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cfr / config.zig
Last active December 3, 2023 18:27
pub const EntityType = enum { variable, array, object };
pub const Variable = struct { name: []const u8, value: []const u8 };
pub const Array = struct { name: []const u8, content: []const Variable };
pub const Object = struct { name: []const u8, fields: []const Variable };
pub const Entity = union(EntityType) { variable: Variable, array: Array, Object: Object };
@cfr
cfr / db-upload-chunk-backup.py
Created October 25, 2017 11:31
Script to backup large file to dropbox
#!/usr/bin/env python
import dropbox
import os
import time
file_path = "/opt/backups/backup.tar.gz"
dest_path = "/Apps/backup/"
dbx = dropbox.Dropbox("<app-token>")
dest_today_path = dest_path + time.strftime("%Y-%m-%d") + ".tgz"
# Just copy paste if you want more chests. The percentages for chests must add up to 100!
config:
enabled: true
modes:
chests: true
items: false
chests:
chest1:
items: 5*64;5*64;5*64;5*64;262*64;278*1;5*64%30
percentage: 5
{-# LANGUAGE OverloadedStrings, RecordWildCards #-}
import Data.Text hiding (filter, unwords)
import Pipes
import Data.IORef
import Data.Maybe
import Data.Time (UTCTime(..), getCurrentTime)
import qualified Data.Map.Strict as M
// cfr.pw
#include "JG.h"
#include "DungeonGenerator.h"
ADungeonGenerator::ADungeonGenerator() {
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
RootComponent = CreateDefaultSubobject<USceneComponent>("SceneRoot");
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@cfr
cfr / Completion.swift
Last active August 29, 2015 14:23
Completion type instead of (a → Void)
struct Completion<A> {
let f: (A -> Void)
init(f: A -> Void) {
self.f = f
}
func run(a: A) {
f(a)
}
}
@cfr
cfr / devert
Last active August 6, 2019 15:08
Fix vertical video
#!/usr/bin/env sh
# http://stackoverflow.com/a/30819570/187663
ffmpeg -i $1 -i $1 -filter_complex "[0:v]scale=-1:720[scaled_video];[1:v]scale=1280:720,boxblur=16[blur_image];[blur_image][scaled_video]overlay=(main_w-overlay_w)/2:(main_h-overlay_h)/2[outv]" -c:v libx264 -aspect 1280/720 -map [outv] -map 0:a -c:a copy $1.fixed.mp4
// clang -std=c99 -O3 cpy-vs-cat.c
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <mach/mach_time.h>
const int e6 = 1000000;
#define repeat for(int j = 0; j < e6; j++)
void flush() { fflush(stdout); }