Created
December 16, 2011 05:24
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Save chandlerprall/1484622 to your computer and use it in GitHub Desktop.
Example use of https://gist.github.com/1484619
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script type="text/javascript" src="csg.js"></script> | |
<script type="text/javascript" src="http://chandler.prallfamily.com/threebuilds/builds/r46/ThreeDebug.js"></script> | |
<script type="text/javascript" src="ThreeBSP.js"></script> | |
<script type="text/javascript"> | |
var renderer, scene, camera; | |
window.onload = function() { | |
renderer = new THREE.WebGLRenderer({antialias: false}); | |
renderer.setSize(800, 640); | |
document.getElementById('viewport').appendChild(renderer.domElement); | |
scene = new THREE.Scene(); | |
camera = new THREE.PerspectiveCamera( | |
35, | |
800 / 640, | |
1, | |
10000 | |
); | |
camera.position.set(10, 10, 10); | |
camera.lookAt(scene.position); | |
scene.add(camera); | |
setInterval( function() { renderer.render(scene, camera) }, 100 ); | |
var cube = new THREE.CubeGeometry(4, 4, 4); | |
var cube_bsp = new THREE.BSPTree.Node( cube ); | |
var sphere = new THREE.SphereGeometry(3, 16, 16); | |
var sphere_bsp = new THREE.BSPTree.Node( sphere, {offset: {x: 1, y:2, z: 1}} ); | |
console.time('operation'); | |
var union = cube_bsp.subtract( sphere_bsp ); | |
console.timeEnd('operation'); | |
console.time('mesh'); | |
var mesh = new THREE.Mesh( union.toGeometry(), new THREE.MeshNormalMaterial ); | |
console.timeEnd('mesh'); | |
mesh.geometry.computeFaceNormals(); // highly recommended... | |
scene.add(mesh); | |
} | |
</script> | |
</head> | |
<body> | |
<div id="viewport"></div> | |
</body> | |
</html> |
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