Created
August 14, 2017 07:36
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using SmfNoteTiming; | |
using System; | |
using UnityEngine; | |
namespace Idol | |
{ | |
public class NoteStar : MonoBehaviour | |
{ | |
[SerializeField] | |
public float seconds; | |
[SerializeField] | |
public int id; | |
public event Action<int, bool, bool> Judged; | |
public void SetNote(int id, NoteTiming note) | |
{ | |
this.id = id; | |
seconds = note.Seconds; | |
} | |
void Awake() | |
{ | |
transform.localPosition = Vector3.forward * 10f; | |
} | |
public void UpdateTime(float t) | |
{ | |
transform.localPosition = Vector3.Lerp(Vector3.forward * 10f, Vector3.zero, t); | |
} | |
public void Judge() | |
{ | |
const float judgeDistance = 0.3f; | |
var success = false; | |
var isLeft = false; | |
var leftDist = CameraRig.Current.left.transform.position - transform.position; | |
var rightDist = CameraRig.Current.right.transform.position - transform.position; | |
isLeft = leftDist.sqrMagnitude < rightDist.sqrMagnitude; | |
success = Mathf.Min(leftDist.sqrMagnitude, rightDist.sqrMagnitude) < judgeDistance * judgeDistance; | |
if (Judged != null) Judged(id, success, isLeft); | |
} | |
} | |
} |
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