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August 29, 2015 14:20
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[Version 1.3]: Simplified Chinese translation of "UHPlugin" (https://github.com/AmauryCarrade/UHPlugin), a plugin for Minecraft server, creating uhc game.
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author: "h404bi" | |
keys: | |
load: | |
spawnPointAdded: "预设出生点 {0},{1} 已从配置文件载入" | |
invalidSpawnPoint: "配置文件预设的出生点无效: {0}" | |
teamAdded: "预设队伍 {0} 已从配置文件载入" | |
namedTeamAdded: "预设队伍 {0} ({1}) 已从配置文件加入" | |
invalidTeam: "配置文件预设的队伍无效: {0}" | |
recipeApple: "已增加新的金苹果合成配方" | |
recipeCompass: "已增加新的指南针合成配方" | |
recipeMelon: "已增加新的闪烁的西瓜合成配方" | |
loaded: "UHC插件已加载" | |
WBNotInstalled1: "{darkred}[UHC] {ce}WorldBorder插件未安装: 将不进行边界检查" | |
WBNotInstalled2: "{gray}WorldBorder插件未安装, 将不能缩小边界(越界警告仍可设置)" | |
WBNotInstalled3: "{gray}请安装WorldBorder插件, UHPlugin插件会自动进行配置" | |
SPNotInstalled1: "{darkred}[UHC] {ce}SpectatorPlus插件未安装" | |
SPNotInstalled2: "{gray}若要开启旁观者模式, 请安装SpectatorPlus插件, UHPlugin插件会自动进行配置" | |
PLNotInstalled1: "{darkred}[UHC] {ce}前置插件ProtocolLib未安装" | |
PLNotInstalled2: "{gray}以下设置需要ProtocolLib插件的支持: " | |
PLNotInstalledItem: "{darkgray} - {gray}{0}" | |
PLNotInstalled3: "{gray}可以从这里获取ProtocolLib插件: {0}" | |
cmd: | |
errorLoad: "{ce}发生错误, 详情请查看控制台. 这可能是一个BUG" | |
errorUnknown: "{ce}指令不存在. 输入 /uh 查看有效指令" | |
errorUnauthorized: "{ce}你没有权限执行此指令" | |
errorBadUse: "{ce}{bold}该指令不能这样执行" | |
errorBadUseHelpAbove: "{ce}帮助文档已在上方显示" | |
titleHelp: "{yellow}{0} - 版本号: {1}" | |
legendHelp: "{ci}指令示例: {cc}/uh 指令 <必须参数> [可选参数=默认值] <空格分隔多个参数, ...>{ci}" | |
helpNextPage: "{gray}下一页: /uh {0}" | |
titleGameCmd: "{aqua}------ 游戏相关指令 ------" | |
helpStart: "{cc}/uh start {ci}: 开始游戏. 输入 /uh start help 查看详细指令" | |
helpShift: "{cc}/uh shift {ci}: 更改游戏阶段" | |
helpTeam: "{cc}/uh team {ci}: 队伍管理. 输入 /uh team 查看详细指令" | |
helpSpawns: "{cc}/uh spawns {ci}: 出生点管理. 输入 /uh spawns 查看详细指令" | |
helpSpec: "{cc}/uh spec {ci}: 旁观者管理. 输入 /uh spec 查看详细指令" | |
helpWall: "{cc}/uh generatewalls {ci}: 根据配置文件生成边界墙" | |
helpBorder: "{cc}/uh border {ci}: 边界管理. 输入 /uh border 查看详细指令" | |
titleBugCmd: "{aqua}------ 管理相关指令 ------" | |
helpHeal: "{cc}/uh heal <player> [half-hearts=20|±diff] {ci}: 恢复玩家的生命值(默认20点)" | |
helpHealall: "{cc}/uh healall [half-hearts=20|±diff] {ci}: 恢复所有玩家的生命值" | |
helpFeed: "{cc}/uh feed <player> [foodPoints=20] [saturation=max] {ci}: 给玩家增加饥饿值和饱食度" | |
helpFeedall: "{cc}/uh feedall [foodPoints=20] [saturation=max] {ci}: 给所有玩家增加饥饿值和饱食度" | |
helpKill: "{cc}/uh kill <player> {ci}: 杀死玩家, 即使玩家已离线" | |
helpResurrect: "{cc}/uh resurrect <player> {ci}: 复活玩家" | |
helpTpback: "{cc}/uh tpback <player> [force] {ci}: 将玩家安全地传送到其死亡地点" | |
titleMiscCmd: "{aqua}------ 杂项指令 ------" | |
helpFreeze: "{cc}/uh freeze {ci}: 冻结(或解冻)玩家或整个游戏. 输入 /uh freeze 查看详细指令" | |
helpFinish: "{cc}/uh finish {ci}: 显示获胜者并燃放焰火祝贺" | |
helpTP: "{cc}/uh tp {ci}: 传送旁观者或者整个队伍. 输入 /uh tp 查看详细指令" | |
helpTimers: "{cc}/uh timers {ci}: 计时器管理. 输入 /uh timers 查看详细指令" | |
helpInfos: "{cc}/uh infos {ci}: 输出关于本场游戏的一些信息" | |
helpAbout: "{cc}/uh about {ci}: 本插件及其翻译相关信息" | |
startHelpTitle: "{aqua}------ 游戏开始指令 ------" | |
startHelpBasic: "{cc}/uh start {ci}: 直接开始游戏" | |
startHelpTagsTitle: "{aqua}参数" | |
startHelpTags: "{ci}你可以用以下参数定义游戏的开始方式, 参数记得用空格分开" | |
startHelpSlow: "{cc}slow:true {ci}: 分两个步骤开始游戏(先传送队伍再开始游戏), 推荐小型服务器使用" | |
startHelpIgnoreTeams: "{cc}ignoreTeams:true {ci}: 忽略队伍, 以各自为战形式开始游戏(每位玩家占用一个出生点)" | |
teamHelpTitle: "{aqua}------ 队伍指令 ------" | |
teamHelpAdd: "{cc}/uh team add <color> [<name ...>] {ci}: 增加一个队伍并指定队伍颜色" | |
teamHelpRemove: "{cc}/uh team remove <name ...> {ci}: 删除队伍" | |
teamHelpJoin: "{cc}/uh team join <player> <teamName ...> {ci}: 使玩家加入指定队伍. 使用已设定的队伍颜色或名字进行指定" | |
teamHelpLeave: "{cc}/uh team leave <player> {ci}: 使玩家离队" | |
teamHelpList: "{cc}/uh team list {ci}: 列出所有队伍及玩家" | |
teamHelpReset: "{cc}/uh team reset {ci}: 删除所有队伍" | |
teamHelpJoinCmd: "{cc}/join [player] <team ...> {ci}: 加入指定队伍. 若未指定队伍则显示队伍选择信息" | |
teamHelpLeaveCmd: "{cc}/leave [player] {ci}: 离开队伍" | |
spawnsHelpTitle: "{aqua}------ 出生点指令 ------" | |
spawnsHelpAdd: "{cc}/uh spawns add {ci}: 增加一个出生点, 指定坐标或使用指令发送者当前所在坐标" | |
spawnsHelpGenerate: "{cc}/uh spawns generate {ci}: 自动生成出生点. 输入 /uh spawns generate 查看详细指令" | |
spawnsHelpGenerateDetailsCmdTitle: "{aqua}指令" | |
spawnsHelpGenerateDetailsCmd: "{cc}/uh spawns generate <circular|grid|random> [size] [distanceMin] [count] [xCenter] [zCenter] [world]" | |
spawnsHelpGenerateDetailsShapesTitle: "{aqua}形状" | |
spawnsHelpGenerateDetailsShapesRandom: " - {cc}random{ci}: 在地图上随机生成出生点. 出生点之间使用最小距离(distanceMin参数)" | |
spawnsHelpGenerateDetailsShapesGrid: " - {cc}grid{ci}: 在同心正方形上生成出生点. 两出生点之间使用固定距离" | |
spawnsHelpGenerateDetailsShapesCircular: " - {cc}circular{ci}: 在同心圆上生成出生点, 两出生点之间使用最小距离. 每个圆上, 两出生点之间的角度及距离都是固定的" | |
spawnsHelpGenerateDetailsArgsTitle: "{aqua}参数" | |
spawnsHelpGenerateDetailsArgsSize: " - {cc}size{ci}: 设定生成出生点区域的大小. 根据地图的形状使用正方形或者圆形. 默认值: 地图大小" | |
spawnsHelpGenerateDetailsArgsDistanceMin: " - {cc}distanceMin{ci}: 两出生点之间的最小距离. 默认值: 250个方块" | |
spawnsHelpGenerateDetailsArgsCount: " - {cc}count{ci}: 生成出生点的个数. 默认值: 玩家数或队伍数" | |
spawnsHelpGenerateDetailsArgsCenter: " - {cc}xCenter{ci}, {cc}zCenter{ci}: 设定生成出生点区域的中心点. 默认值: 世界出生点" | |
spawnsHelpGenerateDetailsArgsWorld: " - {cc}world{ci}: 在哪个世界生成出生点" | |
spawnsHelpList: "{cc}/uh spawns list {ci}: 列出所有已生成的出生点" | |
spawnsHelpDump: "{cc}/uh spawns dump {ci}: 以导出格式列出所有已生成的出生点. {gray}比如用来绘制出生点" | |
spawnsHelpRemove: "{cc}/uh spawns remove [<x> <z>] {ci}: 删除在指定坐标上的出生点. 若未指定坐标则为指令发送者当前所在坐标" | |
spawnsHelpReset: "{cc}/uh spawns reset {ci}: 删除所有已生成的出生点" | |
specHelpTitle: "{aqua}------ 旁观者指令 ------" | |
specHelpNoticeSpectatorPlusNotInstalled: "{ce}注意{ci}: 因为SpectatorPlus插件不存在, 旁观者只会作为{italic}非参赛玩家{ci}存在" | |
specHelpAdd: "{cc}/uh spec add <player>{ci}: 增加一个旁观者" | |
specHelpRemove: "{cc}/uh spec remove <player>{ci}: 删除一个旁观者" | |
specHelpList: "{cc}/uh spec list{ci}: 列出所有旁观者" | |
freezeHelpTitle: "{aqua}------ 冻结指令 ------" | |
freezeHelpOn: "{cc}/uh freeze on [player]{ci}: 冻结指定玩家, 若未指定玩家则冻结指令发送者" | |
freezeHelpOff: "{cc}/uh freeze off [player]{ci}: 解冻指定玩家(或指令发送者), 即使游戏已冻结" | |
freezeHelpAll: "{cc}/uh freeze all{ci}: 冻结整个游戏(包括玩家, 怪物, 计时器)" | |
freezeHelpNone: "{cc}/uh freeze none{ci}: 解冻整个游戏. 若想重启计时器, 使用此指令" | |
borderHelpTitle: "{aqua}------ 边界指令 ------" | |
borderHelpCurrent: "{cc}/uh border get{ci}: 显示当前地图大小" | |
borderHelpSet: "{cc}/uh border set <diameter> [force]{ci}: 更改地图大小. 若 force 参数未指定且有玩家在变更的边界外, 则指令不会生效" | |
borderHelpWarning: "{cc}/uh border warning <futureDiameter> [minutesBeforeReduction]{ci}: 提示所有超出了地图新直径的玩家. 仅提示, 不作变更" | |
borderHelpWarningCancel: "{cc}/uh border warning cancel{ci}: 取消已设置的警告提示" | |
borderHelpCheck: "{cc}/uh border check <diameter>{ci}: 列出所有在指定的边界外的玩家" | |
tpHelpTitle: "{aqua}------ 传送指令 ------" | |
tpHelpTeam: "{cc}/uh tp team <x> <y> <z> | <target> <team ...> {ci}: 将队伍传送到指定的目标或地点" | |
tpHelpSpectators: "{cc}/uh tp spectators <x> <y> <z> | <target> {ci}: 将旁观者(即已死亡玩家)传送到指定的目标或地点" | |
timersHelpTitle: "{aqua}------ 计时器指令 ------" | |
timersHelpAdd: "{cc}/uh timers add <duration> <title ...> {ci}: 增加一个计时器" | |
timersHelpSet: "{cc}/uh timers set <duration> <title ...> {ci}: 设定计时器的时长" | |
timersHelpDisplay: "{cc}/uh timers display <title ...> {ci}: 在计分板上显示计时器. 当一个计时器开始时会自动显示" | |
timersHelpHide: "{cc}/uh timers hide <title ...> {ci}: 删除计分板上的计时器, 但该计时器不会停止" | |
timersHelpStart: "{cc}/uh timers start <title ...> {ci}: 开始某个计时器" | |
timersHelpPause: "{cc}/uh timers pause <title ...> {ci}: 暂停某个计时器" | |
timersHelpResume: "{cc}/uh timers resume <title ...> {ci}: 继续某个计时器" | |
timersHelpStop: "{cc}/uh timers stop <title ...> {ci}: 停止某个计时器. 该计时器将从计分板上删除" | |
timersHelpRemove: "{cc}/uh timers remove <title ...> {ci}: 删除某个计时器" | |
timersHelpList: "{cc}/uh timers list {ci}: 列出已有的计时器" | |
timersHelpDurations: "{gray}计时器时间格式: mm, mm:ss 或 hh:mm:ss." | |
about: | |
authors: "本插件由 {0} 用心制作" | |
and: "和" | |
build: | |
number: "构建版本号: {0}" | |
notAvailable: "构建版本号不可用" | |
i18n: | |
title: "{aqua}------ 翻译 ------" | |
selected: "当前语言: {0} (由 {1} 翻译)" | |
fallback: "备用语言: {0} (由 {1} 翻译)" | |
license: | |
title: "{aqua}------ 许可 ------" | |
license: "GNU通用公共授权(GPLv3)" | |
start: | |
already: "{ce}游戏已开始! 要重新开始游戏请重启服务器." | |
syntax: "{ce}语法错误. 用法: /uh start [slow] 或 /uh start slow go" | |
notEnoughTP: "{ce}未能开始游戏: 没有足够的出生点." | |
teleportationInProgress: "{lightpurple}传送中... 请耐心等候." | |
startSlowBeforeStartSlowGo: "{ce}请先执行 {cc}/uh start slow{ce} 指令." | |
startSlowWaitBeforeGo: "{ce}正在传送玩家, 请等候." | |
startSlowTeamTP: "{gray}队伍 {0}{gray} 已被传送." | |
startSlowAllTeamsTP: "{cs}所有队伍已被传送." | |
startSlowAllTeamsTPCmd: "{gray}请用 {cc}/uh start slow go{gray} 来开始游戏." | |
go: "{green}--- 走起! ---" | |
finish: | |
notStarted: "{ce}游戏尚未开始!" | |
notFinished: "{ce}没有存活的队伍!" | |
and: "和" | |
broadcast: | |
withTeams: "{darkgreen}{obfuscated}--{green}祝贺 {0} (队伍 {1}{green}) 赢得胜利!{darkgreen}{obfuscated}--" | |
withoutTeams: "{darkgreen}{obfuscated}--{green}祝贺 {0} 赢得胜利!{darkgreen}{obfuscated}--" | |
episodes: | |
end: "{aqua}-------- 阶段 {0} 已结束 --------" | |
endForced: "{aqua}-------- 阶段 {0} 已结束 [由 {1} 强制结束] --------" | |
scoreboard: | |
episode: "{gray}阶段 {white}{0}" | |
players: "{white}{0}{gray} 位玩家" | |
teams: "{white}{0}{gray} 个队伍" | |
timer: "{white}{0}{gray}:{white}{1}" | |
timerWithHours: "{0}{gray}:{white}{1}{gray}:{white}{2}" | |
motd: | |
beforeStart: "等待玩家中..." | |
starting: "游戏开始中..." | |
runningSolo: "游戏开始! 共 {0} 位玩家. " | |
runningTeams: "游戏开始! 共 {0} 位玩家, {1} 个队伍." | |
finishedSolo: "游戏结束; 祝贺 {0} 赢得胜利!" | |
finishedTeams: "游戏结束; 祝贺队伍 {0} 赢得胜利!" | |
death: | |
kickMessage: "啊呀呀呀" | |
banMessage: "你已死亡!" | |
teamHasFallen: "{0}队伍 {1} 已团灭!" | |
canRespawn: "{darkpurple}{obfuscated}----{lightpurple}{italic} 你可以复活{lightpurple}, 只需点击{italic}屏幕上的{lightpurple}复活按钮." | |
craft: | |
goldenApple: | |
loreLine1Player: "用" | |
loreLine2Player: "玩家 {0} 掉落的头颅制作" | |
loreLine1Monster: "用" | |
loreLine2Monster: "怪物掉落的头颅制作" | |
nameGoldenAppleFromHeadNormal: "{aqua}金苹果(金头颅)" | |
nameGoldenAppleFromHeadNotch: "{lightpurple}金苹果(金头颅)" | |
compass: | |
noRottenFlesh: "{gray}{italic}你没有腐肉." | |
nothingFound: "{gray}{italic}指南针没找到任何特殊事物." | |
success: "{gray}指南针正指向离你最近的玩家." | |
dynmap: | |
markerLabelDeath: "{0} 的死亡地点" | |
markerLabelSpawn: "队伍 {0} 的出生点" | |
markerLabelSpawnNoTeam: "{0} 的出生点" | |
wall: | |
startGen: "{cst}正在生成边界墙..." | |
consoleDefaultWorld: "{ci}正在从控制台生成世界 {0} 的边界墙." | |
error: "{ce}无法生成边界墙: 详情请查看控制台日志. 也许是在配置文件中设置了无效的方块." | |
unknownError: "{ce}发生错误, 详情请查看控制台日志." | |
blocksError: "无法生成边界墙: 配置文件设置的方块无效." | |
done: "{cst}边界墙生成完毕." | |
spawns: | |
NaN: "{ce}参数非数字!" | |
syntaxError: "{ce}语法错误; 请查看 /uh spawns." | |
errorCoords: "{ce}你必须在控制台指定坐标值." | |
error2Coords: "{ce}你必须指定两个坐标值." | |
add: | |
added: "{cs}出生点已添加 {0}: {1};{2}" | |
outOfLimits: "{ce}不能在边界外生成出生点." | |
noSafeSpot: "{ce}无法生成该出生点: 无法在下界找到安全的出生点." | |
assumptions: | |
solo: "{ci}未发现队伍: 若继续则每位玩家将各自为战." | |
partialSolo: "{ci}有玩家尚未加入队伍, 将各自独立成队参与游戏并占用等量的出生点." | |
generate: | |
nothingToDo: "{ci}请求生成的出生点为空." | |
unsupportedMethod: "{ce}暂不支持 “{0}” 生成方法." | |
unknownWorld: "{ce}世界 {0} 不存在." | |
success: "{cs}出生点已生成." | |
impossible: "{ce}出生点生成失败: 地图太小, 出生点太多. 请减少出生点数目或缩小出生点之间的间距." | |
list: | |
nothing: "{ce}尚无出生点." | |
count: "{ci}共 {0} 个出生点." | |
world: "{lightpurple}世界 {0}" | |
item: | |
overworld: "{green}{0}{darkgreen};{green}{1}" | |
nether: "{red}{0}{darkred};{red}{1}" | |
end: "{yellow}{0}{gold};{yellow}{1}" | |
other: "{gray}{0}{darkgray};{gray}{1}" | |
remove: | |
removed: "{cs}世界 {0} 的出生点 {1};{2} 已删除." | |
reset: "{cs}已删除所有出生点." | |
team: | |
syntaxError: "{ce}语法错误, 请查看 /uh team." | |
unknownCommand: "{ce}未知指令. 输入 /uh team 查看有效指令." | |
onlyAsAPlayer: "{ce}该指令只能由玩家使用." | |
add: | |
errorColor: "{ce}队伍添加失败, 请检查指定颜色是否正确. 提示: Tab键可自动补全." | |
errorExists: "{ce}队伍已存在." | |
added: "{cs}队伍 {0}{cs} 已添加." | |
remove: | |
doesNotExists: "{ce}指定队伍不存在." | |
removed: "{cs}队伍 {0} 已删除." | |
addplayer: | |
disconnected: "{ce}无法将玩家 {0} 加入到队伍 {1} 中. 服务器中无此玩家." | |
success: "{cs}成功将玩家 {0} 加入到队伍 {1} 中." | |
added: "{aqua}你已加入到队伍 {0}{aqua} 中." | |
doesNotExists: "{ce}指定队伍不存在." | |
full: "{ce}队伍 {0}{ce} 已满!" | |
joinhelp: "{ce}用法: {cc}/join [player] <team>{ce}." | |
removeplayer: | |
disconnected: "{ce}玩家 {0} 已与服务器断开连接, 且再没登录过!" | |
success: "{cs}已将玩家 {0} 从其队伍中删除." | |
removed: "{darkaqua}你不再是队伍 {0}{darkaqua} 的队员." | |
list: | |
nothing: "{ce}尚无队伍." | |
itemTeam: "{0} ({1} 位玩家)" | |
bulletPlayerOnline: "{green} • " | |
bulletPlayerOffline: "{red} • " | |
itemPlayer: "{0}" | |
gui: | |
choose: "{gold}加入队伍请点击队伍名字" | |
playersCount: "{gray}[{white}{0}{gray}/{white}{1}{gray}]" | |
playersCountUnlimited: "{gray}[{white}{0}{gray}]" | |
tooltipCount: "{0} 位玩家" | |
tooltipJoin: "点击加入队伍 {0}" | |
tooltipJoinInside: "你已加入到队伍 {0} 中." | |
leaveTeam: "{darkred}[\u00D7] {red}点击离开当前队伍" | |
howToDisplayAgain: "{gray}输入 /join 再次显示本菜单" | |
noTeams: "{ce}没有队伍" | |
reset: | |
success: "{cs}已删除所有队伍." | |
message: | |
noConsole: "{ce}你不能从控制台发送队伍消息." | |
noTeam: "{ce}你尚未加入任何队伍!" | |
usage: "{ce}用法: /{0} <message>" | |
notAllowed: | |
self: "{ce}你不能发送队伍消息." | |
others: "{ce}你不能向其他队伍发送消息." | |
toggle: | |
nowTeamChat: "{cs}已切换到队伍聊天." | |
nowGlobalChat: "{cs}已切换到世界聊天." | |
nowOtherTeamChat: "{cs}已切换到与队伍 {0}{cs} 聊天." | |
unknownTeam: "{ce}队伍不存在." | |
format: "{gold}[{0}{gold} -> 队伍聊天] {reset}{1}" | |
formatOtherTeam: "{gold}[{0}{gold} -> 队伍 {1}{gold}] {reset}{2}" | |
infos: | |
notStarted: "{ci}游戏尚未开始." | |
players: "{ci}{0} 位玩家, {1} 个队伍." | |
bulletOnline: "{green} • " | |
bulletOffline: "{red} • " | |
separatorAliveState: "{gray} - " | |
dead: "{red}死亡" | |
alive: "{green}存活" | |
tooltips: | |
online: "当前在线" | |
offline: "当前离线" | |
team: "队伍: {0}" | |
health: "{0} 点生命值" | |
shift: | |
consoleName: "控制台" | |
cantNotStarted: "{ce}游戏尚未开始, 不能更改游戏阶段." | |
heal: | |
usage: "{ce}用法: /uh heal <player> [number of half-hearts = 20]" | |
offline: "{ce}该玩家当前离线." | |
errorNaN: "{ce}嘿, 你输入的不是数字, 好吗?!" | |
errorNoKill: "{ce}为避免打错指令, 不能这样杀死玩家." | |
errorHealthNotUpdatedNoKill: "{ce}为避免打错指令误杀玩家, {0} 的生命值未改变." | |
allErrorNoKill: "{ce}你个连环杀人犯!" | |
feed: | |
usage: "{ce}用法: /uh feed <player> [foodPoints = 20] [saturation = max]" | |
offline: "{ce}该玩家当前离线." | |
errorNaN: "{ce}饥饿值和饱食度必须是数字 (饱食度可以带小数点)!" | |
kill: | |
usage: "{ce}用法: /uh kill <player>" | |
neverPlayed: "{ce}服务器无此玩家." | |
notAlive: "{ce}玩家 {0} 非存活状态." | |
killed: "{cs}已标记玩家 {0} 为死亡状态." | |
resurrect: | |
usage: "{ce}用法: /uh resurrect <player>" | |
unknownOrDead: "{ce}玩家不存在或未死亡!" | |
offlineOk: "{cs}玩家 {0} 当前离线, 其下次上线时将复活." | |
notDead: "{ce}玩家 {0} 未死亡!" | |
broadcastMessage: "{gold}玩家 {0} 复活了!" | |
tpback: | |
usage: "{ce}用法: /uh tpback <player> [force]" | |
offline: "{ce}玩家 {0} 当前离线." | |
noDeathLocation: "{ce}没有玩家 {0} 有效的死亡地点信息." | |
teleported: "{cs}已传送玩家 {0} 回其死亡地点." | |
notTeleportedNoSafeSpot: "{ce}传送点不安全, 传送玩家 {0} 失败." | |
notTeleportedNoSafeSpotCmd: "{ci}使用 {cc}/uh tpback {0} force{ci} 来强制传送玩家." | |
tp: | |
NaN: "{ce}坐标必须是三个有效数字." | |
targetOffline: "{ce}{0} 当前离线!" | |
teamDoesNotExists: "{ce}队伍不存在." | |
spectators: | |
syntaxError: "{ce}语法错误, 请查看 /uh spec." | |
unknownCommand: "{ce}未知指令. 输入 /uh spec 查看有效指令." | |
offline: "{ce}玩家 {0} 当前离线." | |
add: | |
success: "{cs}玩家 {0} 已被标记为旁观者." | |
remove: | |
success: "{cs}玩家 {0} 已被取消旁观者." | |
list: | |
nothing: "{ce}尚无旁观者." | |
countSpectators: "{ci}共 {0} 个旁观者." | |
countOnlyInitial: "{ci}仅统计初始的旁观者." | |
itemSpec: "{lightpurple} - {0}" | |
freeze: | |
frozen: "{cst}你已被 {0} 冻结." | |
unfrozen: "{cst}你已被 {0} 解冻." | |
playerFrozen: "{cs}玩家 {0} 已冻结." | |
playerUnfrozen: "{cs}玩家 {0} 已解冻." | |
playerOnly: "{ce}该指令只能由玩家使用." | |
offline: "{ce}玩家 {0} 当前离线!" | |
scoreboard: "{darkaqua}游戏已冻结" | |
broadcast: | |
globalFreeze: "{darkaqua}游戏已冻结." | |
globalUnfreeze: "{darkaqua}游戏已解冻." | |
borders: | |
syntaxError: "{ce}语法错误, 请查看 /uh border." | |
NaN: "{ce}“{0}” 不是数字..." | |
current: | |
messageSquared: "{ci}当前地图大小为 {0}*{0}." | |
messageCircular: "{ci}当前地图直径为 {0} 个方块." | |
set: | |
playersOutsideCanceled: "{ce}有玩家在边界外, 操作已取消." | |
playersOutsideCanceledCmd: "{ci}使用 {cc}/uh border set {0} force{ci} 来强制改变边界." | |
playersOutsideCanceledWarnWorldBorder: "{ce}警告: {ci}WorldBorder插件未安装, 边界外的玩家将不能被传送到边界内!" | |
broadcastSquared: "{lightpurple}当前地图大小为 {0}*{0}." | |
broadcastCircular: "{lightpurple}当前地图直径为 {0} 个方块." | |
warning: | |
canceled: "{cs}警告已取消." | |
set: "{cs}地图新大小已保存. 所有在地图新边界外的玩家每隔 {0} 秒将收到越界警告." | |
messageSquared: "{ce}你正处于地图新边界外 {0}*{0} 个方块." | |
messageCircular: "{ce}你正处于地图新边界外 (新边界直径为 {0} 个方块)." | |
messageDistance: "{ci}还剩 {0} 个方块进入地图新边界内." | |
messageDistanceTime: "{ci}还剩 {0} 个方块, {1} 分钟进入地图新边界内." | |
nameTimer: "地图缩小倒计时" | |
timerUp: "{cs}时间到, 地图即将缩小!" | |
check: | |
allPlayersInside: "{cs}所有玩家均在边界内." | |
countPlayersOutside: "{ci}有 {0} 位玩家在边界外." | |
itemPlayerFar: "{lightpurple} - {red}{0}{ci} (远离边界)" | |
itemPlayerClose: "{lightpurple} - {yellow}{0}{ci} (靠近边界)" | |
itemPlayerVeryClose: "{lightpurple} - {green}{0}{ci} (非常靠近边界)" | |
timers: | |
syntaxError: "{ce}语法错误, 请查看 /uh timers." | |
durationSyntaxError: "{ce}时长格式不正确; 仅接受 mm, mm:ss 或 hh:mm:ss." | |
timerDoesNotExists: "{ce}计时器不存在." | |
alreadyExists: "{ce}计时器 {0}{ce} 已存在; 请换个名字." | |
added: "{cs}计时器 {0}{cs} (时长 {1}) 已添加." | |
set: "{cs}计时器 {0}{cs} 的时长为 {1}." | |
displayed: "{cs}计时器 {0}{cs} 已显示." | |
hidden: "{cs}计时器 {0}{cs} 已隐藏." | |
started: "{cs}计时器 {0}{cs} 已开始." | |
paused: "{cs}计时器 {0}{cs} 已暂停." | |
resumed: "{cs}计时器 {0}{cs} 已继续." | |
stopped: "{cs}计时器 {0}{cs} 已停止." | |
removed: "{cs}计时器 {0}{cs} 已删除." | |
list: | |
count: "{ci}共 {0} 个计时器." | |
itemRunning: "{green} • {ci}{0}{ci} - 总计 {1} 秒 - {2}" | |
itemPaused: "{yellow} • {{ci}{0}{ci} - 总计 {1} 秒 - {2}" | |
itemStopped: "{red} • {ci}{0}{ci} - 总计 {1} 秒" | |
protips: | |
base: "{darkpurple}小贴士!" | |
teamchat: | |
lock: "{gray}可以使用 {cc}/togglechat{gray} 指令打开或关闭队伍聊天." | |
useTCommand: "{gray}可以使用 {cc}/t <message>{gray} 指令发送队伍消息." | |
useGCommand: "{gray}可以使用 {cc}/g <message>{gray} 指令发送世界消息." | |
crafts: | |
goldenHead: "{gray}可以使用掉落的头颅制作金苹果(配方相同, 但将苹果换成头颅)." | |
compassEasy: "{gray}指南针的合成配方还需要在四个角落加上骨头, 腐肉, 蜘蛛眼和火药." | |
compassMedium: "{gray}指南针的合成配方还需要在四个角落加上骨头, 腐肉, 蜘蛛眼和火药, 并将中间的红石换成末影珍珠." | |
compassHard: "{gray}指南针的合成配方还需要在四个角落加上骨头, 腐肉, 蜘蛛眼和火药, 并将中间的红石换成末影之眼." | |
glisteringMelon: "{gray}闪烁的西瓜需要用西瓜和金块合成." | |
noEnchGoldenApple: "{gray}附魔金苹果已被禁止合成." | |
start: | |
invincibility: "{gray}掉到树上了? 快跳吧, 你有25秒的无敌时间." | |
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