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@chrisforbes
Created December 19, 2017 01:38
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EN enemies chat
16:52 <chrisf> the tech (pathing on the surface collection) also lends itself
directly to navigation for space spiders or something
16:53 <chrisf> and for spreading of our energy-sucking space mold
17:00 <cjh`_> :D
17:00 <cjh`_> space mold to make food / oxygen?
17:00 <chrisf> dont know if you can eat it
17:01 <chrisf> but the first idea was that it gets into the power and network
wiring and screws things up
17:01 <cjh`_> I CAN TRY
17:01 <cjh`_> ahhh
17:01 <cjh`_> evil mold
17:01 <cjh`_> the plague
17:01 <cjh`_> has it destroyed earth?
17:01 <chrisf> perhaps :P
17:01 <cjh`_> or are we trying to stop it getting there?
17:01 <cjh`_> maybe we discovered it, and can no longer return or get help due
to fear of spread
17:01 <cjh`_> fun.
17:01 <chrisf> likes to grow through the voids between the hulls
17:01 <cjh`_> 'fix or we nuke you'
17:06 <chrisf> interesting
17:07 <chrisf> i wonder if the player finds it on a derelict and accidentally
brings it back?
17:08 <chrisf> i dont know if it's a forced thing
17:08 <chrisf> but i think it should be a damned nuisance once you have it
17:08 <chrisf> perhaps it can infest items as well as the world?
17:09 * cjh`_ nods
17:09 <cjh`_> I like the idea of it being used to frame the isolation
17:09 <cjh`_> as it can be used to explain why you don't just call for help, or
go back to <planet>
17:09 <cjh`_> exploring void or responding to reports or destroyed ships
17:09 <cjh`_> infects your ship
17:10 <chrisf> how do you get rid of it?
17:11 <cjh`_> maybe that is the goal?
17:11 <cjh`_> you could try build a new ship from parts, manually verifying you
are clean, to limp away
17:11 <cjh`_> you try discover some plague cure, or develop tech to clean ?
17:11 <chrisf> this wont be the only menace, going to do space spiders too
17:12 <chrisf> because i can
17:12 <cjh`_> hahahah
17:12 <cjh`_> space spiders = burn it with fire
17:12 <chrisf> burn it, shoot it,
17:12 <cjh`_> if mold feeds on energy, could also 'solve' it by finding an
alternative energy source that allows you to limp away
17:13 <chrisf> i think i probably need one more too
17:13 <chrisf> pirates or something
17:13 <cjh`_> pirates makes sense
17:14 <cjh`_> random equipment failure and wear
17:14 <cjh`_> environmental events (space energy wave, sun spots, .... magic)
17:14 <chrisf> the slow insidious nightmare, the fast skittery nightmare, and
the intelligent relatable nightmare
17:14 <chrisf> and then as you say, equipment being crap, making the whole
thing more difficult than it should be
17:14 <cjh`_> spiders = fire. only solution.
17:15 <cjh`_> it is why australia is so hot
17:15 <cjh`_> trying to burn them all
17:15 <cjh`_> mechanisms require maint.
17:15 <cjh`_> without maint. they fail
17:16 <chrisf> i havent figured out all of the act of maint
17:16 <chrisf> 'run around the ship bashing everything with your wrench every
so often' isnt the right thing
17:16 <chrisf> some of it i can do as consumables
17:17 <cjh`_> agreed
17:17 <cjh`_> it will be a fine balancing act
17:17 <cjh`_> e.g. I enjoyed working with my dad fixing electronics at home as
a kid
17:17 <cjh`_> multimeters, wire clamps, soldering irons, replacing parts
17:17 <cjh`_> but it could get out of hand and become tedious
17:18 <chrisf> having a lot of stuff be preventable by making/obtaining better
parts, or not running them out of spec
17:18 <chrisf> will help
17:20 * cjh`_ nods
17:20 <cjh`_> I like that too
17:20 <cjh`_> but the env. encourages pushing things
17:20 <chrisf> "will run more or less forever at 80% of spec"
17:20 <cjh`_> e.g. running generator over spec to help deal with space spiders
17:20 <chrisf> "will run for 10 minutes at 100%"
17:21 <cjh`_> ignoring maint. because too busy fighting off pirates
17:21 <chrisf> failure isnt necessarily "it doesnt work at all", but reduced
efficiency, or plasma goes where it shouldnt, or...
17:22 <chrisf> after N cycles, the airlock seal only holds to 50kPa now
17:23 <cjh`_> well, after n minutes at 100% will incur some damage
17:23 <chrisf> and leaks slowly any differential above that
17:23 <cjh`_> complete failure should be longer-term
17:23 <cjh`_> so you can run at 100% for 2 minutes, and then go back to 80%,
but now that 80% is less effective because you damaged it
17:23 <chrisf> ^
17:23 <cjh`_> and you could repair it, or keep running at 80% (reduced power)
indef
17:23 <cjh`_> yeah :)
17:24 <chrisf> i dont know what the spiders want yet
17:24 <cjh`_> food
17:24 <cjh`_> and you are made of meat
17:24 <chrisf> eat players?
17:24 <chrisf> sure
17:24 <cjh`_> the problem is that is quite final
17:24 <cjh`_> so they could also get some nutrients from other things, but
their ultimate goal is people meat
17:25 <cjh`_> maybe they can eat your food too, drink your water
17:25 <chrisf> not my kale
17:25 <cjh`_> eat some parts of the ship (wiring?)
17:25 <cjh`_> but prefer meat (you)
17:25 <cjh`_> can then use you to lure them outside, seal doors, try burn them
off
17:25 <cjh`_> this means space mold is dumb and slowly crawling, creeping doom
17:25 <cjh`_> spiders are active doom/horror, and you are bait
17:25 <cjh`_> and space pirates are intelligent and can be reasoned about/with
(bribery?)
17:26 <chrisf> intelligent enough to open your doors and shoot you at least
17:26 <chrisf> :P
17:26 <chrisf> talking or bribing your way out of an encounter is interesting
though
17:26 <cjh`_> yeah
17:26 <cjh`_> or trying to out shoot them
17:27 <cjh`_> or run away
17:27 <cjh`_> or just harass enough to make you not worth while
17:27 <cjh`_> e.g. they might only be willing to sustain $ damage, where $ is
their estimate of your ship's value
17:27 <cjh`_> or they might find an earier target, so you only have to
out-staunch in comparison to the other target
17:27 <cjh`_> or could offer to help and join them
17:27 <chrisf> an enemy in a game that doesnt fight to the last man??
17:27 <cjh`_> (and risk them later turning on you)
17:27 <cjh`_> yeah, I dislike enforced kill all enemies
17:28 <cjh`_> it seems unrealistic
17:28 <cjh`_> space pirates fighting to last man is counter-productive
17:28 <chrisf> it makes a lot more sense that they'd decide they've had enough
after taking 25% casualties or something
17:28 * cjh`_ nods
17:28 <cjh`_> likewise space spiders might decide to fuck off
17:28 <cjh`_> space mold probably not so much
17:28 <cjh`_> because space mold doesn't care about individuals
17:28 <cjh`_> you could possibly weaponise space spiders
17:29 <cjh`_> launching them at pirates
17:29 <chrisf> heh
17:29 <cjh`_> or haivng an outer sealed shell full of spiders, with you living
in core
17:29 <cjh`_> spider guards
17:29 <chrisf> thinking also about something that's dormant in vacuum but when
you bring it inside...
17:30 <cjh`_> space spider eggs
17:30 <cjh`_> can have multple molds
17:30 <cjh`_> one active in vacuum, one that slows down and eventually goes
passive
17:34 <chrisf> spiders maybe not immediately fatal if you're wearing your suit
17:35 <cjh`_> spiders are fragile and don't like fighting 1:1
17:35 <cjh`_> spider to try jam you up with web, exhaust you
17:35 <cjh`_> maybe add slow acting paralysing agent into you
17:35 <cjh`_> and then jump you as a group, once you are slow and partially
paralysed
17:35 <cjh`_> their limbs are too delicate to risk a 1:1 fight with an armed
human, unless they are cornered
17:37 <chrisf> going to grab all of this chat
17:37 <cjh`_> sure thing, just me rambling about space spiders.
17:38 <cjh`_> fucking space spiders.
@Unit158
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Unit158 commented Dec 19, 2017

space terrorists might not be a bad idea either, rigging your ships components into traps or something similar - for a late game challenge on a ship with more space than just a couple rooms. It also means that they could be single actors, rather than trying to fight off hordes of pirates

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