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A quick gist to help show the specific changes in the Worms Armaggeddon language file mod. Click revisions to see whats been added/removed/tweaked.
English
#version 3.8.1
# Generic
BLANK " "
CUSTOM "\1"
YES "Yes"
NO "No"
OK "OK"
CANCEL "Cancel"
LOAD "Load"
SAVE "Save"
ALWAYS "Always"
NEVER "Never"
ON "On"
OFF "Off"
DEFAULT "Default"
CUSTOM_LIT "Custom"
USER_DEF "User defined"
UNKNOWN "Unknown"
UNKNOWN_L "unknown"
NONE "None"
TERRAIN "Terrain"
TEAMS "Teams"
BARRACKS "Barracks"
PASSWORD "Password"
UTILITIES "Utilities"
WORMS "Worms"
MISSION "Mission"
REASON "Reason"
EXIT "Exit"
ERROR "Error"
ERROR_L "error"
WARNING "Warning"
TIMEOUT "Timeout."
OR "or"
COLOUR_RED "red"
COLOUR_BLUE "blue"
COLOUR_GREEN "green"
COLOUR_YELLOW "yellow"
COLOUR_MAGENTA "magenta"
COLOUR_CYAN "cyan"
# Contextual character lists (no translation needed)
VOWELS "AÀÁÂÃÄÅÆEÈÉÊËIÌÍÎÏOÒÓÔÕÖØUÙÚÛÜYÝŸ" "АЕЁИІЇЙОУЪЫЬЭЮЯ"
"aàáâãäåæeèéêëiìíîïoòóôõöøuùúûüyýÿ" "аеёиіїйоуъыьэюя"
CONSONANTS "BCDFGHJKLMNPQRSTVWXZÇÐÑÞß" "БВГДЖЗЅЈКЛМНПРСТФХЦЧШЩ"
"bcdfghjklmnpqrstvwxzçðñþ" "бвгджзѕјклмнпрстфхцчшщ"
# Common
DEFAULT_COMBO "*** DEFAULT ***"
PLEASEWAIT "Please wait... working..."
MAPLOAD "Load a saved terrain."
CURRENT_LEVEL "Current Level"
CM_OVERWRITE "The file \"\1\" already exists. Do you wish to overwrite it?"
UNRECOGNIZED_COMMAND "Unrecognized command"
H_BACK "Return to the previous menu."
H_HELPPROMPT "Help text appears here."
H_MINIMIZE "Minimize the game."
# File chooser (combo box for opening schemes, maps, etc.)
FC_FOLDER_ERROR "Error listing contents of folder \"\1\""
# Various
GENERIC_ERROR "Worms Armageddon System Error (\1)"
ERROR_CD_START "Please insert the Worms Armageddon CD into your CD-ROM drive before starting the game."
ERROR_CD_MISSING "Please ensure that the Worms Armageddon CD is in your CD-ROM drive."
ERROR_AUDIO "There was a problem initialising the audio system."
ERROR_LOAD "There was an error loading Worms Armageddon data; please check your system."
ERROR_SAVE "Unable to save Worms Armageddon Data. Please ensure that there is sufficient space on your Hard Drive."
LOCAL_TIME "Local time"
CURRENT_LOCAL_TIME "The current local time is \1, and the date is \2"
CURRENT_GMT_TIME "The current world (GMT) time is \1, and the date is \2"
DEMO "Sorry"
FULLONLY "This feature is not available in the demo"
STEAM_OVERLAY_HINT "To allow the Steam overlay to work, select a Direct3D-based graphics API on the Advanced Options screen."
ADMINISTRATOR "Administrator"
# Weapons
GAME_JET_PACK "Jet Pack"
GAME_LONG_JET_PACK "Jet Pack"
WP_H_JETPACK "Jet Pack - To infinity... and beyond!"
GAME_LOWGRAVITY "Low Gravity"
GAME_LONG_LOWGRAVITY "Low Gravity"
WP_H_LOWGRAVITY "Low Gravity - Fastest. Diet. Ever."
GAME_FASTWALK "Fast Walk"
GAME_LONG_FASTWALK "Fast Walk"
WP_H_FASTWALK "Fast Walk - Run, Forrest, run!"
GAME_LASERSIGHT "Laser Sight"
GAME_LONG_LASERSIGHT "Laser Sight"
WP_H_LASER "Laser Sight - When your sixth sense doesn't quite cut it."
GAME_INVISIBILITY "Invisibility"
GAME_LONG_INVISIBILITY "Invisibility"
WP_H_INVISIBLE "Invisibility - Hide-and-seek on the battlefield."
# This utility, implemented in a test version of Silkworm, acts like Parachute except that it changes the wind depending on whether Left or Right are held down when Space is pressed to trigger it
GAME_WINDCHANGE "Wind Change"
GAME_LONG_WINDCHANGE "Wind Change"
GAME_CRATE_SHOWER "Crate Shower"
GAME_LONG_CRATE_SHOWER "Crate Shower"
GAME_CRATESPY "Crate Spy"
GAME_LONG_CRATESPY "Crate Spy"
WP_H_CRATESPY "Crate Spy - Go on a window shopping spree."
GAME_DAMAGEX2 "Damage*2"
GAME_LONG_DAMAGEX2 "Damage*2"
WP_H_DAMAGEX2 "Damage*2 - Twice the -cide, double the maul."
GAME_DOUBLE_TIME "Double Time"
GAME_LONG_DOUBLE_TIME "Double Turn Time"
GAME_BAZOOKA "Bazooka"
GAME_LONG_BAZOOKA "Bazooka"
WP_H_BAZOOKA "Bazooka - Fresh from the local supermarket."
GAME_HOMING_MISSILE "Homing Missile"
GAME_LONG_HOMING_MISSILE "Homing Missile"
WP_H_HOMER "Homing Missile - Every home should have one."
GAME_MORTAR "Mortar"
GAME_LONG_MORTAR "Mortar"
WP_H_MORTAR "Mortar - Shrapnel city."
GAME_HOMING_PIGEON "Homing Pigeon"
GAME_LONG_HOMING_PIGEON "Homing Pigeon"
WP_HOMINGPIGEON "Homing Pigeon"
WP_H_PIGEON "Homing Pigeon - A bit stupid, but thoroughly useful."
GAME_SHEEP_LAUNCHER "Sheep Launcher"
GAME_LONG_SHEEP_LAUNCHER "Sheep Launcher"
WP_SHEEPGUN "Sheep Launcher"
WP_H_SHEEPLAUNCHER "Sheep Launcher - Send your sheep to far flung places."
GAME_GRENADE "Grenade"
GAME_LONG_GRENADE "Grenade"
WP_H_GRENADE "Hand Grenade - Standard issue."
GAME_CLUSTER_BOMB "Cluster Bomb"
GAME_LONG_CLUSTER_BOMB "Cluster Bomb"
WP_H_CLUSTER "Cluster Bomb - A handful of explosive delight."
GAME_BANANA_BOMB "Banana Bomb"
GAME_LONG_BANANA_BOMB "Banana Bomb"
WP_H_BANANA "Banana Bomb - Explosive soft fruit."
GAME_AXE "Battle Axe"
GAME_LONG_AXE "Battle Axe"
WP_H_AXE "Axe - It'll split them in two!"
GAME_EARTH_QUAKE "Earth Quake"
GAME_LONG_EARTH_QUAKE "Earth Quake"
WP_H_QUAKE "Earthquake - It's all your fault."
GAME_HOMING_CLUSTER "Homing Cluster"
GAME_LONG_HOMING_CLUSTER "Homing Cluster Bomb"
GAME_SHOTGUN "Shotgun"
GAME_LONG_SHOTGUN "Shotgun"
WP_H_SHOTGUN "Shotgun - Two barrels, twice the fun."
GAME_HANDGUN "Handgun"
GAME_LONG_HANDGUN "Handgun"
WP_H_HANDGUN "Hand Gun - Come on, make my day."
GAME_UZI "Uzi"
GAME_LONG_UZI "Uzi"
WP_H_UZI "Uzi - Uzi 9mm!"
GAME_MINIGUN "Minigun"
GAME_LONG_MINIGUN "Minigun"
WP_H_MINIGUN "Minigun - Not quite as small as it sounds."
GAME_LONGBOW "Longbow"
GAME_LONG_LONGBOW "Longbow"
WP_H_LONGBOW "Longbow - Robin who?"
GAME_FIRE_PUNCH "Fire Punch"
GAME_LONG_FIRE_PUNCH "Fire Punch"
WP_H_FIREPUNCH "Fire Punch - Take it on the chin."
GAME_DRAGON_BALL "Dragon Ball"
GAME_LONG_DRAGON_BALL "Dragon Ball"
WP_H_DRAGONBALL "DragonBall - Summon an ancient ball of energy!"
GAME_KAMIKAZE "Kamikaze"
GAME_LONG_KAMIKAZE "Kamikaze"
WP_H_KAMAKAZI "Kamikaze - Death or glory."
GAME_SUICIDE_BOMBER "Suicide Bomber"
GAME_LONG_SUICIDE_BOMBER "Suicide Bomber"
WP_H_SUICIDE "Suicide Bomber - I've got a worm and I'm not afraid to use it!"
GAME_PROD "Prod"
GAME_LONG_PROD "Prod"
WP_H_PROD "Prod - You have to admire their nerve..."
GAME_DYNAMITE "Dynamite"
GAME_LONG_DYNAMITE "Dynamite"
WP_H_DYNAMITE "Dynamite - The family favourite."
GAME_MINE "Mine"
GAME_LONG_MINE "Mine"
WP_H_MINE "Land Mine - Mind out."
GAME_SHEEP "Sheep"
GAME_LONG_SHEEP "Sheep"
WP_H_SHEEP "Sheep - The original exploding mammal."
GAME_SUPER_SHEEP "Super Sheep"
GAME_LONG_SUPER_SHEEP "Super Sheep"
WP_SUPERSHEEP "Super Sheep"
WP_H_SUPERSHEEP "Super Sheep - The incredible flying sheep!"
GAME_AQUA_SHEEP "Aqua Sheep"
GAME_LONG_AQUA_SHEEP "Aqua Sheep"
GAME_MOLE_BOMB "Mole Bomb"
GAME_LONG_MOLE_BOMB "Mole Bomb"
WP_MOLEBOMB "Mole Bomb"
WP_H_MOLEBOMB "Mole Bomb - Can you dig it?"
GAME_AIR_STRIKE "Air Strike"
GAME_LONG_AIR_STRIKE "Air Strike"
WP_H_AIRSTRIKE "Air Strike - Raining death."
GAME_NAPALM_STRIKE "Napalm Strike"
GAME_LONG_NAPALM_STRIKE "Napalm Strike"
WP_H_NAPALM "Napalm Strike - Apocalypse now!"
GAME_POSTAL_STRIKE "Mail Strike"
GAME_LONG_POSTAL_STRIKE "Mail Strike"
WP_H_POSTAL "Mail Strike - Ultimate tool of the disgruntled postal worker."
GAME_MINE_STRIKE "Mine Strike"
GAME_LONG_MINE_STRIKE "Mine Strike"
WP_H_MINESTRIKE "Mine Strike - Unexploded munitions, anyone?"
GAME_MOLE_SQUADRON "Mole Squadron"
GAME_LONG_MOLE_SQUADRON "Mole Squadron"
WP_H_MOLESQUAD "Mole Squadron - Excavate your foes."
GAME_HOMING_STRIKE "Homing Strike"
GAME_LONG_HOMING_STRIKE "Homing Air Strike"
GAME_WORM_STRIKE "Worm Strike"
GAME_LONG_WORM_STRIKE "Worm Strike"
GAME_BLOW_TORCH "Blow Torch"
GAME_LONG_BLOW_TORCH "Blow Torch"
WP_H_BLOWTORCH "Blow Torch - Favoured by the miserable dark side."
GAME_PNEUMATIC_DRILL "Pneumatic Drill"
GAME_LONG_PNEUMATIC_DRILL "Pneumatic Drill"
WP_H_DRILL "Pneumatic Drill - Drill or kill!"
GAME_GIRDER "Girder"
GAME_LONG_GIRDER "Girder"
WP_H_GIRDER "Girder - Bridges or barriers, your choice."
GAME_BASEBALL_BAT "Baseball Bat"
GAME_LONG_BASEBALL_BAT "Baseball Bat"
WP_H_BASEBALLBAT "Baseball Bat - Straight from Soldier Field."
GAME_BRIDGEKIT "Girder Pack"
GAME_LONG_BRIDGEKIT "Girder Starter-Pack"
WP_H_GIRDERS "Girder Pack - A crash course in architecture"
GAME_NINJA_ROPE "Ninja Rope"
GAME_LONG_NINJA_ROPE "Ninja Rope"
WP_H_NINJAROPE "Ninja Rope - Mastering the rope reaps great rewards."
GAME_BUNGEE "Bungee"
GAME_LONG_BUNGEE "Bungee"
WP_H_BUNGEE "Bungee - Extreme action!"
GAME_PARACHUTE "Parachute"
GAME_LONG_PARACHUTE "Parachute"
WP_H_PARACHUTE "Parachute - Prepare yourself for great falls."
GAME_TELEPORT "Teleport"
GAME_LONG_TELEPORT "Teleport"
WP_H_TELEPORT "Teleport - No better way to travel."
GAME_SCALES "Scales of Justice"
GAME_LONG_SCALES "Scales of Justice"
WP_H_SCALES "Scales of Justice - King Solomon would be proud."
GAME_SUPER_BANANA "Super Banana"
GAME_LONG_SUPER_BANANA "Super Banana Bomb"
WP_H_SUPERBANANA "Super Banana - Your produce alone has been worth the trip!"
GAME_HOLY_GRENADE "Holy Grenade"
GAME_LONG_HOLY_GRENADE "Holy Hand-Grenade"
WP_HOLYHANDGRENADE "Holy Grenade"
WP_H_HOLY "Holy Hand Grenade - The Lord's preferred weapon."
GAME_FLAME_THROWER "Flame Thrower"
GAME_LONG_FLAME_THROWER "Flame Thrower"
WP_FLAMETHROWER "Flamethrower"
WP_H_FLAMETHROWER "Flame Thrower - Come on baby, light my fire!"
GAME_SALLY_ARMY "Salvation Army"
GAME_LONG_SALLY_ARMY "Salvation Army"
WP_H_SALLY "Salvation Army - Show charity towards your enemies."
GAME_MB_BOMB "MB Bomb"
GAME_LONG_MB_BOMB "MB Bomb"
WP_H_MBBOMB "The coveted MB Bomb"
GAME_PETROL_BOMB "Petrol Bomb"
GAME_LONG_PETROL_BOMB "Petrol Bomb"
WP_H_PETROL "Petrol Bomb - The urban favourite."
GAME_SKUNK "Skunk"
GAME_LONG_SKUNK "Skunk"
WP_H_GASGRENADE "Skunk Bomb - Smells bad!"
GAME_MING_VASE "Ming Vase"
GAME_LONG_MING_VASE "Priceless Ming Vase"
WP_H_MINGVASE "Ming Vase - Blow everyone away at the antiques roadshow."
GAME_SHEEP_STRIKE "Sheep Strike"
GAME_LONG_SHEEP_STRIKE "French Sheep Strike"
WP_H_SHEEPSTRIKE "French Sheep Strike - The Woolly Wonder Weapon"
GAME_CARPET_BOMB "Carpet Bomb"
GAME_LONG_CARPET_BOMB "Mike's Carpet Bomb"
WP_H_CARPET "Carpet Bomb - Clean up that ugly stain."
GAME_MAD_COW "Mad Cow"
GAME_LONG_MAD_COW "Mad Cow"
WP_MADCOW "Mad Cow"
WP_H_MADCOW "Mad Cow - Fresh from the British stockpile."
GAME_OLD_WOMAN "Old Woman"
GAME_LONG_OLD_WOMAN "Old Woman"
WP_OLDWOMAN "Old Woman"
WP_H_OLDWOMAN "Old Woman - Finally, a use for your granny."
GAME_DONKEY "Donkey"
GAME_LONG_DONKEY "Concrete Donkey"
WP_H_DONKEY "Concrete Donkey - He who has the last hee hah"
GAME_NUCLEAR_BOMB "Nuclear Test"
GAME_LONG_NUCLEAR_BOMB "Indian Nuclear Test"
WP_H_NUKETEST "Indian Nuclear Test - It's a hit in the Rajasthan desert"
GAME_ARMAGEDDON "Armageddon"
GAME_LONG_ARMAGEDDON "Armageddon"
WP_H_ARMAGEDDON "Armageddon - And the meek shall inherit... nothing."
GAME_CLONED_SHEEP "Cloned Sheep"
GAME_LONG_CLONED_SHEEP "Cloned Sheep"
GAME_SKIP_GO "Skip Go"
GAME_LONG_SKIP_GO "Skip Go"
GAME_SURRENDER "Surrender"
GAME_LONG_SURRENDER "Surrender"
GAME_SELECT_WORM "Select Worm"
GAME_LONG_SELECT_WORM "Select Worm"
WP_H_SELECT "Select Worm - Eenie, meanie, miney, moe..."
GAME_FREEZE "Freeze"
GAME_LONG_FREEZE "Freeze"
WP_H_FREEZE "Freeze - Glacier in a box"
GAME_MAGIC_BULLET "Magic Bullet"
GAME_LONG_MAGIC_BULLET "Patsy's Magic Bullet"
WP_H_MAGIC "Patsy's Magic Bullet - Not a conspiracy after all..."
# Default teams
TEAM_HUMAN "Player One"
TEAM_HUMAN_WORM_1 "Worm 1"
TEAM_HUMAN_WORM_2 "Worm 2"
TEAM_HUMAN_WORM_3 "Worm 3"
TEAM_HUMAN_WORM_4 "Worm 4"
TEAM_COMP_1_NAME "ROYALTY"
TEAM_COMP_2_NAME "TEAM17"
TEAM_COMP_3_NAME "NASTY CREW"
TEAM_COMP_4_NAME "DODGY 8"
TEAM_COMP_5_NAME "VENOM"
TEAM_COMP_1_WORM_1 "The Queen"
TEAM_COMP_1_WORM_2 "Prince Charles"
TEAM_COMP_1_WORM_3 "Prince Andrew"
TEAM_COMP_1_WORM_4 "Prince Of Persia"
TEAM_COMP_1_WORM_5 "Queen Mum"
TEAM_COMP_1_WORM_6 "Henry 8th"
TEAM_COMP_1_WORM_7 "King Canute"
TEAM_COMP_1_WORM_8 "Sal"
TEAM_COMP_2_WORM_1 "Lambo"
TEAM_COMP_2_WORM_2 "Zelda"
TEAM_COMP_2_WORM_3 "Boggy B"
TEAM_COMP_2_WORM_4 "Spadge"
TEAM_COMP_2_WORM_5 "Satan"
TEAM_COMP_2_WORM_6 "Rob"
TEAM_COMP_2_WORM_7 "PC"
TEAM_COMP_2_WORM_8 "Randalism"
TEAM_COMP_3_WORM_1 "Vinny Jones"
TEAM_COMP_3_WORM_2 "Cilla Black"
TEAM_COMP_3_WORM_3 "Old Spice"
TEAM_COMP_3_WORM_4 "George Graham"
TEAM_COMP_3_WORM_5 "Bob Monkhouse"
TEAM_COMP_3_WORM_6 "Alex Ferguson"
TEAM_COMP_3_WORM_7 "Vera Lynn"
TEAM_COMP_3_WORM_8 "Spotty Spice"
TEAM_COMP_4_WORM_1 "El Presidente"
TEAM_COMP_4_WORM_2 "The Intern"
TEAM_COMP_4_WORM_3 "Tony Blair"
TEAM_COMP_4_WORM_4 "Maggie T"
TEAM_COMP_4_WORM_5 "Dodgy Bloke"
TEAM_COMP_4_WORM_6 "Prince Charles"
TEAM_COMP_4_WORM_7 "Hector Flushwit"
TEAM_COMP_4_WORM_8 "Stub"
TEAM_COMP_5_WORM_1 "Noggin"
TEAM_COMP_5_WORM_2 "Tebbitbreath"
TEAM_COMP_5_WORM_3 "Foul Stench"
TEAM_COMP_5_WORM_4 "Y Front"
TEAM_COMP_5_WORM_5 "Peuce"
TEAM_COMP_5_WORM_6 "Mucus"
TEAM_COMP_5_WORM_7 "Pustulous"
TEAM_COMP_5_WORM_8 "Spanner"
# Team UI
TML_HELP "Left click a team to add it to the game. Right click to edit."
TMLIG_HELP "Left click to remove this team from the game."
TT_HELP "Left click to select the team to train. Right click to edit the team."
TT_TEAMLIST_TRAINING_1 "Super Sheep Racing Best Time"
TT_TEAMLIST_TRAINING_2 "Rifle Range Best Time"
TT_TEAMLIST_TRAINING_3 "Crazy Crates Best Time"
TT_TEAMLIST_TRAINING_4 "Artillery Range Best Time"
TT_TEAMLIST_TRAINING_5_CD "Euthanasia Best Time"
TT_TEAMLIST_TRAINING_5_STEAM "Best Time"
TMLIR_HELP "The teams playing in the game."
QT_HELP "Click on your team to remove it."
TLM_COL1 "Team Name"
TLM_COL2 "Points"
TLC_COL2 "Rank"
# Game and team statistics
STAT_HEALTH "\1 (\2) wins the Florence Nightingale anniversary hot-water bottle!"
STAT_NOAWARDS "No awards were made."
STAT_TOTALKILLED "A total of \1 Worm(s) were killed during this game."
STAT_TOTALDAMAGE "A total of \1pts of damage were lost during this game."
STAT_ACCURATE "The accuracy award was handed to \1 (\2) with a \3% chance of hitting its target."
STAT_BESTSHOT "The best shot award was won by \1 (\2) with \3 kill(s) and \4 pts."
STAT_STRATEGIC "\1 (\2) wins the strategy award."
STAT_ACROBATIC "Big Billy's circus award handed to \1 (\2)."
STAT_SURVIVOR "The longest surviving Worm was \1 (\2)."
STAT_USELESS "\1 (\2) was the most useless."
STAT_BORING "The Worm voted most boring was \1 (\2)."
STAT_LEASTPOPULAR "\1 (\2) was voted least popular."
STAT_LIABILITY "\1 (\2) was a liability."
STAT_DARKSIDE "The Worm that has turned to the darkside is \1 (\2)."
STAT_GREEDY "The Happy Shopper award was collected by \1 (\2)."
STAT_HIGHFLYER "NASA greets \1 (\2) who flew high for \3."
STAT_HOMERUNS "Babe Ruth ball-park award goes to \1 (\2)."
STAT_ANIMALS "Doctor Dolittle award handed to \1 (\2)."
STAT_COWARD "\1 (\2) turned a strange yellow colour."
STAT_ENDOFROUND "End of round \1"
STAT_ROUNDTIME "Round time: \1"
STAT_GAMETIME "Total game time elapsed: \1"
STAT_BESTDAMAGEWORM "The most dangerous Worm was: \1 (\2)"
STAT_WORMOFROUND "Worm of the round: \1 (\2)"
STAT_BESTKILLS "Most kills with one shot: \1 - \2 (\3)"
STAT_BESTKILLSWORM "The Worm who made that shot: \1 (\2)"
STAT_BESTDAMAGE "Most damage with one shot: \1 - \2 (\3)"
STAT_TEAMSWINROUND "\1 wins the round."
STAT_REDWINROUND "The red teams won the round."
STAT_BLUEWINROUND "The blue teams won the round."
STAT_GREENWINROUND "The green teams won the round."
STAT_YELLOWWINROUND "The yellow teams won the round."
STAT_MAGENTAWINROUND "The magenta teams won the round."
STAT_CYANWINROUND "The cyan teams won the round."
STAT_DRAW "The round was drawn."
STAT_TEAMSWINMATCH "\1 wins the match!"
STAT_REDWINMATCH "The red teams win the match!"
STAT_BLUEWINMATCH "The blue teams win the match!"
STAT_GREENWINMATCH "The green teams win the match!"
STAT_YELLOWWINMATCH "The yellow teams win the match!"
STAT_MAGENTAWINMATCH "The magenta teams win the match!"
STAT_CYANWINMATCH "The cyan teams win the match!"
STAT_WINNER_ERROR "Error determining winner." # Displayed when emulating an obscure bug present only in W:A v3.0 - 3.6.28.14
STAT_WORMMATCH "The Worm of the match award goes to \1 (\2) with \3 kill(s)."
STATT_ACCURATE "\1 wins the sniping award... (\2%)"
STATT_BORING "\1 were the most boring team."
STATT_STRATEGIC "Hail to \1, masters of the darkside!"
STATT_USELESS "\1 were not very good at all."
STATT_EXCITING "\1 won the entertainment award."
STATT_GREEDY "The shopping award goes to \1."
STATT_CROWD "Armageddon crowd pleaser award goes to \1."
STATT_CHATTERBOX "\1 couldn't keep quiet!"
STATT_OUTCAST "\1 had nothing to say."
NET_NEWSTATS1 "Team Mission Status"
NET_NEWSTATS2 "Mission Status"
NET_NEWSTATS3 "Team Status"
NET_NEWSTATS4 "Team Name"
NET_NEWSTATS5 "Worm Name 1"
NET_NEWSTATS6 "Worm Name 2"
NET_NEWSTATS7 "Worm Name 3"
NET_NEWSTATS8 "Worm Name 4"
NET_NEWSTATS9 "Worm Name 5"
NET_NEWSTATS10 "Worm Name 6"
NET_NEWSTATS11 "Worm Name 7"
NET_NEWSTATS12 "Worm Name 8"
NET_NEWSTATS13 "Games Won"
NET_NEWSTATS14 "Games Drawn"
NET_NEWSTATS15 "Games Lost"
NET_NEWSTATS16 "Kills"
NET_NEWSTATS17 "Killed"
NET_NEWSTATS18 "Kills (For)"
NET_NEWSTATS19 "Kills (Against)"
NET_NEWSTATS20 "Current Mission"
NET_NEWSTATS21 "Deathmatch Rank"
NET_NEWSTATS22 "Training Completed"
NET_NEWSTATS23 "Overall Team Rank"
NET_NEWSTATS24 "Completion Time"
NET_NEWSTATS25 "Show Mission Information"
NET_NEWSTATS26 "Statistics on the selected team."
TEAMINFO_INTRO "\1 has achieved the following..."
TEAMINFO_SUBTITLE_DEATHMATCH "DEATHMATCH GAMES"
TEAMINFO_DEATH_1 "Has achieved the rank of \1."
TEAMINFO_DEATH_2 "Has played \1 rounds, killing \2 enemy Worms and losing \3 Worms in the process."
TEAMINFO_DEATH_MEDAL "For this performance, the \1 medal has been awarded."
TEAMINFO_DEATH_NOMEDAL "This performance is not worthy of a medal."
TEAMINFO_SUBTITLE_TRAINING "TRAINING EVENTS"
TEAMINFO_TRAIN_INTRO "The team holds the following records:"
TEAMINFO_TRAIN_RECORDS "\1 - \2 seconds."
TEAMINFO_TRAIN_RECORDS_AWARD "\1 - \2 seconds ( \3 Award )."
TEAMINFO_SUBTITLE_MISSION "MISSION PERFORMANCE"
TEAMINFO_MISSION "This team has reached mission \1."
TEAMINFO_MISSION_NOAWARD "For this, no medal of honour has been awarded."
TEAMINFO_MISSION_AWARD "The team has been awarded the \1 Medal."
TEAMINFO_SUBTITLE_MULTIPLAYER "MULTIPLAYER GAME STATS"
TEAMINFO_MULTI_PLAYED "Rounds played \1."
TEAMINFO_MULTI_WON "Rounds won \1."
TEAMINFO_MULTI_WORMSKILLED "Worms you have killed - \1."
TEAMINFO_MULTI_LOST "Rounds lost \1."
TEAMINFO_MULTI_WORMSLOST "Worms lost in action - \1."
TEAMINFO_MULTI_RANK "Your rank based on this performance is \1."
TEAMINFO_SUBTITLE_OVERALL "OVERALL RATING"
TEAMINFO_OVER_RANK "Overall, this teams rank is rated as \1."
# Mission / training
MEDAL_BRONZE "BRONZE"
MEDAL_SILVER "SILVER"
MEDAL_GOLD "GOLD"
WORMNAME_0 "Sentry"
WORMNAME_1 "Guard"
WORMNAME_2 "Sniper"
WORMNAME_3 "Grenadier"
WORMNAME_4 "Field Soldier"
WORMNAME_5 "Artillery"
WORMNAME_6 "Captain"
WORMNAME_7 "Secret Agent"
WORMNAME_8 "Major"
WORMNAME_9 "General"
WORMNAME_10 "Field Marshall"
WORMNAME_11 "Assassin"
TEAMNAME0 "Cannon Fodder"
TEAMNAME1 "Commandos"
TEAMNAME2 "Elite"
TEAMNAME3 "Enemy"
TEAMNAME4 "Guardsmen"
TEAMNAME5 "Gunners"
TEAMNAME6 "Officers"
TEAMNAME7 "Patrol"
TEAMNAME8 "Platoon"
TEAMNAME9 "Resistance"
TEAMNAME10 "Special Forces"
MISSION_NAME_1 "Chateau Assassin."
MISSION_NAME_2 "All quiet in the library?"
MISSION_NAME_3 "Operation Market Garden."
MISSION_NAME_4 "Chemical Warfare."
MISSION_NAME_5 "Countdown to Armageddon!"
MISSION_NAME_6 "The Drop Zone."
MISSION_NAME_7 "Sand in your eye."
MISSION_NAME_8 "Jurassic Worm."
MISSION_NAME_9 "Aim long, aim true."
MISSION_NAME_10 "Big Shot."
MISSION_NAME_11 "Rumble in the Farmyard."
MISSION_NAME_12 "Go Bananas!"
MISSION_NAME_13 "Horny Nuke."
MISSION_NAME_14 "Mad Cows."
MISSION_NAME_15 "Mars Star."
MISSION_NAME_16 "Trouble on Mount Wormore."
MISSION_NAME_17 "Stolen Goods."
MISSION_NAME_18 "Bazooka on the Rocks."
MISSION_NAME_19 "Water Surprise."
MISSION_NAME_20 "Hot Stuff."
MISSION_NAME_21 "Sinking Ice Cap."
MISSION_NAME_22 "Pumpkin Problems."
MISSION_NAME_23 "Wooden Ambush!"
MISSION_NAME_24 "No Substitute."
MISSION_NAME_25 "Goody two-shoes."
MISSION_NAME_26 "Super Sheep to the rescue!"
MISSION_NAME_27 "Rescue Agent Dennis!"
MISSION_NAME_28 "Trouble in Toy Store."
MISSION_NAME_29 "Not Mushroom out there..."
MISSION_NAME_30 "Cool as ice."
MISSION_NAME_31 "Do the Locomotion."
MISSION_NAME_32 "Spectral recovery?"
MISSION_NAME_33 "Who left the flood-gates open?"
MISSION_DETAIL_1
"One of the enemy's top Generals is devising a remarkably fiendish plan from his covert base of operations.\n"
"\n"
"Thanks to recon, we have located the position of this base and require you to assassinate him before his plans can become operational. \n"
"\n"
"We expect that the enemy have intercepted this transmission and are preparing for your arrival, so extreme caution is required."
MISSION_DETAIL_2
"Your troops have stumbled upon an enemy supply zone. \n"
"\n"
"Capture the area and plunder as much weaponry as possible to aid your cause. \n"
"\n"
"Be fast and efficient and keep your eye on the clock since we're gonna nuke the hell out of the place!"
MISSION_DETAIL_3
"Following the success of your last mission the enemy is now on the defensive. \n"
"\n"
"Your limited arsenal of weaponry should be sufficient to eliminate the enemy, but weapons supply drops are en-route so sit tight. \n"
"\n"
"Whilst you may appear to have the upper hand, do not get complacent."
MISSION_DETAIL_4
"On arrival at the mission's rally point you will find your enemy dug in and resistant. \n"
"\n"
"Use the supplies dropped prior to your arrival to eliminate the enemy and halt their sinister chemical weapons production. \n"
"\n"
"Beware contamination.\n"
"\n"
"Put the enemy out of action ... permanently!"
MISSION_DETAIL_5
"An informant has indicated the enemy is about to renew an old campaign of terror. Their first target is to be a city official, a Worm renowned for its political importance. Unfortunately this comes at a most awkward time as the area is currently under siege of a fragmenting comet, which has decided to use the city as its landing zone.\n"
"\n"
"We can estimate that after 5 minutes some of these comet fragments will make an unwelcome appearance.\n"
"\n"
"Time is an additional enemy; save the politician and clear the area of our foes so we can evacuate the city."
MISSION_DETAIL_6
"This mission requires a good dose of skill and guile to successfully complete. \n"
"\n"
"Guide your paratroopers down to the enemy and deal a swift and decisive blow to eliminate them.\n"
"\n"
"Secure the area, over and out."
MISSION_DETAIL_7
"An experimental weapon can be found in a crate to be delivered to a specific zone in this area.\n"
"\n"
"The top of the pyramid in this area has previously been used as an important drop point for incoming materials and equipment. We advise you promptly secure this location in preparation for its delivery. \n"
"\n"
"We will monitor the airways and keep you notified as to the expected time of arrival for the all-important delivery."
MISSION_DETAIL_8
"Scale those heights and get the much-needed weaponry to aid your quest to dig down and kill the captain of the enemy. \n"
"\n"
"Be careful; his subordinates won't want to let that happen so easily.."
MISSION_DETAIL_9
"This one could be a mathematical nightmare, with angles and variables enough to demoralise even the most resilient Worm. \n"
"\n"
"However, persistence and a little luck may win the day, giving our forces a much needed morale-boosting victory.\n"
"\n"
"Don't waste time and get on with the job; the 3 minute warning has just sounded."
MISSION_DETAIL_10
"This mission involves one Worm with an unlimited supply of shotgun bullets. \n"
"\n"
"There is a time limit, so move quickly to destroy the enemy and reach high ground.\n"
"\n"
"This where all that rifle range practise comes in useful.\n"
"\n"
"You did train didn't you? I hope so..."
MISSION_DETAIL_11
"Your goal is to eliminate all the enemy Worms.\n"
"\n"
"Keep an eye out for special deliveries. Sturdy positioning is highly recommended as geometric reports suggest the area is susceptible to earth tremors; we'll try and warn you if one looks likely!\n"
"\n"
"You start with 2 Worms and there is no time limit, which means little pressure, but beware the enemy will not be quite so relaxed..."
MISSION_DETAIL_12
"Defying gravity is perhaps the most unlikely solution to this little mission. \n"
"\n"
"The enemy is entrenched around the goal of this mission, a crate which contains a powerful weapon that could help bring a swift end to this conflict."
MISSION_DETAIL_13
"A bold and daring approach is required to successfully complete this mission. \n"
"\n"
"Grab what you can and obtain the secret weapon located in the bottom left corner of the battle zone. \n"
"\n"
"Success in this mission could tip the balance of power in our favour."
MISSION_DETAIL_14
"This could prove to be a tough one. \n"
"\n"
"Sharp reflexes and quick thinking are the key to success in this mission. \n"
"\n"
"The enemy is particularly vigilant here, so your movement time has been shaved to a minimum.\n"
"\n"
"We will try to aid you the best we can by supplying utilities to minimise their impact...\n"
"\n"
"Blow them to hell and back."
MISSION_DETAIL_15
"In this mission you must destroy the crate guarded by the enemy. \n"
"\n"
"It contains a deadly weapon that the enemy was researching.\n"
"\n"
"You start with a crippled Worm, unaccustomed to the odd terrain. \n"
"\n"
"You have 3 minutes in which to complete this mission."
MISSION_DETAIL_16
"A breakaway faction of the enemy has infiltrated a base amongst one of the most prestigious monuments in the world. \n"
"\n"
"The government of this location have expressed great contempt for this action and require the skill and expertise of your commandos to remove this threat.\n"
"\n"
"The leader of the faction simply calls itself General, a former head of the enemy forces; the General is your primary target. \n"
"\n"
"Eliminate him and the rest of the followers will surrender."
MISSION_DETAIL_17
"Phase one of this mission has gone horribly wrong and the air-dropped weaponry supplies have fallen into enemy hands.\n"
"\n"
"Your Worms have been left with only a few utilities and close combat weapons with which to destroy the enemy and retrieve the crates.\n"
"\n"
"The enemy has placed the stolen supplies into what it believes are a secured location. \n"
"\n"
"However, clever use of the resources you have will prove that this not the case."
MISSION_DETAIL_18
"The conflict has reached that point where supplies become short and weapons in demand. \n"
"\n"
"Unfortunately we only have one trusty weapon at this time. \n"
"\n"
"The bazooka still has one or two tricks it can show the enemy, so take what you've got and give 'em hell!"
MISSION_DETAIL_19
"A member of the enemy's elite command staff is hidden away with the belief that this Worm is untouchable. \n"
"\n"
"We consider this to be an attempt to make a mockery of our authority and armed forces.\n"
"\n"
"You must prove them wrong. Using the few weapons we provide, quash this belief once and for all.\n"
"\n"
"You will demonstrate that our forces are superior, inventive and that no enemy should ever underestimate our resolve again."
MISSION_DETAIL_20
"Information is limited in this battlefield.\n"
"\n"
"It seems our best efforts to recon the area have been met with lethal force. \n"
"\n"
"We believe there may be a small stockade of a new type of weapon at this location. \n"
"\n"
"Find and secure it to strike a decisive blow."
MISSION_DETAIL_21
"Your goal is to eliminate all other Worms.\n"
"\n"
"A single unit is all you have. \n"
"\n"
"Keep your wits about you and don't hang about for too long.\n"
"\n"
"Make good use of the limited resources you have; it's a case of brains before brawn.\n"
"\n"
"You have 5 minutes to complete the task before the land begins to sink.\n"
"\n"
"Watch yourself out there."
MISSION_DETAIL_22
"In this mission you must retrieve the special weapons crate being held on the far right of the landscape.\n"
"\n"
"You start with only one Worm and limited weapons; use them wisely.\n"
"\n"
"Use Ninja Ropes and Girders to avoid the mines.\n"
"\n"
"An Earthquake could strike at any time."
MISSION_DETAIL_23
"Ambush! \n"
"\n"
"The enemy has been taken totally by surprise; use this element of surprise to press your advantage and batter the enemy where they stand. \n"
"\n"
"We'll help you where we can with supplies.\n"
"\n"
"This is quite simply a fight for survival.\n"
"\n"
"Eliminate or be eliminated."
MISSION_DETAIL_24
"You take over this mission as the situation becomes critical. \n"
"\n"
"The Commandos have just succeeded in retrieving sensitive information from a grounded sub but have unfortunately lost their commander and require immediate assistance. \n"
"\n"
"The enemy is closing in but the greater threat will come from the tide, which is gradually rising.\n"
"\n"
"Get them to high ground and quick!"
MISSION_DETAIL_25
"This mission needs to involve the use of some accurate shooting if you are to succeed and clever use of our fluffy friends.\n"
"\n"
"Enemy supplies scattered throughout the area will provide any of the extra munitions you may require.\n"
"\n"
"However, should things get too sticky then we will lend assistance. \n"
"\n"
"Be prepared for the worst."
MISSION_DETAIL_26
"This mission requires tremendous skill to navigate the cavern using your only available weapon. \n"
"\n"
"Your friend will collect the required weapon needed to successfully remove the enemy threat."
MISSION_DETAIL_27
"Agent Dennis has been ambushed; the enemy know his location and have detached a small task force to eliminate him.\n"
"\n"
"Although our agent is a monster of a Worm and a fine specimen too, he is not too well endowed in the brains department.\n"
"\n"
"Use all of your cunning and guile to see this one through to the end and bring him back alive."
MISSION_DETAIL_28
"After sending in a group of our own crack troops to retrieve a scientist abducted by the enemy our troops have broken radio silence and are now requesting instructions for the final phase of their mission.\n"
"\n"
"This is where you come in. \n"
"\n"
"It is paramount that the scientist survives at any cost.\n"
"\n"
"This would be straightforward but for the enemy, who are in hot pursuit and determined not to let the scientist escape."
MISSION_DETAIL_29
"Collect the secret crate guarded by the enemy; it contains a weapon vital to a later mission. Watch out for the mined area.\n"
"\n"
"There is no time limit, but we advise you to hurry up..."
MISSION_DETAIL_30
"A renegade enemy soldier is holding the earth to ransom, threatening to blow up the south pole!\n"
"\n"
"For mission success you need to act quickly and decisively. \n"
"\n"
"Time is running out and we fear an imminent attack in this zone. \n"
"\n"
"You need to find out what weapons you need to perform that task... a utility may be useful!\n"
"\n"
"Kill the soldier, restore order and avert calamity!"
MISSION_DETAIL_31
"At an abandoned train yard a locomotive stands idle. This vehicle has been requisitioned by those who would plot against our organisation.\n"
"\n"
"Amongst the scrap of the locomotive sits a crate containing what can only be described as a destructive force like we have never seen. We need you to use a specially trained infiltration Worm to collect this crate and give our R&D boys another new weapon to toy with."
MISSION_DETAIL_32
"An agent has infiltrated our HQ, stolen some important tapes and attached them to a weather balloon, which is intended for enemy aircraft pickup. \n"
"\n"
"We have tracked the balloon and know that not all has gone to plan for the enemy.\n"
"\n"
"The balloon is slowly descending and will free fall into the ocean. \n"
"\n"
"Use girders to prevent the crate's destruction and collect it once successful."
MISSION_DETAIL_33
"Run for the hills. \n"
"\n"
"Noah is nowhere to be seen and the water lapping round your ankles and rapidly rising. \n"
"\n"
"Combine your weapons and utilities for maximum effect. \n"
"\n"
"We strongly urge you use a combination of girder and ropes to make your way to the safety of the cavern ceiling."
EVENTTEXT_0 "Weapons drop!"
EVENTTEXT_1 "Supplies imminent."
EVENTTEXT_2 "Secure the drop zones!"
EVENTTEXT_3 "Delivery successful, over and out."
EVENTTEXT_4 "The iron eagle is on the way, over."
EVENTTEXT_5 "Package delivered, over and out."
EVENTTEXT_6 "That's it we're clean out, you're on your own!"
EVENTTEXT_7 "The crates are your only hope..."
EVENTTEXT_8 "Enemy air transport en route."
EVENTTEXT_9 "Enemy transport closing."
EVENTTEXT_10 "Almost here!"
EVENTTEXT_11 "It's arrived, now get the crate and get the hell out!"
EVENTTEXT_12 "No ammo? Try this for size!"
EVENTTEXT_13 "Mind your head!"
EVENTTEXT_14 "A first class delivery!"
EVENTTEXT_15 "Weapons drop successful!"
EVENTTEXT_16 "Don't let this equipment fall into the wrong hands..."
EVENTTEXT_17 "Express Delivery!"
EVENTTEXT_18 "Death by mail order."
EVENTTEXT_19 "A little bit of healing goes a long way..."
EVENTTEXT_20 "Something to perk you up, sir."
EVENTTEXT_21 "A blessed relief."
EVENTTEXT_22 "Some timely assistance?"
EVENTTEXT_23 "Medical supplies dispatched."
EVENTTEXT_24 "Another helping hand."
EVENTTEXT_25 "A little assistance for you."
EVENTTEXT_26 "Every little bit helps."
EVENTTEXT_27 "A little light relief."
EVENTTEXT_28 "Anybody require medical assistance?"
EVENTTEXT_29 "Is this your blood group?"
EVENTTEXT_30 "Live damn you, Live!"
EVENTTEXT_31 "Medic!"
EVENTTEXT_32 "Nuke en-route."
EVENTTEXT_33 "Time is against us sir, we need to deal with this quickly!"
EVENTTEXT_34 "Smoke 'em out if you can..."
EVENTTEXT_35 "Meteor strike imminent, dig in!"
EVENTTEXT_36 "It's on its way, ETA 5 minutes!"
EVENTTEXT_37 "Time is short, get a move on!"
EVENTTEXT_38 "Tactical nuclear missile launch detected."
EVENTTEXT_39 "Warning! Strike imminent!"
EVENTTEXT_40 "A tremor has been detected at the north end of the island!"
EVENTTEXT_41 "Global warming! Watch the water level!"
EVENTTEXT_42 "Try not to get wet!"
EVENTTEXT_43 "Hurry, don't let them dig in!"
EVENTTEXT_44 "The General is escaping!"
EVENTTEXT_45 "Radiation will be the death of you!"
EVENTTEXT_46 "Reach for the skies!"
EVENTTEXT_47 "Climb a mountain not a molehill."
EVENTTEXT_48 "Keep away from the edge, earthquake imminent!"
EVENTTEXT_49 "Where's Noah when you need him?"
EVENTTEXT_50 "It's time to build those shelters."
EVENTTEXT_51 "Hope you've got protection."
EVENTTEXT_52 "WARNING! Seismic activity, 7.2 on the Richter scale!"
EVENTTEXT_53 "What happened to the five minute warning?"
EVENTTEXT_54 "Global Extermination!"
EVENTTEXT_55 "WARNING! Destabilising fault-line..."
EVENTTEXT_56 "Caution, tectonic movement!"
EVENTTEXT_57 "The end of the world is nigh!"
EVENTTEXT_58 "Judgement Day."
EVENTTEXT_59 "Enemy forces mobilising!"
EVENTTEXT_60 "Strike imminent!"
EVENTTEXT_61 "Next turn the enemy gets serious."
EVENTTEXT_62 "The enemy is armed to the teeth!"
EVENTTEXT_63 "They've seen you, RUN!"
EVENTTEXT_64 "Enemy weapons embargo has been lifted."
EVENTTEXT_65 "There may be trouble ahead..."
EVENTTEXT_66 "This conflict is escalating."
EVENTTEXT_67 "Ride those thermals, trooper!"
EVENTTEXT_68 "War is hell."
EVENTTEXT_69 "Better dig deep..."
EVENTTEXT_70 "There IS honour in death."
EVENTTEXT_71 "Use the darkside!"
EVENTTEXT_72 "Secure the area!"
EVENTTEXT_73 "Dig down and dig deep."
EVENTTEXT_74 "That fruits just about ripe and for the picking!"
EVENTTEXT_75 "Remember to get the crates to add armoury."
EVENTTEXT_76 "A utility would be useful..."
EVENTTEXT_77 "You could do with some 1st aid."
EVENTTEXT_78 "You'll need to use the rope..."
EVENTTEXT_79 "Think about using some girders as cover."
EVENTTEXT_80 "You need to draw fire."
EVENTTEXT_81 "Remember that you can drop items while on a rope!"
EVENTTEXT_82 "Learn to use the repeat swing of the rope!"
EVENTTEXT_83 "Learn all the jumping techniques."
EVENTTEXT_84 "A back jump gets you up even higher."
EVENTTEXT_85 "Make a note of the enemy units and their skills."
EVENTTEXT_86 "Act quickly, think sooner."
EVENTTEXT_87 "Skunks can reach places that other weapons cannot reach!"
EVENTTEXT_88 "Guns can be strafed up and down when fired."
EVENTTEXT_89 "Crates can sometimes offer a solution to a mission."
EVENTTEXT_90 "Girders can still be placed even whilst swinging on your rope."
EVENTTEXT_91 "Need a leg up? Try an arrow or two..."
EVENTTEXT_92 "A girder could be your last line of defence..."
EVENTTEXT_93 "Animals and old women can go shopping you know..."
EVENTTEXT_94 "Parachutes don't slow your fall but can be controlled..."
EVENTTEXT_95 "A parachute! Ride those thermals, trooper."
EVENTTEXT_96 "Crates and explosions don't mix."
EVENTTEXT_97 "Air strikes are more effective from the correct direction!"
EVENTTEXT_98 "Moles love to dig down and they tend to explode too."
EVENTTEXT_99 "A well-placed stick of dynamite will dislodge any stubborn Worm."
EVENTTEXT_100 "Wind can have an effect on fire, be careful not to stand downwind!"
EVENTTEXT_101 "Measure the wind and send a bazooka curling!"
EVENTTEXT_102 "Extra Worms make great decoys."
EVENTTEXT_103 "Roll out the barrels, they can be deadly too..."
EVENTTEXT_104 "This crate could be vital!"
EVENTTEXT_105 "Girders can help grenades reach their targets..."
EVENTTEXT_106 "Aqua sheep by name, aquatic by nature."
EVENTTEXT_107 "Come on soldier, get a move on!"
EVENTTEXT_108 "You'd better hurry, there's not much time left!"
EVENTTEXT_109 "Quick! The water is rising!"
EVENTTEXT_110 "Here's something to help this time."
EVENTTEXT_111 "If you're having trouble, use this."
EVENTTEXT_112 "We thought you would appreciate this!"
EVENTTEXT_113 "Looks like you need help, rookie."
EVENTTEXT_114 "This will come in handy..."
EVENTTEXT_115 "You need help..."
EVENTTEXT_116 "Try this."
MISSION_RETRY_1 "Come on, have another go..."
MISSION_RETRY_2 "Go on, try again."
MISSION_RETRY_3 "Tough luck - give it another shot."
MISSION_RETRY_4 "Keep your head up, you'll do it this time."
MISSION_RETRY_5 "Prove you can do it!"
MISSION_RETRY_6 "Come on soldier!"
MISSION_RETRY_7 "Try again, but this time make an effort."
MISSION_RETRY_8 "You again?"
MISSION_DIFFICULTY_1 "This task is for rookies."
MISSION_DIFFICULTY_2 "This mission is considered easy."
MISSION_DIFFICULTY_3 "As far as difficulty goes, this one is ranked moderate."
MISSION_DIFFICULTY_4 "This is a tough mission, for veterans only."
MISSION_DIFFICULTY_5 "Only the best will complete this mission. Very difficult."
ERROR_MISSION "The mission data could not be found; please check that the Worms Armageddon game CD is in your CD-ROM drive."
MISSION_HELP_BRONZE "This medal allows you to attempt the next mission."
MISSION_HELP_SILVER "This reward unlocks the mission terrain for normal play."
MISSION_HELP_GOLD "This top honour counts towards secret options!"
MISSION_HELP_RECORD "This is the best performance by any team on this computer."
MISSION_HELP_TEAM "This is the record held by this team."
MISSION_FILE_NOT_FOUND "WARNING: Mission File not found"
MISSION_NOT_SET "ERROR: Mission Not Set"
MISSION_NUMBER_MISMATCH "ERROR - The Mission found is not the same as the mission set - \1"
MISSION_NOT_ENOUGH_TEAMS "ERROR - Not enough teams - \1"
MISSION_TOO_MANY_TEAMS "ERROR - Too many teams - \1"
MISSION_INVALID_SCHEME "ERROR: Could not load Mission scheme"
MISSION_BAD_HUMAN_WORMCOUNT "ERROR - Invalid number of worms in HumanTeam - \1"
MISSION_INVALID_SKILL "ERROR - Invalid skill for \1 - \2"
MISSION_INVALID_COLOUR "ERROR - Invalid team colour for \1 - \2"
MISSION_INVALID_WORMCOUNT "ERROR - Invalid number of worms in \1 - \2"
MISSION_NO_LAND "ERROR: Failed due to no land file specified"
TRAINING_FILE_NOT_FOUND "WARNING: Training File not found"
MISSION_TOO_MANY_TURN_EVENTS "ERROR: Too many turn events (maximum is \1)"
MISSION_TOO_MANY_SEQ_EVENTS "ERROR: Too many sequence events (maximum is \1)"
# Scheme files
SCHEME_ERROR_FILENOTFOUND "WARNING: No Scheme File found"
SCHEME_ERROR_HEADERREADERROR "ERROR: Failed to read Scheme File Header"
SCHEME_ERROR_BADHEADER "ERROR: Bad Scheme File Header"
SCHEME_ERROR_FILEREADERROR "ERROR: Failed to read Scheme File"
SCHEME_ERROR_UNKNOWNVERSION "ERROR: Unknown Scheme Version"
SCHEME_ERROR_INVALIDDATA "ERROR: Invalid Scheme Data Values"
SCHEME_ERROR_CREATEFILE "ERROR: Could Not create Scheme File"
SCHEME_WARNING_POWERLEVELS "Warning: Nonstandard Weapon Power levels. This may cause desynchronisations and incompatible recorded game files."
NONSTANDARD_POWER_LEVELS "Warning: The Scheme used in this game file has nonstandard Weapon Power levels, and may result in a desynchronisation."
SCHEME_IMPORTED_RUBBERWORM "This file, \"\1\", has been recognized as containing RubberWorm v\2 settings (determined by nonzero superweapon crate probabilities)."
# Team files
TEAM_ERROR_CREATEFILE "ERROR: Could not open/create team file"
TEAM_ERROR_SAVE "ERROR: Could not save team file"
TEAM_ERROR_TEMPFILE "ERROR: Could not create team temporary file"
TEAM_ERROR_NOMORESLOTS "ERROR: No more team slots"
TEAM_ERROR_TITLE "Team File Error"
TEAM_FORMAT_ERROR_LOAD_BACKUP
"Format Error reading team file \"\1\".\n"
"Fall back to \"\2\"?\n"
"\n"
"Warning: An answer of \"No\" will result in all team changes being discarded upon exiting W:A."
TEAM_FORMAT_ERROR_LOAD_RESET
"Format Error reading team file \"\1\".\n"
"No valid backup team files could be found.\n"
"Delete all teams and restore the default team set?\n"
"\n"
"Warning: An answer of \"No\" is nondestructive, but will result in all team changes being discarded upon exiting W:A. An answer of \"Yes\" will also result in the automatic team file backups being reset to default."
# Main Menu screen
MAINMENU_VCPU "Single player games"
MAINMENU_H_VCPU "Go to the single player menu."
MAINMENU_CREATEGAME "Create a game."
MAINMENU_H_CREATEGAME "Create a single or multi-player game."
MAINMENU_NETWORK "Network game"
MAINMENU_H_NETWORK "Play over a local area network or the Internet."
MAINMENU_SYSTEM "Options"
MAINMENU_H_SYSTEM "Go to the options menu."
MAINMENU_QUIT "Quit"
MAINMENU_H_QUIT "Quit the game and return to the real world."
CM_EXITGAME "Quit"
CM_EXITMESSAGE "Are you sure you want to quit?"
CM_EXITDISABLED "Sorry, you cannot quit at this time."
# Training screen
TRAINING_COMBO_ENTRIES_1 "Super Sheep Racing"
TRAINING_COMBO_ENTRIES_2 "Rifle Range"
TRAINING_COMBO_ENTRIES_3 "Crazy Crates"
TRAINING_COMBO_ENTRIES_4 "Artillery Range"
TRAINING_COMBO_ENTRIES_5_CD "Euthanasia"
TRAINING_COMBO_ENTRIES_5_STEAM
"Advanced Weapon Training"
TRAINING_RECORD "The current record in this event is \1 seconds, held by \2."
TRAINING_AIM_BRONZE "The time required for a BRONZE medal is \1 seconds... good luck!"
TRAINING_AIM_SILVER "To achieve a SILVER medal, you need to achieve a time of \1 seconds or more!"
TRAINING_TRAIN_DETAILS_1
"Launch the Super-Sheep and fly around the landscape for as long as possible. \n"
"\n"
"Collecting items will increase the time you have available. \n"
"\n"
"A special award is given should you qualify for a GOLD medal in this event!"
TRAINING_TRAIN_DETAILS_2
"Shoot the targets to add valuable seconds to the timer.\n"
"\n"
"If the timer reaches zero, the practice is over."
TRAINING_TRAIN_DETAILS_3
"Use your rope to manoeuvre around the level; each crate you collect adds valuable seconds to the timer.\n"
"\n"
"The event ends when the timer reaches zero."
TRAINING_TRAIN_DETAILS_4
"From a fixed location, use your artillery to explode the targets. \n"
"\n"
"Get extra time for each target you hit; training ends when the time runs out."
TRAINING_TRAIN_DETAILS_5
"For this event, you have a selection of weapons; use them to take out the old women as quickly as possible! \n"
"\n"
"See how long you can last!"
TRAINING_AIM_GOLD "To receive a GOLD medal, you need to achieve a time of \1 seconds. Go to it!"
TRAINING_BRONZE "Well done. Your time of \1 qualifies you for a BRONZE medal award in this event. Keep practicing to improve your skills."
TRAINING_SILVER "Congratulations, your excellent time of \1 means that you have attained a SILVER medal in this discipline. A little more practice and you will have mastered this event."
TRAINING_GOLD "Fantastic! The superb time of \1 means the highest accolade is yours, a GOLD medal in this event! We salute you! But remember to keep practising to improve your time!"
TRAINING_H_COMBO_TRAINING "Select which training discipline you wish to practice."
TRAINING_H_TRAINING_DETAILS "The training discipline you have selected."
TRAINING_BOX_DETAILS "Training Details"
TRAINING_STARTTRAINING "Begin Training"
TRAINING_NOTEAMSELECTED "No Team Selected."
TRAINING_H_STARTTRAINING "Commence training the current discipline."
TRAINING_H_BACK "Return to the previous menu."
TRAINING_BOX_TEAM_SELECTED "Select Team"
TRAINING_TXT_TEAMRECORD "Team record:"
TRAINING_H_TEAM_SELECTED "The currently selected team."
TRAINING_H_TEAMRECORD "The current record for this team in this discipline."
TRAINING_NEWTEAM "Create team"
TRAINING_H_NEWTEAM "Create a new team."
TRAINING_AWARD "Your achievements have resulted in the award of a secret option!"
TRAINING_FAIL "Bad luck, your time of \1 was not enough to win an award. Try again, practice makes perfect!"
TRAINING_NEW_RECORD "Excellent, your time of \1 is a new record in this event!"
TRAININGOVERVIEW "Basic Training"
TRAININGOVERVIEWTEXT
"This training mode comprises of a short course of tasks which will improve your basic skills.\n"
"\n"
"Should you be successful, you will be awarded a Medal, which will allow you to try your hand at the Missions.\n"
"\n"
"The better you perform, the more missions you can attempt."
TRAINING_TEXT1 "Grenade skills grade 1."
TRAINING_TEXT2 "Shotgun skills."
TRAINING_TEXT3 "Bazooka skills grade 1."
TRAINING_TEXT4 "Rope grade 1."
TRAINING_TEXT5 "Grenade skills grade 2."
TRAINING_TEXT6 "Using Firepunch."
TRAINING_TEXT7 "Rope grade 2."
TRAINING_TEXT8 "Bazooka skills grade 2."
TRAINING_TEXT9 "Grenade skills grade 3."
TRAINING_TEXT10 "Girders and Sheep."
TRAINING_DESC1
"You have 50 seconds to destroy the 2 targets using the grenade.\n"
"\n"
"Remember to use the fuse settings. \n"
"\n"
"Grenades are not affected by the wind."
TRAINING_DESC2 "You have 60 seconds in which to shoot 6 targets."
TRAINING_DESC3
"You have 40 seconds to destroy the targets.\n"
"\n"
"The Bazooka is affected by the wind."
TRAINING_DESC4
"Use the rope to cross the play-field, collect the crate and destroy the target.\n"
"\n"
"This must be performed with one turn.\n"
"\n"
"Learn how to use the repeat swing function of the rope."
TRAINING_DESC5 "You have 60 seconds to destroy the targets."
TRAINING_DESC6
"This exercise also teaches you to find other ways of using weapons, particularly using different jumping methods.\n"
"\n"
"You have 50 seconds to destroy the targets."
TRAINING_DESC7
"You have 60 seconds to destroy the target.\n"
"\n"
"Using the rope, collect the weapon and use it on the target area."
TRAINING_DESC8
"You have 60 seconds to destroy the targets.\n"
"\n"
"Remember, the Bazooka is affected by the wind. In this exercise you will have to use a little-known trick...\n"
"\n"
"Tip! In World War 2, the British Forces had a Bouncing Bomb!"
TRAINING_DESC9
"You have 99 seconds to destroy the targets using the grenade.\n"
"\n"
"Remember to use the fuse settings.\n"
"\n"
"Grenades are not affected by the wind."
TRAINING_DESC10
"This exercise requires you to lay a pontoon bridge across the screen so that you can send your sheep to knock the target into the water.\n"
"\n"
"You have 60 seconds to achieve this."
TRAININGFAIL1 "You have failed to complete this exercise and therefore also failed Basic Training. You will need to restart Basic Training and try again."
TRAININGFAIL2
"Tough luck, you have failed this event and Basic Training is over.\n"
"\n"
"Try again and attempt to improve your award."
TRAININGSUCCESS1
"Congratulations!\n"
"\n"
"You have been awarded a Basic Training Bronze Medal award.\n"
"\n"
"You can now attempt the first few missions!"
TRAININGSUCCESS2 "Excellent, your skills have earned you a Silver Medal award in Basic Training; you can now access more missions!"
TRAININGSUCCESS3
"Well done, Soldier!\n"
"\n"
"You have successfully completed the full Basic Training program.\n"
"\n"
"You now have access to all the missions!\n"
"\n"
"Good luck!"
# Mission screen
MISSION_BOX_TEAM_SELECT "Selected team"
MISSION_BOX_DETAILS "Mission Details"
MISSION_BOX_DETAILS_NUMBER "Mission \1 Details" # Parameter \1 is the mission number, from 1 to 33
MISSION_STARTMISSION "Start Mission"
MISSION_NOTEAM "No Team Selected"
MISSION_NO_MISSION "No Mission Selected."
MISSION_H_STARTMISSION "Start the mission."
MISSION_H_CANCEL "Return to previous menu."
MISSION_H_NEXT "Select the next mission."
MISSION_H_PREVIOUS "Select the previous mission."
MISSION_H_SELECTED "Which team will attempt the mission."
MISSION_H_DETAILS "Mission overview."
MISSION_H_MISSION "The currently selected mission."
MT_COL3 "Attempts"
MT_HELP "Left click to select a team. Right click to edit a team."
MISSIONREJECT1
"There's no room for rookies here!\n"
"\n"
"Your team needs to have earned at least a Bronze Medal in Basic Training before it can access the missions.\n"
"\n"
"Go to the Training menu and get a Basic Training award!"
MISSIONREJECT2
"We feel that the mission you are attempting may be beyond your capabilities, therefore we need teams with a minimum of a Silver Medal in Basic Training.\n"
"\n"
"Go back to the Training menu and get some more practice."
MISSIONREJECT3
"It's commendable that you wish to try such a difficult mission, but we will only accept recruits who have been awarded a Gold Medal in Basic Training!\n"
"\n"
"Come back when you have successfully achieved this."
MISSIONSUCCESS_TITLE "Mission Success"
MISSIONSUCCESS_MESSAGE_1 "Congratulations, mission accomplished."
MISSIONSUCCESS_MESSAGE_2 "You completed the mission with \1 seconds remaining."
MISSIONSUCCESS_MESSAGE_2a "You completed the mission with \1 units of energy remaining."
MISSIONSUCCESS_MESSAGE_3 "Your performance on this mission has been rewarded with a \1 medal!"
MISSIONSUCCESS_MESSAGE_4 "Congratulations, that's a new record for this mission!"
MISSIONSUCCESS_MESSAGE_5 "For your endeavours, you have been awarded a secret option!"
MISSIONSUCCESS_AWARD1 "Red blood awarded!"
MISSIONSUCCESS_AWARD2 "Aqua sheep awarded!"
MISSIONSUCCESS_AWARD3 "Sheep heaven awarded!"
MISSIONSUCCESS_AWARD4 "God mode awarded!"
MISSIONSUCCESS_AWARD5 "Utilities awarded!"
MISSIONFAILED_TITLE "Mission Failed"
MISSIONFAILED_MESSAGE "You failed the mission. Re-group and try again."
MISSIONCOMPLETE_TITLE "All missions completed!"
MISSIONCOMPLETE_MESSAGE "Fantastic! You have completed the final mission!"
# Options screen
OPTIONS_BOX_TEAMS "Team options"
OPTIONS_H_LISTTEAMS "A list of existing teams."
OPTIONS_CRTEAM "Create a team."
OPTIONS_H_CRTEAM "Create a new team."
OPTIONS_EDTEAM "Edit team"
OPTIONS_H_EDTEAM "Edit the team details."
OPTIONS_H_DELTEAM "Delete the team."
OPTIONS_VIEWTEAM "View team statistics."
CM_DELETETEAM "Delete"
CM_DELETETEAMMESSAGE "Are you sure you wish to delete this team?"
OPTIONS_BOX_SCHEME "Scheme options"
OPTIONS_H_LISTSCHEME "A list of schemes you can view or edit."
OPTIONS_DEL_SCHEME "Delete"
OPTIONS_H_DEL_SCHEME "Deletes the selected scheme."
OPTIONS_WEAPONS "Weapons editor"
OPTIONS_H_WEAPONS "Edit the weapons."
OPTIONS_TERRAIN "Terrain editor"
OPTIONS_H_TERRAIN "Create or edit a terrain."
OPTIONS_GAMEOPTIONS "Game options"
OPTIONS_H_GAMEOPTIONS "Edit the game options."
OPTIONS_H_EXTOPTIONS "Edit the extended game options."
OPTIONS_H_EXTOPTIONS_LOCKED "Complete the Training, Mission, and Deathmatch campaign to unlock extended scheme options."
OPTIONS_H_CURRENT "The current scheme being edited."
OPTIONS_H_SAVESCHEME "Saves the selected scheme."
OPTIONS_H_LOADSCHEME "Loads the selected scheme."
CM_OVERWRITE_SCHEME_MESSAGE
"Are you sure you wish to overwrite\n"
"the \"\1\" scheme?"
CM_OVERWRITE_SCHEME_TITLE "Overwrite scheme?"
CM_DELETE_SCHEME_TITLE "Delete scheme?"
CM_DELETE_SCHEME_MESSAGE
"Are you sure you wish to\n"
"delete the \"\1\" scheme?"
OPTIONS_BOX_AUDIO "Audio options - Volume = \1%"
OPTIONS_BOX_EFFECTS "Effects volume."
OPTIONS_AMBIENCE "Ambience"
OPTIONS_H_AMBIENCE "Turn the audio ambience on or off."
OPTIONS_H_RE_VOLUME "Select the sound effects volume."
OPTIONS_BOX_GRAPHICS "Graphics options"
OPTIONS_BOX_VIDEO "Video options"
OPTIONS_H_COLOURSCHEME "Change the colour scheme. Helpful if you have anomalous colour vision."
LANGUAGE "Language"
OPTIONS_ADVANCED "Advanced"
OPTIONS_H_ADVANCED "Go to the advanced configuration menu."
OPTIONS_H_RE_OK "Return to the main menu."
OPTIONS_H_BACK "Return to the previous menu."
OPTIONS_GENERAL "System options"
OPTIONS_H_GENERAL "Change the system options."
OPTIONS_BOX_DETAIL "Detail level"
OPTIONS_H_RE_DETAIL "The level of graphics detail in the game. Lower it to improve performance."
OPTIONS_TXT_MIN "Minimum"
OPTIONS_TXT_MAX "Maximum"
# Advanced Options screen
COMPATIBILITY "Compatibility"
FRONTEND "Front-end"
SLOWFRONTENDWORKAROUND "Slow frontend workaround"
H_SLOWFRONTENDWORKAROUND "Enables a compatibility tweak for certain new video cards, which may resolve low responsiveness and refresh rates in the front-end."
DISABLED "Disabled"
ALTERNATIVE "Alternative"
GAME "Game"
TIMERWORKAROUND "Timer workaround"
H_TIMERWORKAROUND "Prevents W:A from using the system's high-resolution timer."
GRAPHICS "Graphics"
H_RENDERER "Select which graphics API Worms Armageddon should use."
DIRECTDRAW8 "DirectDraw (8-bit)"
H_DIRECTDRAW8 "8-bit (256-colour) DirectDraw 2 with hardware palette."
DIRECTDRAW32 "DirectDraw (32-bit)"
H_DIRECTDRAW32 "32-bit DirectDraw 2 with software palette transform."
DIRECT3D_7 "Direct3D 7"
H_DIRECT3D_7 "Direct3D 7 with software palette transform. Requires DirectX 7."
DIRECT3D_9_SOFTWARE "Direct3D 9 (CPU)"
H_DIRECT3D_9_SOFTWARE "Direct3D 9 with software palette transform. Requires DirectX 9."
DIRECT3D_9_SHADER "Direct3D 9 (shader)"
H_DIRECT3D_9_SHADER "Direct3D 9 with a palette transform shader. Requires DirectX 9 and Pixel Shader 2.0 support."
OPENGL_SOFTWARE "OpenGL (CPU)"
H_OPENGL_SOFTWARE "OpenGL with software palette transform."
OPENGL_SHADER "OpenGL (shader)"
H_OPENGL_SHADER "OpenGL with a palette transform shader. Requires OpenGL 4.0 with fragment shader support."
VSYNC "Wait for vertical sync"
H_VSYNC "Draw only entire frames at a time. Lowers latency when disabled, but causes screen tearing."
SETCOMPATFLAGS "Set Windows compatibility flags"
H_SETCOMPATFLAGS "Configures the WA.exe compatibility flags in the Windows registry. Improves DirectDraw and Direct3D 7 compatibility in Windows 8."
ASSISTEDVSYNC "Assisted vertical sync"
H_ASSISTEDVSYNC "Manually synchronize API vertical sync calls to screen refresh. Lowers latency."
WINDOWEDMODE "Windowed mode"
H_WINDOWEDMODE "Specifies whether W:A should run in full-screen exclusive mode or windowed mode."
USEHARDWARECURSORS "Use hardware cursors"
H_USEHARDWARECURSORS "Eliminates mouse cursor lag in most parts of the front end, but may not work in 8-bit colour mode on all systems. Prevents the cursor from being visible in screenshots."
HARDWARERENDERING "Use hardware rendering"
H_HARDWARERENDERING "Renders game sprites using video hardware, instead of a software renderer. Improves performance, may have compatibility issues."
USEVRAM "Use VRAM"
H_USEVRAM "Allows or prevents usage of hardware video memory."
DOUBLEBUFFERING "Use double buffering"
H_DOUBLEBUFFERING "Enables or disables in-game double buffering. Disabling fixes flickering under VMware."
FRONTENDPALETTEFIX "Palette fix"
H_FRONTENDPALETTEFIX "Enables workarounds to prevent palette loss in the front-end."
FRONTENDPALETTEFIX0 "Set system palette use"
FRONTENDPALETTEFIX1 "Set GDI palette"
FRONTENDPALETTEFIX2 "Re-set DirectX palette"
FRONTENDPALETTEFIX3 "Listen to palette changes"
TWEAKS "Tweaks"
SKIPINTRO "Skip Intro"
H_SKIPINTRO "Specifies whether to skip the intro and logos when W:A is started."
OFFLINEROPEKNOCKING "Offline rope knocking"
H_OFFLINEROPEKNOCKING "Enables \"rope knocking\" in Offline Multi-Player and Quick CPU games."
LEGACYUTILITYKEY "Legacy utility key"
H_LEGACYUTILITYKEY "Use the key used for typing the ` character for the current input language to select utilities, instead of using the key under Escape (for non-US keyboard layouts)."
PHONE "Phone chat notification"
H_PHONE "Disables or enables the in-game telephone icon (used for notification of new chat messages)."
LARGERFONTS "Use larger fonts"
H_LARGERFONTS "Use a larger font in some places in-game and in the front-end."
PLAYAUDIOINBACKGROUND "Play audio in background"
H_PLAYAUDIOINBACKGROUND "Play sound effects even when W:A is in the background."
ASSOCIATIONS "Auto-register associations"
H_ASSOCIATIONS "Enables associating W:A with replays and wa:// on W:A start-up"
WORMKIT "Load WormKit modules"
H_WORMKIT "Load all DLL files starting with \"wk\" from W:A's directory on start-up."
USECOMMUNITYSERVERLIST "Use community server list"
H_USECOMMUNITYSERVERLIST "Load CommunityServerList.htm (instead of ServerList.htm), which redirects to a third-party server list linking to community WormNET servers."
STEREOEFFECTS "Stereo effects - \1"
H_STEREOEFFECTS "Adjusts the intensity of the stereo sound effects."
REVERSESTEREO "Reverse"
H_REVERSESTEREO "Reverses the stereo sound effects."
MAPAREAWARNLIMIT "Map memory warning - \1"
H_MAPAREAWARNLIMIT "Sets the threshold for which to display the map loading prompt, to prevent a Denial of Service attack by loading a very large map."
RESETMAPAREAWARNLIMIT "Reset"
H_RESETMAPAREAWARNLIMIT "Resets the threshold to the default value."
BYTES_SYMBOL "\1B"
RESET "Reset"
H_RESETOPTIONS "Reset all Worms Armageddon settings to their default values."
CONFIRM_RESETOPTIONS "This will reset all settings and exit the game. Continue?"
RESTART_REQUIRED "Please restart the game for the new settings to take effect."
REGISTER_ASSOCIATIONS "Register associations"
H_REGISTER_ASSOCIATIONS "Associate W:A with replay files and the wa:// URL protocol"
# Multiplayer screens
MULTIPLAY_H_WORMS "Left click to add a Worm to the team. Right click to remove."
MULTIPLAY_H_ALLY "Select an allied group for this team."
MULTIPLAY_H_HANDICAP "Select to handicap or help the team."
MULTIPLAY_BOX_SCHEME "Scheme options"
MULTIPLAY_WEAPONS "Weapons"
MULTIPLAY_H_WEAPONS "Set or view the weapon options."
MULTIPLAY_H_OPTIONS "Set or view the game options."
MULTIPLAY_H_EXTOPTIONS "Set or view the extended game options."
MULTIPLAY_OPTIONS "Options"
MULTIPLAY_H_SAVE "Save the current configuration as a game scheme."
MULTIPLAY_DELETE "Delete"
MULTIPLAY_H_DELETE "Delete the selected scheme."
MULTIPLAY_H_STARTHEALTH
"Select the initial energy level that Worms will have.\n"
"Hold Shift for fine tuning."
MULTIPLAY_H_ROUNDTIME
"Select how long a round will last before sudden death begins.\n"
"Hold Shift for fine tuning."
MULTIPLAY_H_TURNTIME
"Select how long players have to make their moves.\n"
"Hold Shift for fine tuning."
MULTIPLAY_H_WINS "Set the number of victories required to win the match."
MULTIPLAY_H_NEWTEAM "Enter the details of a new team."
MULTIPLAY_START "Start the game"
MULTIPLAY_H_START "You're all set let's go!"
MULTIPLAY_H_COMBO_SCHEME "The currently selected game scheme."
MULTIPLAY_TXT_SCHEME "Scheme"
MULTIPLAY_NEWTEAM "Create a new team"
SCHM_BEGINNER "[ Beginner ]"
SCHM_DEFAULT "[ Intermediate ]"
SCHM_ADVANCED "[ Pro ]"
SCHM_CLASSIC "[ Classic ]"
SCHM_ARMAGEDDON "[ Armageddon ]"
SCHM_BLASTZONE "[ Blast Zone ]"
SCHM_SUDDENSINKING "[ Sudden Sinking ]"
SCHM_TOURNAMENT "[ Tournament ]"
SCHM_RETRO "[ Retro ]"
SCHM_STRATEGIC "[ Strategic ]"
SCHM_DARKSIDE "[ The Darkside ]"
SCHM_ARTILLERY "[ Artillery ]"
SCHM_FULL "[ The Full Wormage ]"
# Multiple screens
GENERIC_EDIT_H_OK "Save these changes and return to the previous menu."
GENERIC_EDIT_H_OK_TOP "Save these changes and exit."
GENERIC_EDIT_H_CANCEL "Discard these changes and return to the previous menu."
GENERIC_EDIT_H_CANCEL_TOP "Discard these changes and exit."
GENERIC_VIEW_H_OK "Return to the previous menu."
GENERIC_EDIT_PROMPT_EXIT2 "Exit without saving changes?" # choice between Yes (exit and discard changes) and No (don't exit)
GENERIC_EDIT_PROMPT_EXIT3 "Save changes?" # choice between Yes (exit and save changes), No (exit and discard changes), and Cancel (don't exit)
# Team editor screen
TEAMEDITOR_H_CREATE_OK "Click to create a new team."
TEAMEDITOR_H_CREATE_CANCEL "Exit without creating this team."
TEAMEDITOR_DELETE "Delete team"
TEAMEDITOR_BOX_TEAMNAME "Team Name"
TEAMEDITOR_BOX_MEMBERS "Team Members"
TEAMEDITOR_BOX_CONTROL "Control options"
TEAMEDITOR_BOX_TEAMOPTIONS "Team options"
TEAMEDITOR_TXT_FANFARE "Fanfare"
TEAMEDITOR_TXT_VOICE "Voice bank"
TEAMEDITOR_TXT_SPECIAL "Special weapon"
TEAMEDITOR_TXT_FLAG "Team banner"
TEAMEDITOR_H_TEAMNAME "Enter the name of your team."
TEAMEDITOR_H_TEAM "Enter the name of your team member."
TEAMEDITOR_H_RANDOMTEAM "Create a random team name. Double click to create a random team."
TEAMEDITOR_H_RANDOM "Create a random team member."
TEAMEDITOR_H_SKILL "Select human control or one of five computer skill levels."
TEAMEDITOR_H_VOICE "Select which voice bank this team will use."
TEAMEDITOR_H_FANFARE "Select which fanfare your team will use."
TEAMEDITOR_H_SPECIAL "Select the special weapon your team will use."
TEAMEDITOR_H_DELETE "Click to delete this team."
TEAMEDITOR_H_FLAG "Select your team's flag."
TEAMEDITOR_TXT_GRAVESTONE "Gravestone"
TEAMEDITOR_H_PLAY "Play the fanfare your team will use."
TEAMEDITOR_H_GRAVESTONE "Select the gravestone that your Worms leave behind."
TEAMEDITOR_H_PLAY_SOUNDBANK "Test this soundbank."
TM_TEAMNAME "Name"
TM_TEAM1 "Worm 1"
TM_TEAM2 "Worm 2"
TM_TEAM3 "Worm 3"
TM_TEAM4 "Worm 4"
TM_TEAM5 "Worm 5"
TM_TEAM6 "Worm 6"
TM_TEAM7 "Worm 7"
TM_TEAM8 "Worm 8"
TM_HUMAN "Human"
TM_CPU_1 "CPU Rookie"
TM_CPU_2 "CPU Easy"
TM_CPU_3 "CPU Average"
TM_CPU_4 "CPU Veteran"
TM_CPU_5 "CPU General"
AUDIOOPTIONS "Audio options"
TEAMFLAG "Flag"
# Round end screen
ROUNDEND_RESULTS "Results"
ROUNDEND_CONTINUE "Play next round"
ROUNDEND_H_CONTINUE "Continue to the next round."
ROUNDEND_H_TXT_RESULTS "Who won the last round."
ROUNDEND_NEW_MATCH "New Match"
ROUNDEND_H_NEW_MATCH "Play a different scheme with the same people"
ROUNDEND_NEW_MATCH_PROMPT "Terminate this round of games while keeping the same players?"
# Scheme options screen
SCHEMEOPTIONS_H_WORMSELECT_OFF
"The Worms are moved in rotation."
SCHEMEOPTIONS_H_WORMSELECT_ON "With this option you can choose which Worm to move."
SCHEMEOPTIONS_H_WORMSELECT_RANDOM
"The Worms are moved randomly."
SCHEMEOPTIONS_H_ARTILLERYMODE_ON
"Worms cannot walk or jump."
SCHEMEOPTIONS_H_ARTILLERYMODE_OFF
"Worms can walk and jump as usual."
SCHEMEOPTIONS_H_TELEPORTIN_ON "Before the game begins, you take turns to place your Worms."
SCHEMEOPTIONS_H_TELEPORTIN_OFF
"Worms are randomly positioned on the landscape."
SCHEMEOPTIONS_TXT_STOCKPILING "Stockpiling"
SCHEMEOPTIONS_H_STOCKPILING_ON
"Receive new ammo stocks on each round and keep remaining items from the previous round."
SCHEMEOPTIONS_H_STOCKPILING_OFF
"Your ammo is restocked each round but any items remaining from the last round are lost."
SCHEMEOPTIONS_H_STOCKPILING_ANTI
"You only get one set of ammo and it has to last the entire match!"
SCHEMEOPTIONS_H_SUDDENDEATH_OFF
"When the round time is zero the round will end."
SCHEMEOPTIONS_H_SUDDENDEATH_DRAIN
"When the round time expires, a nuke is dropped and energy is gradually lost."
SCHEMEOPTIONS_H_WATERRISING "How fast the water rises during sudden death."
SCHEMEOPTIONS_TXT_SUDDENDEATH
"Sudden death\n"
"is triggered by the round\n"
"time reaching zero."
SCHEMEOPTIONS_H_ENERGY_SLIDER "How much energy you will lose each turn during sudden death."
SCHEMEOPTIONS_TXT_CRATE "Weapons"
SCHEMEOPTIONS_BOX_GAME "Game options"
SCHEMEOPTIONS_BOX_SUDDENDEATH "Sudden death options"
SCHEMEOPTIONS_BOX_CRATES "Crate options"
SCHEMEOPTIONS_BOX_TIME "Time options"
SCHEMEOPTIONS_BOX_OBJECTS "Object options"
SCHEMEOPTIONS_BOX_OTHER "General options"
SCHEMEOPTIONS_TXT_FIRSTAID "First-aid"
SCHEMEOPTIONS_TXT_UTILITIES "Utilities"
SCHEMEOPTIONS_TXT_HEALTH "First-aid points"
SCHEMEOPTIONS_H_DONORCARD "Option to leave Donor cards or not."
SCHEMEOPTIONS_H_CRATE "The percentage chance of getting a weapon crate."
SCHEMEOPTIONS_H_UTILITIES "The percentage chance of getting a utility crate."
SCHEMEOPTIONS_H_FIRSTAID "The percentage chance of getting a first-aid crate."
SCHEMEOPTIONS_H_NOCRATE "The percentage chance of not getting a crate."
SCHEMEOPTIONS_H_NOCRATE_AUTO "Click to toggle manual control of no-crate probability."
SCHEMEOPTIONS_H_HEALTH
"The energy value of a first-aid crate.\n"
"Hold Shift for fine tuning."
SCHEMEOPTIONS_H_AUTO "This turns automatic replays on or off."
SCHEMEOPTIONS_H_FALLDAMAGE "Turn fall damage on or off."
SCHEMEOPTIONS_H_DISPTIME "Toggle the round-time remaining display."
SCHEMEOPTIONS_TXT_DELAY "Delay"
SCHEMEOPTIONS_TXT_RETREAT "Land retreat"
SCHEMEOPTIONS_TXT_ROPERETREAT "Rope retreat"
SCHEMEOPTIONS_H_DELAY "The delay between players taking control in a hot-seat game."
SCHEMEOPTIONS_H_RETREAT
"Adjust the time you have to retreat after using a weapon.\n"
"Hold Shift for fine tuning."
SCHEMEOPTIONS_H_ROPERETREAT
"Adjust the time you have to retreat after dropping from a rope.\n"
"Hold Shift for fine tuning."
SCHEMEOPTIONS_H_DUDS "Turn dud mines on or off."
SCHEMEOPTIONS_H_OBJECTS_COMBO "Select which type of objects you would like on the terrain."
SCHEMEOPTIONS_H_MINEFUSE "The time that the fuse lasts on a mine."
SCHEMEOPTIONS_H_OBJECTS_DATA "There will be no objects on the terrain."
SCHEMEOPTIONS_H_OBJECTS_DATA1
"There will be up to 8 mines on the terrain.\n"
"Hold Shift to change the amount."
SCHEMEOPTIONS_H_OBJECTS_DATA2
"There will be up to 8 Oil-Drums on the terrain.\n"
"Hold Shift to change the amount."
SCHEMEOPTIONS_H_OBJECTS_DATA5
"There will be up to 8 objects on the terrain.\n"
"Hold Shift to change the amount."
SCHEMEOPTIONS_H_SUDDENDEATH_CLASSIC
"Every Worm's energy will be reduced to 1 point. (Classic mode)"
SCHEMEOPTIONS_H_SUDDENDEATH_NOLOSS
"No energy will be lost when the round time expires."
# Scheme weapons screen
SCHEMEWEAPONS_H_AMMO "How much ammo you will start the game with."
SCHEMEWEAPONS_AMMO "Ammo"
SCHEMEWEAPONS_H_DAMAGE "The weapon power settings."
SCHEMEWEAPONS_DAMAGE "Power"
SCHEMEWEAPONS_H_DELAY "Which turn the weapon will become available."
SCHEMEWEAPONS_DELAY "Delay"
SCHEMEWEAPONS_H_CRATE "How likely you are to get these weapons in crates."
SCHEMEWEAPONS_CRATES "Crates"
SCHEMEWEAPONS_H_ALLOWSUPER "Turn the super weapons on or off."
SCHEMEWEAPONS_ALLOWSUPER_ON "Super weapons are allowed."
SCHEMEWEAPONS_ALLOWSUPER_OFF "Super weapons are off"
SCHEMEWEAPONS_H_ALLOWSPECIAL "If set, the teams will start with their special weapon."
SCHEMEWEAPONS_ALLOWSPECIAL_ON "Team special weapons are on."
SCHEMEWEAPONS_H_SLIDER_AMMO "Adjust the amount of ammo this weapon starts with."
SCHEMEWEAPONS_H_SLIDER_POWER "Adjust the power setting of this weapon."
SCHEMEWEAPONS_H_SLIDER_DELAY "Adjust which turn this weapon will become available."
SCHEMEWEAPONS_H_SLIDER_CRATE "Adjust the chance of getting this weapon in a crate."
SCHEMEWEAPONS_H_JETPACK_FUEL
"Adjust the amount of Jet Pack fuel; hold Shift for fine tuning.\n"
"A setting of 0 represents infinite fuel."
SCHEMEWEAPONS_ALLOWSPECIAL_OFF
"Team special weapons are off."
# Cheats
CH_TITLE "Cheats"
CH_SHEEPHEAVEN "Box of fluff."
CH_REDBLOOD "Splat Attack."
CH_GODMODE "Invincibility."
CH_AQUASHEEP "Sheep Upgrade"
CH_FREEDOM "Freedom Mode."
CH_INDESTRUCTIBLELAND "Rock Solid!"
CH_GRENADE_UPGRADE "Pineapple Power."
CH_SHOTGUN_UPGRADE "12Bore Shotgun."
CH_BANANA_UPGRADE "The kindly grocer."
CH_BOW_UPGRADE "Robin Hood."
CH_H_SHEEPHEAVEN "Causes all crates to contain our fluffy friends."
CH_H_REDBLOOD "Makes the Worms bleed when shot."
CH_H_GODMODE "The Worms are invincible except for drowning in the water."
CH_H_AQUASHEEP "Upgrades any of your Super Sheep into AQUA SHEEP, which can swim as well as fly."
CH_H_INDESTRUCTIBLELAND "Enables indestructible land. Note: Be careful which terrain you elect to play on!"
CH_H_GRENADE_UPGRADE "Increases the potential power of grenades."
CH_H_SHOTGUN_UPGRADE "Increases the performance of the shotgun."
CH_H_BANANA_UPGRADE "Upgrades any banana bombs to Super Banana Bombs."
CH_H_BOW_UPGRADE "Improves performance of the Longbow."
# Network screens
NETWORK_H_PLAYERS "The players in the current game."
NETWORK_H_TEAMS "The teams in the current game."
NETWORK_NEXT_ROUND "Continue..."
NETWORK_H_NEXT_ROUND "Continue the game."
NETWORK_H_READY "Confirm that you are ready to continue."
NETWORK_READY "Ready"
NETWORK_QUIT "Quit"
NETWORK_H_EXIT "Quit the current game."
NETWORK_H_KICKPLAYER "Remove a player from the game."
NETWORK_H_MESSAGEBOX "Messages from other players in the game."
NETWORK_H_MESSAGEENTRY "Type messages to the other players here."
NETWORK_LEADING "\1 is currently leading."
NETWORKEND_PLAYAGAIN "Play again"
NETWORKEND_H_PLAYAGAIN "Have another game with the same players."
NETWORKEND_QUIT "Exit"
NETWORKEND_H_QUIT "Exit the game."
# Single Player screen
SINGLE_QUICKCPU "Quickstart"
SINGLE_MISSION "Missions"
SINGLE_TARGET "Target practice"
SINGLE_H_QUICKCPU "Play a quick game against the computer."
SINGLE_H_MISSION "Attempt a mission."
SINGLE_H_TARGET "Training disciplines."
SINGLE_H_BACK "Return to the main menu."
SINGLE_DEATHMATCH "Deathmatch"
SINGLE_H_DEATHMATCH "Play a deathmatch game."
# Deathmatch screen
DEATHMATCH_BOX_DETAILS "Deathmatch details"
DEATHMATCH_H_QUICKGAME_DETAILS
"Displays your rank."
DEATHMATCH_H_NEWTEAM "Click to create a new team."
DEATHMATCH_START "Start"
DEATHMATCH_H_START "Start the game."
DEATHMATCH_H_WORMS "The number of Worms in this team."
QUICKDETAILS_1 "Take on the CPU in increasingly tougher Deathmatch battles!"
QUICKDETAILS_2
"This team has played \1 Deathmatch games, winning \2 and losing \3.\n"
"The team has slaughtered \4 Worms and \5 of this team's Worms have been put to the sword."
QUICKDETAILS_3 "The current Deathmatch ranking for this team is \1."
TEAMRANK_0 "Absolute beginner"
TEAMRANK_1 "Beginner"
TEAMRANK_2 "Inexperienced"
TEAMRANK_3 "Rookie"
TEAMRANK_4 "Novice"
TEAMRANK_5 "Below average"
TEAMRANK_6 "Average"
TEAMRANK_7 "Reasonable"
TEAMRANK_8 "Above average"
TEAMRANK_9 "Fairly competent"
TEAMRANK_10 "Competent"
TEAMRANK_11 "Highly competent"
TEAMRANK_12 "Veteran"
TEAMRANK_13 "Distinguished"
TEAMRANK_14 "Highly distinguished"
TEAMRANK_15 "General"
TEAMRANK_16 "Major"
TEAMRANK_17 "Field Marshall"
TEAMRANK_18 "Hero"
TEAMRANK_19 "Superstar"
TEAMRANK_20 "Elite"
QCL_TITLE "Hard Luck"
QCL_MESSAGE "Bad luck, you were beaten... try again!"
QC_MEDAL "For your exploits, you have been awarded the \1 medal."
QCW_TITLE "Congratulations!"
QCW_MESSAGE "Congratulations, to the victor the spoils!"
QC_RANK "Your rank is \1."
# Match end screen
MATCHEND_H_BACK "Return to the main menu."
MATCHEND_BOX_WINNER "The winner"
MATCHEND_BOX_RESULTS "Awards"
MATCHEND_BOX_DETAILS "Details"
MATCHEND_RESTART "Play again"
MATCHEND_H_RESTART "Play another match with the same teams."
MATCHEND_H_RESULTS "These are the awards that have been given."
MATCHEND_H_DETAILS "Details of the game."
MATCHEND_H_WINNER "The winner of the game."
# Map editor
LEVEL_HELP_JOIN "An outline of the current terrain."
LEVEL_HELP_HOST "Left click to generate a new terrain; Right click to edit one; Shift+Click to backtrack."
H_OPENLEVELTEXT "These thumbnails generate island terrains."
H_CAVERNLEVELTEXT "These thumbnails generate cavern terrains."
H_OPENLEVELTEXTSTR "ISLAND TEMPLATES"
H_CAVERNLEVELTEXTSTR "CAVERN TEMPLATES"
H_UNDO "Undo the last change to your custom level."
H_LEVELNAME "Select a terrain to load, or type a terrain code."
H_SAVE "Save this terrain."
H_DELETE "Delete this terrain."
H_BRIDGES "Left click to increase the number of bridges on the terrain. Right click to decrease."
H_OBJECTS "Left click to increase the number of objects on the terrain. Right click to decrease."
H_TERRAINTHUMBNAIL
"Left click to generate a new terrain; Right click to edit it;\n"
"Shift+Click to backtrack."
H_WATERLEVEL "Click or drag to raise and lower the water level."
H_DRAWING
"Left mouse button paints; right mouse button erases.\n"
"Alt=fine tune, Ctrl=constrain, Shift+click=draw line"
H_SOIL "Select the soil and background for your custom level."
H_INVERT "Click to invert the landscape."
H_BORDERS
"Click to turn the indestructible border on or off.\n"
"Right click to toggle the top cavern border."
H_TUNNELS "Click to draw a tunnel system in the terrain."
H_HOLES "Click to draw holes in the terrain."
H_IMPORT "Click to import a custom terrain."
H_EDITMODE
"Click to preview this terrain.\n"
"Right Click to convert to a colour map."
H_BRUSHSIZE "Left click to increase brush size. Right click to decrease it."
H_EDITMODE2
"Click to return to edit mode.\n"
"Right Click to convert to a colour map."
H_CLEAR "Left click to clear the terrain. Right click to solid fill."
H_FILL "Left click to fill a solid area. Right click to clear it."
H_GENERATE "Click to generate a level based on the text entered."
H_TOPBORDERTOOLTIP "This terrain will behave like a cavern."
H_MAPEDEXIT "Exit from the terrain editor."
H_RESEED
"Change placement of objects, bridges\n"
"and holes. Shift+click to backtrack."
H_MAP_DETAIL_SLIDER
"Drag to adjust complexity range for all map generation\n"
"(currently \1% - \2%). Hold Shift to drag both ends."
RESEED "Reseed"
SHRINKORCROP "Your image is larger than the terrain area. Would you like to shrink or crop the image?"
SHRINK "Shrink"
CROP "Crop"
COLOURMODE
"Click to remove the colour from this map.\n"
"Right Click to toggle Worm Placement Holes."
CM_MAP_TRANSPARENCY_TITLE "Ambiguous Transparency"
CM_MAP_TRANSPARENCY_MESSAGE "This image file contains transparency information but no pixels are identified as being transparent. Treat the first black in the palette as transparent instead (as was always done before W:A v3.8)?"
CM_DELETE_MAP_TITLE "Delete map?"
CM_DELETE_MAP_MESSAGE "Are you sure you wish to delete the map \"\1\"?"
CM_OVERWRITE_MAP_TITLE "Overwrite map?"
CM_OVERWRITE_MAP_MESSAGE "Are you sure you wish to overwrite the map \"\1\"?"
LOADINGIMAGE "Loading image, please wait..."
REDUCINGCOLOURS "Colour reduction process, please wait..."
RESAMPLINGIMAGE "Resizing image, please wait"
GENERATE "Generate"
LOSECOLOUR "Switching to edit mode will lose all colour information. Are you sure you want to do this?"
STRETCHORCENTRE "Your image is smaller than the terrain area. Would you like to stretch or centre the image?"
STRETCH "Stretch"
CENTRE "Centre"
MAPEDQUITTEXT "You have made changes; do you want to exit and lose the changes?"
CHOOSESOIL "Choose the soil background for your custom level."
HOLECOUNT "Change the maximum number of objects, bridges and holes that can be automatically placed on the map."
MAP_CAVERN_TOO_BIG "A map that is wider than \1 pixels or taller than \2 pixels must be a cavern."
MAP_TOO_MANY_COLOURS "This map has too many colours, and must be dithered to \1 colours."
MAP_PNG_ERROR "PNG Error"
MAP_PNG_WARNING "PNG Warning"
MAP_UNRECOGNISED_FILE "Invalid or unrecognised map file"
MAP_OPEN_ERROR "Error opening map file"
MAP_INVALID_FILE "Invalid map file"
MAP_PREPARE_ERROR "Error preparing to load map"
MAP_LOAD_ERROR "Error loading map"
MAP_INVALID_PALETTE "Invalid palette in map file"
MAP_SIZE_WRONG "Invalid map dimensions.\nMust be \1."
MAP_SIZE_TOO_SMALL "Invalid map dimensions.\nMust be at least \1."
MAP_SIZE_TOO_BIG_CAVERN "Invalid map dimensions.\nMust be \1 or smaller."
MAP_SIZE_TOO_BIG_ISLAND "Invalid island map dimensions.\nMust be \1 or smaller."
MAP_SIZE_ODD "Invalid map dimensions.\nMust be divisible by \1."
LARGE_MAP_WARNING_TITLE "Large map warning"
LARGE_MAP_WARNING_DIALOG
"You are about to load a map with the dimensions \1. "
"This will require approximately \2B of memory, "
"with a peak usage of about \3B for processing. "
"Proceed?"
LARGE_MAP_WARNING
"\1 colour map\n"
"Approximate memory use:\n"
"\2B / \3B peak\m"
"Click here to accept map\n"
# Network screen
NET_LOC_NETWORKDLG "Network options"
NET_LOC_SERVERNETOPTIONS "Network configuration"
NET_LOC_NETOPTIONS "Configuration"
NET_HELP_NETOPTIONS "Edit the server connection options."
NET_LOC_LANSTATICGROUP "Local area network game"
NET_LOC_PLAYERINFOGROUP "Player information"
NET_LOC_SERVERSTATICGROUP "WORMNET"
NET_LOC_PLAYERNAME "Player name (Nickname)"
NET_PLAYERNAMEEDITHELP "Enter your player name (Nickname) here."
NET_LOC_LOCALNETWORK "Local network"
NET_HELP_LOCALNETWORK "Click here to play via a local area network."
NET_LOCALNETBUTTONHELP "Click to play via a local area network."
NET_SERVERCONNECTBUTTONHELP "Connect to WORMNET for Internet play."
NET_SERVEROPTIONSBUTTONHELP "Click to edit your server options."
NET_IPXNETTYPE "IPX/SPX"
NET_TCPNETTYPE "TCP/IP"
NET_PROTOCOLBUTTONHELP "Toggle between IPX/SPX and TCP/IP as the selected protocol."
NET_NOPROTOCOLSDETECTED "No network protocol types have been detected!"
NET_UNABLETOINITTCP "Unable to initialise network for TCP/IP play!"
NET_UNABLETOINITIPX "Unable to initialise network for IPX/SPX play!"
NET_PLAYERNAMENOTVALID "The player name selected is not valid; please enter a valid name."
NET_MUSTENTERIPADDRESS "You must enter or select an IP address to be able to connect to another machine."
NET_GAMENAMEREQUIRED "You must enter a game title before you may host a game."
NET_MUSTENTERPASSWORD "You need to enter password or deselect the password option."
# Network options screen
NET_LOC_FIREWALLSTATICGROUP "Firewall support"
NET_LOC_USEPROXY "Enable firewall support"
NET_HELP_USEPROXY "Set if you have a firewall, allowing use of a proxy server."
NET_LOC_PROXYSTATIC "Proxy address"
NET_HELP_PROXYADDRESSEDIT "The I.P. address of your proxy machine."
NET_LOC_PROXYPORTSTATIC "Proxy port"
NET_HELP_PROXYPORTEDIT "The port number of the proxy."
NET_NEEDPROXYADDRESS "You must enter a proxy address, or deselect the proxy option."
NET_PLAYERINFOGROUP "Player Information"
NET_YOURIPADDRESS "Your I.P. address"
NET_IPADDRESSEDITHELP "Your IP address (no changes are usually required)"
NET_FORCEIP "Force IP"
NET_FORCEIPHELP "Force the use of this IP when hosting games on wormnet."
NET_UPNP "Forward with UPnP"
NET_HELP_UPNP
"Attempt to forward this port automatically\n"
"using Universal Plug and Play."
NETOPTIONS_FILTER "Language filter"
NETOPTIONS_H_FILTER "Toggle the profanity filter."
NET_NEEDIPADDRESS "You must enter your I.P. address, or deselect the \"Force IP\" option."
NET_LOC_PINGSTATICGROUP "Auto ping"
NET_LOC_AUTOUPDATESTATICGROUP "Auto update"
NET_LOC_UPDATEPROMPTCHECK "Prompt before automatically updating client"
NET_HELP_UPDATEPROMPTCHECK "Prompt before files are automatically updated by the server."
NET_HELP_AUTOUPDATESERVERLISTCHECK
"Update server list upon connection."
NET_LOC_NETTEST "Test network"
NET_HELP_NETTEST "Click to run through a series of diagnostic tests."
NET_HELP_NETDIAGNOSEHISTORY "The results of any diagnostic functions."
NET_HELP_SAVETEST "Save the results to a text file."
NET_LOC_RESTOREDEFAULTS "Restore defaults"
NET_HELP_RESTOREDEFAULTS "Click here to restore the default network configuration."
NET_LOC_MAILSUPPORT "Mail support"
NET_HELP_MAILSUPPORT "Mail the results of the tests to Team17's support department."
NET_UNABLETOOPENDIAGNOSEFILE "Unable to open the network diagnostics file; continuing without writing to file."
NET_HELP_DONE "Return to the previous menu."
# Network connection dialog
NET_NEW1 "Network Address"
NET_NEW2 "You are now connected to \1 (Hosted by \2)..."
NET_NEW3 "A password is required to join this game."
NET_NEW4 "Please enter the password."
NET_NEW5 "The Password is incorrect; please try again."
NET_CONNECTINGTOHOST "Connecting to host..."
NET_CONNECTIONDELAYED "Connection is taking a while... Make sure that the host's connection is not blocked by a firewall, router, or ISP."
NET_CONNECTIONSUCCESS "Connection successful."
NET_CONNECTIONFAILED "Connection failed."
NET_GAMEFINDFAIL "Unable to locate the specified game; please select a different game and try again."
NET_GAMEJOINTIMEOUT "A timeout error occurred whilst trying to join a game."
NET_GAMEHOSTTIMEOUT "A timeout error occurred whilst trying to host a game."
NET_LOC_NEWMAXPLAYERS "Max players"
BAD_GAMEID "Incorrect Game ID."
BAD_PROTO "Invalid Protocol."
INVALID_DATA "Invalid Data"
# WormNET
NET_NOTINITIALISED "Connection uninitialised."
NET_INITIALISED "Connection initialised."
NET_CONNECTING "Connecting, please wait."
NET_CONNECTED "Connected."
NET_DISCONNECTING "Disconnecting."
NET_CONNECTSUCCESS "Connection successful."
NET_CONNECTFAIL "Connection failed."
NET_UNKNOWNSERVERERROR "An unknown error has occurred on the server."
NET_HOSTSESSIONTIMEOUT "A timeout error occurred hosting the game."
NET_JOINSESSIONTIMEOUT "A timeout error occurred joining the game."
NET_UNABLETOHOST "Unable to host the game."
NET_RANKTOOLOW "Your rank is too low!"
NET_RANKTOOHIGH "Your rank is too high!"
NET_USERLEVELTOOLOW "Sorry, your rank is too low to join this game."
NET_USERLEVELTOOHIGH "Sorry, your rank is too high to join this game."
NET_UNKNOWNCOMMAND "You have entered an unknown command; please type /help for a list of valid commands."
NET_COMMANDLIST
"A list of available commands.\n"
"\n"
"/msg <nickname> messagetext ( Allows you to send a message to a specific channel member )\n"
"/away messagetext ( Send this message text to anyone sending you a message )\n"
"/away ( Clears the away message )\n"
"/me actiontext ( Sends a message to show you have performed an action )\n"
"/ignore <nickname> ( Ignores user, or clears ignores if nickname omitted )\n"
"/time ( Display the time and date both locally and GMT )\n"
"/hb ( Shortcut for /msg HostingBuddy )"
NET_JOINEDCHANNEL "joined the channel."
NET_LEFTCHANNEL "has left the channel."
NET_USERAWAY "is away **"
NET_NOWAWAY "You are now marked as being away."
NET_UNAWAY "The away message has been removed."
NET_GAMELIST "Game list"
NET_GAMELISTHELP "Double click on a highlight to jump to that location."
NET_GAMELISTREFRESH "Refresh game list"
NET_USERLIST "User list"
NET_USERLISTHELP "Double click on a player's name to enter the channel they are in."
NET_USERLISTREFRESH "Refresh user list"
NET_CHANNELLIST "Channel list"
NET_CHANNELISTHELP "Double click a channel name to enter it."
NET_CHANNELLISTREFRESH "Refresh channel list"
NET_MEMBERLIST "Member list"
NET_MEMBERLISTHELP "A list of the current members of this channel."
NET_TEXTLISTHELP "Where any chat text is displayed."
NET_EDITHELP "Type your message and press RETURN to submit."
NET_SHOWRANKINGS "Display rankings"
NET_SHOWRANKINGSHELP "Show the rankings for the current channel."
NET_SHOWRANKINGSCLOSEHELP "Return to the channel."
NET_REFRESHCHANNELLIST "Refresh channel list"
NET_REFRESHCHANNELLISTHELP "Refresh the channels list."
NET_REFRESHUSERLIST "Refresh"
NET_REFRESHUSERLISTHELP "Refresh the list of users currently on Wormnet."
NET_REFRESHLIST "Refresh list"
NET_REFRESHLISTHELP "Refresh the list of currently available games."
NET_HOSTGAME "Host"
NET_HOSTGAMEBUTTONHELP "Host a game by selecting this button."
NET_GAMENAME "Game"
NET_PLAYERNAME "Players"
NET_NEW_CHANNEL "Channel"
NET_NEW_SYSTEM "System"
NET_NEW_MESSAGES "Messages"
NET_LOC_HOSTGAME "Host"
NET_HELP_HOSTGAME "Click to host a game."
NET_CANTFINDSERVERLIST "Unable to find the server-list; trying the default server."
NET_CANTCONNECT "Unable to connect to the server; please try another server."
NET_INCHANNEL "In channel:"
NET_NOTINCHANNEL "Not in a channel"
NET_CHAT "Chat"
NET_DATA "Data"
# WormNET reopening
WORMNET_TIMEOUT_NOTIFICATION "Five minutes have passed since this game was hosted. WormNET automatically deletes games at this point. You may want to use the \"/open\" command."
WORMNET_ALREADY_OPEN "Game is already open on WormNET"
WORMNET_NOT_FROM_LAN "Cannot open a LAN game on WormNET"
WORMNET_NOT_FROM_DIRECTIP "Cannot open a Direct IP game on WormNET"
WORMNET_REOPENING "Reopening game on WormNET"
WORMNET_REOPENING_AS "Reopening game on WormNET with new name: \1"
# Unsorted (network)
NET_SERVERERROR "Server error"
NET_GAMENAMETOOSMALL "Game name too small; please enter a longer name."
NET_PASSWORDREQUIRED "Please enter a password, or uncheck the password option."
NET_BADUSERLEVEL "You cannot join this channel; you have not attained the appropriate rank."
NET_NOPASSWORD "A password is required before login can proceed."
NET_NOUSERNAME "A username is required before login can proceed."
NET_FIREWALL "Bad connection, possible firewall. Check with your network administrator."
NET_FATALSERVERERROR "A server error has occurred. Disconnecting from the server."
NET_RETRYLIMIT "You have failed to enter the correct username/password; the server connection will now be closed."
NET_CONNECTINGTOSERVER "Connecting to server"
NET_LOC_DONE "Done"
NET_HELP_PLAYERNAMEEDIT "Enter your player name (Nickname) here."
NET_HELP_IPADDRESSEDIT "This box contains your I.P. address."
NET_LOC_SERVERNET "Wormnet"
NET_HELP_SERVERNET "Connect to WORMNET via the Internet."
NET_LOC_LOGIN "Login"
NET_HELP_LOGIN "Connect to the server."
NET_HELP_USERNAME "Enter your username."
NET_LOC_STUSERNAME "Username"
NET_HELP_PASSWORD "Enter a password."
NET_HELP_STPASSWORD "Enter a password."
NET_LOC_LANLOBBYCAPTION "Local network lobby"
NET_HELP_LANMESSAGEHISTORY "Chat messages from other players in the lobby."
NET_HELP_LANPLAYERLIST "A list of the players in the lobby."
NET_HELP_LANTEXTENTRY "Type messages here; press RETURN to submit them."
NET_HELP_LANGAMELIST "A list of games available."
NET_LOC_LANSEND "Send"
NET_HELP_LANSEND "Click to submit the current message."
NET_HELP_GAMENAMEEDIT "Enter the game name."
NET_LOC_PASSWORDCHECK "Password required"
NET_HELP_PASSWORDCHECK "Click to password protect your game."
NET_HELP_PASSWORDEDIT "Enter your password here."
NET_LOC_GAMENAMESTATIC "Game name"
NET_HELP_REFRESH "Refresh the game and player lists."
NET_LOC_GAMEHOSTGROUP "Game hosting"
NET_LOC_CREATEGAMEDLGCAPTION "Create a game"
NET_HELP_CREATEGAMEDLGCAPTION "Create and host a game."
NET_HELP_GAMENAMEHELP "The name of your game."
NET_LOC_REQUIRESPASSWORD "Password-protected"
NET_HELP_REQUIRESPASSWORDHELP "Password-protect a game."
NET_HELP_GAMEPASSWORD "Enter a password for your game."
NET_HELP_MAXPLAYERSHELP "The maximum number of teams allowed in your game."
NET_HELP_SCENARIOCOMBO "Select an option scheme for your game."
NET_HELP_IDOK "Accept the information and proceed."
NET_HELP_IDCANCELHELP "Cancel the current operation."
NET_LOC_NEWGAMENAME "Name"
NET_LOC_NEWSCENARIO "Scenario"
NET_LOC_CONNECTSTATECAPTION "Connection status"
NET_HELP_CONNECTSTATECAPTIONHELP
"Shows the current connection status."
NET_HELP_CONNECTSTATEHELP "Shows the current status of the connection."
NET_HELP_IDCANCELHELP2 "Cancels the current operation."
NET_LOC_STATIC "Personal details"
NET_LOC_TITLESTATIC "Title"
NET_LOC_STFORENAME "Firstname"
NET_LOC_STSURNAME "Surname"
NET_LOC_STADDRESS "Address"
NET_LOC_STTELEPHONE "Telephone"
NET_LOC_STSEX "Gender"
NET_LOC_STAGE "Age"
NET_LOC_STPOSTCODE "Post/Zip code"
NET_LOC_GAMEUSERNAMESTATIC "Username"
NET_HELP_EMAILEDIT "Your email address."
NET_LOC_EMAILST "Email Address"
PINGSPEED_FAST "This player has a fast connection with you."
PINGSPEED_MODERATE "This player has a moderate connection with you."
PINGSPEED_SLOW "This player has a slow connection with you."
PINGSPEED_VERYPOOR "This connection to the player is very poor."
ERROR_CD_MISSING_2 "Copy Protection Error: Either you or the host is using a bad or missing W:A CD-ROM."
NET_AWAYINGAME "Away in a game"
NET_GAMEHOSTERROR "An error occurred trying to host a game."
NET_LANPLAYGROUP "Local area network games"
NET_LOCALNETWORK "Local area network"
NET_CONNECTTOSERVER "Connect to Wormnet"
NET_SERVEROPTIONS "Server connection options"
NET_LOGINTITLE "Please enter your login details"
NET_USERNAME "Username"
NET_LOGIN "Login"
NET_LANGAMELISTHELP "Shows a list of available games; double click on a name to join it."
NET_SENDBUTTON "Send"
NET_SENDBUTTONHELP "Submit the current message."
NET_LANPLAYERLISTHELP "List of players available to play."
NET_GAMEHOSTINGGROUP "Game hosting"
NET_GAMENAMEEDITHELP "A name to identify your game."
NET_PASSWORDREQUIREDHELP "Create a password secure game."
NET_PASSWORDEDITHELP "You can password protect a game."
NET_FIREWALLSUPPORTGROUP "Firewall support"
NET_PROXYADDRESS "Proxy address"
NET_PROXYPORT "Proxy port"
NET_PROXYADDRESSEDITHELP "The address of your firewall. (Ignore if you have no firewall.)"
NET_PROXYPORTEDITHELP "The port number that the firewall is using, if firewall support is enabled."
NET_TESTNETWORK "Test/diagnose network"
NET_SAVETEST "Save test"
NET_AUTOUPDATEGROUP "Auto update"
NET_PROMPTBEFOREUPDATE "Prompt before updating client files"
NET_RESETDEFAULT "Reset to default"
NET_AUTOUPDATECLIENTHELP "Automatically update all essential client files."
NET_EMAILADDRESS "Email address"
NET_EMAILADDRESSHELP "Please enter your email address. (Optional)"
NET_GAMEUSERNAME "Game username"
NET_GAMEUSERNAMEHELP "Please enter a username whenever you logon."
NET_GAMEPASSWORD "Game password"
NET_GAMEPASSWORDHELP "Please enter a password used whenever you logon."
NET_LEAVECHANNEL "Leave channel"
NET_LEAVECHANNELHELP "Leave the current channel."
NET_RETURN "Return to the channel"
NET_MESSAGEHISTORY "Message history"
NET_TEXTENTRY "Text entry"
NET_LEAVEROOMBUTTON "Leave channel"
NET_SENDMESSAGE "Send message"
NET_LOC_LANLOBBY "Local network lobby"
NET_LOC_USERDETAILS "Please enter your personal details"
MCHLST_HOST "Left click to remove a player from the game."
MCHLST_JOIN "These are the players in the game."
NET_JOIN_H_SPECTATE "Join the game as a spectator."
NET_JOIN_H_SCHEME "This is the setting selected by the host."
NET_HOST_H_SCHEME "Choose an option scheme to play with."
NET_HOST_H_WEAPON "Edit the weapon settings."
NET_HOST_H_OPTION "Edit the game option settings."
NET_JOIN_H_WEAPON "View the weapon settings."
NET_JOIN_H_OPTION "View the game option settings."
NET_H_TEAMPANEL "A list of teams on your computer."
NET_HOST_START "Start"
NET_HOST_H_START "Start the game."
KICKED_INFO "The host has removed you from the game."
NET_INVALID_STARTGAME "Error: The signal to start a game has been received either malformed, or in combination with an invalid or incomplete map or scheme. The game session will be disconnected due to the impossibility of regaining synchronization with the host."
FAILED_TEAM "Sorry, there is no room for your team!"
TEAM_NAME_COLLISION "Someone has already teamed in with the same team name as the one you tried to use. Please team in with a different team name."
ERROR_CONNECTION "The connection to the network has been lost."
NET_SEXINVALIDERROR "You entered an invalid character in the Sex field; please enter either M (male) or F (female)."
NET_AGEINVALIDERROR "You entered an invalid age; age range is from 1-100."
NET_FIRSTNAMEREQUIREDFIELD "The firstname field is required; please enter a firstname and try again."
NET_SURNAMEREQUIREDFIELD "The surname field is required; please enter a surname and try again."
NET_ADDRESSREQUIREDFIELD "The address field is required; please enter your address and try again."
NET_EMAILREQUIREDFIELD "The email field is required; please enter an email address and try again."
NET_POSTCODEREQUIREDFIELD "The postcode field is required; please enter a postcode and try again."
NET_TITLEREQUIREDFIELD "The title field is required; please enter a title (Mr., Mrs., Ms) and try again."
NET_PASSWORDREQUIREDFIELD "The password field is required; please enter a password and try again."
NET_USERNAMEREQUIREDFIELD "The username field is required; please enter a username and try again."
NET_USERNAMENUMPREFIX "Username cannot begin with a number"
NET_PASSWORDCONFIRM "Retype password for confirmation"
NET_PASSWORDCONFIRMREQUIRED "The password confirmation field is required; please enter your password and try again."
NET_BADCHARACTERS "You have entered some illegal characters; please try again."
NET_CONSTATECONNECTING "Connecting to server, please wait..."
NET_CONSTATECONNECTED "Connected to server."
NET_CONSTATECLOSING "Closing server connection, please wait..."
NET_CONSTATECLOSED "Connection closed."
NET_CONSTATECONLOST "Connection to server has been lost."
NET_CONSTATERECONNECT "Reconnecting to the server, please wait..."
NET_CONSTATECONFAILED "Connection failed."
NET_CONSTATEFAILEDRETRY "Connection failed; please review the configuration and try again."
NET_AUTHENTICATE "Please enter your authentication details"
NET_CONSTATEAUTHFAILEDRETRY "You failed to authenticate; please review your configuration and try again."
NET_CONSTATEAUTHFAILED "Authentication failed."
NET_BADPASSWORDCONFIRM "The password supplied was different; please re-enter."
NET_ACCOUNTCREATECANCEL "You pressed cancel; this will not create a new account. Are you sure?"
NET_GAMEREQUIRESPASSWORD "The chosen game is password protected. Please enter the game password."
NET_CONNECTFAILEDINGAMECLIENT "Your connection to the server was lost during play; please reconnect."
NET_POSTINGRESULTS "Posting game results to the server; please wait..."
NET_POSTRESULTSFAILED "Unable to post the game results to the server."
NET_PLAYERKICKED "You have been kicked from the game!"
NET_CHANNELKICK "You have been kicked from the channel!"
NET_CANTJOINCHANNEL "Unable to join the channel."
NET_CHATCOMMANDNOTALLOWED "That command is currently unsupported."
NET_TIMEOUT "Network operation timed out."
NET_INITFAIL "Network initialisation failed."
NET_SERVEROPTIMEOUT "Server operation has timed out."
NET_SERVERDIED "The server may have failed."
NET_LANGUAGEFILTERENABLE "Enable the profanity filter."
NET_TERMSANDCONDITIONS "By connecting to this service, you agree to be bound by the terms and conditions agreement for the WORMNET service; do you wish to continue?"
NET_INVALID "Invalid operation."
NET_OPFAILED "Operation failed."
NET_OPSUCCESS "Operation successful"
NET_DATATRANSFER "Transferring data, please wait..."
NET_OPCOMPLETE "Operation complete."
NET_PLEASEPOST "A file \1 has been written to the \2 folder (in the folder where the game is installed); please refer to this file when contacting support." # Parameter \1 is the filename and \2 is the relative pathname (e.g. User)
NET_PIRACYCHECKFAILED "You have failed the CD authentication check; your account on WORMNET has been disabled. Please contact Team17 support if there is a problem."
NET_POSTING "Posting..."
NET_RECEIVING "Receiving..."
NET_SENDING "Sending..."
NET_SERVERPAGEFAILED "A fatal server operation occurred. Disconnecting from the server."
NET_UNABLE "Unable"
NET_UNKNOWNERROR "An unknown error occurred; exiting back to main menu."
NET_NOGAMEID "Game identifier not found; unable to host game."
NET_FATAL "Fatal"
NET_ERROR "Network Error"
NET_KICKPLAYERHELP "Press this button to kick the player from this game."
NET_CHANNELNAME "ChannelName"
NET_NUMINCHANNEL "# in Channel"
NET_CHANNELTITLE "Topic"
NET_PLEASEWAIT "Please wait..."
NET_CHATMODEHELP "Type /HELP <commandname> for more help on commands."
NET_INVALIDCHATCOMMAND
"You typed an invalid chat command. Chat commands are anything that begin with /.\n"
"Type /HELP for more information on commands and their usage."
NET_VALIDCOMMANDS "Valid commands are the following:"
NET_NOCOMMANDHELP "No help is available for this command."
NET_NICKNAME "NickName"
NET_LANADDRESS "IP Address"
NET_ONSERVER "On server"
NET_REALNAME "Real name"
NET_CHANNEL "In channel:"
NET_NAME "Name"
NET_PING "Ping"
NET_AWAY "You are trying to message someone currently in a game but they will not be able to answer you. Please wait until the user gets back from the game before retrying."
NET_SECUREFAILURE "Security failure."
NET_SERVERDOWN "The remote server may be down."
NET_SERVERDISCONNECTED "You have been disconnected from the server for sending too many messages at once. (Excess flood error.)"
NET_NEWSTATS27 "The team's record time in this training event."
NET_NEW_GAMES "Games"
NET_PORT "Port"
NET_HELP_PORT "The port used for hosting games."
NET_LOC_HOSTER "Host"
NET_SERVERLIST_SUGGEST "Would you like to switch to the \1 server list?"
NET_SERVERLIST_OK "Now using \1 server list. Try connecting again. The setting can be changed in the Advanced Options screen."
NET_SERVERLIST_OFFICIAL "official"
NET_SERVERLIST_COMMUNITY "community"
NET_SENDING_PASSWORD "Sending password"
NET_CHECKING_HOST_STATUS "Checking Status of Host"
NET_HOST_CHECKING_STATUS "The host is now checking your status"
NET_WAITING_PLAYER_INFO "Waiting for player information"
NET_WAITING_TEAM_INFO "Waiting for team information"
NET_LOADED_TEAM "Loaded team '\1', Looking for more"
NET_AWAY_SET_TO "Your away message has been set to:"
NET_AWAY_CLEARED "Your away message has now been cleared"
NET_CONNECTION_TERMINATED "WormNET connection terminated!"
NET_ERROR_WEB_CONN_RECV "Web Connection Receive Error"
NET_SERVER_FATAL_ERROR "Fatal error during gameserver connection, disconnecting"
NET_WEB_FATAL_ERROR "Fatal error during web request, disconnecting"
NET_INVALID_URL "Invalid URL: \1"
NET_CHANNEL_INFO_TIMEOUT "Timeout waiting for channel information!"
NET_UNAUTHORISED "You are not authorised to enter this channel!"
NET_IGNORING "Ignoring \1"
NET_NOT_IGNORING "Not ignoring \1"
NET_CLEARING_IGNORES "Clearing all ignores"
NET_CHANNEL_KICKED "You were kicked from Channel \1 by \2 (\3)"
NET_CHANNEL_KICK "** \1 ** was kicked from channel \2 by \3 (\4)"
NET_CONNECTION_TERMINATED_EX "Your WormNET connection has been terminated."
NET_FATAL_SERVER_ERROR "Fatal server error"
NET_ERROR_NICKCOLLISION "Error: The nickname you have entered is currently in use by someone else."
NET_ERROR_ERRONEUSNICKNAME "Error: Your username is invalid, please re-enter your details."
NET_ERROR_YOUREBANNEDCREEP "Error: You have been banned from using the WormNET service."
NET_DIRECT_IP "Direct IP"
NET_URL_COPIED "Copied URL into clipboard:"
NET_URL_COPIED_PRIVATELY "Copied URL into clipboard." # Used in Streaming Mode, where the URL itself is not shown.
NET_STREAM_ENABLED "Streaming mode has been enabled."
NET_STREAM_DISABLED "Streaming mode has been disabled."
NET_WARN_MAP_FILESIZE "Warning: downloading large level file (\1B)"
NET_AWAY_ENABLED "You are Away. Light Bulb will be automatic. Turns will be auto-skipped if game starts."
NET_ERROR_WEB_BUSY "ERROR: WEB always Busy"
NET_ERROR_WEB_SENDING "ERROR: WEB Never stopped sending"
NET_ERROR_ROOM_NOWEAPDATA "ERROR: Not enough data for weapon"
NET_ERROR_ROOM_BADDATA "ERROR: Bad data found"
NET_ERROR_CHECKSUM "ERROR: Could not get checksum \1: \2"
NET_SKIPPED_PACKET "Skipped packet? Index jump of \1 from \2"
NET_UNKNOWNUSERQUIT "unknown user is quitting"
NET_INVALIDDATAFROM "invalid data received from \1"
NET_X_IS_QUITTING "\1 is quitting"
NET_X_IS_DISCONNECTING "\1 is disconnecting"
NET_X_DISCONNECTED "\1 disconnected"
NET_X_IS_BEING_DISCONNECTED "\1 is being disconnected"
NET_DISCONNECT_TEXT "\1 disconnected with error \2 (\3)"
NET_DUE_TO_X "due to \1"
NET_DROP_NETDROP "network drop"
NET_DROP_NETDROP_REMOTEDESYNC "network drop (remote desynchronisation)"
NET_DROP_DESYNC "desynchronisation"
NET_DROP_TIMEOUT "timeout"
NET_DROP_TIMEOUT_SEND "timeout on send"
NET_DROP_TIMEOUT_RECV "timeout on receive"
NET_DROP_QUIT "quitting"
NET_DROP_UNKNOWNNOTQUIT "network drop, timeout, or desynchronisation"
NET_DROP_UNKNOWN "unrecorded reason"
NET_DROP_VERSION_BUG "[reason not recorded due to v\1 bug]"
NET_DETECTED_LOCAL_PLAYER "Detected Local Player: \1"
NET_ROUND_FINISH_ACK "Round Finish acknowledged by \1"
NET_FORCED_OUT_BY "\1 (\2) forced out by"
NET_DISCONNECTION_DUE_TO_X "disconnection due to \1"
NET_DISCONNECTION_OF_HOST "disconnection of host (\1)"
NET_HOSTINGBUDDY_BUG "HostingBuddy bug"
NET_POSSIBLE_INJECTION "possible message injection"
NET_UNKNOWN_CAUSE "an unknown cause"
NET_DETECTED_LOCAL_SPECTATOR "Detected Local Spectator: \1"
NET_DETECTED_LOCAL_SPECTATOR_MULTI
"Detected Local Spectator as one of:"
# The parameter here is the date in YYYY.MM.DD format (Greenwich Mean Time) when the recording of game logic checksums was added to the .WAgame file format
NET_DETECTED_NO_CHECKSUMS "Detected pre-\1 GMT game file (no checksums)"
# The parameter here is a version, "3.6.22.0", and the bug happens when some players have a version < v3.6.22.0, and some have a version >= v3.6.22.0 (which is why "threshold" is in the message)
NET_DETECTED_VERSION_THRESHOLD_CHECKSUM_MISMATCH
"Detected Local/Remote v\1 threshold checksum mismatch"
# In-game strings
GAME_REPLAY_COMMENT
"Let's catch that one again!\,"
"Let's take another look...\,"
"In case you missed it...\,"
"Incredible... replay coming up\,"
"That deserves a second showing...\,"
"We got that one on tape!\,"
"Watch closely...\,"
"See how it's done...\,"
"Blink and you'll miss it...\,"
"The action is really heating up!\,"
"That deserves another look\,"
"Fire up the killcam!\,"
"Shot of the round, right here!\,"
"Wanna see them do it again?\,"
"Playing it on repeat!\,"
"Let's take it on for one more ride!\,"
"Action replay!\,"
"We need to show that again...\,"
"Wow! That deserves a replay!\,"
"Here's a closer look at the carnage...\,"
GAME_CRATEDROP_COMMENTS
"A weapon crate!\,"
"A jewel from the heavens!\,"
"A gift from the Gods!\,"
"Party time!\,"
"This ain't no packed lunch!\,"
"I wonder what it contains?\,"
"What's in the box?\,"
"Quick! A weapon drop!\,"
"First come, first served\,"
"Lucky, lucky, lucky!\,"
"Christmas comes early!\,"
"Is it your birthday?\,"
"How fortunate!\,"
"Cool things come in small packages\,"
"Someone likes you...\,"
"Collect and destroy!\,"
"Gift wrapped and ready to rock!\,"
"It's raining weapons!\,"
"Can we tempt you with this?\,"
"Spotted! Weapons of mass destruction!\,"
"A surprise in every box!\,"
"Silly rabbit, weapons are for worms\,"
"Who's going to get this first?\,"
"This will see you right!\,"
"Here comes the heavy stuff!\,"
"Anybody care for a crate?\,"
"Okay, who wants this?\,"
"Hey everybody. A new weapons crate!\,"
"Low on weapons? Try this!\,"
"Might it contain the match winner?\,"
"Could this make a difference?\,"
"Look, a crate drop!\,"
"You know you want this!\,"
"How exciting! What could it contain?\,"
"It's from an anonymous sender!\,"
"Big savings! Pass it on!\,"
"Oh great, more lootboxes...\,"
"Hope Lady Luck gives you a donkey!\,"
"Ninja Ropes in weapon boxes? How peculiar...\,"
"We got the goods!\,"
"Ooh, treasure!\,"
"I promise they're not booby trapped!\,"
"You want it? You've got it!\,"
"Care package drop!\,"
"The sky is leaking gifts!\,"
"You just saw a crate! Wonder what it's from?\,"
"It's a offer you can't refuse!\,"
"Totally worth it?\,"
"Presents!\,"
"Prizes fall from the sky!\,"
"Good news, everyone!\,"
"Shipped to your nearest battlefield!\,"
"Something cool comes this way!\,"
"Grab the crate, start the killing!\,"
"Oh, look, look, it's a crate!\,"
"Could that crate turn the match around?\,"
"OMG IT'S A CRATE!!1! LOL\,"
"Pre-assembled for action!\,"
"Where did that come from?\,"
"How generous of the sky to give this to us!\,"
GAME_REINFORCEMENTS_COMMENTS
"Reinforcements arrive for \1\,"
"\1 receives reinforcements\,"
"Back-up has arrived for \1\,"
"\1 armoury is extended\,"
"\1 is now packing extra heat\,"
"\1 might have new toys to play with\,"
"A new wave of weapons for \1\,"
"\1 waited patiently for cool gadgets\,"
"\1 get items\,"
"Weapon delays are over for \1\,"
"\1 get a munitions boost!\,"
"\1 has increased firepower!\,"
"The arsenal of \1 is just starting to grow\,"
"Patience is a virtue, \1\,"
"\1 has new weapons available!\,"
"Secrets are now in the stash of \1\,"
"Another shipment of arms for \1\,"
"\1 is gearing up with more gear!\,"
GAME_START_COMMENTS
"Go for it \1\,"
"\1 smells victory\,"
"\1 boldly steps up\,"
"\1 is ready for action\,"
"\1 is ready to rumble\,"
"Get'em \1\,"
"Here comes \1\,"
"\1 is up\,"
"Time for \1\,"
"\1 gets ready\,"
"\1 is next\,"
"\1 contemplates the move\,"
"\1 surveys the scene\,"
"\1 plans the next move\,"
"\1 ponders the next move\,"
"\1 is on the move...\,"
"\1 hatches a master plan...\,"
"\1 thinks...\,"
"\1 is getting ready to rock!\,"
"\1 is up to something\,"
"\1 is on the air\,"
"\1 is moving\,"
"It's time for a new turn!\,"
"Step up to the oche \1!\,"
"What's in store this time?\,"
"Hey, \1, you're on!\,"
"It's a brand new turn!\,"
"Let's go \1!\,"
"Break a leg, \1\,"
"The next turn begins\,"
"\1 knows this next turn will count!\,"
"\1 could change the whole round!\,"
"\1 is looking for trouble\,"
"Get your game on, \1!\,"
"All eyes now point towards \1\,"
"Will \1 make a decisive blow?\,"
"We're counting on you, \1\,"
"\1 sets off to do some damage\,"
"Never give up, \1!\,"
"\1 shows us what they're made of!\,"
"\1 'bout to rip their foes a new one\,"
"We've been waiting for you, \1\,"
"Don't let us down, \1\,"
"\1 is about to unleash Hell\,"
"We could see something big from \1\,"
"\1 is out and about\,"
"\1 begins their rampage\,"
"\1 will show us how it's done!\,"
"\1 is advancing across the field!\,"
"\1 heads off to set things right!\,"
"\1 is itching to shoot some baddies\,"
"\1 fancies a scrap!\,"
"\1 believes luck's on their side!\,"
"\1 readies the arsenal\,"
GAME_TEAM_WIN_COMMENTS
"Well done \1\,"
"Victory for \1!\,"
"\1 wins the round!\,"
"\1. Numero Uno!\,"
"Congratulations to \1!\,"
"\1 gets the gold!\,"
"\1 are the champions!\,"
"Battle finish for \1\,"
"Round clear for \1!\,"
"You're winner \1!\,"
"Hurrah to our winner, \1\,"
"Let's hear it for \1!\,"
"It's a sweet, sweet victory for \1!\,"
"\1 takes all!\,"
"Bravo, \1!\,"
"A victory royale for \1!\,"
"Winner Winner Chicken Dinner for \1!\,"
"Round of applause for \1, shall we?\,"
GAME_LAND_DEATH_COMMENTS
"\1 is an ex-worm\,"
"\1 joins the great worm in the sky\,"
"\1 is history\,"
"\1 is dead\,"
"\1 is no more\,"
"Poor \1\,"
"Awww, poor \1\,"
"\1 is 6 feet under\,"
"\1 is dead and buried\,"
"\1 shall be missed\,"
"\1 has gone\,"
"\1 has been wasted\,"
"\1 has turned up their toes\,"
"\1 could take no more\,"
"\1 bit the dust\,"
"\1 takes a dirt nap\,"
"\1 is pushing up the daisies\,"
"\1 wasn't hard enough\,"
"\1 didn't make it\,"
"Have pity for \1\,"
"\1 has kicked the bucket\,"
"\1 has passed away\,"
"\1 has ceased to be\,"
"\1 met their demise\,"
"\1 is mourned\,"
"Shed a tear for poor \1\,"
"\1 deserved it\,"
"\1 was asking for it\,"
"\1 has been terminated\,"
"\1 is gone, but not forgotten\,"
"\1 was rubbed out\,"
"\1 was eradicated\,"
"\1 was no use anyway\,"
"\1 is donated to medical science\,"
"Our sympathy for \1\,"
"So long \1\,"
"It was nice knowing \1\,"
"\1 waved goodbye\,"
"\1 is knocking on heaven's door\,"
"The dream is over for \1\,"
"\1 was pathetic anyways\,"
"\1 couldn't take it anymore\,"
"Rest in pepperoni, \1\,"
"\1 was wondering what went wrong\,"
"\1 is wiped from existence\,"
"\1 has launched their last 'zook!\,"
"\1 calls it quits\,"
"\1 didn't take war seriously\,"
"Alas, poor \1\,"
"\1 was too good for this sinful earth\,"
"\1 is fatally wounded\,"
"Here lies \1\,"
"\1 has been smoked!\,"
"\1 rejoins the earth\,"
"\1 begins decomposing\,"
"\1 was slain\,"
"\1 got massacred\,"
"\1 was murdered\,"
"May \1 rest in peace\,"
"\1 wasn't given a proper burial!\,"
"\1 is banished to the Shadow Realm\,"
"\1 said their last words\,"
"\1 and their death was planned\,"
"\1 failed their death saving throws\,"
"\1 got rekt\,"
"\1 was too young to die\,"
"It was all too much for \1\,"
"\1 sprouts wings!\,"
"We will always remember \1, as useless\,"
"It's about time \1 got whacked!\,"
"\1 wasn't fit for survival\,"
"\1 bails out\,"
"\1 was eviscerated\,"
"\1 wasn't up to par anyways\,"
"\1 had no chance\,"
"\1 will see you all on the other side\,"
"\1 whited out!\,"
"\1 has been bumped off!\,"
"Come in \1, your time is up!\,"
"\1 bid farewell, cruel world!\,"
"\1 went out with a bang!\,"
"\1 met a sticky end\,"
"\1 breathed their last\,"
"\1 gets ready for the big sleep\,"
"\1 is totally axed\,"
"\1 has popped off to meet their maker\,"
"The HP of \1 is down to zero!\,"
"\1 sees the chicories upside down\,"
"\1 is decommissioned\,"
"Guess that's it for \1\,"
"\1 falls with the flowers\,"
"\1 withers away\,"
"\1 cashes their chips\,"
"\1 performs their swan song\,"
"\1 does their final bow\,"
"\1 is dearly departed\,"
"\1 has turned stiff\,"
"\1 is currently on a handcart to Hell\,"
"Follow the bright light, \1\,"
"One way ticket for \1\,"
"\1 is no longer with us\,"
"\1 is about to land in purgatory\,"
"\1 got dunked on!\,"
"\1 gave up the ghost\,"
"\1 has gone to a better place\,"
"\1 pops their clogs\,"
"\1 joins the choir invisible\,"
"\1 pays the debt of nature\,"
"\1 hands in the dinner pail\,"
"\1 shuffles off their mortal coil\,"
"\1 is erased from the map\,"
"\1 is killed in action\,"
"\1 is fragged!\,"
"Press F to pay respects to \1\,"
"\1 leaves the party early\,"
"\1 is annihilated!\,"
"\1 is snuffed out\,"
"\1 has left this world\,"
"\1 was stealing oxygen anyways!\,"
"\1 heads to the yellow springs\,"
"\1 lets go of their hold\,"
"\1 enters the dark room\,"
"\1 renders their final service\,"
"\1 fell off the perch\,"
"\1 didn't want to live on this planet\,"
"May the Worm Gods bless the late \1\,"
"\1 takes a trip to the morgue\,"
"Say 'hi' to Elvis for us, \1\,"
"\1 is out of the picture\,"
"\1 was sent to the bone zone\,"
"\1 was exsanguinated\,"
"\1's living streak has ended\,"
"\1's incompetence was put on display\,"
"\1's ticker was stopped\,"
"\1 has been murked\,"
"\1 ragequits life\,"
"\1's free trial of living has expired\,"
"Will we ever forget \1? Probably yes!\,"
"\1 paid the ultimate price\,"
"\1 threw the spoon in the corner\,"
"\1 has casted off their hooves\,"
"\1 was macerated\,"
"\1 will be going home in a box\,"
"\1 has gone to sell salty duck eggs\,"
GAME_TEAM_DEATH_COMMENTS
"\1 fade away\,"
"\1 is out!\,"
"\1 is out of here!\,"
"\1 bit the dust\,"
"\1 didn't make the grade\,"
"\1 bit the bullet\,"
"\1 is missing in action\,"
"\1 is history\,"
"It's too late for \1\,"
"Have pity for \1\,"
"\1 goes bankrupt\,"
"\1 is hereby disbanded\,"
"\1 was a terrible team\,"
"\1 just lost the game\,"
"\1 is out of the running\,"
"\1 was out of fashion\,"
"Game over for \1\,"
"\1 tried but failed\,"
"No joy left for \1\,"
"Better luck next time, \1\,"
"\1 withdraws from the game\,"
"That's that for \1\,"
"The end for \1\,"
"\1 bought the farm\,"
"Back to the drawing board for \1\,"
"\1 went down the drain\,"
"\1 is all out of firepower!\,"
"\1 failed, they'll get'em next time\,"
"\1 was ill-prepared\,"
"Luck has ran out for \1\,"
"\1 has been humbled\,"
"\1 is all out of worms!\,"
"\1 is no more\,"
"\1 is all but extinct\,"
"A big hand for \1, they tried\,"
"\1 went the way of the dodo\,"
"\1 are eliminated from the match\,"
"\1 could not survive the heat\,"
"No prizes in this match for \1\,"
"Awww, let's hear it for \1\,"
"\1 has been shuttered\,"
"\1 messed with the best, and lost!\,"
"\1 Defeated\,"
"\1 drops out from the game\,"
GAME_GAME_DRAWN_COMMENTS
"Game Drawn\,"
"What a boring outcome - all dead!\,"
"Yawn... A draw.\,"
"Draw! All that, for nothing!\,"
"A draw! You'll have to do it all again!\,"
"There's no-one left to claim a victory!\,"
"And then there were none.\,"
"A thoroughly dull draw!\,"
"Hope you've got the liveliness for the re-match!\,"
"A draw. How dull.\,"
"No worm is left on the battlefield.\,"
"No contest here.\,"
"I call shenanigans.\,"
"What a downer!\,"
"I was expecting better of you.\,"
"Why would you do that?\,"
"That was totally terrible.\,"
"Let's see you do better!\,"
"Completely inconclusive!\,"
"A round not worth getting out of bed for!\,"
"Round drawn! What a waste of time!\,"
"It seems that everyone has won the round!\,"
GAME_WATER_DEATH_COMMENTS
"\1 has drowned\,"
"\1 has slipped off the hook\,"
"\1 is sleeping with the fishies\,"
"\1 couldn't swim\,"
"\1 sank like the Titanic\,"
"\1 lies on the bottom of the sea\,"
"\1 went in the drink\,"
"\1 took a nose dive\,"
"\1 is sleeping on the sea bed\,"
"\1 swam like a brick\,"
"Water way to go, \1\,"
"\1 has gone to marry a mermaid\,"
"\1 is shark food\,"
"\1 became a waterworm\,"
"\1 is dead by water\,"
"\1 forgot to bring a life jacket!\,"
"\1 is off in search of Atlantis\,"
"A watery grave for \1\,"
"Splish splash, \1 takes a bath!\,"
"\1 goes glug glug\,"
"\1 goes to Davy Jones' locker\,"
"\1 is all at sea\,"
"\1 is dead in the water, literally!\,"
"\1 is practising breathing water\,"
"\1 forgot to breathe\,"
"\1 was a Sonic in the sea\,"
"\1 is H2Owned!\,"
"\1 mistook water for land\,"
"\1 was thirsty for water\,"
"Water surprise \1 has gone\,"
"\1 gets rinsed\,"
"\1 is more than wet behind the ears\,"
"\1 is seafoam\,"
"\1 is off to find Nemo\,"
"\1 gets that sinking feeling\,"
"\1 is having a splashing time!\,"
"\1 is soaked to the core\,"
"\1 gets waterlogged\,"
"\1 couldn't float\,"
"\1 should've took swimming lessons\,"
"\1 should've joined the navy\,"
"Say hi to the waves for us, \1\,"
"\1 swam like they fought!\,"
"\1 blends in well with the water...\,"
"\1 died a soggy death\,"
"\1 is doused and out\,"
"\1 is off for that pineapple house\,"
"\1 got the suds\,"
"\1 joins the undersea band\,"
"\1 has capsized\,"
"\1 has tided over\,"
"Bring a snorkel next time, \1!\,"
"\1 may show up beached one day\,"
"\1 has sea-n better days...\,"
"\1 is literally pooled in!\,"
"\1 goes all wrinkly\,"
"\1 couldn't cross running water\,"
"\1 goes subnautical\,"
"\1 died from water asphyxiation\,"
"Summer holidays came early for \1\,"
"\1 takes a dip in the soup\,"
"\1 heads below the depths\,"
"\1 sucks it down\,"
"\1 is 99 percent water\,"
"\1 has gone surfing in the afterlife\,"
"Sea you later, \1\,"
"\1 sinks deep into the abyss\,"
"A undersea journey for \1\,"
"\1 goes deep-sea diving\,"
"\1 is gone for shore\,"
"\1 has walked the plank\,"
"\1 forgot their water wings\,"
GAME_SUDDEN_DEATH_COMMENTS
"SUDDEN DEATH MODE ON!\,"
"Make 'em pay! SUDDEN DEATH!\,"
"It's time for... SUDDEN DEATH!\,"
"Time out! SUDDEN DEATH ENGAGED!\,"
"Careful out there, it's SUDDEN DEATH!\,"
"Tactics out of the window, it's SUDDEN DEATH!\,"
"My favorite part... SUDDEN DEATH\,"
"Let's cut to the chase, huh? SUDDEN DEATH!\,"
"Enough already! It's time for SUDDEN DEATH!\,"
"Is that the time? Best bring on SUDDEN DEATH!\,"
"Time waits for no worm. It's SUDDEN DEATH!\,"
"The Hour of Judgment is nigh! SUDDEN DEATH!\,"
"The clock has ticked it's last tock! SUDDEN DEATH!\,"
"Time flies! Now it's SUDDEN DEATH!\,"
"SUDDEN DEATH. Fight!\,"
"One shall stand, one shall fall. SUDDEN DEATH begins!\,"
"Your luck has run out. SUDDEN DEATH commences.\,"
"Don't dawdle for too long. SUDDEN DEATH is above you!\,"
"All be damned. SUDDEN DEATH arrives.\,"
"The clock is out. Say hi to SUDDEN DEATH for us!\,"
"War never lets up. Unleash SUDDEN DEATH.\,"
"All the time is wasted. Only way to go: SUDDEN DEATH!\,"
"Your DEATHS are SUDDEN and so is the round.\,"
"Should've checked the clock. SUDDEN DEATH TIME.\,"
"Rapture has begun. SUDDEN DEATH!\,"
"Think fast! SUDDEN DEATH is here!\,"
"Who's gonna call Armageddon? SUDDEN DEATH may!\,"
"How long can you suffer? SUDDEN DEATH\,"
"Zero minutes, zero escape! SUDDEN DEATH begins.\,"
"Many ways to call in SUDDEN DEATH and so little time...\,"
GAME_WORM_KILL1_COMMENTS
"\1 makes it count\,"
"\1 hands out some punishment\,"
"\1 adds a notch\,"
"\1 plays it cool\,"
"\1 wastes no time, only worms\,"
"\1 wastes one\,"
"\1 shows no remorse\,"
"Watch out, \1 is about\,"
"\1 does the damage\,"
"\1 turns the heat up\,"
"\1 deals death\,"
"\1 insists it's personal\,"
"\1 marks the spot\,"
"\1 tests the water\,"
"\1 takes one out\,"
"Easy as pie for \1\,"
"\1 picks one off\,"
"\1 makes a judgement\,"
"For \1, it's kill or be killed!\,"
"\1 is taking names\,"
"Does \1 feel lucky? Well, do they, punk?\,"
"\1 has killed their prey\,"
"Will \1 be the next serial killer?\,"
"\1 got blood on their hands\,"
"One more for \1 and their junk pile\,"
"\1 one-ups the grim reaper\,"
"\1 creates another corpse\,"
"\1 goes casual with their casualities\,"
"\1 is a bully\,"
"Pain is the game and \1 is the dealer\,"
"\1 should not be messed with\,"
"\1 kicked their foe while they were down\,"
"One down, many more to go for \1\,"
"No one outsmarts \1\,"
"There goes \1 killing again\,"
"A walk in the park for \1\,"
"\1 is a killing machine!\,"
"\1 is wreaking havoc!\,"
"No flies on \1!\,"
"The body count is growing for \1\,"
"Nice kill, \1\,"
"\1 is ready to hunt down some more worms\,"
"\1 likes the sound of pain...\,"
"\1 has murder on their mind\,"
"\1 makes it look easy\,"
"\1 makes their mark\,"
"\1 is on fire!\,"
"\1 settles a score\,"
"\1 loves making enemies!\,"
"\1 flexs their muscles!\,"
"\1 means business\,"
"\1's making the mother of all omelettes\,"
"\1 forces a foe to play the victim game\,"
"\1 looks tough\,"
"\1 calls it a day\,"
"\1's wrecking house\,"
"\1 plays their part\,"
"\1 shows them who's boss\,"
"\1's having a ball\,"
"\1 is looking good\,"
"A piece of cake for \1\,"
"Remember the name, \1!\,"
"\1 makes an example\,"
"\1 is in it to win it!\,"
GAME_WORM_KILL2_COMMENTS
"\1 scores a double kill!\,"
"Twice as nice for \1\,"
"\1 uses the old one-two\,"
"Double dose from \1\,"
"Nice pair from \1\,"
"\1 pockets a twin-pack\,"
"\1 gets 2 for the price of 1\,"
"\1 doubles up\,"
"Twin-kill combo for \1\,"
"Nice combo by \1\,"
"Two notch combo by \1\,"
"\1 doubles down on the gore\,"
"Death for two, \1 is your server\,"
"\1 kills two worms with one stone!\,"
"\1 does a twofer!\,"
"Double Kill!\,"
GAME_WORM_KILL3_COMMENTS
"\1 scores a 3 kill combo!\,"
"Easy as 1-2-3 for \1\,"
"Three and easy does it, \1\,"
"3 for the price of 1!\,"
"Nice threesome by \1\,"
"\1 wastes 3!\,"
"\1 cuts a 3-pack\,"
"\1 cuts loose with a 3-way split!\,"
"\1 murders triplets\,"
"Oh baby, a triple from \1!\,"
"3-fall for \1!\,"
"A trio of worms are off the map\,"
"Trifecta of kills for \1\,"
"Rule of three for \1\,"
"\1 proves three is the magic number\,"
"Multi Kill!\,"
GAME_WORM_KILL4_COMMENTS
"\1 grabs an amazing 4-kill combo!\,"
"4-Combo by \1!\,"
"1-2-3-4 Kills by \1!\,"
"\1 has a blast & pockets 4!\,"
"Did you see that? 4 Kills!\,"
"Four is death for the victims of \1!\,"
"A season for every kill by \1!\,"
"Uno-dos-tres-cuatro! Ay caramba!\,"
"4 doom the bell tolls!\,"
"Things comes in fours, and so does the kills of \1!\,"
"4 to go, \1?\,"
"Mega Kill!\,"
GAME_WORM_KILL5_COMMENTS
"\1 grabs an amazing 5-kill combo!\,"
"5-Combo by \1!\,"
"FIVE Kills by \1!\,"
"\1 has a blast and gets 5!\,"
"5!! Don't mess with \1!\,"
"5 Kills, did you see that?\,"
"Count the kills on your hand!\,"
"\1 kills 5 and is still alive!\,"
"Way to go with 5 kills, \1!\,"
"1-2-3-4-5 Kills by \1!\,"
"Ladies and gentlemen, this is Murder No. 5.\,"
"Ultra Kill!\,"
GAME_WORM_KILL6_COMMENTS
"\1, like a six machine!\,"
"Super 6-Salvo by \1!\,"
"Can you believe it! 6 Kills by \1!\,"
"\1 has a blast and gets 6!\,"
"6!! Don't mess with \1!\,"
"6 Kills, did you see that?\,"
"\1 grabs a 6-pack!\,"
"\1 has six on the brain!\,"
"Two more 6s and \1 will be the Devil!\,"
"\1 is too sixy!\,"
"Monster Kill!\,"
"M-M-M-Monster Kill!\,"
GAME_WORM_KILL7_COMMENTS
"Lucky 7 for \1\,"
"Super 7-Salvo by \1!\,"
"Can you believe it! 7 Kills by \1!\,"
"\1 has a blast and gets 7!\,"
"7th heaven for \1\,"
"Jackpot for \1!\,"
"7 Kills, did you see that?\,"
"7 grand deaths made by \1!\,"
"Ludicrous Kill!\,"
"L-L-L-L-Ludicrous Kill!\,"
GAME_WORM_KILL8_COMMENTS
"Incredible 8 kill combo!\,"
"Super 8-Salvo by \1!\,"
"Can you believe it! 8 Kills by \1!\,"
"\1 has a blast and does 8!\,"
"8 Amazing Kills, did you see that?\,"
"The Magic 8 Ball is weighted towards \1\,"
"Eight worms for eight worlds!\,"
"\1 grabs 8!\,"
"Holy cannoli!\,"
"H-H-H-H-Holy cannoli!\,"
GAME_WORM_KILL9_COMMENTS
"Incredible 9 kill combo!\,"
"Super 9-Salvo by \1!\,"
"Can you believe it! 9 Kills by \1!\,"
"\1 has a blast and does 9!\,"
"9 Amazing Kills, did you see that?\,"
"\1 grabs 9!\,"
"Nine worms for nine worlds!\,"
"The cat is wasted! 9 lives gone!\,"
"Amazing 9 kill salvo!\,"
"Nine nine nine nine nine!\,"
GAME_WORM_KILL10_COMMENTS
"10 times the fun for \1\,"
"\1 gets a top 10 hit!\,"
"Can you believe it! 10 Kills by \1!\,"
"\1 grabs a 10pack!\,"
"10 x 10!\,"
"Ten little worms, all gone!\,"
"10 outta 10 kills for \1\,"
"The kill-count is entering the double-digits!\,"
"It's the only ten we see here\,"
"Two splayed hands for 10 kills!\,"
GAME_WORM_KILL11_COMMENTS
"Incredible 11 kill combo!\,"
"Super 11-Salvo by \1!\,"
"Can you believe it! 11 Kills by \1!\,"
"\1 has a blast and does 11!\,"
"11 Amazing Kills, did you see that?\,"
"\1 grabs 11!\,"
"Ouch. 11 kills? That'll hurt.\,"
"7/11\,"
"Eleven is heaven for \1!\,"
"11 cheer for \1\,"
GAME_WORM_KILL12_COMMENTS
"Stunning-12-kill-combo by \1!!\,"
"Super 12-Salvo by \1!\,"
"Can you believe it! 12 Kills by \1!\,"
"12 Amazing Kills, did you see that?\,"
"A dozen dead worms by the hands of \1\,"
"12 kills of Olympian proportions!\,"
"A dozen for \1!!\,"
GAME_WORM_KILL13_COMMENTS
"A baker's dozen for \1!!\,"
"Unlucky for some! 13 kills for \1!\,"
"13 Amazing Kills, did you see that?\,"
"The victims of \1 were superstitious\,"
"Triskaidekaphobia anyone?\,"
"They were right to fear \1. 13 kills already!\,"
"13 dead bodies? You've gotta be joking!\,"
GAME_WORM_KILL14PLUS_COMMENTS
"Max \2 super-kill-combo by \1!!\,"
"Super \2-Salvo by \1!\,"
"Can you believe it! \2 Kills by \1!\,"
"That's got to be a record! \2 Kills!\,"
"\2 Amazing Kills, \1 has to be hornswoggling!\,"
"\2 kills? Feels like genocide...\,"
"\1 bags a whopping \2 kills!\,"
"Mass murder of \2 worms! Crosses the line twice!\,"
"Another \2 down the drain... that's a lot...\,"
"Let's one-up that \2 kills soon!\,"
"\1 massacres a massive amount: \2 worms!\,"
"\2 worms dropped like flies\,"
GAME_LESS_THAN_3_TO_GO_COMMENTS
"Not long left...\,"
"The clock is ticking\,"
"Time is ticking away...\,"
"Hurry... not long to go\,"
"There's not much left on the clock...\,"
"Better hurry... Sudden death looms!\,"
"The time is wasting\,"
"Time is running out\,"
"Uh oh...\,"
"We're strapped for seconds!\,"
"Better get going!\,"
"The dreaded time limit looms overhead...\,"
"No need to rush... or is there?\,"
"Be warned, not much time to think...\,"
"Time is an essence of life... be wary of it...\,"
"It waits for no one...\,"
"Remember who's the ruler of everything...\,"
"War is temporary, but time is eternal...\,"
"Mechanical hands tick in anticipation...\,"
"Oh no no, oh yeah\,"
GAME_NO_SHOTS "*** NO Shots Remaining ***"
GAME_ONE_SHOT "1 Shot Remaining"
GAME_SHOTS "\1 Shots Remaining"
GAME_PLEASE_WAIT "Waiting for other Players"
GAME_NET_FAIL "\1 - forced out due to network failure!"
GAME_BOOBY_TRAPPED "** BOOBY TRAPPED **"
GAME_WHISPER "*Whisper*"
GAME_NET_SEARCH "Searching for Network: \1"
GAME_ROUNDS_TO_WIN "First Team to \1 Wins"
GAME_MINIMISE_GAME "Minimize Game"
GAME_VOLUME "Volume"
GAME_SUDDEN_DEATH "Force Sudden Death"
GAME_DRAW_ROUND "Draw This Round"
GAME_QUIT_GAME "Quit The Game"
GAME_CONFIRM "Are You Sure?"
GAME_YES "YES"
GAME_NO "NO"
GAME_MIN_BOUNCE "MIN Bounce"
GAME_MAX_BOUNCE "MAX Bounce"
GAME_HERD "Herd"
GAME_SEC "Sec"
GAME_DONOR_CARD_COMMENTS
"\1 leaves the family jewels behind...\,"
"And the geek shall inherit the earth...\,"
"\1 drops a Donor card!\,"
"\1 makes a donation\,"
"\1 makes a gesture to the kitty!\,"
"\1 leaves an heirloom\,"
"The legacy of \1!\,"
"Finders Keepers!\,"
"\1 is feeling generous today!\,"
"\1 promises that their gifts aren't loaded dynamite\,"
"\1 leaves you all with a parting gift\,"
"\1 makes a last minute present\,"
"How nice of \1 to leave this for us!\,"
"A fortune is left behind...\,"
"I wonder what that card holds?\,"
"What superweapons are they holding?\,"
"\1 gives you their keys\,"
"Such precious antiques!\,"
GAME_START_TRAINING_COMMENTS
"Get ready to rumble!\,"
"Are you ready?\,"
"Training about to commence...\,"
"Remember, practice makes perfect!\,"
"You can only get better!\,"
"Show us what you can do!\,"
"Give it some welly!\,"
"Quick, while no-one's watching...\,"
"How good are you?\,"
"How tough are ya?\,"
"Time to warm up!\,"
"Make sure you got all your bases covered!\,"
GAME_RADIATION_COMMENTS
"Fallout!\,"
"The air is poisoned!\,"
"Sickness prevails...\,"
"Now it's only a matter of time...\,"
"What pretty snowflakes...\,"
"Cough drops!\,"
"Radiation sickness descends.\,"
"U is for Uranium Bombs!\,"
"Tactical nuke incoming!\,"
"Gamma rays fly everywhere!\,"
"Now I am become Death, the destroyer of worlds.\,"
"A grave disease spreads across the battlefield.\,"
"Um, Gandhi? This isn't Civilization...\,"
"Welcome to the nuclear age!\,"
"Take note: please use nukes wisely\,"
"It's a nuclear winter!\,"
"The black rain falls onto the soil.\,"
"Behold, the bringer of light...\,"
"Meltdown!\,"
"Surely a great decision...\,"
"Let's drop the big one and see what happens.\,"
"Radioactive!\,"
"A foul and awesome display!\,"\
"Kaboom!\,"
GAME_SCALES_OF_JUSTICE_COMMENTS
"\1 considers it even!\,"
"\1 balances the odds.\,"
"It's honours even.\,"
"\1 readdresses the balance.\,"
"\1 settles the scores.\,"
"Even Stevens.\,"
"Justice prevails via equality.\,"
"All worms are created equal, right?\,"
"\1 begins their literal balancing act.\,"
"\1 joins the game balance team.\,"
"\1 untips the scales.\,"
"\1 fixes the natural order.\,"
GAME_HOMERUN_COMMENTS
"Home Run!\,"
"It's outta here!\,"
"That's got to hurt!\,"
"Bases loaded!\,"
"Fore!\,"
"That's a perfect home run!\,"
"Touchdown!\,"
"Grand slam!\,"
"Strike!\,"
"Gooooooooooaaal!\,"
"Hey batter batter!\,"
"You'll fit the MLB quite well!\,"
"I knew yakyu do it!\,"
"Watch the ball fly!\,"
"Look, a shooting star!\,"
"Casey would be jealous!\,"
"That bat's probably broken by now.\,"
"And the crowd goes wild!\,"
"It's out of the park!\,"
"Touchdown!\,"
"Nice batting!\,"
"What a hit!\,"
"Knock out!\,"
"He shoots, he scores!\,"
GAME_UTILITY_CRATE_DROP_COMMENTS
"Tools for fools.\,"
"DIY supplement.\,"
"Utility dispensed.\,"
"Special tools ahoy!\,"
"Cool! That looks useful!\,"
"Spanner Manna.\,"
"Interesting...\,"
"You might find this useful.\,"
"Top tools...\,"
"Collect or conquer?\,"
"Utilities For Days\,"
"Check this out!\,"
"Hardware drop!\,"
"Engineer's best!\,"
"May or may not be a jetpack.\,"
"Hey, a toolbox!\,"
"Gear up for some heavy duty work!\,"
"Handy!\,"
"Put a wrench in it!\,"
"From your local hardware store!\,"
"Mechanic here!\,"
"Great moves start with a utility!\,"
"Invertebrate apparatus.\,"
"Get crafty with it!\,"
"This can fix it!\,"
GAME_HEALTH_CRATE_DROP_COMMENTS
"Certainly a healthy option...\,"
"Dr Davidson's cure-all.\,"
"Grab it while you can.\,"
"Collect or save, the choice is yours.\,"
"Energy bundle!\,"
"This might save your bacon...\,"
"Red cross, worm happy.\,"
"Energy boost!\,"
"Very tempting...\,"
"Need healing?\,"
"Healing awaits!\,"
"This should pep you up a little!\,"
"Just the tonic!\,"
"Feeling a little low? Try this!\,"
"Anybody here call Medic?\,"
"Who can say no to Health Crates?\,"
"Look after yourselves!\,"
"Health insurance has really paid off!\,"
"I knew you'd like this, Health Crate!\,"
"A true panacea.\,"
"Extra health never hurt any worm...\,"
"Grab this if you want to stay in battle!\,"
"Get rid of those silly boo-boos!\,"
"Illness be gone!\,"
"Who needs a healer when you have this?\,"
"Need a little patch-up?\,"
"Make sure to wash your hands.\,"
"From the hospital!\,"
"Poisoned? We got the antidote!\,"
"Help yourself.\,"
"Just what the doctor ordered.\,"
"Attention worms, we have first-aid!\,"
"You'll be all well in no time!\,"
"Impromptu medkit!\,"
"Shipped medicine ahead.\,"
"This'll get you pink again!\,"
"Did somebody say free healthcare?\,"
"This will fix ya!\,"
"Bandages? No problem!\,"
"Feel sick? Take this with you!\,"
GAME_WORM_SICKNESS_COMMENTS
"\1 is bug ridden.\,"
"\1 feels under the weather.\,"
"\1 has a fever.\,"
"\1 is a bio-hazard.\,"
"\1 is sick.\,"
"\1 is stricken.\,"
"\1 ain't doing so hot.\,"
"\1 is ill.\,"
"\1 needs medicine.\,"
"\1 is feeling a bit dodgy.\,"
"\1 has a virus.\,"
"\1 needs to see a doctor.\,"
"\1 is suffering.\,"
"\1 needs medical attention.\,"
"\1 needs nursing.\,"
"\1 has the dreaded lurgy.\,"
"\1 is feeling ropey.\,"
"\1 doesn't feel so good.\,"
"\1 needs treatment.\,"
"\1 is nauseated.\,"
"\1 was poisoned!\,"
"\1 caught something funny.\,"
"\1 is diagnosed with acute poisoning.\,"
"\1 better call 9-9-9.\,"
"\1 feels woozy.\,"
"Get the thermometer for \1.\,"
"\1 needs to throw up.\,"
"\1 is down with the sickness.\,"
"\1 is off-colour.\,"
"\1 feels flat.\,"
"\1 is quite seedy.\,"
"\1 swallowed some razor blades.\,"
"Yuck, stay well away from \1.\,"
"Don't breathe in near \1.\,"
"\1 is hurting.\,"
"\1 needs a day off in bed.\,"
"\1 has felt better.\,"
"\1 is nowhere near healthy right now.\,"
"\1 is pale around the gills.\,"
"\1 needs the hospital trip.\,"
"\1 is filled with toxins.\,"
"\1 is poorly.\,"
"\1 won't be very popular at the pool.\,"
"\1 requires emergency care.\,"
"There's something wrong with \1.\,"
"\1 got a disease.\,"
"\1 is diseased.\,"
"\1 doesn't feel quite right.\,"
"\1 is in the fogs.\,"
"\1 is a bit rough.\,"
"\1 is on the sick list.\,"
"\1 is all bunged up.\,"
"\1 might have a headache.\,"
"\1 is wasting.\,"
"\1's body is screwed.\,"
GAME_PLAYER_WAIT "Waiting for Players - \1"
GAME_INVALID_FKEY "Invalid Function-Key"
GAME_UNKNOWN_COMMAND "unknown command"
GAME_UNKNOWN_MACHINE "unknown machine"
GAME_NO_MESSAGE "no message specified"
GAME_NO_MACHINE "no machine specified"
GAME_UTIL "Util."
GAME_AWAY "While you are Away, your turns will be automatically skipped."
GAME_CHATHINT "This chat window is opened by pressing Page Down."
GAME_CHATPINNED "The chat window is pinned - press Page Down to activate it or Ctrl+Page Up to unpin it."
GAME_AUTOIGNORE "Automatically ignoring \1 due to flood, type \"/unignore \1\" or press Ctrl+F\2 to unignore"
GAME_WRONGGROUP "You are not a member of that group!"
# Export Log
LOG_ACCEPT_INCOMING "Incoming connection on slot \1"
LOG_ACCEPT_REJECTED "Incoming connection rejected"
LOG_HOSTING "\1 is hosting a game on \2 named \"\3\""
LOG_STARTING "Starting game, recorded as file \"\1\""
LOG_GAMEID_UNKNOWN "Game ID unknown; game joined by Direct IP or URL"
LOG_GAMEID "Game ID: \"\1\""
LOG_TS_EVENT "\1 at \2"
LOG_TS_CREATION "Game Started"
LOG_TS_REDUB "Redubbed"
LOG_TS_UNDO "Rerecorded"
LOG_GMT "\1 GMT"
LOG_GAME_ENGINE_VERSION "Game Engine Version"
LOG_FILE_FORMAT_VERSION "File Format Version"
LOG_EXPORTED_WITH_VERSION "Exported with Version"
LOG_ORIGINALLY "originally"
LOG_EXTRACTED "extracted from network log"
LOG_ENCRYPTED "encrypted"
LOG_CPU "CPU"
LOG_LOCAL_PLAYER "Local Player"
LOG_HOST "Host"
LOG_SPECTATOR "Spectator"
LOG_LOCAL "Local"
LOG_PARTED_OR_KICKED "Player parted or was kicked"
LOG_JOINED "Player joined"
LOG_JOIN_FAILED "Failed to join game / Connection aborted"
LOG_SESSION_ENDED "Session ended"
LOG_BOOTING "Booting player"
LOG_CONN_VALIDATED "Validated connection"
LOG_PLAYERLIST "Successfully joined game. Players are:"
LOG_MISSION_SUCCESSFUL "Mission Successful"
LOG_MISSION_FAILED "Mission Failed"
LOG_JETPACK_FUEL "used \1 units of Jet Pack fuel"
LOG_WALK_POSITION_GLITCH "triggers walk position glitch"
LOG_USES "uses"
LOG_FIRES "fires"
LOG_JETPACK_FUEL_RESET "resetting Jet Pack fuel use to 0"
LOG_HERD "herd of \1"
LOG_FUSE "\1 sec"
LOG_BOUNCE_MAX "max bounce"
LOG_BOUNCE_MIN "min bounce"
LOG_EXITMODE_ALTF4 "User Quit with Alt+F4"
LOG_EXITMODE_QUIT "User Quit"
LOG_EXITMODE_USERDRAW "User Draw"
LOG_EXITMODE_ROUNDFINISHED "Round Finished"
LOG_EXITMODE_MISSIONFAILED "Mission Failed"
LOG_EXITMODE_MISSIONCOMPLETE "Mission Complete"
LOG_EXITMODE_AVOIDINGCRASH "Avoiding Crash"
LOG_EXITMODE_ENDOFFILE "End of file"
LOG_EXITMODE_ENDLESSLOOP "Avoiding Endless Loop"
LOG_EXITMODE_BADFILEDATA "Invalid file data"
LOG_GAMEENDS "Game Ends"
LOG_CRASH_TOO_MANY_OBJECTS "Too many objects"
LOG_CRASH_NO_DROP_WEAPON "No weapon to drop"
LOG_CRASH_RELEASE_AND_INJURY "Simultaneous herd release and fatal injury"
LOG_CRASH_BADNAPALM "Invalid Napalm Strike power"
LOG_CRASH_BADPETROL "Invalid Petrol Bomb power"
LOG_CRASH_CPUZEROPOWER "CPU analysed a zero-power weapon"
LOG_CRASH_CPU_SEARCH_OVERFLOW "CPU walk enumeration reached maximum search depth at a fall"
LOG_CRASH_UNDEFINEDFIREDECAY "Undefined fire decay rate"
LOG_CRASH_RANDOMWORMORDER "Random Worm Order failure"
LOG_CRASH_WORMSELECTFAILURE "Worm selection failure"
LOG_CRASH_WORMOUTOFRANGE "Worm suddenly out of range"
LOG_CRASH_UNDEADWORM "Dead worm got a turn due to having nonzero energy"
LOG_CRASH_BADSTARTHEALTH "Invalid initial worm health"
LOG_CRASH_WORMPLACEMENTFAIL "Worm placement failure"
LOG_TEAM_TIMES "Team time totals:"
LOG_TEAM_TIME_TURN "Turn:"
LOG_TEAM_TIME_RETREAT "Retreat:"
LOG_TEAM_TIME_TOTAL "Total:"
LOG_TEAM_TURN_COUNT "Turn count:"
LOG_JETPACK_FUEL_TOTAL "Total Jet Pack fuel used:"
LOG_SILKWORM_AUTOCHUTE_V1 "Silkworm - global autochute v1 enabled"
LOG_PLACES_WORM "is placing a Worm"
LOG_WORMPLACEMENTDONE "Worm placement completed"
LOG_STARTS_TURN "starts turn"
LOG_LOSETURN_CONTROL "loses turn due to loss of control"
LOG_LOSETURN_DIE "loses turn by dying"
LOG_ENDTURN "ends turn"
LOG_TIME_USED "time used: \1 sec turn, \2 sec retreat"
LOG_DAMAGE_DEALT "Damage dealt:"
LOG_DAMAGE_DEALT_TO "to"
LOG_KILLS_SINGULAR "kill"
LOG_KILLS_PLURAL "kills"
LOG_SUDDEN_DEATH "Sudden Death"
LOG_CONNECTION_CLOSED "Connection closed"
LOG_GLIDE_GLITCH "Glide Glitch"
LOG_ALIEN_GLITCH "Alien Glitch"
LOG_SPURIOUS_FRAME "Spurious Extra Frame (will probably cause a desynchronisation)"
# Shell (integration, command-line)
SHELL_PROGID_WAGAME "Worms Armageddon Recorded Game"
SHELL_MENU_PLAY "Playback"
SHELL_MENU_PLAYAT "Playback &at..."
SHELL_MENU_CONTINUE "&Continue Online"
SHELL_MENU_GETMAP "Extract &Map"
SHELL_MENU_GETSCHEME "Extract &Scheme"
SHELL_MENU_GETVIDEO "Export &Video..."
SHELL_MENU_GETLOG "Export &Log"
SHELL_MENU_SANITIZE "Saniti&ze Replay"
SHELL_MENU_REPAIR "&Repair"
SHELL_MENU_CONVERT "Convert to &Beta"
SHELL_ASSOCIATIONS_RESTORED "File and URL associations have been restored."
SHELL_ASSOCIATIONS_FAILED "There was a problem restoring file and URL associations."
SHELL_LOADING "Loading, please wait..."
SHELL_PLAYAT_TITLE "Playback"
SHELL_PLAYAT_TIME_START "&Start at"
SHELL_PLAYAT_START_PAUSED "Start &Paused"
SHELL_GETVIDEO_TITLE "Export Video"
SHELL_GETVIDEO_FPS "Frames per second"
SHELL_GETVIDEO_FPS_DIV "Frame rate divider"
SHELL_GETVIDEO_TIME_START "Start at"
SHELL_GETVIDEO_TIME_END "End at"
SHELL_GETVIDEO_RESOLUTION "Resolution"
SHELL_GETVIDEO_BASENAME "Basename"
SHELL_BADTIME_CAPTION "Invalid time"
SHELL_BADTIME "Invalid time entered"
SHELL_BADTIME_START "Invalid start time entered"
SHELL_BADTIME_END "Invalid end time entered"
SHELL_BADTIME_RANGE "Start time must precede end time"
SHELL_BADRES_CAPTION "Invalid resolution"
SHELL_BADRES "Resolution must be at least \1"
SHELL_BADFPS_CAPTION "Invalid frame rate"
SHELL_BADFPS "Frame rate must be between \1 fps and \2 fps"
SHELL_DIRECTIP_INVALID "Ignoring invalid parameter (\"\1\")"
SHELL_DIRECTIP_UNRECOGNISED "Ignoring unrecognised parameter (\"\1\")"
SHELL_PARAMETER_UNRECOGNISED "Ignoring unrecognised command-line parameter (\"\1\")"
SHELL_SANITIZE "Sanitize"
SHELL_SANITIZE_OK "Game file has been successfully sanitized as \"\1\"."
SHELL_SANITIZE_FORMAT_ERROR "Format Error: Cannot sanitize file \"\1\""
SHELL_SANITIZE_INCOMPLETE
"Invalid data in game file \"\1\".\n"
"Game file has been sanitized as \"\2\".\n"
"Sanitized copy is incomplete."
SHELL_REPAIR_CHECK "Checking if repair is needed..."
SHELL_REPAIR_NOT_NEEDED "not needed"
SHELL_REPAIR_TRYING "Trying intrinsic map \1..."
SHELL_REPAIR_MATCH "match"
SHELL_REPAIR_OK "Game file has been successfully repaired as \"\1\"."
SHELL_REPAIR_UNNECESSARY "Game file \"\1\" does not need repairing."
SHELL_REPAIR_IMPOSSIBLE "Game file cannot be auto-repaired: \"\1\""
SHELL_REPAIR_IMPOSSIBLE_OR_UNNECESSARY
"Game file cannot be auto-repaired, or does not need repairing: \"\1\""
SHELL_PLAYBACK_ERROR "Playback Error"
SHELL_PLAYBACK_X_ERROR "\1 Error: Cannot play game file \"\2\""
SHELL_PLAYBACK_RESULT_FILE "File"
SHELL_PLAYBACK_RESULT_FORMAT "Format"
SHELL_PLAYBACK_RESULT_VERSION "Version"
SHELL_PLAYBACK_RESULT_MEMORY "Memory"
SHELL_PLAYBACK_RESULT_MAP "Map"
SHELL_PLAYBACK_RESULT_UNKNOWN "Unknown"
SHELL_GETLOG_OK "The requested log file has been extracted."
SHELL_LOG_CREATION_ERROR "ERROR: Cannot create log file"
SHELL_GETMAP_OK "The map has been extracted to your \1 folder."
SHELL_GETMAP_NOT_EXPORTABLE "Error: The map is not exportable"
SHELL_GETMAP_CREATION_ERROR "Error creating map file"
SHELL_GETSCHEME_OK "The scheme has been extracted to your \1 folder."
SHELL_GETSCHEME_NOT_EXPORTABLE
"Error: The scheme is not exportable"
SHELL_GETSCHEME_CREATION_ERROR
"Error creating scheme file"
SHELL_MKDIR_ERROR "Error creating output folder"
SHELL_FILE_OPEN_ERROR "ERROR: Cannot open file \"\1\""
SHELL_FILE_CREATE_ERROR "ERROR: Cannot create file \"\1\""
# Start-up
START_WRITETEST
"Warning: the current directory (\"\1\") is not writable.\n"
"W:A will not be able to create temporary files, and will not function properly.\n\n"
"Please modify the directory permissions to allow write access to the specified directory, "
"or reinstall the game to a location writable by unprivileged users.\n"
"Alternatively, you may try launching W:A as the administrator user, however this is not recommended."
START_FILEMISSING "A required file is missing:\n\n\1\n\nWorms Armageddon will exit."
START_RENAMETEST
"Warning: files in the current directory (\"\1\") are not writable.\n"
"W:A will not be able to save changes to existing files, and will not function properly.\n\n"
"Please modify the directory permissions to allow write access to the specified directory, "
"or reinstall the game to a location writable by unprivileged users.\n"
"Alternatively, you may try launching W:A as the administrator user, however this is not recommended."
START_LOWSPACE
"Warning: low disk space on drive \1:\n"
"W:A may not be able to create temporary files or save network logs and game replays.\n\n"
"Please free up disk space on the specified drive, "
"or reinstall the game to a location with more disk space."
START_ELEVATED
"It looks like you ran W:A \"As Administrator\" with UAC enabled.\n\n"
"This is not recommended. Please be aware that this may cause issues such as not being able to restore a minimized game."
START_WORMKIT_ERROR "Failed to load WormKit module \1:\n\2\n\nPlease check that all files required by the module are present in the W:A directory."
START_SUGGEST_TWEAKS
"It looks like you are running W:A for the first time under \1.\n"
"Would you like to enable \1-specific compatibility tweaks?\n\n"
"Selecting \"Yes\" will enable the following tweaks:\n"
"\2"
"These compatibility tweaks can be enabled or disabled manually by importing the "
"corresponding registry scripts from the Tweaks subdirectory. "
"Detailed information can be found in the update documentation."
START_SUGGEST_COMPATFLAGS
"It looks like you are running W:A for the first time under \1.\n"
"W:A can configure the Windows compatibility flags, which should improve compatibility and performance.\n\n"
"Would you like W:A to configure the Windows compatibility flags?"
START_SUGGEST_COMPATFLAGS_OK
"Compatibility flags have been set.\nRestart W:A for the settings to take effect.\n\n"
"For even better performance, try selecting \"Direct3D 9 (shader)\" on the Advanced Options screen, but it may not work on all systems."
START_DISABLE_COMPATFLAGS "An older version of W:A set a \1 compatibility flag, which has subsequently been determined to be unhelpful and in fact harmful to \2 performance. It has now been disabled." # \1="Windows 8-10", \2="DirectDraw"
START_SWITCH_RENDERER "For improved performance and compatibility with your operating system, Worms Armageddon's graphics API has been changed from \1 to \2.\n\nIn case of problems, you can change this setting in the Advanced Options screen, or by using files in the Worms Armageddon\\Tweaks folder." # \1="DirectDraw (32-bit)", \2="Direct3D 9 (shader)"
START_GRAPHICS_LOAD_ERROR "Front-end initialisation failure.\nSome graphic files failed to load.\n\nTry reinstalling the game."
START_SOUND_LOAD_ERROR "Front-end sound samples failed to load.\nTry reinstalling the game."
START_WRONG_CD
"You have inserted a \1 CD-ROM in the drive, however not all files required to run the game correctly are present.\n"
"As a result, some features the game may malfunction or be unavailable.\n\nContinue anyway?"
START_INSERT_CD "Please insert the \1 CD-ROM in the drive."
GRAPHICS_INIT_ERROR "Graphics initialisation error"
GRAPHICS_RESET_PROMPT "Reset graphics settings to safe values?"
GRAPHICS_RESET_DONE
"Graphics settings have been reset to safe values.\n"
"Start W:A again to use the new settings."
GRAPHICS_RESET2_PROMPT "Reset graphics settings to alternative values?"
GRAPHICS_RESET2_DONE
"Graphics settings have been reset to alternative values.\n"
"Start W:A again to use the new settings."
GRAPHICS_INIT_FAILURE "Couldn't initialise graphics"
GRAPHICS_WINDOWEDMODE_PROMPT "Unable to initialise graphics using the required video mode. It is possible that the requested fullscreen mode is not supported by your system. Would you like to try switching to the windowed mode?"
GRAPHICS_WINDOWEDMODE_RESTART "Windowed mode has been enabled. You must restart the game before you can start using windowed mode with DirectDraw."
TIMESTAMPFORMAT_ERROR "Invalid formatting code in TimestampFormat.\n"
"Chat timestamps will be disabled."
# Extended (v3) scheme options.
OPTEXT_BOX_OPTEXT "Extended Game Options"
OPTEXT_HELP_RESET_EDIT "Reset this field to its default value."
OPTEXT_HELP_RESET_VIEW "Indicates that this field has been changed from its default value."
OPTEXT_CONSTANT_WIND "Constant Wind"
OPTEXT_HELP_CONSTANT_WIND "If enabled, \"Wind\" specifies the exact value wind shall have on every turn. Otherwise, \"Wind\" sets the maximum strength of randomized wind (and a negative value inverts the wind bias)."
OPTEXT_WIND_VALUE "Wind"
OPTEXT_HELP_WIND_VALUE "Percentage value indicating wind strength. Values outside -117..117 will extend invisibly beyond the edge of the wind indicator. \"Constant Wind\" controls the meaning of this field."
OPTEXT_WIND_BIAS "Wind Bias"
OPTEXT_HELP_WIND_BIAS "For randomized wind, the higher this value, the stronger the bias will be for a worm towards the right side of the map to get leftwards wind on average (and vice versa)."
OPTEXT_GRAVITY "Gravity"
OPTEXT_HELP_GRAVITY "Acceleration due to gravity, in pixels per frame per frame."
OPTEXT_TERRAIN_FRICTION "Terrain Friction"
OPTEXT_HELP_TERRAIN_FRICTION "Proportion of velocity retained during certain collisions with terrain. 0 = Instant stop; 1 = No friction."
OPTEXT_ROPE_PUSHES_WORM "Rope Knocking"
OPTEXT_HELP_ROPE_PUSHES_WORM "Strength of rope knocking in %, or 255 to use the channel\_/ offline setting value."
OPTEXT_PHASED_WORM_FRIENDS "Phased Worms (Allied)\n"
"Off\n"
"Worms\n"
"Worms+Weapons\n"
"Worms+Weapons+Damage"
OPTEXT_HELP_PHASED_WORM_FRIENDS "Controls to what extent allied worms move through and cannot affect each other: Worms = worms move through allied worms, Weapons = weapon objects move through allied worms, Damage = allies won't receive damage"
OPTEXT_PHASED_WORM_ENEMIES "Phased Worms (Enemy)\n"
"Off\n"
"Worms\n"
"Worms+Weapons\n"
"Worms+Weapons+Damage"
OPTEXT_HELP_PHASED_WORM_ENEMIES "Controls to what extent non-allied worms move through and cannot affect each other: Worms = worms move through enemy worms, Weapons = weapon objects move through enemy worms, Damage = enemies won't receive damage"
OPTEXT_EXPLOSIONS_PUSH_ALL_OBJECTS "Explosions push all objects"
OPTEXT_HELP_EXPLOSIONS_PUSH_ALL_OBJECTS "Normally, explosions affect only certain objects but not others (e.g. one exploding Mad Cow will not push other Cows). Enabling this setting causes explosions to affect all objects."
OPTEXT_PNEUMATIC_DRILL_MODIFICATION "Pneumatic Drill imparts velocity"
OPTEXT_HELP_PNEUMATIC_DRILL_MODIFICATION "Normally, the velocity of a worm using the Drill has no effect on worms hit by it. This setting causes horizontal velocity to be added to worms hit by the Drill, scaled to how fast it's moving."
OPTEXT_PETROL_TURN_DECAY "Petrol Turn Decay"
OPTEXT_HELP_PETROL_TURN_DECAY "The rate per turn at which persistent flame from a Petrol Bomb shrinks and eventually disappears. A larger number will make petrol last a shorter number of turns. 0.99998\_=\_1\_turn."
OPTEXT_PETROL_TOUCH_DECAY "Petrol Touch Decay"
OPTEXT_HELP_PETROL_TOUCH_DECAY "The rate at which persistent flame from a Petrol Bomb shrinks and eventually disappears every time a worm touches it (damaging that worm). A larger number tends to result in it doing less total damage."
OPTEXT_MAX_INGAME_FIRES "Maximum flamelet count"
OPTEXT_HELP_MAX_INGAME_FIRES "The maximum number of individual fire objects (from Petrol, Napalm, or certain explosions) that can exist at once. Once this limit is reached, creation of new flamelets will erase older flamelets."
OPTEXT_MAX_SPEED "Maximum projectile speed"
OPTEXT_HELP_MAX_SPEED "The maximum horizontal and vertical velocity at which an object following projectile physics can move, in pixels per frame. A value of zero disables the limit."
OPTEXT_MAX_ROPE_SPEED "Maximum rope speed"
OPTEXT_HELP_MAX_ROPE_SPEED "The maximum speed at which a worm with a Ninja Rope or Bungee attached can move, in pixels per frame. A value of zero disables the limit."
OPTEXT_MAX_JETPACK_SPEED "Maximum Jet Pack speed"
OPTEXT_HELP_MAX_JETPACK_SPEED "The maximum horizontal and vertical velocity at which a worm using the Jet Pack can move, in pixels per frame. A value of zero disables the limit."
OPTEXT_UNRESTRICT_ROPE "Unrestrict Rope"
OPTEXT_HELP_UNRESTRICT_ROPE "Allows firing the rope 54 degrees below the horizon, and reduces rope friction/drag."
OPTEXT_MAX_CRATE_DROPS "Maximum crate count on map at once"
OPTEXT_HELP_MAX_CRATE_DROPS "The game will not spawn crates when doing so would exceed this limit."
OPTEXT_SUDDEN_DEATH_DISABLES_SELECT "Sudden Death disables Worm Select"
OPTEXT_HELP_SUDDEN_DEATH_DISABLES_SELECT "Normally, Worm Select is unavailable after Sudden Death, but you can disable that behaviour here."
OPTEXT_SUDDEN_DEATH_WORM_DAMAGE "Sudden Death worm damage per turn"
OPTEXT_HELP_SUDDEN_DEATH_WORM_DAMAGE "How many health points Worms lose during each turn of Sudden Death."
OPTEXT_BATTY_ROPE "Batty Rope"
OPTEXT_HELP_BATTY_ROPE "After the end of their turns, worms with a Ninja Rope attached will remain attached, those using Bungee will stay on it, and those using Jet Pack will keep it equipped."
OPTEXT_ROPE_ROLL_DROPS "Rope-roll drops\n"
"Disabled\n"
"As from rope only\n"
"As from rope or jump"
OPTEXT_HELP_ROPE_ROLL_DROPS "Whether dropping weapons (using the Enter key) during a rope roll (in-between Ninja Rope swings or after Bungee detachment) is allowed. The third setting also allows using weapons usable during jumps."
OPTEXT_X_IMPACT_EFFECT "X-Impact loss of control"
OPTEXT_HELP_X_IMPACT_EFFECT "Whether a horizontal collision (skid or wall hit) at a high horizontal velocity causes loss of control."
OPTEXT_KEEP_CONTROL_AFTER_BUMPING_HEAD "Keep control after bumping head"
OPTEXT_HELP_KEEP_CONTROL_AFTER_BUMPING_HEAD "Whether control is retained after an upwards vertical collision with terrain during Ninja Rope or Bungee use."
OPTEXT_KEEP_CONTROL_AFTER_SKIMMING "Keep control after skimming\n"
"Lose control\n"
"Keep control\n"
"Keep control and rope"
OPTEXT_HELP_KEEP_CONTROL_AFTER_SKIMMING "Whether control is retained after a skim (collision with water at a high horizontal velocity) during Ninja Rope or Bungee use."
OPTEXT_FALL_DAMAGE_AFTER_EXPLOSIONS "Fall damage is triggered by explosions"
OPTEXT_HELP_FALL_DAMAGE_AFTER_EXPLOSIONS "Normally, Worms thrown by explosions do not experience fall damage. This setting enables fall damage (in addition to whatever damage caused by the explosion itself)."
OPTEXT_UNDETERMINED_CRATES "Undetermined Crates"
OPTEXT_HELP_UNDETERMINED_CRATES "Determines the contents of weapon and utility crates at the moment when the crate is picked up (or a player activates Crate Spy), instead of when the crate is created."
OPTEXT_UNDETERMINED_FUSES "Undetermined Fuses"
OPTEXT_HELP_UNDETERMINED_FUSES "Determines the fuse of mines (when random mine fuses are enabled) at the moment when the mine is triggered, instead of when the mine is created."
OPTEXT_PAUSE_TIMER_WHILE_FIRING "Pause timer while firing"
OPTEXT_HELP_PAUSE_TIMER_WHILE_FIRING "Whether the timer is paused while a Worm is firing their weapon."
OPTEXT_LOSS_OF_CONTROL_DOESNT_END_TURN "Loss of control doesn't end turn"
OPTEXT_HELP_LOSS_OF_CONTROL_DOESNT_END_TURN "When enabled, events that cause loss of control will still have that effect, but control will eventually be regained without ending the current turn."
OPTEXT_WEAPONS_DONT_END_TURN "Weapon use doesn't end turn"
OPTEXT_HELP_WEAPONS_DONT_END_TURN "Allows weapons to be used multiple times in a single turn."
OPTEXT_WEAPONS_DONT_END_TURN_ALL_WEAPONS "Enabling above option doesn't block any weapons"
OPTEXT_HELP_WEAPONS_DONT_END_TURN_ALL_WEAPONS "Normally, enabling \"Weapon use doesn't end turn\" will disable the Earth Quake, Armageddon, and Indian Nuclear Test weapons from ever being possessed or used, but you can disable that behaviour here."
OPTEXT_SPEED "Game engine speed"
OPTEXT_HELP_SPEED "Changes the speed at which all game physics and sound effects occur."
OPTEXT_FRACTIONAL_ROUND_TIMER "Fractional round timer"
OPTEXT_HELP_FRACTIONAL_ROUND_TIMER "Causes the Sudden Death round timer to count down in fractions of a second, instead of only one whole second at a time. This allows Sudden Death to approach even when all players finish their turns in under 1 second."
OPTEXT_AUTOMATIC_END_TURN_RETREAT "Automatic end-of-turn retreat"
OPTEXT_HELP_AUTOMATIC_END_TURN_RETREAT "When enabled, a retreat will be triggered when turn time expires. This is especially useful in \"Weapon use doesn't end turn\" mode, where retreats (and controlling weapons after turn end) aren't possible otherwise."
OPTEXT_HEALTH_CRATES_CURE_POISON "Health crates cure poison\n"
"Don't cure\n"
"Cure collecting worm\n"
"Cure all worms in team\n"
"Cure all allied worms"
OPTEXT_HELP_HEALTH_CRATES_CURE_POISON "Determines which worm(s) are cured of poison when a health crate is collected."
OPTEXT_SHEEP_HEAVEN_BITMASK "Sheep Heaven's gate\n"
"explode\n"
"fuse\n"
"explode + fuse\n"
"odds\n"
"explode + odds\n"
"fuse + odds\n"
"explode + fuse + odds"
OPTEXT_HELP_SHEEP_HEAVEN_BITMASK "Controls what Sheep Heaven enables: explode = All crates emit sheep upon exploding; fuse = Extend fuse time of Super/Aqua Sheep and Sheep Launcher; odds = Boost crate probability for sheep-themed weapons"
OPTEXT_CONSERVE_INSTANT_UTILITIES "Conserve instant utilities"
OPTEXT_HELP_CONSERVE_INSTANT_UTILITIES "When enabled, causes instant utilities to be consumed one at a time instead of all at once, staying in teams' inventories for later automatic use."
OPTEXT_EXPEDITE_INSTANT_UTILITIES "Expedite instant utilities"
OPTEXT_HELP_EXPEDITE_INSTANT_UTILITIES "Forces instant utilities collected in crates to be instantly consumed in circumstances (such as after the end of a turn) when they would otherwise be stored in the team's inventory for later activation."
OPTEXT_DOUBLE_TIME_STACK_LIMIT "Double Time stack limit"
OPTEXT_HELP_DOUBLE_TIME_STACK_LIMIT "The number of times a Double Time instant utility can be activated in a single turn. A value of zero represents unlimited activations. Stacking occurs with multipliers 2×, 3/2×, 4/3×, 5/4×, etc."
OPTEXT_INDIAN_ROPE_GLITCH "Indian Rope glitch"
OPTEXT_HELP_INDIAN_ROPE_GLITCH "Whether selecting the Ninja Rope while moving makes it possible to bypass the angle limit and shoot a rope that can even extend straight downwards."
OPTEXT_HERD_DOUBLING_GLITCH "Herd-doubling glitch"
OPTEXT_HELP_HERD_DOUBLING_GLITCH "Whether jumping at just the right moment makes it possible to release double the number of Mad Cows as the selected herd count, in a single invocation of the Mad Cow weapon."
OPTEXT_JET_PACK_BUNGEE_GLITCH "Jet Pack Bungee glitch"
OPTEXT_HELP_JET_PACK_BUNGEE_GLITCH "Whether it is possible to trigger a Bungee from midair using the Jet Pack."
OPTEXT_ANGLE_CHEAT_GLITCH "Angle cheat glitch"
OPTEXT_HELP_ANGLE_CHEAT_GLITCH "Whether selecting the Longbow or Baseball Bat while moving makes it possible to bypass the angle limit of the respective weapon."
OPTEXT_GLIDE_GLITCH "Glide glitch"
OPTEXT_HELP_GLIDE_GLITCH "Whether a certain type of leftward collision by a Jumping, post-Drilling, or post-retreat worm can trigger a glitch in which the worm continues moving in the air (with reduced speed) instead of landing."
OPTEXT_SKIP_WALKING "Skip-walking\n"
"Disabled\n"
"Possible\n"
"Facilitated"
OPTEXT_HELP_SKIP_WALKING "\"Possible\" makes the skip-walking glitch behave as it historically did. \"Disabled\" prevents it from making walking faster than normal. \"Facilitated\" makes pressing Up or Down while walking do it."
OPTEXT_BLOCK_ROOFING "Block roofing\n"
"Allow roofing\n"
"Block above\n"
"Block everywhere"
OPTEXT_HELP_BLOCK_ROOFING "Whether to block worms from getting above the roof, and if so, whether to block them only from getting directly above the visible roof, or the roof everywhere left and right to infinity."
OPTEXT_FLOATING_WEAPON_GLITCH "Floating weapon glitch"
OPTEXT_HELP_FLOATING_WEAPON_GLITCH "Whether it is possible to drop a weapon (that normally would fall or fly) onto a surface, such that if done just right, it sits still until its hidden fuse expires before exploding or homing."
OPTEXT_TERRAIN_OVERLAP_PHASING_GLITCH "Terrain overlap phasing glitch"
OPTEXT_HELP_TERRAIN_OVERLAP_PHASING_GLITCH "If enabled, any object whose collision mask intersects/overlaps with land will pass through the land until reaching space free of any land, at which point it will again behave normally. If disabled, land intersection pins objects in place."
OPTEXT_PLACE_WORMS_BY_ALLY "Auto-place worms by ally"
OPTEXT_HELP_PLACE_WORMS_BY_ALLY "When worm placement is automatic, group worms by team colour. May make automatic placement feasible even in Fort-style maps."
OPTEXT_CIRCULAR_AIM "Circular Aim"
OPTEXT_HELP_CIRCULAR_AIM "When holding the up or down arrow to aim, this will cause the aim to continue moving past the top or bottom, instead of stopping. Intended to make shots at specific angles more challenging."
OPTEXT_ANTI_LOCK_AIM "Anti-lock Aim"
OPTEXT_HELP_ANTI_LOCK_AIM "The aiming angle is not preserved and is reset between turns (to an angle distinct from the last used one). Intended to make repeat shots more challenging."
OPTEXT_ANTI_LOCK_POWER "Anti-lock Power"
OPTEXT_HELP_ANTI_LOCK_POWER "Holding down the space bar to fire will cause the power to begin decreasing after reaching its maximum. Intended to make full-power shots more challenging."
OPTEXT_ADVANCE_WORM_DOESNT_END_HOT_SEAT "Worm Selection doesn't end Hot Seat"
OPTEXT_HELP_ADVANCE_WORM_DOESNT_END_HOT_SEAT "Using Worm Select does not cause the Hot Seat timer to end and the turn timer to start."
OPTEXT_ADVANCE_WORM_ANY_TIME "Worm Selection is never cancelled"
OPTEXT_HELP_ADVANCE_WORM_ANY_TIME "The Tab key can be always used during a turn to switch to another Worm."
OPTEXT_GIRDER_RADIUS_ASSIST "Girder Radius Assist"
OPTEXT_HELP_GIRDER_RADIUS_ASSIST "Prevents the Girder mouse cursor from being moved to positions that are out of range (as determined by the Girder power) such that a beep would result if an attempt was made to place a girder there."
OPTEXT_BLOOD_LEVEL "Blood Level"
OPTEXT_HELP_BLOOD_LEVEL "Amount of blood in %, or 255 to use the channel / offline setting value. The offline default is 25%. (Note: The other setting, in \"Cheats\", is independent and controls blood colour.)"
OPTEXT_RUBBERWORM_BOUNCINESS "RubberWorm bounciness"
OPTEXT_HELP_RUBBERWORM_BOUNCINESS "Makes worms spring back like a banana (with the respective sound) upon any collision, without any fall damage or loss of control, and sets the strength (coefficient of restitution) of said bounciness. The bounce height ratio is the square of this."
OPTEXT_RUBBERWORM_AIR_VISCOSITY "RubberWorm air viscosity"
OPTEXT_HELP_RUBBERWORM_AIR_VISCOSITY "Makes objects such as projectiles experience \"friction\" when flying through the air, and sets the strength of said friction."
OPTEXT_RUBBERWORM_AIR_VISCOSITY_WORMS "RubberWorm air viscosity applies to Worms"
OPTEXT_HELP_RUBBERWORM_AIR_VISCOSITY_WORMS "Whether \"RubberWorm air viscosity\" should also affect Worms."
OPTEXT_RUBBERWORM_WIND_INFLUENCE "RubberWorm wind influence"
OPTEXT_HELP_RUBBERWORM_WIND_INFLUENCE "Extends the set of objects that are sensitive to wind, excluding Worms, and sets the level of said sensitivity."
OPTEXT_RUBBERWORM_WIND_INFLUENCE_WORMS "RubberWorm wind influence applies to Worms"
OPTEXT_HELP_RUBBERWORM_WIND_INFLUENCE_WORMS "Whether \"RubberWorm wind influence\" should also affect Worms."
OPTEXT_RUBBERWORM_GRAVITY_TYPE "RubberWorm gravity type\n"
"Unmodified\n"
"Standard\n"
"Black hole (constant)\n"
"Black hole (linear)"
OPTEXT_HELP_RUBBERWORM_GRAVITY_TYPE "Controls how certain objects such as Worms and projectiles are affected by gravity. Standard: gravity is multiplied normally. Black hole: objects are pulled to the middle of the map, with a force that is either constant or relative to the object's distance from the middle."
OPTEXT_RUBBERWORM_GRAVITY_STRENGTH "RubberWorm gravity strength"
OPTEXT_HELP_RUBBERWORM_GRAVITY_STRENGTH "Controls the extent to which objects such as Worms and projectiles are affected by gravity. Specified as a gravity multiplier, or with \"Black hole (linear)\", as the distance in pixels at which gravity is of normal strength."
OPTEXT_RUBBERWORM_CRATE_RATE "RubberWorm crate rate"
OPTEXT_HELP_RUBBERWORM_CRATE_RATE "Specifies how many crates can potentially spawn simultaneously at the start of the turn, up to the maximum set by \"Maximum crate count on map at once\". With crate drop probabilities set to 100%, causes the exact amount specified to spawn."
OPTEXT_RUBBERWORM_CRATE_SHOWER "RubberWorm crate shower"
OPTEXT_HELP_RUBBERWORM_CRATE_SHOWER "Enables continuous crate drops during the turn, up to the maximum set by \"Maximum crate count on map at once\"."
OPTEXT_RUBBERWORM_ANTI_SINK "RubberWorm anti-sink"
OPTEXT_HELP_RUBBERWORM_ANTI_SINK "Prevents Worms from drowning when touching the sea (unless done two times in a row). Worms that touch the sea will automatically be teleported to the last piece of land they were standing on."
OPTEXT_RUBBERWORM_REMEMBER_WEAPONS "RubberWorm remember weapons"
OPTEXT_HELP_RUBBERWORM_REMEMBER_WEAPONS "Prevents the last used weapon selection from resetting to a common weapon regardless of its importance (as defined by the game engine). For example, multiple Bananas can be fired in a row without resetting to Grenades after the first shot."
OPTEXT_RUBBERWORM_FUSE_EX "RubberWorm extended fuses/herds"
OPTEXT_HELP_RUBBERWORM_FUSE_EX "Enables the use of numeric keys 0-9 instead of just 1-5 to set timed weapon fuses and animal herd sizes. The 0 key will set 0 seconds for timed weapons, and 10 animals for herds."
OPTEXT_RUBBERWORM_ANTI_LOCK_AIM "RubberWorm anti-lock aim"
OPTEXT_HELP_RUBBERWORM_ANTI_LOCK_AIM "The aiming angle is not preserved and is reset between turns. Compared to the regular Anti-lock Aim option, this always resets the angle to zero degrees in horizontal left or right direction."
OPTEXT_RUBBERWORM_KAOS_MOD "RubberWorm Kaos mod\n"
"20, 10, 15, 5, 10, 15, 10, 15, 5 (Default)\n"
"20, 10, 10, 5, 10, 15, 10, 12, 5\n"
"20, 15, 10, 5, 10, 15, 10, 10, 0\n"
"25, 15, 5, 0, 20, 20, 10, 5, 0\n"
"25, 25, 0, 5, 20, 10, 10, 5, 0\n"
"25, 15, 5, 5, 25, 10, 10, 5, 0"
OPTEXT_HELP_RUBBERWORM_KAOS_MOD "Changes the utility crate probabilities (Fast Walk, Laser Sight, Damage*2, Invisibility, Low Gravity, Crate Spy, Jet Pack, Double Time, Crate Shower) from a set of presets, tailored to the \"Kaos\" scheme."
# Option categories
OPTEXT_CAT_PHYSICS "Physics"
OPTEXT_CAT_GAMEPLAY "Gameplay \1"
OPTEXT_CAT_GLITCH "Glitch Emulation"
OPTEXT_CAT_INPUT "Input"
OPTEXT_CAT_VISUAL "Visual"
OPTEXT_CAT_RUBBERWORM "RubberWorm"
# Graphics/audio errors
GLIB_NO_ERROR "No error"
GLIB_UNSPECIFIED_ERROR "Unspecified error"
GLIB_X_FAILED "\1 failed"
GLIB_ERROR_X "Error \1"
GLIB_NO_DATA "No data"
GLIB_FILE_OPEN_FAIL "File open failure"
GLIB_FILE_READ_FAIL "File read failure"
GLIB_UNSUPPORTED_FORMAT "Unsupported format"
GLIB_SURFACE_LOCK_FAIL "Can't lock surface"
GLIB_SURFACE_UNLOCK_FAIL "Can't unlock surface"
GLIB_SURFACE_LOST "Surface lost"
GLIB_DEVICE_NOT_INITIALISED "Device not initialised"
GLIB_BAD_DISPLAY_MODE "Couldn't set the display mode"
GLIB_UNSUPPORTED_BITRATE "Unsupported bitrate"
GLIB_UNSUPPORTED_CHANNELS "Unsupported channels"
GLIB_INTERNAL_ERROR "Internal error"
GLIB_SOUND_BUFFER_LOST "Sound buffer lost"
GLIB_AUDIO_STREAM_ERROR "Audio stream error"
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