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@chand1012
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///////////////////////////////////////////////////
/// PlutoT6 MP Server Configuration file //
///////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice. //
///////////////////////////////////////////////////
// 0.1 Basic version //
// 0.2 Added map list and map rotation //
// 0.3 Added Colors and B3/Log/RCon section //
// 0.4 Added gametype to map list and rotation //
// 0.5 Added location to map list and rotation //
// 0.6 Added Sharp Shooter and Gun game //
// 0.7 Clean up //
// 0.8 Additional gts -Fry //
// 0.9 Cleaned up the mess Fry merged, //
// added more comments //
// 1.0 Noob friendly -Fry //
// 1.1 Updated for relaunch of PlutoT6 //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// GAME TYPE CONFIGURATION //
//////////////////////////////////////////////////
// conf - Kill Confirmed //
// ctf - Capture the Flag //
// dem - Demolition //
// dm - Free-for-all //
// dom - Domination //
// gun - Gun Game //
// hq -Headquaters //
// koth - Hardpoint //
// oic - One in the chamber //
// oneflag - One-Flag CTF //
// sas - Sticks & Stones //
// sd - Search and Destroy //
// shrp - Sharpshooter //
// tdm - Team Deathmatch //
//////////////////////////////////////////////////
// These config files can not be edited and are //
// packed into the .ff files of the game. //
// Please make sure the game types are synced //
// or you might end up with a FFA that needs //
// 7500 kills to be won. YOU HAVE BEEN WARNED! //
//////////////////////////////////////////////////
exec gamesettings_default.cfg // Load the default game settings shared by all game modes
exec gamesettings_tdm.cfg // Load the default tdm settings
set_gametype tdm // Set the game type to tdm
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// GENERAL CONFIGURATION //
//////////////////////////////////////////////////
//g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,)
//party_maxplayers 18 // How many players can join your server.
//scr_showperksonspawn 1 // Disable the perks on the right side on spawn.
//gts forceradar 2 // Enable UAV all the time.
//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks.
//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment.
//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60
//gts playerRespawnDelay 0 // Respawn timer.
//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.
//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed.
//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60
//gts allowAnnouncer 1 // Announce enemy team actions.
//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off)
//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headset after a kill.
//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged.
//sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//scr_disable_cac 1 // Disable Custom Classes?
//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class set and use this command too while editing CAC)
//scr_max_rank 0 // Block every player with a level up this value
//scr_min_prestige 0 // Block every player with a prestige below this value
//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
//sv_enableItemRestriction 1 // Enables our custom restriction system.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// RESTRICTIONS CONFIGURATION //
//////////////////////////////////////////////////
// BANNED ATTACHMENTS //
//////////////////////////////////////////////////
//restrict_attachment "reflex" // Reflex
//restrict_attachment "steadyaim" // Laser sight
//restrict_attachment "silencer" // Suppressor/Silencer
//restrict_attachment "dualclip // Fast Mag
//restrict_attachment "holo" // EOTech Sight
//restrict_attachment "grip" // Grip
//restrict_attachment "fastads" // Quickdraw
//restrict_attachment "fmj" // Full Metal Jacket
//restrict_attachment "extbarrel" // Long Barrel
//restrict_attachment "rangefinder" // Target Finder
//restrict_attachment "stalker" // Stock
//restrict_attachment "extclip" // Extended Clip
//restrict_attachment "dualoptic" // Hybrid Optic
//restrict_attachment "sf" // Select Fire
//restrict_attachment "rf" // Rapid Fire
//restrict_attachment "gl" // Grenade Launcher
//restrict_attachment "mms" // Millimeter Scanner
//restrict_attachment "acog" // ACOG Sight
//restrict_attachment "swayreduc" // Ballistics CPU
//restrict_attachment "vzoom" // Variable Zoom
//restrict_attachment "ir" // Dual Band Scope
//restrict_attachment "dw" // Dual Wield
//restrict_attachment "tacknife" // Tactical Knife
//restrict_attachment "stackfire" // Tri-Bolt (Crossbow)
//////////////////////////////////////////////////
// RESTRICT PERK 1 //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// Lightweight //
// Move Faster. Take no damage when falling. //
//////////////////////////////////////////////////
//restrict_item "specialty_movefaster|specialty_fallheight"
//////////////////////////////////////////////////
// Hardline //
// Earn Scorestreaks faster. //
//////////////////////////////////////////////////
//restrict_item specialty_earnmoremomentum
//////////////////////////////////////////////////
// Blind Eye //
// Undetectable by AI controlled air support. //
//////////////////////////////////////////////////
//restrict_item "specialty_nottargetedbyairsupport"
//////////////////////////////////////////////////
// Flak Jacket //
// Take less explosive damage //
//////////////////////////////////////////////////
//restrict_item "specialty_flakjacket"
//////////////////////////////////////////////////
// Ghost //
// Cannnot be detected by enemy UAVs. //
//////////////////////////////////////////////////
//restrict_item "specialty_gpsjammer"
//////////////////////////////////////////////////
// RESTRICT PERK 2 //
//////////////////////////////////////////////////
// Toughness //
// Flinch less when shot. //
//////////////////////////////////////////////////
//restrict_item "specialty_bulletflinch"
//////////////////////////////////////////////////
// Cold Blooded //
// Resistant to targeting systems. //
// No name or red crosshair //
//////////////////////////////////////////////////
//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor"
//////////////////////////////////////////////////
// Fast Hands //
// Swap weapons and use equipment fast. //
// Reset pin grenades. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
//////////////////////////////////////////////////
// Hardwire //
// Immune to counter-UAV and EMP //
//////////////////////////////////////////////////
//restrict_item "specialty_immunecounteruav|specialty_immuneemp"
//////////////////////////////////////////////////
// Scavenger //
// Refill ammo on people you killed. //
//////////////////////////////////////////////////
//restrict_item "specialty_scavenger"
//////////////////////////////////////////////////
// RESTRICT PERK 3 //
//////////////////////////////////////////////////
// Dexterity //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery"
//////////////////////////////////////////////////
// Extreme Conditioning //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item specialty_longersprint
//////////////////////////////////////////////////
// Engineer //
// Reroll & booby trap Care Packages. //
// Show enemy equipment in the world. //
// Delay explosives. //
//////////////////////////////////////////////////
//restrict_item "specialty_showenemyequipment|specialty_delayexplosive"
//////////////////////////////////////////////////
// Tactical Mask //
// Reduces effects of flashbangs,Concussion, //
// Shock Charges. //
//////////////////////////////////////////////////
//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection"
//////////////////////////////////////////////////
// Dead Silence //
// Move silently and be very sneaky sneaky. //
//////////////////////////////////////////////////
//restrict_item "specialty_quieter"
//////////////////////////////////////////////////
// Awareness //
// Enemy movements are easier to hear. //
//////////////////////////////////////////////////
//restrict_item "specialty_loudenemies"
//////////////////////////////////////////////////
//////////////////////////////////////////////////
//Wild Card Perks //
//////////////////////////////////////////////////
//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk.
//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above.
//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above.
//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon.
//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade.
//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// MAP ROTATION LIST //
//////////////////////////////////////////////////
// STOCK //
//////////////////////////////////////////////////
// //
// mp_la - Aftermath //
// mp_dockside - Cargo //
// mp_carrier - Carrier //
// mp_drone - Drone //
// mp_express - Express //
// mp_hijacked - Hijacked //
// mp_meltdown - Meltdown //
// mp_overflow - Overflow //
// mp_nightclub - Plaza //
// mp_raid - Raid //
// mp_slums - Slums //
// mp_village - Standoff //
// mp_turbine - Turbine //
// mp_socotra - Yemen //
// //
// Bonus Map: //
// mp_nuketown_2020 - Nuketown 2025 //
// //
//////////////////////////////////////////////////
// REVOLUTION MAP PACK 1 //
//////////////////////////////////////////////////
// //
// mp_downhill - Downhill //
// mp_mirage - Mirage //
// mp_hydro - Hydro //
// mp_skate - Grind //
// //
//////////////////////////////////////////////////
// UPRISING MAP PACK 2 //
//////////////////////////////////////////////////
// //
// mp_concert - Encore //
// mp_magma - Magma //
// mp_vertigo - Vertigo //
// mp_studio - Studio //
// //
//////////////////////////////////////////////////
// VENGEANCE MAP PACK 3 //
//////////////////////////////////////////////////
// //
// mp_uplink - Uplink //
// mp_bridge - Detour //
// mp_castaway - Cove //
// mp_paintball - Rush //
// //
//////////////////////////////////////////////////
// APOCALYPSE MAP PACK 4 //
//////////////////////////////////////////////////
// //
// mp_dig - Dig //
// mp_frostbite - Frost //
// mp_pod - Pod //
// mp_takeoff - Takeoff //
// //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// Examples for sv_maprotation //
//////////////////////////////////////////////////////////////////////////
// Single Game Mode + Maps: //
//sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" //
// //
// Several Mix Game Modes + Maps: //
//sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" //
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////
// Current Rotation (Edit to your liking) //
//////////////////////////////////////////////////
sv_maprotation "exec hctdm.cfg map mp_drone hcdom.cfg map mp_express hcsd.cfg map mp_hijacked exec hctdm.cfg map mp_overflow exec hcdom.cfg map mp_nightclub exec hcsd.cfg map mp_raid exec hctdm.cfg map mp_slums exec hcdom.cfg map mp_village exec hcsd.cfg map mp_nuketown_2020 exec hctdm.cfg map mp_paintball exec hcdom.cfg map mp_studio exec hcsd.cfg map mp_uplink"
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate
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