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@charleyramm
Last active September 13, 2017 23:22
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<canvas id="gc" width="400" height="400"></canvas>
<script> // https://youtu.be/xGmXxpIj6vs?t=3m46s
window.onload=function() {
canv=document.getElementById("gc");
ctx=canv.getContext("2d");
document.addEventListener("keydown",keyPush);
setInterval(game,1000/15);
}
px=py=10; // player x,y
gs=tc=20; // grid size, tile count
ax=ay=15; // apple x,y
xv=yv=0; // x,y velocity
trail=[]; // trail array
tail = 5;
function game() {
px+=xv;
py+=yv;
if(px<0) { // wrap left to right
px= tc-1;
}
if(px>tc-1) { // wrap right to left
px= 0;
}
if(py<0) {
py= tc-1;
}
if(py>tc-1) {
py= 0;
}
ctx.fillStyle="black";
ctx.fillRect(0,0,canv.width,canv.height);
ctx.fillStyle="lime";
for(var i=0;i<trail.length;i++){
ctx.fillRect(trail[i].x*gs,trail[i].y*gs,gs-2,gs-2);
if(trail[i].x==px && trail[i].y==py) { // if we hit our trail
tail = 5;
xv=yv=0; // x,y velocity
}
}
trail.push({x:px,y:py});
while(trail.length>tail){
trail.shift();
}
if(ax==px && ay==py) { // if we hit the apple
tail++;
ax=Math.floor(Math.random()*tc);
ay=Math.floor(Math.random()*tc);
}
ctx.fillStyle="red";
ctx.fillRect(ax*gs,ay*gs,gs-2,gs-2);
}
function keyPush(evt){
switch(evt.keyCode) {
case 37: // LEFT
xv=-1;yv=0;
break;
case 38: // UP
xv=0;yv=-1;
break;
case 39: // RIGHT
xv=1;yv=0;
break;
case 40: // DOWN
xv=0;yv=1;
break;
}
}
</script>
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