Created
September 16, 2020 10:57
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uniquePathsWithObstacles
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class Solution { | |
func uniquePathsWithObstacles(_ obstacleGrid: [[Int]]) -> Int { | |
var grid = obstacleGrid | |
let row = grid.count | |
let col = grid[0].count | |
//Base case | |
if grid.isEmpty || grid[0][0] == 1 { return 0 } | |
grid[0][0] = 1 | |
for i in 1..<row { | |
grid[i][0] = (grid[i][0] == 0 && grid[i-1][0] == 1) ? 1 : 0 | |
} | |
for j in 1..<col { | |
grid[0][j] = (grid[0][j] == 0 && grid[0][j - 1] == 1) ? 1 : 0 | |
} | |
for i in 1..<row { | |
for j in 1..<col { | |
if grid[i][j] == 0 { | |
grid[i][j] = grid[i-1][j] + grid[i][j-1] | |
} else { | |
grid[i][j] = 0 | |
} | |
} | |
} | |
return grid[row - 1][col - 1] | |
} | |
} |
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