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from machine import Pin, Timer | |
import time | |
from random import randint, random | |
led = Pin('LED', Pin.OUT) | |
out1 = Pin(0, Pin.OUT) | |
in1 = Pin(1, Pin.IN, Pin.PULL_DOWN) | |
out2 = Pin(2, Pin.OUT) | |
in2 = Pin(3, Pin.IN, Pin.PULL_DOWN) | |
out3 = Pin(4, Pin.OUT) | |
in3 = Pin(5, Pin.IN, Pin.PULL_DOWN) | |
out4 = Pin(6, Pin.OUT) | |
in4 = Pin(7, Pin.IN, Pin.PULL_DOWN) | |
led.value(1) | |
time.sleep(0.2) | |
led.value(0) | |
out1.value(0) | |
out2.value(0) | |
out3.value(0) | |
out4.value(0) | |
state = 'off' | |
direction = 'incr' | |
timer = Timer() | |
period = 100 | |
def delayTimer(by): | |
timer.deinit() | |
Timer().init(mode=Timer.ONE_SHOT, period=by, callback=lambda t: timer.init(period=period, mode=Timer.PERIODIC, callback=nextLight)) | |
def nextLight(timer): | |
global state, direction | |
if state == 0: | |
if random() > 0.5: | |
direction = 'decr' | |
state = 4 | |
else: | |
direction = 'incr' | |
state = 1 | |
elif state == 1 and direction == 'incr': | |
state = 2 | |
elif state == 2 and direction == 'incr': | |
state = 3 | |
elif state == 3 and direction == 'incr': | |
state = 4 | |
elif state == 4 and direction == 'incr': | |
state = 0 | |
delayTimer(randint(100, 3000)) | |
elif state == 4 and direction == 'decr': | |
state = 3 | |
elif state == 3 and direction == 'decr': | |
state = 2 | |
elif state == 2 and direction == 'decr': | |
state = 1 | |
elif state == 1 and direction == 'decr': | |
state = 0 | |
delayTimer(randint(100, 3000)) | |
while True: | |
if state == 'off' and ( | |
in1.value() == 1 \ | |
or in2.value() == 1 \ | |
or in3.value() == 1 \ | |
or in4.value() == 1): | |
state = 0 | |
delayTimer(300) | |
if (state == 1 and in1.value() == 1 \ | |
or state == 2 and in2.value() == 1 \ | |
or state == 3 and in3.value() == 1 \ | |
or state == 4 and in4.value() == 1): | |
state = 'win' | |
timer.deinit() | |
if state == 1: | |
out1.value(1) | |
else: | |
out1.value(0) | |
if state == 2: | |
out2.value(1) | |
else: | |
out2.value(0) | |
if state == 3: | |
out3.value(1) | |
else: | |
out3.value(0) | |
if state == 4: | |
out4.value(1) | |
else: | |
out4.value(0) | |
if state == 'win': | |
out1.value(0) | |
out2.value(0) | |
out3.value(0) | |
out4.value(0) | |
out1.value(0) | |
time.sleep(0.1) | |
out1.value(1) | |
out2.value(1) | |
out3.value(1) | |
out4.value(1) | |
time.sleep(0.1) | |
out1.value(0) | |
out2.value(0) | |
out3.value(0) | |
out4.value(0) | |
time.sleep(0.1) | |
out1.value(1) | |
out2.value(1) | |
out3.value(1) | |
out4.value(1) | |
time.sleep(0.1) | |
out1.value(0) | |
out2.value(0) | |
out3.value(0) | |
out4.value(0) | |
time.sleep(0.1) | |
out1.value(1) | |
out2.value(1) | |
out3.value(1) | |
out4.value(1) | |
time.sleep(0.1) | |
out1.value(0) | |
out2.value(0) | |
out3.value(0) | |
out4.value(0) | |
time.sleep(0.1) | |
out1.value(1) | |
out2.value(1) | |
out3.value(1) | |
out4.value(1) | |
time.sleep(1.8) | |
out1.value(0) | |
out2.value(0) | |
out3.value(0) | |
out4.value(0) | |
state = 'off' | |
timer.deinit() |
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