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August 14, 2022 06:47
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Monopoly in Python
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# A simple two player Monopoly game in python | |
# Everything except rent, houses and prison | |
# Requires images to be added in same directory to play | |
import pygame | |
import random | |
pygame.init() | |
win = pygame.display.set_mode((1000, 1100)) | |
win.fill((255, 255, 255)) | |
font = pygame.font.SysFont("comicsans", 20) | |
pygame.display.set_caption("Peg jump test") | |
clock = pygame.time.Clock() | |
board_img = pygame.image.load('boardimage.png') | |
board = [] | |
buttons = [] | |
msgs = [] | |
curr_dice_no = 0 | |
class Place: | |
def __init__(self, name, cost, rent, special): | |
self.name = name | |
self.cost = cost | |
self.rent = rent | |
self.special = False | |
self.owned = False | |
self.players_on_square = [] | |
board.append(self) | |
class Player: | |
def __init__(self, c): | |
self.pos = 0 | |
self.colour = c | |
self.money = 1000 | |
self.places = [] | |
self.jail = False | |
board[0].players_on_square.append(self) | |
def move_peg(self, dice_no): | |
if self.pos + dice_no < len(board): | |
board[self.pos].players_on_square.remove(self) | |
board[self.pos+dice_no].players_on_square.append(self) | |
self.pos += dice_no | |
refresh() | |
else: | |
board[self.pos].players_on_square.remove(self) | |
board[self.pos+dice_no - len(board)].players_on_square.append(self) | |
self.pos = self.pos+dice_no - len(board) | |
def buy_place(self): | |
if not board[self.pos].special and not board[self.pos].special: | |
self.money -= board[self.pos].cost | |
self.places.append(board[self.pos]) | |
board[self.pos].owned = True | |
class Button: | |
def __init__(self, x, y, width, height, text): | |
self.x = x | |
self.y = y | |
self.height = height | |
self.width = width | |
self.text = text | |
self.button_bgcolour = (0, 255, 0) | |
self.button_textcolour = (0, 0, 0) | |
self.show = True | |
self.clickable = True | |
buttons.append(self) | |
def draw(self): | |
pygame.draw.rect(win, self.button_bgcolour, (self.x, self.y, self.width, self.height)) | |
text = font.render(self.text, 1, self.button_textcolour) | |
win.blit(text, (self.x + (self.width/2 - text.get_width()/2), self.y + (self.height/2 - text.get_height()/2))) | |
def isOver(self, pos): | |
if pos[0] > self.x and pos[0] < self.x + self.width: | |
if pos[1] > self.y and pos[1] < self.y + self.height: | |
return True | |
return False | |
def delete(self): | |
buttons.remove(self) | |
def set_show(self): | |
self.show = True | |
self.set_clickable() | |
def set_clickable(self): | |
self.clickable = True | |
self.button_bgcolour = (0, 255, 0) | |
def set_unclickable(self): | |
self.clickable = False | |
self.button_bgcolour = (255, 0, 0) | |
class message: | |
def __init__(self, text, position): | |
self.text = text | |
self.position = position | |
self.show = True | |
msgs.append(self) | |
def print_msg(self): | |
t = font.render(self.text, 0, (0, 0, 0)) | |
win.blit(t, self.position) | |
def print_board(): | |
win.blit(board_img, (95, 95)) | |
pos = 40 | |
i = 0 | |
while i <= 7: | |
place = board[i] | |
pygame.draw.rect(win, (0, 0, 0), (pos, 40, 65, 55)) | |
pygame.draw.rect(win, (255, 255, 255), (pos+10, 50, 50, 40)) | |
playerpos = 55 | |
for peg in place.players_on_square: | |
pygame.draw.circle(win, peg.colour, (pos+25, playerpos), 5, 1) | |
playerpos += 5 | |
pos += 55 | |
i += 1 | |
pos = 95 | |
while i < 14: | |
pygame.draw.rect(win, (0, 0, 0), (40, pos, 65, 55)) | |
pygame.draw.rect(win, (255, 255, 255), (50, pos, 50, 45)) | |
ppos1 = pos+10 | |
for peg in board[21 - (i+14)].players_on_square: | |
pygame.draw.circle(win, peg.colour, (60, ppos1), 5, 1) | |
ppos1 += 5 | |
ppos2 = pos+10 | |
pygame.draw.rect(win, (0, 0, 0), (425, pos, 65, 55)) | |
pygame.draw.rect(win, (255, 255, 255), (435, pos+10, 50, 55)) | |
for peg in board[i].players_on_square: | |
pygame.draw.circle(win, peg.colour, (460, ppos2), 5, 1) | |
ppos2 += 5 | |
i += 1 | |
pos += 55 | |
i = 21 | |
pos = 40 | |
while i >= 14: | |
place = board[i] | |
pygame.draw.rect(win, (0, 0, 0), (pos, 425, 65, 55)) | |
pygame.draw.rect(win, (255, 255, 255), (pos+5, 430, 55, 40)) | |
playerpos = 455 | |
for peg in place.players_on_square: | |
pygame.draw.circle(win, peg.colour, (pos+25, playerpos), 5, 1) | |
playerpos += 12 | |
pos += 55 | |
i -= 1 | |
def print_all_msgs(): | |
for msg in msgs: | |
if msg.show: | |
msg.print_msg() | |
def print_all_buttons(): | |
for butt in buttons: | |
if butt.show: | |
butt.draw() | |
def refresh(): | |
win.fill((255, 255, 255)) | |
print_board() | |
print_all_buttons() | |
red_msg.text = f"RED'S TURN ({peg1.money})" | |
blue_msg.text = f"BLUE'S TURN ({peg2.money})" | |
if butt1.clickable: | |
red_msg.show = True | |
red_msg.show = True | |
blue_msg.show = False | |
elif butt2.clickable: | |
red_msg.show = False | |
blue_msg.show = True | |
print_all_msgs() | |
def perform_button_operation(b): | |
if b == butt1 and b.clickable: | |
dno = random.randint(1, 6) | |
peg1.move_peg(dno) | |
b.set_unclickable() | |
msg1.text = f"YOU LANDED ON {board[peg1.pos].name} ({board[peg1.pos].cost})" | |
msg1.show = True | |
buy1.set_clickable() | |
pass1.set_clickable() | |
if b == butt2 and b.clickable: | |
dno = random.randint(1, 6) | |
peg2.move_peg(dno) | |
b.set_unclickable() | |
msg1.text = f"YOU LANDED ON {board[peg2.pos].name} ({board[peg2.pos].cost})" | |
msg1.show = True | |
buy2.set_clickable() | |
pass2.set_clickable() | |
if b == buy1 and b.clickable: | |
peg1.buy_place() | |
buy1.set_unclickable() | |
pass1.set_unclickable() | |
butt2.set_clickable() | |
msg1.show = False | |
if b == buy2 and b.clickable: | |
peg2.buy_place() | |
buy2.set_unclickable() | |
pass2.set_unclickable() | |
butt1.set_clickable() | |
msg1.show = False | |
if b == pass1 and b.clickable: | |
buy1.set_unclickable() | |
pass1.set_unclickable() | |
butt2.set_clickable() | |
msg1.show = False | |
if b == pass2 and b.clickable: | |
buy2.set_unclickable() | |
pass2.set_unclickable() | |
butt1.set_clickable() | |
msg1.show = False | |
go = Place(name = "GO ",cost = 0,rent = 0,special = True) | |
okr= Place(name ="MUSTAFAR ",cost =60,rent =2,special = False) | |
wr = Place (name = "DAGOBAH ",cost =60,rent =4,special =False) | |
fp1 = Place(name = "INC. TAX ",cost = 0,rent = 0, special =True) | |
ai= Place(name = "TATOOINE ",cost =100,rent =6,special =False) | |
pr= Place(name = "TOYDARIA ",cost =120,rent =8,special =False) | |
pm= Place(name = "BESPIN ",cost =140,rent =10,special =False) | |
wh= Place(name = "KASHYYYK ",cost =140,rent =10, special =False) | |
na= Place(name = "SALEUCAMI",cost =160,rent =12, special =False) | |
bs= Place(name = "ORD MANTL",cost =180,rent =14,special =False) | |
ms= Place(name = "DANTOOINE",cost =180,rent =14,special =False) | |
fp2 = Place(name = "SUPER TAX",cost = 0,rent = 0,special = True) | |
vs= Place(name = "MALASTARE",cost =200,rent =16,special =False) | |
free = Place(name = "FREE PARK",cost = 0,rent = 0, special =True) | |
ts= Place(name = "YAVIN ",cost =220,rent =18,special =False) | |
fs= Place(name = "UTAPAU ",cost =220,rent =18,special =False) | |
tsq= Place(name = "MONCALAMARI",cost =240,rent =20,special =False) | |
fp3 = Place (name = "LOTTERY ",cost = 0,rent = 0,special = True) | |
lsq= Place(name = "GEONOSIS ",cost =260,rent =22,special =False) | |
cs= Place(name = "MANDALORE",cost =260,rent =22,special =False) | |
goToJail = Place (name = "GOTO JAIL",cost = 0,rent = 0,special =True) | |
py= Place(name = "RYLOTH ",cost =280,rent =24,special =False) | |
fp4 = Place (name = "STOCKS ",cost = 0,rent = 0,special = True) | |
rs= Place(name = "NABOO ",cost =300,rent =26,special =False) | |
bos= Place(name = "Cato Nei.",cost =320,rent =28,special =False) | |
pl= Place(name = "ALDERAAN ",cost =350,rent =35,special =False) | |
mf= Place(name = "CORUSCANT",cost =400,rent =50,special =False) | |
peg1 = Player((255, 0, 0)) | |
peg2 = Player((0, 0, 255)) | |
# peg3 = Peg((0, 255, 0)) | |
butt1 = Button(700, 90, 30, 30, "ROLL") | |
butt2 = Button(700, 260, 30, 30, "ROLL") | |
buy1 = Button(780, 90, 30, 30, "BUY") | |
buy2 = Button(780, 260, 30, 30, "BUY") | |
pass1 = Button(860, 90, 30, 30, "PASS") | |
pass2 = Button(860, 260, 30, 30, "PASS") | |
butt2.set_unclickable() | |
buy1.set_unclickable() | |
buy2.set_unclickable() | |
pass1.set_unclickable() | |
pass2.set_unclickable() | |
red_msg = message(f"RED'S TURN ({peg1.money})", (70, 500)) | |
red_msg.show = False | |
blue_msg = message(f"BLUE'S TURN ({peg2.money})", (70, 500)) | |
blue_msg.show = False | |
msg1 = message("YOU LANDED ON PLACE XYZ", (70, 570)) | |
msg1.show = False | |
buy_msg = message ("YOU BOUGHT XYZ", (70, 600)) | |
buy_msg.show = False | |
rent_msg = message("YOU PAID RENT", (70, 600)) | |
rent_msg.show = False | |
run = True | |
winner = None | |
while run: | |
refresh() | |
pygame.display.update() | |
if peg1.money <= 0: | |
winner = peg2 | |
run = False | |
break | |
if peg2.money <= 0: | |
winner = peg1 | |
run = False | |
break | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
run = False | |
break | |
if event.type == pygame.MOUSEBUTTONDOWN: | |
for butt in buttons: | |
if butt.isOver(pygame.mouse.get_pos()) and butt.show: | |
perform_button_operation(butt) | |
# pygame.time.delay(20) | |
win2 = pygame.display.set_mode((300, 300)) | |
f = "" | |
if winner == peg1: | |
f = "WINNER IS RED" | |
else: | |
f = "WINNER IN BLUE" | |
t = font.render(f, 1, (0, 0, 0)) | |
win2.fill((255, 255, 255)) | |
while True: | |
pygame.display.update() | |
win.fill((255, 255, 255)) | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
break | |
win2.blit(t, (150, 150)) | |
exit() |
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