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@chandeeland
Created August 5, 2013 14:37
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Shepherd's DC21 schemaverse entry
--
-- Schemaverse Fleet Script for DefCon 21 (2013)
-- @author shepherd <chand@chandeeland.org>
--
-- Exploiting a missing constraint on insert/update to ship rules
--
UPDATE my_fleets SET
script_declarations = '
num_miners integer;
num_attackers integer;
money bigint;
up_amt integer;
max_ship_skill integer;
m_skill_price integer;
a_skill_price integer;
ship_price integer;
sample_ship integer;
',
script = '
SELECT INTO max_ship_skill get_numeric_variable(''MAX_SHIP_SKILL'');
SELECT INTO m_skill_price cost FROM price_list WHERE code = ''PROSPECTING'';
SELECT INTO a_skill_price cost FROM price_list WHERE code = ''ATTACK'';
SELECT INTO ship_price cost FROM price_list WHERE code = ''SHIP'';
SELECT count(*) INTO num_miners FROM my_ships WHERE name = ''M'';
SELECT count(*) INTO num_attackers FROM my_ships WHERE name = ''A'';
PERFORM CONVERT_RESOURCE(''FUEL'', fuel_reserve) FROM my_player;
-- build 200 miners
SELECT balance INTO money FROM my_player;
WHILE num_miners < 200 AND money > ship_price LOOP
--
-- here is the hack, i am inserting an absurd range value.
--
INSERT INTO my_ships (range, name, attack, prospecting, engineering, defense)
VALUES (2147483640, ''M'', 0, 20, 0, 0);
num_miners := num_miners + 1;
money := money - ((max_ship_skill * m_skill_price) + ship_price);
END LOOP;
-- upgrade miners
SELECT balance INTO money FROM my_player;
SELECT INTO up_amt LEAST(max_ship_skill, FLOOR(money/m_skill_price));
PERFORM UPGRADE(id, ''PROSPECTING'', up_amt - prospecting)
FROM my_ships
WHERE name = ''M'' AND prospecting < up_amt;
-- build attackers
SELECT balance INTO money FROM my_player;
WHILE num_attackers < 1801 AND money > ship_price LOOP
INSERT INTO my_ships (range, name, attack, prospecting, engineering, defense)
VALUES (2147483640, ''A'', 10, 10, 0, 0);
num_attackers := num_attackers + 1;
money := money - ((150 * a_skill_price) + ship_price);
END LOOP;
-- upgrade attackers
IF num_attackers < 1800 THEN
SELECT balance INTO money FROM my_player;
PERFORM UPGRADE(id, ''ATTACK'', 150 - attack)
FROM my_ships
WHERE name = ''A'' AND prospecting < 150;
ELSE
SELECT balance INTO money FROM my_player;
PERFORM UPGRADE(id, ''ATTACK'', max_ship_skill - 10 - attack)
FROM my_ships
WHERE name = ''A'' AND attack < (max_ship_skill - 10);
-- mine
PERFORM MINE(ship.id, target.id)
FROM (
SELECT id , row_number() OVER ()
FROM (
SELECT p.id
FROM my_player me, planets p
WHERE p.conqueror_id != me.id OR p.conqueror_id IS NULL
ORDER BY conqueror_id DESC -- , POINT(location::text)<->POINT(0,0) ASC
LIMIT num_miners
) foo
) target
JOIN (
SELECT id, row_number() OVER()
FROM my_ships
WHERE name = ''M''
) ship USING (row_number);
IF num_attackers > 0 THEN
-- ATTACK
SELECT INTO sample_ship id FROM my_ships limit 1;
PERFORM ATTACK(ship.id, target.id)
FROM (
SELECT id, row_number() OVER (ORDER BY player_id DESC) -- POINT(enemy_location::text)<->POINT(0,0) ASC)
FROM ships_in_range
WHERE ship_in_range_of = sample_ship
AND health > 0
ORDER BY player_id DESC
LIMIT num_attackers
) target
JOIN (
SELECT id, row_number() OVER()
FROM my_ships
WHERE name = ''A''
) ship USING (row_number);
-- mine when no ships to fight
PERFORM MINE(ship.id, target.id)
FROM(
SELECT id , row_number() OVER ()
FROM (
SELECT p.id
FROM my_player me, planets p
WHERE p.conqueror_id != me.id OR p.conqueror_id IS NULL
ORDER BY conqueror_id DESC
LIMIT num_attackers
) foo
) target
JOIN (
SELECT id, row_number() OVER()
FROM my_ships, tic_seq
-- WHERE name = ''A''
WHERE last_action_tic <> last_value
order by name desc
) ship USING (row_number);
END IF;
PERFORM SHIP_COURSE_CONTROL(id, max_speed, null, POINT(-10000000,-10000000)) FROM my_ships;
--
-- another cheat!
--
UPDATE my_ships SET target_speed = 100000000;
PERFORM CONVERT_RESOURCE(''MONEY'', balance) FROM my_player;
PERFORM RE
' WHERE name = 'hack';
FUEL_SHIP(id) FROM my_ships;
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