I hereby claim:
- I am charlietran on github.
- I am charlietran (https://keybase.io/charlietran) on keybase.
- I have a public key whose fingerprint is B7ED 550C 9BAF 22D2 541D 26E2 28FC D5CE 2E12 53E6
To claim this, I am signing this object:
/****************************************************************************** | |
Vertical centering of variable-height content | |
Compatible with IE7 and below | |
Author: Charlie Tran | |
Date: Feb 2012 | |
Agency: FreeAssociation (www.thinkfa.com) | |
More elegant solution here if you only care about IE8+: http://goo.gl/UN80L |
foobar |
I hereby claim:
To claim this, I am signing this object:
-- TerminalVim.app | |
-- This creates a shim Application that will enable you to open files from the Finder in vim using iTerm | |
-- To use this script: | |
-- 1. Open Automator and create a new Application | |
-- 2. Add the "Run Applescript" action | |
-- 3. Paste this script into the Run Applescript section | |
-- 4. Save the application as TerminalVim.app in your Applications folder | |
-- 5. In the Finder, right click on a file and select "Open With". In that window you can set TerminalVim as a default |
From https://www.youtube.com/watch?v=gWNXGfXOrro, summarized with ChatGPT 4o
The concept of a difficulty curve is crucial in game design, and "Space Invaders" demonstrates this well. The game progressively increases its challenge as the player advances, making the experience more engaging and rewarding. This gradual increase in difficulty helps keep players invested and prevents the game from becoming too easy or too hard too quickly.
"Pac-Man" introduces the idea of alternating between different game states, such as fear and empowerment. The game's design allows players to feel vulnerable while being chased by ghosts and powerful when they eat a power pellet and can chase the ghosts instead. This dynamic shift keeps gameplay exciting and varied, teaching designers the importance of balancing different gameplay experiences.