Created
July 29, 2012 05:26
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int Apothecary::MakePotions() | |
{ | |
//queue *orders; | |
//stack *shelf; | |
Potion currentPotion; | |
int count = 0; | |
//orders = new queue(sizeof(orders)); | |
//shelf = new stack(sizeof(shelf)); | |
// while there are orders on the queue | |
while(orders->peek(currentPotion)) | |
{ | |
// dequeue returns false if empty, breaks while loop | |
if(!orders->dequeue(currentPotion)) | |
{ | |
break; // conditional while prevents this scenario | |
} | |
else // dequeue dequeues potion, returns true and increments count | |
{ | |
count++; | |
} | |
// push returns false if at capacity, prints error message | |
if(!shelf->push(currentPotion)) | |
{ | |
cout << "The shelf of potions is full. You can't make any more until somebody buys some." << endl; | |
} | |
else // push pushes the potion, returns true and couts a success message | |
{ | |
cout << "Made a " << PotionTypeString(currentPotion.GetType()) << " potion." << endl; | |
} | |
} | |
return count; | |
// pseudocode: | |
// if the stack is full | |
// cout "The shelf of potions is full. You can't make any more until somebody buys some." | |
// break | |
// else | |
// dequeue potion | |
// push potion | |
} |
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