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那些年我們一起玩過的遊戲(四)-貪吃蛇(上) - play.py
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# encoding: utf-8 | |
import os | |
import random | |
import sys | |
import pygame | |
from pygame.locals import * | |
# 初始位置. | |
CONST_STARTING_1P_POS_X = 8 | |
CONST_STARTING_1P_POS_Y = 8 | |
CONST_STARTING_2P_POS_X = 56 | |
CONST_STARTING_2P_POS_Y = 40 | |
# 視窗大小. | |
canvas_width = 800 | |
canvas_height = 600 | |
# 遊戲區大小. | |
game_area_width = 64 | |
game_area_height = 48 | |
# 顏色. | |
block = (0,0,0) # 黑. | |
green = (38, 220, 22) # 綠. | |
# 遊戲區陣列. | |
gameAreaArray =[[0]*game_area_height for i in range(game_area_width)] | |
# 除錯訊息. | |
debug_message = False | |
#------------------------------------------------------------------------- | |
# 1P開始位置. | |
game1P_x = CONST_STARTING_1P_POS_X | |
game1P_y = CONST_STARTING_1P_POS_Y | |
# 前進方向. | |
# 0:上 1:下 2:左 3:右. | |
game1P_direction = 1 | |
#------------------------------------------------------------------------- | |
# 2P開始位置. | |
game2P_x = CONST_STARTING_2P_POS_X | |
game2P_y = CONST_STARTING_2P_POS_Y | |
# 前進方向. | |
# 0:上 1:下 2:左 3:右. | |
game2P_direction = 0 | |
# 分數. | |
score1P = 0 | |
score2P = 0 | |
# 玩家失敗. | |
# 0:無. | |
# 1:1P. | |
# 2:2P. | |
playFial = 0 | |
# 每秒執行主迴圈次數. | |
fps = 8 | |
# 重新開始時間. | |
restartTime = 0 | |
# 遊戲模式. | |
# 0:遊戲結束. | |
# 1:遊戲中. | |
gameMode = 0 | |
# 1P或2P移動 | |
# 1P:True. | |
# 2P:False. | |
move = True | |
#------------------------------------------------------------------------- | |
# 函數:秀字. | |
#------------------------------------------------------------------------- | |
def showFont( text, x, y, color): | |
global canvas | |
text = font_24.render(text, True, color) | |
canvas.blit( text, (x,y)) | |
#------------------------------------------------------------------------- | |
# 函數:判斷邊界-1P. | |
#------------------------------------------------------------------------- | |
def ifBoundary1P(direction): | |
global gameAreaArray, game1P_x, game1P_y, playFial, score2P | |
# 判斷邊界. | |
if(game1P_x > game_area_width-2): | |
game1P_x = game_area_width-1 | |
elif(game1P_x < 1): | |
game1P_x = 0 | |
if(game1P_y > game_area_height-2): | |
game1P_y = game_area_height-1 | |
elif(game1P_y < 1): | |
game1P_y = 0 | |
# 設定失敗. | |
if(gameAreaArray[game1P_x][game1P_y] != 0): | |
playFial = 1 | |
gameAreaArray[game1P_x][game1P_y] = 2 | |
# 加對方分數. | |
score2P += 1 | |
else: | |
# 箭頭. | |
if(direction==0): | |
gameAreaArray[game1P_x][game1P_y] = 10 | |
elif(direction==1): | |
gameAreaArray[game1P_x][game1P_y] = 11 | |
elif(direction==2): | |
gameAreaArray[game1P_x][game1P_y] = 12 | |
elif(direction==3): | |
gameAreaArray[game1P_x][game1P_y] = 13 | |
#------------------------------------------------------------------------- | |
# 函數:判斷邊界-2P. | |
#------------------------------------------------------------------------- | |
def ifBoundary2P(direction): | |
global gameAreaArray, game2P_x, game2P_y, playFial, score1P | |
# 判斷邊界. | |
if(game2P_x > game_area_width-2): | |
game2P_x = game_area_width-1 | |
elif(game2P_x < 1): | |
game2P_x = 0 | |
if(game2P_y > game_area_height-2): | |
game2P_y = game_area_height-1 | |
elif(game2P_y < 1): | |
game2P_y = 0 | |
# 設定失敗. | |
if(gameAreaArray[game2P_x][game2P_y] != 0): | |
playFial = 2 | |
gameAreaArray[game2P_x][game2P_y] = 2 | |
# 加對方分數. | |
score1P += 1 | |
else: | |
# 箭頭. | |
if(direction==0): | |
gameAreaArray[game2P_x][game2P_y] = 20 | |
elif(direction==1): | |
gameAreaArray[game2P_x][game2P_y] = 21 | |
elif(direction==2): | |
gameAreaArray[game2P_x][game2P_y] = 22 | |
elif(direction==3): | |
gameAreaArray[game2P_x][game2P_y] = 23 | |
#------------------------------------------------------------------------- | |
# 函數:重新開始遊戲. | |
#------------------------------------------------------------------------- | |
def restart(): | |
global gameAreaArray, game1P_x, game1P_y, game2P_x, game2P_y, playFial | |
global game1P_direction, game2P_direction | |
# 初始遊戲區陣列. | |
for y in range(game_area_height): | |
for x in range(game_area_width): | |
gameAreaArray[x][y] = 0 | |
# 1P開始位置. | |
game1P_x = CONST_STARTING_1P_POS_X | |
game1P_y = CONST_STARTING_1P_POS_Y | |
# 前進方向. | |
game1P_direction = 1 | |
# 2P開始位置. | |
game2P_x = CONST_STARTING_2P_POS_X | |
game2P_y = CONST_STARTING_2P_POS_Y | |
# 前進方向. | |
game2P_direction = 0 | |
# 玩家失敗. | |
playFial = 0 | |
#------------------------------------------------------------------------- | |
# 主程式. | |
#------------------------------------------------------------------------- | |
if __name__=='__main__': | |
# 初始. | |
pygame.init() | |
# 顯示Title. | |
pygame.display.set_caption(u"封鎖線遊戲") | |
# 建立畫佈大小. | |
canvas = pygame.display.set_mode((canvas_width, canvas_height)) | |
#canvas = pygame.display.set_mode((canvas_width, canvas_height),pygame.DOUBLEBUF and pygame.FULLSCREEN) | |
# 時脈. | |
clock = pygame.time.Clock() | |
# 設定字型. | |
font_24 = pygame.font.Font("Fonts/Cascadia.ttf", 24) | |
# 重新開始遊戲. | |
restart() | |
# 1P位置. | |
gameAreaArray[game1P_x][game1P_y] = 11 | |
# 2P位置. | |
gameAreaArray[game2P_x][game2P_y] = 20 | |
#------------------------------------------------------------------------- | |
# 主迴圈. | |
#------------------------------------------------------------------------- | |
running = True | |
while running: | |
# 每秒執行fps次 | |
clock.tick(fps) | |
#--------------------------------------------------------------------- | |
# 判斷輸入. | |
#--------------------------------------------------------------------- | |
for event in pygame.event.get(): | |
# 離開遊戲. | |
if event.type == pygame.QUIT: | |
running = False | |
# 判斷按下按鈕 | |
if event.type == pygame.KEYDOWN: | |
# 判斷按下ESC按鈕 | |
if event.key == pygame.K_ESCAPE: | |
running = False | |
# 除錯訊息開關. | |
elif event.key == pygame.K_p: | |
debug_message = not debug_message | |
# 0:遊戲結束. | |
if gameMode == 0: | |
# 開始遊戲. | |
if event.key == pygame.K_RETURN: | |
# 初始分數. | |
score1P = 0 | |
score2P = 0 | |
# 重新開始遊戲. | |
restartTime = 0 | |
restart() | |
# 設定開始遊戲. | |
gameMode = 1 | |
# 1:遊戲中. | |
elif gameMode == 1: | |
#----------------------------------------------------------------- | |
# 1P-上. | |
if event.key == pygame.K_w: | |
game1P_direction = 0 | |
#----------------------------------------------------------------- | |
# 1P-下. | |
elif event.key == pygame.K_s: | |
game1P_direction = 1 | |
#----------------------------------------------------------------- | |
# 1P-左. | |
elif event.key == pygame.K_a: | |
game1P_direction = 2 | |
#----------------------------------------------------------------- | |
# 1P-右. | |
elif event.key == pygame.K_d: | |
game1P_direction = 3 | |
#----------------------------------------------------------------- | |
# 2P-上. | |
if event.key == pygame.K_UP: | |
game2P_direction = 0 | |
#----------------------------------------------------------------- | |
# 2P-下. | |
elif event.key == pygame.K_DOWN: | |
game2P_direction = 1 | |
#----------------------------------------------------------------- | |
# 2P-左. | |
elif event.key == pygame.K_LEFT: | |
game2P_direction = 2 | |
#----------------------------------------------------------------- | |
# 2P-右. | |
elif event.key == pygame.K_RIGHT: | |
game2P_direction = 3 | |
#--------------------------------------------------------------------- | |
# 繪製畫面. | |
#--------------------------------------------------------------------- | |
# 清除畫面. | |
canvas.fill(block) | |
#--------------------------------------------------------------------- | |
# 遊戲模式. | |
# 0:遊戲結束. | |
if gameMode == 0: | |
# 清除顯示區. | |
for y in range(18,24): | |
for x in range(25,40): | |
gameAreaArray[x][y] = 3 | |
# 顯示GameOver與雙方分數. | |
showFont( "GAME", 380, 240, green) | |
showFont( "OVER", 380, 262, green) | |
showFont( str(score1P), 340, 262, green) | |
showFont( str(score2P), 460, 262, green) | |
#--------------------------------------------------------------------- | |
# 1:遊戲中. | |
elif gameMode == 1: | |
#--------------------------------------------------------------------- | |
# 邏輯運算. | |
#--------------------------------------------------------------------- | |
# 還沒分出勝負. | |
if (playFial == 0): | |
# | |
if(move): | |
# 1P位置. | |
gameAreaArray[game1P_x][game1P_y] = 1 | |
# 1P前進方向. | |
# 0:上. | |
if (game1P_direction == 0): | |
game1P_y -= 1 | |
# 1:下. | |
elif (game1P_direction == 1): | |
game1P_y += 1 | |
# 2:左. | |
elif (game1P_direction == 2): | |
game1P_x -= 1 | |
# 3:右. | |
elif (game1P_direction == 3): | |
game1P_x += 1 | |
# 1P判斷邊界. | |
ifBoundary1P(game1P_direction) | |
else: | |
# 2P位置. | |
gameAreaArray[game2P_x][game2P_y] = 1 | |
# 2P前進方向. | |
# 0:上. | |
if (game2P_direction == 0): | |
game2P_y -= 1 | |
# 1:下. | |
elif (game2P_direction == 1): | |
game2P_y += 1 | |
# 2:左. | |
elif (game2P_direction == 2): | |
game2P_x -= 1 | |
# 3:右. | |
elif (game2P_direction == 3): | |
game2P_x += 1 | |
# 1P判斷邊界. | |
ifBoundary2P(game2P_direction) | |
move = not move | |
# 分出勝負. | |
else: | |
# 1P失敗,閃爍失敗處. | |
if(playFial==1): | |
if(gameAreaArray[game1P_x][game1P_y]==2): | |
gameAreaArray[game1P_x][game1P_y] = 3 | |
else: | |
gameAreaArray[game1P_x][game1P_y] = 2 | |
# 2P失敗,閃爍失敗處. | |
elif(playFial==2): | |
if(gameAreaArray[game2P_x][game2P_y]==2): | |
gameAreaArray[game2P_x][game2P_y] = 3 | |
else: | |
gameAreaArray[game2P_x][game2P_y] = 2 | |
# 重新開始遊戲時間. | |
restartTime += 1 | |
if((restartTime / fps) == 3): | |
# 判斷遊戲結束. | |
if(score1P >=6 or score2P >= 6): | |
# 設定遊戲結束. | |
gameMode = 0 | |
else: | |
restartTime = 0 | |
restart() # 重新開始遊戲. | |
if (playFial > 0): | |
# 1P失敗,2P閃爍分數. | |
if(playFial==1): | |
if(gameAreaArray[game1P_x][game1P_y]==2): | |
showFont( str(score2P), ((CONST_STARTING_2P_POS_X)*12)+15, ((CONST_STARTING_2P_POS_Y + 2)*12), green) | |
showFont( str(score1P), ((CONST_STARTING_1P_POS_X)*12)+15, ((CONST_STARTING_1P_POS_Y - 2)*12), green) | |
# 2P失敗,1P閃爍分數. | |
elif(playFial==2): | |
if(gameAreaArray[game2P_x][game2P_y]==2): | |
showFont( str(score1P), ((CONST_STARTING_1P_POS_X)*12)+15, ((CONST_STARTING_1P_POS_Y - 2)*12), green) | |
showFont( str(score2P), ((CONST_STARTING_2P_POS_X)*12)+15, ((CONST_STARTING_2P_POS_Y + 2)*12), green) | |
#--------------------------------------------------------------------- | |
# 繪製外框. | |
gameAreaArray[32][0]=6 | |
for x in range(game_area_width): | |
if(gameAreaArray[x][0]==0): | |
gameAreaArray[x][0] = 1 | |
if(gameAreaArray[x][game_area_height-1]==0): | |
gameAreaArray[x][game_area_height-1] = 1 | |
for y in range(game_area_height): | |
if(gameAreaArray[0][y]==0): | |
gameAreaArray[0][y] = 1 | |
if(gameAreaArray[game_area_width-1][y]==0): | |
gameAreaArray[game_area_width-1][y] = 1 | |
#--------------------------------------------------------------------- | |
# 繪製遊戲區. | |
ix = 15 | |
iy = 2 | |
for y in range(game_area_height): | |
for x in range(game_area_width): | |
# 方塊. | |
if(gameAreaArray[x][y]==1): | |
showFont( u"▨", ix, iy, green) | |
# 死亡. | |
elif(gameAreaArray[x][y]==2): | |
showFont( u"▦", ix, iy, green) | |
# 空白. | |
elif(gameAreaArray[x][y]==3): | |
showFont( u"⠀", ix, iy, green) | |
elif(gameAreaArray[x][y]==6): | |
showFont( u"6", ix, iy, green) | |
# 1p-上箭頭. | |
elif(gameAreaArray[x][y]==10): | |
showFont( u"▴", ix, iy, green) | |
# 1p-下箭頭. | |
elif(gameAreaArray[x][y]==11): | |
showFont( u"▾", ix, iy, green) | |
# 1p-左箭頭. | |
elif(gameAreaArray[x][y]==12): | |
showFont( u"◂", ix, iy, green) | |
# 1p-右箭頭. | |
elif(gameAreaArray[x][y]==13): | |
showFont( u"▸", ix, iy, green) | |
# 2p-上箭頭. | |
elif(gameAreaArray[x][y]==20): | |
showFont( u"▵", ix, iy, green) | |
# 2p-下箭頭. | |
elif(gameAreaArray[x][y]==21): | |
showFont( u"▿", ix, iy, green) | |
# 2p-左箭頭. | |
elif(gameAreaArray[x][y]==22): | |
showFont( u"◃", ix, iy, green) | |
# 2p-右箭頭. | |
elif(gameAreaArray[x][y]==23): | |
showFont( u"▹", ix, iy, green) | |
# 除錯. | |
if(debug_message): | |
if(gameAreaArray[x][y]!=0): | |
# 顯示陣列編碼. | |
showFont( str(gameAreaArray[x][y]), ix, iy, (255, 0, 0)) | |
# 顯示FPS. | |
showFont( u"FPS:" + str(int(clock.get_fps())), 8, 2, (255, 255, 255)) | |
ix+=12 | |
ix = 15 | |
iy+=12 | |
# 更新畫面. | |
pygame.display.update() | |
# 離開遊戲. | |
pygame.quit() | |
quit() |
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