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@cfstras
Created September 12, 2014 09:45
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Panic & Recover for long fail-fast methods
package main
import (
"errors"
"fmt"
"math/rand"
"runtime"
"time"
)
func main() {
rand.Seed(time.Now().Unix())
err := doStuff()
if err != nil {
fmt.Println(err)
}
}
func doStuff() (err error) {
defer func() {
if r := recover(); r != nil {
if _, ok := r.(runtime.Error); ok {
panic(ok)
}
err = r.(error)
}
}()
p := func(status string, err error) {
if err != nil {
panic(errors.New("Error " + status + ": " + err.Error()))
}
}
p("reticulating splines", reticulateSplines())
p("reticulating more splines", reticulateSplines())
spline1, err := getReticulatedSplines()
p("getting reticulated splines", err)
spline2, err := getReticulatedSplines()
p("getting more reticulated splines", err)
fmt.Println("Finished! Splines returned:", spline1, "and", spline2)
return nil
}
func reticulateSplines() error {
if rand.Intn(10) > 7 {
return errors.New("Not enough splines to reticulate!")
}
return nil
}
func getReticulatedSplines() (spline string, err error) {
if rand.Intn(10) > 7 {
return "", errors.New("No splines left to eat!")
}
return fmt.Sprint("spline number ", rand.Intn(10)), nil
}
@cfstras
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cfstras commented Sep 12, 2014

Note: Running this on the playground will always create the same result, because time is frozen there.

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