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let color = uint8((x / uiState.windowWidth) * 256) | |
let screen = newImage(512, 512) | |
let screenCtx = newContext(screen) | |
screenCtx.font = uiCtx.consoleFont | |
screen.fill(rgba(255, 255, 255, 255)) | |
screen.fillText( | |
uiCtx.consoleFont.style(36, rgba(color, color, color, 255)), | |
$frameRate | |
) | |
var surface = createRGBSurface(0, cint 512, cint 512, 32, rmask, gmask, bmask, amask) | |
# screenCtx.image.data is a seq[ColorRGBX]. ColorRGBX is an object of uint8s | |
var dataPtr = screenCtx.image.data[0].addr | |
surface.pixels = dataPtr | |
var mainTexture = uiCtx.render.createTextureFromSurface(surface) | |
uiCtx.render.copy(mainTexture, nil, nil) | |
surface.pixels = nil | |
dealloc(dataPtr) | |
dataPtr = nil | |
destroy(surface) | |
destroy(mainTexture) |
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