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/* ------------------------------- | |
DEBUG | |
------------------------------- */ | |
/* prints Output sentence on screen */ | |
cout << "DONE!: \n"; | |
cout << "Position: " << position << "\n"; | |
ofLog() << " event at " << f << endl; | |
/* ------------------------------- | |
FRAME RATE | |
------------------------------- */ | |
// Framerate on title | |
ofSetWindowTitle(ofToString(ofGetFrameRate(), 2)); | |
// Draw string | |
http://qiita.com/satoruhiga/items/d4cf838a57e4043590ff | |
stringstream ss; | |
ss << "framerate: " << ofToString(ofGetFrameRate(), 0); | |
ofDrawBitmapString(ss.str(), 10, 20); | |
/* ------------------------------- | |
CONST | |
------------------------------- */ | |
/* internal */ | |
const int PARTICLE_NUM = 15; | |
/* extarnal */ | |
// .h | |
extern const int PARTICLE_NUM; | |
// .cpp | |
const int PARTICLE_NUM = 15; | |
/* ------------------------------- | |
Erase first index in vector | |
------------------------------- */ | |
vector<Particle *> particles; | |
particles.erase(particles.begin() + 0); | |
/* ------------------------------- | |
Draw along circle | |
------------------------------- */ | |
int radius = 500; | |
int circle_num = 10; | |
for(int i = 0; i < circle_num; i++) { | |
float angle = ofDegToRad(i * 360 / circle_num); | |
float x = cos(angle) * radius; | |
float y = sin(angle) * radius; | |
ofDrawCircle(x, y, 100, 100); | |
} | |
/* ------------------------------- | |
Substruct String | |
------------------------------- */ | |
string minutesString = ofToString(minutes); | |
if(minutes < 10) { | |
minutesString = "0" + minutesString.substr( 0, 1 ); | |
} | |
/* ------------------------------- | |
ofxGUI | |
------------------------------- */ | |
// .h | |
#include "ofxGui.h" | |
ofxPanel gui; | |
ofxToggle isDisplay; | |
ofxButton button; | |
ofxFloatSlider speed; | |
ofxIntSlider total; | |
void speedChanged(float &speed); | |
// .cpp | |
void ofApp::setup(){ | |
gui.setup("GUI"); | |
// gui.setPosition(guiA.getPosition().x + guiA.getWidth() + GUI_MARGIN, guiA.getPosition().y); | |
gui.add(isDisplay.setup("isDisplay", true)); | |
gui.add(speed.setup("speed", 100, 0, 255)); | |
gui.add(total.setup("total", 0, 0, 5000)); | |
// GUI load the last settings | |
gui.loadFromFile("settings.xml"); | |
// addlistner | |
speed.addListener(this, &ofApp::speedChanged); | |
button.addListener(this, &ofApp::buttonPressed); | |
isDisplay.addListener(this, &ofApp::displayToggle); | |
} | |
void ofApp::draw(){ | |
gui.draw(); | |
} | |
//-------------------------------------------------------------- | |
void ofApp::keyPressed (int key){ | |
if(key == 's' || key == 'S') { | |
// GUI Save | |
gui.saveToFile("settings.xml"); | |
} | |
} | |
// function | |
void ofApp::buttonPressed(){ | |
// do something | |
} | |
void ofApp::speedChanged(float &speed){ | |
// do something with speed | |
cout << "Speed: " << speed << "\n"; | |
} | |
void ofApp::displayToggle(bool &toggle){ | |
if(toggle) { | |
// if toggle on | |
} else { | |
// if toggle off | |
} | |
} | |
/* ------------------------------- | |
ofxTween | |
------------------------------- */ | |
// setup() | |
tweenA.setParameters(1, easing_linear, ofxTween::easeIn, 0, 0, 0, 0); | |
ofAddListener(tweenA.end_E, this, &ofApp::tweenCallback); | |
// update() | |
tweenA.update(); | |
// draw() or update() | |
tweenA.getTarget(0) | |
// callback | |
void ofApp::tweenCallback(int &e){ | |
int speed = 1000; | |
switch (e) { | |
case 1: | |
tweenA.setParameters(2, easing_expo, ofxTween::easeIn, 0, 100, speed, 0); | |
break; | |
case 2: | |
ofRemoveListener(tweenA.end_E, this, &ofApp::tweenCallback); | |
break; | |
default: | |
break; | |
} | |
} | |
/* ----------------------------------------------- | |
Event Listner | |
----------------------------------------------- */ | |
/* Event sender */ | |
// eventNotify.h | |
void sendEvent(float currentTime); | |
ofEvent<float> isCompleted; // will send an event with a float | |
// eventNotify.cpp | |
void eventNotify::sendEvent(float currentTime){ | |
ofNotifyEvent(isCompleted, currentTime, this); | |
} | |
/* Event receiver */ | |
// ofApp.h | |
void startCompleted(float &f); | |
// ofApp.cpp | |
void ofApp::setup(){ | |
ofAddListener(eventNotify.isCompleted, this, &CarScene::eventCompleted); | |
} | |
void ofApp::eventCompleted(float &f){ | |
ofLog() << " event at " << f << endl; | |
ofRemoveListener(eventNotify.isCompleted, this, &ofApp::eventCompleted); | |
} | |
/* ------------------------------- | |
Both side textured plane | |
------------------------------- */ | |
void ofApp::setup(){ | |
plane.set(width, height); ///dimensions for width and height in pixels | |
plane.setPosition(0, 0, 0); /// position in x y z | |
plane.setResolution(2, 2); /// this resolution (as columns and rows) is enough | |
// Enable textures on both sides | |
glEnable(GL_CULL_FACE); | |
} | |
void ofApp::draw(){ | |
textureFront.getTexture().bind(); | |
glFrontFace(GL_CW); | |
glCullFace(GL_FRONT); | |
plane.draw(); | |
textureFront.getTexture().unbind(); | |
textureBack.getTexture().bind(); | |
glCullFace(GL_BACK); | |
plane.draw(); | |
textureBack.getTexture().unbind(); | |
} | |
// should disbale GL_CULL_FACE after use. | |
// Disable textures on both sides since it has set on TwoSideCard | |
glDisable(GL_CULL_FACE); | |
/* ------------------------------- | |
Load Image | |
------------------------------- */ | |
ofImage img; | |
string filename = "img.jpg"; | |
// use old fashioned texture coordinates | |
ofDisableArbTex(); | |
img.load(fileName); | |
// use default | |
ofEnableArbTex(); | |
/* ------------------------------- | |
GLSL Basic #120 | |
------------------------------- */ | |
// vs.vert | |
#version 120 | |
void main() { | |
gl_TexCoord[0] = gl_MultiTexCoord0; | |
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | |
} | |
// fs.frag | |
#version 120 | |
uniform sampler2D inputImageTexture; | |
void main() { | |
vec2 uv = gl_TexCoord[0].xy; | |
gl_FragColor = texture2D(inputImageTexture, uv ); | |
} | |
/* ------------------------------- | |
GLSL Basic #150 | |
------------------------------- */ | |
// vs.vert | |
#version 150 | |
uniform sampler2D tex; | |
in vec4 colorVarying; | |
out vec4 fragColor; | |
void main (void) { | |
fragColor = texture(tex, gl_PointCoord) * colorVarying; | |
} | |
// fs.frag | |
#version 150 | |
varying highp vec2 textureCoordinate; | |
uniform sampler2D inputImageTexture; | |
void main() { | |
gl_FragColor = texture2D(inputImageTexture, textureCoordinate); | |
} | |
/* ------------------------------- | |
Boost for XCode | |
------------------------------- */ | |
Build Setting -> Search Paths -> | |
Into Header Search Paths / Library Search Paths | |
/usr/local/Cellar/boost/1.58.0/include | |
/usr/local/Cellar/boost/1.58.0/lib | |
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