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// Create a Paper.js Path to draw a line into it: | |
var hexagon = new Path(); | |
// Color our path black | |
hexagon.strokeColor = 'black'; | |
// How many points do we want our object to have | |
var points = 6; | |
// How large should it be | |
var radius = 60; | |
// 0 to 2PI is a circle, so divide that by the number of points | |
// in our object and that's how many radians we should put a new | |
// point in order to draw the shape | |
var angle = ((2 * Math.PI) / points); | |
// For as many vertices in the shape, add a point | |
for(i = 0; i <= points; i++) { | |
// Add a new point to the object | |
hexagon.add(new Point( | |
// Radius * Math.cos(number of radians of the point) is the x position | |
radius * Math.cos(angle * i), | |
// And the same thing with Math.sin for the y position of the point | |
radius * Math.sin(angle * i) | |
)); | |
} | |
// Offset the shape so it's fully displayed on the canvas | |
hexagon.position.x += 200; | |
hexagon.position.y += 200; |
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