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//May2014 | |
# include <Siv3D.hpp> | |
void Main() | |
{ | |
Window::Resize(854, 480); | |
Rect window(Window::Size()); | |
//任意の画像を用意してください | |
Texture openingTexture(L"data/opening.png"); | |
Texture mainTexture(L"data/main.png"); | |
Texture gameOverTexture(L"data/gameOver.png"); | |
Texture gameClearTexture(L"data/gameClear.png"); | |
Font font(30); | |
String highScoresString; | |
int nowScore = 0; | |
std::array<int, 5> highScores; | |
highScores.fill(0); | |
auto setScore = [&](int score) | |
{ | |
auto it = std::min_element(highScores.begin(), highScores.end()); | |
if (score > *it) | |
{ | |
*it = score; | |
} | |
std::sort(highScores.begin(), highScores.end(), std::greater<int>()); | |
highScoresString.clear(); | |
for (const auto& score : highScores) | |
{ | |
highScoresString += Format(score, L"\n"); | |
} | |
}; | |
auto init = [&]() | |
{ | |
nowScore = 0; | |
}; | |
enum class GameState | |
{ | |
Opening, | |
Main, | |
GameOver, | |
GameClear, | |
Result | |
}; | |
GameState gameState = GameState::Opening; | |
auto opening = [&]() | |
{ | |
if (Input::AnyKeyClicked()) | |
{ | |
init(); | |
gameState = GameState::Main; | |
} | |
window(openingTexture).draw(); | |
}; | |
auto gameMain = [&]() | |
{ | |
if (Input::KeyZ.clicked) | |
{ | |
gameState = GameState::GameClear; | |
} | |
if (Input::KeyX.clicked) | |
{ | |
gameState = GameState::GameOver; | |
} | |
if (Input::KeySpace.clicked) | |
{ | |
++nowScore; | |
} | |
window(mainTexture).draw(); | |
font(nowScore).draw(); | |
}; | |
auto gameOver = [&]() | |
{ | |
if (Input::AnyKeyClicked()) | |
{ | |
gameState = GameState::Opening; | |
} | |
window(gameOverTexture).draw(); | |
}; | |
auto gameClear = [&]() | |
{ | |
if (Input::AnyKeyClicked()) | |
{ | |
setScore(nowScore); | |
gameState = GameState::Result; | |
} | |
window(gameClearTexture).draw(); | |
}; | |
auto result = [&]() | |
{ | |
if (Input::AnyKeyClicked()) | |
{ | |
gameState = GameState::Opening; | |
} | |
font(highScoresString).drawCenter(Window::Center()); | |
}; | |
std::vector<std::function<void()>> sequences = | |
{ | |
opening, | |
gameMain, | |
gameOver, | |
gameClear, | |
result | |
}; | |
while (System::Update()) | |
{ | |
sequences[static_cast<int>(gameState)](); | |
} | |
} |
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