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@chittyren
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This Maya plugin will set the active project before opening and saving scenes, just like Softimage. You can additionally call the command aksap() from maya cmds.
"""
ak_setActiveProject_plugin.py
Alex Kline | dev[at]alexkline<dot>com
2017-08-28
http://blog.alexkline.com/2017/08/28/maya-set-project/
This Maya plugin will set the active project before opening and saving scenes, just like Softimage. You can additionally call the command aksap() from maya cmds.
Plugin Template from Chad Vernon's site: http://www.chadvernon.com/blog/resources/maya-api-programming/your-first-plug-in/
"""
import maya.cmds as cmds
import maya.OpenMaya as api
import maya.OpenMayaMPx as OpenMayaMPx
import os
cusCall_beforeOpen, cusCall_beforeSave = None, None
class AK_SetActiveProject(OpenMayaMPx.MPxCommand):
def __init__(self):
OpenMayaMPx.MPxCommand.__init__(self)
def doIt(self, type="", *argv):
"""set the active project based on file location"""
#check what type of callback issued command
if type == "load":
scnPath = api.MFileIO.beforeOpenFilename()
elif type == "save":
scnPath = api.MFileIO.beforeSaveFilename()
else:
scnPath = cmds.file(loc=True, q=True)
#convert scene path to list
path, file = os.path.split(scnPath)
scnPathList = []
while True:
#this while loop breaks folders into list. Only works for absolute list...
#https://stackoverflow.com/questions/3167154/how-to-split-a-dos-path-into-its-components-in-python
path, folder = os.path.split(path)
if folder != "":
scnPathList.append(folder)
else:
if path != "":
scnPathList.append(path)
break
scnPathList.reverse()
#grabbing current, active-project
curProj = cmds.workspace(q=True, rd=True)
#looping back from scene file
for d in range(1, len(scnPathList)):
#assemble path based on location of d in scnPathList
dirPath = os.path.join(*scnPathList[0:int(len(scnPathList) - d)])
#checking for workspace file
if os.path.isfile(os.path.join(dirPath, 'workspace.mel')):
#compare the dirPath with the current project location
#using os.path.normpath to make sure slashes are all the same
if os.path.normpath(dirPath) == os.path.normpath(curProj):
#dirPath matches the current project location
print 'ak_setActiveProject | same project detected. Not updating project...'
break
else:
#set dirPath as the current workspace
cmds.workspace(dirPath, openWorkspace=True)
#save workspace to local prefs
cmds.workspace(saveWorkspace=True)
print 'ak_setActiveProject | set project -- %s' % (str(dirPath))
break
else:
#check if scene is saved
if cmds.file(sn=True, q=True) == '':
cmds.confirmDialog(title="ak_setActiveProject Error",
message="Scene not saved. Please open or save this file before running the aksap command.")
else:
cmds.confirmDialog(title="ak_setActiveProject Error",
message="Unable to change workspace as there is no workspace.mel found in the directories to this scene.")
def creator():
return OpenMayaMPx.asMPxPtr( AK_SetActiveProject() )
def initializePlugin(obj):
global cusCall_beforeLoad
global cusCall_beforeSave
plugin = OpenMayaMPx.MFnPlugin(obj, 'Alex Kline', '1.0', 'Any')
try:
plugin.registerCommand('aksap', creator)
sap = AK_SetActiveProject()
cusCall_beforeLoad = api.MSceneMessage.addCallback(api.MSceneMessage.kBeforeOpen, sap.doIt, "load")
cusCall_beforeSave = api.MSceneMessage.addCallback(api.MSceneMessage.kBeforeSave, sap.doIt, "save")
except:
raise RuntimeError, 'Failed to register command'
def uninitializePlugin(obj):
global cusCall_beforeLoad
global cusCall_beforeSave
plugin = OpenMayaMPx.MFnPlugin(obj)
try:
plugin.deregisterCommand('aksap')
api.MSceneMessage.removeCallback(cusCall_beforeLoad)
api.MSceneMessage.removeCallback(cusCall_beforeSave)
except:
raise RuntimeError, 'Failed to unregister command'
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