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Created February 3, 2020 04:47
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9/18/2019 4:38:01 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
9/18/2019 4:38:02 PM No resolution change was required.
9/18/2019 4:38:02 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/18/2019 4:38:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
9/18/2019 4:38:06 PM ArcenAssetBundleCache.InstantiatedObjects: 780
9/18/2019 4:38:06 PM Game Version: 0.889
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/18/2019 4:38:06 PM 5.2 seconds total load time.
Boot up FleetOS (0.3s)
LoadFinalSFXStuff (0.3s)
Sequencing Nanosphere (0.4s)
Investigate Tachyons (1.6s)
Load Surrogates (0.7s)
9/18/2019 4:38:06 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0
at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0
9/18/2019 4:38:41 PM No resolution change was required.
9/18/2019 4:38:41 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/18/2019 4:38:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
9/18/2019 4:39:25 PM PlayerAccount Puffin has now been put in control of faction 11.
9/18/2019 4:39:25 PM PlayerAccount Puffin has now been put in control of faction 11.
9/18/2019 4:39:25 PM Successfully opened host socket
9/18/2019 4:39:26 PM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 16 factions
9/18/2019 4:39:26 PM Generate FULL Map Complete
9/18/2019 4:39:39 PM No resolution change was required.
9/18/2019 4:39:39 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/18/2019 4:39:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
9/18/2019 4:39:48 PM No resolution change was required.
9/18/2019 4:39:48 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/18/2019 4:39:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
9/18/2019 4:39:58 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/22/2019 10:28:58 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
10/22/2019 10:28:58 PM Boot up FleetOS (0.2915s)
10/22/2019 10:28:58 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/22/2019 10:28:58 PM Check System Logs For Rogue Intelligence (0.0319s)
10/22/2019 10:28:58 PM Organizing Alien Translation Routines (0.0668s)
10/22/2019 10:28:58 PM Remembering Alamo (0.0399s)
10/22/2019 10:28:58 PM Generating Framerates (0.0239s)
10/22/2019 10:28:58 PM Bring Cloaking Systems Online (0.0080s)
10/22/2019 10:28:58 PM Game Version: 1.001
10/22/2019 10:28:58 PM Eject Trash Into Hyperspace (0.0189s)
10/22/2019 10:28:58 PM Recalculate Speed Of Light (0.0170s)
10/22/2019 10:28:58 PM Check Nearby Stellar Masses (0.0170s)
10/22/2019 10:28:58 PM No resolution change was required.
10/22/2019 10:28:58 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/22/2019 10:28:58 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/22/2019 10:28:58 PM Refresh Optical Lensing (0.0269s)
10/22/2019 10:28:58 PM Revise Fundamental Physical Laws (0.0219s)
10/22/2019 10:28:58 PM Boot Audio Comms (0.0140s)
10/22/2019 10:28:58 PM Establish Individual Audio Links (0.0130s)
10/22/2019 10:28:59 PM Prepare Explosions and Crackles (0.2369s)
10/22/2019 10:28:59 PM Optimize Comfort On Command Decks (0.0863s)
10/22/2019 10:28:59 PM Check For Extra Modules (0.0249s)
10/22/2019 10:28:59 PM Calculate Odds Of Success (0.0249s)
10/22/2019 10:28:59 PM Briefly Panic (0.1685s)
10/22/2019 10:28:59 PM Install Confidence Routines (0.1985s)
10/22/2019 10:28:59 PM Bring Commander Interface Online (0.0813s)
10/22/2019 10:28:59 PM Motivate All Crews (0.0299s)
10/22/2019 10:28:59 PM Externalizing Patterns (0.0130s)
10/22/2019 10:28:59 PM Disengaging Constants (0.0309s)
10/22/2019 10:28:59 PM Late Axionic Computations (0.0479s)
10/22/2019 10:28:59 PM Thinking Of Advice (0.0100s)
10/22/2019 10:28:59 PM Degaussing Advice (0.0120s)
10/22/2019 10:28:59 PM Naming All Known Planets (0.0090s)
10/22/2019 10:28:59 PM Remembering Speeds (0.0090s)
10/22/2019 10:28:59 PM Prioritizing Targets (0.0090s)
10/22/2019 10:28:59 PM Rebooting Sensor Arrays (0.0090s)
10/22/2019 10:28:59 PM Unloading Prismatic Grid (0.0120s)
10/22/2019 10:29:00 PM Thinking Of Objectives (0.0120s)
10/22/2019 10:29:00 PM Re-Aligning Objectives (0.0140s)
10/22/2019 10:29:00 PM Inhibiting Visual Scans (0.0170s)
10/22/2019 10:29:00 PM Synthesizing Vocals (0.0239s)
10/22/2019 10:29:00 PM Ventilating Scenarios (0.0120s)
10/22/2019 10:29:00 PM Decontaminating Targeting Systems (0.0130s)
10/22/2019 10:29:00 PM Ejecting Tactical Core (0.0140s)
10/22/2019 10:29:00 PM Calibrating Formations (0.0259s)
10/22/2019 10:29:00 PM Intercepting Galactic Maps (0.0140s)
10/22/2019 10:29:00 PM Sterilizing Test Chamber (0.0150s)
10/22/2019 10:29:00 PM Faction Diagnostics (0.0159s)
10/22/2019 10:29:00 PM Buffering Hackers (0.0269s)
10/22/2019 10:29:00 PM Inverting Death (0.0110s)
10/22/2019 10:29:00 PM Linear Field Variance (0.0688s)
10/22/2019 10:29:00 PM Charging Marks (0.0110s)
10/22/2019 10:29:00 PM Range Manifolds (0.0109s)
10/22/2019 10:29:00 PM Purging ROFs (0.0100s)
10/22/2019 10:29:00 PM Manipulating Speeds (0.0110s)
10/22/2019 10:29:00 PM Detecting Projectiles (0.0110s)
10/22/2019 10:29:00 PM Grouping Flow Fields (0.0100s)
10/22/2019 10:29:00 PM Modulating Flow Field Groups (0.0170s)
10/22/2019 10:29:00 PM Designing Fleets (0.0150s)
10/22/2019 10:29:00 PM Thinking Of Technologies (0.0110s)
10/22/2019 10:29:00 PM Categorizing Starboard Sensors (0.0100s)
10/22/2019 10:29:00 PM Injecting Galactic Variables (0.0160s)
10/22/2019 10:29:00 PM Discharging Colored Ions (0.0389s)
10/22/2019 10:29:00 PM Replicating Ion Colors (0.0100s)
10/22/2019 10:29:00 PM Investigating Starfields (0.2017s)
10/22/2019 10:29:01 PM Mapping Distant Planets (1.2964s)
10/22/2019 10:29:01 PM Investigating Map Signatures (0.0180s)
10/22/2019 10:29:01 PM Collating Solar Systems (0.0135s)
10/22/2019 10:29:01 PM Categorizing All Planets (0.0090s)
10/22/2019 10:29:02 PM Organizing Commands (0.0199s)
10/22/2019 10:29:02 PM Calculating Firing Cones (0.0079s)
10/22/2019 10:29:02 PM Scrapping Extra Ship Parts (0.4714s)
10/22/2019 10:29:04 PM Fiddle With Inertial Dampers (1.7718s)
10/22/2019 10:29:04 PM Issuing Orders (0.0080s)
10/22/2019 10:29:04 PM Augmenting Infusers (0.0130s)
10/22/2019 10:29:04 PM Infusing (0.0249s)
10/22/2019 10:29:04 PM Post-Proton Surge (0.0080s)
10/22/2019 10:29:04 PM Calibrate Weapons Arrays (0.0429s)
10/22/2019 10:29:04 PM Stimulate Modulation (0.0199s)
10/22/2019 10:29:04 PM ArcenAssetBundleCache.InstantiatedObjects: 804
10/22/2019 10:29:05 PM Load Surrogates (0.9051s)
10/22/2019 10:29:05 PM Load Historical Documents (0.0070s)
10/22/2019 10:29:05 PM 6.9 seconds total load time.
Boot up FleetOS (0.3s)
Mapping Distant Planets (1.3s)
Scrapping Extra Ship Parts (0.5s)
Fiddle With Inertial Dampers (1.8s)
Load Surrogates (0.9s)
10/22/2019 10:29:05 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
10/22/2019 10:29:22 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
10/22/2019 10:29:22 PM World Created, Launching Server
10/22/2019 10:29:22 PM PlayerAccount Donblas has now been put in control of faction 1.
10/22/2019 10:29:22 PM Successfully opened host socket
10/22/2019 10:30:21 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
10/22/2019 10:30:21 PM World Created, Launching Server
10/22/2019 10:30:21 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
10/22/2019 10:30:21 PM PlayerAccount Donblas has now been put in control of faction 1.
10/22/2019 10:34:10 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
10/22/2019 10:34:10 PM World Created, Launching Server
10/22/2019 10:34:10 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
10/22/2019 10:34:10 PM PlayerAccount Donblas has now been put in control of faction 1.
10/22/2019 10:39:50 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
10/22/2019 10:39:50 PM World Created, Launching Server
10/22/2019 10:39:50 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
10/22/2019 10:39:50 PM PlayerAccount Donblas has now been put in control of faction 1.
10/22/2019 10:46:28 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
10/22/2019 10:46:29 PM World Created, Launching Server
10/22/2019 10:46:29 PM PlayerAccount Donblas has now been put in control of faction 1.
10/22/2019 10:53:38 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/23/2019 8:05:19 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
10/23/2019 8:05:19 PM Boot up FleetOS (0.2902s)
10/23/2019 8:05:20 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/23/2019 8:05:20 PM Check System Logs For Rogue Intelligence (0.0354s)
10/23/2019 8:05:20 PM Organizing Alien Translation Routines (0.1461s)
10/23/2019 8:05:20 PM Remembering Alamo (0.0419s)
10/23/2019 8:05:20 PM Generating Framerates (0.0289s)
10/23/2019 8:05:20 PM Bring Cloaking Systems Online (0.0140s)
10/23/2019 8:05:20 PM Game Version: 1.001
10/23/2019 8:05:20 PM Eject Trash Into Hyperspace (0.0249s)
10/23/2019 8:05:20 PM Recalculate Speed Of Light (0.0269s)
10/23/2019 8:05:20 PM Check Nearby Stellar Masses (0.0180s)
10/23/2019 8:05:20 PM No resolution change was required.
10/23/2019 8:05:20 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/23/2019 8:05:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/23/2019 8:05:20 PM Refresh Optical Lensing (0.0229s)
10/23/2019 8:05:20 PM Revise Fundamental Physical Laws (0.1376s)
10/23/2019 8:05:20 PM Boot Audio Comms (0.0229s)
10/23/2019 8:05:20 PM Establish Individual Audio Links (0.0160s)
10/23/2019 8:05:20 PM Prepare Explosions and Crackles (0.2359s)
10/23/2019 8:05:20 PM Optimize Comfort On Command Decks (0.0987s)
10/23/2019 8:05:20 PM Check For Extra Modules (0.0205s)
10/23/2019 8:05:20 PM Calculate Odds Of Success (0.0219s)
10/23/2019 8:05:21 PM Briefly Panic (0.1750s)
10/23/2019 8:05:21 PM Install Confidence Routines (0.2134s)
10/23/2019 8:05:21 PM Bring Commander Interface Online (0.1087s)
10/23/2019 8:05:21 PM Motivate All Crews (0.0329s)
10/23/2019 8:05:21 PM Externalizing Patterns (0.0209s)
10/23/2019 8:05:21 PM Disengaging Constants (0.1097s)
10/23/2019 8:05:21 PM Late Axionic Computations (0.1027s)
10/23/2019 8:05:21 PM Thinking Of Advice (0.0130s)
10/23/2019 8:05:21 PM Degaussing Advice (0.0536s)
10/23/2019 8:05:21 PM Naming All Known Planets (0.0130s)
10/23/2019 8:05:21 PM Remembering Speeds (0.0140s)
10/23/2019 8:05:21 PM Prioritizing Targets (0.0120s)
10/23/2019 8:05:21 PM Rebooting Sensor Arrays (0.0140s)
10/23/2019 8:05:21 PM Unloading Prismatic Grid (0.0130s)
10/23/2019 8:05:21 PM Thinking Of Objectives (0.0120s)
10/23/2019 8:05:21 PM Re-Aligning Objectives (0.0150s)
10/23/2019 8:05:21 PM Inhibiting Visual Scans (0.0359s)
10/23/2019 8:05:21 PM Synthesizing Vocals (0.0150s)
10/23/2019 8:05:21 PM Ventilating Scenarios (0.0135s)
10/23/2019 8:05:21 PM Decontaminating Targeting Systems (0.0130s)
10/23/2019 8:05:21 PM Ejecting Tactical Core (0.0135s)
10/23/2019 8:05:21 PM Calibrating Formations (0.0144s)
10/23/2019 8:05:21 PM Intercepting Galactic Maps (0.0175s)
10/23/2019 8:05:21 PM Sterilizing Test Chamber (0.0140s)
10/23/2019 8:05:21 PM Faction Diagnostics (0.0219s)
10/23/2019 8:05:22 PM Buffering Hackers (0.0239s)
10/23/2019 8:05:22 PM Inverting Death (0.0170s)
10/23/2019 8:05:22 PM Linear Field Variance (0.0741s)
10/23/2019 8:05:22 PM Charging Marks (0.0150s)
10/23/2019 8:05:22 PM Range Manifolds (0.0150s)
10/23/2019 8:05:22 PM Purging ROFs (0.0140s)
10/23/2019 8:05:22 PM Manipulating Speeds (0.0150s)
10/23/2019 8:05:22 PM Detecting Projectiles (0.0140s)
10/23/2019 8:05:22 PM Grouping Flow Fields (0.0149s)
10/23/2019 8:05:22 PM Modulating Flow Field Groups (0.0219s)
10/23/2019 8:05:22 PM Designing Fleets (0.0509s)
10/23/2019 8:05:22 PM Thinking Of Technologies (0.0140s)
10/23/2019 8:05:22 PM Categorizing Starboard Sensors (0.0140s)
10/23/2019 8:05:22 PM Injecting Galactic Variables (0.0209s)
10/23/2019 8:05:22 PM Discharging Colored Ions (0.0299s)
10/23/2019 8:05:22 PM Replicating Ion Colors (0.0130s)
10/23/2019 8:05:22 PM Investigating Starfields (0.2234s)
10/23/2019 8:05:23 PM Detecting Distant Planets (1.0514s)
10/23/2019 8:05:23 PM Investigating Map Signatures (0.0279s)
10/23/2019 8:05:23 PM Collating Solar Systems (0.0140s)
10/23/2019 8:05:23 PM Categorizing All Planets (0.0080s)
10/23/2019 8:05:23 PM Organizing Commands (0.0239s)
10/23/2019 8:05:23 PM Calculating Firing Cones (0.0080s)
10/23/2019 8:05:24 PM Ejecting Ship Parts Into Space (0.6193s)
10/23/2019 8:05:26 PM Scan For Internal Dissent (1.8176s)
10/23/2019 8:05:26 PM Issuing Orders (0.0070s)
10/23/2019 8:05:26 PM Augmenting Infusers (0.0140s)
10/23/2019 8:05:26 PM Infusing (0.0469s)
10/23/2019 8:05:26 PM Post-Proton Surge (0.0090s)
10/23/2019 8:05:26 PM Calibrate Weapons Arrays (0.0229s)
10/23/2019 8:05:26 PM Stimulate Modulation (0.0199s)
10/23/2019 8:05:26 PM ArcenAssetBundleCache.InstantiatedObjects: 804
10/23/2019 8:05:27 PM Load Surrogates (0.9395s)
10/23/2019 8:05:27 PM Load Historical Documents (0.0070s)
10/23/2019 8:05:27 PM 7.5 seconds total load time.
Boot up FleetOS (0.3s)
Detecting Distant Planets (1.1s)
Ejecting Ship Parts Into Space (0.6s)
Scan For Internal Dissent (1.8s)
Load Surrogates (0.9s)
10/23/2019 8:05:27 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
10/23/2019 8:12:43 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 16 factions
10/23/2019 8:12:43 PM World Created, Launching Server
10/23/2019 8:12:44 PM Successfully opened host socket
10/23/2019 8:12:47 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 16 factions
10/23/2019 8:12:47 PM Generate Partial Map Complete
10/23/2019 8:13:07 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 80 and 16 factions
10/23/2019 8:13:07 PM Generate Partial Map Complete
10/23/2019 8:13:10 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 80 and 16 factions
10/23/2019 8:13:10 PM Generate Partial Map Complete
10/23/2019 8:18:24 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 80 and 20 factions
10/23/2019 8:18:25 PM Generate Partial Map Complete
10/23/2019 8:18:40 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 80 and 20 factions
10/23/2019 8:18:40 PM Generate Partial Map Complete
10/23/2019 8:19:42 PM Start Generate FULL Map with Realistic and seed 371816769 and planet count 80 and 20 factions
10/23/2019 8:19:42 PM Generate FULL Map Complete
10/23/2019 8:46:43 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/24/2019 9:29:14 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
10/24/2019 9:29:14 PM Boot up FleetOS (0.2852s)
10/24/2019 9:29:14 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/24/2019 9:29:14 PM Check System Logs For Rogue Intelligence (0.0359s)
10/24/2019 9:29:14 PM Organizing Alien Translation Routines (0.1456s)
10/24/2019 9:29:14 PM Remembering Alamo (0.0359s)
10/24/2019 9:29:14 PM Generating Framerates (0.0279s)
10/24/2019 9:29:14 PM Bring Cloaking Systems Online (0.0120s)
10/24/2019 9:29:14 PM Game Version: 1.001
10/24/2019 9:29:15 PM Eject Trash Into Hyperspace (0.0229s)
10/24/2019 9:29:15 PM Recalculate Speed Of Light (0.0249s)
10/24/2019 9:29:15 PM Check Nearby Stellar Masses (0.0176s)
10/24/2019 9:29:15 PM No resolution change was required.
10/24/2019 9:29:15 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/24/2019 9:29:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/24/2019 9:29:15 PM Refresh Optical Lensing (0.0279s)
10/24/2019 9:29:15 PM Revise Fundamental Physical Laws (0.1336s)
10/24/2019 9:29:15 PM Boot Audio Comms (0.0150s)
10/24/2019 9:29:15 PM Establish Individual Audio Links (0.0209s)
10/24/2019 9:29:15 PM Prepare Explosions and Crackles (0.3117s)
10/24/2019 9:29:15 PM Optimize Comfort On Command Decks (0.0953s)
10/24/2019 9:29:15 PM Check For Extra Modules (0.0239s)
10/24/2019 9:29:15 PM Calculate Odds Of Success (0.0199s)
10/24/2019 9:29:15 PM Briefly Panic (0.1735s)
10/24/2019 9:29:16 PM Install Confidence Routines (0.2134s)
10/24/2019 9:29:16 PM Bring Commander Interface Online (0.1077s)
10/24/2019 9:29:16 PM Motivate All Crews (0.0339s)
10/24/2019 9:29:16 PM Externalizing Patterns (0.0209s)
10/24/2019 9:29:16 PM Disengaging Constants (0.1157s)
10/24/2019 9:29:16 PM Late Axionic Computations (0.1009s)
10/24/2019 9:29:16 PM Thinking Of Advice (0.0140s)
10/24/2019 9:29:16 PM Degaussing Advice (0.0578s)
10/24/2019 9:29:16 PM Naming All Known Planets (0.0130s)
10/24/2019 9:29:16 PM Remembering Speeds (0.0130s)
10/24/2019 9:29:16 PM Prioritizing Targets (0.0120s)
10/24/2019 9:29:16 PM Rebooting Sensor Arrays (0.0130s)
10/24/2019 9:29:16 PM Unloading Prismatic Grid (0.0169s)
10/24/2019 9:29:16 PM Thinking Of Objectives (0.0140s)
10/24/2019 9:29:16 PM Re-Aligning Objectives (0.0289s)
10/24/2019 9:29:16 PM Inhibiting Visual Scans (0.0460s)
10/24/2019 9:29:16 PM Synthesizing Vocals (0.0130s)
10/24/2019 9:29:16 PM Ventilating Scenarios (0.0140s)
10/24/2019 9:29:16 PM Decontaminating Targeting Systems (0.0189s)
10/24/2019 9:29:16 PM Ejecting Tactical Core (0.0140s)
10/24/2019 9:29:16 PM Calibrating Formations (0.0249s)
10/24/2019 9:29:16 PM Intercepting Galactic Maps (0.0309s)
10/24/2019 9:29:16 PM Sterilizing Test Chamber (0.0150s)
10/24/2019 9:29:16 PM Faction Diagnostics (0.0310s)
10/24/2019 9:29:16 PM Buffering Hackers (0.0239s)
10/24/2019 9:29:16 PM Inverting Death (0.0170s)
10/24/2019 9:29:16 PM Linear Field Variance (0.0927s)
10/24/2019 9:29:17 PM Charging Marks (0.0150s)
10/24/2019 9:29:17 PM Range Manifolds (0.0135s)
10/24/2019 9:29:17 PM Purging ROFs (0.0140s)
10/24/2019 9:29:17 PM Manipulating Speeds (0.0169s)
10/24/2019 9:29:17 PM Detecting Projectiles (0.0140s)
10/24/2019 9:29:17 PM Grouping Flow Fields (0.0129s)
10/24/2019 9:29:17 PM Modulating Flow Field Groups (0.0190s)
10/24/2019 9:29:17 PM Designing Fleets (0.0578s)
10/24/2019 9:29:17 PM Thinking Of Technologies (0.0139s)
10/24/2019 9:29:17 PM Categorizing Starboard Sensors (0.0165s)
10/24/2019 9:29:17 PM Injecting Galactic Variables (0.0199s)
10/24/2019 9:29:17 PM Discharging Colored Ions (0.0299s)
10/24/2019 9:29:17 PM Replicating Ion Colors (0.0129s)
10/24/2019 9:29:17 PM Investigating Starfields (0.2179s)
10/24/2019 9:29:18 PM Mopping Up Distant Planets (1.3004s)
10/24/2019 9:29:18 PM Investigating Map Signatures (0.0299s)
10/24/2019 9:29:18 PM Collating Solar Systems (0.0150s)
10/24/2019 9:29:18 PM Categorizing All Planets (0.0090s)
10/24/2019 9:29:18 PM Organizing Commands (0.0249s)
10/24/2019 9:29:18 PM Calculating Firing Cones (0.0080s)
10/24/2019 9:29:19 PM Kicking Ship Parts Down Elevator Shaft (0.6420s)
10/24/2019 9:29:21 PM Investigate Tachyons (2.0668s)
10/24/2019 9:29:21 PM Issuing Orders (0.0090s)
10/24/2019 9:29:21 PM Augmenting Infusers (0.0289s)
10/24/2019 9:29:21 PM Infusing (0.0610s)
10/24/2019 9:29:21 PM Post-Proton Surge (0.0085s)
10/24/2019 9:29:21 PM Calibrate Weapons Arrays (0.0259s)
10/24/2019 9:29:21 PM Stimulate Modulation (0.0195s)
10/24/2019 9:29:21 PM ArcenAssetBundleCache.InstantiatedObjects: 804
10/24/2019 9:29:22 PM Load Surrogates (0.9454s)
10/24/2019 9:29:22 PM Load Historical Documents (0.0070s)
10/24/2019 9:29:22 PM 8.2 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Mopping Up Distant Planets (1.3s)
Kicking Ship Parts Down Elevator Shaft (0.6s)
Investigate Tachyons (2.1s)
Load Surrogates (0.9s)
10/24/2019 9:29:22 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
10/24/2019 9:31:25 PM Successfully opened host socket
10/24/2019 10:36:13 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/25/2019 10:03:33 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
10/25/2019 10:03:33 PM Boot up FleetOS (0.2912s)
10/25/2019 10:03:33 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/25/2019 10:03:33 PM Check System Logs For Rogue Intelligence (0.0369s)
10/25/2019 10:03:33 PM Organizing Alien Translation Routines (0.1496s)
10/25/2019 10:03:33 PM Remembering Alamo (0.0469s)
10/25/2019 10:03:33 PM Generating Framerates (0.0299s)
10/25/2019 10:03:33 PM Bring Cloaking Systems Online (0.0130s)
10/25/2019 10:03:33 PM Game Version: 1.002
10/25/2019 10:03:33 PM Eject Trash Into Hyperspace (0.0180s)
10/25/2019 10:03:33 PM Recalculate Speed Of Light (0.0219s)
10/25/2019 10:03:33 PM Check Nearby Stellar Masses (0.0170s)
10/25/2019 10:03:33 PM No resolution change was required.
10/25/2019 10:03:33 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/25/2019 10:03:33 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/25/2019 10:03:33 PM Refresh Optical Lensing (0.0229s)
10/25/2019 10:03:33 PM Revise Fundamental Physical Laws (0.0209s)
10/25/2019 10:03:33 PM Boot Audio Comms (0.0150s)
10/25/2019 10:03:33 PM Establish Individual Audio Links (0.0199s)
10/25/2019 10:03:33 PM Prepare Explosions and Crackles (0.3762s)
10/25/2019 10:03:34 PM Optimize Comfort On Command Decks (0.1200s)
10/25/2019 10:03:34 PM Check For Extra Modules (0.0210s)
10/25/2019 10:03:34 PM Calculate Odds Of Success (0.0231s)
10/25/2019 10:03:34 PM Briefly Panic (0.2009s)
10/25/2019 10:03:34 PM Install Confidence Routines (0.2278s)
10/25/2019 10:03:34 PM Bring Commander Interface Online (0.1117s)
10/25/2019 10:03:34 PM Motivate All Crews (0.0329s)
10/25/2019 10:03:34 PM Externalizing Patterns (0.0180s)
10/25/2019 10:03:34 PM Disengaging Constants (0.1007s)
10/25/2019 10:03:34 PM Late Axionic Computations (0.0567s)
10/25/2019 10:03:34 PM Thinking Of Advice (0.0139s)
10/25/2019 10:03:34 PM Degaussing Advice (0.0499s)
10/25/2019 10:03:34 PM Naming All Known Planets (0.0130s)
10/25/2019 10:03:34 PM Remembering Speeds (0.0129s)
10/25/2019 10:03:34 PM Prioritizing Targets (0.0133s)
10/25/2019 10:03:34 PM Rebooting Sensor Arrays (0.0139s)
10/25/2019 10:03:34 PM Unloading Prismatic Grid (0.0130s)
10/25/2019 10:03:34 PM Thinking Of Objectives (0.0099s)
10/25/2019 10:03:34 PM Re-Aligning Objectives (0.0230s)
10/25/2019 10:03:35 PM Inhibiting Visual Scans (0.0269s)
10/25/2019 10:03:35 PM Synthesizing Vocals (0.0150s)
10/25/2019 10:03:35 PM Ventilating Scenarios (0.0229s)
10/25/2019 10:03:35 PM Decontaminating Targeting Systems (0.0250s)
10/25/2019 10:03:35 PM Ejecting Tactical Core (0.0140s)
10/25/2019 10:03:35 PM Calibrating Formations (0.0229s)
10/25/2019 10:03:35 PM Intercepting Galactic Maps (0.0349s)
10/25/2019 10:03:35 PM Sterilizing Test Chamber (0.0160s)
10/25/2019 10:03:35 PM Faction Diagnostics (0.0289s)
10/25/2019 10:03:35 PM Buffering Hackers (0.0229s)
10/25/2019 10:03:35 PM Inverting Death (0.0190s)
10/25/2019 10:03:35 PM Linear Field Variance (0.0850s)
10/25/2019 10:03:35 PM Charging Marks (0.0130s)
10/25/2019 10:03:35 PM Range Manifolds (0.0150s)
10/25/2019 10:03:35 PM Purging ROFs (0.0140s)
10/25/2019 10:03:35 PM Manipulating Speeds (0.0189s)
10/25/2019 10:03:35 PM Detecting Projectiles (0.0140s)
10/25/2019 10:03:35 PM Grouping Flow Fields (0.0140s)
10/25/2019 10:03:35 PM Modulating Flow Field Groups (0.0180s)
10/25/2019 10:03:35 PM Designing Fleets (0.0529s)
10/25/2019 10:03:35 PM Thinking Of Technologies (0.0180s)
10/25/2019 10:03:35 PM Categorizing Starboard Sensors (0.0130s)
10/25/2019 10:03:35 PM Injecting Galactic Variables (0.0170s)
10/25/2019 10:03:35 PM Discharging Colored Ions (0.0289s)
10/25/2019 10:03:35 PM Replicating Ion Colors (0.0110s)
10/25/2019 10:03:35 PM Investigating Starfields (0.2174s)
10/25/2019 10:03:37 PM Resizing Distant Planets (1.3606s)
10/25/2019 10:03:37 PM Investigating Map Signatures (0.0210s)
10/25/2019 10:03:37 PM Collating Solar Systems (0.0140s)
10/25/2019 10:03:37 PM Categorizing All Planets (0.0070s)
10/25/2019 10:03:37 PM Organizing Commands (0.0249s)
10/25/2019 10:03:37 PM Calculating Firing Cones (0.0080s)
10/25/2019 10:03:37 PM Breaking In New Ship Parts (0.6190s)
10/25/2019 10:03:39 PM Fiddle With Inertial Dampers (2.0580s)
10/25/2019 10:03:39 PM Issuing Orders (0.0090s)
10/25/2019 10:03:39 PM Augmenting Infusers (0.0289s)
10/25/2019 10:03:40 PM Infusing (0.0619s)
10/25/2019 10:03:40 PM Post-Proton Surge (0.0089s)
10/25/2019 10:03:40 PM Calibrate Weapons Arrays (0.0240s)
10/25/2019 10:03:40 PM Stimulate Modulation (0.0200s)
10/25/2019 10:03:40 PM ArcenAssetBundleCache.InstantiatedObjects: 804
10/25/2019 10:03:41 PM Load Surrogates (0.9454s)
10/25/2019 10:03:41 PM Load Historical Documents (0.0070s)
10/25/2019 10:03:41 PM 8.2 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Resizing Distant Planets (1.4s)
Breaking In New Ship Parts (0.6s)
Fiddle With Inertial Dampers (2.1s)
Load Surrogates (0.9s)
10/25/2019 10:03:41 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
10/25/2019 10:03:53 PM Successfully opened host socket
10/25/2019 11:23:40 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/26/2019 1:55:47 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
10/26/2019 1:55:47 PM Boot up FleetOS (0.2992s)
10/26/2019 1:55:47 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/26/2019 1:55:47 PM Check System Logs For Rogue Intelligence (0.0399s)
10/26/2019 1:55:47 PM Organizing Alien Translation Routines (0.1486s)
10/26/2019 1:55:47 PM Remembering Alamo (0.0568s)
10/26/2019 1:55:47 PM Generating Framerates (0.0289s)
10/26/2019 1:55:47 PM Bring Cloaking Systems Online (0.0160s)
10/26/2019 1:55:47 PM Game Version: 1.002
10/26/2019 1:55:47 PM Eject Trash Into Hyperspace (0.0229s)
10/26/2019 1:55:47 PM Recalculate Speed Of Light (0.0309s)
10/26/2019 1:55:47 PM Check Nearby Stellar Masses (0.0199s)
10/26/2019 1:55:47 PM No resolution change was required.
10/26/2019 1:55:47 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/26/2019 1:55:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/26/2019 1:55:47 PM Refresh Optical Lensing (0.0309s)
10/26/2019 1:55:47 PM Revise Fundamental Physical Laws (0.1715s)
10/26/2019 1:55:47 PM Boot Audio Comms (0.0209s)
10/26/2019 1:55:48 PM Establish Individual Audio Links (0.0389s)
10/26/2019 1:55:48 PM Prepare Explosions and Crackles (0.4732s)
10/26/2019 1:55:48 PM Optimize Comfort On Command Decks (0.0838s)
10/26/2019 1:55:48 PM Check For Extra Modules (0.0199s)
10/26/2019 1:55:48 PM Calculate Odds Of Success (0.0229s)
10/26/2019 1:55:48 PM Briefly Panic (0.1925s)
10/26/2019 1:55:49 PM Install Confidence Routines (0.2079s)
10/26/2019 1:55:49 PM Bring Commander Interface Online (0.1147s)
10/26/2019 1:55:49 PM Motivate All Crews (0.0329s)
10/26/2019 1:55:49 PM Externalizing Patterns (0.0249s)
10/26/2019 1:55:49 PM Disengaging Constants (0.1196s)
10/26/2019 1:55:49 PM Late Axionic Computations (0.1077s)
10/26/2019 1:55:49 PM Thinking Of Advice (0.0146s)
10/26/2019 1:55:49 PM Degaussing Advice (0.0574s)
10/26/2019 1:55:49 PM Naming All Known Planets (0.0130s)
10/26/2019 1:55:49 PM Remembering Speeds (0.0130s)
10/26/2019 1:55:49 PM Prioritizing Targets (0.0130s)
10/26/2019 1:55:49 PM Rebooting Sensor Arrays (0.0130s)
10/26/2019 1:55:49 PM Unloading Prismatic Grid (0.0147s)
10/26/2019 1:55:49 PM Thinking Of Objectives (0.0189s)
10/26/2019 1:55:49 PM Re-Aligning Objectives (0.0439s)
10/26/2019 1:55:49 PM Inhibiting Visual Scans (0.0469s)
10/26/2019 1:55:49 PM Synthesizing Vocals (0.0170s)
10/26/2019 1:55:49 PM Ventilating Scenarios (0.0260s)
10/26/2019 1:55:49 PM Decontaminating Targeting Systems (0.0406s)
10/26/2019 1:55:49 PM Ejecting Tactical Core (0.0289s)
10/26/2019 1:55:49 PM Calibrating Formations (0.0389s)
10/26/2019 1:55:49 PM Intercepting Galactic Maps (0.0319s)
10/26/2019 1:55:49 PM Sterilizing Test Chamber (0.0349s)
10/26/2019 1:55:49 PM Faction Diagnostics (0.0501s)
10/26/2019 1:55:49 PM Buffering Hackers (0.0399s)
10/26/2019 1:55:49 PM Inverting Death (0.0219s)
10/26/2019 1:55:50 PM Linear Field Variance (0.1057s)
10/26/2019 1:55:50 PM Charging Marks (0.0150s)
10/26/2019 1:55:50 PM Range Manifolds (0.0150s)
10/26/2019 1:55:50 PM Purging ROFs (0.0160s)
10/26/2019 1:55:50 PM Manipulating Speeds (0.0199s)
10/26/2019 1:55:50 PM Detecting Projectiles (0.0220s)
10/26/2019 1:55:50 PM Grouping Flow Fields (0.0420s)
10/26/2019 1:55:50 PM Modulating Flow Field Groups (0.0309s)
10/26/2019 1:55:50 PM Designing Fleets (0.0626s)
10/26/2019 1:55:50 PM Thinking Of Technologies (0.0150s)
10/26/2019 1:55:50 PM Categorizing Starboard Sensors (0.0139s)
10/26/2019 1:55:50 PM Injecting Galactic Variables (0.0340s)
10/26/2019 1:55:50 PM Discharging Colored Ions (0.0479s)
10/26/2019 1:55:50 PM Replicating Ion Colors (0.0209s)
10/26/2019 1:55:50 PM Investigating Starfields (0.2351s)
10/26/2019 1:55:52 PM Fondly Remembering Distant Planets (1.3635s)
10/26/2019 1:55:52 PM Investigating Map Signatures (0.0329s)
10/26/2019 1:55:52 PM Collating Solar Systems (0.0160s)
10/26/2019 1:55:52 PM Categorizing All Planets (0.0080s)
10/26/2019 1:55:52 PM Organizing Commands (0.0229s)
10/26/2019 1:55:52 PM Calculating Firing Cones (0.0130s)
10/26/2019 1:55:52 PM Declaring Ship Part Sovereignty (0.6646s)
10/26/2019 1:55:55 PM Ejecting Data Cores (2.3562s)
10/26/2019 1:55:55 PM Issuing Orders (0.0341s)
10/26/2019 1:55:55 PM Augmenting Infusers (0.0309s)
10/26/2019 1:55:55 PM Infusing (0.0752s)
10/26/2019 1:55:55 PM Post-Proton Surge (0.0089s)
10/26/2019 1:55:55 PM Calibrate Weapons Arrays (0.0369s)
10/26/2019 1:55:55 PM Stimulate Modulation (0.0331s)
10/26/2019 1:55:55 PM ArcenAssetBundleCache.InstantiatedObjects: 804
10/26/2019 1:55:56 PM Load Surrogates (0.9724s)
10/26/2019 1:55:56 PM Load Historical Documents (0.0070s)
10/26/2019 1:55:56 PM 9.3 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.5s)
Fondly Remembering Distant Planets (1.4s)
Declaring Ship Part Sovereignty (0.7s)
Ejecting Data Cores (2.4s)
Load Surrogates (1.0s)
10/26/2019 1:55:56 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
10/26/2019 1:58:52 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 80 and 16 factions
10/26/2019 1:58:52 PM World Created, Launching Server
10/26/2019 1:58:52 PM Successfully opened host socket
10/26/2019 1:59:08 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 80 and 16 factions
10/26/2019 1:59:08 PM Generate Partial Map Complete
10/26/2019 1:59:12 PM Start Generate Partial Map with Realistic and seed 91970797 and planet count 80 and 16 factions
10/26/2019 1:59:12 PM Generate Partial Map Complete
10/26/2019 1:59:23 PM Start Generate Partial Map with Realistic and seed 91970797 and planet count 80 and 16 factions
10/26/2019 1:59:23 PM Generate Partial Map Complete
10/26/2019 1:59:27 PM Start Generate Partial Map with Realistic and seed 91970797 and planet count 80 and 16 factions
10/26/2019 1:59:27 PM Generate Partial Map Complete
10/26/2019 1:59:29 PM Start Generate Partial Map with Realistic and seed 91970797 and planet count 80 and 16 factions
10/26/2019 1:59:29 PM Generate Partial Map Complete
10/26/2019 1:59:33 PM Start Generate Partial Map with Realistic and seed 91970797 and planet count 80 and 16 factions
10/26/2019 1:59:34 PM Generate Partial Map Complete
10/26/2019 2:01:42 PM Start Generate Partial Map with Realistic and seed 91970797 and planet count 75 and 20 factions
10/26/2019 2:01:43 PM Generate Partial Map Complete
10/26/2019 2:01:47 PM Start Generate Partial Map with Realistic and seed 91970797 and planet count 75 and 20 factions
10/26/2019 2:01:47 PM Generate Partial Map Complete
10/26/2019 2:04:26 PM Start Generate Partial Map with Realistic and seed 91970797 and planet count 75 and 20 factions
10/26/2019 2:04:26 PM Generate Partial Map Complete
10/26/2019 2:04:32 PM Start Generate Partial Map with Realistic and seed 91970797 and planet count 75 and 20 factions
10/26/2019 2:04:32 PM Generate Partial Map Complete
10/26/2019 9:07:03 PM Start Generate Partial Map with Realistic and seed 885763015 and planet count 75 and 20 factions
10/26/2019 9:07:04 PM Generate Partial Map Complete
10/26/2019 9:07:10 PM Start Generate Partial Map with Realistic and seed 885763015 and planet count 75 and 20 factions
10/26/2019 9:07:10 PM Generate Partial Map Complete
10/26/2019 9:07:11 PM Start Generate Partial Map with Realistic and seed 885763015 and planet count 75 and 20 factions
10/26/2019 9:07:11 PM Generate Partial Map Complete
10/26/2019 9:07:14 PM Start Generate Partial Map with Realistic and seed 885763015 and planet count 75 and 20 factions
10/26/2019 9:07:14 PM Generate Partial Map Complete
10/26/2019 9:07:16 PM Start Generate Partial Map with Realistic and seed 885763015 and planet count 75 and 20 factions
10/26/2019 9:07:16 PM Generate Partial Map Complete
10/26/2019 9:07:18 PM Start Generate Partial Map with Realistic and seed 885763015 and planet count 75 and 20 factions
10/26/2019 9:07:18 PM Generate Partial Map Complete
10/26/2019 9:07:21 PM Start Generate Partial Map with Realistic and seed 885763015 and planet count 75 and 20 factions
10/26/2019 9:07:22 PM Generate Partial Map Complete
10/26/2019 9:07:23 PM Start Generate Partial Map with Realistic and seed 112902241 and planet count 75 and 20 factions
10/26/2019 9:07:23 PM Generate Partial Map Complete
10/26/2019 9:07:24 PM Start Generate Partial Map with Realistic and seed 112902241 and planet count 75 and 20 factions
10/26/2019 9:07:25 PM Generate Partial Map Complete
10/26/2019 9:07:25 PM Start Generate Partial Map with Realistic and seed 347241110 and planet count 75 and 20 factions
10/26/2019 9:07:25 PM Generate Partial Map Complete
10/26/2019 9:07:26 PM Start Generate Partial Map with Realistic and seed 347241110 and planet count 75 and 20 factions
10/26/2019 9:07:26 PM Generate Partial Map Complete
10/26/2019 9:07:28 PM Start Generate Partial Map with Realistic and seed 544812862 and planet count 75 and 20 factions
10/26/2019 9:07:28 PM Generate Partial Map Complete
10/26/2019 9:07:29 PM Start Generate Partial Map with Realistic and seed 544812862 and planet count 75 and 20 factions
10/26/2019 9:07:29 PM Generate Partial Map Complete
10/26/2019 9:07:31 PM Start Generate Partial Map with Realistic and seed 268711200 and planet count 75 and 20 factions
10/26/2019 9:07:31 PM Generate Partial Map Complete
10/26/2019 9:07:33 PM Start Generate Partial Map with Realistic and seed 207629836 and planet count 75 and 20 factions
10/26/2019 9:07:33 PM Generate Partial Map Complete
10/26/2019 9:07:33 PM Start Generate Partial Map with Realistic and seed 207629836 and planet count 75 and 20 factions
10/26/2019 9:07:33 PM Generate Partial Map Complete
10/26/2019 9:07:35 PM Start Generate Partial Map with Realistic and seed 861086898 and planet count 75 and 20 factions
10/26/2019 9:07:35 PM Generate Partial Map Complete
10/26/2019 9:07:35 PM Start Generate Partial Map with Realistic and seed 861086898 and planet count 75 and 20 factions
10/26/2019 9:07:35 PM Generate Partial Map Complete
10/26/2019 9:07:37 PM Start Generate Partial Map with Realistic and seed 195914911 and planet count 75 and 20 factions
10/26/2019 9:07:37 PM Generate Partial Map Complete
10/26/2019 9:07:39 PM Start Generate Partial Map with Realistic and seed 638243636 and planet count 75 and 20 factions
10/26/2019 9:07:39 PM Generate Partial Map Complete
10/26/2019 9:07:40 PM Start Generate Partial Map with Realistic and seed 638243636 and planet count 75 and 20 factions
10/26/2019 9:07:40 PM Generate Partial Map Complete
10/26/2019 9:10:06 PM Start Generate FULL Map with Realistic and seed 638243636 and planet count 75 and 20 factions
10/26/2019 9:10:06 PM Generate FULL Map Complete
10/26/2019 9:37:38 PM Start Generate Partial Map with Realistic and seed 638243636 and planet count 75 and 16 factions
10/26/2019 9:37:38 PM World Created, Launching Server
10/26/2019 9:38:53 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/26/2019 9:38:53 PM Successfully opened host socket
10/26/2019 10:40:24 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/27/2019 7:42:52 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
10/27/2019 7:42:52 PM Boot up FleetOS (0.3062s)
10/27/2019 7:42:52 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/27/2019 7:42:52 PM Check System Logs For Rogue Intelligence (0.0399s)
10/27/2019 7:42:53 PM Organizing Alien Translation Routines (0.1466s)
10/27/2019 7:42:53 PM Remembering Alamo (0.0868s)
10/27/2019 7:42:53 PM Generating Framerates (0.0399s)
10/27/2019 7:42:53 PM Bring Cloaking Systems Online (0.0130s)
10/27/2019 7:42:53 PM Game Version: 1.002
10/27/2019 7:42:53 PM Eject Trash Into Hyperspace (0.0229s)
10/27/2019 7:42:53 PM Recalculate Speed Of Light (0.0259s)
10/27/2019 7:42:53 PM Check Nearby Stellar Masses (0.0209s)
10/27/2019 7:42:53 PM No resolution change was required.
10/27/2019 7:42:53 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/27/2019 7:42:53 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/27/2019 7:42:53 PM Refresh Optical Lensing (0.0319s)
10/27/2019 7:42:53 PM Revise Fundamental Physical Laws (0.1402s)
10/27/2019 7:42:53 PM Boot Audio Comms (0.0170s)
10/27/2019 7:42:53 PM Establish Individual Audio Links (0.0289s)
10/27/2019 7:42:53 PM Prepare Explosions and Crackles (0.3531s)
10/27/2019 7:42:53 PM Optimize Comfort On Command Decks (0.0858s)
10/27/2019 7:42:53 PM Check For Extra Modules (0.0229s)
10/27/2019 7:42:53 PM Calculate Odds Of Success (0.0199s)
10/27/2019 7:42:54 PM Briefly Panic (0.1835s)
10/27/2019 7:42:54 PM Install Confidence Routines (0.2613s)
10/27/2019 7:42:54 PM Bring Commander Interface Online (0.1157s)
10/27/2019 7:42:54 PM Motivate All Crews (0.0366s)
10/27/2019 7:42:54 PM Externalizing Patterns (0.0229s)
10/27/2019 7:42:54 PM Disengaging Constants (0.1191s)
10/27/2019 7:42:54 PM Late Axionic Computations (0.1117s)
10/27/2019 7:42:54 PM Thinking Of Advice (0.0130s)
10/27/2019 7:42:54 PM Degaussing Advice (0.0594s)
10/27/2019 7:42:54 PM Naming All Known Planets (0.0139s)
10/27/2019 7:42:54 PM Remembering Speeds (0.0130s)
10/27/2019 7:42:54 PM Prioritizing Targets (0.0140s)
10/27/2019 7:42:54 PM Rebooting Sensor Arrays (0.0136s)
10/27/2019 7:42:54 PM Unloading Prismatic Grid (0.0139s)
10/27/2019 7:42:54 PM Thinking Of Objectives (0.0150s)
10/27/2019 7:42:54 PM Re-Aligning Objectives (0.0150s)
10/27/2019 7:42:55 PM Inhibiting Visual Scans (0.0409s)
10/27/2019 7:42:55 PM Synthesizing Vocals (0.0189s)
10/27/2019 7:42:55 PM Ventilating Scenarios (0.0130s)
10/27/2019 7:42:55 PM Decontaminating Targeting Systems (0.0140s)
10/27/2019 7:42:55 PM Ejecting Tactical Core (0.0140s)
10/27/2019 7:42:55 PM Calibrating Formations (0.0219s)
10/27/2019 7:42:55 PM Intercepting Galactic Maps (0.0329s)
10/27/2019 7:42:55 PM Sterilizing Test Chamber (0.0160s)
10/27/2019 7:42:55 PM Faction Diagnostics (0.0279s)
10/27/2019 7:42:55 PM Buffering Hackers (0.0279s)
10/27/2019 7:42:55 PM Inverting Death (0.0189s)
10/27/2019 7:42:55 PM Linear Field Variance (0.0808s)
10/27/2019 7:42:55 PM Charging Marks (0.0159s)
10/27/2019 7:42:55 PM Range Manifolds (0.0150s)
10/27/2019 7:42:55 PM Purging ROFs (0.0150s)
10/27/2019 7:42:55 PM Manipulating Speeds (0.0160s)
10/27/2019 7:42:55 PM Detecting Projectiles (0.0140s)
10/27/2019 7:42:55 PM Grouping Flow Fields (0.0160s)
10/27/2019 7:42:55 PM Modulating Flow Field Groups (0.0189s)
10/27/2019 7:42:55 PM Designing Fleets (0.0608s)
10/27/2019 7:42:55 PM Thinking Of Technologies (0.0180s)
10/27/2019 7:42:55 PM Categorizing Starboard Sensors (0.0129s)
10/27/2019 7:42:55 PM Injecting Galactic Variables (0.0235s)
10/27/2019 7:42:55 PM Discharging Colored Ions (0.0309s)
10/27/2019 7:42:55 PM Replicating Ion Colors (0.0140s)
10/27/2019 7:42:55 PM Investigating Starfields (0.2270s)
10/27/2019 7:42:57 PM Resizing Distant Planets (1.2592s)
10/27/2019 7:42:57 PM Investigating Map Signatures (0.0349s)
10/27/2019 7:42:57 PM Collating Solar Systems (0.0165s)
10/27/2019 7:42:57 PM Categorizing All Planets (0.0080s)
10/27/2019 7:42:57 PM Organizing Commands (0.0249s)
10/27/2019 7:42:57 PM Calculating Firing Cones (0.0090s)
10/27/2019 7:42:57 PM Offending Sentient Ship Parts (0.6364s)
10/27/2019 7:43:00 PM Compensate for Neutrino Variance (2.9814s)
10/27/2019 7:43:00 PM Issuing Orders (0.0080s)
10/27/2019 7:43:00 PM Augmenting Infusers (0.0140s)
10/27/2019 7:43:00 PM Infusing (0.0489s)
10/27/2019 7:43:00 PM Post-Proton Surge (0.0090s)
10/27/2019 7:43:00 PM Calibrate Weapons Arrays (0.0239s)
10/27/2019 7:43:00 PM Stimulate Modulation (0.0210s)
10/27/2019 7:43:01 PM ArcenAssetBundleCache.InstantiatedObjects: 804
10/27/2019 7:43:01 PM Load Surrogates (1.0054s)
10/27/2019 7:43:01 PM Load Historical Documents (0.0070s)
10/27/2019 7:43:01 PM 9.4 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Install Confidence Routines (0.3s)
Resizing Distant Planets (1.3s)
Offending Sentient Ship Parts (0.6s)
Compensate for Neutrino Variance (3.0s)
Load Surrogates (1.0s)
10/27/2019 7:43:02 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
10/27/2019 7:43:17 PM Successfully opened host socket
10/27/2019 11:44:08 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/28/2019 9:41:52 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
10/28/2019 9:41:52 PM Boot up FleetOS (0.3127s)
10/28/2019 9:41:52 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/28/2019 9:41:52 PM Check System Logs For Rogue Intelligence (0.0379s)
10/28/2019 9:41:52 PM Organizing Alien Translation Routines (0.1445s)
10/28/2019 9:41:52 PM Remembering Alamo (0.0658s)
10/28/2019 9:41:52 PM Generating Framerates (0.0329s)
10/28/2019 9:41:52 PM Bring Cloaking Systems Online (0.0170s)
10/28/2019 9:41:52 PM Game Version: 1.003
10/28/2019 9:41:52 PM Eject Trash Into Hyperspace (0.0199s)
10/28/2019 9:41:52 PM Recalculate Speed Of Light (0.0219s)
10/28/2019 9:41:52 PM Check Nearby Stellar Masses (0.0170s)
10/28/2019 9:41:52 PM No resolution change was required.
10/28/2019 9:41:52 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/28/2019 9:41:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/28/2019 9:41:52 PM Refresh Optical Lensing (0.0369s)
10/28/2019 9:41:52 PM Revise Fundamental Physical Laws (0.0269s)
10/28/2019 9:41:52 PM Boot Audio Comms (0.0199s)
10/28/2019 9:41:52 PM Establish Individual Audio Links (0.0224s)
10/28/2019 9:41:52 PM Prepare Explosions and Crackles (0.3426s)
10/28/2019 9:41:53 PM Optimize Comfort On Command Decks (0.1242s)
10/28/2019 9:41:53 PM Check For Extra Modules (0.0269s)
10/28/2019 9:41:53 PM Calculate Odds Of Success (0.0209s)
10/28/2019 9:41:53 PM Briefly Panic (0.1755s)
10/28/2019 9:41:53 PM Install Confidence Routines (0.2134s)
10/28/2019 9:41:53 PM Bring Commander Interface Online (0.1147s)
10/28/2019 9:41:53 PM Motivate All Crews (0.0369s)
10/28/2019 9:41:53 PM Externalizing Patterns (0.0209s)
10/28/2019 9:41:53 PM Disengaging Constants (0.1107s)
10/28/2019 9:41:53 PM Late Axionic Computations (0.0669s)
10/28/2019 9:41:53 PM Thinking Of Advice (0.0100s)
10/28/2019 9:41:53 PM Degaussing Advice (0.0504s)
10/28/2019 9:41:53 PM Naming All Known Planets (0.0150s)
10/28/2019 9:41:53 PM Remembering Speeds (0.0129s)
10/28/2019 9:41:53 PM Prioritizing Targets (0.0140s)
10/28/2019 9:41:53 PM Rebooting Sensor Arrays (0.0129s)
10/28/2019 9:41:53 PM Unloading Prismatic Grid (0.0120s)
10/28/2019 9:41:53 PM Thinking Of Objectives (0.0120s)
10/28/2019 9:41:53 PM Re-Aligning Objectives (0.0170s)
10/28/2019 9:41:53 PM Inhibiting Visual Scans (0.0176s)
10/28/2019 9:41:53 PM Synthesizing Vocals (0.0130s)
10/28/2019 9:41:53 PM Ventilating Scenarios (0.0130s)
10/28/2019 9:41:54 PM Decontaminating Targeting Systems (0.0130s)
10/28/2019 9:41:54 PM Ejecting Tactical Core (0.0139s)
10/28/2019 9:41:54 PM Calibrating Formations (0.0120s)
10/28/2019 9:41:54 PM Intercepting Galactic Maps (0.0200s)
10/28/2019 9:41:54 PM Sterilizing Test Chamber (0.0269s)
10/28/2019 9:41:54 PM Faction Diagnostics (0.0329s)
10/28/2019 9:41:54 PM Buffering Hackers (0.0180s)
10/28/2019 9:41:54 PM Inverting Death (0.0169s)
10/28/2019 9:41:54 PM Linear Field Variance (0.0878s)
10/28/2019 9:41:54 PM Charging Marks (0.0150s)
10/28/2019 9:41:54 PM Range Manifolds (0.0146s)
10/28/2019 9:41:54 PM Purging ROFs (0.0129s)
10/28/2019 9:41:54 PM Manipulating Speeds (0.0170s)
10/28/2019 9:41:54 PM Detecting Projectiles (0.0130s)
10/28/2019 9:41:54 PM Grouping Flow Fields (0.0140s)
10/28/2019 9:41:54 PM Modulating Flow Field Groups (0.0250s)
10/28/2019 9:41:54 PM Designing Fleets (0.0639s)
10/28/2019 9:41:54 PM Thinking Of Technologies (0.0130s)
10/28/2019 9:41:54 PM Categorizing Starboard Sensors (0.0140s)
10/28/2019 9:41:54 PM Injecting Galactic Variables (0.0121s)
10/28/2019 9:41:54 PM Discharging Colored Ions (0.0319s)
10/28/2019 9:41:54 PM Replicating Ion Colors (0.0150s)
10/28/2019 9:41:54 PM Investigating Starfields (0.2238s)
10/28/2019 9:41:56 PM Resizing Distant Planets (1.3473s)
10/28/2019 9:41:56 PM Investigating Map Signatures (0.0236s)
10/28/2019 9:41:56 PM Collating Solar Systems (0.0130s)
10/28/2019 9:41:56 PM Categorizing All Planets (0.0080s)
10/28/2019 9:41:56 PM Organizing Commands (0.0239s)
10/28/2019 9:41:56 PM Calculating Firing Cones (0.0080s)
10/28/2019 9:41:56 PM Disassembling And Reassembling Ship Parts (0.6195s)
10/28/2019 9:41:58 PM Integrate Leading Edges (2.0939s)
10/28/2019 9:41:58 PM Issuing Orders (0.0080s)
10/28/2019 9:41:58 PM Augmenting Infusers (0.0140s)
10/28/2019 9:41:58 PM Infusing (0.0568s)
10/28/2019 9:41:58 PM Post-Proton Surge (0.0080s)
10/28/2019 9:41:58 PM Calibrate Weapons Arrays (0.0239s)
10/28/2019 9:41:58 PM Stimulate Modulation (0.0200s)
10/28/2019 9:41:59 PM ArcenAssetBundleCache.InstantiatedObjects: 804
10/28/2019 9:41:59 PM Load Surrogates (0.9638s)
10/28/2019 9:41:59 PM Load Historical Documents (0.0070s)
10/28/2019 9:41:59 PM 8.2 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Resizing Distant Planets (1.3s)
Disassembling And Reassembling Ship Parts (0.6s)
Integrate Leading Edges (2.1s)
Load Surrogates (1.0s)
10/28/2019 9:42:00 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
10/28/2019 9:42:24 PM Successfully opened host socket
10/28/2019 11:22:09 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/29/2019 8:36:19 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
10/29/2019 8:36:19 PM Boot up FleetOS (0.3137s)
10/29/2019 8:36:19 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/29/2019 8:36:19 PM Check System Logs For Rogue Intelligence (0.0372s)
10/29/2019 8:36:19 PM Organizing Alien Translation Routines (0.0768s)
10/29/2019 8:36:19 PM Remembering Alamo (0.0519s)
10/29/2019 8:36:19 PM Generating Framerates (0.0279s)
10/29/2019 8:36:19 PM Bring Cloaking Systems Online (0.0090s)
10/29/2019 8:36:19 PM Game Version: 1.003
10/29/2019 8:36:19 PM Eject Trash Into Hyperspace (0.0229s)
10/29/2019 8:36:19 PM Recalculate Speed Of Light (0.0209s)
10/29/2019 8:36:19 PM Check Nearby Stellar Masses (0.0189s)
10/29/2019 8:36:19 PM No resolution change was required.
10/29/2019 8:36:19 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/29/2019 8:36:19 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/29/2019 8:36:19 PM Refresh Optical Lensing (0.0329s)
10/29/2019 8:36:19 PM Revise Fundamental Physical Laws (0.0269s)
10/29/2019 8:36:19 PM Boot Audio Comms (0.0130s)
10/29/2019 8:36:19 PM Establish Individual Audio Links (0.0359s)
10/29/2019 8:36:20 PM Prepare Explosions and Crackles (0.3501s)
10/29/2019 8:36:20 PM Optimize Comfort On Command Decks (0.1516s)
10/29/2019 8:36:20 PM Check For Extra Modules (0.0818s)
10/29/2019 8:36:20 PM Calculate Odds Of Success (0.0329s)
10/29/2019 8:36:20 PM Briefly Panic (0.3231s)
10/29/2019 8:36:21 PM Install Confidence Routines (0.2075s)
10/29/2019 8:36:21 PM Bring Commander Interface Online (0.0838s)
10/29/2019 8:36:21 PM Motivate All Crews (0.0299s)
10/29/2019 8:36:21 PM Externalizing Patterns (0.0139s)
10/29/2019 8:36:21 PM Disengaging Constants (0.0395s)
10/29/2019 8:36:21 PM Late Axionic Computations (0.0529s)
10/29/2019 8:36:21 PM Thinking Of Advice (0.0110s)
10/29/2019 8:36:21 PM Degaussing Advice (0.0140s)
10/29/2019 8:36:21 PM Naming All Known Planets (0.0100s)
10/29/2019 8:36:21 PM Remembering Speeds (0.0100s)
10/29/2019 8:36:21 PM Prioritizing Targets (0.0110s)
10/29/2019 8:36:21 PM Rebooting Sensor Arrays (0.0090s)
10/29/2019 8:36:21 PM Unloading Prismatic Grid (0.0279s)
10/29/2019 8:36:21 PM Thinking Of Objectives (0.0269s)
10/29/2019 8:36:21 PM Re-Aligning Objectives (0.0120s)
10/29/2019 8:36:21 PM Inhibiting Visual Scans (0.0319s)
10/29/2019 8:36:21 PM Synthesizing Vocals (0.0229s)
10/29/2019 8:36:21 PM Ventilating Scenarios (0.0120s)
10/29/2019 8:36:21 PM Decontaminating Targeting Systems (0.0279s)
10/29/2019 8:36:21 PM Ejecting Tactical Core (0.0259s)
10/29/2019 8:36:21 PM Calibrating Formations (0.0140s)
10/29/2019 8:36:21 PM Intercepting Galactic Maps (0.0269s)
10/29/2019 8:36:21 PM Sterilizing Test Chamber (0.0279s)
10/29/2019 8:36:21 PM Faction Diagnostics (0.0160s)
10/29/2019 8:36:21 PM Buffering Hackers (0.0279s)
10/29/2019 8:36:21 PM Inverting Death (0.0209s)
10/29/2019 8:36:21 PM Linear Field Variance (0.0748s)
10/29/2019 8:36:21 PM Charging Marks (0.0130s)
10/29/2019 8:36:21 PM Range Manifolds (0.0120s)
10/29/2019 8:36:21 PM Purging ROFs (0.0110s)
10/29/2019 8:36:21 PM Manipulating Speeds (0.0120s)
10/29/2019 8:36:21 PM Detecting Projectiles (0.0120s)
10/29/2019 8:36:21 PM Grouping Flow Fields (0.0129s)
10/29/2019 8:36:21 PM Modulating Flow Field Groups (0.0300s)
10/29/2019 8:36:21 PM Designing Fleets (0.0299s)
10/29/2019 8:36:21 PM Thinking Of Technologies (0.0110s)
10/29/2019 8:36:21 PM Categorizing Starboard Sensors (0.0219s)
10/29/2019 8:36:21 PM Injecting Galactic Variables (0.0289s)
10/29/2019 8:36:21 PM Discharging Colored Ions (0.0299s)
10/29/2019 8:36:21 PM Replicating Ion Colors (0.0110s)
10/29/2019 8:36:22 PM Investigating Starfields (0.2098s)
10/29/2019 8:36:23 PM Reconstituting Distant Planets (1.2651s)
10/29/2019 8:36:23 PM Investigating Map Signatures (0.0160s)
10/29/2019 8:36:23 PM Collating Solar Systems (0.0120s)
10/29/2019 8:36:23 PM Categorizing All Planets (0.0120s)
10/29/2019 8:36:23 PM Organizing Commands (0.0184s)
10/29/2019 8:36:23 PM Calculating Firing Cones (0.0070s)
10/29/2019 8:36:24 PM Holding Ship Parts For Comfort (0.5023s)
10/29/2019 8:36:26 PM Facility Burst Components (2.1528s)
10/29/2019 8:36:26 PM Issuing Orders (0.0090s)
10/29/2019 8:36:26 PM Augmenting Infusers (0.0090s)
10/29/2019 8:36:26 PM Infusing (0.0409s)
10/29/2019 8:36:26 PM Post-Proton Surge (0.0120s)
10/29/2019 8:36:26 PM Calibrate Weapons Arrays (0.0279s)
10/29/2019 8:36:26 PM Stimulate Modulation (0.0229s)
10/29/2019 8:36:26 PM ArcenAssetBundleCache.InstantiatedObjects: 804
10/29/2019 8:36:27 PM Load Surrogates (0.8873s)
10/29/2019 8:36:27 PM Load Historical Documents (0.0100s)
10/29/2019 8:36:27 PM 8.0 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Briefly Panic (0.3s)
Reconstituting Distant Planets (1.3s)
Holding Ship Parts For Comfort (0.5s)
Facility Burst Components (2.2s)
Load Surrogates (0.9s)
10/29/2019 8:36:27 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
10/29/2019 8:37:03 PM Successfully opened host socket
10/29/2019 8:49:04 PM No resolution change was required.
10/29/2019 8:49:04 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/29/2019 8:49:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/29/2019 8:49:08 PM No resolution change was required.
10/29/2019 8:49:08 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/29/2019 8:49:08 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/29/2019 10:54:12 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/30/2019 8:04:42 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
10/30/2019 8:04:42 PM Boot up FleetOS (0.2903s)
10/30/2019 8:04:42 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/30/2019 8:04:42 PM Check System Logs For Rogue Intelligence (0.0379s)
10/30/2019 8:04:42 PM Organizing Alien Translation Routines (0.1495s)
10/30/2019 8:04:42 PM Remembering Alamo (0.0539s)
10/30/2019 8:04:42 PM Generating Framerates (0.0294s)
10/30/2019 8:04:42 PM Bring Cloaking Systems Online (0.0170s)
10/30/2019 8:04:42 PM Game Version: 1.003
10/30/2019 8:04:42 PM Eject Trash Into Hyperspace (0.0319s)
10/30/2019 8:04:42 PM Recalculate Speed Of Light (0.0279s)
10/30/2019 8:04:42 PM Check Nearby Stellar Masses (0.0170s)
10/30/2019 8:04:43 PM No resolution change was required.
10/30/2019 8:04:43 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/30/2019 8:04:43 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/30/2019 8:04:43 PM Refresh Optical Lensing (0.0449s)
10/30/2019 8:04:43 PM Revise Fundamental Physical Laws (0.1441s)
10/30/2019 8:04:43 PM Boot Audio Comms (0.0180s)
10/30/2019 8:04:43 PM Establish Individual Audio Links (0.0165s)
10/30/2019 8:04:43 PM Prepare Explosions and Crackles (0.2404s)
10/30/2019 8:04:43 PM Optimize Comfort On Command Decks (0.0928s)
10/30/2019 8:04:43 PM Check For Extra Modules (0.0209s)
10/30/2019 8:04:43 PM Calculate Odds Of Success (0.0219s)
10/30/2019 8:04:43 PM Briefly Panic (0.1785s)
10/30/2019 8:04:43 PM Install Confidence Routines (0.2174s)
10/30/2019 8:04:44 PM Bring Commander Interface Online (0.1257s)
10/30/2019 8:04:44 PM Motivate All Crews (0.0359s)
10/30/2019 8:04:44 PM Externalizing Patterns (0.0199s)
10/30/2019 8:04:44 PM Disengaging Constants (0.1117s)
10/30/2019 8:04:44 PM Late Axionic Computations (0.1137s)
10/30/2019 8:04:44 PM Thinking Of Advice (0.0150s)
10/30/2019 8:04:44 PM Degaussing Advice (0.0578s)
10/30/2019 8:04:44 PM Naming All Known Planets (0.0140s)
10/30/2019 8:04:44 PM Remembering Speeds (0.0140s)
10/30/2019 8:04:44 PM Prioritizing Targets (0.0130s)
10/30/2019 8:04:44 PM Rebooting Sensor Arrays (0.0139s)
10/30/2019 8:04:44 PM Unloading Prismatic Grid (0.0130s)
10/30/2019 8:04:44 PM Thinking Of Objectives (0.0150s)
10/30/2019 8:04:44 PM Re-Aligning Objectives (0.0160s)
10/30/2019 8:04:44 PM Inhibiting Visual Scans (0.0359s)
10/30/2019 8:04:44 PM Synthesizing Vocals (0.0160s)
10/30/2019 8:04:44 PM Ventilating Scenarios (0.0130s)
10/30/2019 8:04:44 PM Decontaminating Targeting Systems (0.0130s)
10/30/2019 8:04:44 PM Ejecting Tactical Core (0.0140s)
10/30/2019 8:04:44 PM Calibrating Formations (0.0130s)
10/30/2019 8:04:44 PM Intercepting Galactic Maps (0.0170s)
10/30/2019 8:04:44 PM Sterilizing Test Chamber (0.0150s)
10/30/2019 8:04:44 PM Faction Diagnostics (0.0249s)
10/30/2019 8:04:44 PM Buffering Hackers (0.0249s)
10/30/2019 8:04:44 PM Inverting Death (0.0189s)
10/30/2019 8:04:44 PM Linear Field Variance (0.0798s)
10/30/2019 8:04:44 PM Charging Marks (0.0150s)
10/30/2019 8:04:44 PM Range Manifolds (0.0140s)
10/30/2019 8:04:44 PM Purging ROFs (0.0129s)
10/30/2019 8:04:44 PM Manipulating Speeds (0.0150s)
10/30/2019 8:04:44 PM Detecting Projectiles (0.0140s)
10/30/2019 8:04:44 PM Grouping Flow Fields (0.0150s)
10/30/2019 8:04:44 PM Modulating Flow Field Groups (0.0189s)
10/30/2019 8:04:45 PM Designing Fleets (0.0558s)
10/30/2019 8:04:45 PM Thinking Of Technologies (0.0150s)
10/30/2019 8:04:45 PM Categorizing Starboard Sensors (0.0130s)
10/30/2019 8:04:45 PM Injecting Galactic Variables (0.0221s)
10/30/2019 8:04:45 PM Discharging Colored Ions (0.0309s)
10/30/2019 8:04:45 PM Replicating Ion Colors (0.0140s)
10/30/2019 8:04:45 PM Investigating Starfields (0.2284s)
10/30/2019 8:04:46 PM Blowing Up Distant Planets (1.3396s)
10/30/2019 8:04:46 PM Investigating Map Signatures (0.0269s)
10/30/2019 8:04:46 PM Collating Solar Systems (0.0130s)
10/30/2019 8:04:46 PM Categorizing All Planets (0.0070s)
10/30/2019 8:04:46 PM Organizing Commands (0.0230s)
10/30/2019 8:04:46 PM Calculating Firing Cones (0.0070s)
10/30/2019 8:04:47 PM Divulge Ship Part Schematics To Enemy (0.6253s)
10/30/2019 8:04:49 PM Scan For Internal Dissent (1.7781s)
10/30/2019 8:04:49 PM Issuing Orders (0.0167s)
10/30/2019 8:04:49 PM Augmenting Infusers (0.0120s)
10/30/2019 8:04:49 PM Infusing (0.0649s)
10/30/2019 8:04:49 PM Post-Proton Surge (0.0070s)
10/30/2019 8:04:49 PM Calibrate Weapons Arrays (0.0229s)
10/30/2019 8:04:49 PM Stimulate Modulation (0.0190s)
10/30/2019 8:04:49 PM ArcenAssetBundleCache.InstantiatedObjects: 804
10/30/2019 8:04:50 PM Load Surrogates (0.9359s)
10/30/2019 8:04:50 PM Load Historical Documents (0.0239s)
10/30/2019 8:04:50 PM 7.9 seconds total load time.
Boot up FleetOS (0.3s)
Blowing Up Distant Planets (1.3s)
Divulge Ship Part Schematics To Enemy (0.6s)
Scan For Internal Dissent (1.8s)
Load Surrogates (0.9s)
10/30/2019 8:04:50 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
10/30/2019 8:05:57 PM Successfully opened host socket
10/30/2019 9:26:24 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/30/2019 9:26:24 PM Successfully opened host socket
10/30/2019 9:26:24 PM OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s).
10/30/2019 10:30:03 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding
10/30/2019 10:50:11 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/31/2019 8:46:13 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
10/31/2019 8:46:13 PM Boot up FleetOS (0.3082s)
10/31/2019 8:46:13 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/31/2019 8:46:13 PM Check System Logs For Rogue Intelligence (0.0419s)
10/31/2019 8:46:13 PM Organizing Alien Translation Routines (0.1416s)
10/31/2019 8:46:13 PM Remembering Alamo (0.0688s)
10/31/2019 8:46:13 PM Generating Framerates (0.0299s)
10/31/2019 8:46:13 PM Bring Cloaking Systems Online (0.0120s)
10/31/2019 8:46:13 PM Game Version: 1.003
10/31/2019 8:46:13 PM Eject Trash Into Hyperspace (0.0269s)
10/31/2019 8:46:13 PM Recalculate Speed Of Light (0.0269s)
10/31/2019 8:46:13 PM Check Nearby Stellar Masses (0.0249s)
10/31/2019 8:46:13 PM No resolution change was required.
10/31/2019 8:46:13 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/31/2019 8:46:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/31/2019 8:46:14 PM Refresh Optical Lensing (0.0406s)
10/31/2019 8:46:14 PM Revise Fundamental Physical Laws (0.1676s)
10/31/2019 8:46:14 PM Boot Audio Comms (0.0160s)
10/31/2019 8:46:14 PM Establish Individual Audio Links (0.0319s)
10/31/2019 8:46:14 PM Prepare Explosions and Crackles (0.3261s)
10/31/2019 8:46:14 PM Optimize Comfort On Command Decks (0.1057s)
10/31/2019 8:46:14 PM Check For Extra Modules (0.0259s)
10/31/2019 8:46:14 PM Calculate Odds Of Success (0.0219s)
10/31/2019 8:46:14 PM Briefly Panic (0.1945s)
10/31/2019 8:46:15 PM Install Confidence Routines (0.2274s)
10/31/2019 8:46:15 PM Bring Commander Interface Online (0.1127s)
10/31/2019 8:46:15 PM Motivate All Crews (0.0339s)
10/31/2019 8:46:15 PM Externalizing Patterns (0.0234s)
10/31/2019 8:46:15 PM Disengaging Constants (0.1147s)
10/31/2019 8:46:15 PM Late Axionic Computations (0.1158s)
10/31/2019 8:46:15 PM Thinking Of Advice (0.0180s)
10/31/2019 8:46:15 PM Degaussing Advice (0.0648s)
10/31/2019 8:46:15 PM Naming All Known Planets (0.0130s)
10/31/2019 8:46:15 PM Remembering Speeds (0.0140s)
10/31/2019 8:46:15 PM Prioritizing Targets (0.0125s)
10/31/2019 8:46:15 PM Rebooting Sensor Arrays (0.0130s)
10/31/2019 8:46:15 PM Unloading Prismatic Grid (0.0140s)
10/31/2019 8:46:15 PM Thinking Of Objectives (0.0120s)
10/31/2019 8:46:15 PM Re-Aligning Objectives (0.0180s)
10/31/2019 8:46:15 PM Inhibiting Visual Scans (0.0379s)
10/31/2019 8:46:15 PM Synthesizing Vocals (0.0150s)
10/31/2019 8:46:15 PM Ventilating Scenarios (0.0130s)
10/31/2019 8:46:15 PM Decontaminating Targeting Systems (0.0130s)
10/31/2019 8:46:15 PM Ejecting Tactical Core (0.0269s)
10/31/2019 8:46:15 PM Calibrating Formations (0.0249s)
10/31/2019 8:46:15 PM Intercepting Galactic Maps (0.0170s)
10/31/2019 8:46:15 PM Sterilizing Test Chamber (0.0259s)
10/31/2019 8:46:15 PM Faction Diagnostics (0.0339s)
10/31/2019 8:46:15 PM Buffering Hackers (0.0259s)
10/31/2019 8:46:15 PM Inverting Death (0.0170s)
10/31/2019 8:46:16 PM Linear Field Variance (0.0838s)
10/31/2019 8:46:16 PM Charging Marks (0.0150s)
10/31/2019 8:46:16 PM Range Manifolds (0.0160s)
10/31/2019 8:46:16 PM Purging ROFs (0.0150s)
10/31/2019 8:46:16 PM Manipulating Speeds (0.0170s)
10/31/2019 8:46:16 PM Detecting Projectiles (0.0160s)
10/31/2019 8:46:16 PM Grouping Flow Fields (0.0130s)
10/31/2019 8:46:16 PM Modulating Flow Field Groups (0.0170s)
10/31/2019 8:46:16 PM Designing Fleets (0.0628s)
10/31/2019 8:46:16 PM Thinking Of Technologies (0.0133s)
10/31/2019 8:46:16 PM Categorizing Starboard Sensors (0.0130s)
10/31/2019 8:46:16 PM Injecting Galactic Variables (0.0209s)
10/31/2019 8:46:16 PM Discharging Colored Ions (0.0299s)
10/31/2019 8:46:16 PM Replicating Ion Colors (0.0140s)
10/31/2019 8:46:16 PM Investigating Starfields (0.2324s)
10/31/2019 8:46:17 PM Cleaning Distant Planets (1.3694s)
10/31/2019 8:46:17 PM Investigating Map Signatures (0.0299s)
10/31/2019 8:46:17 PM Collating Solar Systems (0.0135s)
10/31/2019 8:46:17 PM Categorizing All Planets (0.0070s)
10/31/2019 8:46:17 PM Organizing Commands (0.0239s)
10/31/2019 8:46:17 PM Calculating Firing Cones (0.0080s)
10/31/2019 8:46:18 PM Disassembling And Reassembling Ship Parts (0.6343s)
10/31/2019 8:46:20 PM Notify Next Of Kin (2.1169s)
10/31/2019 8:46:20 PM Issuing Orders (0.0189s)
10/31/2019 8:46:20 PM Augmenting Infusers (0.0190s)
10/31/2019 8:46:20 PM Infusing (0.0678s)
10/31/2019 8:46:20 PM Post-Proton Surge (0.0090s)
10/31/2019 8:46:20 PM Calibrate Weapons Arrays (0.0219s)
10/31/2019 8:46:20 PM Stimulate Modulation (0.0199s)
10/31/2019 8:46:21 PM ArcenAssetBundleCache.InstantiatedObjects: 804
10/31/2019 8:46:21 PM Load Surrogates (0.9585s)
10/31/2019 8:46:21 PM Load Historical Documents (0.0090s)
10/31/2019 8:46:21 PM 8.6 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Cleaning Distant Planets (1.4s)
Disassembling And Reassembling Ship Parts (0.6s)
Notify Next Of Kin (2.1s)
Load Surrogates (1.0s)
10/31/2019 8:46:22 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
10/31/2019 8:47:42 PM Successfully opened host socket
10/31/2019 11:16:50 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/31/2019 11:16:50 PM Successfully opened host socket
10/31/2019 11:21:44 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/31/2019 11:21:44 PM Successfully opened host socket
10/31/2019 11:25:32 PM PLAYER DISCONNECTED 0.0.0.0=>0
10/31/2019 11:25:32 PM Successfully opened host socket
10/31/2019 11:41:43 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/1/2019 7:47:01 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/1/2019 7:47:01 PM Boot up FleetOS (0.2917s)
11/1/2019 7:47:01 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/1/2019 7:47:01 PM Check System Logs For Rogue Intelligence (0.0489s)
11/1/2019 7:47:01 PM Organizing Alien Translation Routines (0.1376s)
11/1/2019 7:47:02 PM Remembering Alamo (0.0489s)
11/1/2019 7:47:02 PM Generating Framerates (0.0289s)
11/1/2019 7:47:02 PM Bring Cloaking Systems Online (0.0120s)
11/1/2019 7:47:02 PM Game Version: 1.003
11/1/2019 7:47:02 PM Eject Trash Into Hyperspace (0.0209s)
11/1/2019 7:47:02 PM Recalculate Speed Of Light (0.0279s)
11/1/2019 7:47:02 PM Check Nearby Stellar Masses (0.0189s)
11/1/2019 7:47:02 PM No resolution change was required.
11/1/2019 7:47:02 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/1/2019 7:47:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/1/2019 7:47:02 PM Refresh Optical Lensing (0.0289s)
11/1/2019 7:47:02 PM Revise Fundamental Physical Laws (0.1581s)
11/1/2019 7:47:02 PM Boot Audio Comms (0.0180s)
11/1/2019 7:47:02 PM Establish Individual Audio Links (0.0170s)
11/1/2019 7:47:02 PM Prepare Explosions and Crackles (0.3600s)
11/1/2019 7:47:02 PM Optimize Comfort On Command Decks (0.0808s)
11/1/2019 7:47:02 PM Check For Extra Modules (0.0189s)
11/1/2019 7:47:02 PM Calculate Odds Of Success (0.0199s)
11/1/2019 7:47:03 PM Briefly Panic (0.1785s)
11/1/2019 7:47:03 PM Install Confidence Routines (0.2070s)
11/1/2019 7:47:03 PM Bring Commander Interface Online (0.1107s)
11/1/2019 7:47:03 PM Motivate All Crews (0.0331s)
11/1/2019 7:47:03 PM Externalizing Patterns (0.0219s)
11/1/2019 7:47:03 PM Disengaging Constants (0.0998s)
11/1/2019 7:47:03 PM Late Axionic Computations (0.1007s)
11/1/2019 7:47:03 PM Thinking Of Advice (0.0130s)
11/1/2019 7:47:03 PM Degaussing Advice (0.0558s)
11/1/2019 7:47:03 PM Naming All Known Planets (0.0120s)
11/1/2019 7:47:03 PM Remembering Speeds (0.0130s)
11/1/2019 7:47:03 PM Prioritizing Targets (0.0130s)
11/1/2019 7:47:03 PM Rebooting Sensor Arrays (0.0130s)
11/1/2019 7:47:03 PM Unloading Prismatic Grid (0.0130s)
11/1/2019 7:47:03 PM Thinking Of Objectives (0.0130s)
11/1/2019 7:47:03 PM Re-Aligning Objectives (0.0170s)
11/1/2019 7:47:03 PM Inhibiting Visual Scans (0.0359s)
11/1/2019 7:47:03 PM Synthesizing Vocals (0.0130s)
11/1/2019 7:47:03 PM Ventilating Scenarios (0.0130s)
11/1/2019 7:47:03 PM Decontaminating Targeting Systems (0.0299s)
11/1/2019 7:47:03 PM Ejecting Tactical Core (0.0134s)
11/1/2019 7:47:03 PM Calibrating Formations (0.0269s)
11/1/2019 7:47:03 PM Intercepting Galactic Maps (0.0301s)
11/1/2019 7:47:03 PM Sterilizing Test Chamber (0.0150s)
11/1/2019 7:47:03 PM Faction Diagnostics (0.0307s)
11/1/2019 7:47:03 PM Buffering Hackers (0.0280s)
11/1/2019 7:47:03 PM Inverting Death (0.0150s)
11/1/2019 7:47:04 PM Linear Field Variance (0.0836s)
11/1/2019 7:47:04 PM Charging Marks (0.0150s)
11/1/2019 7:47:04 PM Range Manifolds (0.0140s)
11/1/2019 7:47:04 PM Purging ROFs (0.0130s)
11/1/2019 7:47:04 PM Manipulating Speeds (0.0150s)
11/1/2019 7:47:04 PM Detecting Projectiles (0.0119s)
11/1/2019 7:47:04 PM Grouping Flow Fields (0.0130s)
11/1/2019 7:47:04 PM Modulating Flow Field Groups (0.0209s)
11/1/2019 7:47:04 PM Designing Fleets (0.0529s)
11/1/2019 7:47:04 PM Thinking Of Technologies (0.0170s)
11/1/2019 7:47:04 PM Categorizing Starboard Sensors (0.0140s)
11/1/2019 7:47:04 PM Injecting Galactic Variables (0.0189s)
11/1/2019 7:47:04 PM Discharging Colored Ions (0.0289s)
11/1/2019 7:47:04 PM Replicating Ion Colors (0.0130s)
11/1/2019 7:47:04 PM Investigating Starfields (0.2188s)
11/1/2019 7:47:05 PM Milking Distant Planets (1.2715s)
11/1/2019 7:47:05 PM Investigating Map Signatures (0.0329s)
11/1/2019 7:47:05 PM Collating Solar Systems (0.0150s)
11/1/2019 7:47:05 PM Categorizing All Planets (0.0080s)
11/1/2019 7:47:05 PM Organizing Commands (0.0249s)
11/1/2019 7:47:05 PM Calculating Firing Cones (0.0070s)
11/1/2019 7:47:06 PM Divulge Ship Part Schematics To Enemy (0.6286s)
11/1/2019 7:47:08 PM Upgrade Blast Capacity (2.1220s)
11/1/2019 7:47:08 PM Issuing Orders (0.0120s)
11/1/2019 7:47:08 PM Augmenting Infusers (0.0140s)
11/1/2019 7:47:08 PM Infusing (0.0618s)
11/1/2019 7:47:08 PM Post-Proton Surge (0.0090s)
11/1/2019 7:47:08 PM Calibrate Weapons Arrays (0.0219s)
11/1/2019 7:47:08 PM Stimulate Modulation (0.0189s)
11/1/2019 7:47:08 PM ArcenAssetBundleCache.InstantiatedObjects: 804
11/1/2019 7:47:09 PM Load Surrogates (0.9292s)
11/1/2019 7:47:09 PM Load Historical Documents (0.0070s)
11/1/2019 7:47:09 PM 8.2 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Milking Distant Planets (1.3s)
Divulge Ship Part Schematics To Enemy (0.6s)
Upgrade Blast Capacity (2.1s)
Load Surrogates (0.9s)
11/1/2019 7:47:09 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/1/2019 7:47:31 PM Successfully opened host socket
11/1/2019 8:33:38 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/1/2019 9:57:26 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/1/2019 9:57:26 PM Boot up FleetOS (0.2982s)
11/1/2019 9:57:26 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/1/2019 9:57:26 PM Check System Logs For Rogue Intelligence (0.0439s)
11/1/2019 9:57:26 PM Organizing Alien Translation Routines (0.1376s)
11/1/2019 9:57:26 PM Remembering Alamo (0.0469s)
11/1/2019 9:57:26 PM Generating Framerates (0.0259s)
11/1/2019 9:57:26 PM Bring Cloaking Systems Online (0.0120s)
11/1/2019 9:57:26 PM Game Version: 1.003
11/1/2019 9:57:26 PM Eject Trash Into Hyperspace (0.0239s)
11/1/2019 9:57:26 PM Recalculate Speed Of Light (0.0259s)
11/1/2019 9:57:26 PM Check Nearby Stellar Masses (0.0170s)
11/1/2019 9:57:26 PM No resolution change was required.
11/1/2019 9:57:26 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/1/2019 9:57:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/1/2019 9:57:26 PM Refresh Optical Lensing (0.0329s)
11/1/2019 9:57:26 PM Revise Fundamental Physical Laws (0.1386s)
11/1/2019 9:57:26 PM Boot Audio Comms (0.0140s)
11/1/2019 9:57:26 PM Establish Individual Audio Links (0.0150s)
11/1/2019 9:57:27 PM Prepare Explosions and Crackles (0.3581s)
11/1/2019 9:57:27 PM Optimize Comfort On Command Decks (0.0937s)
11/1/2019 9:57:27 PM Check For Extra Modules (0.0239s)
11/1/2019 9:57:27 PM Calculate Odds Of Success (0.0189s)
11/1/2019 9:57:27 PM Briefly Panic (0.1740s)
11/1/2019 9:57:27 PM Install Confidence Routines (0.2061s)
11/1/2019 9:57:27 PM Bring Commander Interface Online (0.1012s)
11/1/2019 9:57:28 PM Motivate All Crews (0.0344s)
11/1/2019 9:57:28 PM Externalizing Patterns (0.0199s)
11/1/2019 9:57:28 PM Disengaging Constants (0.0898s)
11/1/2019 9:57:28 PM Late Axionic Computations (0.1007s)
11/1/2019 9:57:28 PM Thinking Of Advice (0.0140s)
11/1/2019 9:57:28 PM Degaussing Advice (0.0559s)
11/1/2019 9:57:28 PM Naming All Known Planets (0.0090s)
11/1/2019 9:57:28 PM Remembering Speeds (0.0130s)
11/1/2019 9:57:28 PM Prioritizing Targets (0.0090s)
11/1/2019 9:57:28 PM Rebooting Sensor Arrays (0.0120s)
11/1/2019 9:57:28 PM Unloading Prismatic Grid (0.0170s)
11/1/2019 9:57:28 PM Thinking Of Objectives (0.0269s)
11/1/2019 9:57:28 PM Re-Aligning Objectives (0.0150s)
11/1/2019 9:57:28 PM Inhibiting Visual Scans (0.0429s)
11/1/2019 9:57:28 PM Synthesizing Vocals (0.0139s)
11/1/2019 9:57:28 PM Ventilating Scenarios (0.0100s)
11/1/2019 9:57:28 PM Decontaminating Targeting Systems (0.0260s)
11/1/2019 9:57:28 PM Ejecting Tactical Core (0.0139s)
11/1/2019 9:57:28 PM Calibrating Formations (0.0259s)
11/1/2019 9:57:28 PM Intercepting Galactic Maps (0.0311s)
11/1/2019 9:57:28 PM Sterilizing Test Chamber (0.0160s)
11/1/2019 9:57:28 PM Faction Diagnostics (0.0279s)
11/1/2019 9:57:28 PM Buffering Hackers (0.0289s)
11/1/2019 9:57:28 PM Inverting Death (0.0160s)
11/1/2019 9:57:28 PM Linear Field Variance (0.0833s)
11/1/2019 9:57:28 PM Charging Marks (0.0150s)
11/1/2019 9:57:28 PM Range Manifolds (0.0140s)
11/1/2019 9:57:28 PM Purging ROFs (0.0130s)
11/1/2019 9:57:28 PM Manipulating Speeds (0.0149s)
11/1/2019 9:57:28 PM Detecting Projectiles (0.0120s)
11/1/2019 9:57:28 PM Grouping Flow Fields (0.0110s)
11/1/2019 9:57:28 PM Modulating Flow Field Groups (0.0209s)
11/1/2019 9:57:28 PM Designing Fleets (0.0489s)
11/1/2019 9:57:28 PM Thinking Of Technologies (0.0150s)
11/1/2019 9:57:28 PM Categorizing Starboard Sensors (0.0139s)
11/1/2019 9:57:28 PM Injecting Galactic Variables (0.0185s)
11/1/2019 9:57:28 PM Discharging Colored Ions (0.0289s)
11/1/2019 9:57:28 PM Replicating Ion Colors (0.0120s)
11/1/2019 9:57:29 PM Investigating Starfields (0.2135s)
11/1/2019 9:57:30 PM Gazing At Distant Planets (1.3360s)
11/1/2019 9:57:30 PM Investigating Map Signatures (0.0259s)
11/1/2019 9:57:30 PM Collating Solar Systems (0.0150s)
11/1/2019 9:57:30 PM Categorizing All Planets (0.0080s)
11/1/2019 9:57:30 PM Organizing Commands (0.0239s)
11/1/2019 9:57:30 PM Calculating Firing Cones (0.0070s)
11/1/2019 9:57:31 PM Remembering Lost Ship Parts (0.6091s)
11/1/2019 9:57:33 PM Broadcasting Peace Message (2.0777s)
11/1/2019 9:57:33 PM Issuing Orders (0.0090s)
11/1/2019 9:57:33 PM Augmenting Infusers (0.0250s)
11/1/2019 9:57:33 PM Infusing (0.0588s)
11/1/2019 9:57:33 PM Post-Proton Surge (0.0090s)
11/1/2019 9:57:33 PM Calibrate Weapons Arrays (0.0229s)
11/1/2019 9:57:33 PM Stimulate Modulation (0.0189s)
11/1/2019 9:57:33 PM ArcenAssetBundleCache.InstantiatedObjects: 804
11/1/2019 9:57:34 PM Load Surrogates (0.9146s)
11/1/2019 9:57:34 PM Load Historical Documents (0.0072s)
11/1/2019 9:57:34 PM 8.2 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Gazing At Distant Planets (1.3s)
Remembering Lost Ship Parts (0.6s)
Broadcasting Peace Message (2.1s)
Load Surrogates (0.9s)
11/1/2019 9:57:34 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/1/2019 9:57:43 PM Successfully opened host socket
11/1/2019 9:58:10 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/1/2019 9:58:10 PM Successfully opened host socket
11/1/2019 10:07:01 PM No resolution change was required.
11/1/2019 10:07:01 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/1/2019 10:07:01 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/1/2019 11:07:33 PM
-----------
Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <971ca50c63b14f02b192514a00b28113>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <971ca50c63b14f02b192514a00b28113>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <cc01e0d6e0314926879295c2fa8b2702>:0
Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <971ca50c63b14f02b192514a00b28113>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <971ca50c63b14f02b192514a00b28113>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <cc01e0d6e0314926879295c2fa8b2702>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/1/2019 11:07:33 PM
: -----------
Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <971ca50c63b14f02b192514a00b28113>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <971ca50c63b14f02b192514a00b28113>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <cc01e0d6e0314926879295c2fa8b2702>:0
Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <971ca50c63b14f02b192514a00b28113>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <971ca50c63b14f02b192514a00b28113>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <151f67d979e3489682a4b612272d1b25>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <cc01e0d6e0314926879295c2fa8b2702>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/1/2019 11:23:27 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/2/2019 8:08:14 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/2/2019 8:08:14 PM Boot up FleetOS (0.3138s)
11/2/2019 8:08:14 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/2/2019 8:08:14 PM Check System Logs For Rogue Intelligence (0.0474s)
11/2/2019 8:08:14 PM Organizing Alien Translation Routines (0.1387s)
11/2/2019 8:08:14 PM Remembering Alamo (0.0349s)
11/2/2019 8:08:14 PM Generating Framerates (0.0269s)
11/2/2019 8:08:14 PM Bring Cloaking Systems Online (0.0110s)
11/2/2019 8:08:14 PM Game Version: 1.003
11/2/2019 8:08:14 PM Eject Trash Into Hyperspace (0.0229s)
11/2/2019 8:08:14 PM Recalculate Speed Of Light (0.0180s)
11/2/2019 8:08:14 PM Check Nearby Stellar Masses (0.0180s)
11/2/2019 8:08:14 PM No resolution change was required.
11/2/2019 8:08:14 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/2/2019 8:08:14 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/2/2019 8:08:14 PM Refresh Optical Lensing (0.0289s)
11/2/2019 8:08:14 PM Revise Fundamental Physical Laws (0.0329s)
11/2/2019 8:08:14 PM Boot Audio Comms (0.0150s)
11/2/2019 8:08:14 PM Establish Individual Audio Links (0.0120s)
11/2/2019 8:08:15 PM Prepare Explosions and Crackles (0.3810s)
11/2/2019 8:08:15 PM Optimize Comfort On Command Decks (0.2764s)
11/2/2019 8:08:15 PM Check For Extra Modules (0.0239s)
11/2/2019 8:08:15 PM Calculate Odds Of Success (0.0170s)
11/2/2019 8:08:15 PM Briefly Panic (0.2889s)
11/2/2019 8:08:16 PM Install Confidence Routines (0.2149s)
11/2/2019 8:08:16 PM Bring Commander Interface Online (0.0880s)
11/2/2019 8:08:16 PM Motivate All Crews (0.0304s)
11/2/2019 8:08:16 PM Externalizing Patterns (0.0169s)
11/2/2019 8:08:16 PM Disengaging Constants (0.0399s)
11/2/2019 8:08:16 PM Late Axionic Computations (0.1221s)
11/2/2019 8:08:16 PM Thinking Of Advice (0.0095s)
11/2/2019 8:08:16 PM Degaussing Advice (0.0180s)
11/2/2019 8:08:16 PM Naming All Known Planets (0.0090s)
11/2/2019 8:08:16 PM Remembering Speeds (0.0090s)
11/2/2019 8:08:16 PM Prioritizing Targets (0.0110s)
11/2/2019 8:08:16 PM Rebooting Sensor Arrays (0.0140s)
11/2/2019 8:08:16 PM Unloading Prismatic Grid (0.0269s)
11/2/2019 8:08:16 PM Thinking Of Objectives (0.0140s)
11/2/2019 8:08:16 PM Re-Aligning Objectives (0.0269s)
11/2/2019 8:08:16 PM Inhibiting Visual Scans (0.0299s)
11/2/2019 8:08:16 PM Synthesizing Vocals (0.0100s)
11/2/2019 8:08:16 PM Ventilating Scenarios (0.0252s)
11/2/2019 8:08:16 PM Decontaminating Targeting Systems (0.0276s)
11/2/2019 8:08:16 PM Ejecting Tactical Core (0.0150s)
11/2/2019 8:08:16 PM Calibrating Formations (0.0241s)
11/2/2019 8:08:16 PM Intercepting Galactic Maps (0.0289s)
11/2/2019 8:08:16 PM Sterilizing Test Chamber (0.0150s)
11/2/2019 8:08:16 PM Faction Diagnostics (0.0289s)
11/2/2019 8:08:16 PM Buffering Hackers (0.0289s)
11/2/2019 8:08:16 PM Inverting Death (0.0120s)
11/2/2019 8:08:16 PM Linear Field Variance (0.0834s)
11/2/2019 8:08:16 PM Charging Marks (0.0120s)
11/2/2019 8:08:16 PM Range Manifolds (0.0110s)
11/2/2019 8:08:16 PM Purging ROFs (0.0100s)
11/2/2019 8:08:16 PM Manipulating Speeds (0.0119s)
11/2/2019 8:08:16 PM Detecting Projectiles (0.0090s)
11/2/2019 8:08:17 PM Grouping Flow Fields (0.0181s)
11/2/2019 8:08:17 PM Modulating Flow Field Groups (0.0319s)
11/2/2019 8:08:17 PM Designing Fleets (0.0309s)
11/2/2019 8:08:17 PM Thinking Of Technologies (0.0110s)
11/2/2019 8:08:17 PM Categorizing Starboard Sensors (0.0190s)
11/2/2019 8:08:17 PM Injecting Galactic Variables (0.0150s)
11/2/2019 8:08:17 PM Discharging Colored Ions (0.0399s)
11/2/2019 8:08:17 PM Replicating Ion Colors (0.0120s)
11/2/2019 8:08:17 PM Investigating Starfields (0.7294s)
11/2/2019 8:08:21 PM Gazing At Distant Planets (3.7964s)
11/2/2019 8:08:21 PM Investigating Map Signatures (0.0180s)
11/2/2019 8:08:21 PM Collating Solar Systems (0.0110s)
11/2/2019 8:08:21 PM Categorizing All Planets (0.0090s)
11/2/2019 8:08:21 PM Organizing Commands (0.0185s)
11/2/2019 8:08:21 PM Calculating Firing Cones (0.0090s)
11/2/2019 8:08:22 PM Offending Sentient Ship Parts (0.6590s)
11/2/2019 8:08:27 PM Bend Laws Of Gravity (4.8967s)
11/2/2019 8:08:27 PM Issuing Orders (0.0080s)
11/2/2019 8:08:27 PM Augmenting Infusers (0.0100s)
11/2/2019 8:08:27 PM Infusing (0.0239s)
11/2/2019 8:08:27 PM Post-Proton Surge (0.0100s)
11/2/2019 8:08:27 PM Calibrate Weapons Arrays (0.0239s)
11/2/2019 8:08:27 PM Stimulate Modulation (0.0190s)
11/2/2019 8:08:27 PM ArcenAssetBundleCache.InstantiatedObjects: 804
11/2/2019 8:08:28 PM Load Surrogates (0.9073s)
11/2/2019 8:08:28 PM Load Historical Documents (0.0070s)
11/2/2019 8:08:28 PM 14.1 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.7s)
Gazing At Distant Planets (3.8s)
Offending Sentient Ship Parts (0.7s)
Bend Laws Of Gravity (4.9s)
Load Surrogates (0.9s)
11/2/2019 8:08:28 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/2/2019 8:08:37 PM Successfully opened host socket
11/2/2019 10:40:23 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/2/2019 10:40:23 PM Successfully opened host socket
11/2/2019 10:40:23 PM OnLoad: Fixed positions of 0 ship(s), 23 shot(s), 0 other/wormhole(s).
11/2/2019 10:40:34 PM Start Generate Partial Map with Realistic and seed 638243636 and planet count 75 and 16 factions
11/2/2019 10:40:34 PM World Created, Launching Server
11/2/2019 10:40:57 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/2/2019 10:40:57 PM PlayerAccount Puffin has now been put in control of faction 11.
11/2/2019 10:40:57 PM PlayerAccount Puffin has now been put in control of faction 11.
11/2/2019 10:40:57 PM Successfully opened host socket
11/2/2019 10:40:57 PM Start Generate FULL Map with Realistic and seed 941168337 and planet count 80 and 16 factions
11/2/2019 10:40:58 PM Generate FULL Map Complete
11/2/2019 10:41:35 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/3/2019 9:02:50 AM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/3/2019 9:02:50 AM Boot up FleetOS (0.2787s)
11/3/2019 9:02:50 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/3/2019 9:02:50 AM Check System Logs For Rogue Intelligence (0.0439s)
11/3/2019 9:02:51 AM Organizing Alien Translation Routines (0.1486s)
11/3/2019 9:02:51 AM Remembering Alamo (0.0628s)
11/3/2019 9:02:51 AM Generating Framerates (0.0279s)
11/3/2019 9:02:51 AM Bring Cloaking Systems Online (0.0125s)
11/3/2019 9:02:51 AM Game Version: 1.003
11/3/2019 9:02:51 AM Eject Trash Into Hyperspace (0.0219s)
11/3/2019 9:02:51 AM Recalculate Speed Of Light (0.0259s)
11/3/2019 9:02:51 AM Check Nearby Stellar Masses (0.0199s)
11/3/2019 9:02:51 AM No resolution change was required.
11/3/2019 9:02:51 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2019 9:02:51 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/3/2019 9:02:51 AM Refresh Optical Lensing (0.0269s)
11/3/2019 9:02:51 AM Revise Fundamental Physical Laws (0.1456s)
11/3/2019 9:02:51 AM Boot Audio Comms (0.0150s)
11/3/2019 9:02:51 AM Establish Individual Audio Links (0.0319s)
11/3/2019 9:02:51 AM Prepare Explosions and Crackles (0.3396s)
11/3/2019 9:02:51 AM Optimize Comfort On Command Decks (0.0957s)
11/3/2019 9:02:51 AM Check For Extra Modules (0.0209s)
11/3/2019 9:02:51 AM Calculate Odds Of Success (0.0209s)
11/3/2019 9:02:52 AM Briefly Panic (0.1755s)
11/3/2019 9:02:52 AM Install Confidence Routines (0.2214s)
11/3/2019 9:02:52 AM Bring Commander Interface Online (0.1057s)
11/3/2019 9:02:52 AM Motivate All Crews (0.0339s)
11/3/2019 9:02:52 AM Externalizing Patterns (0.0229s)
11/3/2019 9:02:52 AM Disengaging Constants (0.1096s)
11/3/2019 9:02:52 AM Late Axionic Computations (0.1059s)
11/3/2019 9:02:52 AM Thinking Of Advice (0.0130s)
11/3/2019 9:02:52 AM Degaussing Advice (0.0578s)
11/3/2019 9:02:52 AM Naming All Known Planets (0.0130s)
11/3/2019 9:02:52 AM Remembering Speeds (0.0120s)
11/3/2019 9:02:52 AM Prioritizing Targets (0.0128s)
11/3/2019 9:02:52 AM Rebooting Sensor Arrays (0.0130s)
11/3/2019 9:02:52 AM Unloading Prismatic Grid (0.0130s)
11/3/2019 9:02:52 AM Thinking Of Objectives (0.0129s)
11/3/2019 9:02:52 AM Re-Aligning Objectives (0.0269s)
11/3/2019 9:02:52 AM Inhibiting Visual Scans (0.0339s)
11/3/2019 9:02:52 AM Synthesizing Vocals (0.0129s)
11/3/2019 9:02:52 AM Ventilating Scenarios (0.0190s)
11/3/2019 9:02:52 AM Decontaminating Targeting Systems (0.0129s)
11/3/2019 9:02:53 AM Ejecting Tactical Core (0.0266s)
11/3/2019 9:02:53 AM Calibrating Formations (0.0249s)
11/3/2019 9:02:53 AM Intercepting Galactic Maps (0.0187s)
11/3/2019 9:02:53 AM Sterilizing Test Chamber (0.0259s)
11/3/2019 9:02:53 AM Faction Diagnostics (0.0316s)
11/3/2019 9:02:53 AM Buffering Hackers (0.0220s)
11/3/2019 9:02:53 AM Inverting Death (0.0170s)
11/3/2019 9:02:53 AM Linear Field Variance (0.0963s)
11/3/2019 9:02:53 AM Charging Marks (0.0150s)
11/3/2019 9:02:53 AM Range Manifolds (0.0150s)
11/3/2019 9:02:53 AM Purging ROFs (0.0130s)
11/3/2019 9:02:53 AM Manipulating Speeds (0.0147s)
11/3/2019 9:02:53 AM Detecting Projectiles (0.0130s)
11/3/2019 9:02:53 AM Grouping Flow Fields (0.0160s)
11/3/2019 9:02:53 AM Modulating Flow Field Groups (0.0289s)
11/3/2019 9:02:53 AM Designing Fleets (0.0598s)
11/3/2019 9:02:53 AM Thinking Of Technologies (0.0150s)
11/3/2019 9:02:53 AM Categorizing Starboard Sensors (0.0140s)
11/3/2019 9:02:53 AM Injecting Galactic Variables (0.0209s)
11/3/2019 9:02:53 AM Discharging Colored Ions (0.0289s)
11/3/2019 9:02:53 AM Replicating Ion Colors (0.0120s)
11/3/2019 9:02:53 AM Investigating Starfields (0.2164s)
11/3/2019 9:02:55 AM Scanning Distant Planets (1.3075s)
11/3/2019 9:02:55 AM Investigating Map Signatures (0.0299s)
11/3/2019 9:02:55 AM Collating Solar Systems (0.0130s)
11/3/2019 9:02:55 AM Categorizing All Planets (0.0070s)
11/3/2019 9:02:55 AM Organizing Commands (0.0219s)
11/3/2019 9:02:55 AM Calculating Firing Cones (0.0083s)
11/3/2019 9:02:55 AM Ejecting Ship Parts Into Space (0.6231s)
11/3/2019 9:02:57 AM Disconnect All Space Elevators (2.0489s)
11/3/2019 9:02:57 AM Issuing Orders (0.0080s)
11/3/2019 9:02:57 AM Augmenting Infusers (0.0170s)
11/3/2019 9:02:57 AM Infusing (0.0598s)
11/3/2019 9:02:57 AM Post-Proton Surge (0.0090s)
11/3/2019 9:02:57 AM Calibrate Weapons Arrays (0.0240s)
11/3/2019 9:02:57 AM Stimulate Modulation (0.0190s)
11/3/2019 9:02:58 AM ArcenAssetBundleCache.InstantiatedObjects: 804
11/3/2019 9:02:58 AM Load Surrogates (0.9338s)
11/3/2019 9:02:58 AM Load Historical Documents (0.0070s)
11/3/2019 9:02:58 AM 8.3 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Scanning Distant Planets (1.3s)
Ejecting Ship Parts Into Space (0.6s)
Disconnect All Space Elevators (2.0s)
Load Surrogates (0.9s)
11/3/2019 9:02:59 AM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/3/2019 9:03:15 AM Start Generate Partial Map with Realistic and seed 941168337 and planet count 80 and 16 factions
11/3/2019 9:03:15 AM World Created, Launching Server
11/3/2019 9:03:16 AM Successfully opened host socket
11/3/2019 9:03:32 AM Start Generate Partial Map with Realistic and seed 941168337 and planet count 80 and 16 factions
11/3/2019 9:03:32 AM Generate Partial Map Complete
11/3/2019 9:03:33 AM Start Generate Partial Map with Realistic and seed 871645187 and planet count 80 and 16 factions
11/3/2019 9:03:33 AM Generate Partial Map Complete
11/3/2019 9:03:35 AM Start Generate Partial Map with Realistic and seed 225158924 and planet count 80 and 16 factions
11/3/2019 9:03:36 AM Generate Partial Map Complete
11/3/2019 9:03:37 AM Start Generate Partial Map with Realistic and seed 145983594 and planet count 80 and 16 factions
11/3/2019 9:03:37 AM Generate Partial Map Complete
11/3/2019 9:03:39 AM Start Generate Partial Map with Realistic and seed 895472205 and planet count 80 and 16 factions
11/3/2019 9:03:39 AM Generate Partial Map Complete
11/3/2019 9:03:41 AM Start Generate Partial Map with Realistic and seed 705319347 and planet count 80 and 16 factions
11/3/2019 9:03:41 AM Generate Partial Map Complete
11/3/2019 9:03:44 AM Start Generate Partial Map with Realistic and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:03:44 AM Generate Partial Map Complete
11/3/2019 9:03:49 AM Start Generate Partial Map with D18Rings and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:03:49 AM Generate Partial Map Complete
11/3/2019 9:03:56 AM Start Generate Partial Map with ClustersMicrocosm and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:03:56 AM Generate Partial Map Complete
11/3/2019 9:04:00 AM Start Generate Partial Map with Snake and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:04:00 AM Generate Partial Map Complete
11/3/2019 9:04:06 AM Start Generate Partial Map with Clusters and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:04:06 AM Generate Partial Map Complete
11/3/2019 9:04:14 AM Start Generate Partial Map with Clusters and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:04:14 AM Generate Partial Map Complete
11/3/2019 9:04:17 AM Start Generate Partial Map with Clusters and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:04:17 AM Generate Partial Map Complete
11/3/2019 9:04:27 AM Start Generate Partial Map with Clusters and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:04:27 AM Generate Partial Map Complete
11/3/2019 9:04:30 AM Start Generate Partial Map with Clusters and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:04:30 AM Generate Partial Map Complete
11/3/2019 9:04:33 AM Start Generate Partial Map with Clusters and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:04:33 AM Generate Partial Map Complete
11/3/2019 9:04:38 AM Start Generate Partial Map with Clusters and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:04:38 AM Generate Partial Map Complete
11/3/2019 9:04:43 AM Start Generate Partial Map with Clusters and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:04:43 AM Generate Partial Map Complete
11/3/2019 9:05:01 AM Start Generate Partial Map with Honeycomb and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:05:01 AM Generate Partial Map Complete
11/3/2019 9:05:05 AM Start Generate Partial Map with Encapsulated and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:05:05 AM Generate Partial Map Complete
11/3/2019 9:05:13 AM Start Generate Partial Map with Concentric and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:05:13 AM Generate Partial Map Complete
11/3/2019 9:05:15 AM Start Generate Partial Map with D18Swirl and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:05:15 AM Generate Partial Map Complete
11/3/2019 9:05:18 AM Start Generate Partial Map with D18Bubbles and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:05:18 AM Generate Partial Map Complete
11/3/2019 9:05:21 AM Start Generate Partial Map with Concentric and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:05:21 AM Generate Partial Map Complete
11/3/2019 9:05:32 AM Start Generate Partial Map with Clusters and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:05:33 AM Generate Partial Map Complete
11/3/2019 9:05:34 AM Start Generate Partial Map with Clusters and seed 308470860 and planet count 80 and 16 factions
11/3/2019 9:05:34 AM Generate Partial Map Complete
11/3/2019 9:05:54 AM Start Generate Partial Map with Clusters and seed 167583440 and planet count 80 and 16 factions
11/3/2019 9:05:54 AM Generate Partial Map Complete
11/3/2019 9:05:56 AM Start Generate Partial Map with Clusters and seed 166602326 and planet count 80 and 16 factions
11/3/2019 9:05:56 AM Generate Partial Map Complete
11/3/2019 9:06:02 AM Start Generate Partial Map with Clusters and seed 743612781 and planet count 80 and 16 factions
11/3/2019 9:06:02 AM Generate Partial Map Complete
11/3/2019 9:06:05 AM Start Generate Partial Map with Clusters and seed 480917823 and planet count 80 and 16 factions
11/3/2019 9:06:05 AM Generate Partial Map Complete
11/3/2019 9:06:08 AM Start Generate Partial Map with Clusters and seed 508470778 and planet count 80 and 16 factions
11/3/2019 9:06:08 AM Generate Partial Map Complete
11/3/2019 9:06:09 AM Start Generate Partial Map with Clusters and seed 51187299 and planet count 80 and 16 factions
11/3/2019 9:06:09 AM Generate Partial Map Complete
11/3/2019 9:06:11 AM Start Generate Partial Map with Clusters and seed 737439694 and planet count 80 and 16 factions
11/3/2019 9:06:11 AM Generate Partial Map Complete
11/3/2019 9:06:12 AM Start Generate Partial Map with Clusters and seed 310161963 and planet count 80 and 16 factions
11/3/2019 9:06:12 AM Generate Partial Map Complete
11/3/2019 9:06:55 AM Start Generate Partial Map with Clusters and seed 310161963 and planet count 80 and 20 factions
11/3/2019 9:06:55 AM Generate Partial Map Complete
11/3/2019 9:09:14 AM Start Generate FULL Map with Clusters and seed 310161963 and planet count 80 and 20 factions
11/3/2019 9:09:14 AM Generate FULL Map Complete
11/3/2019 9:09:34 AM PLAYER DISCONNECTED 0.0.0.0=>0
11/3/2019 2:17:46 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/3/2019 2:17:46 PM Boot up FleetOS (0.2962s)
11/3/2019 2:17:46 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/3/2019 2:17:46 PM Check System Logs For Rogue Intelligence (0.0399s)
11/3/2019 2:17:46 PM Organizing Alien Translation Routines (0.0658s)
11/3/2019 2:17:46 PM Remembering Alamo (0.0289s)
11/3/2019 2:17:46 PM Generating Framerates (0.0259s)
11/3/2019 2:17:46 PM Bring Cloaking Systems Online (0.0080s)
11/3/2019 2:17:46 PM Game Version: 1.003
11/3/2019 2:17:46 PM Eject Trash Into Hyperspace (0.0180s)
11/3/2019 2:17:46 PM Recalculate Speed Of Light (0.0209s)
11/3/2019 2:17:46 PM Check Nearby Stellar Masses (0.0170s)
11/3/2019 2:17:46 PM No resolution change was required.
11/3/2019 2:17:46 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2019 2:17:46 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/3/2019 2:17:46 PM Refresh Optical Lensing (0.0249s)
11/3/2019 2:17:46 PM Revise Fundamental Physical Laws (0.0249s)
11/3/2019 2:17:46 PM Boot Audio Comms (0.0120s)
11/3/2019 2:17:46 PM Establish Individual Audio Links (0.0160s)
11/3/2019 2:17:47 PM Prepare Explosions and Crackles (0.3929s)
11/3/2019 2:17:47 PM Optimize Comfort On Command Decks (0.0908s)
11/3/2019 2:17:47 PM Check For Extra Modules (0.0209s)
11/3/2019 2:17:47 PM Calculate Odds Of Success (0.0160s)
11/3/2019 2:17:47 PM Briefly Panic (0.1686s)
11/3/2019 2:17:47 PM Install Confidence Routines (0.1965s)
11/3/2019 2:17:47 PM Bring Commander Interface Online (0.0858s)
11/3/2019 2:17:47 PM Motivate All Crews (0.0278s)
11/3/2019 2:17:47 PM Externalizing Patterns (0.0139s)
11/3/2019 2:17:47 PM Disengaging Constants (0.0329s)
11/3/2019 2:17:47 PM Late Axionic Computations (0.0479s)
11/3/2019 2:17:47 PM Thinking Of Advice (0.0089s)
11/3/2019 2:17:47 PM Degaussing Advice (0.0120s)
11/3/2019 2:17:47 PM Naming All Known Planets (0.0080s)
11/3/2019 2:17:47 PM Remembering Speeds (0.0080s)
11/3/2019 2:17:47 PM Prioritizing Targets (0.0080s)
11/3/2019 2:17:47 PM Rebooting Sensor Arrays (0.0160s)
11/3/2019 2:17:47 PM Unloading Prismatic Grid (0.0260s)
11/3/2019 2:17:47 PM Thinking Of Objectives (0.0140s)
11/3/2019 2:17:47 PM Re-Aligning Objectives (0.0290s)
11/3/2019 2:17:47 PM Inhibiting Visual Scans (0.0280s)
11/3/2019 2:17:47 PM Synthesizing Vocals (0.0110s)
11/3/2019 2:17:47 PM Ventilating Scenarios (0.0259s)
11/3/2019 2:17:47 PM Decontaminating Targeting Systems (0.0274s)
11/3/2019 2:17:47 PM Ejecting Tactical Core (0.0130s)
11/3/2019 2:17:47 PM Calibrating Formations (0.0272s)
11/3/2019 2:17:48 PM Intercepting Galactic Maps (0.0269s)
11/3/2019 2:17:48 PM Sterilizing Test Chamber (0.0145s)
11/3/2019 2:17:48 PM Faction Diagnostics (0.0289s)
11/3/2019 2:17:48 PM Buffering Hackers (0.0271s)
11/3/2019 2:17:48 PM Inverting Death (0.0100s)
11/3/2019 2:17:48 PM Linear Field Variance (0.0857s)
11/3/2019 2:17:48 PM Charging Marks (0.0110s)
11/3/2019 2:17:48 PM Range Manifolds (0.0110s)
11/3/2019 2:17:48 PM Purging ROFs (0.0100s)
11/3/2019 2:17:48 PM Manipulating Speeds (0.0140s)
11/3/2019 2:17:48 PM Detecting Projectiles (0.0090s)
11/3/2019 2:17:48 PM Grouping Flow Fields (0.0180s)
11/3/2019 2:17:48 PM Modulating Flow Field Groups (0.0299s)
11/3/2019 2:17:48 PM Designing Fleets (0.0160s)
11/3/2019 2:17:48 PM Thinking Of Technologies (0.0210s)
11/3/2019 2:17:48 PM Categorizing Starboard Sensors (0.0261s)
11/3/2019 2:17:48 PM Injecting Galactic Variables (0.0170s)
11/3/2019 2:17:48 PM Discharging Colored Ions (0.0379s)
11/3/2019 2:17:48 PM Replicating Ion Colors (0.0119s)
11/3/2019 2:17:48 PM Investigating Starfields (0.2156s)
11/3/2019 2:17:49 PM Digitising Distant Planets (1.1963s)
11/3/2019 2:17:49 PM Investigating Map Signatures (0.0155s)
11/3/2019 2:17:49 PM Collating Solar Systems (0.0140s)
11/3/2019 2:17:49 PM Categorizing All Planets (0.0170s)
11/3/2019 2:17:49 PM Organizing Commands (0.0319s)
11/3/2019 2:17:49 PM Calculating Firing Cones (0.0080s)
11/3/2019 2:17:50 PM Splitting Ship Parts Into Smaller Parts (0.4977s)
11/3/2019 2:17:52 PM Draw Power From Black Holes (2.0952s)
11/3/2019 2:17:52 PM Issuing Orders (0.0080s)
11/3/2019 2:17:52 PM Augmenting Infusers (0.0120s)
11/3/2019 2:17:52 PM Infusing (0.0359s)
11/3/2019 2:17:52 PM Post-Proton Surge (0.0170s)
11/3/2019 2:17:52 PM Calibrate Weapons Arrays (0.0289s)
11/3/2019 2:17:52 PM Stimulate Modulation (0.0219s)
11/3/2019 2:17:52 PM ArcenAssetBundleCache.InstantiatedObjects: 804
11/3/2019 2:17:53 PM Load Surrogates (0.9018s)
11/3/2019 2:17:53 PM Load Historical Documents (0.0070s)
11/3/2019 2:17:53 PM 7.5 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Digitising Distant Planets (1.2s)
Splitting Ship Parts Into Smaller Parts (0.5s)
Draw Power From Black Holes (2.1s)
Load Surrogates (0.9s)
11/3/2019 2:17:53 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/3/2019 2:18:15 PM Successfully opened host socket
11/3/2019 3:25:33 PM
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.<GetIsPlacementPointSafe>b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <971ca50c63b14f02b192514a00b28113>:0)
Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <971ca50c63b14f02b192514a00b28113>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) (at <2995d442cd014b88be4e8a96d7c43f69>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <2995d442cd014b88be4e8a96d7c43f69>:0)
SelectionManager.Update () (at <10a20c9ac76a4a4cbeccd66313b49f15>:0)
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
11/3/2019 3:25:33 PM
ErrorsReportedByEngine: -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.<GetIsPlacementPointSafe>b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <971ca50c63b14f02b192514a00b28113>:0)
Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <151f67d979e3489682a4b612272d1b25>:0)
Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <971ca50c63b14f02b192514a00b28113>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) (at <2995d442cd014b88be4e8a96d7c43f69>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <2995d442cd014b88be4e8a96d7c43f69>:0)
SelectionManager.Update () (at <10a20c9ac76a4a4cbeccd66313b49f15>:0)
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
11/3/2019 3:38:09 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/3/2019 9:43:57 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/3/2019 9:43:57 PM Boot up FleetOS (0.2912s)
11/3/2019 9:43:57 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/3/2019 9:43:57 PM Check System Logs For Rogue Intelligence (0.0509s)
11/3/2019 9:43:57 PM Organizing Alien Translation Routines (0.0643s)
11/3/2019 9:43:57 PM Remembering Alamo (0.0259s)
11/3/2019 9:43:57 PM Generating Framerates (0.0170s)
11/3/2019 9:43:57 PM Bring Cloaking Systems Online (0.0090s)
11/3/2019 9:43:57 PM Game Version: 1.003
11/3/2019 9:43:57 PM Eject Trash Into Hyperspace (0.0185s)
11/3/2019 9:43:57 PM Recalculate Speed Of Light (0.0180s)
11/3/2019 9:43:57 PM Check Nearby Stellar Masses (0.0219s)
11/3/2019 9:43:57 PM No resolution change was required.
11/3/2019 9:43:57 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2019 9:43:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/3/2019 9:43:57 PM Refresh Optical Lensing (0.0269s)
11/3/2019 9:43:57 PM Revise Fundamental Physical Laws (0.0259s)
11/3/2019 9:43:57 PM Boot Audio Comms (0.0129s)
11/3/2019 9:43:57 PM Establish Individual Audio Links (0.0120s)
11/3/2019 9:43:57 PM Prepare Explosions and Crackles (0.3810s)
11/3/2019 9:43:57 PM Optimize Comfort On Command Decks (0.0678s)
11/3/2019 9:43:58 PM Check For Extra Modules (0.0269s)
11/3/2019 9:43:58 PM Calculate Odds Of Success (0.0160s)
11/3/2019 9:43:58 PM Briefly Panic (0.1666s)
11/3/2019 9:43:58 PM Install Confidence Routines (0.2134s)
11/3/2019 9:43:58 PM Bring Commander Interface Online (0.0798s)
11/3/2019 9:43:58 PM Motivate All Crews (0.0299s)
11/3/2019 9:43:58 PM Externalizing Patterns (0.0144s)
11/3/2019 9:43:58 PM Disengaging Constants (0.0329s)
11/3/2019 9:43:58 PM Late Axionic Computations (0.0479s)
11/3/2019 9:43:58 PM Thinking Of Advice (0.0080s)
11/3/2019 9:43:58 PM Degaussing Advice (0.0120s)
11/3/2019 9:43:58 PM Naming All Known Planets (0.0080s)
11/3/2019 9:43:58 PM Remembering Speeds (0.0090s)
11/3/2019 9:43:58 PM Prioritizing Targets (0.0080s)
11/3/2019 9:43:58 PM Rebooting Sensor Arrays (0.0219s)
11/3/2019 9:43:58 PM Unloading Prismatic Grid (0.0130s)
11/3/2019 9:43:58 PM Thinking Of Objectives (0.0279s)
11/3/2019 9:43:58 PM Re-Aligning Objectives (0.0261s)
11/3/2019 9:43:58 PM Inhibiting Visual Scans (0.0170s)
11/3/2019 9:43:58 PM Synthesizing Vocals (0.0239s)
11/3/2019 9:43:58 PM Ventilating Scenarios (0.0259s)
11/3/2019 9:43:58 PM Decontaminating Targeting Systems (0.0150s)
11/3/2019 9:43:58 PM Ejecting Tactical Core (0.0259s)
11/3/2019 9:43:58 PM Calibrating Formations (0.0259s)
11/3/2019 9:43:58 PM Intercepting Galactic Maps (0.0150s)
11/3/2019 9:43:58 PM Sterilizing Test Chamber (0.0265s)
11/3/2019 9:43:58 PM Faction Diagnostics (0.0299s)
11/3/2019 9:43:58 PM Buffering Hackers (0.0149s)
11/3/2019 9:43:58 PM Inverting Death (0.0210s)
11/3/2019 9:43:59 PM Linear Field Variance (0.0828s)
11/3/2019 9:43:59 PM Charging Marks (0.0120s)
11/3/2019 9:43:59 PM Range Manifolds (0.0110s)
11/3/2019 9:43:59 PM Purging ROFs (0.0100s)
11/3/2019 9:43:59 PM Manipulating Speeds (0.0139s)
11/3/2019 9:43:59 PM Detecting Projectiles (0.0115s)
11/3/2019 9:43:59 PM Grouping Flow Fields (0.0089s)
11/3/2019 9:43:59 PM Modulating Flow Field Groups (0.0130s)
11/3/2019 9:43:59 PM Designing Fleets (0.0170s)
11/3/2019 9:43:59 PM Thinking Of Technologies (0.0209s)
11/3/2019 9:43:59 PM Categorizing Starboard Sensors (0.0260s)
11/3/2019 9:43:59 PM Injecting Galactic Variables (0.0279s)
11/3/2019 9:43:59 PM Discharging Colored Ions (0.0279s)
11/3/2019 9:43:59 PM Replicating Ion Colors (0.0110s)
11/3/2019 9:43:59 PM Investigating Starfields (0.2082s)
11/3/2019 9:44:00 PM Screening Distant Planets (1.2877s)
11/3/2019 9:44:00 PM Investigating Map Signatures (0.0170s)
11/3/2019 9:44:00 PM Collating Solar Systems (0.0120s)
11/3/2019 9:44:00 PM Categorizing All Planets (0.0080s)
11/3/2019 9:44:00 PM Organizing Commands (0.0224s)
11/3/2019 9:44:00 PM Calculating Firing Cones (0.0170s)
11/3/2019 9:44:01 PM Holding Ship Parts For Comfort (0.4791s)
11/3/2019 9:44:03 PM Upgrade /dev/null (2.0518s)
11/3/2019 9:44:03 PM Issuing Orders (0.0090s)
11/3/2019 9:44:03 PM Augmenting Infusers (0.0241s)
11/3/2019 9:44:03 PM Infusing (0.0370s)
11/3/2019 9:44:03 PM Post-Proton Surge (0.0070s)
11/3/2019 9:44:03 PM Calibrate Weapons Arrays (0.0379s)
11/3/2019 9:44:03 PM Stimulate Modulation (0.0230s)
11/3/2019 9:44:03 PM ArcenAssetBundleCache.InstantiatedObjects: 804
11/3/2019 9:44:04 PM Load Surrogates (0.8737s)
11/3/2019 9:44:04 PM Load Historical Documents (0.0069s)
11/3/2019 9:44:04 PM 7.5 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Screening Distant Planets (1.3s)
Holding Ship Parts For Comfort (0.5s)
Upgrade /dev/null (2.1s)
Load Surrogates (0.9s)
11/3/2019 9:44:04 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/3/2019 9:44:53 PM Successfully opened host socket
11/3/2019 10:17:57 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 7:53:59 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/4/2019 7:53:59 PM Boot up FleetOS (0.2972s)
11/4/2019 7:53:59 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/4/2019 7:53:59 PM Check System Logs For Rogue Intelligence (0.0399s)
11/4/2019 7:53:59 PM Organizing Alien Translation Routines (0.1464s)
11/4/2019 7:53:59 PM Remembering Alamo (0.0419s)
11/4/2019 7:53:59 PM Generating Framerates (0.0239s)
11/4/2019 7:53:59 PM Bring Cloaking Systems Online (0.0130s)
11/4/2019 7:53:59 PM Game Version: 1.003
11/4/2019 7:53:59 PM Eject Trash Into Hyperspace (0.0229s)
11/4/2019 7:53:59 PM Recalculate Speed Of Light (0.0267s)
11/4/2019 7:54:00 PM Check Nearby Stellar Masses (0.0170s)
11/4/2019 7:54:00 PM No resolution change was required.
11/4/2019 7:54:00 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/4/2019 7:54:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/4/2019 7:54:00 PM Refresh Optical Lensing (0.0269s)
11/4/2019 7:54:00 PM Revise Fundamental Physical Laws (0.1760s)
11/4/2019 7:54:00 PM Boot Audio Comms (0.0229s)
11/4/2019 7:54:00 PM Establish Individual Audio Links (0.0269s)
11/4/2019 7:54:00 PM Prepare Explosions and Crackles (0.3551s)
11/4/2019 7:54:00 PM Optimize Comfort On Command Decks (0.0818s)
11/4/2019 7:54:00 PM Check For Extra Modules (0.0185s)
11/4/2019 7:54:00 PM Calculate Odds Of Success (0.0209s)
11/4/2019 7:54:00 PM Briefly Panic (0.1775s)
11/4/2019 7:54:01 PM Install Confidence Routines (0.2055s)
11/4/2019 7:54:01 PM Bring Commander Interface Online (0.1137s)
11/4/2019 7:54:01 PM Motivate All Crews (0.0359s)
11/4/2019 7:54:01 PM Externalizing Patterns (0.0240s)
11/4/2019 7:54:01 PM Disengaging Constants (0.1097s)
11/4/2019 7:54:01 PM Late Axionic Computations (0.1077s)
11/4/2019 7:54:01 PM Thinking Of Advice (0.0150s)
11/4/2019 7:54:01 PM Degaussing Advice (0.0538s)
11/4/2019 7:54:01 PM Naming All Known Planets (0.0130s)
11/4/2019 7:54:01 PM Remembering Speeds (0.0120s)
11/4/2019 7:54:01 PM Prioritizing Targets (0.0110s)
11/4/2019 7:54:01 PM Rebooting Sensor Arrays (0.0100s)
11/4/2019 7:54:01 PM Unloading Prismatic Grid (0.0100s)
11/4/2019 7:54:01 PM Thinking Of Objectives (0.0240s)
11/4/2019 7:54:01 PM Re-Aligning Objectives (0.0259s)
11/4/2019 7:54:01 PM Inhibiting Visual Scans (0.0509s)
11/4/2019 7:54:01 PM Synthesizing Vocals (0.0119s)
11/4/2019 7:54:01 PM Ventilating Scenarios (0.0130s)
11/4/2019 7:54:01 PM Decontaminating Targeting Systems (0.0221s)
11/4/2019 7:54:01 PM Ejecting Tactical Core (0.0140s)
11/4/2019 7:54:01 PM Calibrating Formations (0.0249s)
11/4/2019 7:54:01 PM Intercepting Galactic Maps (0.0329s)
11/4/2019 7:54:01 PM Sterilizing Test Chamber (0.0130s)
11/4/2019 7:54:01 PM Faction Diagnostics (0.0319s)
11/4/2019 7:54:01 PM Buffering Hackers (0.0269s)
11/4/2019 7:54:01 PM Inverting Death (0.0180s)
11/4/2019 7:54:02 PM Linear Field Variance (0.0822s)
11/4/2019 7:54:02 PM Charging Marks (0.0160s)
11/4/2019 7:54:02 PM Range Manifolds (0.0110s)
11/4/2019 7:54:02 PM Purging ROFs (0.0140s)
11/4/2019 7:54:02 PM Manipulating Speeds (0.0130s)
11/4/2019 7:54:02 PM Detecting Projectiles (0.0109s)
11/4/2019 7:54:02 PM Grouping Flow Fields (0.0150s)
11/4/2019 7:54:02 PM Modulating Flow Field Groups (0.0232s)
11/4/2019 7:54:02 PM Designing Fleets (0.0519s)
11/4/2019 7:54:02 PM Thinking Of Technologies (0.0150s)
11/4/2019 7:54:02 PM Categorizing Starboard Sensors (0.0140s)
11/4/2019 7:54:02 PM Injecting Galactic Variables (0.0229s)
11/4/2019 7:54:02 PM Discharging Colored Ions (0.0290s)
11/4/2019 7:54:02 PM Replicating Ion Colors (0.0100s)
11/4/2019 7:54:02 PM Investigating Starfields (0.2197s)
11/4/2019 7:54:03 PM Browsing Distant Planets (1.3011s)
11/4/2019 7:54:03 PM Investigating Map Signatures (0.0329s)
11/4/2019 7:54:03 PM Collating Solar Systems (0.0150s)
11/4/2019 7:54:03 PM Categorizing All Planets (0.0080s)
11/4/2019 7:54:03 PM Organizing Commands (0.0259s)
11/4/2019 7:54:03 PM Calculating Firing Cones (0.0070s)
11/4/2019 7:54:04 PM Divulge Ship Part Schematics To Enemy (0.6254s)
11/4/2019 7:54:06 PM Break Target Into Component Compounds (1.5863s)
11/4/2019 7:54:06 PM Issuing Orders (0.0080s)
11/4/2019 7:54:06 PM Augmenting Infusers (0.0120s)
11/4/2019 7:54:06 PM Infusing (0.0457s)
11/4/2019 7:54:06 PM Post-Proton Surge (0.0080s)
11/4/2019 7:54:06 PM Calibrate Weapons Arrays (0.0199s)
11/4/2019 7:54:06 PM Stimulate Modulation (0.0209s)
11/4/2019 7:54:06 PM ArcenAssetBundleCache.InstantiatedObjects: 804
11/4/2019 7:54:07 PM Load Surrogates (0.9329s)
11/4/2019 7:54:07 PM Load Historical Documents (0.0209s)
11/4/2019 7:54:07 PM 7.8 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Browsing Distant Planets (1.3s)
Divulge Ship Part Schematics To Enemy (0.6s)
Break Target Into Component Compounds (1.6s)
Load Surrogates (0.9s)
11/4/2019 7:54:07 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/4/2019 7:54:36 PM Successfully opened host socket
11/4/2019 8:20:20 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 8:20:20 PM Successfully opened host socket
11/4/2019 8:47:30 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 8:47:30 PM Successfully opened host socket
11/4/2019 8:48:03 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 8:48:03 PM Successfully opened host socket
11/4/2019 8:48:47 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 8:48:48 PM Successfully opened host socket
11/4/2019 8:56:19 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/4/2019 8:56:19 PM Successfully opened host socket
11/4/2019 10:04:34 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/5/2019 9:03:37 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/5/2019 9:03:37 PM Boot up FleetOS (0.2922s)
11/5/2019 9:03:37 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/5/2019 9:03:37 PM Check System Logs For Rogue Intelligence (0.0399s)
11/5/2019 9:03:37 PM Organizing Alien Translation Routines (0.1446s)
11/5/2019 9:03:37 PM Remembering Alamo (0.0489s)
11/5/2019 9:03:37 PM Generating Framerates (0.0299s)
11/5/2019 9:03:38 PM Bring Cloaking Systems Online (0.0120s)
11/5/2019 9:03:38 PM Game Version: 1.005
11/5/2019 9:03:38 PM Eject Trash Into Hyperspace (0.0209s)
11/5/2019 9:03:38 PM Recalculate Speed Of Light (0.0219s)
11/5/2019 9:03:38 PM Check Nearby Stellar Masses (0.0180s)
11/5/2019 9:03:38 PM No resolution change was required.
11/5/2019 9:03:38 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 9:03:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/5/2019 9:03:38 PM Refresh Optical Lensing (0.0329s)
11/5/2019 9:03:38 PM Revise Fundamental Physical Laws (0.0349s)
11/5/2019 9:03:38 PM Boot Audio Comms (0.0150s)
11/5/2019 9:03:38 PM Establish Individual Audio Links (0.0219s)
11/5/2019 9:03:38 PM Prepare Explosions and Crackles (0.2354s)
11/5/2019 9:03:38 PM Optimize Comfort On Command Decks (0.0838s)
11/5/2019 9:03:38 PM Check For Extra Modules (0.0209s)
11/5/2019 9:03:38 PM Calculate Odds Of Success (0.0209s)
11/5/2019 9:03:38 PM Briefly Panic (0.1765s)
11/5/2019 9:03:38 PM Install Confidence Routines (0.2045s)
11/5/2019 9:03:39 PM Bring Commander Interface Online (0.1157s)
11/5/2019 9:03:39 PM Motivate All Crews (0.0349s)
11/5/2019 9:03:39 PM Externalizing Patterns (0.0230s)
11/5/2019 9:03:39 PM Disengaging Constants (0.1167s)
11/5/2019 9:03:39 PM Late Axionic Computations (0.0578s)
11/5/2019 9:03:39 PM Thinking Of Advice (0.0140s)
11/5/2019 9:03:39 PM Degaussing Advice (0.0569s)
11/5/2019 9:03:39 PM Naming All Known Planets (0.0139s)
11/5/2019 9:03:39 PM Remembering Speeds (0.0130s)
11/5/2019 9:03:39 PM Prioritizing Targets (0.0130s)
11/5/2019 9:03:39 PM Rebooting Sensor Arrays (0.0130s)
11/5/2019 9:03:39 PM Unloading Prismatic Grid (0.0129s)
11/5/2019 9:03:39 PM Thinking Of Objectives (0.0130s)
11/5/2019 9:03:39 PM Re-Aligning Objectives (0.0160s)
11/5/2019 9:03:39 PM Inhibiting Visual Scans (0.0160s)
11/5/2019 9:03:39 PM Synthesizing Vocals (0.0160s)
11/5/2019 9:03:39 PM Ventilating Scenarios (0.0140s)
11/5/2019 9:03:39 PM Decontaminating Targeting Systems (0.0140s)
11/5/2019 9:03:39 PM Ejecting Tactical Core (0.0140s)
11/5/2019 9:03:39 PM Calibrating Formations (0.0130s)
11/5/2019 9:03:39 PM Intercepting Galactic Maps (0.0179s)
11/5/2019 9:03:39 PM Sterilizing Test Chamber (0.0160s)
11/5/2019 9:03:39 PM Faction Diagnostics (0.0150s)
11/5/2019 9:03:39 PM Buffering Hackers (0.0189s)
11/5/2019 9:03:39 PM Inverting Death (0.0110s)
11/5/2019 9:03:39 PM Linear Field Variance (0.0808s)
11/5/2019 9:03:39 PM Charging Marks (0.0120s)
11/5/2019 9:03:39 PM Range Manifolds (0.0160s)
11/5/2019 9:03:39 PM Purging ROFs (0.0150s)
11/5/2019 9:03:39 PM Manipulating Speeds (0.0150s)
11/5/2019 9:03:39 PM Detecting Projectiles (0.0140s)
11/5/2019 9:03:39 PM Grouping Flow Fields (0.0099s)
11/5/2019 9:03:39 PM Modulating Flow Field Groups (0.0160s)
11/5/2019 9:03:39 PM Designing Fleets (0.0478s)
11/5/2019 9:03:39 PM Thinking Of Technologies (0.0110s)
11/5/2019 9:03:39 PM Categorizing Starboard Sensors (0.0139s)
11/5/2019 9:03:39 PM Injecting Galactic Variables (0.0180s)
11/5/2019 9:03:39 PM Discharging Colored Ions (0.0319s)
11/5/2019 9:03:39 PM Replicating Ion Colors (0.0140s)
11/5/2019 9:03:40 PM Investigating Starfields (0.2214s)
11/5/2019 9:03:41 PM Cleaning Distant Planets (1.3629s)
11/5/2019 9:03:41 PM Investigating Map Signatures (0.0568s)
11/5/2019 9:03:41 PM Collating Solar Systems (0.0150s)
11/5/2019 9:03:41 PM Categorizing All Planets (0.0110s)
11/5/2019 9:03:41 PM Organizing Commands (0.0210s)
11/5/2019 9:03:41 PM Calculating Firing Cones (0.0080s)
11/5/2019 9:03:42 PM Collapsing Pile Of Ship Parts (0.5315s)
11/5/2019 9:03:43 PM Reboot Warp Drives (1.7774s)
11/5/2019 9:03:43 PM Issuing Orders (0.0090s)
11/5/2019 9:03:43 PM Augmenting Infusers (0.0120s)
11/5/2019 9:03:43 PM Infusing (0.0499s)
11/5/2019 9:03:43 PM Post-Proton Surge (0.0080s)
11/5/2019 9:03:44 PM Calibrate Weapons Arrays (0.0279s)
11/5/2019 9:03:44 PM Stimulate Modulation (0.0210s)
11/5/2019 9:03:44 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/5/2019 9:03:44 PM Load Surrogates (0.9465s)
11/5/2019 9:03:45 PM Load Historical Documents (0.0209s)
11/5/2019 9:03:45 PM 7.6 seconds total load time.
Boot up FleetOS (0.3s)
Cleaning Distant Planets (1.4s)
Collapsing Pile Of Ship Parts (0.5s)
Reboot Warp Drives (1.8s)
Load Surrogates (0.9s)
11/5/2019 9:03:45 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/5/2019 9:03:52 PM Start Generate Partial Map with Clusters and seed 310161963 and planet count 80 and 16 factions
11/5/2019 9:03:52 PM World Created, Launching Server
11/5/2019 9:03:52 PM Successfully opened host socket
11/5/2019 9:04:01 PM Start Generate Partial Map with Octopus and seed 310161963 and planet count 80 and 16 factions
11/5/2019 9:04:01 PM Generate Partial Map Complete
11/5/2019 9:04:04 PM Start Generate Partial Map with Realistic and seed 310161963 and planet count 80 and 16 factions
11/5/2019 9:04:04 PM Generate Partial Map Complete
11/5/2019 9:04:05 PM Start Generate Partial Map with Realistic and seed 310161963 and planet count 80 and 16 factions
11/5/2019 9:04:05 PM Generate Partial Map Complete
11/5/2019 9:04:09 PM Start Generate Partial Map with Realistic and seed 310161963 and planet count 80 and 16 factions
11/5/2019 9:04:09 PM Generate Partial Map Complete
11/5/2019 9:04:17 PM Start Generate Partial Map with Realistic and seed 310161963 and planet count 80 and 16 factions
11/5/2019 9:04:17 PM Generate Partial Map Complete
11/5/2019 9:04:25 PM Start Generate Partial Map with Realistic and seed 310161963 and planet count 80 and 16 factions
11/5/2019 9:04:25 PM Generate Partial Map Complete
11/5/2019 9:04:41 PM Start Generate Partial Map with Realistic and seed 310161963 and planet count 80 and 16 factions
11/5/2019 9:04:41 PM Generate Partial Map Complete
11/5/2019 9:04:42 PM Start Generate Partial Map with Realistic and seed 338110609 and planet count 80 and 16 factions
11/5/2019 9:04:42 PM Generate Partial Map Complete
11/5/2019 9:04:43 PM Start Generate Partial Map with Realistic and seed 338110609 and planet count 80 and 16 factions
11/5/2019 9:04:43 PM Generate Partial Map Complete
11/5/2019 9:04:52 PM Start Generate Partial Map with Realistic and seed 338110609 and planet count 80 and 16 factions
11/5/2019 9:04:52 PM Generate Partial Map Complete
11/5/2019 9:04:53 PM Start Generate Partial Map with Realistic and seed 338110609 and planet count 80 and 16 factions
11/5/2019 9:04:53 PM Generate Partial Map Complete
11/5/2019 9:05:01 PM Start Generate Partial Map with Realistic and seed 338110609 and planet count 80 and 16 factions
11/5/2019 9:05:01 PM Generate Partial Map Complete
11/5/2019 9:05:12 PM Start Generate Partial Map with Realistic and seed 338110609 and planet count 80 and 16 factions
11/5/2019 9:05:12 PM Generate Partial Map Complete
11/5/2019 9:05:18 PM Start Generate Partial Map with Realistic and seed 204933834 and planet count 80 and 16 factions
11/5/2019 9:05:18 PM Generate Partial Map Complete
11/5/2019 9:05:22 PM Start Generate Partial Map with Realistic and seed 204933834 and planet count 80 and 16 factions
11/5/2019 9:05:22 PM Generate Partial Map Complete
11/5/2019 9:06:26 PM Start Generate Partial Map with Realistic and seed 204933834 and planet count 80 and 20 factions
11/5/2019 9:06:26 PM Generate Partial Map Complete
11/5/2019 9:06:45 PM Start Generate Partial Map with Realistic and seed 204933834 and planet count 80 and 20 factions
11/5/2019 9:06:45 PM Generate Partial Map Complete
11/5/2019 9:06:56 PM Start Generate Partial Map with Realistic and seed 204933834 and planet count 80 and 20 factions
11/5/2019 9:06:56 PM Generate Partial Map Complete
11/5/2019 9:07:42 PM Start Generate FULL Map with Realistic and seed 204933834 and planet count 80 and 20 factions
11/5/2019 9:07:42 PM Generate FULL Map Complete
11/5/2019 9:22:18 PM No resolution change was required.
11/5/2019 9:22:18 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/5/2019 9:22:18 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/5/2019 10:28:46 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/6/2019 8:04:04 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/6/2019 8:04:04 PM Boot up FleetOS (0.3065s)
11/6/2019 8:04:04 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/6/2019 8:04:04 PM Check System Logs For Rogue Intelligence (0.0530s)
11/6/2019 8:04:04 PM Organizing Alien Translation Routines (0.1570s)
11/6/2019 8:04:04 PM Remembering Alamo (0.0449s)
11/6/2019 8:04:04 PM Generating Framerates (0.0259s)
11/6/2019 8:04:04 PM Bring Cloaking Systems Online (0.0093s)
11/6/2019 8:04:04 PM Game Version: 1.005
11/6/2019 8:04:04 PM Eject Trash Into Hyperspace (0.0607s)
11/6/2019 8:04:04 PM Recalculate Speed Of Light (0.0479s)
11/6/2019 8:04:04 PM Check Nearby Stellar Masses (0.0189s)
11/6/2019 8:04:04 PM No resolution change was required.
11/6/2019 8:04:04 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 8:04:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 8:04:04 PM Refresh Optical Lensing (0.0359s)
11/6/2019 8:04:05 PM Revise Fundamental Physical Laws (0.1417s)
11/6/2019 8:04:05 PM Boot Audio Comms (0.0189s)
11/6/2019 8:04:05 PM Establish Individual Audio Links (0.0289s)
11/6/2019 8:04:05 PM Prepare Explosions and Crackles (0.2439s)
11/6/2019 8:04:05 PM Optimize Comfort On Command Decks (0.0816s)
11/6/2019 8:04:05 PM Check For Extra Modules (0.0199s)
11/6/2019 8:04:05 PM Calculate Odds Of Success (0.0199s)
11/6/2019 8:04:05 PM Briefly Panic (0.1765s)
11/6/2019 8:04:05 PM Install Confidence Routines (0.2184s)
11/6/2019 8:04:05 PM Bring Commander Interface Online (0.1087s)
11/6/2019 8:04:06 PM Motivate All Crews (0.0379s)
11/6/2019 8:04:06 PM Externalizing Patterns (0.0229s)
11/6/2019 8:04:06 PM Disengaging Constants (0.1117s)
11/6/2019 8:04:06 PM Late Axionic Computations (0.1127s)
11/6/2019 8:04:06 PM Thinking Of Advice (0.0150s)
11/6/2019 8:04:06 PM Degaussing Advice (0.0588s)
11/6/2019 8:04:06 PM Naming All Known Planets (0.0140s)
11/6/2019 8:04:06 PM Remembering Speeds (0.0130s)
11/6/2019 8:04:06 PM Prioritizing Targets (0.0109s)
11/6/2019 8:04:06 PM Rebooting Sensor Arrays (0.0130s)
11/6/2019 8:04:06 PM Unloading Prismatic Grid (0.0130s)
11/6/2019 8:04:06 PM Thinking Of Objectives (0.0120s)
11/6/2019 8:04:06 PM Re-Aligning Objectives (0.0150s)
11/6/2019 8:04:06 PM Inhibiting Visual Scans (0.0359s)
11/6/2019 8:04:06 PM Synthesizing Vocals (0.0140s)
11/6/2019 8:04:06 PM Ventilating Scenarios (0.0130s)
11/6/2019 8:04:06 PM Decontaminating Targeting Systems (0.0140s)
11/6/2019 8:04:06 PM Ejecting Tactical Core (0.0160s)
11/6/2019 8:04:06 PM Calibrating Formations (0.0150s)
11/6/2019 8:04:06 PM Intercepting Galactic Maps (0.0180s)
11/6/2019 8:04:06 PM Sterilizing Test Chamber (0.0169s)
11/6/2019 8:04:06 PM Faction Diagnostics (0.0249s)
11/6/2019 8:04:06 PM Buffering Hackers (0.0229s)
11/6/2019 8:04:06 PM Inverting Death (0.0189s)
11/6/2019 8:04:06 PM Linear Field Variance (0.0788s)
11/6/2019 8:04:06 PM Charging Marks (0.0147s)
11/6/2019 8:04:06 PM Range Manifolds (0.0150s)
11/6/2019 8:04:06 PM Purging ROFs (0.0149s)
11/6/2019 8:04:06 PM Manipulating Speeds (0.0160s)
11/6/2019 8:04:06 PM Detecting Projectiles (0.0189s)
11/6/2019 8:04:06 PM Grouping Flow Fields (0.0140s)
11/6/2019 8:04:06 PM Modulating Flow Field Groups (0.0206s)
11/6/2019 8:04:06 PM Designing Fleets (0.0399s)
11/6/2019 8:04:06 PM Thinking Of Technologies (0.0160s)
11/6/2019 8:04:06 PM Categorizing Starboard Sensors (0.0139s)
11/6/2019 8:04:06 PM Injecting Galactic Variables (0.0199s)
11/6/2019 8:04:06 PM Discharging Colored Ions (0.0330s)
11/6/2019 8:04:06 PM Replicating Ion Colors (0.0149s)
11/6/2019 8:04:07 PM Investigating Starfields (0.2164s)
11/6/2019 8:04:08 PM Discovering Distant Planets (1.2982s)
11/6/2019 8:04:08 PM Investigating Map Signatures (0.0299s)
11/6/2019 8:04:08 PM Collating Solar Systems (0.0150s)
11/6/2019 8:04:08 PM Categorizing All Planets (0.0102s)
11/6/2019 8:04:08 PM Organizing Commands (0.0229s)
11/6/2019 8:04:08 PM Calculating Firing Cones (0.0080s)
11/6/2019 8:04:09 PM Fumbling With Ship Parts (0.6358s)
11/6/2019 8:04:10 PM Harvesting Magnetic Monopoles (1.7930s)
11/6/2019 8:04:11 PM Issuing Orders (0.0110s)
11/6/2019 8:04:11 PM Augmenting Infusers (0.0130s)
11/6/2019 8:04:11 PM Infusing (0.0499s)
11/6/2019 8:04:11 PM Post-Proton Surge (0.0090s)
11/6/2019 8:04:11 PM Calibrate Weapons Arrays (0.0249s)
11/6/2019 8:04:11 PM Stimulate Modulation (0.0200s)
11/6/2019 8:04:11 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/6/2019 8:04:12 PM Load Surrogates (0.9550s)
11/6/2019 8:04:12 PM Load Historical Documents (0.0219s)
11/6/2019 8:04:12 PM 8.0 seconds total load time.
Boot up FleetOS (0.3s)
Discovering Distant Planets (1.3s)
Fumbling With Ship Parts (0.6s)
Harvesting Magnetic Monopoles (1.8s)
Load Surrogates (1.0s)
11/6/2019 8:04:12 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/6/2019 8:04:23 PM Successfully opened host socket
11/6/2019 9:09:23 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/6/2019 9:09:23 PM Successfully opened host socket
11/6/2019 9:54:44 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/6/2019 9:55:39 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/6/2019 9:55:39 PM Boot up FleetOS (0.3020s)
11/6/2019 9:55:39 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/6/2019 9:55:39 PM Check System Logs For Rogue Intelligence (0.0379s)
11/6/2019 9:55:40 PM Organizing Alien Translation Routines (0.1473s)
11/6/2019 9:55:40 PM Remembering Alamo (0.0359s)
11/6/2019 9:55:40 PM Generating Framerates (0.0239s)
11/6/2019 9:55:40 PM Bring Cloaking Systems Online (0.0120s)
11/6/2019 9:55:40 PM Game Version: 1.005
11/6/2019 9:55:40 PM Eject Trash Into Hyperspace (0.0339s)
11/6/2019 9:55:40 PM Recalculate Speed Of Light (0.0304s)
11/6/2019 9:55:40 PM Check Nearby Stellar Masses (0.0209s)
11/6/2019 9:55:40 PM No resolution change was required.
11/6/2019 9:55:40 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/6/2019 9:55:40 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/6/2019 9:55:40 PM Refresh Optical Lensing (0.0279s)
11/6/2019 9:55:40 PM Revise Fundamental Physical Laws (0.1586s)
11/6/2019 9:55:40 PM Boot Audio Comms (0.0160s)
11/6/2019 9:55:40 PM Establish Individual Audio Links (0.0160s)
11/6/2019 9:55:40 PM Prepare Explosions and Crackles (0.2214s)
11/6/2019 9:55:40 PM Optimize Comfort On Command Decks (0.0957s)
11/6/2019 9:55:40 PM Check For Extra Modules (0.0259s)
11/6/2019 9:55:40 PM Calculate Odds Of Success (0.0279s)
11/6/2019 9:55:40 PM Briefly Panic (0.1905s)
11/6/2019 9:55:41 PM Install Confidence Routines (0.2214s)
11/6/2019 9:55:41 PM Bring Commander Interface Online (0.1177s)
11/6/2019 9:55:41 PM Motivate All Crews (0.0369s)
11/6/2019 9:55:41 PM Externalizing Patterns (0.0219s)
11/6/2019 9:55:41 PM Disengaging Constants (0.1192s)
11/6/2019 9:55:41 PM Late Axionic Computations (0.1057s)
11/6/2019 9:55:41 PM Thinking Of Advice (0.0150s)
11/6/2019 9:55:41 PM Degaussing Advice (0.0579s)
11/6/2019 9:55:41 PM Naming All Known Planets (0.0130s)
11/6/2019 9:55:41 PM Remembering Speeds (0.0169s)
11/6/2019 9:55:41 PM Prioritizing Targets (0.0130s)
11/6/2019 9:55:41 PM Rebooting Sensor Arrays (0.0120s)
11/6/2019 9:55:41 PM Unloading Prismatic Grid (0.0140s)
11/6/2019 9:55:41 PM Thinking Of Objectives (0.0129s)
11/6/2019 9:55:41 PM Re-Aligning Objectives (0.0169s)
11/6/2019 9:55:41 PM Inhibiting Visual Scans (0.0359s)
11/6/2019 9:55:41 PM Synthesizing Vocals (0.0140s)
11/6/2019 9:55:41 PM Ventilating Scenarios (0.0130s)
11/6/2019 9:55:41 PM Decontaminating Targeting Systems (0.0130s)
11/6/2019 9:55:41 PM Ejecting Tactical Core (0.0140s)
11/6/2019 9:55:41 PM Calibrating Formations (0.0129s)
11/6/2019 9:55:41 PM Intercepting Galactic Maps (0.0170s)
11/6/2019 9:55:41 PM Sterilizing Test Chamber (0.0159s)
11/6/2019 9:55:41 PM Faction Diagnostics (0.0219s)
11/6/2019 9:55:41 PM Buffering Hackers (0.0245s)
11/6/2019 9:55:41 PM Inverting Death (0.0170s)
11/6/2019 9:55:42 PM Linear Field Variance (0.0778s)
11/6/2019 9:55:42 PM Charging Marks (0.0150s)
11/6/2019 9:55:42 PM Range Manifolds (0.0130s)
11/6/2019 9:55:42 PM Purging ROFs (0.0131s)
11/6/2019 9:55:42 PM Manipulating Speeds (0.0150s)
11/6/2019 9:55:42 PM Detecting Projectiles (0.0129s)
11/6/2019 9:55:42 PM Grouping Flow Fields (0.0150s)
11/6/2019 9:55:42 PM Modulating Flow Field Groups (0.0199s)
11/6/2019 9:55:42 PM Designing Fleets (0.0529s)
11/6/2019 9:55:42 PM Thinking Of Technologies (0.0140s)
11/6/2019 9:55:42 PM Categorizing Starboard Sensors (0.0140s)
11/6/2019 9:55:42 PM Injecting Galactic Variables (0.0209s)
11/6/2019 9:55:42 PM Discharging Colored Ions (0.0379s)
11/6/2019 9:55:42 PM Replicating Ion Colors (0.0409s)
11/6/2019 9:55:42 PM Investigating Starfields (0.2394s)
11/6/2019 9:55:43 PM Milking Distant Planets (1.4053s)
11/6/2019 9:55:43 PM Investigating Map Signatures (0.0280s)
11/6/2019 9:55:44 PM Collating Solar Systems (0.0140s)
11/6/2019 9:55:44 PM Categorizing All Planets (0.0099s)
11/6/2019 9:55:44 PM Organizing Commands (0.0230s)
11/6/2019 9:55:44 PM Calculating Firing Cones (0.0080s)
11/6/2019 9:55:44 PM Offending Sentient Ship Parts (0.6443s)
11/6/2019 9:55:46 PM Gathering Nuclear Power (1.6636s)
11/6/2019 9:55:46 PM Issuing Orders (0.0090s)
11/6/2019 9:55:46 PM Augmenting Infusers (0.0120s)
11/6/2019 9:55:46 PM Infusing (0.0489s)
11/6/2019 9:55:46 PM Post-Proton Surge (0.0080s)
11/6/2019 9:55:46 PM Calibrate Weapons Arrays (0.0239s)
11/6/2019 9:55:46 PM Stimulate Modulation (0.0199s)
11/6/2019 9:55:46 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/6/2019 9:55:47 PM Load Surrogates (0.9768s)
11/6/2019 9:55:47 PM Load Historical Documents (0.0219s)
11/6/2019 9:55:47 PM 8.0 seconds total load time.
Boot up FleetOS (0.3s)
Milking Distant Planets (1.4s)
Offending Sentient Ship Parts (0.6s)
Gathering Nuclear Power (1.7s)
Load Surrogates (1.0s)
11/6/2019 9:55:47 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/6/2019 9:55:52 PM Successfully opened host socket
11/6/2019 9:57:01 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/7/2019 9:21:11 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/7/2019 9:21:11 PM Boot up FleetOS (0.3197s)
11/7/2019 9:21:11 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/7/2019 9:21:11 PM Check System Logs For Rogue Intelligence (0.0409s)
11/7/2019 9:21:11 PM Organizing Alien Translation Routines (0.1742s)
11/7/2019 9:21:11 PM Remembering Alamo (0.0429s)
11/7/2019 9:21:11 PM Generating Framerates (0.0289s)
11/7/2019 9:21:11 PM Bring Cloaking Systems Online (0.0120s)
11/7/2019 9:21:11 PM Game Version: 1.006
11/7/2019 9:21:11 PM Eject Trash Into Hyperspace (0.0180s)
11/7/2019 9:21:11 PM Recalculate Speed Of Light (0.0219s)
11/7/2019 9:21:11 PM Check Nearby Stellar Masses (0.0160s)
11/7/2019 9:21:11 PM No resolution change was required.
11/7/2019 9:21:11 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/7/2019 9:21:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/7/2019 9:21:11 PM Refresh Optical Lensing (0.0249s)
11/7/2019 9:21:11 PM Revise Fundamental Physical Laws (0.0269s)
11/7/2019 9:21:11 PM Boot Audio Comms (0.0170s)
11/7/2019 9:21:11 PM Establish Individual Audio Links (0.0170s)
11/7/2019 9:21:12 PM Prepare Explosions and Crackles (0.3670s)
11/7/2019 9:21:12 PM Optimize Comfort On Command Decks (0.2754s)
11/7/2019 9:21:12 PM Check For Extra Modules (0.0229s)
11/7/2019 9:21:12 PM Calculate Odds Of Success (0.0229s)
11/7/2019 9:21:12 PM Briefly Panic (0.3052s)
11/7/2019 9:21:13 PM Install Confidence Routines (0.2203s)
11/7/2019 9:21:13 PM Bring Commander Interface Online (0.1177s)
11/7/2019 9:21:13 PM Motivate All Crews (0.0339s)
11/7/2019 9:21:13 PM Externalizing Patterns (0.0230s)
11/7/2019 9:21:13 PM Disengaging Constants (0.1165s)
11/7/2019 9:21:13 PM Late Axionic Computations (0.1302s)
11/7/2019 9:21:13 PM Thinking Of Advice (0.0129s)
11/7/2019 9:21:13 PM Degaussing Advice (0.0619s)
11/7/2019 9:21:13 PM Naming All Known Planets (0.0130s)
11/7/2019 9:21:13 PM Remembering Speeds (0.0150s)
11/7/2019 9:21:13 PM Prioritizing Targets (0.0139s)
11/7/2019 9:21:13 PM Rebooting Sensor Arrays (0.0145s)
11/7/2019 9:21:13 PM Unloading Prismatic Grid (0.0130s)
11/7/2019 9:21:13 PM Thinking Of Objectives (0.0200s)
11/7/2019 9:21:13 PM Re-Aligning Objectives (0.0299s)
11/7/2019 9:21:13 PM Inhibiting Visual Scans (0.0179s)
11/7/2019 9:21:13 PM Synthesizing Vocals (0.0205s)
11/7/2019 9:21:13 PM Ventilating Scenarios (0.0249s)
11/7/2019 9:21:13 PM Decontaminating Targeting Systems (0.0140s)
11/7/2019 9:21:13 PM Ejecting Tactical Core (0.0279s)
11/7/2019 9:21:13 PM Calibrating Formations (0.0250s)
11/7/2019 9:21:13 PM Intercepting Galactic Maps (0.0189s)
11/7/2019 9:21:13 PM Sterilizing Test Chamber (0.0249s)
11/7/2019 9:21:14 PM Faction Diagnostics (0.0339s)
11/7/2019 9:21:14 PM Buffering Hackers (0.0249s)
11/7/2019 9:21:14 PM Inverting Death (0.0140s)
11/7/2019 9:21:14 PM Linear Field Variance (0.0857s)
11/7/2019 9:21:14 PM Charging Marks (0.0180s)
11/7/2019 9:21:14 PM Range Manifolds (0.0150s)
11/7/2019 9:21:14 PM Purging ROFs (0.0140s)
11/7/2019 9:21:14 PM Manipulating Speeds (0.0160s)
11/7/2019 9:21:14 PM Detecting Projectiles (0.0160s)
11/7/2019 9:21:14 PM Grouping Flow Fields (0.0140s)
11/7/2019 9:21:14 PM Modulating Flow Field Groups (0.0190s)
11/7/2019 9:21:14 PM Designing Fleets (0.0589s)
11/7/2019 9:21:14 PM Thinking Of Technologies (0.0110s)
11/7/2019 9:21:14 PM Categorizing Starboard Sensors (0.0140s)
11/7/2019 9:21:14 PM Injecting Galactic Variables (0.0219s)
11/7/2019 9:21:14 PM Discharging Colored Ions (0.0299s)
11/7/2019 9:21:14 PM Replicating Ion Colors (0.0129s)
11/7/2019 9:21:15 PM Investigating Starfields (0.7313s)
11/7/2019 9:21:18 PM Digitising Distant Planets (3.7994s)
11/7/2019 9:21:18 PM Investigating Map Signatures (0.0339s)
11/7/2019 9:21:18 PM Collating Solar Systems (0.0160s)
11/7/2019 9:21:18 PM Categorizing All Planets (0.0090s)
11/7/2019 9:21:19 PM Organizing Commands (0.0250s)
11/7/2019 9:21:19 PM Calculating Firing Cones (0.0089s)
11/7/2019 9:21:19 PM Fumbling With Ship Parts (0.8078s)
11/7/2019 9:21:24 PM Reboot Warp Drives (4.9080s)
11/7/2019 9:21:24 PM Issuing Orders (0.0090s)
11/7/2019 9:21:24 PM Augmenting Infusers (0.0130s)
11/7/2019 9:21:24 PM Infusing (0.0519s)
11/7/2019 9:21:24 PM Post-Proton Surge (0.0080s)
11/7/2019 9:21:24 PM Calibrate Weapons Arrays (0.0249s)
11/7/2019 9:21:24 PM Stimulate Modulation (0.0210s)
11/7/2019 9:21:24 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/7/2019 9:21:25 PM Load Surrogates (0.9960s)
11/7/2019 9:21:25 PM Load Historical Documents (0.0070s)
11/7/2019 9:21:25 PM 14.7 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.7s)
Digitising Distant Planets (3.8s)
Fumbling With Ship Parts (0.8s)
Reboot Warp Drives (4.9s)
Load Surrogates (1.0s)
11/7/2019 9:21:26 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/7/2019 9:21:30 PM Start Generate Partial Map with Realistic and seed 204933834 and planet count 80 and 16 factions
11/7/2019 9:21:30 PM World Created, Launching Server
11/7/2019 9:21:31 PM Successfully opened host socket
11/7/2019 9:23:47 PM Start Generate Partial Map with Realistic and seed 204933834 and planet count 80 and 20 factions
11/7/2019 9:23:47 PM Generate Partial Map Complete
11/7/2019 9:23:51 PM Start Generate Partial Map with Realistic and seed 204933834 and planet count 80 and 20 factions
11/7/2019 9:23:51 PM Generate Partial Map Complete
11/7/2019 9:24:59 PM Start Generate Partial Map with Realistic and seed 486401784 and planet count 80 and 20 factions
11/7/2019 9:24:59 PM Generate Partial Map Complete
11/7/2019 9:24:59 PM Start Generate Partial Map with Realistic and seed 486401784 and planet count 80 and 20 factions
11/7/2019 9:24:59 PM Generate Partial Map Complete
11/7/2019 9:25:03 PM Start Generate Partial Map with Realistic and seed 486401784 and planet count 80 and 20 factions
11/7/2019 9:25:03 PM Generate Partial Map Complete
11/7/2019 9:25:07 PM Start Generate Partial Map with Realistic and seed 486401784 and planet count 80 and 20 factions
11/7/2019 9:25:07 PM Generate Partial Map Complete
11/7/2019 9:25:09 PM Start Generate Partial Map with Realistic and seed 486401784 and planet count 80 and 20 factions
11/7/2019 9:25:09 PM Generate Partial Map Complete
11/7/2019 9:25:16 PM Start Generate Partial Map with Realistic and seed 486401784 and planet count 80 and 20 factions
11/7/2019 9:25:16 PM Generate Partial Map Complete
11/7/2019 9:25:19 PM Start Generate Partial Map with Realistic and seed 486401784 and planet count 80 and 20 factions
11/7/2019 9:25:19 PM Generate Partial Map Complete
11/7/2019 9:25:25 PM Start Generate Partial Map with Realistic and seed 997596162 and planet count 80 and 20 factions
11/7/2019 9:25:25 PM Generate Partial Map Complete
11/7/2019 9:25:28 PM Start Generate Partial Map with Realistic and seed 865250460 and planet count 80 and 20 factions
11/7/2019 9:25:28 PM Generate Partial Map Complete
11/7/2019 9:25:32 PM Start Generate Partial Map with Realistic and seed 701963794 and planet count 80 and 20 factions
11/7/2019 9:25:32 PM Generate Partial Map Complete
11/7/2019 9:25:33 PM Start Generate Partial Map with Realistic and seed 760734960 and planet count 80 and 20 factions
11/7/2019 9:25:33 PM Generate Partial Map Complete
11/7/2019 9:25:36 PM Start Generate Partial Map with Realistic and seed 806136305 and planet count 80 and 20 factions
11/7/2019 9:25:36 PM Generate Partial Map Complete
11/7/2019 9:25:54 PM Start Generate FULL Map with Realistic and seed 806136305 and planet count 80 and 20 factions
11/7/2019 9:25:54 PM Generate FULL Map Complete
11/7/2019 10:18:42 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2019 9:47:23 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/8/2019 9:47:23 PM Boot up FleetOS (0.5136s)
11/8/2019 9:47:23 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/8/2019 9:47:23 PM Check System Logs For Rogue Intelligence (0.0710s)
11/8/2019 9:47:24 PM Organizing Alien Translation Routines (0.1569s)
11/8/2019 9:47:24 PM Remembering Alamo (0.0439s)
11/8/2019 9:47:24 PM Generating Framerates (0.0329s)
11/8/2019 9:47:24 PM Bring Cloaking Systems Online (0.0279s)
11/8/2019 9:47:24 PM Game Version: 1.007
11/8/2019 9:47:24 PM Eject Trash Into Hyperspace (0.0249s)
11/8/2019 9:47:24 PM Recalculate Speed Of Light (0.0339s)
11/8/2019 9:47:24 PM Check Nearby Stellar Masses (0.0180s)
11/8/2019 9:47:24 PM No resolution change was required.
11/8/2019 9:47:24 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 9:47:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/8/2019 9:47:24 PM Refresh Optical Lensing (0.0379s)
11/8/2019 9:47:24 PM Revise Fundamental Physical Laws (0.0339s)
11/8/2019 9:47:24 PM Boot Audio Comms (0.0259s)
11/8/2019 9:47:24 PM Establish Individual Audio Links (0.0219s)
11/8/2019 9:47:24 PM Prepare Explosions and Crackles (0.3256s)
11/8/2019 9:47:24 PM Optimize Comfort On Command Decks (0.2020s)
11/8/2019 9:47:25 PM Check For Extra Modules (0.0888s)
11/8/2019 9:47:25 PM Calculate Odds Of Success (0.0708s)
11/8/2019 9:47:25 PM Briefly Panic (0.2254s)
11/8/2019 9:47:25 PM Install Confidence Routines (0.2304s)
11/8/2019 9:47:25 PM Bring Commander Interface Online (0.1252s)
11/8/2019 9:47:25 PM Motivate All Crews (0.0359s)
11/8/2019 9:47:25 PM Externalizing Patterns (0.0160s)
11/8/2019 9:47:25 PM Disengaging Constants (0.1147s)
11/8/2019 9:47:25 PM Late Axionic Computations (0.0568s)
11/8/2019 9:47:25 PM Thinking Of Advice (0.0130s)
11/8/2019 9:47:26 PM Degaussing Advice (0.0588s)
11/8/2019 9:47:26 PM Naming All Known Planets (0.0120s)
11/8/2019 9:47:26 PM Remembering Speeds (0.0140s)
11/8/2019 9:47:26 PM Prioritizing Targets (0.0130s)
11/8/2019 9:47:26 PM Rebooting Sensor Arrays (0.0170s)
11/8/2019 9:47:26 PM Unloading Prismatic Grid (0.0140s)
11/8/2019 9:47:26 PM Thinking Of Objectives (0.0130s)
11/8/2019 9:47:26 PM Re-Aligning Objectives (0.0160s)
11/8/2019 9:47:26 PM Inhibiting Visual Scans (0.0170s)
11/8/2019 9:47:26 PM Synthesizing Vocals (0.0150s)
11/8/2019 9:47:26 PM Ventilating Scenarios (0.0150s)
11/8/2019 9:47:26 PM Decontaminating Targeting Systems (0.0160s)
11/8/2019 9:47:26 PM Ejecting Tactical Core (0.0150s)
11/8/2019 9:47:26 PM Calibrating Formations (0.0180s)
11/8/2019 9:47:26 PM Intercepting Galactic Maps (0.0319s)
11/8/2019 9:47:26 PM Sterilizing Test Chamber (0.0150s)
11/8/2019 9:47:26 PM Faction Diagnostics (0.0249s)
11/8/2019 9:47:26 PM Buffering Hackers (0.0279s)
11/8/2019 9:47:26 PM Inverting Death (0.0289s)
11/8/2019 9:47:26 PM Linear Field Variance (0.0818s)
11/8/2019 9:47:26 PM Charging Marks (0.0150s)
11/8/2019 9:47:26 PM Range Manifolds (0.0150s)
11/8/2019 9:47:26 PM Purging ROFs (0.0140s)
11/8/2019 9:47:26 PM Manipulating Speeds (0.0140s)
11/8/2019 9:47:26 PM Detecting Projectiles (0.0130s)
11/8/2019 9:47:26 PM Grouping Flow Fields (0.0140s)
11/8/2019 9:47:26 PM Modulating Flow Field Groups (0.0209s)
11/8/2019 9:47:26 PM Designing Fleets (0.0549s)
11/8/2019 9:47:26 PM Thinking Of Technologies (0.0140s)
11/8/2019 9:47:26 PM Categorizing Starboard Sensors (0.0140s)
11/8/2019 9:47:26 PM Injecting Galactic Variables (0.0219s)
11/8/2019 9:47:26 PM Discharging Colored Ions (0.0309s)
11/8/2019 9:47:26 PM Replicating Ion Colors (0.0150s)
11/8/2019 9:47:26 PM Investigating Starfields (0.2123s)
11/8/2019 9:47:28 PM Ejecting Distant Planets (1.2589s)
11/8/2019 9:47:28 PM Investigating Map Signatures (0.0269s)
11/8/2019 9:47:28 PM Collating Solar Systems (0.0150s)
11/8/2019 9:47:28 PM Categorizing All Planets (0.0080s)
11/8/2019 9:47:28 PM Organizing Commands (0.0219s)
11/8/2019 9:47:28 PM Calculating Firing Cones (0.0080s)
11/8/2019 9:47:28 PM Discontinue Your Favorite Ship Parts (0.6093s)
11/8/2019 9:47:30 PM Fiddle With Inertial Dampers (2.0516s)
11/8/2019 9:47:30 PM Issuing Orders (0.0090s)
11/8/2019 9:47:30 PM Augmenting Infusers (0.0249s)
11/8/2019 9:47:30 PM Infusing (0.0529s)
11/8/2019 9:47:30 PM Post-Proton Surge (0.0080s)
11/8/2019 9:47:30 PM Calibrate Weapons Arrays (0.0249s)
11/8/2019 9:47:31 PM Stimulate Modulation (0.0209s)
11/8/2019 9:47:31 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/8/2019 9:47:31 PM Load Surrogates (0.9821s)
11/8/2019 9:47:32 PM Load Historical Documents (0.0080s)
11/8/2019 9:47:32 PM 8.6 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Ejecting Distant Planets (1.3s)
Discontinue Your Favorite Ship Parts (0.6s)
Fiddle With Inertial Dampers (2.1s)
Load Surrogates (1.0s)
11/8/2019 9:47:32 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/8/2019 9:47:46 PM Successfully opened host socket
11/8/2019 9:56:00 PM No resolution change was required.
11/8/2019 9:56:00 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2019 9:56:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/8/2019 10:54:32 PM
-----------
<RI.Hid> Failed to read input report:
The I/O operation has been aborted because of either a thread exit or an application request.
Stack Trace:
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
11/8/2019 10:54:32 PM
ErrorsReportedByEngine: -----------
<RI.Hid> Failed to read input report:
The I/O operation has been aborted because of either a thread exit or an application request.
Stack Trace:
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
11/8/2019 10:54:32 PM
-----------
<RI.Hid> Failed to read input report:
The requested resource is in use.
Stack Trace:
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
11/8/2019 10:54:32 PM
ErrorsReportedByEngine: -----------
<RI.Hid> Failed to read input report:
The requested resource is in use.
Stack Trace:
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
11/8/2019 11:07:20 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/9/2019 8:07:53 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/9/2019 8:07:53 PM Boot up FleetOS (0.2962s)
11/9/2019 8:07:54 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/9/2019 8:07:54 PM Check System Logs For Rogue Intelligence (0.0459s)
11/9/2019 8:07:54 PM Organizing Alien Translation Routines (0.1506s)
11/9/2019 8:07:54 PM Remembering Alamo (0.0489s)
11/9/2019 8:07:54 PM Generating Framerates (0.0289s)
11/9/2019 8:07:54 PM Bring Cloaking Systems Online (0.0110s)
11/9/2019 8:07:54 PM Game Version: 1.007
11/9/2019 8:07:54 PM Eject Trash Into Hyperspace (0.0229s)
11/9/2019 8:07:54 PM Recalculate Speed Of Light (0.0269s)
11/9/2019 8:07:54 PM Check Nearby Stellar Masses (0.0199s)
11/9/2019 8:07:54 PM No resolution change was required.
11/9/2019 8:07:54 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2019 8:07:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/9/2019 8:07:54 PM Refresh Optical Lensing (0.0329s)
11/9/2019 8:07:54 PM Revise Fundamental Physical Laws (0.1516s)
11/9/2019 8:07:54 PM Boot Audio Comms (0.0219s)
11/9/2019 8:07:54 PM Establish Individual Audio Links (0.0239s)
11/9/2019 8:07:54 PM Prepare Explosions and Crackles (0.2349s)
11/9/2019 8:07:54 PM Optimize Comfort On Command Decks (0.0848s)
11/9/2019 8:07:54 PM Check For Extra Modules (0.0229s)
11/9/2019 8:07:54 PM Calculate Odds Of Success (0.0199s)
11/9/2019 8:07:55 PM Briefly Panic (0.1815s)
11/9/2019 8:07:55 PM Install Confidence Routines (0.2084s)
11/9/2019 8:07:55 PM Bring Commander Interface Online (0.1117s)
11/9/2019 8:07:55 PM Motivate All Crews (0.0379s)
11/9/2019 8:07:55 PM Externalizing Patterns (0.0219s)
11/9/2019 8:07:55 PM Disengaging Constants (0.1147s)
11/9/2019 8:07:55 PM Late Axionic Computations (0.1063s)
11/9/2019 8:07:55 PM Thinking Of Advice (0.0150s)
11/9/2019 8:07:55 PM Degaussing Advice (0.0608s)
11/9/2019 8:07:55 PM Naming All Known Planets (0.0120s)
11/9/2019 8:07:55 PM Remembering Speeds (0.0130s)
11/9/2019 8:07:55 PM Prioritizing Targets (0.0125s)
11/9/2019 8:07:55 PM Rebooting Sensor Arrays (0.0130s)
11/9/2019 8:07:55 PM Unloading Prismatic Grid (0.0130s)
11/9/2019 8:07:55 PM Thinking Of Objectives (0.0120s)
11/9/2019 8:07:55 PM Re-Aligning Objectives (0.0150s)
11/9/2019 8:07:55 PM Inhibiting Visual Scans (0.0329s)
11/9/2019 8:07:55 PM Synthesizing Vocals (0.0134s)
11/9/2019 8:07:55 PM Ventilating Scenarios (0.0120s)
11/9/2019 8:07:55 PM Decontaminating Targeting Systems (0.0130s)
11/9/2019 8:07:55 PM Ejecting Tactical Core (0.0130s)
11/9/2019 8:07:55 PM Calibrating Formations (0.0160s)
11/9/2019 8:07:56 PM Intercepting Galactic Maps (0.0189s)
11/9/2019 8:07:56 PM Sterilizing Test Chamber (0.0140s)
11/9/2019 8:07:56 PM Faction Diagnostics (0.0219s)
11/9/2019 8:07:56 PM Buffering Hackers (0.0249s)
11/9/2019 8:07:56 PM Inverting Death (0.0160s)
11/9/2019 8:07:56 PM Linear Field Variance (0.0798s)
11/9/2019 8:07:56 PM Charging Marks (0.0170s)
11/9/2019 8:07:56 PM Range Manifolds (0.0160s)
11/9/2019 8:07:56 PM Purging ROFs (0.0140s)
11/9/2019 8:07:56 PM Manipulating Speeds (0.0150s)
11/9/2019 8:07:56 PM Detecting Projectiles (0.0150s)
11/9/2019 8:07:56 PM Grouping Flow Fields (0.0150s)
11/9/2019 8:07:56 PM Modulating Flow Field Groups (0.0219s)
11/9/2019 8:07:56 PM Designing Fleets (0.0539s)
11/9/2019 8:07:56 PM Thinking Of Technologies (0.0160s)
11/9/2019 8:07:56 PM Categorizing Starboard Sensors (0.0140s)
11/9/2019 8:07:56 PM Injecting Galactic Variables (0.0210s)
11/9/2019 8:07:56 PM Discharging Colored Ions (0.0309s)
11/9/2019 8:07:56 PM Replicating Ion Colors (0.0139s)
11/9/2019 8:07:56 PM Investigating Starfields (0.2244s)
11/9/2019 8:07:57 PM Rejecting Distant Planets (1.2408s)
11/9/2019 8:07:57 PM Investigating Map Signatures (0.0314s)
11/9/2019 8:07:57 PM Collating Solar Systems (0.0160s)
11/9/2019 8:07:57 PM Categorizing All Planets (0.0080s)
11/9/2019 8:07:57 PM Organizing Commands (0.0219s)
11/9/2019 8:07:57 PM Calculating Firing Cones (0.0080s)
11/9/2019 8:07:58 PM Divulge Ship Part Schematics To Enemy (0.6293s)
11/9/2019 8:08:00 PM Detecting Power Spikes (1.8208s)
11/9/2019 8:08:00 PM Issuing Orders (0.0090s)
11/9/2019 8:08:00 PM Augmenting Infusers (0.0130s)
11/9/2019 8:08:00 PM Infusing (0.0479s)
11/9/2019 8:08:00 PM Post-Proton Surge (0.0090s)
11/9/2019 8:08:00 PM Calibrate Weapons Arrays (0.0239s)
11/9/2019 8:08:00 PM Stimulate Modulation (0.0209s)
11/9/2019 8:08:00 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/9/2019 8:08:01 PM Load Surrogates (1.1303s)
11/9/2019 8:08:01 PM Load Historical Documents (0.0199s)
11/9/2019 8:08:01 PM 8.0 seconds total load time.
Boot up FleetOS (0.3s)
Rejecting Distant Planets (1.2s)
Divulge Ship Part Schematics To Enemy (0.6s)
Detecting Power Spikes (1.8s)
Load Surrogates (1.1s)
11/9/2019 8:08:01 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/9/2019 8:08:21 PM Successfully opened host socket
11/9/2019 9:32:41 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 8:42:15 AM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2019 8:42:15 AM Boot up FleetOS (0.2922s)
11/10/2019 8:42:15 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 8:42:15 AM Check System Logs For Rogue Intelligence (0.0369s)
11/10/2019 8:42:15 AM Organizing Alien Translation Routines (0.1462s)
11/10/2019 8:42:15 AM Remembering Alamo (0.0469s)
11/10/2019 8:42:15 AM Generating Framerates (0.0284s)
11/10/2019 8:42:15 AM Bring Cloaking Systems Online (0.0140s)
11/10/2019 8:42:15 AM Game Version: 1.007
11/10/2019 8:42:16 AM Eject Trash Into Hyperspace (0.0229s)
11/10/2019 8:42:16 AM Recalculate Speed Of Light (0.0289s)
11/10/2019 8:42:16 AM Check Nearby Stellar Masses (0.0170s)
11/10/2019 8:42:16 AM No resolution change was required.
11/10/2019 8:42:16 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 8:42:16 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/10/2019 8:42:16 AM Refresh Optical Lensing (0.0249s)
11/10/2019 8:42:16 AM Revise Fundamental Physical Laws (0.1436s)
11/10/2019 8:42:16 AM Boot Audio Comms (0.0199s)
11/10/2019 8:42:16 AM Establish Individual Audio Links (0.0259s)
11/10/2019 8:42:16 AM Prepare Explosions and Crackles (0.2483s)
11/10/2019 8:42:16 AM Optimize Comfort On Command Decks (0.0808s)
11/10/2019 8:42:16 AM Check For Extra Modules (0.0219s)
11/10/2019 8:42:16 AM Calculate Odds Of Success (0.0210s)
11/10/2019 8:42:16 AM Briefly Panic (0.1755s)
11/10/2019 8:42:17 AM Install Confidence Routines (0.2085s)
11/10/2019 8:42:17 AM Bring Commander Interface Online (0.1097s)
11/10/2019 8:42:17 AM Motivate All Crews (0.0349s)
11/10/2019 8:42:17 AM Externalizing Patterns (0.0229s)
11/10/2019 8:42:17 AM Disengaging Constants (0.1186s)
11/10/2019 8:42:17 AM Late Axionic Computations (0.1067s)
11/10/2019 8:42:17 AM Thinking Of Advice (0.0130s)
11/10/2019 8:42:17 AM Degaussing Advice (0.0618s)
11/10/2019 8:42:17 AM Naming All Known Planets (0.0179s)
11/10/2019 8:42:17 AM Remembering Speeds (0.0150s)
11/10/2019 8:42:17 AM Prioritizing Targets (0.0129s)
11/10/2019 8:42:17 AM Rebooting Sensor Arrays (0.0150s)
11/10/2019 8:42:17 AM Unloading Prismatic Grid (0.0139s)
11/10/2019 8:42:17 AM Thinking Of Objectives (0.0120s)
11/10/2019 8:42:17 AM Re-Aligning Objectives (0.0170s)
11/10/2019 8:42:17 AM Inhibiting Visual Scans (0.0329s)
11/10/2019 8:42:17 AM Synthesizing Vocals (0.0120s)
11/10/2019 8:42:17 AM Ventilating Scenarios (0.0130s)
11/10/2019 8:42:17 AM Decontaminating Targeting Systems (0.0130s)
11/10/2019 8:42:17 AM Ejecting Tactical Core (0.0139s)
11/10/2019 8:42:17 AM Calibrating Formations (0.0140s)
11/10/2019 8:42:17 AM Intercepting Galactic Maps (0.0169s)
11/10/2019 8:42:17 AM Sterilizing Test Chamber (0.0150s)
11/10/2019 8:42:17 AM Faction Diagnostics (0.0229s)
11/10/2019 8:42:17 AM Buffering Hackers (0.0259s)
11/10/2019 8:42:17 AM Inverting Death (0.0190s)
11/10/2019 8:42:17 AM Linear Field Variance (0.0828s)
11/10/2019 8:42:17 AM Charging Marks (0.0160s)
11/10/2019 8:42:17 AM Range Manifolds (0.0130s)
11/10/2019 8:42:17 AM Purging ROFs (0.0139s)
11/10/2019 8:42:17 AM Manipulating Speeds (0.0165s)
11/10/2019 8:42:17 AM Detecting Projectiles (0.0175s)
11/10/2019 8:42:17 AM Grouping Flow Fields (0.0149s)
11/10/2019 8:42:17 AM Modulating Flow Field Groups (0.0209s)
11/10/2019 8:42:18 AM Designing Fleets (0.0569s)
11/10/2019 8:42:18 AM Thinking Of Technologies (0.0160s)
11/10/2019 8:42:18 AM Categorizing Starboard Sensors (0.0140s)
11/10/2019 8:42:18 AM Injecting Galactic Variables (0.0209s)
11/10/2019 8:42:18 AM Discharging Colored Ions (0.0299s)
11/10/2019 8:42:18 AM Replicating Ion Colors (0.0160s)
11/10/2019 8:42:18 AM Investigating Starfields (0.2244s)
11/10/2019 8:42:19 AM Scanning Distant Planets (1.3652s)
11/10/2019 8:42:19 AM Investigating Map Signatures (0.0249s)
11/10/2019 8:42:19 AM Collating Solar Systems (0.0150s)
11/10/2019 8:42:19 AM Categorizing All Planets (0.0070s)
11/10/2019 8:42:19 AM Organizing Commands (0.0209s)
11/10/2019 8:42:19 AM Calculating Firing Cones (0.0070s)
11/10/2019 8:42:20 AM Breaking In New Ship Parts (0.6242s)
11/10/2019 8:42:22 AM Broadcasting Peace Message (1.7528s)
11/10/2019 8:42:22 AM Issuing Orders (0.0080s)
11/10/2019 8:42:22 AM Augmenting Infusers (0.0120s)
11/10/2019 8:42:22 AM Infusing (0.0539s)
11/10/2019 8:42:22 AM Post-Proton Surge (0.0090s)
11/10/2019 8:42:22 AM Calibrate Weapons Arrays (0.0260s)
11/10/2019 8:42:22 AM Stimulate Modulation (0.0209s)
11/10/2019 8:42:22 AM ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 8:42:23 AM Load Surrogates (0.9530s)
11/10/2019 8:42:23 AM Load Historical Documents (0.0220s)
11/10/2019 8:42:23 AM 7.9 seconds total load time.
Boot up FleetOS (0.3s)
Scanning Distant Planets (1.4s)
Breaking In New Ship Parts (0.6s)
Broadcasting Peace Message (1.8s)
Load Surrogates (1.0s)
11/10/2019 8:42:23 AM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/10/2019 8:42:38 AM Successfully opened host socket
11/10/2019 8:59:53 AM PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 1:38:37 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2019 1:38:37 PM Boot up FleetOS (0.2932s)
11/10/2019 1:38:38 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 1:38:38 PM Check System Logs For Rogue Intelligence (0.0409s)
11/10/2019 1:38:38 PM Organizing Alien Translation Routines (0.1366s)
11/10/2019 1:38:38 PM Remembering Alamo (0.0419s)
11/10/2019 1:38:38 PM Generating Framerates (0.0279s)
11/10/2019 1:38:38 PM Bring Cloaking Systems Online (0.0110s)
11/10/2019 1:38:38 PM Game Version: 1.007
11/10/2019 1:38:38 PM Eject Trash Into Hyperspace (0.0229s)
11/10/2019 1:38:38 PM Recalculate Speed Of Light (0.0264s)
11/10/2019 1:38:38 PM Check Nearby Stellar Masses (0.0180s)
11/10/2019 1:38:38 PM No resolution change was required.
11/10/2019 1:38:38 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 1:38:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/10/2019 1:38:38 PM Refresh Optical Lensing (0.0329s)
11/10/2019 1:38:38 PM Revise Fundamental Physical Laws (0.1336s)
11/10/2019 1:38:38 PM Boot Audio Comms (0.0150s)
11/10/2019 1:38:38 PM Establish Individual Audio Links (0.0239s)
11/10/2019 1:38:38 PM Prepare Explosions and Crackles (0.2414s)
11/10/2019 1:38:38 PM Optimize Comfort On Command Decks (0.0938s)
11/10/2019 1:38:38 PM Check For Extra Modules (0.0199s)
11/10/2019 1:38:38 PM Calculate Odds Of Success (0.0200s)
11/10/2019 1:38:39 PM Briefly Panic (0.1721s)
11/10/2019 1:38:39 PM Install Confidence Routines (0.2070s)
11/10/2019 1:38:39 PM Bring Commander Interface Online (0.1092s)
11/10/2019 1:38:39 PM Motivate All Crews (0.0344s)
11/10/2019 1:38:39 PM Externalizing Patterns (0.0239s)
11/10/2019 1:38:39 PM Disengaging Constants (0.1147s)
11/10/2019 1:38:39 PM Late Axionic Computations (0.0977s)
11/10/2019 1:38:39 PM Thinking Of Advice (0.0140s)
11/10/2019 1:38:39 PM Degaussing Advice (0.0589s)
11/10/2019 1:38:39 PM Naming All Known Planets (0.0139s)
11/10/2019 1:38:39 PM Remembering Speeds (0.0130s)
11/10/2019 1:38:39 PM Prioritizing Targets (0.0130s)
11/10/2019 1:38:39 PM Rebooting Sensor Arrays (0.0130s)
11/10/2019 1:38:39 PM Unloading Prismatic Grid (0.0130s)
11/10/2019 1:38:39 PM Thinking Of Objectives (0.0130s)
11/10/2019 1:38:39 PM Re-Aligning Objectives (0.0150s)
11/10/2019 1:38:39 PM Inhibiting Visual Scans (0.0349s)
11/10/2019 1:38:39 PM Synthesizing Vocals (0.0140s)
11/10/2019 1:38:39 PM Ventilating Scenarios (0.0129s)
11/10/2019 1:38:39 PM Decontaminating Targeting Systems (0.0130s)
11/10/2019 1:38:39 PM Ejecting Tactical Core (0.0145s)
11/10/2019 1:38:39 PM Calibrating Formations (0.0120s)
11/10/2019 1:38:39 PM Intercepting Galactic Maps (0.0170s)
11/10/2019 1:38:39 PM Sterilizing Test Chamber (0.0140s)
11/10/2019 1:38:39 PM Faction Diagnostics (0.0219s)
11/10/2019 1:38:39 PM Buffering Hackers (0.0229s)
11/10/2019 1:38:40 PM Inverting Death (0.0170s)
11/10/2019 1:38:40 PM Linear Field Variance (0.0748s)
11/10/2019 1:38:40 PM Charging Marks (0.0140s)
11/10/2019 1:38:40 PM Range Manifolds (0.0139s)
11/10/2019 1:38:40 PM Purging ROFs (0.0150s)
11/10/2019 1:38:40 PM Manipulating Speeds (0.0170s)
11/10/2019 1:38:40 PM Detecting Projectiles (0.0140s)
11/10/2019 1:38:40 PM Grouping Flow Fields (0.0139s)
11/10/2019 1:38:40 PM Modulating Flow Field Groups (0.0170s)
11/10/2019 1:38:40 PM Designing Fleets (0.0499s)
11/10/2019 1:38:40 PM Thinking Of Technologies (0.0140s)
11/10/2019 1:38:40 PM Categorizing Starboard Sensors (0.0139s)
11/10/2019 1:38:40 PM Injecting Galactic Variables (0.0209s)
11/10/2019 1:38:40 PM Discharging Colored Ions (0.0290s)
11/10/2019 1:38:40 PM Replicating Ion Colors (0.0127s)
11/10/2019 1:38:40 PM Investigating Starfields (0.2261s)
11/10/2019 1:38:41 PM Ejecting Distant Planets (1.4024s)
11/10/2019 1:38:41 PM Investigating Map Signatures (0.0289s)
11/10/2019 1:38:41 PM Collating Solar Systems (0.0150s)
11/10/2019 1:38:42 PM Categorizing All Planets (0.0080s)
11/10/2019 1:38:42 PM Organizing Commands (0.0209s)
11/10/2019 1:38:42 PM Calculating Firing Cones (0.0070s)
11/10/2019 1:38:42 PM Scrapping Extra Ship Parts (0.6132s)
11/10/2019 1:38:44 PM Eject And Reinsert Warp Cores (1.7976s)
11/10/2019 1:38:44 PM Issuing Orders (0.0080s)
11/10/2019 1:38:44 PM Augmenting Infusers (0.0140s)
11/10/2019 1:38:44 PM Infusing (0.0498s)
11/10/2019 1:38:44 PM Post-Proton Surge (0.0080s)
11/10/2019 1:38:44 PM Calibrate Weapons Arrays (0.0229s)
11/10/2019 1:38:44 PM Stimulate Modulation (0.0190s)
11/10/2019 1:38:44 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 1:38:45 PM Load Surrogates (0.9485s)
11/10/2019 1:38:45 PM Load Historical Documents (0.0209s)
11/10/2019 1:38:45 PM 7.9 seconds total load time.
Boot up FleetOS (0.3s)
Ejecting Distant Planets (1.4s)
Scrapping Extra Ship Parts (0.6s)
Eject And Reinsert Warp Cores (1.8s)
Load Surrogates (0.9s)
11/10/2019 1:38:45 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/10/2019 1:39:42 PM Successfully opened host socket
11/10/2019 1:57:22 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 8:39:16 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2019 8:39:16 PM Boot up FleetOS (0.2842s)
11/10/2019 8:39:16 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 8:39:16 PM Check System Logs For Rogue Intelligence (0.0389s)
11/10/2019 8:39:16 PM Organizing Alien Translation Routines (0.0668s)
11/10/2019 8:39:16 PM Remembering Alamo (0.0269s)
11/10/2019 8:39:16 PM Generating Framerates (0.0160s)
11/10/2019 8:39:16 PM Bring Cloaking Systems Online (0.0080s)
11/10/2019 8:39:16 PM Game Version: 1.007
11/10/2019 8:39:16 PM Eject Trash Into Hyperspace (0.0180s)
11/10/2019 8:39:17 PM Recalculate Speed Of Light (0.0170s)
11/10/2019 8:39:17 PM Check Nearby Stellar Masses (0.0180s)
11/10/2019 8:39:17 PM No resolution change was required.
11/10/2019 8:39:17 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 8:39:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/10/2019 8:39:17 PM Refresh Optical Lensing (0.0249s)
11/10/2019 8:39:17 PM Revise Fundamental Physical Laws (0.0219s)
11/10/2019 8:39:17 PM Boot Audio Comms (0.0110s)
11/10/2019 8:39:17 PM Establish Individual Audio Links (0.0130s)
11/10/2019 8:39:17 PM Prepare Explosions and Crackles (0.2499s)
11/10/2019 8:39:17 PM Optimize Comfort On Command Decks (0.0838s)
11/10/2019 8:39:17 PM Check For Extra Modules (0.0259s)
11/10/2019 8:39:17 PM Calculate Odds Of Success (0.0160s)
11/10/2019 8:39:17 PM Briefly Panic (0.1636s)
11/10/2019 8:39:17 PM Install Confidence Routines (0.2005s)
11/10/2019 8:39:17 PM Bring Commander Interface Online (0.0838s)
11/10/2019 8:39:17 PM Motivate All Crews (0.0319s)
11/10/2019 8:39:17 PM Externalizing Patterns (0.0140s)
11/10/2019 8:39:17 PM Disengaging Constants (0.0329s)
11/10/2019 8:39:18 PM Late Axionic Computations (0.0488s)
11/10/2019 8:39:18 PM Thinking Of Advice (0.0100s)
11/10/2019 8:39:18 PM Degaussing Advice (0.0469s)
11/10/2019 8:39:18 PM Naming All Known Planets (0.0130s)
11/10/2019 8:39:18 PM Remembering Speeds (0.0130s)
11/10/2019 8:39:18 PM Prioritizing Targets (0.0100s)
11/10/2019 8:39:18 PM Rebooting Sensor Arrays (0.0120s)
11/10/2019 8:39:18 PM Unloading Prismatic Grid (0.0120s)
11/10/2019 8:39:18 PM Thinking Of Objectives (0.0090s)
11/10/2019 8:39:18 PM Re-Aligning Objectives (0.0090s)
11/10/2019 8:39:18 PM Inhibiting Visual Scans (0.0309s)
11/10/2019 8:39:18 PM Synthesizing Vocals (0.0100s)
11/10/2019 8:39:18 PM Ventilating Scenarios (0.0090s)
11/10/2019 8:39:18 PM Decontaminating Targeting Systems (0.0120s)
11/10/2019 8:39:18 PM Ejecting Tactical Core (0.0160s)
11/10/2019 8:39:18 PM Calibrating Formations (0.0100s)
11/10/2019 8:39:18 PM Intercepting Galactic Maps (0.0140s)
11/10/2019 8:39:18 PM Sterilizing Test Chamber (0.0319s)
11/10/2019 8:39:18 PM Faction Diagnostics (0.0234s)
11/10/2019 8:39:18 PM Buffering Hackers (0.0209s)
11/10/2019 8:39:18 PM Inverting Death (0.0170s)
11/10/2019 8:39:18 PM Linear Field Variance (0.0723s)
11/10/2019 8:39:18 PM Charging Marks (0.0130s)
11/10/2019 8:39:18 PM Range Manifolds (0.0160s)
11/10/2019 8:39:18 PM Purging ROFs (0.0110s)
11/10/2019 8:39:18 PM Manipulating Speeds (0.0159s)
11/10/2019 8:39:18 PM Detecting Projectiles (0.0100s)
11/10/2019 8:39:18 PM Grouping Flow Fields (0.0120s)
11/10/2019 8:39:18 PM Modulating Flow Field Groups (0.0209s)
11/10/2019 8:39:18 PM Designing Fleets (0.0354s)
11/10/2019 8:39:18 PM Thinking Of Technologies (0.0140s)
11/10/2019 8:39:18 PM Categorizing Starboard Sensors (0.0090s)
11/10/2019 8:39:18 PM Injecting Galactic Variables (0.0179s)
11/10/2019 8:39:18 PM Discharging Colored Ions (0.0289s)
11/10/2019 8:39:18 PM Replicating Ion Colors (0.0100s)
11/10/2019 8:39:18 PM Investigating Starfields (0.2064s)
11/10/2019 8:39:20 PM Verifying Distant Planets (1.2806s)
11/10/2019 8:39:20 PM Investigating Map Signatures (0.0269s)
11/10/2019 8:39:20 PM Collating Solar Systems (0.0140s)
11/10/2019 8:39:20 PM Categorizing All Planets (0.0080s)
11/10/2019 8:39:20 PM Organizing Commands (0.0220s)
11/10/2019 8:39:20 PM Calculating Firing Cones (0.0091s)
11/10/2019 8:39:20 PM Holding Ship Parts For Comfort (0.5989s)
11/10/2019 8:39:22 PM Redefine Best Practices (1.7683s)
11/10/2019 8:39:22 PM Issuing Orders (0.0080s)
11/10/2019 8:39:22 PM Augmenting Infusers (0.0130s)
11/10/2019 8:39:22 PM Infusing (0.0478s)
11/10/2019 8:39:22 PM Post-Proton Surge (0.0090s)
11/10/2019 8:39:22 PM Calibrate Weapons Arrays (0.0240s)
11/10/2019 8:39:22 PM Stimulate Modulation (0.0209s)
11/10/2019 8:39:22 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 8:39:23 PM Load Surrogates (0.9266s)
11/10/2019 8:39:23 PM Load Historical Documents (0.0060s)
11/10/2019 8:39:23 PM 7.1 seconds total load time.
Boot up FleetOS (0.3s)
Verifying Distant Planets (1.3s)
Holding Ship Parts For Comfort (0.6s)
Redefine Best Practices (1.8s)
Load Surrogates (0.9s)
11/10/2019 8:39:23 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/10/2019 8:39:58 PM Successfully opened host socket
11/10/2019 9:48:39 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 10:06:12 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2019 10:06:13 PM Boot up FleetOS (0.2922s)
11/10/2019 10:06:13 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 10:06:13 PM Check System Logs For Rogue Intelligence (0.0409s)
11/10/2019 10:06:13 PM Organizing Alien Translation Routines (0.1436s)
11/10/2019 10:06:13 PM Remembering Alamo (0.0399s)
11/10/2019 10:06:13 PM Generating Framerates (0.0229s)
11/10/2019 10:06:13 PM Bring Cloaking Systems Online (0.0090s)
11/10/2019 10:06:13 PM Game Version: 1.007
11/10/2019 10:06:13 PM Eject Trash Into Hyperspace (0.0219s)
11/10/2019 10:06:13 PM Recalculate Speed Of Light (0.0249s)
11/10/2019 10:06:13 PM Check Nearby Stellar Masses (0.0180s)
11/10/2019 10:06:13 PM No resolution change was required.
11/10/2019 10:06:13 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 10:06:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/10/2019 10:06:13 PM Refresh Optical Lensing (0.0279s)
11/10/2019 10:06:13 PM Revise Fundamental Physical Laws (0.1316s)
11/10/2019 10:06:13 PM Boot Audio Comms (0.0150s)
11/10/2019 10:06:13 PM Establish Individual Audio Links (0.0160s)
11/10/2019 10:06:13 PM Prepare Explosions and Crackles (0.2339s)
11/10/2019 10:06:13 PM Optimize Comfort On Command Decks (0.0853s)
11/10/2019 10:06:13 PM Check For Extra Modules (0.0199s)
11/10/2019 10:06:13 PM Calculate Odds Of Success (0.0209s)
11/10/2019 10:06:14 PM Briefly Panic (0.1705s)
11/10/2019 10:06:14 PM Install Confidence Routines (0.2094s)
11/10/2019 10:06:14 PM Bring Commander Interface Online (0.0997s)
11/10/2019 10:06:14 PM Motivate All Crews (0.0329s)
11/10/2019 10:06:14 PM Externalizing Patterns (0.0219s)
11/10/2019 10:06:14 PM Disengaging Constants (0.1047s)
11/10/2019 10:06:14 PM Late Axionic Computations (0.0957s)
11/10/2019 10:06:14 PM Thinking Of Advice (0.0130s)
11/10/2019 10:06:14 PM Degaussing Advice (0.0130s)
11/10/2019 10:06:14 PM Naming All Known Planets (0.0090s)
11/10/2019 10:06:14 PM Remembering Speeds (0.0090s)
11/10/2019 10:06:14 PM Prioritizing Targets (0.0090s)
11/10/2019 10:06:14 PM Rebooting Sensor Arrays (0.0089s)
11/10/2019 10:06:14 PM Unloading Prismatic Grid (0.0090s)
11/10/2019 10:06:14 PM Thinking Of Objectives (0.0100s)
11/10/2019 10:06:14 PM Re-Aligning Objectives (0.0090s)
11/10/2019 10:06:14 PM Inhibiting Visual Scans (0.0279s)
11/10/2019 10:06:14 PM Synthesizing Vocals (0.0110s)
11/10/2019 10:06:14 PM Ventilating Scenarios (0.0119s)
11/10/2019 10:06:14 PM Decontaminating Targeting Systems (0.0130s)
11/10/2019 10:06:14 PM Ejecting Tactical Core (0.0280s)
11/10/2019 10:06:14 PM Calibrating Formations (0.0120s)
11/10/2019 10:06:14 PM Intercepting Galactic Maps (0.0150s)
11/10/2019 10:06:14 PM Sterilizing Test Chamber (0.0140s)
11/10/2019 10:06:14 PM Faction Diagnostics (0.0301s)
11/10/2019 10:06:14 PM Buffering Hackers (0.0159s)
11/10/2019 10:06:14 PM Inverting Death (0.0090s)
11/10/2019 10:06:14 PM Linear Field Variance (0.0668s)
11/10/2019 10:06:14 PM Charging Marks (0.0120s)
11/10/2019 10:06:14 PM Range Manifolds (0.0110s)
11/10/2019 10:06:14 PM Purging ROFs (0.0090s)
11/10/2019 10:06:14 PM Manipulating Speeds (0.0110s)
11/10/2019 10:06:15 PM Detecting Projectiles (0.0110s)
11/10/2019 10:06:15 PM Grouping Flow Fields (0.0110s)
11/10/2019 10:06:15 PM Modulating Flow Field Groups (0.0169s)
11/10/2019 10:06:15 PM Designing Fleets (0.0160s)
11/10/2019 10:06:15 PM Thinking Of Technologies (0.0110s)
11/10/2019 10:06:15 PM Categorizing Starboard Sensors (0.0090s)
11/10/2019 10:06:15 PM Injecting Galactic Variables (0.0149s)
11/10/2019 10:06:15 PM Discharging Colored Ions (0.0259s)
11/10/2019 10:06:15 PM Replicating Ion Colors (0.0090s)
11/10/2019 10:06:15 PM Investigating Starfields (0.2104s)
11/10/2019 10:06:16 PM Scouring Distant Planets (1.2569s)
11/10/2019 10:06:16 PM Investigating Map Signatures (0.0199s)
11/10/2019 10:06:16 PM Collating Solar Systems (0.0140s)
11/10/2019 10:06:16 PM Categorizing All Planets (0.0080s)
11/10/2019 10:06:16 PM Organizing Commands (0.0229s)
11/10/2019 10:06:16 PM Calculating Firing Cones (0.0080s)
11/10/2019 10:06:17 PM Discontinue Your Favorite Ship Parts (0.4808s)
11/10/2019 10:06:18 PM Investigating Parabolic Thrust (1.7625s)
11/10/2019 10:06:18 PM Issuing Orders (0.0090s)
11/10/2019 10:06:18 PM Augmenting Infusers (0.0080s)
11/10/2019 10:06:18 PM Infusing (0.0229s)
11/10/2019 10:06:18 PM Post-Proton Surge (0.0090s)
11/10/2019 10:06:18 PM Calibrate Weapons Arrays (0.0269s)
11/10/2019 10:06:19 PM Stimulate Modulation (0.0219s)
11/10/2019 10:06:19 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 10:06:19 PM Load Surrogates (0.9924s)
11/10/2019 10:06:20 PM Load Historical Documents (0.0200s)
11/10/2019 10:06:20 PM 7.3 seconds total load time.
Boot up FleetOS (0.3s)
Scouring Distant Planets (1.3s)
Discontinue Your Favorite Ship Parts (0.5s)
Investigating Parabolic Thrust (1.8s)
Load Surrogates (1.0s)
11/10/2019 10:06:20 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/10/2019 10:07:06 PM Start Generate Partial Map with Realistic and seed 806136305 and planet count 80 and 17 factions
11/10/2019 10:07:06 PM World Created, Launching Server
11/10/2019 10:07:07 PM Successfully opened host socket
11/10/2019 10:07:58 PM Start Generate Partial Map with Realistic and seed 806136305 and planet count 80 and 21 factions
11/10/2019 10:07:59 PM Generate Partial Map Complete
11/10/2019 10:08:06 PM Start Generate Partial Map with Realistic and seed 806136305 and planet count 80 and 21 factions
11/10/2019 10:08:06 PM Generate Partial Map Complete
11/10/2019 10:08:09 PM Start Generate Partial Map with Realistic and seed 744872411 and planet count 80 and 21 factions
11/10/2019 10:08:10 PM Generate Partial Map Complete
11/10/2019 10:08:13 PM Start Generate Partial Map with Realistic and seed 852697564 and planet count 80 and 21 factions
11/10/2019 10:08:13 PM Generate Partial Map Complete
11/10/2019 10:08:14 PM Start Generate Partial Map with Realistic and seed 893884622 and planet count 80 and 21 factions
11/10/2019 10:08:14 PM Generate Partial Map Complete
11/10/2019 10:08:17 PM Start Generate Partial Map with Realistic and seed 498941075 and planet count 80 and 21 factions
11/10/2019 10:08:17 PM Generate Partial Map Complete
11/10/2019 10:08:21 PM Start Generate Partial Map with Realistic and seed 498941075 and planet count 80 and 21 factions
11/10/2019 10:08:21 PM Generate Partial Map Complete
11/10/2019 10:08:24 PM Start Generate Partial Map with Realistic and seed 407824310 and planet count 80 and 21 factions
11/10/2019 10:08:25 PM Generate Partial Map Complete
11/10/2019 10:08:28 PM Start Generate Partial Map with Realistic and seed 577920839 and planet count 80 and 21 factions
11/10/2019 10:08:28 PM Generate Partial Map Complete
11/10/2019 10:08:33 PM Start Generate Partial Map with Realistic and seed 577920839 and planet count 80 and 21 factions
11/10/2019 10:08:33 PM Generate Partial Map Complete
11/10/2019 10:08:48 PM Start Generate FULL Map with Realistic and seed 577920839 and planet count 80 and 21 factions
11/10/2019 10:08:49 PM Generate FULL Map Complete
11/10/2019 10:40:37 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2019 10:47:15 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2019 10:47:15 PM Boot up FleetOS (0.2877s)
11/10/2019 10:47:15 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2019 10:47:15 PM Check System Logs For Rogue Intelligence (0.0369s)
11/10/2019 10:47:15 PM Organizing Alien Translation Routines (0.0648s)
11/10/2019 10:47:15 PM Remembering Alamo (0.0319s)
11/10/2019 10:47:16 PM Generating Framerates (0.0259s)
11/10/2019 10:47:16 PM Bring Cloaking Systems Online (0.0080s)
11/10/2019 10:47:16 PM Game Version: 1.007
11/10/2019 10:47:16 PM Eject Trash Into Hyperspace (0.0180s)
11/10/2019 10:47:16 PM Recalculate Speed Of Light (0.0180s)
11/10/2019 10:47:16 PM Check Nearby Stellar Masses (0.0180s)
11/10/2019 10:47:16 PM No resolution change was required.
11/10/2019 10:47:16 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2019 10:47:16 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/10/2019 10:47:16 PM Refresh Optical Lensing (0.0239s)
11/10/2019 10:47:16 PM Revise Fundamental Physical Laws (0.0229s)
11/10/2019 10:47:16 PM Boot Audio Comms (0.0123s)
11/10/2019 10:47:16 PM Establish Individual Audio Links (0.0120s)
11/10/2019 10:47:16 PM Prepare Explosions and Crackles (0.2489s)
11/10/2019 10:47:16 PM Optimize Comfort On Command Decks (0.0743s)
11/10/2019 10:47:16 PM Check For Extra Modules (0.0269s)
11/10/2019 10:47:16 PM Calculate Odds Of Success (0.0170s)
11/10/2019 10:47:16 PM Briefly Panic (0.1692s)
11/10/2019 10:47:16 PM Install Confidence Routines (0.2025s)
11/10/2019 10:47:16 PM Bring Commander Interface Online (0.0788s)
11/10/2019 10:47:17 PM Motivate All Crews (0.0299s)
11/10/2019 10:47:17 PM Externalizing Patterns (0.0180s)
11/10/2019 10:47:17 PM Disengaging Constants (0.0309s)
11/10/2019 10:47:17 PM Late Axionic Computations (0.0489s)
11/10/2019 10:47:17 PM Thinking Of Advice (0.0080s)
11/10/2019 10:47:17 PM Degaussing Advice (0.0130s)
11/10/2019 10:47:17 PM Naming All Known Planets (0.0080s)
11/10/2019 10:47:17 PM Remembering Speeds (0.0090s)
11/10/2019 10:47:17 PM Prioritizing Targets (0.0090s)
11/10/2019 10:47:17 PM Rebooting Sensor Arrays (0.0090s)
11/10/2019 10:47:17 PM Unloading Prismatic Grid (0.0100s)
11/10/2019 10:47:17 PM Thinking Of Objectives (0.0130s)
11/10/2019 10:47:17 PM Re-Aligning Objectives (0.0140s)
11/10/2019 10:47:17 PM Inhibiting Visual Scans (0.0160s)
11/10/2019 10:47:17 PM Synthesizing Vocals (0.0100s)
11/10/2019 10:47:17 PM Ventilating Scenarios (0.0140s)
11/10/2019 10:47:17 PM Decontaminating Targeting Systems (0.0269s)
11/10/2019 10:47:17 PM Ejecting Tactical Core (0.0140s)
11/10/2019 10:47:17 PM Calibrating Formations (0.0120s)
11/10/2019 10:47:17 PM Intercepting Galactic Maps (0.0140s)
11/10/2019 10:47:17 PM Sterilizing Test Chamber (0.0292s)
11/10/2019 10:47:17 PM Faction Diagnostics (0.0140s)
11/10/2019 10:47:17 PM Buffering Hackers (0.0159s)
11/10/2019 10:47:17 PM Inverting Death (0.0090s)
11/10/2019 10:47:17 PM Linear Field Variance (0.0848s)
11/10/2019 10:47:17 PM Charging Marks (0.0110s)
11/10/2019 10:47:17 PM Range Manifolds (0.0110s)
11/10/2019 10:47:17 PM Purging ROFs (0.0099s)
11/10/2019 10:47:17 PM Manipulating Speeds (0.0130s)
11/10/2019 10:47:17 PM Detecting Projectiles (0.0100s)
11/10/2019 10:47:17 PM Grouping Flow Fields (0.0100s)
11/10/2019 10:47:17 PM Modulating Flow Field Groups (0.0130s)
11/10/2019 10:47:17 PM Designing Fleets (0.0159s)
11/10/2019 10:47:17 PM Thinking Of Technologies (0.0110s)
11/10/2019 10:47:17 PM Categorizing Starboard Sensors (0.0080s)
11/10/2019 10:47:17 PM Injecting Galactic Variables (0.0309s)
11/10/2019 10:47:17 PM Discharging Colored Ions (0.0259s)
11/10/2019 10:47:17 PM Replicating Ion Colors (0.0099s)
11/10/2019 10:47:17 PM Investigating Starfields (0.2054s)
11/10/2019 10:47:19 PM Digitising Distant Planets (1.2717s)
11/10/2019 10:47:19 PM Investigating Map Signatures (0.0180s)
11/10/2019 10:47:19 PM Collating Solar Systems (0.0140s)
11/10/2019 10:47:19 PM Categorizing All Planets (0.0120s)
11/10/2019 10:47:19 PM Organizing Commands (0.0230s)
11/10/2019 10:47:19 PM Calculating Firing Cones (0.0089s)
11/10/2019 10:47:19 PM Developing New Ship Parts (0.4733s)
11/10/2019 10:47:21 PM Irradiating Low-Ranking Crew (1.7571s)
11/10/2019 10:47:21 PM Issuing Orders (0.0090s)
11/10/2019 10:47:21 PM Augmenting Infusers (0.0090s)
11/10/2019 10:47:21 PM Infusing (0.0199s)
11/10/2019 10:47:21 PM Post-Proton Surge (0.0080s)
11/10/2019 10:47:21 PM Calibrate Weapons Arrays (0.0209s)
11/10/2019 10:47:21 PM Stimulate Modulation (0.0199s)
11/10/2019 10:47:21 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/10/2019 10:47:22 PM Load Surrogates (0.8902s)
11/10/2019 10:47:22 PM Load Historical Documents (0.0070s)
11/10/2019 10:47:22 PM 6.8 seconds total load time.
Boot up FleetOS (0.3s)
Digitising Distant Planets (1.3s)
Developing New Ship Parts (0.5s)
Irradiating Low-Ranking Crew (1.8s)
Load Surrogates (0.9s)
11/10/2019 10:47:22 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/10/2019 10:47:32 PM Start Generate Partial Map with Realistic and seed 577920839 and planet count 80 and 17 factions
11/10/2019 10:47:32 PM World Created, Launching Server
11/10/2019 10:47:32 PM Successfully opened host socket
11/10/2019 10:47:43 PM Start Generate Partial Map with Realistic and seed 577920839 and planet count 80 and 17 factions
11/10/2019 10:47:43 PM Generate Partial Map Complete
11/10/2019 10:47:47 PM Start Generate Partial Map with Realistic and seed 577920839 and planet count 80 and 17 factions
11/10/2019 10:47:47 PM Generate Partial Map Complete
11/10/2019 10:47:51 PM Start Generate Partial Map with Realistic and seed 577920839 and planet count 80 and 17 factions
11/10/2019 10:47:51 PM Generate Partial Map Complete
11/10/2019 10:48:26 PM Start Generate Partial Map with Realistic and seed 577920839 and planet count 80 and 21 factions
11/10/2019 10:48:26 PM Generate Partial Map Complete
11/10/2019 10:48:36 PM Start Generate FULL Map with Realistic and seed 577920839 and planet count 80 and 21 factions
11/10/2019 10:48:36 PM Generate FULL Map Complete
11/10/2019 10:57:41 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/11/2019 8:29:10 AM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/11/2019 8:29:10 AM Boot up FleetOS (0.2887s)
11/11/2019 8:29:10 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/11/2019 8:29:10 AM Check System Logs For Rogue Intelligence (0.0379s)
11/11/2019 8:29:10 AM Organizing Alien Translation Routines (0.0658s)
11/11/2019 8:29:10 AM Remembering Alamo (0.0249s)
11/11/2019 8:29:10 AM Generating Framerates (0.0180s)
11/11/2019 8:29:10 AM Bring Cloaking Systems Online (0.0080s)
11/11/2019 8:29:10 AM Game Version: 1.007
11/11/2019 8:29:10 AM Eject Trash Into Hyperspace (0.0170s)
11/11/2019 8:29:10 AM Recalculate Speed Of Light (0.0170s)
11/11/2019 8:29:11 AM Check Nearby Stellar Masses (0.0170s)
11/11/2019 8:29:11 AM No resolution change was required.
11/11/2019 8:29:11 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/11/2019 8:29:11 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/11/2019 8:29:11 AM Refresh Optical Lensing (0.0239s)
11/11/2019 8:29:11 AM Revise Fundamental Physical Laws (0.0229s)
11/11/2019 8:29:11 AM Boot Audio Comms (0.0120s)
11/11/2019 8:29:11 AM Establish Individual Audio Links (0.0110s)
11/11/2019 8:29:11 AM Prepare Explosions and Crackles (0.2634s)
11/11/2019 8:29:11 AM Optimize Comfort On Command Decks (0.0728s)
11/11/2019 8:29:11 AM Check For Extra Modules (0.0229s)
11/11/2019 8:29:11 AM Calculate Odds Of Success (0.0160s)
11/11/2019 8:29:11 AM Briefly Panic (0.1636s)
11/11/2019 8:29:11 AM Install Confidence Routines (0.2074s)
11/11/2019 8:29:11 AM Bring Commander Interface Online (0.0848s)
11/11/2019 8:29:11 AM Motivate All Crews (0.0289s)
11/11/2019 8:29:11 AM Externalizing Patterns (0.0140s)
11/11/2019 8:29:11 AM Disengaging Constants (0.0329s)
11/11/2019 8:29:12 AM Late Axionic Computations (0.0488s)
11/11/2019 8:29:12 AM Thinking Of Advice (0.0100s)
11/11/2019 8:29:12 AM Degaussing Advice (0.0130s)
11/11/2019 8:29:12 AM Naming All Known Planets (0.0080s)
11/11/2019 8:29:12 AM Remembering Speeds (0.0110s)
11/11/2019 8:29:12 AM Prioritizing Targets (0.0100s)
11/11/2019 8:29:12 AM Rebooting Sensor Arrays (0.0090s)
11/11/2019 8:29:12 AM Unloading Prismatic Grid (0.0090s)
11/11/2019 8:29:12 AM Thinking Of Objectives (0.0100s)
11/11/2019 8:29:12 AM Re-Aligning Objectives (0.0109s)
11/11/2019 8:29:12 AM Inhibiting Visual Scans (0.0140s)
11/11/2019 8:29:12 AM Synthesizing Vocals (0.0120s)
11/11/2019 8:29:12 AM Ventilating Scenarios (0.0260s)
11/11/2019 8:29:12 AM Decontaminating Targeting Systems (0.0140s)
11/11/2019 8:29:12 AM Ejecting Tactical Core (0.0135s)
11/11/2019 8:29:12 AM Calibrating Formations (0.0120s)
11/11/2019 8:29:12 AM Intercepting Galactic Maps (0.0289s)
11/11/2019 8:29:12 AM Sterilizing Test Chamber (0.0150s)
11/11/2019 8:29:12 AM Faction Diagnostics (0.0150s)
11/11/2019 8:29:12 AM Buffering Hackers (0.0159s)
11/11/2019 8:29:12 AM Inverting Death (0.0185s)
11/11/2019 8:29:12 AM Linear Field Variance (0.0708s)
11/11/2019 8:29:12 AM Charging Marks (0.0100s)
11/11/2019 8:29:12 AM Range Manifolds (0.0110s)
11/11/2019 8:29:12 AM Purging ROFs (0.0100s)
11/11/2019 8:29:12 AM Manipulating Speeds (0.0140s)
11/11/2019 8:29:12 AM Detecting Projectiles (0.0110s)
11/11/2019 8:29:12 AM Grouping Flow Fields (0.0090s)
11/11/2019 8:29:12 AM Modulating Flow Field Groups (0.0140s)
11/11/2019 8:29:12 AM Designing Fleets (0.0150s)
11/11/2019 8:29:12 AM Thinking Of Technologies (0.0110s)
11/11/2019 8:29:12 AM Categorizing Starboard Sensors (0.0090s)
11/11/2019 8:29:12 AM Injecting Galactic Variables (0.0189s)
11/11/2019 8:29:12 AM Discharging Colored Ions (0.0269s)
11/11/2019 8:29:12 AM Replicating Ion Colors (0.0090s)
11/11/2019 8:29:12 AM Investigating Starfields (0.2055s)
11/11/2019 8:29:14 AM Dissolving Distant Planets (1.3616s)
11/11/2019 8:29:14 AM Investigating Map Signatures (0.0169s)
11/11/2019 8:29:14 AM Collating Solar Systems (0.0160s)
11/11/2019 8:29:14 AM Categorizing All Planets (0.0100s)
11/11/2019 8:29:14 AM Organizing Commands (0.0170s)
11/11/2019 8:29:14 AM Calculating Firing Cones (0.0080s)
11/11/2019 8:29:14 AM Divulge Ship Part Schematics To Enemy (0.4752s)
11/11/2019 8:29:16 AM Harvesting Magnetic Monopoles (1.7663s)
11/11/2019 8:29:16 AM Issuing Orders (0.0080s)
11/11/2019 8:29:16 AM Augmenting Infusers (0.0080s)
11/11/2019 8:29:16 AM Infusing (0.0299s)
11/11/2019 8:29:16 AM Post-Proton Surge (0.0080s)
11/11/2019 8:29:16 AM Calibrate Weapons Arrays (0.0229s)
11/11/2019 8:29:16 AM Stimulate Modulation (0.0210s)
11/11/2019 8:29:16 AM ArcenAssetBundleCache.InstantiatedObjects: 806
11/11/2019 8:29:17 AM Load Surrogates (0.8879s)
11/11/2019 8:29:17 AM Load Historical Documents (0.0080s)
11/11/2019 8:29:17 AM 6.9 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Dissolving Distant Planets (1.4s)
Divulge Ship Part Schematics To Enemy (0.5s)
Harvesting Magnetic Monopoles (1.8s)
Load Surrogates (0.9s)
11/11/2019 8:29:17 AM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/11/2019 8:29:27 AM Successfully opened host socket
11/11/2019 8:30:56 AM PLAYER DISCONNECTED 0.0.0.0=>0
11/11/2019 8:30:56 AM Successfully opened host socket
11/11/2019 8:30:56 AM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
11/11/2019 8:31:59 AM PLAYER DISCONNECTED 0.0.0.0=>0
11/11/2019 8:31:59 AM Successfully opened host socket
11/11/2019 8:33:00 AM PLAYER DISCONNECTED 0.0.0.0=>0
11/11/2019 8:33:00 AM Successfully opened host socket
11/11/2019 8:36:57 AM PLAYER DISCONNECTED 0.0.0.0=>0
11/11/2019 7:55:11 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/11/2019 7:55:11 PM Boot up FleetOS (0.2879s)
11/11/2019 7:55:11 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/11/2019 7:55:11 PM Check System Logs For Rogue Intelligence (0.0404s)
11/11/2019 7:55:11 PM Organizing Alien Translation Routines (0.1437s)
11/11/2019 7:55:11 PM Remembering Alamo (0.0429s)
11/11/2019 7:55:11 PM Generating Framerates (0.0269s)
11/11/2019 7:55:11 PM Bring Cloaking Systems Online (0.0120s)
11/11/2019 7:55:11 PM Game Version: 1.007
11/11/2019 7:55:11 PM Eject Trash Into Hyperspace (0.0239s)
11/11/2019 7:55:11 PM Recalculate Speed Of Light (0.0289s)
11/11/2019 7:55:11 PM Check Nearby Stellar Masses (0.0160s)
11/11/2019 7:55:11 PM No resolution change was required.
11/11/2019 7:55:11 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/11/2019 7:55:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/11/2019 7:55:11 PM Refresh Optical Lensing (0.0250s)
11/11/2019 7:55:11 PM Revise Fundamental Physical Laws (0.1386s)
11/11/2019 7:55:11 PM Boot Audio Comms (0.0189s)
11/11/2019 7:55:11 PM Establish Individual Audio Links (0.0170s)
11/11/2019 7:55:12 PM Prepare Explosions and Crackles (0.3650s)
11/11/2019 7:55:12 PM Optimize Comfort On Command Decks (0.0977s)
11/11/2019 7:55:12 PM Check For Extra Modules (0.0209s)
11/11/2019 7:55:12 PM Calculate Odds Of Success (0.0209s)
11/11/2019 7:55:12 PM Briefly Panic (0.1725s)
11/11/2019 7:55:12 PM Install Confidence Routines (0.2050s)
11/11/2019 7:55:12 PM Bring Commander Interface Online (0.1150s)
11/11/2019 7:55:12 PM Motivate All Crews (0.0349s)
11/11/2019 7:55:12 PM Externalizing Patterns (0.0239s)
11/11/2019 7:55:12 PM Disengaging Constants (0.1140s)
11/11/2019 7:55:12 PM Late Axionic Computations (0.1046s)
11/11/2019 7:55:12 PM Thinking Of Advice (0.0155s)
11/11/2019 7:55:12 PM Degaussing Advice (0.0618s)
11/11/2019 7:55:13 PM Naming All Known Planets (0.0140s)
11/11/2019 7:55:13 PM Remembering Speeds (0.0140s)
11/11/2019 7:55:13 PM Prioritizing Targets (0.0120s)
11/11/2019 7:55:13 PM Rebooting Sensor Arrays (0.0142s)
11/11/2019 7:55:13 PM Unloading Prismatic Grid (0.0120s)
11/11/2019 7:55:13 PM Thinking Of Objectives (0.0150s)
11/11/2019 7:55:13 PM Re-Aligning Objectives (0.0150s)
11/11/2019 7:55:13 PM Inhibiting Visual Scans (0.0389s)
11/11/2019 7:55:13 PM Synthesizing Vocals (0.0130s)
11/11/2019 7:55:13 PM Ventilating Scenarios (0.0129s)
11/11/2019 7:55:13 PM Decontaminating Targeting Systems (0.0199s)
11/11/2019 7:55:13 PM Ejecting Tactical Core (0.0269s)
11/11/2019 7:55:13 PM Calibrating Formations (0.0130s)
11/11/2019 7:55:13 PM Intercepting Galactic Maps (0.0289s)
11/11/2019 7:55:13 PM Sterilizing Test Chamber (0.0249s)
11/11/2019 7:55:13 PM Faction Diagnostics (0.0341s)
11/11/2019 7:55:13 PM Buffering Hackers (0.0249s)
11/11/2019 7:55:13 PM Inverting Death (0.0170s)
11/11/2019 7:55:13 PM Linear Field Variance (0.0818s)
11/11/2019 7:55:13 PM Charging Marks (0.0160s)
11/11/2019 7:55:13 PM Range Manifolds (0.0140s)
11/11/2019 7:55:13 PM Purging ROFs (0.0140s)
11/11/2019 7:55:13 PM Manipulating Speeds (0.0140s)
11/11/2019 7:55:13 PM Detecting Projectiles (0.0140s)
11/11/2019 7:55:13 PM Grouping Flow Fields (0.0160s)
11/11/2019 7:55:13 PM Modulating Flow Field Groups (0.0269s)
11/11/2019 7:55:13 PM Designing Fleets (0.0589s)
11/11/2019 7:55:13 PM Thinking Of Technologies (0.0150s)
11/11/2019 7:55:13 PM Categorizing Starboard Sensors (0.0153s)
11/11/2019 7:55:13 PM Injecting Galactic Variables (0.0229s)
11/11/2019 7:55:13 PM Discharging Colored Ions (0.0287s)
11/11/2019 7:55:13 PM Replicating Ion Colors (0.0159s)
11/11/2019 7:55:13 PM Investigating Starfields (0.2194s)
11/11/2019 7:55:15 PM Scouring Distant Planets (1.3044s)
11/11/2019 7:55:15 PM Investigating Map Signatures (0.0319s)
11/11/2019 7:55:15 PM Collating Solar Systems (0.0159s)
11/11/2019 7:55:15 PM Categorizing All Planets (0.0080s)
11/11/2019 7:55:15 PM Organizing Commands (0.0229s)
11/11/2019 7:55:15 PM Calculating Firing Cones (0.0090s)
11/11/2019 7:55:15 PM Disassembling And Reassembling Ship Parts (0.6320s)
11/11/2019 7:55:18 PM Calculate Improbability (2.0958s)
11/11/2019 7:55:18 PM Issuing Orders (0.0080s)
11/11/2019 7:55:18 PM Augmenting Infusers (0.0259s)
11/11/2019 7:55:18 PM Infusing (0.0519s)
11/11/2019 7:55:18 PM Post-Proton Surge (0.0080s)
11/11/2019 7:55:18 PM Calibrate Weapons Arrays (0.0260s)
11/11/2019 7:55:18 PM Stimulate Modulation (0.0199s)
11/11/2019 7:55:18 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/11/2019 7:55:19 PM Load Surrogates (0.9470s)
11/11/2019 7:55:19 PM Load Historical Documents (0.0061s)
11/11/2019 7:55:19 PM 8.3 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Scouring Distant Planets (1.3s)
Disassembling And Reassembling Ship Parts (0.6s)
Calculate Improbability (2.1s)
Load Surrogates (0.9s)
11/11/2019 7:55:19 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/11/2019 7:55:49 PM Start Generate Partial Map with Realistic and seed 577920839 and planet count 80 and 17 factions
11/11/2019 7:55:49 PM World Created, Launching Server
11/11/2019 7:55:50 PM Successfully opened host socket
11/11/2019 7:56:17 PM Start Generate Partial Map with Realistic and seed 577920839 and planet count 80 and 21 factions
11/11/2019 7:56:17 PM Generate Partial Map Complete
11/11/2019 7:56:26 PM Start Generate Partial Map with Realistic and seed 577920839 and planet count 80 and 21 factions
11/11/2019 7:56:26 PM Generate Partial Map Complete
11/11/2019 7:56:42 PM Start Generate Partial Map with Realistic and seed 646217169 and planet count 80 and 21 factions
11/11/2019 7:56:43 PM Generate Partial Map Complete
11/11/2019 7:56:49 PM Start Generate Partial Map with Realistic and seed 646217169 and planet count 80 and 21 factions
11/11/2019 7:56:49 PM Generate Partial Map Complete
11/11/2019 7:56:51 PM Start Generate Partial Map with Realistic and seed 646217169 and planet count 80 and 21 factions
11/11/2019 7:56:51 PM Generate Partial Map Complete
11/11/2019 7:56:58 PM Start Generate Partial Map with Realistic and seed 646217169 and planet count 80 and 21 factions
11/11/2019 7:56:58 PM Generate Partial Map Complete
11/11/2019 7:57:00 PM Start Generate Partial Map with Realistic and seed 646217169 and planet count 80 and 21 factions
11/11/2019 7:57:00 PM Generate Partial Map Complete
11/11/2019 7:57:03 PM Start Generate FULL Map with Realistic and seed 646217169 and planet count 80 and 21 factions
11/11/2019 7:57:03 PM Generate FULL Map Complete
11/11/2019 9:50:36 PM Start Generate Partial Map with Realistic and seed 646217169 and planet count 80 and 17 factions
11/11/2019 9:50:36 PM World Created, Launching Server
11/11/2019 9:50:43 PM Start Generate Partial Map with Octopus and seed 646217169 and planet count 80 and 17 factions
11/11/2019 9:50:43 PM Generate Partial Map Complete
11/11/2019 9:50:46 PM Start Generate Partial Map with Simple and seed 646217169 and planet count 80 and 17 factions
11/11/2019 9:50:46 PM Generate Partial Map Complete
11/11/2019 9:50:51 PM Start Generate Partial Map with Realistic and seed 646217169 and planet count 80 and 17 factions
11/11/2019 9:50:51 PM Generate Partial Map Complete
11/11/2019 9:51:03 PM Start Generate Partial Map with Realistic and seed 646217169 and planet count 80 and 17 factions
11/11/2019 9:51:04 PM Generate Partial Map Complete
11/11/2019 9:51:06 PM Start Generate Partial Map with Realistic and seed 646217169 and planet count 80 and 17 factions
11/11/2019 9:51:07 PM Generate Partial Map Complete
11/11/2019 9:51:08 PM Start Generate Partial Map with Realistic and seed 260495330 and planet count 80 and 17 factions
11/11/2019 9:51:09 PM Generate Partial Map Complete
11/11/2019 9:51:33 PM Start Generate Partial Map with Realistic and seed 260495330 and planet count 80 and 21 factions
11/11/2019 9:51:33 PM Generate Partial Map Complete
11/11/2019 9:51:37 PM Start Generate Partial Map with Realistic and seed 260495330 and planet count 80 and 21 factions
11/11/2019 9:51:37 PM Generate Partial Map Complete
11/11/2019 9:51:42 PM Start Generate Partial Map with Realistic and seed 260495330 and planet count 80 and 21 factions
11/11/2019 9:51:42 PM Generate Partial Map Complete
11/11/2019 9:53:40 PM Start Generate Partial Map with Realistic and seed 260495330 and planet count 80 and 21 factions
11/11/2019 9:53:40 PM Generate Partial Map Complete
11/11/2019 9:54:00 PM Start Generate FULL Map with Realistic and seed 260495330 and planet count 80 and 21 factions
11/11/2019 9:54:00 PM Generate FULL Map Complete
11/11/2019 11:03:33 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/12/2019 8:29:42 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/12/2019 8:29:42 PM Boot up FleetOS (0.2948s)
11/12/2019 8:29:42 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/12/2019 8:29:42 PM Check System Logs For Rogue Intelligence (0.0369s)
11/12/2019 8:29:43 PM Organizing Alien Translation Routines (0.0710s)
11/12/2019 8:29:43 PM Remembering Alamo (0.0309s)
11/12/2019 8:29:43 PM Generating Framerates (0.0259s)
11/12/2019 8:29:43 PM Bring Cloaking Systems Online (0.0105s)
11/12/2019 8:29:43 PM Game Version: 1.007
11/12/2019 8:29:43 PM Eject Trash Into Hyperspace (0.0209s)
11/12/2019 8:29:43 PM Recalculate Speed Of Light (0.0229s)
11/12/2019 8:29:43 PM Check Nearby Stellar Masses (0.0190s)
11/12/2019 8:29:43 PM No resolution change was required.
11/12/2019 8:29:43 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/12/2019 8:29:43 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/12/2019 8:29:43 PM Refresh Optical Lensing (0.0289s)
11/12/2019 8:29:43 PM Revise Fundamental Physical Laws (0.0264s)
11/12/2019 8:29:43 PM Boot Audio Comms (0.0140s)
11/12/2019 8:29:43 PM Establish Individual Audio Links (0.0170s)
11/12/2019 8:29:43 PM Prepare Explosions and Crackles (0.4099s)
11/12/2019 8:29:43 PM Optimize Comfort On Command Decks (0.0708s)
11/12/2019 8:29:43 PM Check For Extra Modules (0.0299s)
11/12/2019 8:29:43 PM Calculate Odds Of Success (0.0170s)
11/12/2019 8:29:43 PM Briefly Panic (0.1905s)
11/12/2019 8:29:44 PM Install Confidence Routines (0.2199s)
11/12/2019 8:29:44 PM Bring Commander Interface Online (0.1187s)
11/12/2019 8:29:44 PM Motivate All Crews (0.0339s)
11/12/2019 8:29:44 PM Externalizing Patterns (0.0219s)
11/12/2019 8:29:44 PM Disengaging Constants (0.1047s)
11/12/2019 8:29:44 PM Late Axionic Computations (0.1046s)
11/12/2019 8:29:44 PM Thinking Of Advice (0.0130s)
11/12/2019 8:29:44 PM Degaussing Advice (0.0584s)
11/12/2019 8:29:44 PM Naming All Known Planets (0.0130s)
11/12/2019 8:29:44 PM Remembering Speeds (0.0130s)
11/12/2019 8:29:44 PM Prioritizing Targets (0.0130s)
11/12/2019 8:29:44 PM Rebooting Sensor Arrays (0.0130s)
11/12/2019 8:29:44 PM Unloading Prismatic Grid (0.0130s)
11/12/2019 8:29:44 PM Thinking Of Objectives (0.0249s)
11/12/2019 8:29:44 PM Re-Aligning Objectives (0.0279s)
11/12/2019 8:29:44 PM Inhibiting Visual Scans (0.0269s)
11/12/2019 8:29:44 PM Synthesizing Vocals (0.0140s)
11/12/2019 8:29:44 PM Ventilating Scenarios (0.0219s)
11/12/2019 8:29:44 PM Decontaminating Targeting Systems (0.0130s)
11/12/2019 8:29:44 PM Ejecting Tactical Core (0.0319s)
11/12/2019 8:29:44 PM Calibrating Formations (0.0209s)
11/12/2019 8:29:44 PM Intercepting Galactic Maps (0.0189s)
11/12/2019 8:29:44 PM Sterilizing Test Chamber (0.0269s)
11/12/2019 8:29:44 PM Faction Diagnostics (0.0339s)
11/12/2019 8:29:44 PM Buffering Hackers (0.0239s)
11/12/2019 8:29:44 PM Inverting Death (0.0180s)
11/12/2019 8:29:45 PM Linear Field Variance (0.0808s)
11/12/2019 8:29:45 PM Charging Marks (0.0140s)
11/12/2019 8:29:45 PM Range Manifolds (0.0150s)
11/12/2019 8:29:45 PM Purging ROFs (0.0140s)
11/12/2019 8:29:45 PM Manipulating Speeds (0.0149s)
11/12/2019 8:29:45 PM Detecting Projectiles (0.0130s)
11/12/2019 8:29:45 PM Grouping Flow Fields (0.0140s)
11/12/2019 8:29:45 PM Modulating Flow Field Groups (0.0209s)
11/12/2019 8:29:45 PM Designing Fleets (0.0449s)
11/12/2019 8:29:45 PM Thinking Of Technologies (0.0150s)
11/12/2019 8:29:45 PM Categorizing Starboard Sensors (0.0130s)
11/12/2019 8:29:45 PM Injecting Galactic Variables (0.0209s)
11/12/2019 8:29:45 PM Discharging Colored Ions (0.0289s)
11/12/2019 8:29:45 PM Replicating Ion Colors (0.0120s)
11/12/2019 8:29:45 PM Investigating Starfields (0.2194s)
11/12/2019 8:29:46 PM Digitising Distant Planets (1.0505s)
11/12/2019 8:29:46 PM Investigating Map Signatures (0.0279s)
11/12/2019 8:29:46 PM Collating Solar Systems (0.0120s)
11/12/2019 8:29:46 PM Categorizing All Planets (0.0090s)
11/12/2019 8:29:46 PM Organizing Commands (0.0209s)
11/12/2019 8:29:46 PM Calculating Firing Cones (0.0070s)
11/12/2019 8:29:47 PM Remembering Lost Ship Parts (0.6363s)
11/12/2019 8:29:49 PM Smooth All Plasma Cells (1.9850s)
11/12/2019 8:29:49 PM Issuing Orders (0.0100s)
11/12/2019 8:29:49 PM Augmenting Infusers (0.0130s)
11/12/2019 8:29:49 PM Infusing (0.0628s)
11/12/2019 8:29:49 PM Post-Proton Surge (0.0090s)
11/12/2019 8:29:49 PM Calibrate Weapons Arrays (0.0209s)
11/12/2019 8:29:49 PM Stimulate Modulation (0.0209s)
11/12/2019 8:29:49 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/12/2019 8:29:50 PM Load Surrogates (0.9670s)
11/12/2019 8:29:50 PM Load Historical Documents (0.0075s)
11/12/2019 8:29:50 PM 7.8 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Digitising Distant Planets (1.1s)
Remembering Lost Ship Parts (0.6s)
Smooth All Plasma Cells (2.0s)
Load Surrogates (1.0s)
11/12/2019 8:29:50 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/12/2019 8:30:12 PM Successfully opened host socket
11/12/2019 10:32:59 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 8:34:02 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 8:34:02 PM Boot up FleetOS (0.3042s)
11/13/2019 8:34:02 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 8:34:02 PM Check System Logs For Rogue Intelligence (0.0409s)
11/13/2019 8:34:02 PM Organizing Alien Translation Routines (0.1491s)
11/13/2019 8:34:02 PM Remembering Alamo (0.0499s)
11/13/2019 8:34:02 PM Generating Framerates (0.0279s)
11/13/2019 8:34:02 PM Bring Cloaking Systems Online (0.0120s)
11/13/2019 8:34:02 PM Game Version: 1.007
11/13/2019 8:34:02 PM Eject Trash Into Hyperspace (0.0229s)
11/13/2019 8:34:02 PM Recalculate Speed Of Light (0.0279s)
11/13/2019 8:34:02 PM Check Nearby Stellar Masses (0.0189s)
11/13/2019 8:34:02 PM No resolution change was required.
11/13/2019 8:34:02 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 8:34:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 8:34:02 PM Refresh Optical Lensing (0.0369s)
11/13/2019 8:34:02 PM Revise Fundamental Physical Laws (0.1476s)
11/13/2019 8:34:02 PM Boot Audio Comms (0.0249s)
11/13/2019 8:34:02 PM Establish Individual Audio Links (0.0180s)
11/13/2019 8:34:02 PM Prepare Explosions and Crackles (0.3391s)
11/13/2019 8:34:03 PM Optimize Comfort On Command Decks (0.0838s)
11/13/2019 8:34:03 PM Check For Extra Modules (0.0199s)
11/13/2019 8:34:03 PM Calculate Odds Of Success (0.0199s)
11/13/2019 8:34:03 PM Briefly Panic (0.1725s)
11/13/2019 8:34:03 PM Install Confidence Routines (0.2134s)
11/13/2019 8:34:03 PM Bring Commander Interface Online (0.1127s)
11/13/2019 8:34:03 PM Motivate All Crews (0.0332s)
11/13/2019 8:34:03 PM Externalizing Patterns (0.0219s)
11/13/2019 8:34:03 PM Disengaging Constants (0.1177s)
11/13/2019 8:34:03 PM Late Axionic Computations (0.1023s)
11/13/2019 8:34:03 PM Thinking Of Advice (0.0140s)
11/13/2019 8:34:03 PM Degaussing Advice (0.0588s)
11/13/2019 8:34:03 PM Naming All Known Planets (0.0142s)
11/13/2019 8:34:03 PM Remembering Speeds (0.0160s)
11/13/2019 8:34:04 PM Prioritizing Targets (0.0140s)
11/13/2019 8:34:04 PM Rebooting Sensor Arrays (0.0150s)
11/13/2019 8:34:04 PM Unloading Prismatic Grid (0.0130s)
11/13/2019 8:34:04 PM Thinking Of Objectives (0.0130s)
11/13/2019 8:34:04 PM Re-Aligning Objectives (0.0189s)
11/13/2019 8:34:04 PM Inhibiting Visual Scans (0.0469s)
11/13/2019 8:34:04 PM Synthesizing Vocals (0.0140s)
11/13/2019 8:34:04 PM Ventilating Scenarios (0.0130s)
11/13/2019 8:34:04 PM Decontaminating Targeting Systems (0.0180s)
11/13/2019 8:34:04 PM Ejecting Tactical Core (0.0139s)
11/13/2019 8:34:04 PM Calibrating Formations (0.0260s)
11/13/2019 8:34:04 PM Intercepting Galactic Maps (0.0329s)
11/13/2019 8:34:04 PM Sterilizing Test Chamber (0.0240s)
11/13/2019 8:34:04 PM Faction Diagnostics (0.0219s)
11/13/2019 8:34:04 PM Buffering Hackers (0.0259s)
11/13/2019 8:34:04 PM Inverting Death (0.0209s)
11/13/2019 8:34:04 PM Linear Field Variance (0.0769s)
11/13/2019 8:34:04 PM Charging Marks (0.0160s)
11/13/2019 8:34:04 PM Range Manifolds (0.0150s)
11/13/2019 8:34:04 PM Purging ROFs (0.0139s)
11/13/2019 8:34:04 PM Manipulating Speeds (0.0150s)
11/13/2019 8:34:04 PM Detecting Projectiles (0.0130s)
11/13/2019 8:34:04 PM Grouping Flow Fields (0.0152s)
11/13/2019 8:34:04 PM Modulating Flow Field Groups (0.0209s)
11/13/2019 8:34:04 PM Designing Fleets (0.0529s)
11/13/2019 8:34:04 PM Thinking Of Technologies (0.0142s)
11/13/2019 8:34:04 PM Categorizing Starboard Sensors (0.0130s)
11/13/2019 8:34:04 PM Injecting Galactic Variables (0.0219s)
11/13/2019 8:34:04 PM Discharging Colored Ions (0.0289s)
11/13/2019 8:34:04 PM Replicating Ion Colors (0.0130s)
11/13/2019 8:34:04 PM Investigating Starfields (0.2144s)
11/13/2019 8:34:06 PM Milking Distant Planets (1.2163s)
11/13/2019 8:34:06 PM Investigating Map Signatures (0.0329s)
11/13/2019 8:34:06 PM Collating Solar Systems (0.0160s)
11/13/2019 8:34:06 PM Categorizing All Planets (0.0080s)
11/13/2019 8:34:06 PM Organizing Commands (0.0219s)
11/13/2019 8:34:06 PM Calculating Firing Cones (0.0090s)
11/13/2019 8:34:06 PM Maliciously Weakening Ship Parts (0.6428s)
11/13/2019 8:34:08 PM Computing Last Digit of PI (2.0691s)
11/13/2019 8:34:08 PM Issuing Orders (0.0100s)
11/13/2019 8:34:08 PM Augmenting Infusers (0.0130s)
11/13/2019 8:34:08 PM Infusing (0.0488s)
11/13/2019 8:34:08 PM Post-Proton Surge (0.0090s)
11/13/2019 8:34:08 PM Calibrate Weapons Arrays (0.0240s)
11/13/2019 8:34:09 PM Stimulate Modulation (0.0219s)
11/13/2019 8:34:09 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 8:34:09 PM Load Surrogates (0.9567s)
11/13/2019 8:34:09 PM Load Historical Documents (0.0070s)
11/13/2019 8:34:09 PM 8.2 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Milking Distant Planets (1.2s)
Maliciously Weakening Ship Parts (0.6s)
Computing Last Digit of PI (2.1s)
Load Surrogates (1.0s)
11/13/2019 8:34:10 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 8:34:22 PM Added the faction AIReserves.
11/13/2019 8:34:22 PM PlayerAccount Donblas has now been put in control of faction 11.
11/13/2019 8:34:22 PM PlayerAccount Donblas has now been put in control of faction 11.
11/13/2019 8:34:22 PM Successfully opened host socket
11/13/2019 8:34:22 PM Start Generate FULL Map with Clusters and seed 325329512 and planet count 120 and 21 factions
11/13/2019 8:34:23 PM Generate FULL Map Complete
11/13/2019 8:36:04 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 8:36:14 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 8:36:14 PM Boot up FleetOS (0.2933s)
11/13/2019 8:36:15 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 8:36:15 PM Check System Logs For Rogue Intelligence (0.0409s)
11/13/2019 8:36:15 PM Organizing Alien Translation Routines (0.0648s)
11/13/2019 8:36:15 PM Remembering Alamo (0.0259s)
11/13/2019 8:36:15 PM Generating Framerates (0.0180s)
11/13/2019 8:36:15 PM Bring Cloaking Systems Online (0.0090s)
11/13/2019 8:36:15 PM Game Version: 1.007
11/13/2019 8:36:15 PM Eject Trash Into Hyperspace (0.0189s)
11/13/2019 8:36:15 PM Recalculate Speed Of Light (0.0187s)
11/13/2019 8:36:15 PM Check Nearby Stellar Masses (0.0189s)
11/13/2019 8:36:15 PM No resolution change was required.
11/13/2019 8:36:15 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 8:36:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 8:36:15 PM Refresh Optical Lensing (0.0249s)
11/13/2019 8:36:15 PM Revise Fundamental Physical Laws (0.0229s)
11/13/2019 8:36:15 PM Boot Audio Comms (0.0120s)
11/13/2019 8:36:15 PM Establish Individual Audio Links (0.0120s)
11/13/2019 8:36:15 PM Prepare Explosions and Crackles (0.3881s)
11/13/2019 8:36:15 PM Optimize Comfort On Command Decks (0.0821s)
11/13/2019 8:36:15 PM Check For Extra Modules (0.0199s)
11/13/2019 8:36:15 PM Calculate Odds Of Success (0.0155s)
11/13/2019 8:36:15 PM Briefly Panic (0.1626s)
11/13/2019 8:36:16 PM Install Confidence Routines (0.1995s)
11/13/2019 8:36:16 PM Bring Commander Interface Online (0.0798s)
11/13/2019 8:36:16 PM Motivate All Crews (0.0299s)
11/13/2019 8:36:16 PM Externalizing Patterns (0.0149s)
11/13/2019 8:36:16 PM Disengaging Constants (0.0319s)
11/13/2019 8:36:16 PM Late Axionic Computations (0.0489s)
11/13/2019 8:36:16 PM Thinking Of Advice (0.0090s)
11/13/2019 8:36:16 PM Degaussing Advice (0.0120s)
11/13/2019 8:36:16 PM Naming All Known Planets (0.0090s)
11/13/2019 8:36:16 PM Remembering Speeds (0.0100s)
11/13/2019 8:36:16 PM Prioritizing Targets (0.0096s)
11/13/2019 8:36:16 PM Rebooting Sensor Arrays (0.0279s)
11/13/2019 8:36:16 PM Unloading Prismatic Grid (0.0140s)
11/13/2019 8:36:16 PM Thinking Of Objectives (0.0269s)
11/13/2019 8:36:16 PM Re-Aligning Objectives (0.0260s)
11/13/2019 8:36:16 PM Inhibiting Visual Scans (0.0160s)
11/13/2019 8:36:16 PM Synthesizing Vocals (0.0239s)
11/13/2019 8:36:16 PM Ventilating Scenarios (0.0282s)
11/13/2019 8:36:16 PM Decontaminating Targeting Systems (0.0119s)
11/13/2019 8:36:16 PM Ejecting Tactical Core (0.0280s)
11/13/2019 8:36:16 PM Calibrating Formations (0.0269s)
11/13/2019 8:36:16 PM Intercepting Galactic Maps (0.0130s)
11/13/2019 8:36:16 PM Sterilizing Test Chamber (0.0279s)
11/13/2019 8:36:16 PM Faction Diagnostics (0.0289s)
11/13/2019 8:36:16 PM Buffering Hackers (0.0170s)
11/13/2019 8:36:16 PM Inverting Death (0.0209s)
11/13/2019 8:36:16 PM Linear Field Variance (0.0828s)
11/13/2019 8:36:16 PM Charging Marks (0.0116s)
11/13/2019 8:36:16 PM Range Manifolds (0.0110s)
11/13/2019 8:36:16 PM Purging ROFs (0.0090s)
11/13/2019 8:36:16 PM Manipulating Speeds (0.0150s)
11/13/2019 8:36:16 PM Detecting Projectiles (0.0090s)
11/13/2019 8:36:16 PM Grouping Flow Fields (0.0100s)
11/13/2019 8:36:16 PM Modulating Flow Field Groups (0.0130s)
11/13/2019 8:36:16 PM Designing Fleets (0.0169s)
11/13/2019 8:36:16 PM Thinking Of Technologies (0.0210s)
11/13/2019 8:36:16 PM Categorizing Starboard Sensors (0.0250s)
11/13/2019 8:36:16 PM Injecting Galactic Variables (0.0170s)
11/13/2019 8:36:16 PM Discharging Colored Ions (0.0391s)
11/13/2019 8:36:17 PM Replicating Ion Colors (0.0109s)
11/13/2019 8:36:17 PM Investigating Starfields (0.2099s)
11/13/2019 8:36:18 PM Destroying Distant Planets (1.1221s)
11/13/2019 8:36:18 PM Investigating Map Signatures (0.0170s)
11/13/2019 8:36:18 PM Collating Solar Systems (0.0160s)
11/13/2019 8:36:18 PM Categorizing All Planets (0.0120s)
11/13/2019 8:36:18 PM Organizing Commands (0.0329s)
11/13/2019 8:36:18 PM Calculating Firing Cones (0.0170s)
11/13/2019 8:36:18 PM Discontinue Your Favorite Ship Parts (0.4849s)
11/13/2019 8:36:21 PM Accounting For Decay (2.1158s)
11/13/2019 8:36:21 PM Issuing Orders (0.0090s)
11/13/2019 8:36:21 PM Augmenting Infusers (0.0219s)
11/13/2019 8:36:21 PM Infusing (0.0371s)
11/13/2019 8:36:21 PM Post-Proton Surge (0.0099s)
11/13/2019 8:36:21 PM Calibrate Weapons Arrays (0.0309s)
11/13/2019 8:36:21 PM Stimulate Modulation (0.0259s)
11/13/2019 8:36:21 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 8:36:22 PM Load Surrogates (0.8977s)
11/13/2019 8:36:22 PM Load Historical Documents (0.0070s)
11/13/2019 8:36:22 PM 7.4 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Destroying Distant Planets (1.1s)
Discontinue Your Favorite Ship Parts (0.5s)
Accounting For Decay (2.1s)
Load Surrogates (0.9s)
11/13/2019 8:36:22 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 8:36:55 PM Added the faction AIReserves.
11/13/2019 8:36:55 PM PlayerAccount Donblas has now been put in control of faction 11.
11/13/2019 8:36:55 PM PlayerAccount Donblas has now been put in control of faction 11.
11/13/2019 8:36:55 PM Successfully opened host socket
11/13/2019 8:36:55 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:36:56 PM Generate FULL Map Complete
11/13/2019 8:37:08 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:37:08 PM World Created, Launching Server
11/13/2019 8:37:11 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:37:12 PM Generate FULL Map Complete
11/13/2019 8:37:19 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 8:38:50 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 8:38:50 PM Boot up FleetOS (0.2862s)
11/13/2019 8:38:50 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 8:38:50 PM Check System Logs For Rogue Intelligence (0.0397s)
11/13/2019 8:38:50 PM Organizing Alien Translation Routines (0.0648s)
11/13/2019 8:38:50 PM Remembering Alamo (0.0249s)
11/13/2019 8:38:50 PM Generating Framerates (0.0160s)
11/13/2019 8:38:50 PM Bring Cloaking Systems Online (0.0080s)
11/13/2019 8:38:50 PM Game Version: 1.007
11/13/2019 8:38:50 PM Eject Trash Into Hyperspace (0.0189s)
11/13/2019 8:38:50 PM Recalculate Speed Of Light (0.0199s)
11/13/2019 8:38:50 PM Check Nearby Stellar Masses (0.0209s)
11/13/2019 8:38:50 PM No resolution change was required.
11/13/2019 8:38:51 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 8:38:51 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 8:38:51 PM Refresh Optical Lensing (0.0259s)
11/13/2019 8:38:51 PM Revise Fundamental Physical Laws (0.0219s)
11/13/2019 8:38:51 PM Boot Audio Comms (0.0120s)
11/13/2019 8:38:51 PM Establish Individual Audio Links (0.0120s)
11/13/2019 8:38:51 PM Prepare Explosions and Crackles (0.3835s)
11/13/2019 8:38:51 PM Optimize Comfort On Command Decks (0.0793s)
11/13/2019 8:38:51 PM Check For Extra Modules (0.0189s)
11/13/2019 8:38:51 PM Calculate Odds Of Success (0.0160s)
11/13/2019 8:38:51 PM Briefly Panic (0.1711s)
11/13/2019 8:38:51 PM Install Confidence Routines (0.2035s)
11/13/2019 8:38:52 PM Bring Commander Interface Online (0.0798s)
11/13/2019 8:38:52 PM Motivate All Crews (0.0299s)
11/13/2019 8:38:52 PM Externalizing Patterns (0.0160s)
11/13/2019 8:38:52 PM Disengaging Constants (0.0339s)
11/13/2019 8:38:52 PM Late Axionic Computations (0.0489s)
11/13/2019 8:38:52 PM Thinking Of Advice (0.0090s)
11/13/2019 8:38:52 PM Degaussing Advice (0.0130s)
11/13/2019 8:38:52 PM Naming All Known Planets (0.0090s)
11/13/2019 8:38:52 PM Remembering Speeds (0.0090s)
11/13/2019 8:38:52 PM Prioritizing Targets (0.0120s)
11/13/2019 8:38:52 PM Rebooting Sensor Arrays (0.0140s)
11/13/2019 8:38:52 PM Unloading Prismatic Grid (0.0270s)
11/13/2019 8:38:52 PM Thinking Of Objectives (0.0270s)
11/13/2019 8:38:52 PM Re-Aligning Objectives (0.0139s)
11/13/2019 8:38:52 PM Inhibiting Visual Scans (0.0289s)
11/13/2019 8:38:52 PM Synthesizing Vocals (0.0229s)
11/13/2019 8:38:52 PM Ventilating Scenarios (0.0140s)
11/13/2019 8:38:52 PM Decontaminating Targeting Systems (0.0253s)
11/13/2019 8:38:52 PM Ejecting Tactical Core (0.0279s)
11/13/2019 8:38:52 PM Calibrating Formations (0.0140s)
11/13/2019 8:38:52 PM Intercepting Galactic Maps (0.0259s)
11/13/2019 8:38:52 PM Sterilizing Test Chamber (0.0289s)
11/13/2019 8:38:52 PM Faction Diagnostics (0.0139s)
11/13/2019 8:38:52 PM Buffering Hackers (0.0289s)
11/13/2019 8:38:52 PM Inverting Death (0.0219s)
11/13/2019 8:38:52 PM Linear Field Variance (0.0698s)
11/13/2019 8:38:52 PM Charging Marks (0.0110s)
11/13/2019 8:38:52 PM Range Manifolds (0.0100s)
11/13/2019 8:38:52 PM Purging ROFs (0.0100s)
11/13/2019 8:38:52 PM Manipulating Speeds (0.0140s)
11/13/2019 8:38:52 PM Detecting Projectiles (0.0170s)
11/13/2019 8:38:52 PM Grouping Flow Fields (0.0273s)
11/13/2019 8:38:52 PM Modulating Flow Field Groups (0.0171s)
11/13/2019 8:38:52 PM Designing Fleets (0.0310s)
11/13/2019 8:38:52 PM Thinking Of Technologies (0.0199s)
11/13/2019 8:38:52 PM Categorizing Starboard Sensors (0.0120s)
11/13/2019 8:38:52 PM Injecting Galactic Variables (0.0289s)
11/13/2019 8:38:52 PM Discharging Colored Ions (0.0429s)
11/13/2019 8:38:52 PM Replicating Ion Colors (0.0090s)
11/13/2019 8:38:53 PM Investigating Starfields (0.1996s)
11/13/2019 8:38:53 PM Crawling Distant Planets (0.8830s)
11/13/2019 8:38:53 PM Investigating Map Signatures (0.0399s)
11/13/2019 8:38:53 PM Collating Solar Systems (0.0130s)
11/13/2019 8:38:53 PM Categorizing All Planets (0.0079s)
11/13/2019 8:38:54 PM Organizing Commands (0.0170s)
11/13/2019 8:38:54 PM Calculating Firing Cones (0.0080s)
11/13/2019 8:38:54 PM Scrapping Extra Ship Parts (0.4807s)
11/13/2019 8:38:56 PM Draw Power From Black Holes (2.0706s)
11/13/2019 8:38:56 PM Issuing Orders (0.0090s)
11/13/2019 8:38:56 PM Augmenting Infusers (0.0220s)
11/13/2019 8:38:56 PM Infusing (0.0239s)
11/13/2019 8:38:56 PM Post-Proton Surge (0.0160s)
11/13/2019 8:38:56 PM Calibrate Weapons Arrays (0.0380s)
11/13/2019 8:38:56 PM Stimulate Modulation (0.0190s)
11/13/2019 8:38:56 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 8:38:57 PM Load Surrogates (0.9004s)
11/13/2019 8:38:57 PM Load Historical Documents (0.0070s)
11/13/2019 8:38:57 PM 7.1 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Crawling Distant Planets (0.9s)
Scrapping Extra Ship Parts (0.5s)
Draw Power From Black Holes (2.1s)
Load Surrogates (0.9s)
11/13/2019 8:38:57 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 8:39:02 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:39:02 PM World Created, Launching Server
11/13/2019 8:39:02 PM Successfully opened host socket
11/13/2019 8:39:06 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:39:06 PM Generate FULL Map Complete
11/13/2019 8:39:13 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 8:40:21 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 8:40:21 PM Boot up FleetOS (0.2872s)
11/13/2019 8:40:21 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 8:40:21 PM Check System Logs For Rogue Intelligence (0.0389s)
11/13/2019 8:40:21 PM Organizing Alien Translation Routines (0.0648s)
11/13/2019 8:40:21 PM Remembering Alamo (0.0269s)
11/13/2019 8:40:21 PM Generating Framerates (0.0180s)
11/13/2019 8:40:21 PM Bring Cloaking Systems Online (0.0100s)
11/13/2019 8:40:21 PM Game Version: 1.007
11/13/2019 8:40:21 PM Eject Trash Into Hyperspace (0.0189s)
11/13/2019 8:40:21 PM Recalculate Speed Of Light (0.0180s)
11/13/2019 8:40:21 PM Check Nearby Stellar Masses (0.0180s)
11/13/2019 8:40:21 PM No resolution change was required.
11/13/2019 8:40:21 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 8:40:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 8:40:21 PM Refresh Optical Lensing (0.0269s)
11/13/2019 8:40:21 PM Revise Fundamental Physical Laws (0.0229s)
11/13/2019 8:40:21 PM Boot Audio Comms (0.0110s)
11/13/2019 8:40:21 PM Establish Individual Audio Links (0.0127s)
11/13/2019 8:40:22 PM Prepare Explosions and Crackles (0.3950s)
11/13/2019 8:40:22 PM Optimize Comfort On Command Decks (0.0688s)
11/13/2019 8:40:22 PM Check For Extra Modules (0.0219s)
11/13/2019 8:40:22 PM Calculate Odds Of Success (0.0150s)
11/13/2019 8:40:22 PM Briefly Panic (0.1705s)
11/13/2019 8:40:22 PM Install Confidence Routines (0.2025s)
11/13/2019 8:40:22 PM Bring Commander Interface Online (0.0807s)
11/13/2019 8:40:22 PM Motivate All Crews (0.0289s)
11/13/2019 8:40:22 PM Externalizing Patterns (0.0150s)
11/13/2019 8:40:23 PM Disengaging Constants (0.0319s)
11/13/2019 8:40:23 PM Late Axionic Computations (0.0498s)
11/13/2019 8:40:23 PM Thinking Of Advice (0.0090s)
11/13/2019 8:40:23 PM Degaussing Advice (0.0130s)
11/13/2019 8:40:23 PM Naming All Known Planets (0.0090s)
11/13/2019 8:40:23 PM Remembering Speeds (0.0100s)
11/13/2019 8:40:23 PM Prioritizing Targets (0.0100s)
11/13/2019 8:40:23 PM Rebooting Sensor Arrays (0.0160s)
11/13/2019 8:40:23 PM Unloading Prismatic Grid (0.0229s)
11/13/2019 8:40:23 PM Thinking Of Objectives (0.0279s)
11/13/2019 8:40:23 PM Re-Aligning Objectives (0.0130s)
11/13/2019 8:40:23 PM Inhibiting Visual Scans (0.0299s)
11/13/2019 8:40:23 PM Synthesizing Vocals (0.0243s)
11/13/2019 8:40:23 PM Ventilating Scenarios (0.0249s)
11/13/2019 8:40:23 PM Decontaminating Targeting Systems (0.0130s)
11/13/2019 8:40:23 PM Ejecting Tactical Core (0.0281s)
11/13/2019 8:40:23 PM Calibrating Formations (0.0263s)
11/13/2019 8:40:23 PM Intercepting Galactic Maps (0.0140s)
11/13/2019 8:40:23 PM Sterilizing Test Chamber (0.0290s)
11/13/2019 8:40:23 PM Faction Diagnostics (0.0269s)
11/13/2019 8:40:23 PM Buffering Hackers (0.0159s)
11/13/2019 8:40:23 PM Inverting Death (0.0201s)
11/13/2019 8:40:23 PM Linear Field Variance (0.0869s)
11/13/2019 8:40:23 PM Charging Marks (0.0110s)
11/13/2019 8:40:23 PM Range Manifolds (0.0099s)
11/13/2019 8:40:23 PM Purging ROFs (0.0100s)
11/13/2019 8:40:23 PM Manipulating Speeds (0.0100s)
11/13/2019 8:40:23 PM Detecting Projectiles (0.0119s)
11/13/2019 8:40:23 PM Grouping Flow Fields (0.0222s)
11/13/2019 8:40:23 PM Modulating Flow Field Groups (0.0160s)
11/13/2019 8:40:23 PM Designing Fleets (0.0299s)
11/13/2019 8:40:23 PM Thinking Of Technologies (0.0207s)
11/13/2019 8:40:23 PM Categorizing Starboard Sensors (0.0130s)
11/13/2019 8:40:23 PM Injecting Galactic Variables (0.0299s)
11/13/2019 8:40:23 PM Discharging Colored Ions (0.0379s)
11/13/2019 8:40:23 PM Replicating Ion Colors (0.0089s)
11/13/2019 8:40:23 PM Investigating Starfields (0.2136s)
11/13/2019 8:40:24 PM Reconstituting Distant Planets (0.6839s)
11/13/2019 8:40:24 PM Investigating Map Signatures (0.0189s)
11/13/2019 8:40:24 PM Collating Solar Systems (0.0160s)
11/13/2019 8:40:24 PM Categorizing All Planets (0.0090s)
11/13/2019 8:40:24 PM Organizing Commands (0.0160s)
11/13/2019 8:40:24 PM Calculating Firing Cones (0.0189s)
11/13/2019 8:40:25 PM Wearing Ship Parts On Head (0.4724s)
11/13/2019 8:40:27 PM Deploying Portable Singularity (2.0839s)
11/13/2019 8:40:27 PM Issuing Orders (0.0080s)
11/13/2019 8:40:27 PM Augmenting Infusers (0.0120s)
11/13/2019 8:40:27 PM Infusing (0.0370s)
11/13/2019 8:40:27 PM Post-Proton Surge (0.0149s)
11/13/2019 8:40:27 PM Calibrate Weapons Arrays (0.0339s)
11/13/2019 8:40:27 PM Stimulate Modulation (0.0189s)
11/13/2019 8:40:27 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 8:40:28 PM Load Surrogates (0.9161s)
11/13/2019 8:40:28 PM Load Historical Documents (0.0080s)
11/13/2019 8:40:28 PM 6.9 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Reconstituting Distant Planets (0.7s)
Wearing Ship Parts On Head (0.5s)
Deploying Portable Singularity (2.1s)
Load Surrogates (0.9s)
11/13/2019 8:40:28 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 8:40:30 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:40:30 PM World Created, Launching Server
11/13/2019 8:40:31 PM Successfully opened host socket
11/13/2019 8:40:35 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:40:36 PM Generate FULL Map Complete
11/13/2019 8:41:18 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 8:41:26 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 8:41:26 PM Boot up FleetOS (0.2832s)
11/13/2019 8:41:26 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 8:41:26 PM Check System Logs For Rogue Intelligence (0.0379s)
11/13/2019 8:41:26 PM Organizing Alien Translation Routines (0.0668s)
11/13/2019 8:41:26 PM Remembering Alamo (0.0249s)
11/13/2019 8:41:26 PM Generating Framerates (0.0180s)
11/13/2019 8:41:26 PM Bring Cloaking Systems Online (0.0080s)
11/13/2019 8:41:26 PM Game Version: 1.007
11/13/2019 8:41:26 PM Eject Trash Into Hyperspace (0.0180s)
11/13/2019 8:41:26 PM Recalculate Speed Of Light (0.0170s)
11/13/2019 8:41:26 PM Check Nearby Stellar Masses (0.0180s)
11/13/2019 8:41:26 PM No resolution change was required.
11/13/2019 8:41:26 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 8:41:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 8:41:26 PM Refresh Optical Lensing (0.0259s)
11/13/2019 8:41:26 PM Revise Fundamental Physical Laws (0.0219s)
11/13/2019 8:41:26 PM Boot Audio Comms (0.0110s)
11/13/2019 8:41:26 PM Establish Individual Audio Links (0.0110s)
11/13/2019 8:41:26 PM Prepare Explosions and Crackles (0.3904s)
11/13/2019 8:41:26 PM Optimize Comfort On Command Decks (0.0818s)
11/13/2019 8:41:26 PM Check For Extra Modules (0.0199s)
11/13/2019 8:41:26 PM Calculate Odds Of Success (0.0170s)
11/13/2019 8:41:27 PM Briefly Panic (0.1695s)
11/13/2019 8:41:27 PM Install Confidence Routines (0.2025s)
11/13/2019 8:41:27 PM Bring Commander Interface Online (0.0805s)
11/13/2019 8:41:27 PM Motivate All Crews (0.0299s)
11/13/2019 8:41:27 PM Externalizing Patterns (0.0170s)
11/13/2019 8:41:27 PM Disengaging Constants (0.0339s)
11/13/2019 8:41:27 PM Late Axionic Computations (0.0489s)
11/13/2019 8:41:27 PM Thinking Of Advice (0.0099s)
11/13/2019 8:41:27 PM Degaussing Advice (0.0120s)
11/13/2019 8:41:27 PM Naming All Known Planets (0.0080s)
11/13/2019 8:41:27 PM Remembering Speeds (0.0089s)
11/13/2019 8:41:27 PM Prioritizing Targets (0.0100s)
11/13/2019 8:41:27 PM Rebooting Sensor Arrays (0.0130s)
11/13/2019 8:41:27 PM Unloading Prismatic Grid (0.0269s)
11/13/2019 8:41:27 PM Thinking Of Objectives (0.0259s)
11/13/2019 8:41:27 PM Re-Aligning Objectives (0.0126s)
11/13/2019 8:41:27 PM Inhibiting Visual Scans (0.0311s)
11/13/2019 8:41:27 PM Synthesizing Vocals (0.0240s)
11/13/2019 8:41:27 PM Ventilating Scenarios (0.0120s)
11/13/2019 8:41:27 PM Decontaminating Targeting Systems (0.0271s)
11/13/2019 8:41:27 PM Ejecting Tactical Core (0.0259s)
11/13/2019 8:41:27 PM Calibrating Formations (0.0139s)
11/13/2019 8:41:27 PM Intercepting Galactic Maps (0.0269s)
11/13/2019 8:41:27 PM Sterilizing Test Chamber (0.0279s)
11/13/2019 8:41:27 PM Faction Diagnostics (0.0170s)
11/13/2019 8:41:27 PM Buffering Hackers (0.0279s)
11/13/2019 8:41:27 PM Inverting Death (0.0209s)
11/13/2019 8:41:27 PM Linear Field Variance (0.0699s)
11/13/2019 8:41:27 PM Charging Marks (0.0110s)
11/13/2019 8:41:27 PM Range Manifolds (0.0110s)
11/13/2019 8:41:27 PM Purging ROFs (0.0100s)
11/13/2019 8:41:28 PM Manipulating Speeds (0.0110s)
11/13/2019 8:41:28 PM Detecting Projectiles (0.0191s)
11/13/2019 8:41:28 PM Grouping Flow Fields (0.0281s)
11/13/2019 8:41:28 PM Modulating Flow Field Groups (0.0291s)
11/13/2019 8:41:28 PM Designing Fleets (0.0310s)
11/13/2019 8:41:28 PM Thinking Of Technologies (0.0211s)
11/13/2019 8:41:28 PM Categorizing Starboard Sensors (0.0259s)
11/13/2019 8:41:28 PM Injecting Galactic Variables (0.0292s)
11/13/2019 8:41:28 PM Discharging Colored Ions (0.0259s)
11/13/2019 8:41:28 PM Replicating Ion Colors (0.0120s)
11/13/2019 8:41:28 PM Investigating Starfields (0.2224s)
11/13/2019 8:41:28 PM Cleaning Distant Planets (0.4938s)
11/13/2019 8:41:28 PM Investigating Map Signatures (0.0150s)
11/13/2019 8:41:28 PM Collating Solar Systems (0.0130s)
11/13/2019 8:41:28 PM Categorizing All Planets (0.0100s)
11/13/2019 8:41:29 PM Organizing Commands (0.0259s)
11/13/2019 8:41:29 PM Calculating Firing Cones (0.0180s)
11/13/2019 8:41:29 PM Fumbling With Ship Parts (0.4981s)
11/13/2019 8:41:31 PM Reactivate Cold Fusion Reactor (2.0988s)
11/13/2019 8:41:31 PM Issuing Orders (0.0090s)
11/13/2019 8:41:31 PM Augmenting Infusers (0.0120s)
11/13/2019 8:41:31 PM Infusing (0.0365s)
11/13/2019 8:41:31 PM Post-Proton Surge (0.0160s)
11/13/2019 8:41:31 PM Calibrate Weapons Arrays (0.0249s)
11/13/2019 8:41:31 PM Stimulate Modulation (0.0280s)
11/13/2019 8:41:31 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 8:41:32 PM Load Surrogates (0.9024s)
11/13/2019 8:41:32 PM Load Historical Documents (0.0070s)
11/13/2019 8:41:32 PM 6.8 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Cleaning Distant Planets (0.5s)
Fumbling With Ship Parts (0.5s)
Reactivate Cold Fusion Reactor (2.1s)
Load Surrogates (0.9s)
11/13/2019 8:41:32 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 8:41:45 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:41:45 PM World Created, Launching Server
11/13/2019 8:41:45 PM Successfully opened host socket
11/13/2019 8:41:48 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:41:48 PM Generate FULL Map Complete
11/13/2019 8:42:28 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 8:42:47 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 8:42:47 PM Boot up FleetOS (0.2873s)
11/13/2019 8:42:47 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 8:42:47 PM Check System Logs For Rogue Intelligence (0.0419s)
11/13/2019 8:42:47 PM Organizing Alien Translation Routines (0.0638s)
11/13/2019 8:42:47 PM Remembering Alamo (0.0279s)
11/13/2019 8:42:47 PM Generating Framerates (0.0190s)
11/13/2019 8:42:47 PM Bring Cloaking Systems Online (0.0070s)
11/13/2019 8:42:47 PM Game Version: 1.007
11/13/2019 8:42:47 PM Eject Trash Into Hyperspace (0.0190s)
11/13/2019 8:42:47 PM Recalculate Speed Of Light (0.0189s)
11/13/2019 8:42:47 PM Check Nearby Stellar Masses (0.0170s)
11/13/2019 8:42:47 PM No resolution change was required.
11/13/2019 8:42:47 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 8:42:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 8:42:47 PM Refresh Optical Lensing (0.0249s)
11/13/2019 8:42:47 PM Revise Fundamental Physical Laws (0.0229s)
11/13/2019 8:42:47 PM Boot Audio Comms (0.0110s)
11/13/2019 8:42:47 PM Establish Individual Audio Links (0.0130s)
11/13/2019 8:42:48 PM Prepare Explosions and Crackles (0.3905s)
11/13/2019 8:42:48 PM Optimize Comfort On Command Decks (0.0658s)
11/13/2019 8:42:48 PM Check For Extra Modules (0.0209s)
11/13/2019 8:42:48 PM Calculate Odds Of Success (0.0160s)
11/13/2019 8:42:48 PM Briefly Panic (0.1636s)
11/13/2019 8:42:48 PM Install Confidence Routines (0.2025s)
11/13/2019 8:42:48 PM Bring Commander Interface Online (0.0828s)
11/13/2019 8:42:48 PM Motivate All Crews (0.0299s)
11/13/2019 8:42:48 PM Externalizing Patterns (0.0150s)
11/13/2019 8:42:48 PM Disengaging Constants (0.0329s)
11/13/2019 8:42:48 PM Late Axionic Computations (0.0519s)
11/13/2019 8:42:48 PM Thinking Of Advice (0.0100s)
11/13/2019 8:42:48 PM Degaussing Advice (0.0130s)
11/13/2019 8:42:48 PM Naming All Known Planets (0.0090s)
11/13/2019 8:42:48 PM Remembering Speeds (0.0090s)
11/13/2019 8:42:48 PM Prioritizing Targets (0.0140s)
11/13/2019 8:42:48 PM Rebooting Sensor Arrays (0.0259s)
11/13/2019 8:42:48 PM Unloading Prismatic Grid (0.0130s)
11/13/2019 8:42:49 PM Thinking Of Objectives (0.0260s)
11/13/2019 8:42:49 PM Re-Aligning Objectives (0.0291s)
11/13/2019 8:42:49 PM Inhibiting Visual Scans (0.0150s)
11/13/2019 8:42:49 PM Synthesizing Vocals (0.0249s)
11/13/2019 8:42:49 PM Ventilating Scenarios (0.0251s)
11/13/2019 8:42:49 PM Decontaminating Targeting Systems (0.0140s)
11/13/2019 8:42:49 PM Ejecting Tactical Core (0.0267s)
11/13/2019 8:42:49 PM Calibrating Formations (0.0270s)
11/13/2019 8:42:49 PM Intercepting Galactic Maps (0.0139s)
11/13/2019 8:42:49 PM Sterilizing Test Chamber (0.0289s)
11/13/2019 8:42:49 PM Faction Diagnostics (0.0280s)
11/13/2019 8:42:49 PM Buffering Hackers (0.0159s)
11/13/2019 8:42:49 PM Inverting Death (0.0209s)
11/13/2019 8:42:49 PM Linear Field Variance (0.0798s)
11/13/2019 8:42:49 PM Charging Marks (0.0114s)
11/13/2019 8:42:49 PM Range Manifolds (0.0100s)
11/13/2019 8:42:49 PM Purging ROFs (0.0100s)
11/13/2019 8:42:49 PM Manipulating Speeds (0.0119s)
11/13/2019 8:42:49 PM Detecting Projectiles (0.0110s)
11/13/2019 8:42:49 PM Grouping Flow Fields (0.0256s)
11/13/2019 8:42:49 PM Modulating Flow Field Groups (0.0170s)
11/13/2019 8:42:49 PM Designing Fleets (0.0319s)
11/13/2019 8:42:49 PM Thinking Of Technologies (0.0179s)
11/13/2019 8:42:49 PM Categorizing Starboard Sensors (0.0120s)
11/13/2019 8:42:49 PM Injecting Galactic Variables (0.0303s)
11/13/2019 8:42:49 PM Discharging Colored Ions (0.0409s)
11/13/2019 8:42:49 PM Replicating Ion Colors (0.0080s)
11/13/2019 8:42:49 PM Investigating Starfields (0.2147s)
11/13/2019 8:42:50 PM Detecting Distant Planets (0.4923s)
11/13/2019 8:42:50 PM Investigating Map Signatures (0.0180s)
11/13/2019 8:42:50 PM Collating Solar Systems (0.0140s)
11/13/2019 8:42:50 PM Categorizing All Planets (0.0090s)
11/13/2019 8:42:50 PM Organizing Commands (0.0219s)
11/13/2019 8:42:50 PM Calculating Firing Cones (0.0180s)
11/13/2019 8:42:50 PM Declaring Ship Parts At Customs (0.4726s)
11/13/2019 8:42:52 PM Routing Emergency Power (2.0605s)
11/13/2019 8:42:52 PM Issuing Orders (0.0090s)
11/13/2019 8:42:52 PM Augmenting Infusers (0.0209s)
11/13/2019 8:42:52 PM Infusing (0.0244s)
11/13/2019 8:42:52 PM Post-Proton Surge (0.0150s)
11/13/2019 8:42:53 PM Calibrate Weapons Arrays (0.0399s)
11/13/2019 8:42:53 PM Stimulate Modulation (0.0209s)
11/13/2019 8:42:53 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 8:42:53 PM Load Surrogates (0.9003s)
11/13/2019 8:42:53 PM Load Historical Documents (0.0070s)
11/13/2019 8:42:53 PM 6.7 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Detecting Distant Planets (0.5s)
Declaring Ship Parts At Customs (0.5s)
Routing Emergency Power (2.1s)
Load Surrogates (0.9s)
11/13/2019 8:42:54 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 8:42:57 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:42:57 PM World Created, Launching Server
11/13/2019 8:42:57 PM Successfully opened host socket
11/13/2019 8:43:01 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:43:02 PM Generate FULL Map Complete
11/13/2019 8:44:24 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:44:24 PM World Created, Launching Server
11/13/2019 8:44:27 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:44:27 PM Generate FULL Map Complete
11/13/2019 8:44:30 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 8:44:40 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 8:44:40 PM Boot up FleetOS (0.2912s)
11/13/2019 8:44:40 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 8:44:40 PM Check System Logs For Rogue Intelligence (0.0439s)
11/13/2019 8:44:40 PM Organizing Alien Translation Routines (0.1461s)
11/13/2019 8:44:40 PM Remembering Alamo (0.0399s)
11/13/2019 8:44:40 PM Generating Framerates (0.0344s)
11/13/2019 8:44:40 PM Bring Cloaking Systems Online (0.0140s)
11/13/2019 8:44:40 PM Game Version: 1.007
11/13/2019 8:44:40 PM Eject Trash Into Hyperspace (0.0219s)
11/13/2019 8:44:40 PM Recalculate Speed Of Light (0.0269s)
11/13/2019 8:44:40 PM Check Nearby Stellar Masses (0.0190s)
11/13/2019 8:44:40 PM No resolution change was required.
11/13/2019 8:44:40 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 8:44:40 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 8:44:40 PM Refresh Optical Lensing (0.0319s)
11/13/2019 8:44:40 PM Revise Fundamental Physical Laws (0.1292s)
11/13/2019 8:44:40 PM Boot Audio Comms (0.0229s)
11/13/2019 8:44:40 PM Establish Individual Audio Links (0.0170s)
11/13/2019 8:44:41 PM Prepare Explosions and Crackles (0.3573s)
11/13/2019 8:44:41 PM Optimize Comfort On Command Decks (0.0823s)
11/13/2019 8:44:41 PM Check For Extra Modules (0.0209s)
11/13/2019 8:44:41 PM Calculate Odds Of Success (0.0199s)
11/13/2019 8:44:41 PM Briefly Panic (0.1736s)
11/13/2019 8:44:41 PM Install Confidence Routines (0.2114s)
11/13/2019 8:44:41 PM Bring Commander Interface Online (0.1087s)
11/13/2019 8:44:41 PM Motivate All Crews (0.0329s)
11/13/2019 8:44:41 PM Externalizing Patterns (0.0239s)
11/13/2019 8:44:42 PM Disengaging Constants (0.1187s)
11/13/2019 8:44:42 PM Late Axionic Computations (0.1008s)
11/13/2019 8:44:42 PM Thinking Of Advice (0.0139s)
11/13/2019 8:44:42 PM Degaussing Advice (0.0598s)
11/13/2019 8:44:42 PM Naming All Known Planets (0.0139s)
11/13/2019 8:44:42 PM Remembering Speeds (0.0130s)
11/13/2019 8:44:42 PM Prioritizing Targets (0.0130s)
11/13/2019 8:44:42 PM Rebooting Sensor Arrays (0.0120s)
11/13/2019 8:44:42 PM Unloading Prismatic Grid (0.0130s)
11/13/2019 8:44:42 PM Thinking Of Objectives (0.0130s)
11/13/2019 8:44:42 PM Re-Aligning Objectives (0.0310s)
11/13/2019 8:44:42 PM Inhibiting Visual Scans (0.0429s)
11/13/2019 8:44:42 PM Synthesizing Vocals (0.0140s)
11/13/2019 8:44:42 PM Ventilating Scenarios (0.0140s)
11/13/2019 8:44:42 PM Decontaminating Targeting Systems (0.0209s)
11/13/2019 8:44:42 PM Ejecting Tactical Core (0.0130s)
11/13/2019 8:44:42 PM Calibrating Formations (0.0259s)
11/13/2019 8:44:42 PM Intercepting Galactic Maps (0.0309s)
11/13/2019 8:44:42 PM Sterilizing Test Chamber (0.0150s)
11/13/2019 8:44:42 PM Faction Diagnostics (0.0300s)
11/13/2019 8:44:42 PM Buffering Hackers (0.0279s)
11/13/2019 8:44:42 PM Inverting Death (0.0169s)
11/13/2019 8:44:42 PM Linear Field Variance (0.0838s)
11/13/2019 8:44:42 PM Charging Marks (0.0140s)
11/13/2019 8:44:42 PM Range Manifolds (0.0150s)
11/13/2019 8:44:42 PM Purging ROFs (0.0131s)
11/13/2019 8:44:42 PM Manipulating Speeds (0.0179s)
11/13/2019 8:44:42 PM Detecting Projectiles (0.0149s)
11/13/2019 8:44:42 PM Grouping Flow Fields (0.0140s)
11/13/2019 8:44:42 PM Modulating Flow Field Groups (0.0180s)
11/13/2019 8:44:42 PM Designing Fleets (0.0536s)
11/13/2019 8:44:42 PM Thinking Of Technologies (0.0160s)
11/13/2019 8:44:42 PM Categorizing Starboard Sensors (0.0140s)
11/13/2019 8:44:42 PM Injecting Galactic Variables (0.0227s)
11/13/2019 8:44:42 PM Discharging Colored Ions (0.0305s)
11/13/2019 8:44:42 PM Replicating Ion Colors (0.0140s)
11/13/2019 8:44:43 PM Investigating Starfields (0.2184s)
11/13/2019 8:44:43 PM Detecting Distant Planets (0.7452s)
11/13/2019 8:44:43 PM Investigating Map Signatures (0.0299s)
11/13/2019 8:44:43 PM Collating Solar Systems (0.0160s)
11/13/2019 8:44:43 PM Categorizing All Planets (0.0070s)
11/13/2019 8:44:43 PM Organizing Commands (0.0239s)
11/13/2019 8:44:44 PM Calculating Firing Cones (0.0150s)
11/13/2019 8:44:44 PM Ruining Perfectly Good Ship Parts (0.6351s)
11/13/2019 8:44:46 PM Planetary Collision Avoidance (2.0519s)
11/13/2019 8:44:46 PM Issuing Orders (0.0090s)
11/13/2019 8:44:46 PM Augmenting Infusers (0.0160s)
11/13/2019 8:44:46 PM Infusing (0.0622s)
11/13/2019 8:44:46 PM Post-Proton Surge (0.0090s)
11/13/2019 8:44:46 PM Calibrate Weapons Arrays (0.0239s)
11/13/2019 8:44:46 PM Stimulate Modulation (0.0189s)
11/13/2019 8:44:46 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 8:44:47 PM Load Surrogates (0.9520s)
11/13/2019 8:44:47 PM Load Historical Documents (0.0080s)
11/13/2019 8:44:47 PM 7.7 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Detecting Distant Planets (0.7s)
Ruining Perfectly Good Ship Parts (0.6s)
Planetary Collision Avoidance (2.1s)
Load Surrogates (1.0s)
11/13/2019 8:44:47 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 8:44:51 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:44:51 PM World Created, Launching Server
11/13/2019 8:44:51 PM Successfully opened host socket
11/13/2019 8:44:56 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:44:56 PM Generate FULL Map Complete
11/13/2019 8:48:17 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 8:48:26 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 8:48:26 PM Boot up FleetOS (0.2818s)
11/13/2019 8:48:26 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 8:48:26 PM Check System Logs For Rogue Intelligence (0.0379s)
11/13/2019 8:48:26 PM Organizing Alien Translation Routines (0.0663s)
11/13/2019 8:48:26 PM Remembering Alamo (0.0269s)
11/13/2019 8:48:26 PM Generating Framerates (0.0199s)
11/13/2019 8:48:26 PM Bring Cloaking Systems Online (0.0100s)
11/13/2019 8:48:26 PM Game Version: 1.007
11/13/2019 8:48:26 PM Eject Trash Into Hyperspace (0.0189s)
11/13/2019 8:48:26 PM Recalculate Speed Of Light (0.0182s)
11/13/2019 8:48:26 PM Check Nearby Stellar Masses (0.0170s)
11/13/2019 8:48:26 PM No resolution change was required.
11/13/2019 8:48:26 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 8:48:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 8:48:26 PM Refresh Optical Lensing (0.0249s)
11/13/2019 8:48:26 PM Revise Fundamental Physical Laws (0.0209s)
11/13/2019 8:48:26 PM Boot Audio Comms (0.0110s)
11/13/2019 8:48:26 PM Establish Individual Audio Links (0.0110s)
11/13/2019 8:48:26 PM Prepare Explosions and Crackles (0.3870s)
11/13/2019 8:48:26 PM Optimize Comfort On Command Decks (0.0808s)
11/13/2019 8:48:26 PM Check For Extra Modules (0.0249s)
11/13/2019 8:48:27 PM Calculate Odds Of Success (0.0165s)
11/13/2019 8:48:27 PM Briefly Panic (0.1745s)
11/13/2019 8:48:27 PM Install Confidence Routines (0.2094s)
11/13/2019 8:48:27 PM Bring Commander Interface Online (0.0858s)
11/13/2019 8:48:27 PM Motivate All Crews (0.0319s)
11/13/2019 8:48:27 PM Externalizing Patterns (0.0150s)
11/13/2019 8:48:27 PM Disengaging Constants (0.0329s)
11/13/2019 8:48:27 PM Late Axionic Computations (0.0499s)
11/13/2019 8:48:27 PM Thinking Of Advice (0.0099s)
11/13/2019 8:48:27 PM Degaussing Advice (0.0110s)
11/13/2019 8:48:27 PM Naming All Known Planets (0.0090s)
11/13/2019 8:48:27 PM Remembering Speeds (0.0100s)
11/13/2019 8:48:27 PM Prioritizing Targets (0.0100s)
11/13/2019 8:48:27 PM Rebooting Sensor Arrays (0.0159s)
11/13/2019 8:48:27 PM Unloading Prismatic Grid (0.0269s)
11/13/2019 8:48:27 PM Thinking Of Objectives (0.0130s)
11/13/2019 8:48:27 PM Re-Aligning Objectives (0.0279s)
11/13/2019 8:48:27 PM Inhibiting Visual Scans (0.0301s)
11/13/2019 8:48:27 PM Synthesizing Vocals (0.0100s)
11/13/2019 8:48:27 PM Ventilating Scenarios (0.0262s)
11/13/2019 8:48:27 PM Decontaminating Targeting Systems (0.0266s)
11/13/2019 8:48:27 PM Ejecting Tactical Core (0.0140s)
11/13/2019 8:48:27 PM Calibrating Formations (0.0270s)
11/13/2019 8:48:27 PM Intercepting Galactic Maps (0.0250s)
11/13/2019 8:48:27 PM Sterilizing Test Chamber (0.0170s)
11/13/2019 8:48:27 PM Faction Diagnostics (0.0279s)
11/13/2019 8:48:27 PM Buffering Hackers (0.0280s)
11/13/2019 8:48:27 PM Inverting Death (0.0090s)
11/13/2019 8:48:28 PM Linear Field Variance (0.0850s)
11/13/2019 8:48:28 PM Charging Marks (0.0120s)
11/13/2019 8:48:28 PM Range Manifolds (0.0100s)
11/13/2019 8:48:28 PM Purging ROFs (0.0100s)
11/13/2019 8:48:28 PM Manipulating Speeds (0.0110s)
11/13/2019 8:48:28 PM Detecting Projectiles (0.0139s)
11/13/2019 8:48:28 PM Grouping Flow Fields (0.0180s)
11/13/2019 8:48:28 PM Modulating Flow Field Groups (0.0290s)
11/13/2019 8:48:28 PM Designing Fleets (0.0170s)
11/13/2019 8:48:28 PM Thinking Of Technologies (0.0211s)
11/13/2019 8:48:28 PM Categorizing Starboard Sensors (0.0259s)
11/13/2019 8:48:28 PM Injecting Galactic Variables (0.0169s)
11/13/2019 8:48:28 PM Discharging Colored Ions (0.0390s)
11/13/2019 8:48:28 PM Replicating Ion Colors (0.0090s)
11/13/2019 8:48:28 PM Investigating Starfields (0.2140s)
11/13/2019 8:48:29 PM Pinpointing Distant Planets (0.5506s)
11/13/2019 8:48:29 PM Investigating Map Signatures (0.0160s)
11/13/2019 8:48:29 PM Collating Solar Systems (0.0140s)
11/13/2019 8:48:29 PM Categorizing All Planets (0.0110s)
11/13/2019 8:48:29 PM Organizing Commands (0.0180s)
11/13/2019 8:48:29 PM Calculating Firing Cones (0.0180s)
11/13/2019 8:48:29 PM Ejecting Ship Parts Into Space (0.5030s)
11/13/2019 8:48:31 PM Feeding Random Generator Monkeys (2.0971s)
11/13/2019 8:48:31 PM Issuing Orders (0.0090s)
11/13/2019 8:48:31 PM Augmenting Infusers (0.0220s)
11/13/2019 8:48:31 PM Infusing (0.0349s)
11/13/2019 8:48:31 PM Post-Proton Surge (0.0080s)
11/13/2019 8:48:31 PM Calibrate Weapons Arrays (0.0349s)
11/13/2019 8:48:31 PM Stimulate Modulation (0.0249s)
11/13/2019 8:48:31 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 8:48:32 PM Load Surrogates (0.8902s)
11/13/2019 8:48:32 PM Load Historical Documents (0.0110s)
11/13/2019 8:48:32 PM 6.8 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Pinpointing Distant Planets (0.6s)
Ejecting Ship Parts Into Space (0.5s)
Feeding Random Generator Monkeys (2.1s)
Load Surrogates (0.9s)
11/13/2019 8:48:32 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 8:48:35 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:48:35 PM World Created, Launching Server
11/13/2019 8:48:35 PM Successfully opened host socket
11/13/2019 8:48:38 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:48:38 PM Generate FULL Map Complete
11/13/2019 8:49:09 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 8:49:16 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 8:49:16 PM Boot up FleetOS (0.2842s)
11/13/2019 8:49:16 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 8:49:16 PM Check System Logs For Rogue Intelligence (0.0369s)
11/13/2019 8:49:16 PM Organizing Alien Translation Routines (0.0678s)
11/13/2019 8:49:16 PM Remembering Alamo (0.0269s)
11/13/2019 8:49:16 PM Generating Framerates (0.0160s)
11/13/2019 8:49:16 PM Bring Cloaking Systems Online (0.0070s)
11/13/2019 8:49:16 PM Game Version: 1.007
11/13/2019 8:49:16 PM Eject Trash Into Hyperspace (0.0180s)
11/13/2019 8:49:16 PM Recalculate Speed Of Light (0.0170s)
11/13/2019 8:49:16 PM Check Nearby Stellar Masses (0.0180s)
11/13/2019 8:49:16 PM No resolution change was required.
11/13/2019 8:49:16 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 8:49:16 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 8:49:16 PM Refresh Optical Lensing (0.0249s)
11/13/2019 8:49:16 PM Revise Fundamental Physical Laws (0.0209s)
11/13/2019 8:49:16 PM Boot Audio Comms (0.0110s)
11/13/2019 8:49:16 PM Establish Individual Audio Links (0.0150s)
11/13/2019 8:49:16 PM Prepare Explosions and Crackles (0.3958s)
11/13/2019 8:49:17 PM Optimize Comfort On Command Decks (0.0708s)
11/13/2019 8:49:17 PM Check For Extra Modules (0.0199s)
11/13/2019 8:49:17 PM Calculate Odds Of Success (0.0150s)
11/13/2019 8:49:17 PM Briefly Panic (0.1636s)
11/13/2019 8:49:17 PM Install Confidence Routines (0.2064s)
11/13/2019 8:49:17 PM Bring Commander Interface Online (0.0818s)
11/13/2019 8:49:17 PM Motivate All Crews (0.0289s)
11/13/2019 8:49:17 PM Externalizing Patterns (0.0150s)
11/13/2019 8:49:17 PM Disengaging Constants (0.0329s)
11/13/2019 8:49:17 PM Late Axionic Computations (0.0467s)
11/13/2019 8:49:17 PM Thinking Of Advice (0.0090s)
11/13/2019 8:49:17 PM Degaussing Advice (0.0130s)
11/13/2019 8:49:17 PM Naming All Known Planets (0.0090s)
11/13/2019 8:49:17 PM Remembering Speeds (0.0100s)
11/13/2019 8:49:17 PM Prioritizing Targets (0.0090s)
11/13/2019 8:49:17 PM Rebooting Sensor Arrays (0.0090s)
11/13/2019 8:49:17 PM Unloading Prismatic Grid (0.0090s)
11/13/2019 8:49:17 PM Thinking Of Objectives (0.0140s)
11/13/2019 8:49:17 PM Re-Aligning Objectives (0.0129s)
11/13/2019 8:49:17 PM Inhibiting Visual Scans (0.0309s)
11/13/2019 8:49:17 PM Synthesizing Vocals (0.0221s)
11/13/2019 8:49:17 PM Ventilating Scenarios (0.0130s)
11/13/2019 8:49:17 PM Decontaminating Targeting Systems (0.0273s)
11/13/2019 8:49:17 PM Ejecting Tactical Core (0.0261s)
11/13/2019 8:49:17 PM Calibrating Formations (0.0139s)
11/13/2019 8:49:17 PM Intercepting Galactic Maps (0.0279s)
11/13/2019 8:49:17 PM Sterilizing Test Chamber (0.0271s)
11/13/2019 8:49:17 PM Faction Diagnostics (0.0170s)
11/13/2019 8:49:17 PM Buffering Hackers (0.0282s)
11/13/2019 8:49:18 PM Inverting Death (0.0215s)
11/13/2019 8:49:18 PM Linear Field Variance (0.0698s)
11/13/2019 8:49:18 PM Charging Marks (0.0100s)
11/13/2019 8:49:18 PM Range Manifolds (0.0110s)
11/13/2019 8:49:18 PM Purging ROFs (0.0100s)
11/13/2019 8:49:18 PM Manipulating Speeds (0.0110s)
11/13/2019 8:49:18 PM Detecting Projectiles (0.0200s)
11/13/2019 8:49:18 PM Grouping Flow Fields (0.0140s)
11/13/2019 8:49:18 PM Modulating Flow Field Groups (0.0329s)
11/13/2019 8:49:18 PM Designing Fleets (0.0265s)
11/13/2019 8:49:18 PM Thinking Of Technologies (0.0110s)
11/13/2019 8:49:18 PM Categorizing Starboard Sensors (0.0219s)
11/13/2019 8:49:18 PM Injecting Galactic Variables (0.0301s)
11/13/2019 8:49:18 PM Discharging Colored Ions (0.0249s)
11/13/2019 8:49:18 PM Replicating Ion Colors (0.0130s)
11/13/2019 8:49:18 PM Investigating Starfields (0.2183s)
11/13/2019 8:49:19 PM Mapping Distant Planets (0.4928s)
11/13/2019 8:49:19 PM Investigating Map Signatures (0.0409s)
11/13/2019 8:49:19 PM Collating Solar Systems (0.0130s)
11/13/2019 8:49:19 PM Categorizing All Planets (0.0080s)
11/13/2019 8:49:19 PM Organizing Commands (0.0160s)
11/13/2019 8:49:19 PM Calculating Firing Cones (0.0070s)
11/13/2019 8:49:19 PM Ruining Perfectly Good Ship Parts (0.4897s)
11/13/2019 8:49:21 PM Unscrewing Unessential Parts (2.0706s)
11/13/2019 8:49:21 PM Issuing Orders (0.0090s)
11/13/2019 8:49:21 PM Augmenting Infusers (0.0239s)
11/13/2019 8:49:21 PM Infusing (0.0379s)
11/13/2019 8:49:21 PM Post-Proton Surge (0.0090s)
11/13/2019 8:49:21 PM Calibrate Weapons Arrays (0.0319s)
11/13/2019 8:49:21 PM Stimulate Modulation (0.0259s)
11/13/2019 8:49:21 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 8:49:22 PM Load Surrogates (0.8846s)
11/13/2019 8:49:22 PM Load Historical Documents (0.0080s)
11/13/2019 8:49:22 PM 6.7 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Mapping Distant Planets (0.5s)
Ruining Perfectly Good Ship Parts (0.5s)
Unscrewing Unessential Parts (2.1s)
Load Surrogates (0.9s)
11/13/2019 8:49:22 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 8:49:26 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:49:26 PM World Created, Launching Server
11/13/2019 8:49:27 PM Successfully opened host socket
11/13/2019 8:49:32 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 8:49:32 PM Generate FULL Map Complete
11/13/2019 9:02:32 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 9:02:40 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 9:02:40 PM Boot up FleetOS (0.2838s)
11/13/2019 9:02:40 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 9:02:40 PM Check System Logs For Rogue Intelligence (0.0399s)
11/13/2019 9:02:41 PM Organizing Alien Translation Routines (0.0628s)
11/13/2019 9:02:41 PM Remembering Alamo (0.0269s)
11/13/2019 9:02:41 PM Generating Framerates (0.0190s)
11/13/2019 9:02:41 PM Bring Cloaking Systems Online (0.0090s)
11/13/2019 9:02:41 PM Game Version: 1.007
11/13/2019 9:02:41 PM Eject Trash Into Hyperspace (0.0190s)
11/13/2019 9:02:41 PM Recalculate Speed Of Light (0.0199s)
11/13/2019 9:02:41 PM Check Nearby Stellar Masses (0.0180s)
11/13/2019 9:02:41 PM No resolution change was required.
11/13/2019 9:02:41 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 9:02:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 9:02:41 PM Refresh Optical Lensing (0.0249s)
11/13/2019 9:02:41 PM Revise Fundamental Physical Laws (0.0229s)
11/13/2019 9:02:41 PM Boot Audio Comms (0.0110s)
11/13/2019 9:02:41 PM Establish Individual Audio Links (0.0120s)
11/13/2019 9:02:41 PM Prepare Explosions and Crackles (0.4076s)
11/13/2019 9:02:41 PM Optimize Comfort On Command Decks (0.0828s)
11/13/2019 9:02:41 PM Check For Extra Modules (0.0219s)
11/13/2019 9:02:41 PM Calculate Odds Of Success (0.0160s)
11/13/2019 9:02:41 PM Briefly Panic (0.1656s)
11/13/2019 9:02:42 PM Install Confidence Routines (0.2035s)
11/13/2019 9:02:42 PM Bring Commander Interface Online (0.0808s)
11/13/2019 9:02:42 PM Motivate All Crews (0.0279s)
11/13/2019 9:02:42 PM Externalizing Patterns (0.0159s)
11/13/2019 9:02:42 PM Disengaging Constants (0.0339s)
11/13/2019 9:02:42 PM Late Axionic Computations (0.0489s)
11/13/2019 9:02:42 PM Thinking Of Advice (0.0100s)
11/13/2019 9:02:42 PM Degaussing Advice (0.0129s)
11/13/2019 9:02:42 PM Naming All Known Planets (0.0080s)
11/13/2019 9:02:42 PM Remembering Speeds (0.0090s)
11/13/2019 9:02:42 PM Prioritizing Targets (0.0100s)
11/13/2019 9:02:42 PM Rebooting Sensor Arrays (0.0140s)
11/13/2019 9:02:42 PM Unloading Prismatic Grid (0.0273s)
11/13/2019 9:02:42 PM Thinking Of Objectives (0.0251s)
11/13/2019 9:02:42 PM Re-Aligning Objectives (0.0150s)
11/13/2019 9:02:42 PM Inhibiting Visual Scans (0.0309s)
11/13/2019 9:02:42 PM Synthesizing Vocals (0.0230s)
11/13/2019 9:02:42 PM Ventilating Scenarios (0.0120s)
11/13/2019 9:02:42 PM Decontaminating Targeting Systems (0.0279s)
11/13/2019 9:02:42 PM Ejecting Tactical Core (0.0259s)
11/13/2019 9:02:42 PM Calibrating Formations (0.0130s)
11/13/2019 9:02:42 PM Intercepting Galactic Maps (0.0289s)
11/13/2019 9:02:42 PM Sterilizing Test Chamber (0.0269s)
11/13/2019 9:02:42 PM Faction Diagnostics (0.0280s)
11/13/2019 9:02:42 PM Buffering Hackers (0.0170s)
11/13/2019 9:02:42 PM Inverting Death (0.0210s)
11/13/2019 9:02:42 PM Linear Field Variance (0.0837s)
11/13/2019 9:02:42 PM Charging Marks (0.0110s)
11/13/2019 9:02:42 PM Range Manifolds (0.0120s)
11/13/2019 9:02:42 PM Purging ROFs (0.0095s)
11/13/2019 9:02:42 PM Manipulating Speeds (0.0110s)
11/13/2019 9:02:42 PM Detecting Projectiles (0.0100s)
11/13/2019 9:02:42 PM Grouping Flow Fields (0.0209s)
11/13/2019 9:02:42 PM Modulating Flow Field Groups (0.0209s)
11/13/2019 9:02:42 PM Designing Fleets (0.0259s)
11/13/2019 9:02:42 PM Thinking Of Technologies (0.0210s)
11/13/2019 9:02:42 PM Categorizing Starboard Sensors (0.0130s)
11/13/2019 9:02:42 PM Injecting Galactic Variables (0.0279s)
11/13/2019 9:02:43 PM Discharging Colored Ions (0.0399s)
11/13/2019 9:02:43 PM Replicating Ion Colors (0.0095s)
11/13/2019 9:02:43 PM Investigating Starfields (0.2095s)
11/13/2019 9:02:43 PM Reconstituting Distant Planets (0.6472s)
11/13/2019 9:02:43 PM Investigating Map Signatures (0.0199s)
11/13/2019 9:02:43 PM Collating Solar Systems (0.0145s)
11/13/2019 9:02:43 PM Categorizing All Planets (0.0090s)
11/13/2019 9:02:43 PM Organizing Commands (0.0170s)
11/13/2019 9:02:43 PM Calculating Firing Cones (0.0080s)
11/13/2019 9:02:44 PM Wearing Ship Parts On Head (0.4887s)
11/13/2019 9:02:46 PM Irradiating Low-Ranking Crew (2.0644s)
11/13/2019 9:02:46 PM Issuing Orders (0.0090s)
11/13/2019 9:02:46 PM Augmenting Infusers (0.0269s)
11/13/2019 9:02:46 PM Infusing (0.0219s)
11/13/2019 9:02:46 PM Post-Proton Surge (0.0171s)
11/13/2019 9:02:46 PM Calibrate Weapons Arrays (0.0409s)
11/13/2019 9:02:46 PM Stimulate Modulation (0.0190s)
11/13/2019 9:02:46 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 9:02:47 PM Load Surrogates (0.8999s)
11/13/2019 9:02:47 PM Load Historical Documents (0.0070s)
11/13/2019 9:02:47 PM 6.9 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Reconstituting Distant Planets (0.6s)
Wearing Ship Parts On Head (0.5s)
Irradiating Low-Ranking Crew (2.1s)
Load Surrogates (0.9s)
11/13/2019 9:02:47 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 9:02:49 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:02:49 PM World Created, Launching Server
11/13/2019 9:02:50 PM Successfully opened host socket
11/13/2019 9:02:55 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:02:55 PM Generate FULL Map Complete
11/13/2019 9:05:03 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 9:05:10 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 9:05:10 PM Boot up FleetOS (0.2864s)
11/13/2019 9:05:10 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 9:05:10 PM Check System Logs For Rogue Intelligence (0.0406s)
11/13/2019 9:05:10 PM Organizing Alien Translation Routines (0.0658s)
11/13/2019 9:05:10 PM Remembering Alamo (0.0259s)
11/13/2019 9:05:10 PM Generating Framerates (0.0180s)
11/13/2019 9:05:10 PM Bring Cloaking Systems Online (0.0090s)
11/13/2019 9:05:10 PM Game Version: 1.007
11/13/2019 9:05:10 PM Eject Trash Into Hyperspace (0.0189s)
11/13/2019 9:05:10 PM Recalculate Speed Of Light (0.0180s)
11/13/2019 9:05:10 PM Check Nearby Stellar Masses (0.0170s)
11/13/2019 9:05:10 PM No resolution change was required.
11/13/2019 9:05:10 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 9:05:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 9:05:10 PM Refresh Optical Lensing (0.0249s)
11/13/2019 9:05:10 PM Revise Fundamental Physical Laws (0.0219s)
11/13/2019 9:05:10 PM Boot Audio Comms (0.0110s)
11/13/2019 9:05:10 PM Establish Individual Audio Links (0.0125s)
11/13/2019 9:05:11 PM Prepare Explosions and Crackles (0.3838s)
11/13/2019 9:05:11 PM Optimize Comfort On Command Decks (0.0832s)
11/13/2019 9:05:11 PM Check For Extra Modules (0.0199s)
11/13/2019 9:05:11 PM Calculate Odds Of Success (0.0165s)
11/13/2019 9:05:11 PM Briefly Panic (0.1691s)
11/13/2019 9:05:11 PM Install Confidence Routines (0.2030s)
11/13/2019 9:05:11 PM Bring Commander Interface Online (0.0808s)
11/13/2019 9:05:11 PM Motivate All Crews (0.0299s)
11/13/2019 9:05:11 PM Externalizing Patterns (0.0140s)
11/13/2019 9:05:11 PM Disengaging Constants (0.0337s)
11/13/2019 9:05:11 PM Late Axionic Computations (0.0489s)
11/13/2019 9:05:11 PM Thinking Of Advice (0.0094s)
11/13/2019 9:05:11 PM Degaussing Advice (0.0130s)
11/13/2019 9:05:11 PM Naming All Known Planets (0.0089s)
11/13/2019 9:05:11 PM Remembering Speeds (0.0100s)
11/13/2019 9:05:12 PM Prioritizing Targets (0.0219s)
11/13/2019 9:05:12 PM Rebooting Sensor Arrays (0.0130s)
11/13/2019 9:05:12 PM Unloading Prismatic Grid (0.0299s)
11/13/2019 9:05:12 PM Thinking Of Objectives (0.0240s)
11/13/2019 9:05:12 PM Re-Aligning Objectives (0.0140s)
11/13/2019 9:05:12 PM Inhibiting Visual Scans (0.0292s)
11/13/2019 9:05:12 PM Synthesizing Vocals (0.0249s)
11/13/2019 9:05:12 PM Ventilating Scenarios (0.0110s)
11/13/2019 9:05:12 PM Decontaminating Targeting Systems (0.0282s)
11/13/2019 9:05:12 PM Ejecting Tactical Core (0.0274s)
11/13/2019 9:05:12 PM Calibrating Formations (0.0125s)
11/13/2019 9:05:12 PM Intercepting Galactic Maps (0.0284s)
11/13/2019 9:05:12 PM Sterilizing Test Chamber (0.0282s)
11/13/2019 9:05:12 PM Faction Diagnostics (0.0139s)
11/13/2019 9:05:12 PM Buffering Hackers (0.0299s)
11/13/2019 9:05:12 PM Inverting Death (0.0209s)
11/13/2019 9:05:12 PM Linear Field Variance (0.0688s)
11/13/2019 9:05:12 PM Charging Marks (0.0110s)
11/13/2019 9:05:12 PM Range Manifolds (0.0110s)
11/13/2019 9:05:12 PM Purging ROFs (0.0100s)
11/13/2019 9:05:12 PM Manipulating Speeds (0.0100s)
11/13/2019 9:05:12 PM Detecting Projectiles (0.0209s)
11/13/2019 9:05:12 PM Grouping Flow Fields (0.0149s)
11/13/2019 9:05:12 PM Modulating Flow Field Groups (0.0289s)
11/13/2019 9:05:12 PM Designing Fleets (0.0309s)
11/13/2019 9:05:12 PM Thinking Of Technologies (0.0109s)
11/13/2019 9:05:12 PM Categorizing Starboard Sensors (0.0209s)
11/13/2019 9:05:12 PM Injecting Galactic Variables (0.0309s)
11/13/2019 9:05:12 PM Discharging Colored Ions (0.0380s)
11/13/2019 9:05:12 PM Replicating Ion Colors (0.0100s)
11/13/2019 9:05:12 PM Investigating Starfields (0.2120s)
11/13/2019 9:05:13 PM Scanning Distant Planets (0.6886s)
11/13/2019 9:05:13 PM Investigating Map Signatures (0.0170s)
11/13/2019 9:05:13 PM Collating Solar Systems (0.0140s)
11/13/2019 9:05:13 PM Categorizing All Planets (0.0120s)
11/13/2019 9:05:13 PM Organizing Commands (0.0170s)
11/13/2019 9:05:13 PM Calculating Firing Cones (0.0090s)
11/13/2019 9:05:14 PM Maliciously Weakening Ship Parts (0.4673s)
11/13/2019 9:05:16 PM Isolating Thorium (2.1100s)
11/13/2019 9:05:16 PM Issuing Orders (0.0170s)
11/13/2019 9:05:16 PM Augmenting Infusers (0.0269s)
11/13/2019 9:05:16 PM Infusing (0.0382s)
11/13/2019 9:05:16 PM Post-Proton Surge (0.0150s)
11/13/2019 9:05:16 PM Calibrate Weapons Arrays (0.0389s)
11/13/2019 9:05:16 PM Stimulate Modulation (0.0270s)
11/13/2019 9:05:16 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 9:05:17 PM Load Surrogates (0.8986s)
11/13/2019 9:05:17 PM Load Historical Documents (0.0070s)
11/13/2019 9:05:17 PM 7.0 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Scanning Distant Planets (0.7s)
Maliciously Weakening Ship Parts (0.5s)
Isolating Thorium (2.1s)
Load Surrogates (0.9s)
11/13/2019 9:05:17 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 9:05:26 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:05:26 PM World Created, Launching Server
11/13/2019 9:05:26 PM Successfully opened host socket
11/13/2019 9:05:29 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:05:29 PM Generate FULL Map Complete
11/13/2019 9:05:38 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 9:06:08 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 9:06:08 PM Boot up FleetOS (0.2898s)
11/13/2019 9:06:08 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 9:06:08 PM Check System Logs For Rogue Intelligence (0.0389s)
11/13/2019 9:06:08 PM Organizing Alien Translation Routines (0.0649s)
11/13/2019 9:06:08 PM Remembering Alamo (0.0279s)
11/13/2019 9:06:08 PM Generating Framerates (0.0180s)
11/13/2019 9:06:08 PM Bring Cloaking Systems Online (0.0100s)
11/13/2019 9:06:08 PM Game Version: 1.007
11/13/2019 9:06:08 PM Eject Trash Into Hyperspace (0.0200s)
11/13/2019 9:06:08 PM Recalculate Speed Of Light (0.0209s)
11/13/2019 9:06:08 PM Check Nearby Stellar Masses (0.0190s)
11/13/2019 9:06:08 PM No resolution change was required.
11/13/2019 9:06:08 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 9:06:08 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 9:06:08 PM Refresh Optical Lensing (0.0279s)
11/13/2019 9:06:08 PM Revise Fundamental Physical Laws (0.0229s)
11/13/2019 9:06:08 PM Boot Audio Comms (0.0115s)
11/13/2019 9:06:08 PM Establish Individual Audio Links (0.0150s)
11/13/2019 9:06:09 PM Prepare Explosions and Crackles (0.3852s)
11/13/2019 9:06:09 PM Optimize Comfort On Command Decks (0.0688s)
11/13/2019 9:06:09 PM Check For Extra Modules (0.0219s)
11/13/2019 9:06:09 PM Calculate Odds Of Success (0.0160s)
11/13/2019 9:06:09 PM Briefly Panic (0.1656s)
11/13/2019 9:06:09 PM Install Confidence Routines (0.2065s)
11/13/2019 9:06:09 PM Bring Commander Interface Online (0.0805s)
11/13/2019 9:06:09 PM Motivate All Crews (0.0299s)
11/13/2019 9:06:09 PM Externalizing Patterns (0.0159s)
11/13/2019 9:06:09 PM Disengaging Constants (0.0349s)
11/13/2019 9:06:09 PM Late Axionic Computations (0.0509s)
11/13/2019 9:06:09 PM Thinking Of Advice (0.0090s)
11/13/2019 9:06:09 PM Degaussing Advice (0.0130s)
11/13/2019 9:06:09 PM Naming All Known Planets (0.0100s)
11/13/2019 9:06:09 PM Remembering Speeds (0.0100s)
11/13/2019 9:06:09 PM Prioritizing Targets (0.0090s)
11/13/2019 9:06:09 PM Rebooting Sensor Arrays (0.0080s)
11/13/2019 9:06:10 PM Unloading Prismatic Grid (0.0120s)
11/13/2019 9:06:10 PM Thinking Of Objectives (0.0140s)
11/13/2019 9:06:10 PM Re-Aligning Objectives (0.0275s)
11/13/2019 9:06:10 PM Inhibiting Visual Scans (0.0289s)
11/13/2019 9:06:10 PM Synthesizing Vocals (0.0100s)
11/13/2019 9:06:10 PM Ventilating Scenarios (0.0279s)
11/13/2019 9:06:10 PM Decontaminating Targeting Systems (0.0249s)
11/13/2019 9:06:10 PM Ejecting Tactical Core (0.0140s)
11/13/2019 9:06:10 PM Calibrating Formations (0.0279s)
11/13/2019 9:06:10 PM Intercepting Galactic Maps (0.0267s)
11/13/2019 9:06:10 PM Sterilizing Test Chamber (0.0150s)
11/13/2019 9:06:10 PM Faction Diagnostics (0.0289s)
11/13/2019 9:06:10 PM Buffering Hackers (0.0270s)
11/13/2019 9:06:10 PM Inverting Death (0.0090s)
11/13/2019 9:06:10 PM Linear Field Variance (0.0835s)
11/13/2019 9:06:10 PM Charging Marks (0.0100s)
11/13/2019 9:06:10 PM Range Manifolds (0.0110s)
11/13/2019 9:06:10 PM Purging ROFs (0.0090s)
11/13/2019 9:06:10 PM Manipulating Speeds (0.0120s)
11/13/2019 9:06:10 PM Detecting Projectiles (0.0100s)
11/13/2019 9:06:10 PM Grouping Flow Fields (0.0250s)
11/13/2019 9:06:10 PM Modulating Flow Field Groups (0.0299s)
11/13/2019 9:06:10 PM Designing Fleets (0.0289s)
11/13/2019 9:06:10 PM Thinking Of Technologies (0.0210s)
11/13/2019 9:06:10 PM Categorizing Starboard Sensors (0.0267s)
11/13/2019 9:06:10 PM Injecting Galactic Variables (0.0279s)
11/13/2019 9:06:10 PM Discharging Colored Ions (0.0399s)
11/13/2019 9:06:10 PM Replicating Ion Colors (0.0130s)
11/13/2019 9:06:10 PM Investigating Starfields (0.2065s)
11/13/2019 9:06:11 PM Reconstituting Distant Planets (0.5034s)
11/13/2019 9:06:11 PM Investigating Map Signatures (0.0160s)
11/13/2019 9:06:11 PM Collating Solar Systems (0.0140s)
11/13/2019 9:06:11 PM Categorizing All Planets (0.0100s)
11/13/2019 9:06:11 PM Organizing Commands (0.0299s)
11/13/2019 9:06:11 PM Calculating Firing Cones (0.0180s)
11/13/2019 9:06:11 PM Demoting Insubordinate Ship Parts (0.4844s)
11/13/2019 9:06:13 PM Check Forcefield Integrity (2.0724s)
11/13/2019 9:06:14 PM Issuing Orders (0.0199s)
11/13/2019 9:06:14 PM Augmenting Infusers (0.0289s)
11/13/2019 9:06:14 PM Infusing (0.0349s)
11/13/2019 9:06:14 PM Post-Proton Surge (0.0170s)
11/13/2019 9:06:14 PM Calibrate Weapons Arrays (0.0299s)
11/13/2019 9:06:14 PM Stimulate Modulation (0.0220s)
11/13/2019 9:06:14 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 9:06:15 PM Load Surrogates (0.9006s)
11/13/2019 9:06:15 PM Load Historical Documents (0.0080s)
11/13/2019 9:06:15 PM 6.8 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Reconstituting Distant Planets (0.5s)
Demoting Insubordinate Ship Parts (0.5s)
Check Forcefield Integrity (2.1s)
Load Surrogates (0.9s)
11/13/2019 9:06:15 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 9:06:18 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:06:18 PM World Created, Launching Server
11/13/2019 9:06:19 PM Successfully opened host socket
11/13/2019 9:06:22 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:06:22 PM Generate FULL Map Complete
11/13/2019 9:06:50 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 9:11:53 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 9:11:53 PM Boot up FleetOS (0.2888s)
11/13/2019 9:11:53 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 9:11:53 PM Check System Logs For Rogue Intelligence (0.0379s)
11/13/2019 9:11:53 PM Organizing Alien Translation Routines (0.0648s)
11/13/2019 9:11:53 PM Remembering Alamo (0.0279s)
11/13/2019 9:11:53 PM Generating Framerates (0.0189s)
11/13/2019 9:11:53 PM Bring Cloaking Systems Online (0.0090s)
11/13/2019 9:11:53 PM Game Version: 1.007
11/13/2019 9:11:53 PM Eject Trash Into Hyperspace (0.0189s)
11/13/2019 9:11:54 PM Recalculate Speed Of Light (0.0195s)
11/13/2019 9:11:54 PM Check Nearby Stellar Masses (0.0170s)
11/13/2019 9:11:54 PM No resolution change was required.
11/13/2019 9:11:54 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 9:11:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 9:11:54 PM Refresh Optical Lensing (0.0239s)
11/13/2019 9:11:54 PM Revise Fundamental Physical Laws (0.0239s)
11/13/2019 9:11:54 PM Boot Audio Comms (0.0100s)
11/13/2019 9:11:54 PM Establish Individual Audio Links (0.0130s)
11/13/2019 9:11:54 PM Prepare Explosions and Crackles (0.3962s)
11/13/2019 9:11:54 PM Optimize Comfort On Command Decks (0.0853s)
11/13/2019 9:11:54 PM Check For Extra Modules (0.0215s)
11/13/2019 9:11:54 PM Calculate Odds Of Success (0.0160s)
11/13/2019 9:11:54 PM Briefly Panic (0.1810s)
11/13/2019 9:11:54 PM Install Confidence Routines (0.2074s)
11/13/2019 9:11:55 PM Bring Commander Interface Online (0.0818s)
11/13/2019 9:11:55 PM Motivate All Crews (0.0309s)
11/13/2019 9:11:55 PM Externalizing Patterns (0.0160s)
11/13/2019 9:11:55 PM Disengaging Constants (0.0359s)
11/13/2019 9:11:55 PM Late Axionic Computations (0.0512s)
11/13/2019 9:11:55 PM Thinking Of Advice (0.0090s)
11/13/2019 9:11:55 PM Degaussing Advice (0.0120s)
11/13/2019 9:11:55 PM Naming All Known Planets (0.0090s)
11/13/2019 9:11:55 PM Remembering Speeds (0.0100s)
11/13/2019 9:11:55 PM Prioritizing Targets (0.0219s)
11/13/2019 9:11:55 PM Rebooting Sensor Arrays (0.0129s)
11/13/2019 9:11:55 PM Unloading Prismatic Grid (0.0269s)
11/13/2019 9:11:55 PM Thinking Of Objectives (0.0269s)
11/13/2019 9:11:55 PM Re-Aligning Objectives (0.0280s)
11/13/2019 9:11:55 PM Inhibiting Visual Scans (0.0160s)
11/13/2019 9:11:55 PM Synthesizing Vocals (0.0240s)
11/13/2019 9:11:55 PM Ventilating Scenarios (0.0260s)
11/13/2019 9:11:55 PM Decontaminating Targeting Systems (0.0139s)
11/13/2019 9:11:55 PM Ejecting Tactical Core (0.0260s)
11/13/2019 9:11:55 PM Calibrating Formations (0.0259s)
11/13/2019 9:11:55 PM Intercepting Galactic Maps (0.0150s)
11/13/2019 9:11:55 PM Sterilizing Test Chamber (0.0282s)
11/13/2019 9:11:55 PM Faction Diagnostics (0.0279s)
11/13/2019 9:11:55 PM Buffering Hackers (0.0159s)
11/13/2019 9:11:55 PM Inverting Death (0.0220s)
11/13/2019 9:11:55 PM Linear Field Variance (0.0830s)
11/13/2019 9:11:55 PM Charging Marks (0.0120s)
11/13/2019 9:11:55 PM Range Manifolds (0.0119s)
11/13/2019 9:11:55 PM Purging ROFs (0.0110s)
11/13/2019 9:11:55 PM Manipulating Speeds (0.0130s)
11/13/2019 9:11:55 PM Detecting Projectiles (0.0110s)
11/13/2019 9:11:55 PM Grouping Flow Fields (0.0179s)
11/13/2019 9:11:55 PM Modulating Flow Field Groups (0.0160s)
11/13/2019 9:11:55 PM Designing Fleets (0.0299s)
11/13/2019 9:11:55 PM Thinking Of Technologies (0.0209s)
11/13/2019 9:11:55 PM Categorizing Starboard Sensors (0.0120s)
11/13/2019 9:11:55 PM Injecting Galactic Variables (0.0296s)
11/13/2019 9:11:55 PM Discharging Colored Ions (0.0421s)
11/13/2019 9:11:55 PM Replicating Ion Colors (0.0110s)
11/13/2019 9:11:56 PM Investigating Starfields (0.2035s)
11/13/2019 9:11:57 PM Resizing Distant Planets (1.2081s)
11/13/2019 9:11:57 PM Investigating Map Signatures (0.0209s)
11/13/2019 9:11:57 PM Collating Solar Systems (0.0130s)
11/13/2019 9:11:57 PM Categorizing All Planets (0.0089s)
11/13/2019 9:11:57 PM Organizing Commands (0.0161s)
11/13/2019 9:11:57 PM Calculating Firing Cones (0.0080s)
11/13/2019 9:11:57 PM Demoting Insubordinate Ship Parts (0.5069s)
11/13/2019 9:11:59 PM Remembering Singularity (2.0744s)
11/13/2019 9:12:00 PM Issuing Orders (0.0090s)
11/13/2019 9:12:00 PM Augmenting Infusers (0.0120s)
11/13/2019 9:12:00 PM Infusing (0.0380s)
11/13/2019 9:12:00 PM Post-Proton Surge (0.0150s)
11/13/2019 9:12:00 PM Calibrate Weapons Arrays (0.0299s)
11/13/2019 9:12:00 PM Stimulate Modulation (0.0228s)
11/13/2019 9:12:00 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 9:12:01 PM Load Surrogates (0.8891s)
11/13/2019 9:12:01 PM Load Historical Documents (0.0070s)
11/13/2019 9:12:01 PM 7.5 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Resizing Distant Planets (1.2s)
Demoting Insubordinate Ship Parts (0.5s)
Remembering Singularity (2.1s)
Load Surrogates (0.9s)
11/13/2019 9:12:01 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 9:12:03 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:12:03 PM World Created, Launching Server
11/13/2019 9:12:03 PM Successfully opened host socket
11/13/2019 9:12:06 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:12:06 PM Generate FULL Map Complete
11/13/2019 9:12:15 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 9:21:07 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 9:21:07 PM Boot up FleetOS (0.2852s)
11/13/2019 9:21:07 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 9:21:07 PM Check System Logs For Rogue Intelligence (0.0379s)
11/13/2019 9:21:07 PM Organizing Alien Translation Routines (0.0658s)
11/13/2019 9:21:07 PM Remembering Alamo (0.0269s)
11/13/2019 9:21:07 PM Generating Framerates (0.0170s)
11/13/2019 9:21:07 PM Bring Cloaking Systems Online (0.0070s)
11/13/2019 9:21:07 PM Game Version: 1.007
11/13/2019 9:21:07 PM Eject Trash Into Hyperspace (0.0180s)
11/13/2019 9:21:07 PM Recalculate Speed Of Light (0.0180s)
11/13/2019 9:21:07 PM Check Nearby Stellar Masses (0.0179s)
11/13/2019 9:21:07 PM No resolution change was required.
11/13/2019 9:21:07 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 9:21:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 9:21:07 PM Refresh Optical Lensing (0.0269s)
11/13/2019 9:21:07 PM Revise Fundamental Physical Laws (0.0269s)
11/13/2019 9:21:07 PM Boot Audio Comms (0.0130s)
11/13/2019 9:21:07 PM Establish Individual Audio Links (0.0146s)
11/13/2019 9:21:08 PM Prepare Explosions and Crackles (0.3660s)
11/13/2019 9:21:08 PM Optimize Comfort On Command Decks (0.0793s)
11/13/2019 9:21:08 PM Check For Extra Modules (0.0189s)
11/13/2019 9:21:08 PM Calculate Odds Of Success (0.0160s)
11/13/2019 9:21:08 PM Briefly Panic (0.1696s)
11/13/2019 9:21:08 PM Install Confidence Routines (0.2015s)
11/13/2019 9:21:08 PM Bring Commander Interface Online (0.0818s)
11/13/2019 9:21:08 PM Motivate All Crews (0.0290s)
11/13/2019 9:21:08 PM Externalizing Patterns (0.0149s)
11/13/2019 9:21:08 PM Disengaging Constants (0.0339s)
11/13/2019 9:21:08 PM Late Axionic Computations (0.0519s)
11/13/2019 9:21:08 PM Thinking Of Advice (0.0080s)
11/13/2019 9:21:08 PM Degaussing Advice (0.0120s)
11/13/2019 9:21:08 PM Naming All Known Planets (0.0090s)
11/13/2019 9:21:08 PM Remembering Speeds (0.0090s)
11/13/2019 9:21:08 PM Prioritizing Targets (0.0140s)
11/13/2019 9:21:08 PM Rebooting Sensor Arrays (0.0259s)
11/13/2019 9:21:08 PM Unloading Prismatic Grid (0.0269s)
11/13/2019 9:21:08 PM Thinking Of Objectives (0.0269s)
11/13/2019 9:21:08 PM Re-Aligning Objectives (0.0280s)
11/13/2019 9:21:08 PM Inhibiting Visual Scans (0.0150s)
11/13/2019 9:21:08 PM Synthesizing Vocals (0.0242s)
11/13/2019 9:21:08 PM Ventilating Scenarios (0.0269s)
11/13/2019 9:21:08 PM Decontaminating Targeting Systems (0.0130s)
11/13/2019 9:21:09 PM Ejecting Tactical Core (0.0269s)
11/13/2019 9:21:09 PM Calibrating Formations (0.0270s)
11/13/2019 9:21:09 PM Intercepting Galactic Maps (0.0271s)
11/13/2019 9:21:09 PM Sterilizing Test Chamber (0.0280s)
11/13/2019 9:21:09 PM Faction Diagnostics (0.0299s)
11/13/2019 9:21:09 PM Buffering Hackers (0.0279s)
11/13/2019 9:21:09 PM Inverting Death (0.0211s)
11/13/2019 9:21:09 PM Linear Field Variance (0.0819s)
11/13/2019 9:21:09 PM Charging Marks (0.0110s)
11/13/2019 9:21:09 PM Range Manifolds (0.0110s)
11/13/2019 9:21:09 PM Purging ROFs (0.0100s)
11/13/2019 9:21:09 PM Manipulating Speeds (0.0150s)
11/13/2019 9:21:09 PM Detecting Projectiles (0.0110s)
11/13/2019 9:21:09 PM Grouping Flow Fields (0.0189s)
11/13/2019 9:21:09 PM Modulating Flow Field Groups (0.0180s)
11/13/2019 9:21:09 PM Designing Fleets (0.0299s)
11/13/2019 9:21:09 PM Thinking Of Technologies (0.0205s)
11/13/2019 9:21:09 PM Categorizing Starboard Sensors (0.0130s)
11/13/2019 9:21:09 PM Injecting Galactic Variables (0.0279s)
11/13/2019 9:21:09 PM Discharging Colored Ions (0.0400s)
11/13/2019 9:21:09 PM Replicating Ion Colors (0.0100s)
11/13/2019 9:21:09 PM Investigating Starfields (0.2130s)
11/13/2019 9:21:10 PM Scanning Distant Planets (1.2194s)
11/13/2019 9:21:10 PM Investigating Map Signatures (0.0229s)
11/13/2019 9:21:10 PM Collating Solar Systems (0.0150s)
11/13/2019 9:21:10 PM Categorizing All Planets (0.0100s)
11/13/2019 9:21:10 PM Organizing Commands (0.0184s)
11/13/2019 9:21:10 PM Calculating Firing Cones (0.0100s)
11/13/2019 9:21:11 PM Declaring Ship Part Sovereignty (0.4766s)
11/13/2019 9:21:13 PM Eject And Reinsert Warp Cores (2.0869s)
11/13/2019 9:21:13 PM Issuing Orders (0.0090s)
11/13/2019 9:21:13 PM Augmenting Infusers (0.0170s)
11/13/2019 9:21:13 PM Infusing (0.0389s)
11/13/2019 9:21:13 PM Post-Proton Surge (0.0080s)
11/13/2019 9:21:13 PM Calibrate Weapons Arrays (0.0309s)
11/13/2019 9:21:13 PM Stimulate Modulation (0.0259s)
11/13/2019 9:21:13 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 9:21:14 PM Load Surrogates (0.8902s)
11/13/2019 9:21:14 PM Load Historical Documents (0.0080s)
11/13/2019 9:21:14 PM 7.5 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Scanning Distant Planets (1.2s)
Declaring Ship Part Sovereignty (0.5s)
Eject And Reinsert Warp Cores (2.1s)
Load Surrogates (0.9s)
11/13/2019 9:21:14 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 9:21:16 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:21:16 PM World Created, Launching Server
11/13/2019 9:21:16 PM Successfully opened host socket
11/13/2019 9:21:19 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:21:19 PM Generate FULL Map Complete
11/13/2019 9:21:45 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 9:30:27 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 9:30:27 PM Boot up FleetOS (0.2977s)
11/13/2019 9:30:27 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 9:30:27 PM Check System Logs For Rogue Intelligence (0.0379s)
11/13/2019 9:30:28 PM Organizing Alien Translation Routines (0.0658s)
11/13/2019 9:30:28 PM Remembering Alamo (0.0299s)
11/13/2019 9:30:28 PM Generating Framerates (0.0229s)
11/13/2019 9:30:28 PM Bring Cloaking Systems Online (0.0080s)
11/13/2019 9:30:28 PM Game Version: 1.007
11/13/2019 9:30:28 PM Eject Trash Into Hyperspace (0.0189s)
11/13/2019 9:30:28 PM Recalculate Speed Of Light (0.0180s)
11/13/2019 9:30:28 PM Check Nearby Stellar Masses (0.0170s)
11/13/2019 9:30:28 PM No resolution change was required.
11/13/2019 9:30:28 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 9:30:28 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 9:30:28 PM Refresh Optical Lensing (0.0249s)
11/13/2019 9:30:28 PM Revise Fundamental Physical Laws (0.0219s)
11/13/2019 9:30:28 PM Boot Audio Comms (0.0130s)
11/13/2019 9:30:28 PM Establish Individual Audio Links (0.0140s)
11/13/2019 9:30:28 PM Prepare Explosions and Crackles (0.3930s)
11/13/2019 9:30:28 PM Optimize Comfort On Command Decks (0.0868s)
11/13/2019 9:30:28 PM Check For Extra Modules (0.0209s)
11/13/2019 9:30:28 PM Calculate Odds Of Success (0.0160s)
11/13/2019 9:30:28 PM Briefly Panic (0.1695s)
11/13/2019 9:30:29 PM Install Confidence Routines (0.2045s)
11/13/2019 9:30:29 PM Bring Commander Interface Online (0.0857s)
11/13/2019 9:30:29 PM Motivate All Crews (0.0299s)
11/13/2019 9:30:29 PM Externalizing Patterns (0.0160s)
11/13/2019 9:30:29 PM Disengaging Constants (0.0329s)
11/13/2019 9:30:29 PM Late Axionic Computations (0.0499s)
11/13/2019 9:30:29 PM Thinking Of Advice (0.0099s)
11/13/2019 9:30:29 PM Degaussing Advice (0.0130s)
11/13/2019 9:30:29 PM Naming All Known Planets (0.0089s)
11/13/2019 9:30:29 PM Remembering Speeds (0.0100s)
11/13/2019 9:30:29 PM Prioritizing Targets (0.0090s)
11/13/2019 9:30:29 PM Rebooting Sensor Arrays (0.0090s)
11/13/2019 9:30:29 PM Unloading Prismatic Grid (0.0150s)
11/13/2019 9:30:29 PM Thinking Of Objectives (0.0270s)
11/13/2019 9:30:29 PM Re-Aligning Objectives (0.0150s)
11/13/2019 9:30:29 PM Inhibiting Visual Scans (0.0310s)
11/13/2019 9:30:29 PM Synthesizing Vocals (0.0230s)
11/13/2019 9:30:29 PM Ventilating Scenarios (0.0120s)
11/13/2019 9:30:29 PM Decontaminating Targeting Systems (0.0273s)
11/13/2019 9:30:29 PM Ejecting Tactical Core (0.0269s)
11/13/2019 9:30:29 PM Calibrating Formations (0.0124s)
11/13/2019 9:30:29 PM Intercepting Galactic Maps (0.0282s)
11/13/2019 9:30:29 PM Sterilizing Test Chamber (0.0293s)
11/13/2019 9:30:29 PM Faction Diagnostics (0.0130s)
11/13/2019 9:30:29 PM Buffering Hackers (0.0289s)
11/13/2019 9:30:29 PM Inverting Death (0.0229s)
11/13/2019 9:30:29 PM Linear Field Variance (0.0698s)
11/13/2019 9:30:29 PM Charging Marks (0.0110s)
11/13/2019 9:30:29 PM Range Manifolds (0.0100s)
11/13/2019 9:30:29 PM Purging ROFs (0.0119s)
11/13/2019 9:30:29 PM Manipulating Speeds (0.0120s)
11/13/2019 9:30:29 PM Detecting Projectiles (0.0169s)
11/13/2019 9:30:29 PM Grouping Flow Fields (0.0150s)
11/13/2019 9:30:29 PM Modulating Flow Field Groups (0.0289s)
11/13/2019 9:30:29 PM Designing Fleets (0.0304s)
11/13/2019 9:30:29 PM Thinking Of Technologies (0.0100s)
11/13/2019 9:30:29 PM Categorizing Starboard Sensors (0.0232s)
11/13/2019 9:30:29 PM Injecting Galactic Variables (0.0289s)
11/13/2019 9:30:30 PM Discharging Colored Ions (0.0279s)
11/13/2019 9:30:30 PM Replicating Ion Colors (0.0090s)
11/13/2019 9:30:30 PM Investigating Starfields (0.2324s)
11/13/2019 9:30:31 PM Digitising Distant Planets (1.3320s)
11/13/2019 9:30:31 PM Investigating Map Signatures (0.0219s)
11/13/2019 9:30:31 PM Collating Solar Systems (0.0140s)
11/13/2019 9:30:31 PM Categorizing All Planets (0.0090s)
11/13/2019 9:30:31 PM Organizing Commands (0.0259s)
11/13/2019 9:30:31 PM Calculating Firing Cones (0.0199s)
11/13/2019 9:30:32 PM Jailbreaking Favorite Ship Parts (0.4901s)
11/13/2019 9:30:34 PM Reboot Warp Drives (2.0909s)
11/13/2019 9:30:34 PM Issuing Orders (0.0090s)
11/13/2019 9:30:34 PM Augmenting Infusers (0.0120s)
11/13/2019 9:30:34 PM Infusing (0.0379s)
11/13/2019 9:30:34 PM Post-Proton Surge (0.0150s)
11/13/2019 9:30:34 PM Calibrate Weapons Arrays (0.0249s)
11/13/2019 9:30:34 PM Stimulate Modulation (0.0280s)
11/13/2019 9:30:34 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 9:30:35 PM Load Surrogates (0.9038s)
11/13/2019 9:30:35 PM Load Historical Documents (0.0080s)
11/13/2019 9:30:35 PM 7.7 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Digitising Distant Planets (1.3s)
Jailbreaking Favorite Ship Parts (0.5s)
Reboot Warp Drives (2.1s)
Load Surrogates (0.9s)
11/13/2019 9:30:35 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 9:30:37 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:30:37 PM World Created, Launching Server
11/13/2019 9:30:37 PM Successfully opened host socket
11/13/2019 9:30:42 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/13/2019 9:30:42 PM Generate FULL Map Complete
11/13/2019 9:31:04 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/13/2019 9:40:19 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/13/2019 9:40:19 PM Boot up FleetOS (0.2862s)
11/13/2019 9:40:20 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/13/2019 9:40:20 PM Check System Logs For Rogue Intelligence (0.0419s)
11/13/2019 9:40:20 PM Organizing Alien Translation Routines (0.0668s)
11/13/2019 9:40:20 PM Remembering Alamo (0.0279s)
11/13/2019 9:40:20 PM Generating Framerates (0.0180s)
11/13/2019 9:40:20 PM Bring Cloaking Systems Online (0.0080s)
11/13/2019 9:40:20 PM Game Version: 1.007
11/13/2019 9:40:20 PM Eject Trash Into Hyperspace (0.0219s)
11/13/2019 9:40:20 PM Recalculate Speed Of Light (0.0189s)
11/13/2019 9:40:20 PM Check Nearby Stellar Masses (0.0180s)
11/13/2019 9:40:20 PM No resolution change was required.
11/13/2019 9:40:20 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/13/2019 9:40:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/13/2019 9:40:20 PM Refresh Optical Lensing (0.0269s)
11/13/2019 9:40:20 PM Revise Fundamental Physical Laws (0.0219s)
11/13/2019 9:40:20 PM Boot Audio Comms (0.0120s)
11/13/2019 9:40:20 PM Establish Individual Audio Links (0.0120s)
11/13/2019 9:40:20 PM Prepare Explosions and Crackles (0.4097s)
11/13/2019 9:40:20 PM Optimize Comfort On Command Decks (0.0688s)
11/13/2019 9:40:20 PM Check For Extra Modules (0.0219s)
11/13/2019 9:40:20 PM Calculate Odds Of Success (0.0170s)
11/13/2019 9:40:20 PM Briefly Panic (0.1666s)
11/13/2019 9:40:21 PM Install Confidence Routines (0.2015s)
11/13/2019 9:40:21 PM Bring Commander Interface Online (0.0788s)
11/13/2019 9:40:21 PM Motivate All Crews (0.0299s)
11/13/2019 9:40:21 PM Externalizing Patterns (0.0150s)
11/13/2019 9:40:21 PM Disengaging Constants (0.0329s)
11/13/2019 9:40:21 PM Late Axionic Computations (0.0488s)
11/13/2019 9:40:21 PM Thinking Of Advice (0.0100s)
11/13/2019 9:40:21 PM Degaussing Advice (0.0130s)
11/13/2019 9:40:21 PM Naming All Known Planets (0.0090s)
11/13/2019 9:40:21 PM Remembering Speeds (0.0099s)
11/13/2019 9:40:21 PM Prioritizing Targets (0.0120s)
11/13/2019 9:40:21 PM Rebooting Sensor Arrays (0.0269s)
11/13/2019 9:40:21 PM Unloading Prismatic Grid (0.0140s)
11/13/2019 9:40:21 PM Thinking Of Objectives (0.0259s)
11/13/2019 9:40:21 PM Re-Aligning Objectives (0.0259s)
11/13/2019 9:40:21 PM Inhibiting Visual Scans (0.0170s)
11/13/2019 9:40:21 PM Synthesizing Vocals (0.0239s)
11/13/2019 9:40:21 PM Ventilating Scenarios (0.0279s)
11/13/2019 9:40:21 PM Decontaminating Targeting Systems (0.0120s)
11/13/2019 9:40:21 PM Ejecting Tactical Core (0.0269s)
11/13/2019 9:40:21 PM Calibrating Formations (0.0259s)
11/13/2019 9:40:21 PM Intercepting Galactic Maps (0.0130s)
11/13/2019 9:40:21 PM Sterilizing Test Chamber (0.0299s)
11/13/2019 9:40:21 PM Faction Diagnostics (0.0299s)
11/13/2019 9:40:21 PM Buffering Hackers (0.0150s)
11/13/2019 9:40:21 PM Inverting Death (0.0200s)
11/13/2019 9:40:21 PM Linear Field Variance (0.0828s)
11/13/2019 9:40:21 PM Charging Marks (0.0120s)
11/13/2019 9:40:21 PM Range Manifolds (0.0114s)
11/13/2019 9:40:21 PM Purging ROFs (0.0100s)
11/13/2019 9:40:21 PM Manipulating Speeds (0.0140s)
11/13/2019 9:40:21 PM Detecting Projectiles (0.0090s)
11/13/2019 9:40:21 PM Grouping Flow Fields (0.0210s)
11/13/2019 9:40:21 PM Modulating Flow Field Groups (0.0170s)
11/13/2019 9:40:21 PM Designing Fleets (0.0280s)
11/13/2019 9:40:21 PM Thinking Of Technologies (0.0219s)
11/13/2019 9:40:21 PM Categorizing Starboard Sensors (0.0120s)
11/13/2019 9:40:22 PM Injecting Galactic Variables (0.0291s)
11/13/2019 9:40:22 PM Discharging Colored Ions (0.0419s)
11/13/2019 9:40:22 PM Replicating Ion Colors (0.0090s)
11/13/2019 9:40:22 PM Investigating Starfields (0.2091s)
11/13/2019 9:40:23 PM Breaking Distant Planets (1.3018s)
11/13/2019 9:40:23 PM Investigating Map Signatures (0.0219s)
11/13/2019 9:40:23 PM Collating Solar Systems (0.0140s)
11/13/2019 9:40:23 PM Categorizing All Planets (0.0090s)
11/13/2019 9:40:23 PM Organizing Commands (0.0270s)
11/13/2019 9:40:23 PM Calculating Firing Cones (0.0194s)
11/13/2019 9:40:24 PM Collapsing Pile Of Ship Parts (0.4882s)
11/13/2019 9:40:26 PM Discharging Static (2.0244s)
11/13/2019 9:40:26 PM Issuing Orders (0.0090s)
11/13/2019 9:40:26 PM Augmenting Infusers (0.0130s)
11/13/2019 9:40:26 PM Infusing (0.0379s)
11/13/2019 9:40:26 PM Post-Proton Surge (0.0169s)
11/13/2019 9:40:26 PM Calibrate Weapons Arrays (0.0270s)
11/13/2019 9:40:26 PM Stimulate Modulation (0.0240s)
11/13/2019 9:40:26 PM ArcenAssetBundleCache.InstantiatedObjects: 806
11/13/2019 9:40:27 PM Load Surrogates (0.8951s)
11/13/2019 9:40:27 PM Load Historical Documents (0.0080s)
11/13/2019 9:40:27 PM 7.5 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Breaking Distant Planets (1.3s)
Collapsing Pile Of Ship Parts (0.5s)
Discharging Static (2.0s)
Load Surrogates (0.9s)
11/13/2019 9:40:27 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/13/2019 9:40:31 PM Successfully opened host socket
11/13/2019 11:08:12 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/14/2019 8:17:43 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/14/2019 8:17:43 PM Boot up FleetOS (0.2932s)
11/14/2019 8:17:43 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/14/2019 8:17:43 PM Check System Logs For Rogue Intelligence (0.0509s)
11/14/2019 8:17:43 PM Game Version: 1.009
11/14/2019 8:17:43 PM Eject Trash Into Hyperspace (0.1496s)
11/14/2019 8:17:43 PM Expansions:
The Spire Rises (NOT INSTALLED)
11/14/2019 8:17:43 PM Check For Extra Modules (0.0199s)
11/14/2019 8:17:43 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/14/2019 8:17:43 PM Bring Cloaking Systems Online (0.0319s)
11/14/2019 8:17:43 PM Remembering Alamo (0.0239s)
11/14/2019 8:17:43 PM Generating Framerates (0.0120s)
11/14/2019 8:17:43 PM Recalculate Speed Of Light (0.0269s)
11/14/2019 8:17:43 PM Check Nearby Stellar Masses (0.0189s)
11/14/2019 8:17:43 PM No resolution change was required.
11/14/2019 8:17:43 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/14/2019 8:17:43 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/14/2019 8:17:43 PM Refresh Optical Lensing (0.0329s)
11/14/2019 8:17:43 PM Revise Fundamental Physical Laws (0.0329s)
11/14/2019 8:17:43 PM Boot Audio Comms (0.0189s)
11/14/2019 8:17:43 PM Establish Individual Audio Links (0.0180s)
11/14/2019 8:17:43 PM Prepare Explosions and Crackles (0.2454s)
11/14/2019 8:17:43 PM Optimize Comfort On Command Decks (0.0798s)
11/14/2019 8:17:43 PM Calculate Odds Of Success (0.0369s)
11/14/2019 8:17:44 PM Briefly Panic (0.1965s)
11/14/2019 8:17:44 PM Install Confidence Routines (0.1924s)
11/14/2019 8:17:44 PM Bring Commander Interface Online (0.1087s)
11/14/2019 8:17:44 PM Motivate All Crews (0.0449s)
11/14/2019 8:17:44 PM Externalizing Patterns (0.0239s)
11/14/2019 8:17:44 PM Disengaging Constants (0.1167s)
11/14/2019 8:17:44 PM Late Axionic Computations (0.0568s)
11/14/2019 8:17:44 PM Thinking Of Advice (0.0140s)
11/14/2019 8:17:44 PM Degaussing Advice (0.0529s)
11/14/2019 8:17:44 PM Naming All Known Planets (0.0130s)
11/14/2019 8:17:44 PM Remembering Speeds (0.0120s)
11/14/2019 8:17:44 PM Prioritizing Targets (0.0140s)
11/14/2019 8:17:44 PM Rebooting Sensor Arrays (0.0130s)
11/14/2019 8:17:44 PM Unloading Prismatic Grid (0.0120s)
11/14/2019 8:17:44 PM Thinking Of Objectives (0.0130s)
11/14/2019 8:17:44 PM Re-Aligning Objectives (0.0160s)
11/14/2019 8:17:44 PM Inhibiting Visual Scans (0.0150s)
11/14/2019 8:17:44 PM Synthesizing Vocals (0.0140s)
11/14/2019 8:17:44 PM Ventilating Scenarios (0.0130s)
11/14/2019 8:17:44 PM Decontaminating Targeting Systems (0.0130s)
11/14/2019 8:17:44 PM Ejecting Tactical Core (0.0130s)
11/14/2019 8:17:44 PM Calibrating Formations (0.0120s)
11/14/2019 8:17:44 PM Intercepting Galactic Maps (0.0162s)
11/14/2019 8:17:44 PM Sterilizing Test Chamber (0.0130s)
11/14/2019 8:17:45 PM Faction Diagnostics (0.0259s)
11/14/2019 8:17:45 PM Buffering Hackers (0.0189s)
11/14/2019 8:17:45 PM Inverting Death (0.0170s)
11/14/2019 8:17:45 PM Linear Field Variance (0.0788s)
11/14/2019 8:17:45 PM Charging Marks (0.0130s)
11/14/2019 8:17:45 PM Range Manifolds (0.0120s)
11/14/2019 8:17:45 PM Purging ROFs (0.0120s)
11/14/2019 8:17:45 PM Manipulating Speeds (0.0139s)
11/14/2019 8:17:45 PM Detecting Projectiles (0.0120s)
11/14/2019 8:17:45 PM Grouping Flow Fields (0.0130s)
11/14/2019 8:17:45 PM Modulating Flow Field Groups (0.0130s)
11/14/2019 8:17:45 PM Designing Fleets (0.0449s)
11/14/2019 8:17:45 PM Thinking Of Technologies (0.0149s)
11/14/2019 8:17:45 PM Categorizing Starboard Sensors (0.0140s)
11/14/2019 8:17:45 PM Injecting Galactic Variables (0.0190s)
11/14/2019 8:17:45 PM Discharging Colored Ions (0.0299s)
11/14/2019 8:17:45 PM Replicating Ion Colors (0.0120s)
11/14/2019 8:17:45 PM Investigating Starfields (0.2145s)
11/14/2019 8:17:46 PM Gazing At Distant Planets (1.3022s)
11/14/2019 8:17:46 PM Investigating Map Signatures (0.0319s)
11/14/2019 8:17:46 PM Collating Solar Systems (0.0150s)
11/14/2019 8:17:46 PM Categorizing All Planets (0.0090s)
11/14/2019 8:17:46 PM Organizing Commands (0.0160s)
11/14/2019 8:17:46 PM Calculating Firing Cones (0.0080s)
11/14/2019 8:17:47 PM Violating Ship Part Bylaws (0.5916s)
11/14/2019 8:17:49 PM Ejecting Data Cores (1.7039s)
11/14/2019 8:17:49 PM Issuing Orders (0.0080s)
11/14/2019 8:17:49 PM Augmenting Infusers (0.0130s)
11/14/2019 8:17:49 PM Infusing (0.0459s)
11/14/2019 8:17:49 PM Post-Proton Surge (0.0080s)
11/14/2019 8:17:49 PM Calibrate Weapons Arrays (0.0239s)
11/14/2019 8:17:49 PM Stimulate Modulation (0.0200s)
11/14/2019 8:17:49 PM ArcenAssetBundleCache.InstantiatedObjects: 805
11/14/2019 8:17:50 PM Load Surrogates (0.9298s)
11/14/2019 8:17:50 PM Load Historical Documents (0.0211s)
11/14/2019 8:17:50 PM 7.4 seconds total load time.
Boot up FleetOS (0.3s)
Gazing At Distant Planets (1.3s)
Violating Ship Part Bylaws (0.6s)
Ejecting Data Cores (1.7s)
Load Surrogates (0.9s)
11/14/2019 8:17:50 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/14/2019 8:20:17 PM Successfully opened host socket
11/14/2019 9:19:48 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/14/2019 9:19:48 PM Successfully opened host socket
11/14/2019 9:42:52 PM
-----------
Exception: window: Window_ModalSelfUpdatingTextWindow
System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetAllFlowsData (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00256] in <cc694df073ed436c95904f6abb6895f5>:0
at Arcen.AIW2.External.Window_ResourceBar+tMetal.<HandleClick_Subclass>b__4_0 (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00001] in <cc694df073ed436c95904f6abb6895f5>:0
at Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow+customParent.OnUpdate () [0x00059] in <cc694df073ed436c95904f6abb6895f5>:0
at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0008b] in <606bc0f771794e1f87e5751024181447>:0
Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <606bc0f771794e1f87e5751024181447>:0)
Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <606bc0f771794e1f87e5751024181447>:0)
ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0)
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
11/14/2019 9:42:52 PM
ErrorsReportedByEngine: -----------
Exception: window: Window_ModalSelfUpdatingTextWindow
System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetAllFlowsData (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00256] in <cc694df073ed436c95904f6abb6895f5>:0
at Arcen.AIW2.External.Window_ResourceBar+tMetal.<HandleClick_Subclass>b__4_0 (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00001] in <cc694df073ed436c95904f6abb6895f5>:0
at Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow+customParent.OnUpdate () [0x00059] in <cc694df073ed436c95904f6abb6895f5>:0
at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0008b] in <606bc0f771794e1f87e5751024181447>:0
Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <606bc0f771794e1f87e5751024181447>:0)
Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <606bc0f771794e1f87e5751024181447>:0)
ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0)
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
11/14/2019 10:46:43 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/15/2019 4:25:35 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/15/2019 4:25:35 PM Boot up FleetOS (0.3066s)
11/15/2019 4:25:36 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/15/2019 4:25:36 PM Check System Logs For Rogue Intelligence (0.0439s)
11/15/2019 4:25:36 PM Game Version: 1.009
11/15/2019 4:25:36 PM Eject Trash Into Hyperspace (0.1730s)
11/15/2019 4:25:36 PM Expansions:
The Spire Rises (NOT INSTALLED)
11/15/2019 4:25:36 PM Check For Extra Modules (0.0209s)
11/15/2019 4:25:36 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/15/2019 4:25:36 PM Bring Cloaking Systems Online (0.0279s)
11/15/2019 4:25:36 PM Remembering Alamo (0.0254s)
11/15/2019 4:25:36 PM Generating Framerates (0.0130s)
11/15/2019 4:25:36 PM Recalculate Speed Of Light (0.0259s)
11/15/2019 4:25:36 PM Check Nearby Stellar Masses (0.0180s)
11/15/2019 4:25:36 PM No resolution change was required.
11/15/2019 4:25:36 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/15/2019 4:25:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/15/2019 4:25:36 PM Refresh Optical Lensing (0.0349s)
11/15/2019 4:25:36 PM Revise Fundamental Physical Laws (0.1596s)
11/15/2019 4:25:36 PM Boot Audio Comms (0.0180s)
11/15/2019 4:25:36 PM Establish Individual Audio Links (0.0209s)
11/15/2019 4:25:36 PM Prepare Explosions and Crackles (0.3481s)
11/15/2019 4:25:37 PM Optimize Comfort On Command Decks (0.2844s)
11/15/2019 4:25:37 PM Calculate Odds Of Success (0.0259s)
11/15/2019 4:25:37 PM Briefly Panic (0.2952s)
11/15/2019 4:25:37 PM Install Confidence Routines (0.2010s)
11/15/2019 4:25:37 PM Bring Commander Interface Online (0.1207s)
11/15/2019 4:25:37 PM Motivate All Crews (0.0379s)
11/15/2019 4:25:37 PM Externalizing Patterns (0.0256s)
11/15/2019 4:25:38 PM Disengaging Constants (0.1197s)
11/15/2019 4:25:38 PM Late Axionic Computations (0.1738s)
11/15/2019 4:25:38 PM Thinking Of Advice (0.0150s)
11/15/2019 4:25:38 PM Degaussing Advice (0.0645s)
11/15/2019 4:25:38 PM Naming All Known Planets (0.0143s)
11/15/2019 4:25:38 PM Remembering Speeds (0.0140s)
11/15/2019 4:25:38 PM Prioritizing Targets (0.0140s)
11/15/2019 4:25:38 PM Rebooting Sensor Arrays (0.0129s)
11/15/2019 4:25:38 PM Unloading Prismatic Grid (0.0132s)
11/15/2019 4:25:38 PM Thinking Of Objectives (0.0130s)
11/15/2019 4:25:38 PM Re-Aligning Objectives (0.0299s)
11/15/2019 4:25:38 PM Inhibiting Visual Scans (0.0359s)
11/15/2019 4:25:38 PM Synthesizing Vocals (0.0130s)
11/15/2019 4:25:38 PM Ventilating Scenarios (0.0129s)
11/15/2019 4:25:38 PM Decontaminating Targeting Systems (0.0161s)
11/15/2019 4:25:38 PM Ejecting Tactical Core (0.0279s)
11/15/2019 4:25:38 PM Calibrating Formations (0.0140s)
11/15/2019 4:25:38 PM Intercepting Galactic Maps (0.0279s)
11/15/2019 4:25:38 PM Sterilizing Test Chamber (0.0249s)
11/15/2019 4:25:38 PM Faction Diagnostics (0.0229s)
11/15/2019 4:25:38 PM Buffering Hackers (0.0270s)
11/15/2019 4:25:38 PM Inverting Death (0.0205s)
11/15/2019 4:25:38 PM Linear Field Variance (0.0777s)
11/15/2019 4:25:38 PM Charging Marks (0.0150s)
11/15/2019 4:25:38 PM Range Manifolds (0.0120s)
11/15/2019 4:25:38 PM Purging ROFs (0.0130s)
11/15/2019 4:25:38 PM Manipulating Speeds (0.0142s)
11/15/2019 4:25:38 PM Detecting Projectiles (0.0120s)
11/15/2019 4:25:38 PM Grouping Flow Fields (0.0140s)
11/15/2019 4:25:38 PM Modulating Flow Field Groups (0.0180s)
11/15/2019 4:25:38 PM Designing Fleets (0.0599s)
11/15/2019 4:25:38 PM Thinking Of Technologies (0.0149s)
11/15/2019 4:25:38 PM Categorizing Starboard Sensors (0.0145s)
11/15/2019 4:25:38 PM Injecting Galactic Variables (0.0199s)
11/15/2019 4:25:38 PM Discharging Colored Ions (0.0299s)
11/15/2019 4:25:38 PM Replicating Ion Colors (0.0139s)
11/15/2019 4:25:39 PM Investigating Starfields (0.7201s)
11/15/2019 4:25:42 PM Scanning Distant Planets (2.9458s)
11/15/2019 4:25:42 PM Investigating Map Signatures (0.0286s)
11/15/2019 4:25:42 PM Collating Solar Systems (0.0151s)
11/15/2019 4:25:42 PM Categorizing All Planets (0.0090s)
11/15/2019 4:25:42 PM Organizing Commands (0.0230s)
11/15/2019 4:25:42 PM Calculating Firing Cones (0.0080s)
11/15/2019 4:25:43 PM Jailbreaking Favorite Ship Parts (0.8387s)
11/15/2019 4:25:48 PM Obfuscating Hulls (4.8111s)
11/15/2019 4:25:48 PM Issuing Orders (0.0080s)
11/15/2019 4:25:48 PM Augmenting Infusers (0.0147s)
11/15/2019 4:25:48 PM Infusing (0.0553s)
11/15/2019 4:25:48 PM Post-Proton Surge (0.0100s)
11/15/2019 4:25:48 PM Calibrate Weapons Arrays (0.0240s)
11/15/2019 4:25:48 PM Stimulate Modulation (0.0199s)
11/15/2019 4:25:48 PM ArcenAssetBundleCache.InstantiatedObjects: 805
11/15/2019 4:25:49 PM Load Surrogates (0.9705s)
11/15/2019 4:25:49 PM Load Historical Documents (0.0080s)
11/15/2019 4:25:49 PM 13.8 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.7s)
Scanning Distant Planets (2.9s)
Jailbreaking Favorite Ship Parts (0.8s)
Obfuscating Hulls (4.8s)
Load Surrogates (1.0s)
11/15/2019 4:25:49 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/15/2019 4:25:53 PM Successfully opened host socket
11/15/2019 4:27:28 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/15/2019 6:24:14 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/15/2019 6:24:14 PM Boot up FleetOS (0.2902s)
11/15/2019 6:24:14 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/15/2019 6:24:14 PM Check System Logs For Rogue Intelligence (0.0409s)
11/15/2019 6:24:14 PM Game Version: 1.009
11/15/2019 6:24:14 PM Eject Trash Into Hyperspace (0.0778s)
11/15/2019 6:24:14 PM Expansions:
The Spire Rises (NOT INSTALLED)
11/15/2019 6:24:14 PM Check For Extra Modules (0.0150s)
11/15/2019 6:24:14 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/15/2019 6:24:14 PM Bring Cloaking Systems Online (0.0199s)
11/15/2019 6:24:14 PM Remembering Alamo (0.0160s)
11/15/2019 6:24:14 PM Generating Framerates (0.0309s)
11/15/2019 6:24:15 PM Recalculate Speed Of Light (0.0329s)
11/15/2019 6:24:15 PM Check Nearby Stellar Masses (0.0449s)
11/15/2019 6:24:15 PM No resolution change was required.
11/15/2019 6:24:15 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/15/2019 6:24:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/15/2019 6:24:15 PM Refresh Optical Lensing (0.0439s)
11/15/2019 6:24:15 PM Revise Fundamental Physical Laws (0.0299s)
11/15/2019 6:24:15 PM Boot Audio Comms (0.0279s)
11/15/2019 6:24:15 PM Establish Individual Audio Links (0.0359s)
11/15/2019 6:24:15 PM Prepare Explosions and Crackles (0.5705s)
11/15/2019 6:24:15 PM Optimize Comfort On Command Decks (0.0907s)
11/15/2019 6:24:15 PM Calculate Odds Of Success (0.0301s)
11/15/2019 6:24:16 PM Briefly Panic (0.1710s)
11/15/2019 6:24:16 PM Install Confidence Routines (0.1972s)
11/15/2019 6:24:16 PM Bring Commander Interface Online (0.0858s)
11/15/2019 6:24:16 PM Motivate All Crews (0.0309s)
11/15/2019 6:24:16 PM Externalizing Patterns (0.0180s)
11/15/2019 6:24:16 PM Disengaging Constants (0.0309s)
11/15/2019 6:24:16 PM Late Axionic Computations (0.0469s)
11/15/2019 6:24:16 PM Thinking Of Advice (0.0100s)
11/15/2019 6:24:16 PM Degaussing Advice (0.0130s)
11/15/2019 6:24:16 PM Naming All Known Planets (0.0070s)
11/15/2019 6:24:16 PM Remembering Speeds (0.0100s)
11/15/2019 6:24:16 PM Prioritizing Targets (0.0090s)
11/15/2019 6:24:16 PM Rebooting Sensor Arrays (0.0100s)
11/15/2019 6:24:16 PM Unloading Prismatic Grid (0.0279s)
11/15/2019 6:24:16 PM Thinking Of Objectives (0.0260s)
11/15/2019 6:24:16 PM Re-Aligning Objectives (0.0413s)
11/15/2019 6:24:16 PM Inhibiting Visual Scans (0.0282s)
11/15/2019 6:24:16 PM Synthesizing Vocals (0.0251s)
11/15/2019 6:24:16 PM Ventilating Scenarios (0.0402s)
11/15/2019 6:24:16 PM Decontaminating Targeting Systems (0.0379s)
11/15/2019 6:24:16 PM Ejecting Tactical Core (0.0429s)
11/15/2019 6:24:16 PM Calibrating Formations (0.0372s)
11/15/2019 6:24:16 PM Intercepting Galactic Maps (0.0422s)
11/15/2019 6:24:16 PM Sterilizing Test Chamber (0.0411s)
11/15/2019 6:24:16 PM Faction Diagnostics (0.0430s)
11/15/2019 6:24:17 PM Buffering Hackers (0.0269s)
11/15/2019 6:24:17 PM Inverting Death (0.0362s)
11/15/2019 6:24:17 PM Linear Field Variance (0.0957s)
11/15/2019 6:24:17 PM Charging Marks (0.0110s)
11/15/2019 6:24:17 PM Range Manifolds (0.0110s)
11/15/2019 6:24:17 PM Purging ROFs (0.0279s)
11/15/2019 6:24:17 PM Manipulating Speeds (0.0270s)
11/15/2019 6:24:17 PM Detecting Projectiles (0.0251s)
11/15/2019 6:24:17 PM Grouping Flow Fields (0.0271s)
11/15/2019 6:24:17 PM Modulating Flow Field Groups (0.0449s)
11/15/2019 6:24:17 PM Designing Fleets (0.0419s)
11/15/2019 6:24:17 PM Thinking Of Technologies (0.0219s)
11/15/2019 6:24:17 PM Categorizing Starboard Sensors (0.0383s)
11/15/2019 6:24:17 PM Injecting Galactic Variables (0.0433s)
11/15/2019 6:24:17 PM Discharging Colored Ions (0.0379s)
11/15/2019 6:24:17 PM Replicating Ion Colors (0.0252s)
11/15/2019 6:24:17 PM Investigating Starfields (0.2330s)
11/15/2019 6:24:18 PM Dissolving Distant Planets (0.4316s)
11/15/2019 6:24:18 PM Investigating Map Signatures (0.0140s)
11/15/2019 6:24:18 PM Collating Solar Systems (0.0110s)
11/15/2019 6:24:18 PM Categorizing All Planets (0.0079s)
11/15/2019 6:24:18 PM Organizing Commands (0.0170s)
11/15/2019 6:24:18 PM Calculating Firing Cones (0.0070s)
11/15/2019 6:24:18 PM Declaring Ship Part Sovereignty (0.5268s)
11/15/2019 6:24:21 PM Ejecting Data Cores (2.6572s)
11/15/2019 6:24:21 PM Issuing Orders (0.0313s)
11/15/2019 6:24:21 PM Augmenting Infusers (0.0289s)
11/15/2019 6:24:21 PM Infusing (0.0496s)
11/15/2019 6:24:21 PM Post-Proton Surge (0.0299s)
11/15/2019 6:24:21 PM Calibrate Weapons Arrays (0.0519s)
11/15/2019 6:24:21 PM Stimulate Modulation (0.0369s)
11/15/2019 6:24:21 PM ArcenAssetBundleCache.InstantiatedObjects: 805
11/15/2019 6:24:22 PM Load Surrogates (0.9149s)
11/15/2019 6:24:22 PM Load Historical Documents (0.0070s)
11/15/2019 6:24:22 PM 8.1 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.6s)
Dissolving Distant Planets (0.4s)
Declaring Ship Part Sovereignty (0.5s)
Ejecting Data Cores (2.7s)
Load Surrogates (0.9s)
11/15/2019 6:24:22 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/15/2019 6:24:28 PM Successfully opened host socket
11/15/2019 6:29:33 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/15/2019 11:02:02 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/15/2019 11:02:02 PM Boot up FleetOS (0.2892s)
11/15/2019 11:02:02 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/15/2019 11:02:02 PM Check System Logs For Rogue Intelligence (0.0399s)
11/15/2019 11:02:02 PM Game Version: 1.009
11/15/2019 11:02:02 PM Eject Trash Into Hyperspace (0.0768s)
11/15/2019 11:02:02 PM Expansions:
The Spire Rises (NOT INSTALLED)
11/15/2019 11:02:02 PM Check For Extra Modules (0.0160s)
11/15/2019 11:02:02 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/15/2019 11:02:02 PM Bring Cloaking Systems Online (0.0189s)
11/15/2019 11:02:02 PM Remembering Alamo (0.0180s)
11/15/2019 11:02:02 PM Generating Framerates (0.0080s)
11/15/2019 11:02:02 PM Recalculate Speed Of Light (0.0170s)
11/15/2019 11:02:02 PM Check Nearby Stellar Masses (0.0190s)
11/15/2019 11:02:02 PM No resolution change was required.
11/15/2019 11:02:02 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/15/2019 11:02:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/15/2019 11:02:02 PM Refresh Optical Lensing (0.0269s)
11/15/2019 11:02:02 PM Revise Fundamental Physical Laws (0.0189s)
11/15/2019 11:02:02 PM Boot Audio Comms (0.0140s)
11/15/2019 11:02:02 PM Establish Individual Audio Links (0.0159s)
11/15/2019 11:02:03 PM Prepare Explosions and Crackles (0.5935s)
11/15/2019 11:02:03 PM Optimize Comfort On Command Decks (0.0798s)
11/15/2019 11:02:03 PM Calculate Odds Of Success (0.0269s)
11/15/2019 11:02:03 PM Briefly Panic (0.1666s)
11/15/2019 11:02:03 PM Install Confidence Routines (0.1985s)
11/15/2019 11:02:03 PM Bring Commander Interface Online (0.0818s)
11/15/2019 11:02:03 PM Motivate All Crews (0.0329s)
11/15/2019 11:02:03 PM Externalizing Patterns (0.0160s)
11/15/2019 11:02:03 PM Disengaging Constants (0.0319s)
11/15/2019 11:02:03 PM Late Axionic Computations (0.0478s)
11/15/2019 11:02:03 PM Thinking Of Advice (0.0100s)
11/15/2019 11:02:03 PM Degaussing Advice (0.0119s)
11/15/2019 11:02:03 PM Naming All Known Planets (0.0080s)
11/15/2019 11:02:03 PM Remembering Speeds (0.0100s)
11/15/2019 11:02:03 PM Prioritizing Targets (0.0270s)
11/15/2019 11:02:03 PM Rebooting Sensor Arrays (0.0259s)
11/15/2019 11:02:03 PM Unloading Prismatic Grid (0.0264s)
11/15/2019 11:02:03 PM Thinking Of Objectives (0.0400s)
11/15/2019 11:02:03 PM Re-Aligning Objectives (0.0395s)
11/15/2019 11:02:04 PM Inhibiting Visual Scans (0.0441s)
11/15/2019 11:02:04 PM Synthesizing Vocals (0.0229s)
11/15/2019 11:02:04 PM Ventilating Scenarios (0.0422s)
11/15/2019 11:02:04 PM Decontaminating Targeting Systems (0.0263s)
11/15/2019 11:02:04 PM Ejecting Tactical Core (0.0393s)
11/15/2019 11:02:04 PM Calibrating Formations (0.0272s)
11/15/2019 11:02:04 PM Intercepting Galactic Maps (0.0403s)
11/15/2019 11:02:04 PM Sterilizing Test Chamber (0.0419s)
11/15/2019 11:02:04 PM Faction Diagnostics (0.0429s)
11/15/2019 11:02:04 PM Buffering Hackers (0.0270s)
11/15/2019 11:02:04 PM Inverting Death (0.0211s)
11/15/2019 11:02:04 PM Linear Field Variance (0.1001s)
11/15/2019 11:02:04 PM Charging Marks (0.0100s)
11/15/2019 11:02:04 PM Range Manifolds (0.0109s)
11/15/2019 11:02:04 PM Purging ROFs (0.0100s)
11/15/2019 11:02:04 PM Manipulating Speeds (0.0295s)
11/15/2019 11:02:04 PM Detecting Projectiles (0.0389s)
11/15/2019 11:02:04 PM Grouping Flow Fields (0.0262s)
11/15/2019 11:02:04 PM Modulating Flow Field Groups (0.0440s)
11/15/2019 11:02:04 PM Designing Fleets (0.0299s)
11/15/2019 11:02:04 PM Thinking Of Technologies (0.0350s)
11/15/2019 11:02:04 PM Categorizing Starboard Sensors (0.0260s)
11/15/2019 11:02:04 PM Injecting Galactic Variables (0.0416s)
11/15/2019 11:02:04 PM Discharging Colored Ions (0.0429s)
11/15/2019 11:02:04 PM Replicating Ion Colors (0.0212s)
11/15/2019 11:02:05 PM Investigating Starfields (0.2199s)
11/15/2019 11:02:05 PM Combing Distant Planets (0.4503s)
11/15/2019 11:02:05 PM Investigating Map Signatures (0.0160s)
11/15/2019 11:02:05 PM Collating Solar Systems (0.0109s)
11/15/2019 11:02:05 PM Categorizing All Planets (0.0090s)
11/15/2019 11:02:05 PM Organizing Commands (0.0160s)
11/15/2019 11:02:05 PM Calculating Firing Cones (0.0080s)
11/15/2019 11:02:06 PM Kicking Ship Parts Down Elevator Shaft (0.5141s)
11/15/2019 11:02:08 PM Check for Magnetic Feedback (2.5274s)
11/15/2019 11:02:08 PM Issuing Orders (0.0320s)
11/15/2019 11:02:08 PM Augmenting Infusers (0.0270s)
11/15/2019 11:02:08 PM Infusing (0.0513s)
11/15/2019 11:02:08 PM Post-Proton Surge (0.0150s)
11/15/2019 11:02:08 PM Calibrate Weapons Arrays (0.0532s)
11/15/2019 11:02:08 PM Stimulate Modulation (0.0380s)
11/15/2019 11:02:08 PM ArcenAssetBundleCache.InstantiatedObjects: 805
11/15/2019 11:02:09 PM Load Surrogates (0.9198s)
11/15/2019 11:02:09 PM Load Historical Documents (0.0080s)
11/15/2019 11:02:09 PM 7.8 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.6s)
Combing Distant Planets (0.5s)
Kicking Ship Parts Down Elevator Shaft (0.5s)
Check for Magnetic Feedback (2.5s)
Load Surrogates (0.9s)
11/15/2019 11:02:09 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/15/2019 11:02:13 PM Successfully opened host socket
11/16/2019 7:21:00 AM PLAYER DISCONNECTED 0.0.0.0=>0
11/16/2019 7:21:00 AM Successfully opened host socket
11/16/2019 7:38:47 AM PLAYER DISCONNECTED 0.0.0.0=>0
11/16/2019 10:39:10 AM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/16/2019 10:39:10 AM Boot up FleetOS (0.2852s)
11/16/2019 10:39:10 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/16/2019 10:39:10 AM Check System Logs For Rogue Intelligence (0.0429s)
11/16/2019 10:39:10 AM Game Version: 1.009
11/16/2019 10:39:10 AM Eject Trash Into Hyperspace (0.1541s)
11/16/2019 10:39:10 AM Expansions:
The Spire Rises (NOT INSTALLED)
11/16/2019 10:39:10 AM Check For Extra Modules (0.0229s)
11/16/2019 10:39:10 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/16/2019 10:39:10 AM Bring Cloaking Systems Online (0.0359s)
11/16/2019 10:39:10 AM Remembering Alamo (0.0249s)
11/16/2019 10:39:10 AM Generating Framerates (0.0120s)
11/16/2019 10:39:10 AM Recalculate Speed Of Light (0.0349s)
11/16/2019 10:39:10 AM Check Nearby Stellar Masses (0.0239s)
11/16/2019 10:39:10 AM No resolution change was required.
11/16/2019 10:39:10 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/16/2019 10:39:10 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/16/2019 10:39:10 AM Refresh Optical Lensing (0.0279s)
11/16/2019 10:39:10 AM Revise Fundamental Physical Laws (0.1237s)
11/16/2019 10:39:10 AM Boot Audio Comms (0.0170s)
11/16/2019 10:39:10 AM Establish Individual Audio Links (0.0150s)
11/16/2019 10:39:11 AM Prepare Explosions and Crackles (0.3501s)
11/16/2019 10:39:11 AM Optimize Comfort On Command Decks (0.0908s)
11/16/2019 10:39:11 AM Calculate Odds Of Success (0.0304s)
11/16/2019 10:39:11 AM Briefly Panic (0.1820s)
11/16/2019 10:39:11 AM Install Confidence Routines (0.1975s)
11/16/2019 10:39:11 AM Bring Commander Interface Online (0.1107s)
11/16/2019 10:39:11 AM Motivate All Crews (0.0329s)
11/16/2019 10:39:11 AM Externalizing Patterns (0.0219s)
11/16/2019 10:39:12 AM Disengaging Constants (0.1117s)
11/16/2019 10:39:12 AM Late Axionic Computations (0.1057s)
11/16/2019 10:39:12 AM Thinking Of Advice (0.0141s)
11/16/2019 10:39:12 AM Degaussing Advice (0.0544s)
11/16/2019 10:39:12 AM Naming All Known Planets (0.0130s)
11/16/2019 10:39:12 AM Remembering Speeds (0.0129s)
11/16/2019 10:39:12 AM Prioritizing Targets (0.0120s)
11/16/2019 10:39:12 AM Rebooting Sensor Arrays (0.0130s)
11/16/2019 10:39:12 AM Unloading Prismatic Grid (0.0120s)
11/16/2019 10:39:12 AM Thinking Of Objectives (0.0169s)
11/16/2019 10:39:12 AM Re-Aligning Objectives (0.0140s)
11/16/2019 10:39:12 AM Inhibiting Visual Scans (0.0449s)
11/16/2019 10:39:12 AM Synthesizing Vocals (0.0139s)
11/16/2019 10:39:12 AM Ventilating Scenarios (0.0130s)
11/16/2019 10:39:12 AM Decontaminating Targeting Systems (0.0219s)
11/16/2019 10:39:12 AM Ejecting Tactical Core (0.0270s)
11/16/2019 10:39:12 AM Calibrating Formations (0.0120s)
11/16/2019 10:39:12 AM Intercepting Galactic Maps (0.0301s)
11/16/2019 10:39:12 AM Sterilizing Test Chamber (0.0253s)
11/16/2019 10:39:12 AM Faction Diagnostics (0.0229s)
11/16/2019 10:39:12 AM Buffering Hackers (0.0259s)
11/16/2019 10:39:12 AM Inverting Death (0.0199s)
11/16/2019 10:39:12 AM Linear Field Variance (0.0737s)
11/16/2019 10:39:12 AM Charging Marks (0.0130s)
11/16/2019 10:39:12 AM Range Manifolds (0.0140s)
11/16/2019 10:39:12 AM Purging ROFs (0.0120s)
11/16/2019 10:39:12 AM Manipulating Speeds (0.0129s)
11/16/2019 10:39:12 AM Detecting Projectiles (0.0120s)
11/16/2019 10:39:12 AM Grouping Flow Fields (0.0130s)
11/16/2019 10:39:12 AM Modulating Flow Field Groups (0.0240s)
11/16/2019 10:39:12 AM Designing Fleets (0.0618s)
11/16/2019 10:39:12 AM Thinking Of Technologies (0.0150s)
11/16/2019 10:39:12 AM Categorizing Starboard Sensors (0.0150s)
11/16/2019 10:39:12 AM Injecting Galactic Variables (0.0190s)
11/16/2019 10:39:12 AM Discharging Colored Ions (0.0329s)
11/16/2019 10:39:12 AM Replicating Ion Colors (0.0140s)
11/16/2019 10:39:13 AM Investigating Starfields (0.2175s)
11/16/2019 10:39:13 AM Fondly Remembering Distant Planets (0.4388s)
11/16/2019 10:39:13 AM Investigating Map Signatures (0.0259s)
11/16/2019 10:39:13 AM Collating Solar Systems (0.0140s)
11/16/2019 10:39:13 AM Categorizing All Planets (0.0070s)
11/16/2019 10:39:13 AM Organizing Commands (0.0219s)
11/16/2019 10:39:13 AM Calculating Firing Cones (0.0080s)
11/16/2019 10:39:14 AM Finding Old Ship Parts (0.6283s)
11/16/2019 10:39:16 AM Isolating Thorium (2.0226s)
11/16/2019 10:39:16 AM Issuing Orders (0.0120s)
11/16/2019 10:39:16 AM Augmenting Infusers (0.0309s)
11/16/2019 10:39:16 AM Infusing (0.0469s)
11/16/2019 10:39:16 AM Post-Proton Surge (0.0090s)
11/16/2019 10:39:16 AM Calibrate Weapons Arrays (0.0239s)
11/16/2019 10:39:16 AM Stimulate Modulation (0.0200s)
11/16/2019 10:39:16 AM ArcenAssetBundleCache.InstantiatedObjects: 805
11/16/2019 10:39:17 AM Load Surrogates (0.9408s)
11/16/2019 10:39:17 AM Load Historical Documents (0.0080s)
11/16/2019 10:39:17 AM 7.3 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Fondly Remembering Distant Planets (0.4s)
Finding Old Ship Parts (0.6s)
Isolating Thorium (2.0s)
Load Surrogates (0.9s)
11/16/2019 10:39:17 AM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/16/2019 10:39:22 AM Successfully opened host socket
11/16/2019 7:46:55 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/16/2019 7:46:55 PM Successfully opened host socket
11/16/2019 9:35:20 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/16/2019 9:59:52 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/16/2019 9:59:52 PM Boot up FleetOS (0.2843s)
11/16/2019 9:59:52 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/16/2019 9:59:52 PM Check System Logs For Rogue Intelligence (0.0399s)
11/16/2019 9:59:52 PM Game Version: 1.009
11/16/2019 9:59:52 PM Eject Trash Into Hyperspace (0.0778s)
11/16/2019 9:59:52 PM Expansions:
The Spire Rises (NOT INSTALLED)
11/16/2019 9:59:52 PM Check For Extra Modules (0.0150s)
11/16/2019 9:59:52 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/16/2019 9:59:52 PM Bring Cloaking Systems Online (0.0199s)
11/16/2019 9:59:52 PM Remembering Alamo (0.0160s)
11/16/2019 9:59:52 PM Generating Framerates (0.0080s)
11/16/2019 9:59:52 PM Recalculate Speed Of Light (0.0229s)
11/16/2019 9:59:52 PM Check Nearby Stellar Masses (0.0219s)
11/16/2019 9:59:52 PM No resolution change was required.
11/16/2019 9:59:52 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/16/2019 9:59:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/16/2019 9:59:52 PM Refresh Optical Lensing (0.0319s)
11/16/2019 9:59:52 PM Revise Fundamental Physical Laws (0.0239s)
11/16/2019 9:59:52 PM Boot Audio Comms (0.0120s)
11/16/2019 9:59:52 PM Establish Individual Audio Links (0.0140s)
11/16/2019 9:59:52 PM Prepare Explosions and Crackles (0.3939s)
11/16/2019 9:59:52 PM Optimize Comfort On Command Decks (0.0658s)
11/16/2019 9:59:52 PM Calculate Odds Of Success (0.0309s)
11/16/2019 9:59:53 PM Briefly Panic (0.1695s)
11/16/2019 9:59:53 PM Install Confidence Routines (0.1935s)
11/16/2019 9:59:53 PM Bring Commander Interface Online (0.0838s)
11/16/2019 9:59:53 PM Motivate All Crews (0.0359s)
11/16/2019 9:59:53 PM Externalizing Patterns (0.0160s)
11/16/2019 9:59:53 PM Disengaging Constants (0.0309s)
11/16/2019 9:59:53 PM Late Axionic Computations (0.0459s)
11/16/2019 9:59:53 PM Thinking Of Advice (0.0090s)
11/16/2019 9:59:53 PM Degaussing Advice (0.0130s)
11/16/2019 9:59:53 PM Naming All Known Planets (0.0089s)
11/16/2019 9:59:53 PM Remembering Speeds (0.0100s)
11/16/2019 9:59:53 PM Prioritizing Targets (0.0219s)
11/16/2019 9:59:53 PM Rebooting Sensor Arrays (0.0139s)
11/16/2019 9:59:53 PM Unloading Prismatic Grid (0.0260s)
11/16/2019 9:59:53 PM Thinking Of Objectives (0.0130s)
11/16/2019 9:59:53 PM Re-Aligning Objectives (0.0289s)
11/16/2019 9:59:53 PM Inhibiting Visual Scans (0.0280s)
11/16/2019 9:59:53 PM Synthesizing Vocals (0.0110s)
11/16/2019 9:59:53 PM Ventilating Scenarios (0.0271s)
11/16/2019 9:59:53 PM Decontaminating Targeting Systems (0.0261s)
11/16/2019 9:59:53 PM Ejecting Tactical Core (0.0139s)
11/16/2019 9:59:53 PM Calibrating Formations (0.0251s)
11/16/2019 9:59:53 PM Intercepting Galactic Maps (0.0273s)
11/16/2019 9:59:53 PM Sterilizing Test Chamber (0.0163s)
11/16/2019 9:59:53 PM Faction Diagnostics (0.0286s)
11/16/2019 9:59:53 PM Buffering Hackers (0.0271s)
11/16/2019 9:59:53 PM Inverting Death (0.0090s)
11/16/2019 9:59:53 PM Linear Field Variance (0.0844s)
11/16/2019 9:59:53 PM Charging Marks (0.0090s)
11/16/2019 9:59:53 PM Range Manifolds (0.0089s)
11/16/2019 9:59:53 PM Purging ROFs (0.0090s)
11/16/2019 9:59:53 PM Manipulating Speeds (0.0089s)
11/16/2019 9:59:53 PM Detecting Projectiles (0.0130s)
11/16/2019 9:59:53 PM Grouping Flow Fields (0.0260s)
11/16/2019 9:59:54 PM Modulating Flow Field Groups (0.0301s)
11/16/2019 9:59:54 PM Designing Fleets (0.0160s)
11/16/2019 9:59:54 PM Thinking Of Technologies (0.0222s)
11/16/2019 9:59:54 PM Categorizing Starboard Sensors (0.0260s)
11/16/2019 9:59:54 PM Injecting Galactic Variables (0.0149s)
11/16/2019 9:59:54 PM Discharging Colored Ions (0.0399s)
11/16/2019 9:59:54 PM Replicating Ion Colors (0.0129s)
11/16/2019 9:59:54 PM Investigating Starfields (0.2002s)
11/16/2019 9:59:55 PM Milking Distant Planets (0.9997s)
11/16/2019 9:59:55 PM Investigating Map Signatures (0.0419s)
11/16/2019 9:59:55 PM Collating Solar Systems (0.0110s)
11/16/2019 9:59:55 PM Categorizing All Planets (0.0080s)
11/16/2019 9:59:55 PM Organizing Commands (0.0180s)
11/16/2019 9:59:55 PM Calculating Firing Cones (0.0080s)
11/16/2019 9:59:55 PM Declaring Ship Parts At Customs (0.5059s)
11/16/2019 9:59:57 PM Accounting For Decay (1.9957s)
11/16/2019 9:59:57 PM Issuing Orders (0.0130s)
11/16/2019 9:59:57 PM Augmenting Infusers (0.0140s)
11/16/2019 9:59:57 PM Infusing (0.0370s)
11/16/2019 9:59:58 PM Post-Proton Surge (0.0168s)
11/16/2019 9:59:58 PM Calibrate Weapons Arrays (0.0259s)
11/16/2019 9:59:58 PM Stimulate Modulation (0.0260s)
11/16/2019 9:59:58 PM ArcenAssetBundleCache.InstantiatedObjects: 805
11/16/2019 9:59:58 PM Load Surrogates (0.8756s)
11/16/2019 9:59:58 PM Load Historical Documents (0.0070s)
11/16/2019 9:59:58 PM 7.2 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Milking Distant Planets (1.0s)
Declaring Ship Parts At Customs (0.5s)
Accounting For Decay (2.0s)
Load Surrogates (0.9s)
11/16/2019 9:59:59 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/16/2019 10:00:01 PM Successfully opened host socket
11/16/2019 10:00:41 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/16/2019 10:00:41 PM Successfully opened host socket
11/16/2019 10:00:41 PM OnLoad: Fixed positions of 0 ship(s), 5 shot(s), 0 other/wormhole(s).
11/16/2019 10:01:01 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/16/2019 10:01:01 PM Successfully opened host socket
11/16/2019 10:01:01 PM OnLoad: Fixed positions of 0 ship(s), 5 shot(s), 0 other/wormhole(s).
11/16/2019 10:27:28 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/17/2019 8:30:45 AM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/17/2019 8:30:45 AM Boot up FleetOS (0.2941s)
11/17/2019 8:30:45 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/17/2019 8:30:45 AM Check System Logs For Rogue Intelligence (0.0444s)
11/17/2019 8:30:45 AM Game Version: 1.009
11/17/2019 8:30:45 AM Eject Trash Into Hyperspace (0.1601s)
11/17/2019 8:30:45 AM Expansions:
The Spire Rises (NOT INSTALLED)
11/17/2019 8:30:45 AM Check For Extra Modules (0.0215s)
11/17/2019 8:30:45 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/17/2019 8:30:45 AM Bring Cloaking Systems Online (0.0259s)
11/17/2019 8:30:45 AM Remembering Alamo (0.0239s)
11/17/2019 8:30:45 AM Generating Framerates (0.0120s)
11/17/2019 8:30:45 AM Recalculate Speed Of Light (0.0279s)
11/17/2019 8:30:45 AM Check Nearby Stellar Masses (0.0249s)
11/17/2019 8:30:45 AM No resolution change was required.
11/17/2019 8:30:45 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/17/2019 8:30:45 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/17/2019 8:30:45 AM Refresh Optical Lensing (0.0279s)
11/17/2019 8:30:45 AM Revise Fundamental Physical Laws (0.1237s)
11/17/2019 8:30:45 AM Boot Audio Comms (0.0150s)
11/17/2019 8:30:45 AM Establish Individual Audio Links (0.0160s)
11/17/2019 8:30:46 AM Prepare Explosions and Crackles (0.3501s)
11/17/2019 8:30:46 AM Optimize Comfort On Command Decks (0.0928s)
11/17/2019 8:30:46 AM Calculate Odds Of Success (0.0259s)
11/17/2019 8:30:46 AM Briefly Panic (0.1715s)
11/17/2019 8:30:46 AM Install Confidence Routines (0.2015s)
11/17/2019 8:30:46 AM Bring Commander Interface Online (0.1131s)
11/17/2019 8:30:46 AM Motivate All Crews (0.0359s)
11/17/2019 8:30:46 AM Externalizing Patterns (0.0233s)
11/17/2019 8:30:46 AM Disengaging Constants (0.1142s)
11/17/2019 8:30:46 AM Late Axionic Computations (0.0998s)
11/17/2019 8:30:46 AM Thinking Of Advice (0.0140s)
11/17/2019 8:30:47 AM Degaussing Advice (0.0580s)
11/17/2019 8:30:47 AM Naming All Known Planets (0.0131s)
11/17/2019 8:30:47 AM Remembering Speeds (0.0129s)
11/17/2019 8:30:47 AM Prioritizing Targets (0.0130s)
11/17/2019 8:30:47 AM Rebooting Sensor Arrays (0.0130s)
11/17/2019 8:30:47 AM Unloading Prismatic Grid (0.0119s)
11/17/2019 8:30:47 AM Thinking Of Objectives (0.0190s)
11/17/2019 8:30:47 AM Re-Aligning Objectives (0.0160s)
11/17/2019 8:30:47 AM Inhibiting Visual Scans (0.0461s)
11/17/2019 8:30:47 AM Synthesizing Vocals (0.0139s)
11/17/2019 8:30:47 AM Ventilating Scenarios (0.0130s)
11/17/2019 8:30:47 AM Decontaminating Targeting Systems (0.0189s)
11/17/2019 8:30:47 AM Ejecting Tactical Core (0.0262s)
11/17/2019 8:30:47 AM Calibrating Formations (0.0130s)
11/17/2019 8:30:47 AM Intercepting Galactic Maps (0.0319s)
11/17/2019 8:30:47 AM Sterilizing Test Chamber (0.0229s)
11/17/2019 8:30:47 AM Faction Diagnostics (0.0214s)
11/17/2019 8:30:47 AM Buffering Hackers (0.0270s)
11/17/2019 8:30:47 AM Inverting Death (0.0199s)
11/17/2019 8:30:47 AM Linear Field Variance (0.0823s)
11/17/2019 8:30:47 AM Charging Marks (0.0130s)
11/17/2019 8:30:47 AM Range Manifolds (0.0130s)
11/17/2019 8:30:47 AM Purging ROFs (0.0120s)
11/17/2019 8:30:47 AM Manipulating Speeds (0.0139s)
11/17/2019 8:30:47 AM Detecting Projectiles (0.0126s)
11/17/2019 8:30:47 AM Grouping Flow Fields (0.0229s)
11/17/2019 8:30:47 AM Modulating Flow Field Groups (0.0311s)
11/17/2019 8:30:47 AM Designing Fleets (0.0519s)
11/17/2019 8:30:47 AM Thinking Of Technologies (0.0140s)
11/17/2019 8:30:47 AM Categorizing Starboard Sensors (0.0130s)
11/17/2019 8:30:47 AM Injecting Galactic Variables (0.0229s)
11/17/2019 8:30:47 AM Discharging Colored Ions (0.0289s)
11/17/2019 8:30:47 AM Replicating Ion Colors (0.0132s)
11/17/2019 8:30:47 AM Investigating Starfields (0.2114s)
11/17/2019 8:30:49 AM Resizing Distant Planets (1.1901s)
11/17/2019 8:30:49 AM Investigating Map Signatures (0.0315s)
11/17/2019 8:30:49 AM Collating Solar Systems (0.0150s)
11/17/2019 8:30:49 AM Categorizing All Planets (0.0080s)
11/17/2019 8:30:49 AM Organizing Commands (0.0209s)
11/17/2019 8:30:49 AM Calculating Firing Cones (0.0080s)
11/17/2019 8:30:49 AM Discontinue Your Favorite Ship Parts (0.6650s)
11/17/2019 8:30:51 AM Check Forcefield Integrity (2.0162s)
11/17/2019 8:30:51 AM Issuing Orders (0.0090s)
11/17/2019 8:30:51 AM Augmenting Infusers (0.0272s)
11/17/2019 8:30:52 AM Infusing (0.0627s)
11/17/2019 8:30:52 AM Post-Proton Surge (0.0090s)
11/17/2019 8:30:52 AM Calibrate Weapons Arrays (0.0229s)
11/17/2019 8:30:52 AM Stimulate Modulation (0.0189s)
11/17/2019 8:30:52 AM ArcenAssetBundleCache.InstantiatedObjects: 805
11/17/2019 8:30:52 AM Load Surrogates (0.9360s)
11/17/2019 8:30:53 AM Load Historical Documents (0.0212s)
11/17/2019 8:30:53 AM 8.1 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Resizing Distant Planets (1.2s)
Discontinue Your Favorite Ship Parts (0.7s)
Check Forcefield Integrity (2.0s)
Load Surrogates (0.9s)
11/17/2019 8:30:53 AM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/17/2019 8:30:58 AM Successfully opened host socket
11/17/2019 8:56:59 AM PLAYER DISCONNECTED 0.0.0.0=>0
11/23/2019 8:31:47 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/23/2019 8:31:47 PM Boot up FleetOS (0.3193s)
11/23/2019 8:31:47 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/23/2019 8:31:47 PM Check System Logs For Rogue Intelligence (0.0499s)
11/23/2019 8:31:47 PM Game Version: 1.010
11/23/2019 8:31:47 PM Eject Trash Into Hyperspace (0.1705s)
11/23/2019 8:31:47 PM Expansions:
The Spire Rises (NOT INSTALLED)
11/23/2019 8:31:47 PM Check For Extra Modules (0.0239s)
11/23/2019 8:31:47 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/23/2019 8:31:48 PM Bring Cloaking Systems Online (0.0539s)
11/23/2019 8:31:48 PM Remembering Alamo (0.0299s)
11/23/2019 8:31:48 PM Generating Framerates (0.0140s)
11/23/2019 8:31:48 PM Recalculate Speed Of Light (0.0279s)
11/23/2019 8:31:48 PM Check Nearby Stellar Masses (0.0189s)
11/23/2019 8:31:48 PM No resolution change was required.
11/23/2019 8:31:48 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/23/2019 8:31:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/23/2019 8:31:48 PM Refresh Optical Lensing (0.0329s)
11/23/2019 8:31:48 PM Revise Fundamental Physical Laws (0.1611s)
11/23/2019 8:31:48 PM Boot Audio Comms (0.0299s)
11/23/2019 8:31:48 PM Establish Individual Audio Links (0.0180s)
11/23/2019 8:31:48 PM Prepare Explosions and Crackles (0.2434s)
11/23/2019 8:31:48 PM Optimize Comfort On Command Decks (0.2755s)
11/23/2019 8:31:48 PM Calculate Odds Of Success (0.0299s)
11/23/2019 8:31:49 PM Briefly Panic (0.3116s)
11/23/2019 8:31:49 PM Install Confidence Routines (0.2005s)
11/23/2019 8:31:49 PM Bring Commander Interface Online (0.1237s)
11/23/2019 8:31:49 PM Motivate All Crews (0.0359s)
11/23/2019 8:31:49 PM Externalizing Patterns (0.0249s)
11/23/2019 8:31:49 PM Disengaging Constants (0.1198s)
11/23/2019 8:31:49 PM Late Axionic Computations (0.1727s)
11/23/2019 8:31:49 PM Thinking Of Advice (0.0129s)
11/23/2019 8:31:49 PM Degaussing Advice (0.0679s)
11/23/2019 8:31:49 PM Naming All Known Planets (0.0140s)
11/23/2019 8:31:49 PM Remembering Speeds (0.0130s)
11/23/2019 8:31:49 PM Prioritizing Targets (0.0140s)
11/23/2019 8:31:50 PM Rebooting Sensor Arrays (0.0140s)
11/23/2019 8:31:50 PM Unloading Prismatic Grid (0.0130s)
11/23/2019 8:31:50 PM Thinking Of Objectives (0.0150s)
11/23/2019 8:31:50 PM Re-Aligning Objectives (0.0150s)
11/23/2019 8:31:50 PM Inhibiting Visual Scans (0.0349s)
11/23/2019 8:31:50 PM Synthesizing Vocals (0.0149s)
11/23/2019 8:31:50 PM Ventilating Scenarios (0.0130s)
11/23/2019 8:31:50 PM Decontaminating Targeting Systems (0.0140s)
11/23/2019 8:31:50 PM Ejecting Tactical Core (0.0150s)
11/23/2019 8:31:50 PM Calibrating Formations (0.0130s)
11/23/2019 8:31:50 PM Intercepting Galactic Maps (0.0189s)
11/23/2019 8:31:50 PM Sterilizing Test Chamber (0.0170s)
11/23/2019 8:31:50 PM Faction Diagnostics (0.0237s)
11/23/2019 8:31:50 PM Buffering Hackers (0.0250s)
11/23/2019 8:31:50 PM Inverting Death (0.0239s)
11/23/2019 8:31:50 PM Linear Field Variance (0.0768s)
11/23/2019 8:31:50 PM Charging Marks (0.0140s)
11/23/2019 8:31:50 PM Range Manifolds (0.0128s)
11/23/2019 8:31:50 PM Purging ROFs (0.0120s)
11/23/2019 8:31:50 PM Manipulating Speeds (0.0140s)
11/23/2019 8:31:50 PM Detecting Projectiles (0.0130s)
11/23/2019 8:31:50 PM Grouping Flow Fields (0.0130s)
11/23/2019 8:31:50 PM Modulating Flow Field Groups (0.0179s)
11/23/2019 8:31:50 PM Designing Fleets (0.0554s)
11/23/2019 8:31:50 PM Thinking Of Technologies (0.0153s)
11/23/2019 8:31:50 PM Categorizing Starboard Sensors (0.0150s)
11/23/2019 8:31:50 PM Injecting Galactic Variables (0.0201s)
11/23/2019 8:31:50 PM Discharging Colored Ions (0.0294s)
11/23/2019 8:31:50 PM Replicating Ion Colors (0.0140s)
11/23/2019 8:31:51 PM Investigating Starfields (0.7252s)
11/23/2019 8:31:55 PM Cleaning Distant Planets (3.9208s)
11/23/2019 8:31:55 PM Investigating Map Signatures (0.0539s)
11/23/2019 8:31:55 PM Collating Solar Systems (0.0160s)
11/23/2019 8:31:55 PM Categorizing All Planets (0.0080s)
11/23/2019 8:31:55 PM Organizing Commands (0.0229s)
11/23/2019 8:31:55 PM Calculating Firing Cones (0.0085s)
11/23/2019 8:31:56 PM Splitting Ship Parts Into Smaller Parts (0.8930s)
11/23/2019 8:32:01 PM Weaponizing Cryonics (4.8642s)
11/23/2019 8:32:01 PM Issuing Orders (0.0094s)
11/23/2019 8:32:01 PM Augmenting Infusers (0.0140s)
11/23/2019 8:32:01 PM Infusing (0.0538s)
11/23/2019 8:32:01 PM Post-Proton Surge (0.0090s)
11/23/2019 8:32:01 PM Calibrate Weapons Arrays (0.0229s)
11/23/2019 8:32:01 PM Stimulate Modulation (0.0189s)
11/23/2019 8:32:01 PM ArcenAssetBundleCache.InstantiatedObjects: 805
11/23/2019 8:32:02 PM Load Surrogates (0.9778s)
11/23/2019 8:32:02 PM Load Historical Documents (0.0071s)
11/23/2019 8:32:02 PM 14.8 seconds total load time.
Boot up FleetOS (0.3s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.7s)
Cleaning Distant Planets (3.9s)
Splitting Ship Parts Into Smaller Parts (0.9s)
Weaponizing Cryonics (4.9s)
Load Surrogates (1.0s)
11/23/2019 8:32:02 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/23/2019 8:32:11 PM Successfully opened host socket
11/23/2019 9:42:38 PM
-----------
Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <4bece5f7101e43e79616ae116f8610e5>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <4bece5f7101e43e79616ae116f8610e5>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <d23764e9d39c4149959ac1550e04772a>:0
Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <4bece5f7101e43e79616ae116f8610e5>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <4bece5f7101e43e79616ae116f8610e5>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <d23764e9d39c4149959ac1550e04772a>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/23/2019 9:42:38 PM
: -----------
Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <4bece5f7101e43e79616ae116f8610e5>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <4bece5f7101e43e79616ae116f8610e5>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <d23764e9d39c4149959ac1550e04772a>:0
Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <4bece5f7101e43e79616ae116f8610e5>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <4bece5f7101e43e79616ae116f8610e5>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <67852055e54f4f6686fe43e7eb173e52>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <d23764e9d39c4149959ac1550e04772a>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/23/2019 10:18:35 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/24/2019 9:27:29 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/24/2019 9:27:29 PM Boot up FleetOS (0.3146s)
11/24/2019 9:27:29 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/24/2019 9:27:29 PM Check System Logs For Rogue Intelligence (0.0471s)
11/24/2019 9:27:29 PM Game Version: 1.010
11/24/2019 9:27:29 PM Eject Trash Into Hyperspace (0.1918s)
11/24/2019 9:27:29 PM Expansions:
The Spire Rises (NOT INSTALLED)
11/24/2019 9:27:29 PM Check For Extra Modules (0.0249s)
11/24/2019 9:27:29 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/24/2019 9:27:29 PM Bring Cloaking Systems Online (0.0351s)
11/24/2019 9:27:30 PM Remembering Alamo (0.0239s)
11/24/2019 9:27:30 PM Generating Framerates (0.0120s)
11/24/2019 9:27:30 PM Recalculate Speed Of Light (0.0279s)
11/24/2019 9:27:30 PM Check Nearby Stellar Masses (0.0209s)
11/24/2019 9:27:30 PM No resolution change was required.
11/24/2019 9:27:30 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/24/2019 9:27:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/24/2019 9:27:30 PM Refresh Optical Lensing (0.0289s)
11/24/2019 9:27:30 PM Revise Fundamental Physical Laws (0.1496s)
11/24/2019 9:27:30 PM Boot Audio Comms (0.0179s)
11/24/2019 9:27:30 PM Establish Individual Audio Links (0.0180s)
11/24/2019 9:27:30 PM Prepare Explosions and Crackles (0.2447s)
11/24/2019 9:27:30 PM Optimize Comfort On Command Decks (0.2916s)
11/24/2019 9:27:30 PM Calculate Odds Of Success (0.0280s)
11/24/2019 9:27:31 PM Briefly Panic (0.3142s)
11/24/2019 9:27:31 PM Install Confidence Routines (0.1968s)
11/24/2019 9:27:31 PM Bring Commander Interface Online (0.1197s)
11/24/2019 9:27:31 PM Motivate All Crews (0.0379s)
11/24/2019 9:27:31 PM Externalizing Patterns (0.0241s)
11/24/2019 9:27:31 PM Disengaging Constants (0.1197s)
11/24/2019 9:27:31 PM Late Axionic Computations (0.1732s)
11/24/2019 9:27:31 PM Thinking Of Advice (0.0140s)
11/24/2019 9:27:31 PM Degaussing Advice (0.0639s)
11/24/2019 9:27:31 PM Naming All Known Planets (0.0140s)
11/24/2019 9:27:31 PM Remembering Speeds (0.0135s)
11/24/2019 9:27:31 PM Prioritizing Targets (0.0130s)
11/24/2019 9:27:31 PM Rebooting Sensor Arrays (0.0135s)
11/24/2019 9:27:31 PM Unloading Prismatic Grid (0.0140s)
11/24/2019 9:27:31 PM Thinking Of Objectives (0.0130s)
11/24/2019 9:27:32 PM Re-Aligning Objectives (0.0160s)
11/24/2019 9:27:32 PM Inhibiting Visual Scans (0.0330s)
11/24/2019 9:27:32 PM Synthesizing Vocals (0.0140s)
11/24/2019 9:27:32 PM Ventilating Scenarios (0.0130s)
11/24/2019 9:27:32 PM Decontaminating Targeting Systems (0.0130s)
11/24/2019 9:27:32 PM Ejecting Tactical Core (0.0149s)
11/24/2019 9:27:32 PM Calibrating Formations (0.0146s)
11/24/2019 9:27:32 PM Intercepting Galactic Maps (0.0180s)
11/24/2019 9:27:32 PM Sterilizing Test Chamber (0.0149s)
11/24/2019 9:27:32 PM Faction Diagnostics (0.0219s)
11/24/2019 9:27:32 PM Buffering Hackers (0.0238s)
11/24/2019 9:27:32 PM Inverting Death (0.0229s)
11/24/2019 9:27:32 PM Linear Field Variance (0.0780s)
11/24/2019 9:27:32 PM Charging Marks (0.0150s)
11/24/2019 9:27:32 PM Range Manifolds (0.0140s)
11/24/2019 9:27:32 PM Purging ROFs (0.0120s)
11/24/2019 9:27:32 PM Manipulating Speeds (0.0130s)
11/24/2019 9:27:32 PM Detecting Projectiles (0.0120s)
11/24/2019 9:27:32 PM Grouping Flow Fields (0.0140s)
11/24/2019 9:27:32 PM Modulating Flow Field Groups (0.0179s)
11/24/2019 9:27:32 PM Designing Fleets (0.0555s)
11/24/2019 9:27:32 PM Thinking Of Technologies (0.0140s)
11/24/2019 9:27:32 PM Categorizing Starboard Sensors (0.0140s)
11/24/2019 9:27:32 PM Injecting Galactic Variables (0.0217s)
11/24/2019 9:27:32 PM Discharging Colored Ions (0.0289s)
11/24/2019 9:27:32 PM Replicating Ion Colors (0.0140s)
11/24/2019 9:27:33 PM Investigating Starfields (0.7230s)
11/24/2019 9:27:37 PM Combing Distant Planets (3.7623s)
11/24/2019 9:27:37 PM Investigating Map Signatures (0.0339s)
11/24/2019 9:27:37 PM Collating Solar Systems (0.0160s)
11/24/2019 9:27:37 PM Categorizing All Planets (0.0080s)
11/24/2019 9:27:37 PM Organizing Commands (0.0230s)
11/24/2019 9:27:37 PM Calculating Firing Cones (0.0090s)
11/24/2019 9:27:37 PM Jailbreaking Favorite Ship Parts (0.8535s)
11/24/2019 9:27:42 PM Jettisoning VIPs (4.7299s)
11/24/2019 9:27:42 PM Issuing Orders (0.0090s)
11/24/2019 9:27:42 PM Augmenting Infusers (0.0140s)
11/24/2019 9:27:42 PM Infusing (0.0484s)
11/24/2019 9:27:42 PM Post-Proton Surge (0.0090s)
11/24/2019 9:27:42 PM Calibrate Weapons Arrays (0.0249s)
11/24/2019 9:27:42 PM Stimulate Modulation (0.0209s)
11/24/2019 9:27:42 PM ArcenAssetBundleCache.InstantiatedObjects: 805
11/24/2019 9:27:43 PM Load Surrogates (0.9752s)
11/24/2019 9:27:43 PM Load Historical Documents (0.0212s)
11/24/2019 9:27:43 PM 14.5 seconds total load time.
Boot up FleetOS (0.3s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.7s)
Combing Distant Planets (3.8s)
Jailbreaking Favorite Ship Parts (0.9s)
Jettisoning VIPs (4.7s)
Load Surrogates (1.0s)
11/24/2019 9:27:44 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/24/2019 9:27:47 PM Successfully opened host socket
11/24/2019 10:25:14 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/25/2019 8:15:10 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/25/2019 8:15:10 PM Boot up FleetOS (0.3093s)
11/25/2019 8:15:10 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/25/2019 8:15:10 PM Check System Logs For Rogue Intelligence (0.0439s)
11/25/2019 8:15:10 PM Game Version: 1.010
11/25/2019 8:15:10 PM Eject Trash Into Hyperspace (0.1586s)
11/25/2019 8:15:10 PM Expansions:
The Spire Rises (NOT INSTALLED)
11/25/2019 8:15:10 PM Check For Extra Modules (0.0199s)
11/25/2019 8:15:10 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/25/2019 8:15:10 PM Bring Cloaking Systems Online (0.0339s)
11/25/2019 8:15:10 PM Remembering Alamo (0.0588s)
11/25/2019 8:15:10 PM Generating Framerates (0.0259s)
11/25/2019 8:15:10 PM Recalculate Speed Of Light (0.0339s)
11/25/2019 8:15:10 PM Check Nearby Stellar Masses (0.0180s)
11/25/2019 8:15:10 PM No resolution change was required.
11/25/2019 8:15:10 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/25/2019 8:15:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/25/2019 8:15:10 PM Refresh Optical Lensing (0.0299s)
11/25/2019 8:15:10 PM Revise Fundamental Physical Laws (0.1336s)
11/25/2019 8:15:10 PM Boot Audio Comms (0.0209s)
11/25/2019 8:15:10 PM Establish Individual Audio Links (0.0209s)
11/25/2019 8:15:10 PM Prepare Explosions and Crackles (0.2563s)
11/25/2019 8:15:11 PM Optimize Comfort On Command Decks (0.0838s)
11/25/2019 8:15:11 PM Calculate Odds Of Success (0.0269s)
11/25/2019 8:15:11 PM Briefly Panic (0.1799s)
11/25/2019 8:15:11 PM Install Confidence Routines (0.2000s)
11/25/2019 8:15:11 PM Bring Commander Interface Online (0.1157s)
11/25/2019 8:15:11 PM Motivate All Crews (0.0398s)
11/25/2019 8:15:11 PM Externalizing Patterns (0.0229s)
11/25/2019 8:15:11 PM Disengaging Constants (0.1103s)
11/25/2019 8:15:11 PM Late Axionic Computations (0.1040s)
11/25/2019 8:15:11 PM Thinking Of Advice (0.0129s)
11/25/2019 8:15:11 PM Degaussing Advice (0.0579s)
11/25/2019 8:15:11 PM Naming All Known Planets (0.0122s)
11/25/2019 8:15:11 PM Remembering Speeds (0.0128s)
11/25/2019 8:15:11 PM Prioritizing Targets (0.0130s)
11/25/2019 8:15:11 PM Rebooting Sensor Arrays (0.0130s)
11/25/2019 8:15:11 PM Unloading Prismatic Grid (0.0120s)
11/25/2019 8:15:11 PM Thinking Of Objectives (0.0130s)
11/25/2019 8:15:12 PM Re-Aligning Objectives (0.0149s)
11/25/2019 8:15:12 PM Inhibiting Visual Scans (0.0325s)
11/25/2019 8:15:12 PM Synthesizing Vocals (0.0130s)
11/25/2019 8:15:12 PM Ventilating Scenarios (0.0130s)
11/25/2019 8:15:12 PM Decontaminating Targeting Systems (0.0130s)
11/25/2019 8:15:12 PM Ejecting Tactical Core (0.0140s)
11/25/2019 8:15:12 PM Calibrating Formations (0.0130s)
11/25/2019 8:15:12 PM Intercepting Galactic Maps (0.0169s)
11/25/2019 8:15:12 PM Sterilizing Test Chamber (0.0150s)
11/25/2019 8:15:12 PM Faction Diagnostics (0.0209s)
11/25/2019 8:15:12 PM Buffering Hackers (0.0230s)
11/25/2019 8:15:12 PM Inverting Death (0.0170s)
11/25/2019 8:15:12 PM Linear Field Variance (0.0781s)
11/25/2019 8:15:12 PM Charging Marks (0.0130s)
11/25/2019 8:15:12 PM Range Manifolds (0.0130s)
11/25/2019 8:15:12 PM Purging ROFs (0.0130s)
11/25/2019 8:15:12 PM Manipulating Speeds (0.0130s)
11/25/2019 8:15:12 PM Detecting Projectiles (0.0120s)
11/25/2019 8:15:12 PM Grouping Flow Fields (0.0130s)
11/25/2019 8:15:12 PM Modulating Flow Field Groups (0.0179s)
11/25/2019 8:15:12 PM Designing Fleets (0.0528s)
11/25/2019 8:15:12 PM Thinking Of Technologies (0.0150s)
11/25/2019 8:15:12 PM Categorizing Starboard Sensors (0.0130s)
11/25/2019 8:15:12 PM Injecting Galactic Variables (0.0209s)
11/25/2019 8:15:12 PM Discharging Colored Ions (0.0289s)
11/25/2019 8:15:12 PM Replicating Ion Colors (0.0139s)
11/25/2019 8:15:12 PM Investigating Starfields (0.2224s)
11/25/2019 8:15:14 PM Browsing Distant Planets (1.3178s)
11/25/2019 8:15:14 PM Investigating Map Signatures (0.0290s)
11/25/2019 8:15:14 PM Collating Solar Systems (0.0149s)
11/25/2019 8:15:14 PM Categorizing All Planets (0.0080s)
11/25/2019 8:15:14 PM Organizing Commands (0.0219s)
11/25/2019 8:15:14 PM Calculating Firing Cones (0.0090s)
11/25/2019 8:15:14 PM Splitting Ship Parts Into Smaller Parts (0.6474s)
11/25/2019 8:15:16 PM Bend Laws Of Gravity (1.7368s)
11/25/2019 8:15:16 PM Issuing Orders (0.0110s)
11/25/2019 8:15:16 PM Augmenting Infusers (0.0120s)
11/25/2019 8:15:16 PM Infusing (0.0444s)
11/25/2019 8:15:16 PM Post-Proton Surge (0.0090s)
11/25/2019 8:15:16 PM Calibrate Weapons Arrays (0.0229s)
11/25/2019 8:15:16 PM Stimulate Modulation (0.0199s)
11/25/2019 8:15:16 PM ArcenAssetBundleCache.InstantiatedObjects: 805
11/25/2019 8:15:17 PM Load Surrogates (0.9311s)
11/25/2019 8:15:17 PM Load Historical Documents (0.0231s)
11/25/2019 8:15:17 PM 7.8 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Browsing Distant Planets (1.3s)
Splitting Ship Parts Into Smaller Parts (0.6s)
Bend Laws Of Gravity (1.7s)
Load Surrogates (0.9s)
11/25/2019 8:15:17 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/25/2019 8:15:23 PM Successfully opened host socket
11/25/2019 10:11:00 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <4bece5f7101e43e79616ae116f8610e5>:0 in StartReconquestDefenseSeeding
11/25/2019 10:14:48 PM DoOnPlayerVictory enter
11/25/2019 10:15:21 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/26/2019 8:37:46 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/26/2019 8:37:46 PM Boot up FleetOS (0.3280s)
11/26/2019 8:37:46 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/26/2019 8:37:46 PM Check System Logs For Rogue Intelligence (0.0459s)
11/26/2019 8:37:46 PM Game Version: 1.010
11/26/2019 8:37:46 PM Eject Trash Into Hyperspace (0.1691s)
11/26/2019 8:37:46 PM Expansions:
The Spire Rises (NOT INSTALLED)
11/26/2019 8:37:46 PM Check For Extra Modules (0.0189s)
11/26/2019 8:37:46 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/26/2019 8:37:46 PM Bring Cloaking Systems Online (0.0379s)
11/26/2019 8:37:46 PM Remembering Alamo (0.0249s)
11/26/2019 8:37:46 PM Generating Framerates (0.0090s)
11/26/2019 8:37:46 PM Recalculate Speed Of Light (0.0289s)
11/26/2019 8:37:46 PM Check Nearby Stellar Masses (0.0229s)
11/26/2019 8:37:46 PM Resolution changed to fullscreen 900x1440
11/26/2019 8:37:46 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/26/2019 8:37:46 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/26/2019 8:37:46 PM Refresh Optical Lensing (0.0294s)
11/26/2019 8:37:47 PM Revise Fundamental Physical Laws (0.1519s)
11/26/2019 8:37:47 PM Boot Audio Comms (0.0150s)
11/26/2019 8:37:47 PM Establish Individual Audio Links (0.0249s)
11/26/2019 8:37:47 PM Prepare Explosions and Crackles (0.2668s)
11/26/2019 8:37:47 PM Optimize Comfort On Command Decks (0.2760s)
11/26/2019 8:37:47 PM Calculate Odds Of Success (0.0299s)
11/26/2019 8:37:48 PM Briefly Panic (0.3167s)
11/26/2019 8:37:48 PM Install Confidence Routines (0.2077s)
11/26/2019 8:37:48 PM Bring Commander Interface Online (0.1073s)
11/26/2019 8:37:48 PM Motivate All Crews (0.0369s)
11/26/2019 8:37:48 PM Externalizing Patterns (0.0219s)
11/26/2019 8:37:48 PM Disengaging Constants (0.0805s)
11/26/2019 8:37:48 PM Late Axionic Computations (0.1741s)
11/26/2019 8:37:48 PM Thinking Of Advice (0.0140s)
11/26/2019 8:37:48 PM Degaussing Advice (0.0438s)
11/26/2019 8:37:48 PM Naming All Known Planets (0.0141s)
11/26/2019 8:37:48 PM Remembering Speeds (0.0140s)
11/26/2019 8:37:48 PM Prioritizing Targets (0.0140s)
11/26/2019 8:37:48 PM Rebooting Sensor Arrays (0.0099s)
11/26/2019 8:37:48 PM Unloading Prismatic Grid (0.0140s)
11/26/2019 8:37:48 PM Thinking Of Objectives (0.0140s)
11/26/2019 8:37:48 PM Re-Aligning Objectives (0.0149s)
11/26/2019 8:37:48 PM Inhibiting Visual Scans (0.0339s)
11/26/2019 8:37:48 PM Synthesizing Vocals (0.0113s)
11/26/2019 8:37:48 PM Ventilating Scenarios (0.0109s)
11/26/2019 8:37:48 PM Decontaminating Targeting Systems (0.0120s)
11/26/2019 8:37:48 PM Ejecting Tactical Core (0.0100s)
11/26/2019 8:37:48 PM Calibrating Formations (0.0100s)
11/26/2019 8:37:48 PM Intercepting Galactic Maps (0.0199s)
11/26/2019 8:37:48 PM Sterilizing Test Chamber (0.0160s)
11/26/2019 8:37:48 PM Faction Diagnostics (0.0199s)
11/26/2019 8:37:48 PM Buffering Hackers (0.0220s)
11/26/2019 8:37:48 PM Inverting Death (0.0149s)
11/26/2019 8:37:49 PM Linear Field Variance (0.0772s)
11/26/2019 8:37:49 PM Charging Marks (0.0199s)
11/26/2019 8:37:49 PM Range Manifolds (0.0100s)
11/26/2019 8:37:49 PM Purging ROFs (0.0100s)
11/26/2019 8:37:49 PM Manipulating Speeds (0.0140s)
11/26/2019 8:37:49 PM Detecting Projectiles (0.0140s)
11/26/2019 8:37:49 PM Grouping Flow Fields (0.0130s)
11/26/2019 8:37:49 PM Modulating Flow Field Groups (0.0195s)
11/26/2019 8:37:49 PM Designing Fleets (0.0309s)
11/26/2019 8:37:49 PM Thinking Of Technologies (0.0150s)
11/26/2019 8:37:49 PM Categorizing Starboard Sensors (0.0100s)
11/26/2019 8:37:49 PM Injecting Galactic Variables (0.0180s)
11/26/2019 8:37:49 PM Discharging Colored Ions (0.0309s)
11/26/2019 8:37:49 PM Replicating Ion Colors (0.0110s)
11/26/2019 8:37:49 PM Investigating Starfields (0.7182s)
11/26/2019 8:37:53 PM Fondly Remembering Distant Planets (3.7628s)
11/26/2019 8:37:53 PM Investigating Map Signatures (0.0229s)
11/26/2019 8:37:53 PM Collating Solar Systems (0.0140s)
11/26/2019 8:37:53 PM Categorizing All Planets (0.0110s)
11/26/2019 8:37:53 PM Organizing Commands (0.0321s)
11/26/2019 8:37:53 PM Calculating Firing Cones (0.0099s)
11/26/2019 8:37:54 PM Declaring Ship Parts At Customs (0.8363s)
11/26/2019 8:37:59 PM Ensure Ordnance Functional (4.7984s)
11/26/2019 8:37:59 PM Issuing Orders (0.0098s)
11/26/2019 8:37:59 PM Augmenting Infusers (0.0100s)
11/26/2019 8:37:59 PM Infusing (0.0499s)
11/26/2019 8:37:59 PM Post-Proton Surge (0.0090s)
11/26/2019 8:37:59 PM Calibrate Weapons Arrays (0.0209s)
11/26/2019 8:37:59 PM Stimulate Modulation (0.0220s)
11/26/2019 8:37:59 PM ArcenAssetBundleCache.InstantiatedObjects: 805
11/26/2019 8:38:00 PM Load Surrogates (0.9550s)
11/26/2019 8:38:00 PM Load Historical Documents (0.0070s)
11/26/2019 8:38:00 PM 14.3 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.7s)
Fondly Remembering Distant Planets (3.8s)
Declaring Ship Parts At Customs (0.8s)
Ensure Ordnance Functional (4.8s)
Load Surrogates (1.0s)
11/26/2019 8:38:00 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/30/2019 11:04:38 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/30/2019 11:04:38 PM Boot up FleetOS (0.3268s)
11/30/2019 11:04:38 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/30/2019 11:04:38 PM Check System Logs For Rogue Intelligence (0.0488s)
11/30/2019 11:04:39 PM Game Version: 1.010
11/30/2019 11:04:39 PM Eject Trash Into Hyperspace (0.1785s)
11/30/2019 11:04:39 PM Expansions:
The Spire Rises (NOT INSTALLED)
11/30/2019 11:04:39 PM Check For Extra Modules (0.0209s)
11/30/2019 11:04:39 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/30/2019 11:04:39 PM Bring Cloaking Systems Online (0.0319s)
11/30/2019 11:04:39 PM Remembering Alamo (0.0279s)
11/30/2019 11:04:39 PM Generating Framerates (0.0150s)
11/30/2019 11:04:39 PM Recalculate Speed Of Light (0.0289s)
11/30/2019 11:04:39 PM Check Nearby Stellar Masses (0.0209s)
11/30/2019 11:04:39 PM No resolution change was required.
11/30/2019 11:04:39 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/30/2019 11:04:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/30/2019 11:04:39 PM Refresh Optical Lensing (0.0439s)
11/30/2019 11:04:39 PM Revise Fundamental Physical Laws (0.1542s)
11/30/2019 11:04:39 PM Boot Audio Comms (0.0234s)
11/30/2019 11:04:39 PM Establish Individual Audio Links (0.0209s)
11/30/2019 11:04:39 PM Prepare Explosions and Crackles (0.2304s)
11/30/2019 11:04:39 PM Optimize Comfort On Command Decks (0.2899s)
11/30/2019 11:04:39 PM Calculate Odds Of Success (0.0319s)
11/30/2019 11:04:40 PM Briefly Panic (0.3136s)
11/30/2019 11:04:40 PM Install Confidence Routines (0.2129s)
11/30/2019 11:04:40 PM Bring Commander Interface Online (0.1254s)
11/30/2019 11:04:40 PM Motivate All Crews (0.0379s)
11/30/2019 11:04:40 PM Externalizing Patterns (0.0259s)
11/30/2019 11:04:40 PM Disengaging Constants (0.1292s)
11/30/2019 11:04:40 PM Late Axionic Computations (0.1761s)
11/30/2019 11:04:41 PM Thinking Of Advice (0.0160s)
11/30/2019 11:04:41 PM Degaussing Advice (0.0698s)
11/30/2019 11:04:41 PM Naming All Known Planets (0.0130s)
11/30/2019 11:04:41 PM Remembering Speeds (0.0150s)
11/30/2019 11:04:41 PM Prioritizing Targets (0.0139s)
11/30/2019 11:04:41 PM Rebooting Sensor Arrays (0.0150s)
11/30/2019 11:04:41 PM Unloading Prismatic Grid (0.0150s)
11/30/2019 11:04:41 PM Thinking Of Objectives (0.0150s)
11/30/2019 11:04:41 PM Re-Aligning Objectives (0.0170s)
11/30/2019 11:04:41 PM Inhibiting Visual Scans (0.0349s)
11/30/2019 11:04:41 PM Synthesizing Vocals (0.0150s)
11/30/2019 11:04:41 PM Ventilating Scenarios (0.0150s)
11/30/2019 11:04:41 PM Decontaminating Targeting Systems (0.0150s)
11/30/2019 11:04:41 PM Ejecting Tactical Core (0.0209s)
11/30/2019 11:04:41 PM Calibrating Formations (0.0130s)
11/30/2019 11:04:41 PM Intercepting Galactic Maps (0.0189s)
11/30/2019 11:04:41 PM Sterilizing Test Chamber (0.0170s)
11/30/2019 11:04:41 PM Faction Diagnostics (0.0239s)
11/30/2019 11:04:41 PM Buffering Hackers (0.0270s)
11/30/2019 11:04:41 PM Inverting Death (0.0199s)
11/30/2019 11:04:41 PM Linear Field Variance (0.0820s)
11/30/2019 11:04:41 PM Charging Marks (0.0150s)
11/30/2019 11:04:41 PM Range Manifolds (0.0139s)
11/30/2019 11:04:41 PM Purging ROFs (0.0140s)
11/30/2019 11:04:41 PM Manipulating Speeds (0.0150s)
11/30/2019 11:04:41 PM Detecting Projectiles (0.0129s)
11/30/2019 11:04:41 PM Grouping Flow Fields (0.0140s)
11/30/2019 11:04:41 PM Modulating Flow Field Groups (0.0190s)
11/30/2019 11:04:41 PM Designing Fleets (0.0618s)
11/30/2019 11:04:41 PM Thinking Of Technologies (0.0160s)
11/30/2019 11:04:41 PM Categorizing Starboard Sensors (0.0140s)
11/30/2019 11:04:41 PM Injecting Galactic Variables (0.0229s)
11/30/2019 11:04:41 PM Discharging Colored Ions (0.0309s)
11/30/2019 11:04:41 PM Replicating Ion Colors (0.0150s)
11/30/2019 11:04:42 PM Investigating Starfields (0.7347s)
11/30/2019 11:04:46 PM Reconstituting Distant Planets (3.8325s)
11/30/2019 11:04:46 PM Investigating Map Signatures (0.0309s)
11/30/2019 11:04:46 PM Collating Solar Systems (0.0160s)
11/30/2019 11:04:46 PM Categorizing All Planets (0.0080s)
11/30/2019 11:04:46 PM Organizing Commands (0.0239s)
11/30/2019 11:04:46 PM Calculating Firing Cones (0.0089s)
11/30/2019 11:04:47 PM Disassembling And Reassembling Ship Parts (0.8815s)
11/30/2019 11:04:52 PM Restrain Self From Stating The Odds (4.7802s)
11/30/2019 11:04:52 PM Issuing Orders (0.0100s)
11/30/2019 11:04:52 PM Augmenting Infusers (0.0160s)
11/30/2019 11:04:52 PM Infusing (0.0529s)
11/30/2019 11:04:52 PM Post-Proton Surge (0.0100s)
11/30/2019 11:04:52 PM Calibrate Weapons Arrays (0.0257s)
11/30/2019 11:04:52 PM Stimulate Modulation (0.0219s)
11/30/2019 11:04:52 PM ArcenAssetBundleCache.InstantiatedObjects: 805
11/30/2019 11:04:53 PM Load Surrogates (0.9878s)
11/30/2019 11:04:53 PM Load Historical Documents (0.0130s)
11/30/2019 11:04:53 PM 14.7 seconds total load time.
Boot up FleetOS (0.3s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.7s)
Reconstituting Distant Planets (3.8s)
Disassembling And Reassembling Ship Parts (0.9s)
Restrain Self From Stating The Odds (4.8s)
Load Surrogates (1.0s)
11/30/2019 11:04:53 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/30/2019 11:05:07 PM Added the faction AIReserves.
11/30/2019 11:05:08 PM PlayerAccount Donblas has now been put in control of faction 11.
11/30/2019 11:05:08 PM PlayerAccount Donblas has now been put in control of faction 11.
11/30/2019 11:05:08 PM Successfully opened host socket
11/30/2019 11:05:08 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/30/2019 11:05:08 PM Generate FULL Map Complete
11/30/2019 11:05:22 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions
11/30/2019 11:05:22 PM World Created, Launching Server
11/30/2019 11:05:27 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/30/2019 11:05:27 PM Added the faction AIReserves.
11/30/2019 11:05:28 PM PlayerAccount Donblas has now been put in control of faction 11.
11/30/2019 11:05:28 PM PlayerAccount Donblas has now been put in control of faction 11.
11/30/2019 11:05:28 PM Successfully opened host socket
11/30/2019 11:05:28 PM Start Generate FULL Map with Octopus and seed 325329512 and planet count 120 and 21 factions
11/30/2019 11:05:28 PM Generate FULL Map Complete
11/30/2019 11:06:27 PM PLAYER DISCONNECTED 0.0.0.0=>0
11/30/2019 11:06:40 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
11/30/2019 11:06:40 PM Boot up FleetOS (0.2972s)
11/30/2019 11:06:40 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/30/2019 11:06:40 PM Check System Logs For Rogue Intelligence (0.0409s)
11/30/2019 11:06:40 PM Game Version: 1.010
11/30/2019 11:06:40 PM Eject Trash Into Hyperspace (0.0837s)
11/30/2019 11:06:40 PM Expansions:
The Spire Rises (NOT INSTALLED)
11/30/2019 11:06:40 PM Check For Extra Modules (0.0160s)
11/30/2019 11:06:40 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
11/30/2019 11:06:40 PM Bring Cloaking Systems Online (0.0199s)
11/30/2019 11:06:40 PM Remembering Alamo (0.0160s)
11/30/2019 11:06:40 PM Generating Framerates (0.0080s)
11/30/2019 11:06:40 PM Recalculate Speed Of Light (0.0180s)
11/30/2019 11:06:40 PM Check Nearby Stellar Masses (0.0209s)
11/30/2019 11:06:40 PM No resolution change was required.
11/30/2019 11:06:40 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/30/2019 11:06:40 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/30/2019 11:06:40 PM Refresh Optical Lensing (0.0269s)
11/30/2019 11:06:40 PM Revise Fundamental Physical Laws (0.0229s)
11/30/2019 11:06:40 PM Boot Audio Comms (0.0110s)
11/30/2019 11:06:40 PM Establish Individual Audio Links (0.0110s)
11/30/2019 11:06:40 PM Prepare Explosions and Crackles (0.2530s)
11/30/2019 11:06:40 PM Optimize Comfort On Command Decks (0.0903s)
11/30/2019 11:06:40 PM Calculate Odds Of Success (0.0319s)
11/30/2019 11:06:40 PM Briefly Panic (0.1736s)
11/30/2019 11:06:41 PM Install Confidence Routines (0.2015s)
11/30/2019 11:06:41 PM Bring Commander Interface Online (0.0848s)
11/30/2019 11:06:41 PM Motivate All Crews (0.0299s)
11/30/2019 11:06:41 PM Externalizing Patterns (0.0170s)
11/30/2019 11:06:41 PM Disengaging Constants (0.0289s)
11/30/2019 11:06:41 PM Late Axionic Computations (0.0499s)
11/30/2019 11:06:41 PM Thinking Of Advice (0.0100s)
11/30/2019 11:06:41 PM Degaussing Advice (0.0130s)
11/30/2019 11:06:41 PM Naming All Known Planets (0.0089s)
11/30/2019 11:06:41 PM Remembering Speeds (0.0100s)
11/30/2019 11:06:41 PM Prioritizing Targets (0.0100s)
11/30/2019 11:06:41 PM Rebooting Sensor Arrays (0.0090s)
11/30/2019 11:06:41 PM Unloading Prismatic Grid (0.0100s)
11/30/2019 11:06:41 PM Thinking Of Objectives (0.0100s)
11/30/2019 11:06:41 PM Re-Aligning Objectives (0.0149s)
11/30/2019 11:06:41 PM Inhibiting Visual Scans (0.0150s)
11/30/2019 11:06:41 PM Synthesizing Vocals (0.0100s)
11/30/2019 11:06:41 PM Ventilating Scenarios (0.0279s)
11/30/2019 11:06:41 PM Decontaminating Targeting Systems (0.0130s)
11/30/2019 11:06:41 PM Ejecting Tactical Core (0.0140s)
11/30/2019 11:06:41 PM Calibrating Formations (0.0109s)
11/30/2019 11:06:41 PM Intercepting Galactic Maps (0.0151s)
11/30/2019 11:06:41 PM Sterilizing Test Chamber (0.0299s)
11/30/2019 11:06:41 PM Faction Diagnostics (0.0139s)
11/30/2019 11:06:41 PM Buffering Hackers (0.0160s)
11/30/2019 11:06:41 PM Inverting Death (0.0100s)
11/30/2019 11:06:41 PM Linear Field Variance (0.0789s)
11/30/2019 11:06:41 PM Charging Marks (0.0100s)
11/30/2019 11:06:41 PM Range Manifolds (0.0100s)
11/30/2019 11:06:41 PM Purging ROFs (0.0110s)
11/30/2019 11:06:41 PM Manipulating Speeds (0.0120s)
11/30/2019 11:06:41 PM Detecting Projectiles (0.0099s)
11/30/2019 11:06:41 PM Grouping Flow Fields (0.0120s)
11/30/2019 11:06:41 PM Modulating Flow Field Groups (0.0169s)
11/30/2019 11:06:41 PM Designing Fleets (0.0199s)
11/30/2019 11:06:41 PM Thinking Of Technologies (0.0113s)
11/30/2019 11:06:41 PM Categorizing Starboard Sensors (0.0090s)
11/30/2019 11:06:41 PM Injecting Galactic Variables (0.0119s)
11/30/2019 11:06:41 PM Discharging Colored Ions (0.0270s)
11/30/2019 11:06:41 PM Replicating Ion Colors (0.0110s)
11/30/2019 11:06:42 PM Investigating Starfields (0.2051s)
11/30/2019 11:06:42 PM Breaking Distant Planets (0.7486s)
11/30/2019 11:06:42 PM Investigating Map Signatures (0.0229s)
11/30/2019 11:06:42 PM Collating Solar Systems (0.0120s)
11/30/2019 11:06:42 PM Categorizing All Planets (0.0090s)
11/30/2019 11:06:42 PM Organizing Commands (0.0169s)
11/30/2019 11:06:42 PM Calculating Firing Cones (0.0080s)
11/30/2019 11:06:43 PM Offending Sentient Ship Parts (0.4618s)
11/30/2019 11:06:45 PM Destroying Nanotech Chamber (1.7361s)
11/30/2019 11:06:45 PM Issuing Orders (0.0090s)
11/30/2019 11:06:45 PM Augmenting Infusers (0.0090s)
11/30/2019 11:06:45 PM Infusing (0.0279s)
11/30/2019 11:06:45 PM Post-Proton Surge (0.0080s)
11/30/2019 11:06:45 PM Calibrate Weapons Arrays (0.0239s)
11/30/2019 11:06:45 PM Stimulate Modulation (0.0199s)
11/30/2019 11:06:45 PM ArcenAssetBundleCache.InstantiatedObjects: 805
11/30/2019 11:06:46 PM Load Surrogates (0.9072s)
11/30/2019 11:06:46 PM Load Historical Documents (0.0079s)
11/30/2019 11:06:46 PM 6.3 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Breaking Distant Planets (0.7s)
Offending Sentient Ship Parts (0.5s)
Destroying Nanotech Chamber (1.7s)
Load Surrogates (0.9s)
11/30/2019 11:06:46 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
11/30/2019 11:06:52 PM Added the faction AIReserves.
11/30/2019 11:06:53 PM PlayerAccount Donblas has now been put in control of faction 11.
11/30/2019 11:06:53 PM PlayerAccount Donblas has now been put in control of faction 11.
11/30/2019 11:06:53 PM Successfully opened host socket
11/30/2019 11:06:53 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 17 factions
11/30/2019 11:06:53 PM Generate FULL Map Complete
11/30/2019 11:07:20 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/1/2019 9:17:29 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/1/2019 9:17:29 PM Boot up FleetOS (0.3227s)
12/1/2019 9:17:29 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/1/2019 9:17:29 PM Check System Logs For Rogue Intelligence (0.0459s)
12/1/2019 9:17:30 PM Game Version: 1.010
12/1/2019 9:17:30 PM Eject Trash Into Hyperspace (0.1728s)
12/1/2019 9:17:30 PM Expansions:
The Spire Rises (NOT INSTALLED)
12/1/2019 9:17:30 PM Check For Extra Modules (0.0199s)
12/1/2019 9:17:30 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/1/2019 9:17:30 PM Bring Cloaking Systems Online (0.0359s)
12/1/2019 9:17:30 PM Remembering Alamo (0.0559s)
12/1/2019 9:17:30 PM Generating Framerates (0.0279s)
12/1/2019 9:17:30 PM Recalculate Speed Of Light (0.0395s)
12/1/2019 9:17:30 PM Check Nearby Stellar Masses (0.0239s)
12/1/2019 9:17:30 PM No resolution change was required.
12/1/2019 9:17:30 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/1/2019 9:17:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/1/2019 9:17:30 PM Refresh Optical Lensing (0.0399s)
12/1/2019 9:17:30 PM Revise Fundamental Physical Laws (0.1701s)
12/1/2019 9:17:30 PM Boot Audio Comms (0.0199s)
12/1/2019 9:17:30 PM Establish Individual Audio Links (0.0165s)
12/1/2019 9:17:30 PM Prepare Explosions and Crackles (0.2466s)
12/1/2019 9:17:31 PM Optimize Comfort On Command Decks (0.2883s)
12/1/2019 9:17:31 PM Calculate Odds Of Success (0.0339s)
12/1/2019 9:17:31 PM Briefly Panic (0.3158s)
12/1/2019 9:17:31 PM Install Confidence Routines (0.2114s)
12/1/2019 9:17:31 PM Bring Commander Interface Online (0.1162s)
12/1/2019 9:17:31 PM Motivate All Crews (0.0339s)
12/1/2019 9:17:31 PM Externalizing Patterns (0.0239s)
12/1/2019 9:17:31 PM Disengaging Constants (0.1227s)
12/1/2019 9:17:32 PM Late Axionic Computations (0.1786s)
12/1/2019 9:17:32 PM Thinking Of Advice (0.0150s)
12/1/2019 9:17:32 PM Degaussing Advice (0.0678s)
12/1/2019 9:17:32 PM Naming All Known Planets (0.0150s)
12/1/2019 9:17:32 PM Remembering Speeds (0.0150s)
12/1/2019 9:17:32 PM Prioritizing Targets (0.0140s)
12/1/2019 9:17:32 PM Rebooting Sensor Arrays (0.0149s)
12/1/2019 9:17:32 PM Unloading Prismatic Grid (0.0140s)
12/1/2019 9:17:32 PM Thinking Of Objectives (0.0130s)
12/1/2019 9:17:32 PM Re-Aligning Objectives (0.0150s)
12/1/2019 9:17:32 PM Inhibiting Visual Scans (0.0348s)
12/1/2019 9:17:32 PM Synthesizing Vocals (0.0159s)
12/1/2019 9:17:32 PM Ventilating Scenarios (0.0140s)
12/1/2019 9:17:32 PM Decontaminating Targeting Systems (0.0150s)
12/1/2019 9:17:32 PM Ejecting Tactical Core (0.0195s)
12/1/2019 9:17:32 PM Calibrating Formations (0.0130s)
12/1/2019 9:17:32 PM Intercepting Galactic Maps (0.0200s)
12/1/2019 9:17:32 PM Sterilizing Test Chamber (0.0170s)
12/1/2019 9:17:32 PM Faction Diagnostics (0.0249s)
12/1/2019 9:17:32 PM Buffering Hackers (0.0250s)
12/1/2019 9:17:32 PM Inverting Death (0.0199s)
12/1/2019 9:17:32 PM Linear Field Variance (0.0828s)
12/1/2019 9:17:32 PM Charging Marks (0.0179s)
12/1/2019 9:17:32 PM Range Manifolds (0.0140s)
12/1/2019 9:17:32 PM Purging ROFs (0.0149s)
12/1/2019 9:17:32 PM Manipulating Speeds (0.0163s)
12/1/2019 9:17:32 PM Detecting Projectiles (0.0140s)
12/1/2019 9:17:32 PM Grouping Flow Fields (0.0150s)
12/1/2019 9:17:32 PM Modulating Flow Field Groups (0.0229s)
12/1/2019 9:17:32 PM Designing Fleets (0.0582s)
12/1/2019 9:17:32 PM Thinking Of Technologies (0.0160s)
12/1/2019 9:17:32 PM Categorizing Starboard Sensors (0.0139s)
12/1/2019 9:17:32 PM Injecting Galactic Variables (0.0230s)
12/1/2019 9:17:32 PM Discharging Colored Ions (0.0299s)
12/1/2019 9:17:32 PM Replicating Ion Colors (0.0160s)
12/1/2019 9:17:33 PM Investigating Starfields (0.7219s)
12/1/2019 9:17:37 PM Crawling Distant Planets (3.7763s)
12/1/2019 9:17:37 PM Investigating Map Signatures (0.0299s)
12/1/2019 9:17:37 PM Collating Solar Systems (0.0150s)
12/1/2019 9:17:37 PM Categorizing All Planets (0.0089s)
12/1/2019 9:17:37 PM Organizing Commands (0.0250s)
12/1/2019 9:17:37 PM Calculating Firing Cones (0.0090s)
12/1/2019 9:17:38 PM Breaking In New Ship Parts (0.8108s)
12/1/2019 9:17:43 PM Scan For Internal Dissent (4.8213s)
12/1/2019 9:17:43 PM Issuing Orders (0.0100s)
12/1/2019 9:17:43 PM Augmenting Infusers (0.0140s)
12/1/2019 9:17:43 PM Infusing (0.0559s)
12/1/2019 9:17:43 PM Post-Proton Surge (0.0109s)
12/1/2019 9:17:43 PM Calibrate Weapons Arrays (0.0269s)
12/1/2019 9:17:43 PM Stimulate Modulation (0.0200s)
12/1/2019 9:17:43 PM ArcenAssetBundleCache.InstantiatedObjects: 805
12/1/2019 9:17:44 PM Load Surrogates (0.9851s)
12/1/2019 9:17:44 PM Load Historical Documents (0.0070s)
12/1/2019 9:17:44 PM 14.7 seconds total load time.
Boot up FleetOS (0.3s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.7s)
Crawling Distant Planets (3.8s)
Breaking In New Ship Parts (0.8s)
Scan For Internal Dissent (4.8s)
Load Surrogates (1.0s)
12/1/2019 9:17:44 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d23764e9d39c4149959ac1550e04772a>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/1/2019 9:17:56 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions
12/1/2019 9:17:56 PM World Created, Launching Server
12/1/2019 9:17:57 PM Successfully opened host socket
12/1/2019 9:20:37 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 23 factions
12/1/2019 9:20:37 PM Generate Partial Map Complete
12/1/2019 9:20:46 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 23 factions
12/1/2019 9:20:46 PM Generate Partial Map Complete
12/1/2019 9:20:53 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 23 factions
12/1/2019 9:20:53 PM Generate Partial Map Complete
12/1/2019 9:21:27 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 23 factions
12/1/2019 9:21:27 PM Generate Partial Map Complete
12/1/2019 9:22:51 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 23 factions
12/1/2019 9:22:51 PM Generate FULL Map Complete
12/1/2019 9:33:38 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/1/2019 9:33:38 PM Successfully opened host socket
12/1/2019 9:43:07 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/6/2019 8:11:24 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/6/2019 8:11:24 PM Boot up FleetOS (0.3660s)
12/6/2019 8:11:24 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/6/2019 8:11:24 PM Check System Logs For Rogue Intelligence (0.0479s)
12/6/2019 8:11:24 PM Game Version: 1.013
12/6/2019 8:11:24 PM Eject Trash Into Hyperspace (0.0997s)
12/6/2019 8:11:24 PM Expansions:
The Spire Rises (NOT INSTALLED)
12/6/2019 8:11:24 PM Check For Extra Modules (0.0189s)
12/6/2019 8:11:24 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/6/2019 8:11:24 PM Bring Cloaking Systems Online (0.0449s)
12/6/2019 8:11:24 PM Remembering Alamo (0.0239s)
12/6/2019 8:11:24 PM Generating Framerates (0.0090s)
12/6/2019 8:11:24 PM Recalculate Speed Of Light (0.0170s)
12/6/2019 8:11:24 PM Check Nearby Stellar Masses (0.0259s)
12/6/2019 8:11:24 PM No resolution change was required.
12/6/2019 8:11:24 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2019 8:11:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/6/2019 8:11:24 PM Refresh Optical Lensing (0.0349s)
12/6/2019 8:11:24 PM Revise Fundamental Physical Laws (0.0219s)
12/6/2019 8:11:24 PM Boot Audio Comms (0.0130s)
12/6/2019 8:11:24 PM Establish Individual Audio Links (0.0130s)
12/6/2019 8:11:24 PM Prepare Explosions and Crackles (0.3241s)
12/6/2019 8:11:25 PM Optimize Comfort On Command Decks (0.3248s)
12/6/2019 8:11:25 PM Calculate Odds Of Success (0.0499s)
12/6/2019 8:11:25 PM Briefly Panic (0.2973s)
12/6/2019 8:11:25 PM Install Confidence Routines (0.2224s)
12/6/2019 8:11:25 PM Bring Commander Interface Online (0.0885s)
12/6/2019 8:11:25 PM Motivate All Crews (0.0340s)
12/6/2019 8:11:25 PM Externalizing Patterns (0.0170s)
12/6/2019 8:11:25 PM Disengaging Constants (0.0305s)
12/6/2019 8:11:25 PM Late Axionic Computations (0.1190s)
12/6/2019 8:11:25 PM Connecting to Fleet Command (0.0120s)
12/6/2019 8:11:25 PM Thinking Of Advice (0.0100s)
12/6/2019 8:11:25 PM Degaussing Advice (0.0180s)
12/6/2019 8:11:25 PM Naming All Known Planets (0.0100s)
12/6/2019 8:11:25 PM Remembering Speeds (0.0110s)
12/6/2019 8:11:25 PM Prioritizing Targets (0.0099s)
12/6/2019 8:11:25 PM Rebooting Sensor Arrays (0.0100s)
12/6/2019 8:11:26 PM Unloading Prismatic Grid (0.0104s)
12/6/2019 8:11:26 PM Thinking Of Objectives (0.0100s)
12/6/2019 8:11:26 PM Re-Aligning Objectives (0.0109s)
12/6/2019 8:11:26 PM Inhibiting Visual Scans (0.0160s)
12/6/2019 8:11:26 PM Synthesizing Vocals (0.0119s)
12/6/2019 8:11:26 PM Ventilating Scenarios (0.0110s)
12/6/2019 8:11:26 PM Decontaminating Targeting Systems (0.0149s)
12/6/2019 8:11:26 PM Ejecting Tactical Core (0.0255s)
12/6/2019 8:11:26 PM Calibrating Formations (0.0130s)
12/6/2019 8:11:26 PM Intercepting Galactic Maps (0.0140s)
12/6/2019 8:11:26 PM Sterilizing Test Chamber (0.0160s)
12/6/2019 8:11:26 PM Faction Diagnostics (0.0279s)
12/6/2019 8:11:26 PM Buffering Hackers (0.0170s)
12/6/2019 8:11:26 PM Inverting Death (0.0110s)
12/6/2019 8:11:26 PM Linear Field Variance (0.0721s)
12/6/2019 8:11:26 PM Charging Marks (0.0130s)
12/6/2019 8:11:26 PM Range Manifolds (0.0110s)
12/6/2019 8:11:26 PM Purging ROFs (0.0110s)
12/6/2019 8:11:26 PM Manipulating Speeds (0.0120s)
12/6/2019 8:11:26 PM Detecting Projectiles (0.0110s)
12/6/2019 8:11:26 PM Grouping Flow Fields (0.0130s)
12/6/2019 8:11:26 PM Modulating Flow Field Groups (0.0170s)
12/6/2019 8:11:26 PM Designing Fleets (0.0239s)
12/6/2019 8:11:26 PM Thinking Of Technologies (0.0130s)
12/6/2019 8:11:26 PM Categorizing Starboard Sensors (0.0100s)
12/6/2019 8:11:26 PM Injecting Galactic Variables (0.0140s)
12/6/2019 8:11:26 PM Discharging Colored Ions (0.0289s)
12/6/2019 8:11:26 PM Replicating Ion Colors (0.0099s)
12/6/2019 8:11:27 PM Investigating Starfields (0.7140s)
12/6/2019 8:11:30 PM Combing Distant Planets (3.7636s)
12/6/2019 8:11:30 PM Investigating Map Signatures (0.0219s)
12/6/2019 8:11:30 PM Collating Solar Systems (0.0140s)
12/6/2019 8:11:30 PM Categorizing All Planets (0.0201s)
12/6/2019 8:11:31 PM Organizing Commands (0.0509s)
12/6/2019 8:11:31 PM Calculating Firing Cones (0.0148s)
12/6/2019 8:11:31 PM Declaring Ship Parts At Customs (0.6929s)
12/6/2019 8:11:36 PM Reversing Particle Flux (4.7921s)
12/6/2019 8:11:36 PM Issuing Orders (0.0100s)
12/6/2019 8:11:36 PM Augmenting Infusers (0.0110s)
12/6/2019 8:11:36 PM Infusing (0.0239s)
12/6/2019 8:11:36 PM Post-Proton Surge (0.0090s)
12/6/2019 8:11:36 PM Calibrate Weapons Arrays (0.0261s)
12/6/2019 8:11:36 PM Stimulate Modulation (0.0239s)
12/6/2019 8:11:36 PM ArcenAssetBundleCache.InstantiatedObjects: 856
12/6/2019 8:11:37 PM Load Surrogates (0.9465s)
12/6/2019 8:11:37 PM Load Historical Documents (0.0080s)
12/6/2019 8:11:37 PM 13.9 seconds total load time.
Boot up FleetOS (0.4s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.7s)
Combing Distant Planets (3.8s)
Declaring Ship Parts At Customs (0.7s)
Reversing Particle Flux (4.8s)
Load Surrogates (0.9s)
12/6/2019 8:11:37 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/6/2019 8:11:42 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions
12/6/2019 8:11:42 PM World Created, Launching Server
12/6/2019 8:11:42 PM Successfully opened host socket
12/6/2019 8:12:30 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 18 factions
12/6/2019 8:12:30 PM Generate Partial Map Complete
12/6/2019 8:12:35 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 18 factions
12/6/2019 8:12:36 PM Generate Partial Map Complete
12/6/2019 8:12:39 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 18 factions
12/6/2019 8:12:39 PM Generate Partial Map Complete
12/6/2019 8:13:01 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 18 factions
12/6/2019 8:13:01 PM Generate FULL Map Complete
12/6/2019 8:29:35 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/6/2019 8:29:35 PM Successfully opened host socket
12/6/2019 8:29:35 PM OnLoad: Fixed positions of 0 ship(s), 17 shot(s), 0 other/wormhole(s).
12/6/2019 8:58:18 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions
12/6/2019 8:58:18 PM World Created, Launching Server
12/6/2019 8:58:26 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 17 factions
12/6/2019 8:58:26 PM Generate Partial Map Complete
12/6/2019 8:58:41 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 17 factions
12/6/2019 8:58:41 PM Generate Partial Map Complete
12/6/2019 8:58:46 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 17 factions
12/6/2019 8:58:46 PM Generate Partial Map Complete
12/6/2019 8:58:49 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 17 factions
12/6/2019 8:58:49 PM Generate Partial Map Complete
12/6/2019 8:58:53 PM Start Generate FULL Map with Realistic and seed 901538444 and planet count 100 and 17 factions
12/6/2019 8:58:53 PM Generate FULL Map Complete
12/6/2019 9:19:16 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/6/2019 9:19:33 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/6/2019 9:19:33 PM Boot up FleetOS (0.2822s)
12/6/2019 9:19:33 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/6/2019 9:19:33 PM Check System Logs For Rogue Intelligence (0.0429s)
12/6/2019 9:19:33 PM Game Version: 1.013
12/6/2019 9:19:33 PM Eject Trash Into Hyperspace (0.0848s)
12/6/2019 9:19:33 PM Expansions:
The Spire Rises (NOT INSTALLED)
12/6/2019 9:19:33 PM Check For Extra Modules (0.0180s)
12/6/2019 9:19:33 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/6/2019 9:19:33 PM Bring Cloaking Systems Online (0.0210s)
12/6/2019 9:19:33 PM Remembering Alamo (0.0170s)
12/6/2019 9:19:33 PM Generating Framerates (0.0099s)
12/6/2019 9:19:33 PM Recalculate Speed Of Light (0.0170s)
12/6/2019 9:19:33 PM Check Nearby Stellar Masses (0.0189s)
12/6/2019 9:19:33 PM No resolution change was required.
12/6/2019 9:19:33 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2019 9:19:33 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/6/2019 9:19:33 PM Refresh Optical Lensing (0.0329s)
12/6/2019 9:19:33 PM Revise Fundamental Physical Laws (0.0239s)
12/6/2019 9:19:33 PM Boot Audio Comms (0.0110s)
12/6/2019 9:19:33 PM Establish Individual Audio Links (0.0130s)
12/6/2019 9:19:33 PM Prepare Explosions and Crackles (0.3273s)
12/6/2019 9:19:34 PM Optimize Comfort On Command Decks (0.0680s)
12/6/2019 9:19:34 PM Calculate Odds Of Success (0.0249s)
12/6/2019 9:19:34 PM Briefly Panic (0.1636s)
12/6/2019 9:19:34 PM Install Confidence Routines (0.2194s)
12/6/2019 9:19:34 PM Bring Commander Interface Online (0.0868s)
12/6/2019 9:19:34 PM Motivate All Crews (0.0329s)
12/6/2019 9:19:34 PM Externalizing Patterns (0.0150s)
12/6/2019 9:19:34 PM Disengaging Constants (0.0259s)
12/6/2019 9:19:34 PM Late Axionic Computations (0.0559s)
12/6/2019 9:19:34 PM Connecting to Fleet Command (0.0110s)
12/6/2019 9:19:34 PM Thinking Of Advice (0.0090s)
12/6/2019 9:19:34 PM Degaussing Advice (0.0150s)
12/6/2019 9:19:34 PM Naming All Known Planets (0.0090s)
12/6/2019 9:19:34 PM Remembering Speeds (0.0100s)
12/6/2019 9:19:34 PM Prioritizing Targets (0.0090s)
12/6/2019 9:19:34 PM Rebooting Sensor Arrays (0.0090s)
12/6/2019 9:19:34 PM Unloading Prismatic Grid (0.0110s)
12/6/2019 9:19:34 PM Thinking Of Objectives (0.0120s)
12/6/2019 9:19:34 PM Re-Aligning Objectives (0.0150s)
12/6/2019 9:19:34 PM Inhibiting Visual Scans (0.0160s)
12/6/2019 9:19:34 PM Synthesizing Vocals (0.0239s)
12/6/2019 9:19:34 PM Ventilating Scenarios (0.0130s)
12/6/2019 9:19:34 PM Decontaminating Targeting Systems (0.0150s)
12/6/2019 9:19:34 PM Ejecting Tactical Core (0.0130s)
12/6/2019 9:19:34 PM Calibrating Formations (0.0250s)
12/6/2019 9:19:34 PM Intercepting Galactic Maps (0.0150s)
12/6/2019 9:19:34 PM Sterilizing Test Chamber (0.0149s)
12/6/2019 9:19:34 PM Faction Diagnostics (0.0160s)
12/6/2019 9:19:34 PM Buffering Hackers (0.0269s)
12/6/2019 9:19:34 PM Inverting Death (0.0109s)
12/6/2019 9:19:34 PM Linear Field Variance (0.0648s)
12/6/2019 9:19:35 PM Charging Marks (0.0120s)
12/6/2019 9:19:35 PM Range Manifolds (0.0110s)
12/6/2019 9:19:35 PM Purging ROFs (0.0120s)
12/6/2019 9:19:35 PM Manipulating Speeds (0.0110s)
12/6/2019 9:19:35 PM Detecting Projectiles (0.0110s)
12/6/2019 9:19:35 PM Grouping Flow Fields (0.0119s)
12/6/2019 9:19:35 PM Modulating Flow Field Groups (0.0176s)
12/6/2019 9:19:35 PM Designing Fleets (0.0169s)
12/6/2019 9:19:35 PM Thinking Of Technologies (0.0119s)
12/6/2019 9:19:35 PM Categorizing Starboard Sensors (0.0090s)
12/6/2019 9:19:35 PM Injecting Galactic Variables (0.0140s)
12/6/2019 9:19:35 PM Discharging Colored Ions (0.0269s)
12/6/2019 9:19:35 PM Replicating Ion Colors (0.0100s)
12/6/2019 9:19:35 PM Investigating Starfields (0.2044s)
12/6/2019 9:19:36 PM Scanning Distant Planets (1.2674s)
12/6/2019 9:19:36 PM Investigating Map Signatures (0.0179s)
12/6/2019 9:19:36 PM Collating Solar Systems (0.0130s)
12/6/2019 9:19:36 PM Categorizing All Planets (0.0110s)
12/6/2019 9:19:36 PM Organizing Commands (0.0160s)
12/6/2019 9:19:36 PM Calculating Firing Cones (0.0090s)
12/6/2019 9:19:37 PM Violating Ship Part Bylaws (0.4969s)
12/6/2019 9:19:38 PM Investigating Proton Farm (1.7487s)
12/6/2019 9:19:38 PM Issuing Orders (0.0120s)
12/6/2019 9:19:38 PM Augmenting Infusers (0.0110s)
12/6/2019 9:19:38 PM Infusing (0.0189s)
12/6/2019 9:19:39 PM Post-Proton Surge (0.0090s)
12/6/2019 9:19:39 PM Calibrate Weapons Arrays (0.0253s)
12/6/2019 9:19:39 PM Stimulate Modulation (0.0209s)
12/6/2019 9:19:39 PM ArcenAssetBundleCache.InstantiatedObjects: 856
12/6/2019 9:19:39 PM Load Surrogates (0.8946s)
12/6/2019 9:19:39 PM Load Historical Documents (0.0080s)
12/6/2019 9:19:39 PM 6.9 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Scanning Distant Planets (1.3s)
Violating Ship Part Bylaws (0.5s)
Investigating Proton Farm (1.7s)
Load Surrogates (0.9s)
12/6/2019 9:19:40 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/6/2019 9:19:43 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 17 factions
12/6/2019 9:19:43 PM World Created, Launching Server
12/6/2019 9:19:44 PM Successfully opened host socket
12/6/2019 9:20:09 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 18 factions
12/6/2019 9:20:09 PM Generate Partial Map Complete
12/6/2019 9:20:14 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 18 factions
12/6/2019 9:20:14 PM Generate Partial Map Complete
12/6/2019 9:20:36 PM Start Generate FULL Map with Realistic and seed 901538444 and planet count 100 and 18 factions
12/6/2019 9:20:36 PM Generate FULL Map Complete
12/6/2019 9:20:47 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 17 factions
12/6/2019 9:20:47 PM World Created, Launching Server
12/6/2019 9:21:07 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 18 factions
12/6/2019 9:21:07 PM Generate Partial Map Complete
12/6/2019 9:21:16 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 18 factions
12/6/2019 9:21:16 PM Generate Partial Map Complete
12/6/2019 9:21:20 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 18 factions
12/6/2019 9:21:20 PM Generate Partial Map Complete
12/6/2019 9:21:23 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 18 factions
12/6/2019 9:21:23 PM Generate Partial Map Complete
12/6/2019 9:22:25 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 18 factions
12/6/2019 9:22:25 PM Generate Partial Map Complete
12/6/2019 9:22:27 PM Start Generate FULL Map with Realistic and seed 901538444 and planet count 100 and 18 factions
12/6/2019 9:22:27 PM Generate FULL Map Complete
12/6/2019 9:58:49 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/7/2019 11:35:54 AM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/7/2019 11:35:54 AM Boot up FleetOS (0.2887s)
12/7/2019 11:35:54 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/7/2019 11:35:54 AM Check System Logs For Rogue Intelligence (0.0483s)
12/7/2019 11:35:54 AM Game Version: 1.013
12/7/2019 11:35:54 AM Eject Trash Into Hyperspace (0.1616s)
12/7/2019 11:35:54 AM Expansions:
The Spire Rises (NOT INSTALLED)
12/7/2019 11:35:54 AM Check For Extra Modules (0.0269s)
12/7/2019 11:35:54 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/7/2019 11:35:54 AM Bring Cloaking Systems Online (0.0294s)
12/7/2019 11:35:54 AM Remembering Alamo (0.0528s)
12/7/2019 11:35:54 AM Generating Framerates (0.0304s)
12/7/2019 11:35:54 AM Recalculate Speed Of Light (0.0602s)
12/7/2019 11:35:55 AM Check Nearby Stellar Masses (0.0264s)
12/7/2019 11:35:55 AM No resolution change was required.
12/7/2019 11:35:55 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/7/2019 11:35:55 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/7/2019 11:35:55 AM Refresh Optical Lensing (0.0329s)
12/7/2019 11:35:55 AM Revise Fundamental Physical Laws (0.1446s)
12/7/2019 11:35:55 AM Boot Audio Comms (0.0199s)
12/7/2019 11:35:55 AM Establish Individual Audio Links (0.0199s)
12/7/2019 11:35:55 AM Prepare Explosions and Crackles (0.3291s)
12/7/2019 11:35:55 AM Optimize Comfort On Command Decks (0.0838s)
12/7/2019 11:35:55 AM Calculate Odds Of Success (0.0279s)
12/7/2019 11:35:55 AM Briefly Panic (0.1705s)
12/7/2019 11:35:56 AM Install Confidence Routines (0.2244s)
12/7/2019 11:35:56 AM Bring Commander Interface Online (0.1157s)
12/7/2019 11:35:56 AM Motivate All Crews (0.0348s)
12/7/2019 11:35:56 AM Externalizing Patterns (0.0189s)
12/7/2019 11:35:56 AM Disengaging Constants (0.1074s)
12/7/2019 11:35:56 AM Late Axionic Computations (0.1082s)
12/7/2019 11:35:56 AM Connecting to Fleet Command (0.0140s)
12/7/2019 11:35:56 AM Thinking Of Advice (0.0099s)
12/7/2019 11:35:56 AM Degaussing Advice (0.0628s)
12/7/2019 11:35:56 AM Naming All Known Planets (0.0140s)
12/7/2019 11:35:56 AM Remembering Speeds (0.0149s)
12/7/2019 11:35:56 AM Prioritizing Targets (0.0130s)
12/7/2019 11:35:56 AM Rebooting Sensor Arrays (0.0142s)
12/7/2019 11:35:56 AM Unloading Prismatic Grid (0.0140s)
12/7/2019 11:35:56 AM Thinking Of Objectives (0.0130s)
12/7/2019 11:35:56 AM Re-Aligning Objectives (0.0160s)
12/7/2019 11:35:56 AM Inhibiting Visual Scans (0.0371s)
12/7/2019 11:35:56 AM Synthesizing Vocals (0.0140s)
12/7/2019 11:35:56 AM Ventilating Scenarios (0.0130s)
12/7/2019 11:35:56 AM Decontaminating Targeting Systems (0.0168s)
12/7/2019 11:35:56 AM Ejecting Tactical Core (0.0140s)
12/7/2019 11:35:56 AM Calibrating Formations (0.0140s)
12/7/2019 11:35:56 AM Intercepting Galactic Maps (0.0189s)
12/7/2019 11:35:56 AM Sterilizing Test Chamber (0.0130s)
12/7/2019 11:35:56 AM Faction Diagnostics (0.0214s)
12/7/2019 11:35:56 AM Buffering Hackers (0.0239s)
12/7/2019 11:35:56 AM Inverting Death (0.0199s)
12/7/2019 11:35:56 AM Linear Field Variance (0.0790s)
12/7/2019 11:35:56 AM Charging Marks (0.0160s)
12/7/2019 11:35:56 AM Range Manifolds (0.0150s)
12/7/2019 11:35:56 AM Purging ROFs (0.0150s)
12/7/2019 11:35:56 AM Manipulating Speeds (0.0160s)
12/7/2019 11:35:57 AM Detecting Projectiles (0.0140s)
12/7/2019 11:35:57 AM Grouping Flow Fields (0.0150s)
12/7/2019 11:35:57 AM Modulating Flow Field Groups (0.0220s)
12/7/2019 11:35:57 AM Designing Fleets (0.0601s)
12/7/2019 11:35:57 AM Thinking Of Technologies (0.0160s)
12/7/2019 11:35:57 AM Categorizing Starboard Sensors (0.0150s)
12/7/2019 11:35:57 AM Injecting Galactic Variables (0.0240s)
12/7/2019 11:35:57 AM Discharging Colored Ions (0.0309s)
12/7/2019 11:35:57 AM Replicating Ion Colors (0.0140s)
12/7/2019 11:35:57 AM Investigating Starfields (0.2202s)
12/7/2019 11:35:58 AM Pinpointing Distant Planets (1.3376s)
12/7/2019 11:35:58 AM Investigating Map Signatures (0.0339s)
12/7/2019 11:35:58 AM Collating Solar Systems (0.0165s)
12/7/2019 11:35:58 AM Categorizing All Planets (0.0080s)
12/7/2019 11:35:58 AM Organizing Commands (0.0219s)
12/7/2019 11:35:58 AM Calculating Firing Cones (0.0110s)
12/7/2019 11:35:59 AM Offending Sentient Ship Parts (0.6523s)
12/7/2019 11:36:01 AM Disconnect All Space Elevators (1.7989s)
12/7/2019 11:36:01 AM Issuing Orders (0.0100s)
12/7/2019 11:36:01 AM Augmenting Infusers (0.0130s)
12/7/2019 11:36:01 AM Infusing (0.0508s)
12/7/2019 11:36:01 AM Post-Proton Surge (0.0090s)
12/7/2019 11:36:01 AM Calibrate Weapons Arrays (0.0249s)
12/7/2019 11:36:01 AM Stimulate Modulation (0.0210s)
12/7/2019 11:36:01 AM ArcenAssetBundleCache.InstantiatedObjects: 856
12/7/2019 11:36:02 AM Load Surrogates (0.9498s)
12/7/2019 11:36:02 AM Load Historical Documents (0.0221s)
12/7/2019 11:36:02 AM 8.1 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Pinpointing Distant Planets (1.3s)
Offending Sentient Ship Parts (0.7s)
Disconnect All Space Elevators (1.8s)
Load Surrogates (0.9s)
12/7/2019 11:36:02 AM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/7/2019 11:36:33 AM Successfully opened host socket
12/7/2019 8:58:03 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/7/2019 8:58:03 PM Successfully opened host socket
12/7/2019 9:33:03 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/7/2019 9:42:12 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/7/2019 9:42:12 PM Boot up FleetOS (0.2982s)
12/7/2019 9:42:12 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/7/2019 9:42:12 PM Check System Logs For Rogue Intelligence (0.0429s)
12/7/2019 9:42:12 PM Game Version: 1.013
12/7/2019 9:42:12 PM Eject Trash Into Hyperspace (0.1616s)
12/7/2019 9:42:12 PM Expansions:
The Spire Rises (NOT INSTALLED)
12/7/2019 9:42:12 PM Check For Extra Modules (0.0244s)
12/7/2019 9:42:12 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/7/2019 9:42:12 PM Bring Cloaking Systems Online (0.0379s)
12/7/2019 9:42:12 PM Remembering Alamo (0.0249s)
12/7/2019 9:42:12 PM Generating Framerates (0.0140s)
12/7/2019 9:42:12 PM Recalculate Speed Of Light (0.0269s)
12/7/2019 9:42:12 PM Check Nearby Stellar Masses (0.0199s)
12/7/2019 9:42:12 PM No resolution change was required.
12/7/2019 9:42:12 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/7/2019 9:42:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/7/2019 9:42:12 PM Refresh Optical Lensing (0.0339s)
12/7/2019 9:42:12 PM Revise Fundamental Physical Laws (0.1496s)
12/7/2019 9:42:12 PM Boot Audio Comms (0.0210s)
12/7/2019 9:42:12 PM Establish Individual Audio Links (0.0190s)
12/7/2019 9:42:13 PM Prepare Explosions and Crackles (0.3172s)
12/7/2019 9:42:13 PM Optimize Comfort On Command Decks (0.0997s)
12/7/2019 9:42:13 PM Calculate Odds Of Success (0.0289s)
12/7/2019 9:42:13 PM Briefly Panic (0.1745s)
12/7/2019 9:42:13 PM Install Confidence Routines (0.2114s)
12/7/2019 9:42:13 PM Bring Commander Interface Online (0.1257s)
12/7/2019 9:42:13 PM Motivate All Crews (0.0369s)
12/7/2019 9:42:13 PM Externalizing Patterns (0.0233s)
12/7/2019 9:42:13 PM Disengaging Constants (0.1147s)
12/7/2019 9:42:14 PM Late Axionic Computations (0.1119s)
12/7/2019 9:42:14 PM Connecting to Fleet Command (0.0156s)
12/7/2019 9:42:14 PM Thinking Of Advice (0.0139s)
12/7/2019 9:42:14 PM Degaussing Advice (0.0638s)
12/7/2019 9:42:14 PM Naming All Known Planets (0.0150s)
12/7/2019 9:42:14 PM Remembering Speeds (0.0140s)
12/7/2019 9:42:14 PM Prioritizing Targets (0.0150s)
12/7/2019 9:42:14 PM Rebooting Sensor Arrays (0.0140s)
12/7/2019 9:42:14 PM Unloading Prismatic Grid (0.0140s)
12/7/2019 9:42:14 PM Thinking Of Objectives (0.0140s)
12/7/2019 9:42:14 PM Re-Aligning Objectives (0.0160s)
12/7/2019 9:42:14 PM Inhibiting Visual Scans (0.0362s)
12/7/2019 9:42:14 PM Synthesizing Vocals (0.0150s)
12/7/2019 9:42:14 PM Ventilating Scenarios (0.0140s)
12/7/2019 9:42:14 PM Decontaminating Targeting Systems (0.0139s)
12/7/2019 9:42:14 PM Ejecting Tactical Core (0.0150s)
12/7/2019 9:42:14 PM Calibrating Formations (0.0139s)
12/7/2019 9:42:14 PM Intercepting Galactic Maps (0.0174s)
12/7/2019 9:42:14 PM Sterilizing Test Chamber (0.0160s)
12/7/2019 9:42:14 PM Faction Diagnostics (0.0249s)
12/7/2019 9:42:14 PM Buffering Hackers (0.0259s)
12/7/2019 9:42:14 PM Inverting Death (0.0199s)
12/7/2019 9:42:14 PM Linear Field Variance (0.0800s)
12/7/2019 9:42:14 PM Charging Marks (0.0170s)
12/7/2019 9:42:14 PM Range Manifolds (0.0169s)
12/7/2019 9:42:14 PM Purging ROFs (0.0160s)
12/7/2019 9:42:14 PM Manipulating Speeds (0.0170s)
12/7/2019 9:42:14 PM Detecting Projectiles (0.0150s)
12/7/2019 9:42:14 PM Grouping Flow Fields (0.0160s)
12/7/2019 9:42:14 PM Modulating Flow Field Groups (0.0229s)
12/7/2019 9:42:14 PM Designing Fleets (0.0579s)
12/7/2019 9:42:14 PM Thinking Of Technologies (0.0159s)
12/7/2019 9:42:14 PM Categorizing Starboard Sensors (0.0160s)
12/7/2019 9:42:14 PM Injecting Galactic Variables (0.0222s)
12/7/2019 9:42:14 PM Discharging Colored Ions (0.0319s)
12/7/2019 9:42:14 PM Replicating Ion Colors (0.0140s)
12/7/2019 9:42:15 PM Investigating Starfields (0.2184s)
12/7/2019 9:42:16 PM Breaking Distant Planets (1.3340s)
12/7/2019 9:42:16 PM Investigating Map Signatures (0.0280s)
12/7/2019 9:42:16 PM Collating Solar Systems (0.0170s)
12/7/2019 9:42:16 PM Categorizing All Planets (0.0090s)
12/7/2019 9:42:16 PM Organizing Commands (0.0219s)
12/7/2019 9:42:16 PM Calculating Firing Cones (0.0080s)
12/7/2019 9:42:17 PM Violating Ship Part Bylaws (0.6614s)
12/7/2019 9:42:18 PM Accounting For Decay (1.7690s)
12/7/2019 9:42:18 PM Issuing Orders (0.0121s)
12/7/2019 9:42:18 PM Augmenting Infusers (0.0130s)
12/7/2019 9:42:18 PM Infusing (0.0519s)
12/7/2019 9:42:18 PM Post-Proton Surge (0.0099s)
12/7/2019 9:42:18 PM Calibrate Weapons Arrays (0.0259s)
12/7/2019 9:42:18 PM Stimulate Modulation (0.0200s)
12/7/2019 9:42:19 PM ArcenAssetBundleCache.InstantiatedObjects: 856
12/7/2019 9:42:19 PM Load Surrogates (0.9588s)
12/7/2019 9:42:19 PM Load Historical Documents (0.0242s)
12/7/2019 9:42:19 PM 8.1 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Breaking Distant Planets (1.3s)
Violating Ship Part Bylaws (0.7s)
Accounting For Decay (1.8s)
Load Surrogates (1.0s)
12/7/2019 9:42:20 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/7/2019 9:44:07 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 17 factions
12/7/2019 9:44:07 PM World Created, Launching Server
12/7/2019 9:44:07 PM Successfully opened host socket
12/7/2019 9:44:34 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 17 factions
12/7/2019 9:44:34 PM Generate Partial Map Complete
12/7/2019 9:44:38 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 100 and 17 factions
12/7/2019 9:44:38 PM Generate Partial Map Complete
12/7/2019 9:44:52 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 60 and 17 factions
12/7/2019 9:44:52 PM Generate Partial Map Complete
12/7/2019 9:44:56 PM Start Generate Partial Map with Realistic and seed 901538444 and planet count 60 and 17 factions
12/7/2019 9:44:56 PM Generate Partial Map Complete
12/7/2019 9:44:57 PM Start Generate Partial Map with Realistic and seed 663390428 and planet count 60 and 17 factions
12/7/2019 9:44:57 PM Generate Partial Map Complete
12/7/2019 9:45:06 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 17 factions
12/7/2019 9:45:06 PM Generate Partial Map Complete
12/7/2019 9:45:10 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 17 factions
12/7/2019 9:45:10 PM Generate Partial Map Complete
12/7/2019 9:45:38 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 18 factions
12/7/2019 9:45:38 PM Generate Partial Map Complete
12/7/2019 9:45:58 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 19 factions
12/7/2019 9:45:58 PM Generate Partial Map Complete
12/7/2019 9:46:22 PM Start Generate FULL Map with Realistic and seed 551469404 and planet count 60 and 19 factions
12/7/2019 9:46:22 PM Generate FULL Map Complete
12/7/2019 9:53:39 PM
Exception in entity tooltip text generation at stage 5461:System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength_OutOfConstructionApplied () [0x000e6] in <133f4d13ea604510b756d450d05d173c>:0
at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength () [0x0001d] in <133f4d13ea604510b756d450d05d173c>:0
at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x07f96] in <f53ff9dfd9a64055a89bb3bc02e95749>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <f53ff9dfd9a64055a89bb3bc02e95749>:0
at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <f53ff9dfd9a64055a89bb3bc02e95749>:0
at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <f53ff9dfd9a64055a89bb3bc02e95749>:0
at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/7/2019 10:01:46 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/7/2019 10:01:46 PM Successfully opened host socket
12/7/2019 10:03:40 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/7/2019 10:03:40 PM Successfully opened host socket
12/7/2019 10:28:30 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/8/2019 8:28:44 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/8/2019 8:28:44 PM Boot up FleetOS (0.2952s)
12/8/2019 8:28:44 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/8/2019 8:28:44 PM Check System Logs For Rogue Intelligence (0.0459s)
12/8/2019 8:28:44 PM Game Version: 1.013
12/8/2019 8:28:44 PM Eject Trash Into Hyperspace (0.1596s)
12/8/2019 8:28:44 PM Expansions:
The Spire Rises (NOT INSTALLED)
12/8/2019 8:28:44 PM Check For Extra Modules (0.0219s)
12/8/2019 8:28:44 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/8/2019 8:28:44 PM Bring Cloaking Systems Online (0.0369s)
12/8/2019 8:28:44 PM Remembering Alamo (0.0498s)
12/8/2019 8:28:44 PM Generating Framerates (0.0338s)
12/8/2019 8:28:44 PM Recalculate Speed Of Light (0.0409s)
12/8/2019 8:28:44 PM Check Nearby Stellar Masses (0.0189s)
12/8/2019 8:28:44 PM No resolution change was required.
12/8/2019 8:28:44 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/8/2019 8:28:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/8/2019 8:28:44 PM Refresh Optical Lensing (0.0299s)
12/8/2019 8:28:45 PM Revise Fundamental Physical Laws (0.1890s)
12/8/2019 8:28:45 PM Boot Audio Comms (0.0130s)
12/8/2019 8:28:45 PM Establish Individual Audio Links (0.0175s)
12/8/2019 8:28:45 PM Prepare Explosions and Crackles (0.3333s)
12/8/2019 8:28:45 PM Optimize Comfort On Command Decks (0.0898s)
12/8/2019 8:28:45 PM Calculate Odds Of Success (0.0309s)
12/8/2019 8:28:45 PM Briefly Panic (0.1765s)
12/8/2019 8:28:46 PM Install Confidence Routines (0.2124s)
12/8/2019 8:28:46 PM Bring Commander Interface Online (0.1207s)
12/8/2019 8:28:46 PM Motivate All Crews (0.0339s)
12/8/2019 8:28:46 PM Externalizing Patterns (0.0229s)
12/8/2019 8:28:46 PM Disengaging Constants (0.1169s)
12/8/2019 8:28:46 PM Late Axionic Computations (0.1087s)
12/8/2019 8:28:46 PM Connecting to Fleet Command (0.0139s)
12/8/2019 8:28:46 PM Thinking Of Advice (0.0150s)
12/8/2019 8:28:46 PM Degaussing Advice (0.0638s)
12/8/2019 8:28:46 PM Naming All Known Planets (0.0130s)
12/8/2019 8:28:46 PM Remembering Speeds (0.0140s)
12/8/2019 8:28:46 PM Prioritizing Targets (0.0129s)
12/8/2019 8:28:46 PM Rebooting Sensor Arrays (0.0150s)
12/8/2019 8:28:46 PM Unloading Prismatic Grid (0.0149s)
12/8/2019 8:28:46 PM Thinking Of Objectives (0.0140s)
12/8/2019 8:28:46 PM Re-Aligning Objectives (0.0160s)
12/8/2019 8:28:46 PM Inhibiting Visual Scans (0.0369s)
12/8/2019 8:28:46 PM Synthesizing Vocals (0.0160s)
12/8/2019 8:28:46 PM Ventilating Scenarios (0.0139s)
12/8/2019 8:28:46 PM Decontaminating Targeting Systems (0.0150s)
12/8/2019 8:28:46 PM Ejecting Tactical Core (0.0150s)
12/8/2019 8:28:46 PM Calibrating Formations (0.0140s)
12/8/2019 8:28:46 PM Intercepting Galactic Maps (0.0189s)
12/8/2019 8:28:46 PM Sterilizing Test Chamber (0.0169s)
12/8/2019 8:28:46 PM Faction Diagnostics (0.0249s)
12/8/2019 8:28:46 PM Buffering Hackers (0.0249s)
12/8/2019 8:28:46 PM Inverting Death (0.0190s)
12/8/2019 8:28:46 PM Linear Field Variance (0.0796s)
12/8/2019 8:28:46 PM Charging Marks (0.0160s)
12/8/2019 8:28:46 PM Range Manifolds (0.0160s)
12/8/2019 8:28:46 PM Purging ROFs (0.0139s)
12/8/2019 8:28:47 PM Manipulating Speeds (0.0170s)
12/8/2019 8:28:47 PM Detecting Projectiles (0.0109s)
12/8/2019 8:28:47 PM Grouping Flow Fields (0.0154s)
12/8/2019 8:28:47 PM Modulating Flow Field Groups (0.0219s)
12/8/2019 8:28:47 PM Designing Fleets (0.0548s)
12/8/2019 8:28:47 PM Thinking Of Technologies (0.0170s)
12/8/2019 8:28:47 PM Categorizing Starboard Sensors (0.0150s)
12/8/2019 8:28:47 PM Injecting Galactic Variables (0.0229s)
12/8/2019 8:28:47 PM Discharging Colored Ions (0.0329s)
12/8/2019 8:28:47 PM Replicating Ion Colors (0.0150s)
12/8/2019 8:28:47 PM Investigating Starfields (0.2171s)
12/8/2019 8:28:48 PM Reconstituting Distant Planets (1.3656s)
12/8/2019 8:28:48 PM Investigating Map Signatures (0.0299s)
12/8/2019 8:28:48 PM Collating Solar Systems (0.0160s)
12/8/2019 8:28:48 PM Categorizing All Planets (0.0070s)
12/8/2019 8:28:48 PM Organizing Commands (0.0219s)
12/8/2019 8:28:48 PM Calculating Firing Cones (0.0080s)
12/8/2019 8:28:49 PM Finding Old Ship Parts (0.6609s)
12/8/2019 8:28:51 PM Flex All Capacitors (2.2949s)
12/8/2019 8:28:51 PM Issuing Orders (0.0080s)
12/8/2019 8:28:51 PM Augmenting Infusers (0.0130s)
12/8/2019 8:28:51 PM Infusing (0.0530s)
12/8/2019 8:28:51 PM Post-Proton Surge (0.0100s)
12/8/2019 8:28:51 PM Calibrate Weapons Arrays (0.0309s)
12/8/2019 8:28:51 PM Stimulate Modulation (0.0200s)
12/8/2019 8:28:52 PM ArcenAssetBundleCache.InstantiatedObjects: 856
12/8/2019 8:28:52 PM Load Surrogates (1.0155s)
12/8/2019 8:28:52 PM Load Historical Documents (0.0070s)
12/8/2019 8:28:52 PM 8.7 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Reconstituting Distant Planets (1.4s)
Finding Old Ship Parts (0.7s)
Flex All Capacitors (2.3s)
Load Surrogates (1.0s)
12/8/2019 8:28:53 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/8/2019 8:32:36 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 17 factions
12/8/2019 8:32:36 PM World Created, Launching Server
12/8/2019 8:32:36 PM Successfully opened host socket
12/8/2019 8:33:46 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 19 factions
12/8/2019 8:33:46 PM Generate Partial Map Complete
12/8/2019 8:33:49 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 19 factions
12/8/2019 8:33:49 PM Generate Partial Map Complete
12/8/2019 8:33:54 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 19 factions
12/8/2019 8:33:54 PM Generate Partial Map Complete
12/8/2019 8:33:59 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 19 factions
12/8/2019 8:33:59 PM Generate Partial Map Complete
12/8/2019 8:34:12 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 19 factions
12/8/2019 8:34:13 PM Generate Partial Map Complete
12/8/2019 8:35:19 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 19 factions
12/8/2019 8:35:19 PM Generate Partial Map Complete
12/8/2019 8:35:27 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 19 factions
12/8/2019 8:35:28 PM Generate Partial Map Complete
12/8/2019 8:35:58 PM Start Generate FULL Map with Realistic and seed 551469404 and planet count 60 and 19 factions
12/8/2019 8:35:58 PM Generate FULL Map Complete
12/8/2019 10:19:03 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/10/2019 9:12:56 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/10/2019 9:12:56 PM Boot up FleetOS (0.4063s)
12/10/2019 9:12:56 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/10/2019 9:12:56 PM Check System Logs For Rogue Intelligence (0.0449s)
12/10/2019 9:12:56 PM Game Version: 1.014
12/10/2019 9:12:56 PM Eject Trash Into Hyperspace (0.2036s)
12/10/2019 9:12:56 PM Expansions:
The Spire Rises (NOT INSTALLED)
12/10/2019 9:12:56 PM Check For Extra Modules (0.0219s)
12/10/2019 9:12:56 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/10/2019 9:12:56 PM Bring Cloaking Systems Online (0.0588s)
12/10/2019 9:12:56 PM Remembering Alamo (0.0514s)
12/10/2019 9:12:56 PM Generating Framerates (0.0140s)
12/10/2019 9:12:56 PM Recalculate Speed Of Light (0.0205s)
12/10/2019 9:12:56 PM Check Nearby Stellar Masses (0.0189s)
12/10/2019 9:12:56 PM No resolution change was required.
12/10/2019 9:12:56 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/10/2019 9:12:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/10/2019 9:12:56 PM Refresh Optical Lensing (0.0532s)
12/10/2019 9:12:56 PM Revise Fundamental Physical Laws (0.0309s)
12/10/2019 9:12:56 PM Boot Audio Comms (0.0209s)
12/10/2019 9:12:56 PM Establish Individual Audio Links (0.0130s)
12/10/2019 9:12:57 PM Prepare Explosions and Crackles (0.2606s)
12/10/2019 9:12:57 PM Optimize Comfort On Command Decks (0.3069s)
12/10/2019 9:12:57 PM Calculate Odds Of Success (0.0309s)
12/10/2019 9:12:57 PM Briefly Panic (0.3027s)
12/10/2019 9:12:58 PM Install Confidence Routines (0.2169s)
12/10/2019 9:12:58 PM Bring Commander Interface Online (0.1237s)
12/10/2019 9:12:58 PM Motivate All Crews (0.0379s)
12/10/2019 9:12:58 PM Externalizing Patterns (0.0209s)
12/10/2019 9:12:58 PM Disengaging Constants (0.1167s)
12/10/2019 9:12:58 PM Late Axionic Computations (0.1312s)
12/10/2019 9:12:58 PM Connecting to Fleet Command (0.0160s)
12/10/2019 9:12:58 PM Thinking Of Advice (0.0127s)
12/10/2019 9:12:58 PM Degaussing Advice (0.0673s)
12/10/2019 9:12:58 PM Naming All Known Planets (0.0159s)
12/10/2019 9:12:58 PM Remembering Speeds (0.0160s)
12/10/2019 9:12:58 PM Prioritizing Targets (0.0120s)
12/10/2019 9:12:58 PM Rebooting Sensor Arrays (0.0159s)
12/10/2019 9:12:58 PM Unloading Prismatic Grid (0.0160s)
12/10/2019 9:12:58 PM Thinking Of Objectives (0.0150s)
12/10/2019 9:12:58 PM Re-Aligning Objectives (0.0170s)
12/10/2019 9:12:58 PM Inhibiting Visual Scans (0.0199s)
12/10/2019 9:12:58 PM Synthesizing Vocals (0.0170s)
12/10/2019 9:12:58 PM Ventilating Scenarios (0.0140s)
12/10/2019 9:12:58 PM Decontaminating Targeting Systems (0.0130s)
12/10/2019 9:12:58 PM Ejecting Tactical Core (0.0160s)
12/10/2019 9:12:58 PM Calibrating Formations (0.0167s)
12/10/2019 9:12:58 PM Intercepting Galactic Maps (0.0199s)
12/10/2019 9:12:58 PM Sterilizing Test Chamber (0.0170s)
12/10/2019 9:12:58 PM Faction Diagnostics (0.0329s)
12/10/2019 9:12:58 PM Buffering Hackers (0.0319s)
12/10/2019 9:12:58 PM Inverting Death (0.0229s)
12/10/2019 9:12:58 PM Linear Field Variance (0.0758s)
12/10/2019 9:12:58 PM Charging Marks (0.0190s)
12/10/2019 9:12:58 PM Range Manifolds (0.0140s)
12/10/2019 9:12:59 PM Purging ROFs (0.0130s)
12/10/2019 9:12:59 PM Manipulating Speeds (0.0150s)
12/10/2019 9:12:59 PM Detecting Projectiles (0.0090s)
12/10/2019 9:12:59 PM Grouping Flow Fields (0.0150s)
12/10/2019 9:12:59 PM Modulating Flow Field Groups (0.0190s)
12/10/2019 9:12:59 PM Designing Fleets (0.0543s)
12/10/2019 9:12:59 PM Thinking Of Technologies (0.0120s)
12/10/2019 9:12:59 PM Categorizing Starboard Sensors (0.0140s)
12/10/2019 9:12:59 PM Injecting Galactic Variables (0.0259s)
12/10/2019 9:12:59 PM Discharging Colored Ions (0.0339s)
12/10/2019 9:12:59 PM Replicating Ion Colors (0.0160s)
12/10/2019 9:13:00 PM Investigating Starfields (0.8058s)
12/10/2019 9:13:03 PM Detecting Distant Planets (3.9452s)
12/10/2019 9:13:04 PM Investigating Map Signatures (0.0658s)
12/10/2019 9:13:04 PM Collating Solar Systems (0.0189s)
12/10/2019 9:13:04 PM Categorizing All Planets (0.0090s)
12/10/2019 9:13:04 PM Organizing Commands (0.0251s)
12/10/2019 9:13:04 PM Calculating Firing Cones (0.0090s)
12/10/2019 9:13:04 PM Ejecting Ship Parts Into Space (0.8454s)
12/10/2019 9:13:09 PM EXTERMINATE! EXTERMINATE! (4.9818s)
12/10/2019 9:13:09 PM Issuing Orders (0.0100s)
12/10/2019 9:13:09 PM Augmenting Infusers (0.0144s)
12/10/2019 9:13:10 PM Infusing (0.0535s)
12/10/2019 9:13:10 PM Post-Proton Surge (0.0100s)
12/10/2019 9:13:10 PM Calibrate Weapons Arrays (0.0305s)
12/10/2019 9:13:10 PM Stimulate Modulation (0.0209s)
12/10/2019 9:13:10 PM ArcenAssetBundleCache.InstantiatedObjects: 856
12/10/2019 9:13:11 PM Load Surrogates (0.9837s)
12/10/2019 9:13:11 PM Load Historical Documents (0.0088s)
12/10/2019 9:13:11 PM 15.1 seconds total load time.
Boot up FleetOS (0.4s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.8s)
Detecting Distant Planets (3.9s)
Ejecting Ship Parts Into Space (0.8s)
EXTERMINATE! EXTERMINATE! (5.0s)
Load Surrogates (1.0s)
12/10/2019 9:13:11 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/10/2019 9:13:33 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 17 factions
12/10/2019 9:13:33 PM World Created, Launching Server
12/10/2019 9:13:33 PM Successfully opened host socket
12/10/2019 9:14:08 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 22 factions
12/10/2019 9:14:08 PM Generate Partial Map Complete
12/10/2019 9:14:13 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 22 factions
12/10/2019 9:14:13 PM Generate Partial Map Complete
12/10/2019 9:14:16 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 60 and 22 factions
12/10/2019 9:14:17 PM Generate Partial Map Complete
12/10/2019 9:14:27 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 22 factions
12/10/2019 9:14:27 PM Generate Partial Map Complete
12/10/2019 9:14:31 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 22 factions
12/10/2019 9:14:31 PM Generate Partial Map Complete
12/10/2019 9:14:54 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 22 factions
12/10/2019 9:14:54 PM Generate Partial Map Complete
12/10/2019 9:16:58 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 22 factions
12/10/2019 9:16:58 PM Generate Partial Map Complete
12/10/2019 9:16:59 PM Start Generate FULL Map with Realistic and seed 551469404 and planet count 80 and 22 factions
12/10/2019 9:17:00 PM Generate FULL Map Complete
12/10/2019 9:29:44 PM
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <ecd6d0ef6f9c48889c941b70e34d0290>:0)
Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <ecd6d0ef6f9c48889c941b70e34d0290>:0)
Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.<GetIsPlacementPointSafe>b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <8e6ab6b289514b4299d4c4936408065c>:0)
Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <ecd6d0ef6f9c48889c941b70e34d0290>:0)
Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <ecd6d0ef6f9c48889c941b70e34d0290>:0)
Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <8e6ab6b289514b4299d4c4936408065c>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <b6d873b083f443bc97482b8a1cca6e01>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <b6d873b083f443bc97482b8a1cca6e01>:0)
SelectionManager.Update () (at <856778292480418b920e5eb952eb47ff>:0)
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
12/10/2019 9:29:44 PM
ErrorsReportedByEngine: -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <ecd6d0ef6f9c48889c941b70e34d0290>:0)
Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <ecd6d0ef6f9c48889c941b70e34d0290>:0)
Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.<GetIsPlacementPointSafe>b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <8e6ab6b289514b4299d4c4936408065c>:0)
Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <ecd6d0ef6f9c48889c941b70e34d0290>:0)
Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <ecd6d0ef6f9c48889c941b70e34d0290>:0)
Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <8e6ab6b289514b4299d4c4936408065c>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <b6d873b083f443bc97482b8a1cca6e01>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <b6d873b083f443bc97482b8a1cca6e01>:0)
SelectionManager.Update () (at <856778292480418b920e5eb952eb47ff>:0)
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
12/10/2019 10:45:54 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/11/2019 8:54:00 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/11/2019 8:54:00 PM Boot up FleetOS (0.3131s)
12/11/2019 8:54:01 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/11/2019 8:54:01 PM Check System Logs For Rogue Intelligence (0.0439s)
12/11/2019 8:54:01 PM Game Version: 1.014
12/11/2019 8:54:01 PM Eject Trash Into Hyperspace (0.1756s)
12/11/2019 8:54:01 PM Expansions:
The Spire Rises (NOT INSTALLED)
12/11/2019 8:54:01 PM Check For Extra Modules (0.0219s)
12/11/2019 8:54:01 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/11/2019 8:54:01 PM Bring Cloaking Systems Online (0.0329s)
12/11/2019 8:54:01 PM Remembering Alamo (0.0529s)
12/11/2019 8:54:01 PM Generating Framerates (0.0329s)
12/11/2019 8:54:01 PM Recalculate Speed Of Light (0.0379s)
12/11/2019 8:54:01 PM Check Nearby Stellar Masses (0.0199s)
12/11/2019 8:54:01 PM No resolution change was required.
12/11/2019 8:54:01 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/11/2019 8:54:01 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/11/2019 8:54:01 PM Refresh Optical Lensing (0.0329s)
12/11/2019 8:54:01 PM Revise Fundamental Physical Laws (0.2015s)
12/11/2019 8:54:01 PM Boot Audio Comms (0.0189s)
12/11/2019 8:54:01 PM Establish Individual Audio Links (0.0189s)
12/11/2019 8:54:02 PM Prepare Explosions and Crackles (0.3326s)
12/11/2019 8:54:02 PM Optimize Comfort On Command Decks (0.2704s)
12/11/2019 8:54:02 PM Calculate Odds Of Success (0.0319s)
12/11/2019 8:54:02 PM Briefly Panic (0.3077s)
12/11/2019 8:54:02 PM Install Confidence Routines (0.2170s)
12/11/2019 8:54:02 PM Bring Commander Interface Online (0.1214s)
12/11/2019 8:54:02 PM Motivate All Crews (0.0379s)
12/11/2019 8:54:03 PM Externalizing Patterns (0.0239s)
12/11/2019 8:54:03 PM Disengaging Constants (0.1203s)
12/11/2019 8:54:03 PM Late Axionic Computations (0.1759s)
12/11/2019 8:54:03 PM Connecting to Fleet Command (0.0140s)
12/11/2019 8:54:03 PM Thinking Of Advice (0.0159s)
12/11/2019 8:54:03 PM Degaussing Advice (0.0683s)
12/11/2019 8:54:03 PM Naming All Known Planets (0.0140s)
12/11/2019 8:54:03 PM Remembering Speeds (0.0169s)
12/11/2019 8:54:03 PM Prioritizing Targets (0.0150s)
12/11/2019 8:54:03 PM Rebooting Sensor Arrays (0.0139s)
12/11/2019 8:54:03 PM Unloading Prismatic Grid (0.0140s)
12/11/2019 8:54:03 PM Thinking Of Objectives (0.0130s)
12/11/2019 8:54:03 PM Re-Aligning Objectives (0.0159s)
12/11/2019 8:54:03 PM Inhibiting Visual Scans (0.0359s)
12/11/2019 8:54:03 PM Synthesizing Vocals (0.0150s)
12/11/2019 8:54:03 PM Ventilating Scenarios (0.0149s)
12/11/2019 8:54:03 PM Decontaminating Targeting Systems (0.0140s)
12/11/2019 8:54:03 PM Ejecting Tactical Core (0.0150s)
12/11/2019 8:54:03 PM Calibrating Formations (0.0135s)
12/11/2019 8:54:03 PM Intercepting Galactic Maps (0.0178s)
12/11/2019 8:54:03 PM Sterilizing Test Chamber (0.0160s)
12/11/2019 8:54:03 PM Faction Diagnostics (0.0239s)
12/11/2019 8:54:03 PM Buffering Hackers (0.0260s)
12/11/2019 8:54:03 PM Inverting Death (0.0199s)
12/11/2019 8:54:03 PM Linear Field Variance (0.0768s)
12/11/2019 8:54:03 PM Charging Marks (0.0160s)
12/11/2019 8:54:03 PM Range Manifolds (0.0150s)
12/11/2019 8:54:03 PM Purging ROFs (0.0150s)
12/11/2019 8:54:03 PM Manipulating Speeds (0.0150s)
12/11/2019 8:54:03 PM Detecting Projectiles (0.0150s)
12/11/2019 8:54:03 PM Grouping Flow Fields (0.0140s)
12/11/2019 8:54:03 PM Modulating Flow Field Groups (0.0229s)
12/11/2019 8:54:03 PM Designing Fleets (0.0569s)
12/11/2019 8:54:03 PM Thinking Of Technologies (0.0169s)
12/11/2019 8:54:03 PM Categorizing Starboard Sensors (0.0130s)
12/11/2019 8:54:04 PM Injecting Galactic Variables (0.0229s)
12/11/2019 8:54:04 PM Discharging Colored Ions (0.0300s)
12/11/2019 8:54:04 PM Replicating Ion Colors (0.0139s)
12/11/2019 8:54:04 PM Investigating Starfields (0.7173s)
12/11/2019 8:54:07 PM Milking Distant Planets (2.9346s)
12/11/2019 8:54:07 PM Investigating Map Signatures (0.0319s)
12/11/2019 8:54:07 PM Collating Solar Systems (0.0170s)
12/11/2019 8:54:07 PM Categorizing All Planets (0.0076s)
12/11/2019 8:54:07 PM Organizing Commands (0.0229s)
12/11/2019 8:54:07 PM Calculating Firing Cones (0.0100s)
12/11/2019 8:54:08 PM Splitting Ship Parts Into Smaller Parts (0.8596s)
12/11/2019 8:54:13 PM Harmonizing Prisms (4.7591s)
12/11/2019 8:54:13 PM Issuing Orders (0.0080s)
12/11/2019 8:54:13 PM Augmenting Infusers (0.0140s)
12/11/2019 8:54:13 PM Infusing (0.0518s)
12/11/2019 8:54:13 PM Post-Proton Surge (0.0099s)
12/11/2019 8:54:13 PM Calibrate Weapons Arrays (0.0250s)
12/11/2019 8:54:13 PM Stimulate Modulation (0.0209s)
12/11/2019 8:54:13 PM ArcenAssetBundleCache.InstantiatedObjects: 856
12/11/2019 8:54:14 PM Load Surrogates (0.9877s)
12/11/2019 8:54:14 PM Load Historical Documents (0.0219s)
12/11/2019 8:54:14 PM 13.9 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.7s)
Milking Distant Planets (2.9s)
Splitting Ship Parts Into Smaller Parts (0.9s)
Harmonizing Prisms (4.8s)
Load Surrogates (1.0s)
12/11/2019 8:54:14 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/11/2019 8:54:29 PM Successfully opened host socket
12/11/2019 8:57:30 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/11/2019 8:57:30 PM Successfully opened host socket
12/11/2019 8:57:41 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/11/2019 8:57:41 PM Successfully opened host socket
12/11/2019 8:57:41 PM OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s).
12/11/2019 10:40:42 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/11/2019 10:40:43 PM Successfully opened host socket
12/11/2019 10:40:50 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/11/2019 10:40:50 PM Successfully opened host socket
12/11/2019 10:49:57 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/12/2019 8:08:34 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/12/2019 8:08:34 PM Boot up FleetOS (0.2783s)
12/12/2019 8:08:34 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/12/2019 8:08:34 PM Check System Logs For Rogue Intelligence (0.0439s)
12/12/2019 8:08:34 PM Game Version: 1.014
12/12/2019 8:08:34 PM Eject Trash Into Hyperspace (0.1526s)
12/12/2019 8:08:34 PM Expansions:
The Spire Rises (NOT INSTALLED)
12/12/2019 8:08:34 PM Check For Extra Modules (0.0199s)
12/12/2019 8:08:34 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/12/2019 8:08:34 PM Bring Cloaking Systems Online (0.0409s)
12/12/2019 8:08:34 PM Remembering Alamo (0.0598s)
12/12/2019 8:08:34 PM Generating Framerates (0.0120s)
12/12/2019 8:08:34 PM Recalculate Speed Of Light (0.0279s)
12/12/2019 8:08:34 PM Check Nearby Stellar Masses (0.0189s)
12/12/2019 8:08:34 PM No resolution change was required.
12/12/2019 8:08:34 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/12/2019 8:08:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/12/2019 8:08:34 PM Refresh Optical Lensing (0.0294s)
12/12/2019 8:08:34 PM Revise Fundamental Physical Laws (0.1646s)
12/12/2019 8:08:34 PM Boot Audio Comms (0.0150s)
12/12/2019 8:08:34 PM Establish Individual Audio Links (0.0160s)
12/12/2019 8:08:35 PM Prepare Explosions and Crackles (0.1646s)
12/12/2019 8:08:35 PM Optimize Comfort On Command Decks (0.0741s)
12/12/2019 8:08:35 PM Calculate Odds Of Success (0.0269s)
12/12/2019 8:08:35 PM Briefly Panic (0.1723s)
12/12/2019 8:08:35 PM Install Confidence Routines (0.2105s)
12/12/2019 8:08:35 PM Bring Commander Interface Online (0.1177s)
12/12/2019 8:08:35 PM Motivate All Crews (0.0369s)
12/12/2019 8:08:35 PM Externalizing Patterns (0.0219s)
12/12/2019 8:08:35 PM Disengaging Constants (0.1137s)
12/12/2019 8:08:35 PM Late Axionic Computations (0.1077s)
12/12/2019 8:08:35 PM Connecting to Fleet Command (0.0150s)
12/12/2019 8:08:35 PM Thinking Of Advice (0.0140s)
12/12/2019 8:08:35 PM Degaussing Advice (0.0628s)
12/12/2019 8:08:36 PM Naming All Known Planets (0.0130s)
12/12/2019 8:08:36 PM Remembering Speeds (0.0140s)
12/12/2019 8:08:36 PM Prioritizing Targets (0.0130s)
12/12/2019 8:08:36 PM Rebooting Sensor Arrays (0.0150s)
12/12/2019 8:08:36 PM Unloading Prismatic Grid (0.0130s)
12/12/2019 8:08:36 PM Thinking Of Objectives (0.0140s)
12/12/2019 8:08:36 PM Re-Aligning Objectives (0.0160s)
12/12/2019 8:08:36 PM Inhibiting Visual Scans (0.0359s)
12/12/2019 8:08:36 PM Synthesizing Vocals (0.0140s)
12/12/2019 8:08:36 PM Ventilating Scenarios (0.0130s)
12/12/2019 8:08:36 PM Decontaminating Targeting Systems (0.0140s)
12/12/2019 8:08:36 PM Ejecting Tactical Core (0.0150s)
12/12/2019 8:08:36 PM Calibrating Formations (0.0130s)
12/12/2019 8:08:36 PM Intercepting Galactic Maps (0.0180s)
12/12/2019 8:08:36 PM Sterilizing Test Chamber (0.0150s)
12/12/2019 8:08:36 PM Faction Diagnostics (0.0239s)
12/12/2019 8:08:36 PM Buffering Hackers (0.0249s)
12/12/2019 8:08:36 PM Inverting Death (0.0189s)
12/12/2019 8:08:36 PM Linear Field Variance (0.0758s)
12/12/2019 8:08:36 PM Charging Marks (0.0140s)
12/12/2019 8:08:36 PM Range Manifolds (0.0150s)
12/12/2019 8:08:36 PM Purging ROFs (0.0150s)
12/12/2019 8:08:36 PM Manipulating Speeds (0.0144s)
12/12/2019 8:08:36 PM Detecting Projectiles (0.0150s)
12/12/2019 8:08:36 PM Grouping Flow Fields (0.0150s)
12/12/2019 8:08:36 PM Modulating Flow Field Groups (0.0229s)
12/12/2019 8:08:36 PM Designing Fleets (0.0642s)
12/12/2019 8:08:36 PM Thinking Of Technologies (0.0150s)
12/12/2019 8:08:36 PM Categorizing Starboard Sensors (0.0140s)
12/12/2019 8:08:36 PM Injecting Galactic Variables (0.0209s)
12/12/2019 8:08:36 PM Discharging Colored Ions (0.0309s)
12/12/2019 8:08:36 PM Replicating Ion Colors (0.0147s)
12/12/2019 8:08:36 PM Investigating Starfields (0.2111s)
12/12/2019 8:08:37 PM Scanning Distant Planets (1.1021s)
12/12/2019 8:08:37 PM Investigating Map Signatures (0.0289s)
12/12/2019 8:08:37 PM Collating Solar Systems (0.0150s)
12/12/2019 8:08:38 PM Categorizing All Planets (0.0080s)
12/12/2019 8:08:38 PM Organizing Commands (0.0209s)
12/12/2019 8:08:38 PM Calculating Firing Cones (0.0080s)
12/12/2019 8:08:38 PM Ruining Perfectly Good Ship Parts (0.6559s)
12/12/2019 8:08:40 PM Fiddle With Inertial Dampers (1.5941s)
12/12/2019 8:08:40 PM Issuing Orders (0.0080s)
12/12/2019 8:08:40 PM Augmenting Infusers (0.0120s)
12/12/2019 8:08:40 PM Infusing (0.0459s)
12/12/2019 8:08:40 PM Post-Proton Surge (0.0080s)
12/12/2019 8:08:40 PM Calibrate Weapons Arrays (0.0229s)
12/12/2019 8:08:40 PM Stimulate Modulation (0.0199s)
12/12/2019 8:08:40 PM ArcenAssetBundleCache.InstantiatedObjects: 856
12/12/2019 8:08:41 PM Load Surrogates (0.9623s)
12/12/2019 8:08:41 PM Load Historical Documents (0.0204s)
12/12/2019 8:08:41 PM 7.4 seconds total load time.
Boot up FleetOS (0.3s)
Scanning Distant Planets (1.1s)
Ruining Perfectly Good Ship Parts (0.7s)
Fiddle With Inertial Dampers (1.6s)
Load Surrogates (1.0s)
12/12/2019 8:08:41 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/12/2019 8:08:56 PM Successfully opened host socket
12/12/2019 9:21:28 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <8e6ab6b289514b4299d4c4936408065c>:0 in StartReconquestDefenseSeeding
12/12/2019 10:15:11 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/13/2019 9:52:06 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/13/2019 9:52:06 PM Boot up FleetOS (0.2862s)
12/13/2019 9:52:06 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/13/2019 9:52:06 PM Check System Logs For Rogue Intelligence (0.0429s)
12/13/2019 9:52:06 PM Game Version: 1.014
12/13/2019 9:52:06 PM Eject Trash Into Hyperspace (0.1636s)
12/13/2019 9:52:06 PM Expansions:
The Spire Rises (NOT INSTALLED)
12/13/2019 9:52:06 PM Check For Extra Modules (0.0219s)
12/13/2019 9:52:06 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/13/2019 9:52:06 PM Bring Cloaking Systems Online (0.0319s)
12/13/2019 9:52:06 PM Remembering Alamo (0.0618s)
12/13/2019 9:52:07 PM Generating Framerates (0.0219s)
12/13/2019 9:52:07 PM Recalculate Speed Of Light (0.0399s)
12/13/2019 9:52:07 PM Check Nearby Stellar Masses (0.0209s)
12/13/2019 9:52:07 PM No resolution change was required.
12/13/2019 9:52:07 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/13/2019 9:52:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/13/2019 9:52:07 PM Refresh Optical Lensing (0.0269s)
12/13/2019 9:52:07 PM Revise Fundamental Physical Laws (0.1807s)
12/13/2019 9:52:07 PM Boot Audio Comms (0.0171s)
12/13/2019 9:52:07 PM Establish Individual Audio Links (0.0170s)
12/13/2019 9:52:07 PM Prepare Explosions and Crackles (0.3207s)
12/13/2019 9:52:07 PM Optimize Comfort On Command Decks (0.0798s)
12/13/2019 9:52:07 PM Calculate Odds Of Success (0.0269s)
12/13/2019 9:52:07 PM Briefly Panic (0.1672s)
12/13/2019 9:52:08 PM Install Confidence Routines (0.2094s)
12/13/2019 9:52:08 PM Bring Commander Interface Online (0.1117s)
12/13/2019 9:52:08 PM Motivate All Crews (0.0349s)
12/13/2019 9:52:08 PM Externalizing Patterns (0.0229s)
12/13/2019 9:52:08 PM Disengaging Constants (0.1167s)
12/13/2019 9:52:08 PM Late Axionic Computations (0.1127s)
12/13/2019 9:52:08 PM Connecting to Fleet Command (0.0140s)
12/13/2019 9:52:08 PM Thinking Of Advice (0.0150s)
12/13/2019 9:52:08 PM Degaussing Advice (0.0628s)
12/13/2019 9:52:08 PM Naming All Known Planets (0.0139s)
12/13/2019 9:52:08 PM Remembering Speeds (0.0150s)
12/13/2019 9:52:08 PM Prioritizing Targets (0.0139s)
12/13/2019 9:52:08 PM Rebooting Sensor Arrays (0.0150s)
12/13/2019 9:52:08 PM Unloading Prismatic Grid (0.0140s)
12/13/2019 9:52:08 PM Thinking Of Objectives (0.0140s)
12/13/2019 9:52:08 PM Re-Aligning Objectives (0.0169s)
12/13/2019 9:52:08 PM Inhibiting Visual Scans (0.0379s)
12/13/2019 9:52:08 PM Synthesizing Vocals (0.0140s)
12/13/2019 9:52:08 PM Ventilating Scenarios (0.0130s)
12/13/2019 9:52:08 PM Decontaminating Targeting Systems (0.0130s)
12/13/2019 9:52:08 PM Ejecting Tactical Core (0.0140s)
12/13/2019 9:52:08 PM Calibrating Formations (0.0140s)
12/13/2019 9:52:08 PM Intercepting Galactic Maps (0.0179s)
12/13/2019 9:52:08 PM Sterilizing Test Chamber (0.0160s)
12/13/2019 9:52:08 PM Faction Diagnostics (0.0219s)
12/13/2019 9:52:08 PM Buffering Hackers (0.0249s)
12/13/2019 9:52:08 PM Inverting Death (0.0175s)
12/13/2019 9:52:08 PM Linear Field Variance (0.0748s)
12/13/2019 9:52:08 PM Charging Marks (0.0130s)
12/13/2019 9:52:09 PM Range Manifolds (0.0139s)
12/13/2019 9:52:09 PM Purging ROFs (0.0120s)
12/13/2019 9:52:09 PM Manipulating Speeds (0.0139s)
12/13/2019 9:52:09 PM Detecting Projectiles (0.0130s)
12/13/2019 9:52:09 PM Grouping Flow Fields (0.0150s)
12/13/2019 9:52:09 PM Modulating Flow Field Groups (0.0190s)
12/13/2019 9:52:09 PM Designing Fleets (0.0537s)
12/13/2019 9:52:09 PM Thinking Of Technologies (0.0159s)
12/13/2019 9:52:09 PM Categorizing Starboard Sensors (0.0140s)
12/13/2019 9:52:09 PM Injecting Galactic Variables (0.0209s)
12/13/2019 9:52:09 PM Discharging Colored Ions (0.0319s)
12/13/2019 9:52:09 PM Replicating Ion Colors (0.0140s)
12/13/2019 9:52:09 PM Investigating Starfields (0.2076s)
12/13/2019 9:52:10 PM Cleaning Distant Planets (1.2523s)
12/13/2019 9:52:10 PM Investigating Map Signatures (0.0339s)
12/13/2019 9:52:10 PM Collating Solar Systems (0.0170s)
12/13/2019 9:52:10 PM Categorizing All Planets (0.0080s)
12/13/2019 9:52:10 PM Organizing Commands (0.0215s)
12/13/2019 9:52:10 PM Calculating Firing Cones (0.0079s)
12/13/2019 9:52:11 PM Ruining Perfectly Good Ship Parts (0.6674s)
12/13/2019 9:52:13 PM Computing Last Digit of PI (1.7359s)
12/13/2019 9:52:13 PM Issuing Orders (0.0100s)
12/13/2019 9:52:13 PM Augmenting Infusers (0.0120s)
12/13/2019 9:52:13 PM Infusing (0.0494s)
12/13/2019 9:52:13 PM Post-Proton Surge (0.0080s)
12/13/2019 9:52:13 PM Calibrate Weapons Arrays (0.0209s)
12/13/2019 9:52:13 PM Stimulate Modulation (0.0200s)
12/13/2019 9:52:13 PM ArcenAssetBundleCache.InstantiatedObjects: 856
12/13/2019 9:52:14 PM Load Surrogates (0.9639s)
12/13/2019 9:52:14 PM Load Historical Documents (0.0210s)
12/13/2019 9:52:14 PM 7.9 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Cleaning Distant Planets (1.3s)
Ruining Perfectly Good Ship Parts (0.7s)
Computing Last Digit of PI (1.7s)
Load Surrogates (1.0s)
12/13/2019 9:52:14 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/13/2019 9:52:51 PM Successfully opened host socket
12/13/2019 10:16:51 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/14/2019 7:54:36 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/14/2019 7:54:36 PM Boot up FleetOS (0.3133s)
12/14/2019 7:54:36 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/14/2019 7:54:36 PM Check System Logs For Rogue Intelligence (0.0459s)
12/14/2019 7:54:37 PM Game Version: 1.016
12/14/2019 7:54:37 PM Eject Trash Into Hyperspace (0.1626s)
12/14/2019 7:54:37 PM Expansions:
The Spire Rises (NOT INSTALLED)
12/14/2019 7:54:37 PM Check For Extra Modules (0.0199s)
12/14/2019 7:54:37 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/14/2019 7:54:37 PM Bring Cloaking Systems Online (0.0389s)
12/14/2019 7:54:37 PM Remembering Alamo (0.0534s)
12/14/2019 7:54:37 PM Generating Framerates (0.0249s)
12/14/2019 7:54:37 PM Recalculate Speed Of Light (0.0379s)
12/14/2019 7:54:37 PM Check Nearby Stellar Masses (0.0219s)
12/14/2019 7:54:37 PM No resolution change was required.
12/14/2019 7:54:37 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/14/2019 7:54:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/14/2019 7:54:37 PM Refresh Optical Lensing (0.0459s)
12/14/2019 7:54:37 PM Revise Fundamental Physical Laws (0.1516s)
12/14/2019 7:54:37 PM Boot Audio Comms (0.0170s)
12/14/2019 7:54:37 PM Establish Individual Audio Links (0.0170s)
12/14/2019 7:54:37 PM Prepare Explosions and Crackles (0.3258s)
12/14/2019 7:54:37 PM Optimize Comfort On Command Decks (0.0833s)
12/14/2019 7:54:37 PM Calculate Odds Of Success (0.0279s)
12/14/2019 7:54:38 PM Briefly Panic (0.1676s)
12/14/2019 7:54:38 PM Install Confidence Routines (0.2115s)
12/14/2019 7:54:38 PM Bring Commander Interface Online (0.1237s)
12/14/2019 7:54:38 PM Motivate All Crews (0.0349s)
12/14/2019 7:54:38 PM Externalizing Patterns (0.0239s)
12/14/2019 7:54:38 PM Disengaging Constants (0.1165s)
12/14/2019 7:54:38 PM Late Axionic Computations (0.1093s)
12/14/2019 7:54:38 PM Connecting to Fleet Command (0.0140s)
12/14/2019 7:54:38 PM Thinking Of Advice (0.0140s)
12/14/2019 7:54:38 PM Degaussing Advice (0.0603s)
12/14/2019 7:54:38 PM Naming All Known Planets (0.0142s)
12/14/2019 7:54:38 PM Remembering Speeds (0.0140s)
12/14/2019 7:54:38 PM Prioritizing Targets (0.0140s)
12/14/2019 7:54:38 PM Rebooting Sensor Arrays (0.0139s)
12/14/2019 7:54:38 PM Unloading Prismatic Grid (0.0140s)
12/14/2019 7:54:38 PM Thinking Of Objectives (0.0140s)
12/14/2019 7:54:38 PM Re-Aligning Objectives (0.0160s)
12/14/2019 7:54:38 PM Inhibiting Visual Scans (0.0359s)
12/14/2019 7:54:38 PM Synthesizing Vocals (0.0150s)
12/14/2019 7:54:39 PM Ventilating Scenarios (0.0140s)
12/14/2019 7:54:39 PM Decontaminating Targeting Systems (0.0145s)
12/14/2019 7:54:39 PM Ejecting Tactical Core (0.0150s)
12/14/2019 7:54:39 PM Calibrating Formations (0.0139s)
12/14/2019 7:54:39 PM Intercepting Galactic Maps (0.0189s)
12/14/2019 7:54:39 PM Sterilizing Test Chamber (0.0170s)
12/14/2019 7:54:39 PM Faction Diagnostics (0.0239s)
12/14/2019 7:54:39 PM Buffering Hackers (0.0259s)
12/14/2019 7:54:39 PM Inverting Death (0.0180s)
12/14/2019 7:54:39 PM Linear Field Variance (0.0880s)
12/14/2019 7:54:39 PM Charging Marks (0.0140s)
12/14/2019 7:54:39 PM Range Manifolds (0.0150s)
12/14/2019 7:54:39 PM Purging ROFs (0.0150s)
12/14/2019 7:54:39 PM Manipulating Speeds (0.0170s)
12/14/2019 7:54:39 PM Detecting Projectiles (0.0137s)
12/14/2019 7:54:39 PM Grouping Flow Fields (0.0160s)
12/14/2019 7:54:39 PM Modulating Flow Field Groups (0.0219s)
12/14/2019 7:54:39 PM Designing Fleets (0.0619s)
12/14/2019 7:54:39 PM Thinking Of Technologies (0.0150s)
12/14/2019 7:54:39 PM Categorizing Starboard Sensors (0.0150s)
12/14/2019 7:54:39 PM Injecting Galactic Variables (0.0219s)
12/14/2019 7:54:39 PM Discharging Colored Ions (0.0299s)
12/14/2019 7:54:39 PM Replicating Ion Colors (0.0140s)
12/14/2019 7:54:39 PM Investigating Starfields (0.2161s)
12/14/2019 7:54:41 PM Dissolving Distant Planets (1.3014s)
12/14/2019 7:54:41 PM Investigating Map Signatures (0.0359s)
12/14/2019 7:54:41 PM Collating Solar Systems (0.0150s)
12/14/2019 7:54:41 PM Categorizing All Planets (0.0090s)
12/14/2019 7:54:41 PM Organizing Commands (0.0229s)
12/14/2019 7:54:41 PM Calculating Firing Cones (0.0085s)
12/14/2019 7:54:41 PM Declaring Ship Parts At Customs (0.6583s)
12/14/2019 7:54:43 PM Discharging Static (1.8163s)
12/14/2019 7:54:43 PM Issuing Orders (0.0110s)
12/14/2019 7:54:43 PM Augmenting Infusers (0.0129s)
12/14/2019 7:54:43 PM Infusing (0.0509s)
12/14/2019 7:54:43 PM Post-Proton Surge (0.0111s)
12/14/2019 7:54:43 PM Calibrate Weapons Arrays (0.0250s)
12/14/2019 7:54:43 PM Stimulate Modulation (0.0209s)
12/14/2019 7:54:43 PM ArcenAssetBundleCache.InstantiatedObjects: 856
12/14/2019 7:54:44 PM Load Surrogates (0.9754s)
12/14/2019 7:54:44 PM Load Historical Documents (0.0247s)
12/14/2019 7:54:44 PM 8.2 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Dissolving Distant Planets (1.3s)
Declaring Ship Parts At Customs (0.7s)
Discharging Static (1.8s)
Load Surrogates (1.0s)
12/14/2019 7:54:44 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/14/2019 8:02:38 PM Successfully opened host socket
12/14/2019 9:28:05 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/14/2019 9:28:06 PM Successfully opened host socket
12/14/2019 9:28:14 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/14/2019 9:28:15 PM Successfully opened host socket
12/14/2019 9:28:15 PM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s).
12/14/2019 9:28:21 PM PLAYER DISCONNECTED 0.0.0.0=>0
12/14/2019 9:29:13 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
12/14/2019 9:29:13 PM Boot up FleetOS (0.3052s)
12/14/2019 9:29:13 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/14/2019 9:29:13 PM Check System Logs For Rogue Intelligence (0.0479s)
12/14/2019 9:29:13 PM Game Version: 1.016
12/14/2019 9:29:13 PM Eject Trash Into Hyperspace (0.0833s)
12/14/2019 9:29:13 PM Expansions:
The Spire Rises (NOT INSTALLED)
12/14/2019 9:29:13 PM Check For Extra Modules (0.0189s)
12/14/2019 9:29:13 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
12/14/2019 9:29:13 PM Bring Cloaking Systems Online (0.0309s)
12/14/2019 9:29:13 PM Remembering Alamo (0.0180s)
12/14/2019 9:29:13 PM Generating Framerates (0.0080s)
12/14/2019 9:29:13 PM Recalculate Speed Of Light (0.0180s)
12/14/2019 9:29:13 PM Check Nearby Stellar Masses (0.0235s)
12/14/2019 9:29:13 PM No resolution change was required.
12/14/2019 9:29:13 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/14/2019 9:29:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
12/14/2019 9:29:13 PM Refresh Optical Lensing (0.0269s)
12/14/2019 9:29:13 PM Revise Fundamental Physical Laws (0.0219s)
12/14/2019 9:29:13 PM Boot Audio Comms (0.0120s)
12/14/2019 9:29:13 PM Establish Individual Audio Links (0.0199s)
12/14/2019 9:29:14 PM Prepare Explosions and Crackles (0.1961s)
12/14/2019 9:29:14 PM Optimize Comfort On Command Decks (0.0778s)
12/14/2019 9:29:14 PM Calculate Odds Of Success (0.0728s)
12/14/2019 9:29:14 PM Briefly Panic (0.1725s)
12/14/2019 9:29:14 PM Install Confidence Routines (0.2304s)
12/14/2019 9:29:14 PM Bring Commander Interface Online (0.0928s)
12/14/2019 9:29:14 PM Motivate All Crews (0.0379s)
12/14/2019 9:29:14 PM Externalizing Patterns (0.0140s)
12/14/2019 9:29:14 PM Disengaging Constants (0.0269s)
12/14/2019 9:29:14 PM Late Axionic Computations (0.0509s)
12/14/2019 9:29:14 PM Connecting to Fleet Command (0.0110s)
12/14/2019 9:29:14 PM Thinking Of Advice (0.0100s)
12/14/2019 9:29:14 PM Degaussing Advice (0.0140s)
12/14/2019 9:29:14 PM Naming All Known Planets (0.0100s)
12/14/2019 9:29:14 PM Remembering Speeds (0.0100s)
12/14/2019 9:29:14 PM Prioritizing Targets (0.0090s)
12/14/2019 9:29:14 PM Rebooting Sensor Arrays (0.0100s)
12/14/2019 9:29:14 PM Unloading Prismatic Grid (0.0100s)
12/14/2019 9:29:14 PM Thinking Of Objectives (0.0100s)
12/14/2019 9:29:15 PM Re-Aligning Objectives (0.0100s)
12/14/2019 9:29:15 PM Inhibiting Visual Scans (0.0120s)
12/14/2019 9:29:15 PM Synthesizing Vocals (0.0100s)
12/14/2019 9:29:15 PM Ventilating Scenarios (0.0100s)
12/14/2019 9:29:15 PM Decontaminating Targeting Systems (0.0100s)
12/14/2019 9:29:15 PM Ejecting Tactical Core (0.0110s)
12/14/2019 9:29:15 PM Calibrating Formations (0.0100s)
12/14/2019 9:29:15 PM Intercepting Galactic Maps (0.0110s)
12/14/2019 9:29:15 PM Sterilizing Test Chamber (0.0120s)
12/14/2019 9:29:15 PM Faction Diagnostics (0.0150s)
12/14/2019 9:29:15 PM Buffering Hackers (0.0180s)
12/14/2019 9:29:15 PM Inverting Death (0.0110s)
12/14/2019 9:29:15 PM Linear Field Variance (0.0678s)
12/14/2019 9:29:15 PM Charging Marks (0.0120s)
12/14/2019 9:29:15 PM Range Manifolds (0.0110s)
12/14/2019 9:29:15 PM Purging ROFs (0.0120s)
12/14/2019 9:29:15 PM Manipulating Speeds (0.0149s)
12/14/2019 9:29:15 PM Detecting Projectiles (0.0109s)
12/14/2019 9:29:15 PM Grouping Flow Fields (0.0120s)
12/14/2019 9:29:15 PM Modulating Flow Field Groups (0.0170s)
12/14/2019 9:29:15 PM Designing Fleets (0.0219s)
12/14/2019 9:29:15 PM Thinking Of Technologies (0.0120s)
12/14/2019 9:29:15 PM Categorizing Starboard Sensors (0.0100s)
12/14/2019 9:29:15 PM Injecting Galactic Variables (0.0130s)
12/14/2019 9:29:15 PM Discharging Colored Ions (0.0299s)
12/14/2019 9:29:15 PM Replicating Ion Colors (0.0090s)
12/14/2019 9:29:15 PM Investigating Starfields (0.2074s)
12/14/2019 9:29:16 PM Fondly Remembering Distant Planets (1.2598s)
12/14/2019 9:29:16 PM Investigating Map Signatures (0.0209s)
12/14/2019 9:29:16 PM Collating Solar Systems (0.0140s)
12/14/2019 9:29:16 PM Categorizing All Planets (0.0090s)
12/14/2019 9:29:16 PM Organizing Commands (0.0189s)
12/14/2019 9:29:16 PM Calculating Firing Cones (0.0090s)
12/14/2019 9:29:17 PM Wearing Ship Parts On Head (0.5057s)
12/14/2019 9:29:19 PM Inhibiting Isotope Emitters (1.6679s)
12/14/2019 9:29:19 PM Issuing Orders (0.0080s)
12/14/2019 9:29:19 PM Augmenting Infusers (0.0095s)
12/14/2019 9:29:19 PM Infusing (0.0199s)
12/14/2019 9:29:19 PM Post-Proton Surge (0.0090s)
12/14/2019 9:29:19 PM Calibrate Weapons Arrays (0.0244s)
12/14/2019 9:29:19 PM Stimulate Modulation (0.0200s)
12/14/2019 9:29:19 PM ArcenAssetBundleCache.InstantiatedObjects: 856
12/14/2019 9:29:20 PM Load Surrogates (0.9844s)
12/14/2019 9:29:20 PM Load Historical Documents (0.0080s)
12/14/2019 9:29:20 PM 6.9 seconds total load time.
Boot up FleetOS (0.3s)
Fondly Remembering Distant Planets (1.3s)
Wearing Ship Parts On Head (0.5s)
Inhibiting Isotope Emitters (1.7s)
Load Surrogates (1.0s)
12/14/2019 9:29:20 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0
at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0
12/14/2019 9:29:33 PM Successfully opened host socket
12/14/2019 9:29:36 PM PLAYER DISCONNECTED 0.0.0.0=>0
1/4/2020 6:09:00 AM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
1/4/2020 6:09:00 AM Boot up FleetOS (0.3309s)
1/4/2020 6:09:00 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/4/2020 6:09:00 AM Check System Logs For Rogue Intelligence (0.0469s)
1/4/2020 6:09:00 AM Game Version: 1.102
1/4/2020 6:09:00 AM Eject Trash Into Hyperspace (0.1955s)
1/4/2020 6:09:00 AM Expansions:
The Spire Rises (NOT INSTALLED)
1/4/2020 6:09:00 AM Check For Extra Modules (0.0269s)
1/4/2020 6:09:00 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
1/4/2020 6:09:00 AM Bring Cloaking Systems Online (0.0419s)
1/4/2020 6:09:00 AM Remembering Alamo (0.0489s)
1/4/2020 6:09:00 AM Generating Framerates (0.0215s)
1/4/2020 6:09:00 AM Recalculate Speed Of Light (0.0319s)
1/4/2020 6:09:00 AM Check Nearby Stellar Masses (0.0219s)
1/4/2020 6:09:00 AM No resolution change was required.
1/4/2020 6:09:00 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/4/2020 6:09:00 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
1/4/2020 6:09:00 AM Refresh Optical Lensing (0.0519s)
1/4/2020 6:09:00 AM Revise Fundamental Physical Laws (0.0329s)
1/4/2020 6:09:00 AM Boot Audio Comms (0.0289s)
1/4/2020 6:09:00 AM Establish Individual Audio Links (0.0219s)
1/4/2020 6:09:01 AM Prepare Explosions and Crackles (0.3175s)
1/4/2020 6:09:01 AM Optimize Comfort On Command Decks (0.2967s)
1/4/2020 6:09:01 AM Calculate Odds Of Success (0.0279s)
1/4/2020 6:09:01 AM Briefly Panic (0.3082s)
1/4/2020 6:09:02 AM Install Confidence Routines (0.2154s)
1/4/2020 6:09:02 AM Bring Commander Interface Online (0.1224s)
1/4/2020 6:09:02 AM Motivate All Crews (0.0399s)
1/4/2020 6:09:02 AM Externalizing Patterns (0.0270s)
1/4/2020 6:09:02 AM Disengaging Constants (0.1311s)
1/4/2020 6:09:02 AM Late Axionic Computations (0.1312s)
1/4/2020 6:09:02 AM Connecting to Fleet Command (0.0160s)
1/4/2020 6:09:02 AM Thinking Of Advice (0.0170s)
1/4/2020 6:09:02 AM Degaussing Advice (0.0747s)
1/4/2020 6:09:02 AM Naming All Known Planets (0.0175s)
1/4/2020 6:09:02 AM Remembering Speeds (0.0160s)
1/4/2020 6:09:02 AM Prioritizing Targets (0.0160s)
1/4/2020 6:09:02 AM Rebooting Sensor Arrays (0.0160s)
1/4/2020 6:09:02 AM Unloading Prismatic Grid (0.0150s)
1/4/2020 6:09:02 AM Thinking Of Objectives (0.0160s)
1/4/2020 6:09:02 AM Re-Aligning Objectives (0.0180s)
1/4/2020 6:09:02 AM Inhibiting Visual Scans (0.0200s)
1/4/2020 6:09:02 AM Synthesizing Vocals (0.0159s)
1/4/2020 6:09:02 AM Ventilating Scenarios (0.0160s)
1/4/2020 6:09:02 AM Decontaminating Targeting Systems (0.0150s)
1/4/2020 6:09:02 AM Ejecting Tactical Core (0.0204s)
1/4/2020 6:09:02 AM Calibrating Formations (0.0170s)
1/4/2020 6:09:02 AM Intercepting Galactic Maps (0.0200s)
1/4/2020 6:09:02 AM Sterilizing Test Chamber (0.0179s)
1/4/2020 6:09:02 AM Faction Diagnostics (0.0209s)
1/4/2020 6:09:02 AM Buffering Hackers (0.0219s)
1/4/2020 6:09:02 AM Inverting Death (0.0220s)
1/4/2020 6:09:03 AM Linear Field Variance (0.0800s)
1/4/2020 6:09:03 AM Charging Marks (0.0120s)
1/4/2020 6:09:03 AM Guarding The Posts (0.0129s)
1/4/2020 6:09:03 AM Range Manifolds (0.0110s)
1/4/2020 6:09:03 AM Purging ROFs (0.0189s)
1/4/2020 6:09:03 AM Manipulating Speeds (0.0179s)
1/4/2020 6:09:03 AM Detecting Projectiles (0.0170s)
1/4/2020 6:09:03 AM Grouping Flow Fields (0.0149s)
1/4/2020 6:09:03 AM Modulating Flow Field Groups (0.0189s)
1/4/2020 6:09:03 AM Designing Fleets (0.0623s)
1/4/2020 6:09:03 AM Thinking Of Technologies (0.0170s)
1/4/2020 6:09:03 AM Categorizing Starboard Sensors (0.0160s)
1/4/2020 6:09:03 AM Injecting Galactic Variables (0.0130s)
1/4/2020 6:09:03 AM Discharging Colored Ions (0.0319s)
1/4/2020 6:09:03 AM Replicating Ion Colors (0.0159s)
1/4/2020 6:09:04 AM Investigating Starfields (0.7288s)
1/4/2020 6:09:07 AM Detecting Distant Planets (3.7470s)
1/4/2020 6:09:07 AM Investigating Map Signatures (0.0349s)
1/4/2020 6:09:07 AM Collating Solar Systems (0.0219s)
1/4/2020 6:09:07 AM Categorizing All Planets (0.0100s)
1/4/2020 6:09:07 AM Organizing Commands (0.0239s)
1/4/2020 6:09:07 AM Calculating Firing Cones (0.0090s)
1/4/2020 6:09:08 AM Finding Old Ship Parts (0.7995s)
1/4/2020 6:09:13 AM Ensure Engines Can Take It (4.7861s)
1/4/2020 6:09:13 AM Issuing Orders (0.0110s)
1/4/2020 6:09:13 AM Augmenting Infusers (0.0150s)
1/4/2020 6:09:13 AM Infusing (0.0558s)
1/4/2020 6:09:13 AM Post-Proton Surge (0.0110s)
1/4/2020 6:09:13 AM Calibrate Weapons Arrays (0.0309s)
1/4/2020 6:09:13 AM Stimulate Modulation (0.0220s)
1/4/2020 6:09:13 AM ArcenAssetBundleCache.InstantiatedObjects: 856
1/4/2020 6:09:14 AM Load Surrogates (1.0589s)
1/4/2020 6:09:14 AM Load Historical Documents (0.0080s)
1/4/2020 6:09:14 AM 14.7 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (0.3s)
Briefly Panic (0.3s)
Investigating Starfields (0.7s)
Detecting Distant Planets (3.7s)
Finding Old Ship Parts (0.8s)
Ensure Engines Can Take It (4.8s)
Load Surrogates (1.1s)
1/4/2020 6:09:15 AM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0
at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0
1/4/2020 6:09:19 AM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 17 factions
1/4/2020 6:09:19 AM World Created, Launching Server
1/4/2020 6:09:20 AM Successfully opened host socket
1/4/2020 6:10:16 AM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 21 factions
1/4/2020 6:10:16 AM Generate Partial Map Complete
1/4/2020 6:10:39 AM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 22 factions
1/4/2020 6:10:39 AM Generate Partial Map Complete
1/4/2020 6:14:42 AM PLAYER DISCONNECTED 0.0.0.0=>0
2/1/2020 8:29:24 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
2/1/2020 8:29:24 PM Boot up FleetOS (0.3656s)
2/1/2020 8:29:24 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/1/2020 8:29:24 PM Check System Logs For Rogue Intelligence (0.0618s)
2/1/2020 8:29:24 PM Game Version: 1.321
2/1/2020 8:29:24 PM Eject Trash Into Hyperspace (0.1744s)
2/1/2020 8:29:24 PM Expansions:
The Spire Rises (NOT INSTALLED)
Zenith Onslaught (NOT INSTALLED)
2/1/2020 8:29:24 PM Check For Extra Modules (0.0259s)
2/1/2020 8:29:24 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
2/1/2020 8:29:24 PM Bring Cloaking Systems Online (0.0369s)
2/1/2020 8:29:24 PM Remembering Alamo (0.0578s)
2/1/2020 8:29:25 PM Generating Framerates (0.0205s)
2/1/2020 8:29:25 PM Recalculate Speed Of Light (0.0678s)
2/1/2020 8:29:25 PM Optimize Comfort On Command Decks (0.0289s)
2/1/2020 8:29:25 PM Check Nearby Stellar Masses (0.0199s)
2/1/2020 8:29:25 PM No resolution change was required.
2/1/2020 8:29:25 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/1/2020 8:29:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
2/1/2020 8:29:25 PM Refresh Optical Lensing (0.0289s)
2/1/2020 8:29:25 PM Revise Fundamental Physical Laws (0.1905s)
2/1/2020 8:29:25 PM Boot Audio Comms (0.0209s)
2/1/2020 8:29:25 PM Establish Individual Audio Links (0.0259s)
2/1/2020 8:29:25 PM Prepare Explosions and Crackles (0.3241s)
2/1/2020 8:29:26 PM Calculate Odds Of Success (0.2787s)
2/1/2020 8:29:26 PM Briefly Panic (0.3132s)
2/1/2020 8:29:26 PM Install Confidence Routines (0.2214s)
2/1/2020 8:29:26 PM Bring Commander Interface Online (0.1262s)
2/1/2020 8:29:26 PM Motivate All Crews (0.0409s)
2/1/2020 8:29:26 PM Externalizing Patterns (0.0254s)
2/1/2020 8:29:26 PM Disengaging Constants (0.1416s)
2/1/2020 8:29:27 PM Late Axionic Computations (0.1891s)
2/1/2020 8:29:27 PM Connecting to Fleet Command (0.0160s)
2/1/2020 8:29:27 PM Thinking Of Advice (0.0209s)
2/1/2020 8:29:27 PM Degaussing Advice (0.0805s)
2/1/2020 8:29:27 PM Naming All Known Planets (0.0160s)
2/1/2020 8:29:27 PM Remembering Speeds (0.0160s)
2/1/2020 8:29:27 PM Prioritizing Targets (0.0150s)
2/1/2020 8:29:27 PM Rebooting Sensor Arrays (0.0160s)
2/1/2020 8:29:27 PM Unloading Prismatic Grid (0.0150s)
2/1/2020 8:29:27 PM Thinking Of Objectives (0.0159s)
2/1/2020 8:29:27 PM Re-Aligning Objectives (0.0180s)
2/1/2020 8:29:27 PM Inhibiting Visual Scans (0.0399s)
2/1/2020 8:29:27 PM Synthesizing Vocals (0.0150s)
2/1/2020 8:29:27 PM Ventilating Scenarios (0.0150s)
2/1/2020 8:29:27 PM Decontaminating Targeting Systems (0.0160s)
2/1/2020 8:29:27 PM Ejecting Tactical Core (0.0170s)
2/1/2020 8:29:27 PM Calibrating Formations (0.0170s)
2/1/2020 8:29:27 PM Intercepting Galactic Maps (0.0209s)
2/1/2020 8:29:27 PM Sterilizing Test Chamber (0.0180s)
2/1/2020 8:29:27 PM Faction Diagnostics (0.0299s)
2/1/2020 8:29:27 PM Buffering Hackers (0.0269s)
2/1/2020 8:29:27 PM Inverting Death (0.0219s)
2/1/2020 8:29:27 PM Linear Field Variance (0.0807s)
2/1/2020 8:29:27 PM Charging Marks (0.0199s)
2/1/2020 8:29:27 PM Guarding The Posts (0.0180s)
2/1/2020 8:29:27 PM Range Manifolds (0.0165s)
2/1/2020 8:29:27 PM Purging ROFs (0.0180s)
2/1/2020 8:29:27 PM Manipulating Speeds (0.0160s)
2/1/2020 8:29:27 PM Detecting Projectiles (0.0159s)
2/1/2020 8:29:27 PM Grouping Flow Fields (0.0160s)
2/1/2020 8:29:27 PM Modulating Flow Field Groups (0.0229s)
2/1/2020 8:29:27 PM Designing Fleets (0.0679s)
2/1/2020 8:29:27 PM Thinking Of Technologies (0.0164s)
2/1/2020 8:29:27 PM Categorizing Starboard Sensors (0.0150s)
2/1/2020 8:29:27 PM Injecting Galactic Variables (0.0249s)
2/1/2020 8:29:27 PM Discharging Colored Ions (0.0309s)
2/1/2020 8:29:27 PM Replicating Ion Colors (0.0170s)
2/1/2020 8:29:28 PM Digging Up Starfields (0.7425s)
2/1/2020 8:29:31 PM Crawling Distant Planets (3.0866s)
2/1/2020 8:29:31 PM Investigating Map Signatures (0.0349s)
2/1/2020 8:29:31 PM Collating Solar Systems (0.0170s)
2/1/2020 8:29:31 PM Categorizing All Planets (0.0090s)
2/1/2020 8:29:31 PM Organizing Commands (0.0269s)
2/1/2020 8:29:31 PM Calculating Firing Cones (0.0090s)
2/1/2020 8:29:32 PM Wearing Ship Parts On Head (0.9424s)
2/1/2020 8:29:37 PM Planetary Collision Avoidance (4.8260s)
2/1/2020 8:29:37 PM Issuing Orders (0.0090s)
2/1/2020 8:29:37 PM Augmenting Infusers (0.0150s)
2/1/2020 8:29:37 PM Infusing (0.0609s)
2/1/2020 8:29:37 PM Post-Proton Surge (0.0100s)
2/1/2020 8:29:37 PM Calibrate Weapons Arrays (0.0269s)
2/1/2020 8:29:37 PM Stimulate Modulation (0.0239s)
2/1/2020 8:29:37 PM ArcenAssetBundleCache.InstantiatedObjects: 856
2/1/2020 8:29:38 PM Load Surrogates (1.2185s)
2/1/2020 8:29:38 PM Load Historical Documents (0.0089s)
2/1/2020 8:29:38 PM 14.7 seconds total load time.
Boot up FleetOS (0.4s)
Prepare Explosions and Crackles (0.3s)
Calculate Odds Of Success (0.3s)
Briefly Panic (0.3s)
Digging Up Starfields (0.7s)
Crawling Distant Planets (3.1s)
Wearing Ship Parts On Head (0.9s)
Planetary Collision Avoidance (4.8s)
Load Surrogates (1.2s)
2/1/2020 8:29:39 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0
2/1/2020 8:29:43 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 17 factions
2/1/2020 8:29:43 PM World Created, Launching Server
2/1/2020 8:29:43 PM Successfully opened host socket
2/1/2020 8:31:18 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 23 factions
2/1/2020 8:31:19 PM Generate Partial Map Complete
2/1/2020 8:31:24 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 23 factions
2/1/2020 8:31:24 PM Generate Partial Map Complete
2/1/2020 8:31:27 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 23 factions
2/1/2020 8:31:27 PM Generate Partial Map Complete
2/1/2020 8:31:31 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 23 factions
2/1/2020 8:31:31 PM Generate Partial Map Complete
2/1/2020 8:31:40 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 23 factions
2/1/2020 8:31:40 PM Generate Partial Map Complete
2/1/2020 10:40:44 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 23 factions
2/1/2020 10:40:44 PM Generate Partial Map Complete
2/1/2020 10:40:51 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 23 factions
2/1/2020 10:40:51 PM Generate Partial Map Complete
2/1/2020 10:40:54 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 23 factions
2/1/2020 10:40:55 PM Generate Partial Map Complete
2/1/2020 10:41:01 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 23 factions
2/1/2020 10:41:01 PM Generate Partial Map Complete
2/1/2020 10:41:06 PM Start Generate Partial Map with Realistic and seed 551469404 and planet count 80 and 23 factions
2/1/2020 10:41:06 PM Generate Partial Map Complete
2/1/2020 10:41:15 PM Start Generate FULL Map with Realistic and seed 551469404 and planet count 80 and 23 factions
2/1/2020 10:41:16 PM Generate FULL Map Complete
2/1/2020 10:42:54 PM No resolution change was required.
2/1/2020 10:42:54 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/1/2020 10:42:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
2/1/2020 11:49:34 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host
2/1/2020 11:49:35 PM PLAYER DISCONNECTED 0.0.0.0=>0
2/2/2020 7:57:33 PM Current directory used: F:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/Steam/steamapps/common/AI War 2/PlayerData/
2/2/2020 7:57:33 PM Boot up FleetOS (0.3082s)
2/2/2020 7:57:33 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB
graphicsDeviceID: 7171
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3192
systemMemorySize: 16346
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/2/2020 7:57:33 PM Check System Logs For Rogue Intelligence (0.0379s)
2/2/2020 7:57:33 PM Game Version: 1.321
2/2/2020 7:57:33 PM Eject Trash Into Hyperspace (0.1885s)
2/2/2020 7:57:33 PM Expansions:
The Spire Rises (NOT INSTALLED)
Zenith Onslaught (NOT INSTALLED)
2/2/2020 7:57:33 PM Check For Extra Modules (0.0329s)
2/2/2020 7:57:33 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
2/2/2020 7:57:33 PM Bring Cloaking Systems Online (0.0349s)
2/2/2020 7:57:33 PM Remembering Alamo (0.0289s)
2/2/2020 7:57:33 PM Generating Framerates (0.0130s)
2/2/2020 7:57:33 PM Recalculate Speed Of Light (0.0588s)
2/2/2020 7:57:33 PM Optimize Comfort On Command Decks (0.0519s)
2/2/2020 7:57:33 PM Check Nearby Stellar Masses (0.0489s)
2/2/2020 7:57:33 PM No resolution change was required.
2/2/2020 7:57:33 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/2/2020 7:57:33 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
2/2/2020 7:57:33 PM Refresh Optical Lensing (0.0928s)
2/2/2020 7:57:34 PM Revise Fundamental Physical Laws (0.2608s)
2/2/2020 7:57:34 PM Boot Audio Comms (0.0180s)
2/2/2020 7:57:34 PM Establish Individual Audio Links (0.0199s)
2/2/2020 7:57:34 PM Prepare Explosions and Crackles (0.2088s)
2/2/2020 7:57:34 PM Calculate Odds Of Success (0.0953s)
2/2/2020 7:57:34 PM Briefly Panic (0.2005s)
2/2/2020 7:57:34 PM Install Confidence Routines (0.2503s)
2/2/2020 7:57:35 PM Bring Commander Interface Online (0.1466s)
2/2/2020 7:57:35 PM Motivate All Crews (0.0369s)
2/2/2020 7:57:35 PM Externalizing Patterns (0.0229s)
2/2/2020 7:57:35 PM Disengaging Constants (0.1267s)
2/2/2020 7:57:35 PM Late Axionic Computations (0.1386s)
2/2/2020 7:57:35 PM Connecting to Fleet Command (0.0150s)
2/2/2020 7:57:35 PM Thinking Of Advice (0.0130s)
2/2/2020 7:57:35 PM Degaussing Advice (0.0679s)
2/2/2020 7:57:35 PM Naming All Known Planets (0.0149s)
2/2/2020 7:57:35 PM Remembering Speeds (0.0149s)
2/2/2020 7:57:35 PM Prioritizing Targets (0.0140s)
2/2/2020 7:57:35 PM Rebooting Sensor Arrays (0.0160s)
2/2/2020 7:57:35 PM Unloading Prismatic Grid (0.0151s)
2/2/2020 7:57:35 PM Thinking Of Objectives (0.0130s)
2/2/2020 7:57:35 PM Re-Aligning Objectives (0.0169s)
2/2/2020 7:57:35 PM Inhibiting Visual Scans (0.0379s)
2/2/2020 7:57:35 PM Synthesizing Vocals (0.0140s)
2/2/2020 7:57:35 PM Ventilating Scenarios (0.0135s)
2/2/2020 7:57:35 PM Decontaminating Targeting Systems (0.0160s)
2/2/2020 7:57:35 PM Ejecting Tactical Core (0.0150s)
2/2/2020 7:57:35 PM Calibrating Formations (0.0140s)
2/2/2020 7:57:35 PM Intercepting Galactic Maps (0.0189s)
2/2/2020 7:57:35 PM Sterilizing Test Chamber (0.0150s)
2/2/2020 7:57:35 PM Faction Diagnostics (0.0370s)
2/2/2020 7:57:35 PM Buffering Hackers (0.0259s)
2/2/2020 7:57:35 PM Inverting Death (0.0180s)
2/2/2020 7:57:35 PM Linear Field Variance (0.0863s)
2/2/2020 7:57:35 PM Charging Marks (0.0170s)
2/2/2020 7:57:35 PM Guarding The Posts (0.0170s)
2/2/2020 7:57:35 PM Range Manifolds (0.0150s)
2/2/2020 7:57:35 PM Purging ROFs (0.0170s)
2/2/2020 7:57:36 PM Manipulating Speeds (0.0190s)
2/2/2020 7:57:36 PM Detecting Projectiles (0.0160s)
2/2/2020 7:57:36 PM Grouping Flow Fields (0.0209s)
2/2/2020 7:57:36 PM Modulating Flow Field Groups (0.0219s)
2/2/2020 7:57:36 PM Designing Fleets (0.0648s)
2/2/2020 7:57:36 PM Thinking Of Technologies (0.0160s)
2/2/2020 7:57:36 PM Categorizing Starboard Sensors (0.0140s)
2/2/2020 7:57:36 PM Injecting Galactic Variables (0.0219s)
2/2/2020 7:57:36 PM Discharging Colored Ions (0.0309s)
2/2/2020 7:57:36 PM Replicating Ion Colors (0.0150s)
2/2/2020 7:57:36 PM Gazing Into Starfields (0.2274s)
2/2/2020 7:57:37 PM Scouring Distant Planets (0.5834s)
2/2/2020 7:57:37 PM Investigating Map Signatures (0.0299s)
2/2/2020 7:57:37 PM Collating Solar Systems (0.0160s)
2/2/2020 7:57:37 PM Categorizing All Planets (0.0090s)
2/2/2020 7:57:37 PM Organizing Commands (0.0289s)
2/2/2020 7:57:37 PM Calculating Firing Cones (0.0070s)
2/2/2020 7:57:37 PM Disassembling And Reassembling Ship Parts (0.7756s)
2/2/2020 7:57:39 PM Deploying Portable Singularity (1.7336s)
2/2/2020 7:57:39 PM Issuing Orders (0.0100s)
2/2/2020 7:57:39 PM Augmenting Infusers (0.0140s)
2/2/2020 7:57:39 PM Infusing (0.0529s)
2/2/2020 7:57:39 PM Post-Proton Surge (0.0100s)
2/2/2020 7:57:39 PM Calibrate Weapons Arrays (0.0259s)
2/2/2020 7:57:39 PM Stimulate Modulation (0.0219s)
2/2/2020 7:57:39 PM ArcenAssetBundleCache.InstantiatedObjects: 856
2/2/2020 7:57:41 PM Load Surrogates (1.2674s)
2/2/2020 7:57:41 PM Load Historical Documents (0.0221s)
2/2/2020 7:57:41 PM 8.1 seconds total load time.
Boot up FleetOS (0.3s)
Revise Fundamental Physical Laws (0.3s)
Install Confidence Routines (0.3s)
Scouring Distant Planets (0.6s)
Disassembling And Reassembling Ship Parts (0.8s)
Deploying Portable Singularity (1.7s)
Load Surrogates (1.3s)
2/2/2020 7:57:41 PM
Hello Steam user 'donblas'
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at ArcenGameController.Update () [0x00000] in <e6e5a3bb9cbe4033b68586a246cf0d60>:0
2/2/2020 7:58:37 PM Successfully opened host socket
2/2/2020 8:18:39 PM Logged Achievement To Steam Research Grant
2/2/2020 8:29:51 PM Reconquest Seeding for Soldier: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3
2/2/2020 8:40:42 PM Reconquest Seeding for Dark Sword: guard post placer: GuardingWormholesHarshly scheduled: 5 actually seeded: 5
2/2/2020 8:53:51 PM Reconquest Seeding for Fighter: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
2/2/2020 9:05:31 PM Reconquest Seeding for Nightmare: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4
2/2/2020 9:05:56 PM Logged Achievement To Steam Off to the Dire Graveyard
2/2/2020 9:10:01 PM PLAYER DISCONNECTED 0.0.0.0=>0
2/2/2020 9:10:01 PM Successfully opened host socket
2/2/2020 10:00:40 PM Logged Achievement To Steam Lots Of Energy
2/2/2020 10:30:52 PM Reconquest Seeding for Ghost: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
2/2/2020 10:36:09 PM Logged Achievement To Steam Tech Tree
2/2/2020 10:41:20 PM
Called Donblas_cons_maindir_98 pathfinder again before it finished finding the first path! This probably means it's being called by two threads!
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at Arcen.AIW2.External.ArcenPathfinder`1[N].FindPathInner (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.External.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <1b40fc44c696462896947c577309b0de>:0
at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.BringRemoteShipsToPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad TargetSquadOrNull, System.Boolean ToBeQueued) [0x00000] in <ca20d78af509425994390a3f82809097>:0
at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleSecondaryClickOnEmptySpacePoint (Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor) [0x00000] in <ca20d78af509425994390a3f82809097>:0
at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in <ca20d78af509425994390a3f82809097>:0
at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in <ca20d78af509425994390a3f82809097>:0
at SelectionManager.Update () [0x00000] in <32ab88ecd2054b65bbd421e650e0eed9>:0
2/2/2020 10:42:33 PM Reconquest Seeding for Ruffian: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
2/2/2020 10:45:57 PM
Called Donblas_cons_maindir_98 pathfinder again before it finished finding the first path! This probably means it's being called by two threads!
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e4cf846ff9954a4e9961dc7865307a79>:0
at Arcen.AIW2.External.ArcenPathfinder`1[N].FindPathInner (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.External.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <1b40fc44c696462896947c577309b0de>:0
at Arcen.AIW2.Core.Fleet+Membership.PerFrame_CheckForPlayerFleetLoading (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad centerpieceSquad) [0x00000] in <1b40fc44c696462896947c577309b0de>:0
at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveFleetData (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction LocalPlayerFactionForUICalculations) [0x00000] in <1b40fc44c696462896947c577309b0de>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
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