Created
April 4, 2016 21:14
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require 'gosu' | |
TICKS_PER_JUMP = 50 | |
FONT_COLOR = 0xff_ffff00 | |
class GameWindow < Gosu::Window | |
def initialize | |
super 640, 480 | |
self.caption = "Runner" | |
@floor = [Floor.new(50, 400), Floor.new(350, 400), Floor.new(650, 400)] | |
@player = Player.new(75, 200) | |
@test_text = Gosu::Font.new(20) | |
@countdown = 0 | |
end | |
def button_down(id=Gosu::KbSpace) | |
if id == Gosu::KbSpace and @countdown == 0 | |
@countdown = TICKS_PER_JUMP | |
@player.jump | |
end | |
end | |
def update | |
@floor[0].move | |
@floor[1].move | |
@floor[2].move | |
@player.y += 5 unless @floor[0].solid?(@player.x, @player.y) || @floor[1].solid?(@player.x, @player.y) || @floor[2].solid?(@player.x, @player.y) | |
if @countdown > 0 | |
@countdown -= 1 | |
end | |
=begin | |
if Gosu::button_down(Gosu::KbSpace) and @countdown >= 0 | |
@countdown = TICKS_PER_JUMP | |
@player.jump | |
end | |
=end | |
end | |
def draw | |
#player x coordinates are always the same. | |
#@test_text.draw("Floor X => #{@floor.x} Floor Y => #{@floor.y}", 40, 40, FONT_COLOR) | |
#@test_text.draw("Player X => #{@player.x} Player Y => #{@player.y}", 40, 60, FONT_COLOR) | |
#@test_text.draw("Floor X => #{(@floor.x .. (@floor.x + @floor.end_of_floor))} Floor Y => #{@floor.y}", 40, 80, FONT_COLOR) | |
#@test_text.draw("Floor X => #{(@floor.x .. (@floor.x + @floor.end_of_floor)).include?(@player.x)} Floor Y => #{@floor.y}", 40, 100, FONT_COLOR) | |
@test_text.draw("Countdown => #{@countdown}", 40, 100, FONT_COLOR) | |
@floor[0].draw | |
@floor[1].draw | |
@floor[2].draw | |
@player.draw | |
end | |
end | |
class Floor | |
attr_accessor :x, :y, :icon, :text, :end_of_floor | |
def initialize(x, y) | |
Gosu::Font.new(20) | |
@x = x | |
@y = y | |
@icon = Gosu::Font.new(20) | |
@text = "_________________________________________________________________________________________" | |
#this is the perfect length of the floor "__________________" | |
@end_of_floor = self.icon.text_width(self.text) | |
end | |
def draw | |
self.icon.draw(@text, @x, @y, FONT_COLOR) | |
end | |
def move | |
if @x <= -(@icon.text_width(@text)) | |
@x = 640 | |
else | |
@x -= 3 | |
end | |
end | |
def solid?(player_x, player_y) | |
(@x ..(@x + @end_of_floor)).include?(player_x) && player_y == @y | |
end | |
end | |
class Player | |
attr_accessor :x, :y | |
def initialize(x, y) | |
@icon = Gosu::Font.new(20) | |
@x = x | |
@y = y | |
end | |
def jump | |
@y -= 20 | |
end | |
def draw | |
@icon.draw("@", @x, @y, FONT_COLOR) | |
end | |
end | |
window = GameWindow.new | |
window.show | |
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