Created
October 10, 2023 14:34
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bool | |
are_equal(float a, float b) { | |
constexpr float epsilon = 0.00001f; | |
return fabs(a - b) <= epsilon; | |
} | |
float | |
edge_test(float2 p, float2 v0, float2 v1) { | |
// NOTE(christian): Skip edge testing for edges that are straight horizontal/vertical lines since they don't need anti-aliasing. | |
if (!are_equal(v0.x, v1.x) && !are_equal(v0.y, v1.y)) { | |
return (p.x - v0.x) * (v1.y - v0.y) - (p.y - v0.y) * (v1.x - v0.x); | |
} else { | |
return FLT_MAX; | |
} | |
} | |
bool | |
on_edge(float val, float edgeMax) { | |
return (val >= 0.f && val <= edgeMax); | |
} | |
fragment float4 fragment_primitive(VertexOut in [[ stage_in ]], | |
constant Edges &edges [[ buffer(0) ]], | |
constant RenderTarget &renderTarget [[ buffer(1) ]]) | |
{ | |
float2 pos = (in.pos.xy / float2(renderTarget.width, renderTarget.height)) * 2.f - 1.f; | |
pos.y *= -1.f; | |
float a = in.color.a; | |
float2 v0 = edges.verts[0]; | |
float2 v1 = edges.verts[1]; | |
float2 v2 = edges.verts[2]; | |
float et0 = edge_test(pos, v0, v1); | |
float et1 = edge_test(pos, v1, v2); | |
float et2 = edge_test(pos, v2, v0); | |
float et = FLT_MAX; | |
float edgeMax = 0.f; | |
bool onEdge = false; | |
if (on_edge(et0, edges.edgeMaximas[0]) && (et0 < et)) { | |
et = et0; | |
edgeMax = edges.edgeMaximas[0]; | |
onEdge = true; | |
} | |
if (on_edge(et1, edges.edgeMaximas[1]) && (et1 < et)) { | |
et = et1; | |
edgeMax = edges.edgeMaximas[1]; | |
onEdge = true; | |
} | |
if (on_edge(et2, edges.edgeMaximas[2]) && (et2 < et)) { | |
et = et2; | |
edgeMax = edges.edgeMaximas[2]; | |
onEdge = true; | |
} | |
if (onEdge) { | |
a = smoothstep(0.f, edgeMax, et); | |
} | |
return float4(in.color.rgb, a); | |
} |
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