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@chaosddp
Forked from Muscipular/MonoGameFontUtil.cs
Created September 9, 2022 04:13
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monogame dynamic draw font, using SharpFont, and cache with texture2d
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SharpFont;
namespace MonoFont
{
static class FontUtil
{
public static string FontPath = @".\Content\font.ttc";
private static Library library;
public static Face FontDefault;
private static Dictionary<string, Face> fontCache = new Dictionary<string, Face>();
public static Face RequestFace(byte sizeX, byte sizeY)
{
return RequestFace(FontPath, sizeX, sizeY);
}
public static Face RequestFace(byte size)
{
return RequestFace(size, size);
}
public static Face RequestFace(string path, byte size)
{
return RequestFace(path, size, size);
}
public static Face RequestFace(string path, byte sizeX, byte sizeY)
{
var key = path + (sizeX << 8 | sizeY);
if (!fontCache.TryGetValue(key, out var font))
{
font = library.NewFace(path, 0);
font.SetCharSize(Fixed26Dot6.FromInt32(sizeX), Fixed26Dot6.FromInt32(sizeY), 0, 0);
font.SetTransform();
fontCache.Add(key, font);
}
return font;
}
public static void Init(GraphicsDevice device)
{
library = new Library();
FontDefault = RequestFace(FontPath, 14, 14);
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private readonly float fontSize;
public FontDesc(string fontFamily, int fontSize)
{
this.fontFamily = fontFamily;
this.fontSize = fontSize;
}
public FontDesc(Face font)
{
this.fontFamily = font.FamilyName;
this.fontSize = font.Size.Metrics.NominalHeight;
}
public bool Equals(FontDesc other)
{
return string.Equals(fontFamily, other.fontFamily) && Math.Abs(fontSize - other.fontSize) < 0.01;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is FontDesc && Equals((FontDesc)obj);
}
public override int GetHashCode()
{
unchecked
{
return ((fontFamily != null ? fontFamily.GetHashCode() : 0) * 397) ^ fontSize.GetHashCode();
}
}
public static bool operator ==(FontDesc left, FontDesc right)
{
return left.Equals(right);
}
public static bool operator !=(FontDesc left, FontDesc right)
{
return !left.Equals(right);
}
}
private static List<TextureCache> textures = new List<TextureCache>();
private static Dictionary<FontDesc, Dictionary<char, CharCache>> caches = new Dictionary<FontDesc, Dictionary<char, CharCache>>();
public static void Preload(GraphicsDevice device, string text, SharpFont.Face font)
{
var fontDesc = new FontDesc(font);
if (!caches.TryGetValue(fontDesc, out var dic2))
{
caches.Add(fontDesc, dic2 = new Dictionary<char, CharCache>());
}
foreach (var s in text)
{
if (!dic2.TryGetValue(s, out var cache))
{
cache = BuildCache(device, s, font);
dic2.Add(s, cache);
}
}
}
public static void DrawStringEx(this SpriteBatch batch, string text, SharpFont.Face font, Color color, int x, int y, int width)
{
batch.DrawStringEx(text, font, color, x, y, width, null);
}
public static void DrawStringEx(this SpriteBatch batch, string text, SharpFont.Face font, Color color, Point position, int width)
{
batch.DrawStringEx(text, font, color, position.X, position.Y, width, null);
}
public static void DrawStringEx(this SpriteBatch batch, string text, SharpFont.Face font, Color color, int x, int y)
{
batch.DrawStringEx(text, font, color, x, y, null, null);
}
public static void DrawStringEx(this SpriteBatch batch, string text, SharpFont.Face font, Color color, Point position)
{
batch.DrawStringEx(text, font, color, position.X, position.Y, null, null);
}
public static void DrawStringEx(this SpriteBatch batch, string text, SharpFont.Face font, Color color, Rectangle rectangle)
{
batch.DrawStringEx(text, font, color, rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
}
static void DrawCounted(SpriteBatch batch, ref CharCache cache, ref Color color, ref int x, ref int y, ref int countX1, ref int offsetY1, ref int offsetX1)
{
var rectangle = cache.Rectangle;
rectangle.Width = countX1;
batch.Draw(cache.Texture, new Vector2(offsetX1 + x, offsetY1 + y), rectangle, color);
offsetX1 += countX1;
countX1 = 0;
cache = null;
}
public static void DrawStringEx(this SpriteBatch batch, string text, SharpFont.Face font, Color color, int x, int y, int? width, int? height)
{
var fontDesc = new FontDesc(font);
if (!caches.TryGetValue(fontDesc, out var dic2))
{
caches.Add(fontDesc, dic2 = new Dictionary<char, CharCache>());
}
var warpLine = width.HasValue;
int offsetX = 0;
int offsetY = 0;
width = width ?? batch.GraphicsDevice.Viewport.Width;
height = (height ?? batch.GraphicsDevice.Viewport.Height) - y;
int countX = 0;
var textLength = text.Length;
char pre = '\0';
CharCache headCache = null;
for (var i = 0; i < textLength; i++)
{
var ch = text[i];
if (!dic2.TryGetValue(ch, out var cache))
{
cache = BuildCache(batch.GraphicsDevice, ch, font);
dic2.Add(ch, cache);
}
if (warpLine && offsetX + cache.Rectangle.Width + countX > width || ch == '\n')
{
if (countX > 0)
{
DrawCounted(batch, ref headCache, ref color, ref x, ref y, ref countX, ref offsetY, ref offsetX);
}
offsetY += cache.Rectangle.Height;
offsetX = 0;
}
if (ch == '\n' || ch == '\r')
{
continue;
}
if (offsetY > height)
{
return;
}
if (!warpLine && offsetX > width)
{
return;
}
if (cache.Pre == pre)
{
countX += cache.Rectangle.Width;
if (headCache == null)
{
headCache = cache;
}
}
else
{
if (countX > 0)
{
DrawCounted(batch, ref headCache, ref color, ref x, ref y, ref countX, ref offsetY, ref offsetX);
}
batch.Draw(cache.Texture, new Vector2(offsetX + x, offsetY + y), cache.Rectangle, color);
offsetX += cache.Rectangle.Width;
}
pre = ch;
}
}
private class TextureCache
{
public FontDesc FontDesc;
private int Count;
private List<char> chars = new List<char>(1024);
private Texture2D Texture;
private int x;
private int y;
public bool full;
private static int Width = 1024;
private static int Height = 1024;
public CharCache AddChar(char ch, Face font, FontDesc fontDesc)
{
var charIndex = font.GetCharIndex(ch);
font.LoadGlyph(charIndex, LoadFlags.Default, LoadTarget.Normal);
using (var glyph = font.Glyph.GetGlyph())
{
glyph.ToBitmap(RenderMode.Normal, new FTVector26Dot6(0, 0), true);
using (var bitmapGlyph = glyph.ToBitmapGlyph())
{
var cache = this;
if (x + glyph.Advance.X.Ceiling() >= Width)
{
y += font.Size.Metrics.Height.Ceiling();
x = 0;
}
if (y >= Height - font.Size.Metrics.Height.Ceiling())
{
full = true;
cache = new TextureCache(Texture.GraphicsDevice, fontDesc);
textures.Add(cache);
}
return cache.AddChar(ch, font, glyph, bitmapGlyph);
}
}
}
private static ushort[] buffer = new ushort[1024];
public TextureCache(GraphicsDevice device, FontDesc fontDesc)
{
FontDesc = fontDesc;
switch (device.GraphicsProfile)
{
case GraphicsProfile.HiDef:
Height = Width = 2048;
break;
case GraphicsProfile.Reach:
Width = 2048;
Height = 1024;
break;
}
Texture = new Texture2D(device, Width, Height, false, SurfaceFormat.Bgra4444);
}
private CharCache AddChar(char ch, Face font, Glyph glyph, BitmapGlyph bitmapGlyph)
{
Count++;
chars.Add(ch);
if (!(bitmapGlyph.Bitmap.Width == 0 || bitmapGlyph.Bitmap.Rows == 0))
{
var cBox = glyph.GetCBox(GlyphBBoxMode.Pixels);
var bearingY = font.Glyph.Metrics.VerticalAdvance.Ceiling();
var rectangle = new Rectangle(x + cBox.Left, y + (bearingY - cBox.Top), bitmapGlyph.Bitmap.Width, bitmapGlyph.Bitmap.Rows);
var dataLength = bitmapGlyph.Bitmap.BufferData.Length;
if (dataLength > buffer.Length)
{
buffer = new ushort[dataLength];
}
for (int i = 0; i < dataLength; i++)
{
var c = bitmapGlyph.Bitmap.BufferData[i] >> 4;
buffer[i] = (ushort)((c << 4) | (c << 8) | (c << 12) | c);
}
// if (ch == '_')
// {
// rectangle.Y -= 1;
// }
// // else if (ch >= '0' && ch <= '9' || ch >= 'a' && ch <= 'z' || ch >= 'A' && ch <= 'Z' || ch == '.')
//else
if (ch < 255 && ch != '_')
{
rectangle.Y += 1;
}
if (rectangle.X < 0)
{
rectangle.Offset(-rectangle.X, 0);
}
if (rectangle.Y < 0)
{
rectangle.Offset(0, -rectangle.Y);
}
if (glyph.Advance.X.Ceiling() != rectangle.Width)
{
rectangle.Offset(Math.Abs(rectangle.Width - glyph.Advance.X.Ceiling()) / 2, 0);
}
Texture.SetData(0, rectangle, buffer, 0, dataLength);
}
var advanceX = glyph.Advance.X.Ceiling();
if (ch == '\t')
{
advanceX = font.Size.Metrics.NominalWidth * 2;
}
var cache = new CharCache()
{
Rectangle = new Rectangle(x, y, advanceX, font.Size.Metrics.Height.Ceiling()),
Texture = Texture,
Index = Count - 1,
Pre = chars.Count > 1 ? chars[Count - 2] : (char?)null,
};
x += advanceX;
return cache;
}
}
private static CharCache BuildCache(GraphicsDevice device, char ch, Face font)
{
var fontDesc = new FontDesc(font);
var textureCache = textures.FirstOrDefault(c => !c.full && c.FontDesc == fontDesc);
if (textureCache == null)
{
textureCache = new TextureCache(device, fontDesc);
textures.Add(textureCache);
}
return textureCache.AddChar(ch, font, fontDesc);
}
}
}
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