Created
May 14, 2011 19:31
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Processing - http://processing.org/learning/pvector/
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// Creating an array of objects. | |
Mover[] movers = new Mover[20]; | |
void setup() { | |
size(200,200); | |
smooth(); | |
background(255); | |
// Initializing all the elements of the array | |
for (int i = 0; i < movers.length; i++) { | |
movers[i] = new Mover(); | |
} | |
} | |
void draw() { | |
noStroke(); | |
fill(255,10); | |
rect(0,0,width,height); | |
// Calling functions of all of the objects in the array. | |
for (int i = 0; i < movers.length; i++) { | |
movers[i].update(); | |
movers[i].checkEdges(); | |
movers[i].display(); | |
} | |
} | |
class Mover { | |
PVector location; | |
PVector velocity; | |
PVector acceleration; | |
float topspeed; | |
Mover() { | |
location = new PVector(random(width),random(height)); | |
velocity = new PVector(0,0); | |
topspeed = 4; | |
} | |
void update() { | |
// Our algorithm for calculating acceleration: | |
PVector mouse = new PVector(mouseX,mouseY); | |
PVector dir = PVector.sub(mouse,location); // Find vector pointing towards mouse | |
dir.normalize(); // Normalize | |
dir.mult(0.5); // Scale | |
acceleration = dir; // Set to acceleration | |
// Motion 101! Velocity changes by acceleration. Location changes by velocity. | |
velocity.add(acceleration); | |
velocity.limit(topspeed); | |
location.add(velocity); | |
} | |
void display() { | |
stroke(0); | |
fill(175); | |
ellipse(location.x,location.y,16,16); | |
} | |
void checkEdges() { | |
if (location.x > width) { | |
location.x = 0; | |
} else if (location.x < 0) { | |
location.x = width; | |
} | |
if (location.y > height) { | |
location.y = 0; | |
} else if (location.y < 0) { | |
location.y = height; | |
} | |
} | |
} |
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