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Why Is Unit Testing So Hard? - Example 2
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public class Powerup : IPowerup | |
{ | |
public double Multiplier { get; } | |
} | |
public class Player | |
{ | |
private const int MaxPowerups = 4; | |
private Weapon _weapon; | |
public List<IPowerup> Powerups { get; } = new List<IPowerup>(); | |
public double Damage => _weapon.Damage * Powerups.Take(MaxPowerups).Sum(p => p.Multiplier); | |
} |
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public class PlayerTest | |
{ | |
[Test] | |
public void OnePowerupDamage() | |
{ | |
var weapon = Substitute.For<Weapon>(); | |
weapon.Damage.Returns(1); | |
var powerup = Substitute.For<IPowerup>(); | |
powerup.Multiplier.Returns(2); | |
var player = new Player(weapon); | |
player.Powerups.Add(powerup); | |
Assert.AreEqual(2, player.Damage); | |
} | |
[Test] | |
public void TwoPowerupDamage() | |
{ | |
var weapon = Substitute.For<Weapon>(); | |
weapon.Damage.Returns(1); | |
var powerup = Substitute.For<IPowerup>(); | |
powerup.Multiplier.Returns(2); | |
var player = new Player(weapon); | |
player.Powerups.Add(powerup); | |
player.Powerups.Add(powerup); | |
Assert.AreEqual(4, player.Damage); | |
} | |
[Test] | |
public void ThreePowerupDamage() | |
{ | |
var weapon = Substitute.For<Weapon>(); | |
weapon.Damage.Returns(1); | |
var powerup = Substitute.For<IPowerup>(); | |
powerup.Multiplier.Returns(2); | |
var player = new Player(weapon); | |
player.Powerups.Add(powerup); | |
player.Powerups.Add(powerup); | |
player.Powerups.Add(powerup); | |
Assert.AreEqual(6, player.Damage); | |
} | |
[Test] | |
public void FourPowerupDamage() | |
{ | |
var weapon = Substitute.For<Weapon>(); | |
weapon.Damage.Returns(1); | |
var powerup = Substitute.For<IPowerup>(); | |
powerup.Multiplier.Returns(2); | |
var player = new Player(weapon); | |
player.Powerups.Add(powerup); | |
player.Powerups.Add(powerup); | |
player.Powerups.Add(powerup); | |
player.Powerups.Add(powerup); | |
Assert.AreEqual(8, player.Damage); | |
} | |
} |
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