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| ; --- RAM ALLOCATION (Unused by original game) --- | |
| ADMIN_STATE = $07FB ; Bits: 0=Flight, 1=Invis, 2=PowerLock | |
| COMBO_COOLDOWN = $07FC ; Prevents rapid toggling | |
| ; --- MAIN HOOK: Place this at $805B (Main Game Loop) --- | |
| AdminMain: | |
| JSR HandleAdminCombos | |
| JSR ExecuteAdminPowers | |
| JSR PauseOverlayLogic | |
| RTS |
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| def make_chaos_map_hack(): | |
| patch = bytearray(b'PATCH') | |
| # 1. THE CHAOS LOOP (Address 0x1F00 - Custom Assembly) | |
| # This code runs every second. It reads the current frame count ($0009), | |
| # and if it hits a multiple of 60, it fills the Screen Layout RAM | |
| # ($0500-$069F) with random tiles based on the ROM data. | |
| chaos_logic = [ | |
| 0xAD, 0x09, 0x00, # LDA $0009 (Frame Counter) | |
| 0x29, 0x3F, # AND #$3F (Check for ~1 second mark) |
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| import os | |
| # This script turns a normal SMB ROM into the "Lost Miyamoto Prototype" | |
| def build_horror_rom(input_rom, output_rom): | |
| if not os.path.exists(input_rom): | |
| print(f"Error: Put your '{input_rom}' file in this folder first!") | |
| return | |
| with open(input_rom, 'rb') as f: | |
| rom_data = bytearray(f.read()) |
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| import os | |
| # CONFIGURATION | |
| BASE_ROM = "Super Mario Bros (World).nes" # Make sure this matches your file name! | |
| OUTPUT_ROM = "mario_test.nes" | |
| def build_test_mod(): | |
| if not os.path.exists(BASE_ROM): | |
| print(f"Error: {BASE_ROM} not found!") | |
| return |
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| import os | |
| # --- SETTINGS --- | |
| # Make sure your original game is named exactly 'clean.nes' in the folder! | |
| INPUT_FILE = "clean.nes" | |
| OUTPUT_FILE = "Mario85_Beta.nes" | |
| def build_game(): | |
| # 1. Check if the game is there | |
| if not os.path.exists(INPUT_FILE): |