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@chrislatorres
Created September 4, 2019 04:06
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/**
* @author arodic / https://github.com/arodic
*/
THREE.TransformControls = function ( camera, domElement ) {
THREE.Object3D.call( this );
domElement = ( domElement !== undefined ) ? domElement : document;
this.visible = false;
var _gizmo = new THREE.TransformControlsGizmo();
this.add( _gizmo );
var _plane = new THREE.TransformControlsPlane();
this.add( _plane );
var scope = this;
// Define properties with getters/setter
// Setting the defined property will automatically trigger change event
// Defined properties are passed down to gizmo and plane
defineProperty( "camera", camera );
defineProperty( "object", undefined );
defineProperty( "enabled", true );
defineProperty( "axis", null );
defineProperty( "mode", "translate" );
defineProperty( "translationSnap", null );
defineProperty( "rotationSnap", null );
defineProperty( "space", "world" );
defineProperty( "size", 1 );
defineProperty( "dragging", false );
defineProperty( "showX", true );
defineProperty( "showY", true );
defineProperty( "showZ", true );
var changeEvent = { type: "change" };
var mouseDownEvent = { type: "mouseDown" };
var mouseUpEvent = { type: "mouseUp", mode: scope.mode };
var objectChangeEvent = { type: "objectChange" };
// Reusable utility variables
var ray = new THREE.Raycaster();
var _tempVector = new THREE.Vector3();
var _tempVector2 = new THREE.Vector3();
var _tempQuaternion = new THREE.Quaternion();
var _unit = {
X: new THREE.Vector3( 1, 0, 0 ),
Y: new THREE.Vector3( 0, 1, 0 ),
Z: new THREE.Vector3( 0, 0, 1 )
};
var pointStart = new THREE.Vector3();
var pointEnd = new THREE.Vector3();
var offset = new THREE.Vector3();
var rotationAxis = new THREE.Vector3();
var startNorm = new THREE.Vector3();
var endNorm = new THREE.Vector3();
var rotationAngle = 0;
var cameraPosition = new THREE.Vector3();
var cameraQuaternion = new THREE.Quaternion();
var cameraScale = new THREE.Vector3();
var parentPosition = new THREE.Vector3();
var parentQuaternion = new THREE.Quaternion();
var parentQuaternionInv = new THREE.Quaternion();
var parentScale = new THREE.Vector3();
var worldPositionStart = new THREE.Vector3();
var worldQuaternionStart = new THREE.Quaternion();
var worldScaleStart = new THREE.Vector3();
var worldPosition = new THREE.Vector3();
var worldQuaternion = new THREE.Quaternion();
var worldQuaternionInv = new THREE.Quaternion();
var worldScale = new THREE.Vector3();
var eye = new THREE.Vector3();
var positionStart = new THREE.Vector3();
var quaternionStart = new THREE.Quaternion();
var scaleStart = new THREE.Vector3();
// TODO: remove properties unused in plane and gizmo
defineProperty( "worldPosition", worldPosition );
defineProperty( "worldPositionStart", worldPositionStart );
defineProperty( "worldQuaternion", worldQuaternion );
defineProperty( "worldQuaternionStart", worldQuaternionStart );
defineProperty( "cameraPosition", cameraPosition );
defineProperty( "cameraQuaternion", cameraQuaternion );
defineProperty( "pointStart", pointStart );
defineProperty( "pointEnd", pointEnd );
defineProperty( "rotationAxis", rotationAxis );
defineProperty( "rotationAngle", rotationAngle );
defineProperty( "eye", eye );
{
domElement.addEventListener( "mousedown", onPointerDown, false );
domElement.addEventListener( "touchstart", onPointerDown, false );
domElement.addEventListener( "mousemove", onPointerHover, false );
domElement.addEventListener( "touchmove", onPointerHover, false );
domElement.addEventListener( "touchmove", onPointerMove, false );
document.addEventListener( "mouseup", onPointerUp, false );
domElement.addEventListener( "touchend", onPointerUp, false );
domElement.addEventListener( "touchcancel", onPointerUp, false );
domElement.addEventListener( "touchleave", onPointerUp, false );
}
this.dispose = function () {
domElement.removeEventListener( "mousedown", onPointerDown );
domElement.removeEventListener( "touchstart", onPointerDown );
domElement.removeEventListener( "mousemove", onPointerHover );
document.removeEventListener( "mousemove", onPointerMove );
domElement.removeEventListener( "touchmove", onPointerHover );
domElement.removeEventListener( "touchmove", onPointerMove );
document.removeEventListener( "mouseup", onPointerUp );
domElement.removeEventListener( "touchend", onPointerUp );
domElement.removeEventListener( "touchcancel", onPointerUp );
domElement.removeEventListener( "touchleave", onPointerUp );
this.traverse( function ( child ) {
if ( child.geometry ) child.geometry.dispose();
if ( child.material ) child.material.dispose();
} );
};
// Set current object
this.attach = function ( object ) {
this.object = object;
this.visible = true;
return this;
};
// Detatch from object
this.detach = function () {
this.object = undefined;
this.visible = false;
this.axis = null;
return this;
};
// Defined getter, setter and store for a property
function defineProperty( propName, defaultValue ) {
var propValue = defaultValue;
Object.defineProperty( scope, propName, {
get: function () {
return propValue !== undefined ? propValue : defaultValue;
},
set: function ( value ) {
if ( propValue !== value ) {
propValue = value;
_plane[ propName ] = value;
_gizmo[ propName ] = value;
scope.dispatchEvent( { type: propName + "-changed", value: value } );
scope.dispatchEvent( changeEvent );
}
}
} );
scope[ propName ] = defaultValue;
_plane[ propName ] = defaultValue;
_gizmo[ propName ] = defaultValue;
}
// updateMatrixWorld updates key transformation variables
this.updateMatrixWorld = function () {
if ( this.object !== undefined ) {
this.object.updateMatrixWorld();
this.object.parent.matrixWorld.decompose( parentPosition, parentQuaternion, parentScale );
this.object.matrixWorld.decompose( worldPosition, worldQuaternion, worldScale );
parentQuaternionInv.copy( parentQuaternion ).inverse();
worldQuaternionInv.copy( worldQuaternion ).inverse();
}
this.camera.updateMatrixWorld();
this.camera.matrixWorld.decompose( cameraPosition, cameraQuaternion, cameraScale );
eye.copy( cameraPosition ).sub( worldPosition ).normalize();
THREE.Object3D.prototype.updateMatrixWorld.call( this );
};
this.pointerHover = function ( pointer ) {
if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;
ray.setFromCamera( pointer, this.camera );
var intersect = ray.intersectObjects( _gizmo.picker[ this.mode ].children, true )[ 0 ] || false;
if ( intersect ) {
this.axis = intersect.object.name;
} else {
this.axis = null;
}
};
this.pointerDown = function ( pointer ) {
if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;
if ( ( pointer.button === 0 || pointer.button === undefined ) && this.axis !== null ) {
ray.setFromCamera( pointer, this.camera );
var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false;
if ( planeIntersect ) {
var space = this.space;
if ( this.mode === 'scale' ) {
space = 'local';
} else if ( this.axis === 'E' || this.axis === 'XYZE' || this.axis === 'XYZ' ) {
space = 'world';
}
if ( space === 'local' && this.mode === 'rotate' ) {
var snap = this.rotationSnap;
if ( this.axis === 'X' && snap ) this.object.rotation.x = Math.round( this.object.rotation.x / snap ) * snap;
if ( this.axis === 'Y' && snap ) this.object.rotation.y = Math.round( this.object.rotation.y / snap ) * snap;
if ( this.axis === 'Z' && snap ) this.object.rotation.z = Math.round( this.object.rotation.z / snap ) * snap;
}
this.object.updateMatrixWorld();
this.object.parent.updateMatrixWorld();
positionStart.copy( this.object.position );
quaternionStart.copy( this.object.quaternion );
scaleStart.copy( this.object.scale );
this.object.matrixWorld.decompose( worldPositionStart, worldQuaternionStart, worldScaleStart );
pointStart.copy( planeIntersect.point ).sub( worldPositionStart );
}
this.dragging = true;
mouseDownEvent.mode = this.mode;
this.dispatchEvent( mouseDownEvent );
}
};
this.pointerMove = function ( pointer ) {
var axis = this.axis;
var mode = this.mode;
var object = this.object;
var space = this.space;
console.log("tc - pointerMove - axis = " + axis);
console.log("tc - pointerMove - mode = " + mode);
console.log("tc - pointerMove - object = " + JSON.stringify(object));
console.log("tc - pointerMove - space = " + space);
if ( mode === 'scale' ) {
space = 'local';
} else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
space = 'world';
}
if ( object === undefined || axis === null || this.dragging === false || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;
ray.setFromCamera( pointer, this.camera );
var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false;
if ( planeIntersect === false ) return;
pointEnd.copy( planeIntersect.point ).sub( worldPositionStart );
if ( mode === 'translate' ) {
// Apply translate
offset.copy( pointEnd ).sub( pointStart );
if ( space === 'local' && axis !== 'XYZ' ) {
offset.applyQuaternion( worldQuaternionInv );
}
if ( axis.indexOf( 'X' ) === - 1 ) offset.x = 0;
if ( axis.indexOf( 'Y' ) === - 1 ) offset.y = 0;
if ( axis.indexOf( 'Z' ) === - 1 ) offset.z = 0;
if ( space === 'local' && axis !== 'XYZ' ) {
offset.applyQuaternion( quaternionStart ).divide( parentScale );
} else {
offset.applyQuaternion( parentQuaternionInv ).divide( parentScale );
}
object.position.copy( offset ).add( positionStart );
// Apply translation snap
if ( this.translationSnap ) {
if ( space === 'local' ) {
object.position.applyQuaternion( _tempQuaternion.copy( quaternionStart ).inverse() );
if ( axis.search( 'X' ) !== - 1 ) {
object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
}
if ( axis.search( 'Y' ) !== - 1 ) {
object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
}
if ( axis.search( 'Z' ) !== - 1 ) {
object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
}
object.position.applyQuaternion( quaternionStart );
}
if ( space === 'world' ) {
if ( object.parent ) {
object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
}
if ( axis.search( 'X' ) !== - 1 ) {
object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
}
if ( axis.search( 'Y' ) !== - 1 ) {
object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
}
if ( axis.search( 'Z' ) !== - 1 ) {
object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
}
if ( object.parent ) {
object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
}
}
}
} else if ( mode === 'scale' ) {
if ( axis.search( 'XYZ' ) !== - 1 ) {
var d = pointEnd.length() / pointStart.length();
if ( pointEnd.dot( pointStart ) < 0 ) d *= - 1;
_tempVector2.set( d, d, d );
} else {
_tempVector.copy( pointStart );
_tempVector2.copy( pointEnd );
_tempVector.applyQuaternion( worldQuaternionInv );
_tempVector2.applyQuaternion( worldQuaternionInv );
_tempVector2.divide( _tempVector );
if ( axis.search( 'X' ) === - 1 ) {
_tempVector2.x = 1;
}
if ( axis.search( 'Y' ) === - 1 ) {
_tempVector2.y = 1;
}
if ( axis.search( 'Z' ) === - 1 ) {
_tempVector2.z = 1;
}
}
// Apply scale
object.scale.copy( scaleStart ).multiply( _tempVector2 );
} else if ( mode === 'rotate' ) {
offset.copy( pointEnd ).sub( pointStart );
var ROTATION_SPEED = 20 / worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
if ( axis === 'E' ) {
rotationAxis.copy( eye );
rotationAngle = pointEnd.angleTo( pointStart );
startNorm.copy( pointStart ).normalize();
endNorm.copy( pointEnd ).normalize();
rotationAngle *= ( endNorm.cross( startNorm ).dot( eye ) < 0 ? 1 : - 1 );
} else if ( axis === 'XYZE' ) {
rotationAxis.copy( offset ).cross( eye ).normalize();
rotationAngle = offset.dot( _tempVector.copy( rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
} else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
rotationAxis.copy( _unit[ axis ] );
_tempVector.copy( _unit[ axis ] );
if ( space === 'local' ) {
_tempVector.applyQuaternion( worldQuaternion );
}
rotationAngle = offset.dot( _tempVector.cross( eye ).normalize() ) * ROTATION_SPEED;
}
// Apply rotation snap
if ( this.rotationSnap ) rotationAngle = Math.round( rotationAngle / this.rotationSnap ) * this.rotationSnap;
this.rotationAngle = rotationAngle;
// Apply rotate
if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
object.quaternion.copy( quaternionStart );
object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) ).normalize();
} else {
rotationAxis.applyQuaternion( parentQuaternionInv );
object.quaternion.copy( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) );
object.quaternion.multiply( quaternionStart ).normalize();
}
}
this.dispatchEvent( changeEvent );
this.dispatchEvent( objectChangeEvent );
};
this.pointerUp = function ( pointer ) {
if ( pointer.button !== undefined && pointer.button !== 0 ) return;
if ( this.dragging && ( this.axis !== null ) ) {
mouseUpEvent.mode = this.mode;
this.dispatchEvent( mouseUpEvent );
}
this.dragging = false;
if ( pointer.button === undefined ) this.axis = null;
};
// normalize mouse / touch pointer and remap {x,y} to view space.
function getPointer( event ) {
var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
var rect = domElement.getBoundingClientRect();
return {
x: ( pointer.clientX - rect.left ) / rect.width * 2 - 1,
y: - ( pointer.clientY - rect.top ) / rect.height * 2 + 1,
button: event.button
};
}
// mouse / touch event handlers
function onPointerHover( event ) {
if ( ! scope.enabled ) return;
scope.pointerHover( getPointer( event ) );
}
function onPointerDown( event ) {
console.log("tc - onPointerDown");
if ( ! scope.enabled ) return;
document.addEventListener( "mousemove", onPointerMove, false );
scope.pointerHover( getPointer( event ) );
scope.pointerDown( getPointer( event ) );
}
function onPointerMove( event ) {
console.log("tc - onPointerMove");
if ( ! scope.enabled ) return;
scope.pointerMove( getPointer( event ) );
}
function onPointerUp( event ) {
console.log("tc - onPointerUp");
if ( ! scope.enabled ) return;
document.removeEventListener( "mousemove", onPointerMove, false );
scope.pointerUp( getPointer( event ) );
}
// TODO: deprecate
this.getMode = function () {
return scope.mode;
};
this.setMode = function ( mode ) {
scope.mode = mode;
};
this.setTranslationSnap = function ( translationSnap ) {
scope.translationSnap = translationSnap;
};
this.setRotationSnap = function ( rotationSnap ) {
scope.rotationSnap = rotationSnap;
};
this.setSize = function ( size ) {
scope.size = size;
};
this.setSpace = function ( space ) {
scope.space = space;
};
this.update = function () {
console.warn( 'THREE.TransformControls: update function has no more functionality and therefore has been deprecated.' );
};
};
THREE.TransformControls.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
constructor: THREE.TransformControls,
isTransformControls: true
} );
THREE.TransformControlsGizmo = function () {
'use strict';
THREE.Object3D.call( this );
this.type = 'TransformControlsGizmo';
// shared materials
var gizmoMaterial = new THREE.MeshBasicMaterial( {
depthTest: false,
depthWrite: false,
transparent: true,
side: THREE.DoubleSide,
fog: false
} );
var gizmoLineMaterial = new THREE.LineBasicMaterial( {
depthTest: false,
depthWrite: false,
transparent: true,
linewidth: 1,
fog: false
} );
// Make unique material for each axis/color
var matInvisible = gizmoMaterial.clone();
matInvisible.opacity = 0.15;
var matHelper = gizmoMaterial.clone();
matHelper.opacity = 0.33;
var matRed = gizmoMaterial.clone();
matRed.color.set( 0xff0000 );
var matGreen = gizmoMaterial.clone();
matGreen.color.set( 0x00ff00 );
var matBlue = gizmoMaterial.clone();
matBlue.color.set( 0x0000ff );
var matWhiteTransparent = gizmoMaterial.clone();
matWhiteTransparent.opacity = 0.25;
var matYellowTransparent = matWhiteTransparent.clone();
matYellowTransparent.color.set( 0xffff00 );
var matCyanTransparent = matWhiteTransparent.clone();
matCyanTransparent.color.set( 0x00ffff );
var matMagentaTransparent = matWhiteTransparent.clone();
matMagentaTransparent.color.set( 0xff00ff );
var matYellow = gizmoMaterial.clone();
matYellow.color.set( 0xffff00 );
var matLineRed = gizmoLineMaterial.clone();
matLineRed.color.set( 0xff0000 );
var matLineGreen = gizmoLineMaterial.clone();
matLineGreen.color.set( 0x00ff00 );
var matLineBlue = gizmoLineMaterial.clone();
matLineBlue.color.set( 0x0000ff );
var matLineCyan = gizmoLineMaterial.clone();
matLineCyan.color.set( 0x00ffff );
var matLineMagenta = gizmoLineMaterial.clone();
matLineMagenta.color.set( 0xff00ff );
var matLineYellow = gizmoLineMaterial.clone();
matLineYellow.color.set( 0xffff00 );
var matLineGray = gizmoLineMaterial.clone();
matLineGray.color.set( 0x787878 );
var matLineYellowTransparent = matLineYellow.clone();
matLineYellowTransparent.opacity = 0.25;
// reusable geometry
var arrowGeometry = new THREE.CylinderBufferGeometry( 0, 0.05, 0.2, 12, 1, false );
var scaleHandleGeometry = new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 );
var lineGeometry = new THREE.BufferGeometry( );
lineGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
var CircleGeometry = function ( radius, arc ) {
var geometry = new THREE.BufferGeometry( );
var vertices = [];
for ( var i = 0; i <= 64 * arc; ++ i ) {
vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius );
}
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
return geometry;
};
// Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
var TranslateHelperGeometry = function () {
var geometry = new THREE.BufferGeometry();
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
return geometry;
};
// Gizmo definitions - custom hierarchy definitions for setupGizmo() function
var gizmoTranslate = {
X: [
[ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, - Math.PI / 2 ], null, 'fwd' ],
[ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, Math.PI / 2 ], null, 'bwd' ],
[ new THREE.Line( lineGeometry, matLineRed ) ]
],
Y: [
[ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], null, null, 'fwd' ],
[ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], [ Math.PI, 0, 0 ], null, 'bwd' ],
[ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ]]
],
Z: [
[ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ Math.PI / 2, 0, 0 ], null, 'fwd' ],
[ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ - Math.PI / 2, 0, 0 ], null, 'bwd' ],
[ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, - Math.PI / 2, 0 ]]
],
XYZ: [
[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ], [ 0, 0, 0 ]]
],
XY: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matYellowTransparent.clone() ), [ 0.15, 0.15, 0 ]],
[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.18, 0.3, 0 ], null, [ 0.125, 1, 1 ]],
[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.3, 0.18, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]]
],
YZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matCyanTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.18, 0.3 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]],
[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.3, 0.18 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
],
XZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matMagentaTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.18, 0, 0.3 ], null, [ 0.125, 1, 1 ]],
[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.3, 0, 0.18 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
]
};
var pickerTranslate = {
X: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0.6, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
],
Y: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0.6, 0 ]]
],
Z: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ]]
],
XYZ: [
[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.2, 0 ), matInvisible ) ]
],
XY: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0.2, 0 ]]
],
YZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ]]
],
XZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0, 0.2 ], [ - Math.PI / 2, 0, 0 ]]
]
};
var helperTranslate = {
START: [
[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
],
END: [
[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
],
DELTA: [
[ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
],
X: [
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
],
Y: [
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
],
Z: [
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
]
};
var gizmoRotate = {
X: [
[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineRed ) ],
[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matRed ), [ 0, 0, 0.99 ], null, [ 1, 3, 1 ]],
],
Y: [
[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineGreen ), null, [ 0, 0, - Math.PI / 2 ]],
[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matGreen ), [ 0, 0, 0.99 ], null, [ 3, 1, 1 ]],
],
Z: [
[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineBlue ), null, [ 0, Math.PI / 2, 0 ]],
[ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matBlue ), [ 0.99, 0, 0 ], null, [ 1, 3, 1 ]],
],
E: [
[ new THREE.Line( CircleGeometry( 1.25, 1 ), matLineYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]],
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 1.17, 0, 0 ], [ 0, 0, - Math.PI / 2 ], [ 1, 1, 0.001 ]],
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ - 1.17, 0, 0 ], [ 0, 0, Math.PI / 2 ], [ 1, 1, 0.001 ]],
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, - 1.17, 0 ], [ Math.PI, 0, 0 ], [ 1, 1, 0.001 ]],
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, 1.17, 0 ], [ 0, 0, 0 ], [ 1, 1, 0.001 ]],
],
XYZE: [
[ new THREE.Line( CircleGeometry( 1, 1 ), matLineGray ), null, [ 0, Math.PI / 2, 0 ]]
]
};
var helperRotate = {
AXIS: [
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
]
};
var pickerRotate = {
X: [
[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
],
Y: [
[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
],
Z: [
[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
],
E: [
[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1.25, 0.1, 2, 24 ), matInvisible ) ]
],
XYZE: [
[ new THREE.Mesh( new THREE.SphereBufferGeometry( 0.7, 10, 8 ), matInvisible ) ]
]
};
var gizmoScale = {
X: [
[ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.8, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
[ new THREE.Line( lineGeometry, matLineRed ), null, null, [ 0.8, 1, 1 ]]
],
Y: [
[ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.8, 0 ]],
[ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ], [ 0.8, 1, 1 ]]
],
Z: [
[ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.8 ], [ Math.PI / 2, 0, 0 ]],
[ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, - Math.PI / 2, 0 ], [ 0.8, 1, 1 ]]
],
XY: [
[ new THREE.Mesh( scaleHandleGeometry, matYellowTransparent ), [ 0.85, 0.85, 0 ], null, [ 2, 2, 0.2 ]],
[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.855, 0.98, 0 ], null, [ 0.125, 1, 1 ]],
[ new THREE.Line( lineGeometry, matLineYellow ), [ 0.98, 0.855, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]]
],
YZ: [
[ new THREE.Mesh( scaleHandleGeometry, matCyanTransparent ), [ 0, 0.85, 0.85 ], null, [ 0.2, 2, 2 ]],
[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.855, 0.98 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]],
[ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.98, 0.855 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
],
XZ: [
[ new THREE.Mesh( scaleHandleGeometry, matMagentaTransparent ), [ 0.85, 0, 0.85 ], null, [ 2, 0.2, 2 ]],
[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.855, 0, 0.98 ], null, [ 0.125, 1, 1 ]],
[ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.98, 0, 0.855 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
],
XYZX: [
[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransparent.clone() ), [ 1.1, 0, 0 ]],
],
XYZY: [
[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransparent.clone() ), [ 0, 1.1, 0 ]],
],
XYZZ: [
[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransparent.clone() ), [ 0, 0, 1.1 ]],
]
};
var pickerScale = {
X: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
],
Y: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0.5, 0 ]]
],
Z: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]]
],
XY: [
[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0.85, 0 ], null, [ 3, 3, 0.2 ]],
],
YZ: [
[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0, 0.85, 0.85 ], null, [ 0.2, 3, 3 ]],
],
XZ: [
[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0, 0.85 ], null, [ 3, 0.2, 3 ]],
],
XYZX: [
[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 1.1, 0, 0 ]],
],
XYZY: [
[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 1.1, 0 ]],
],
XYZZ: [
[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 1.1 ]],
]
};
var helperScale = {
X: [
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
],
Y: [
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
],
Z: [
[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
]
};
// Creates an Object3D with gizmos described in custom hierarchy definition.
var setupGizmo = function ( gizmoMap ) {
var gizmo = new THREE.Object3D();
for ( var name in gizmoMap ) {
for ( var i = gizmoMap[ name ].length; i --; ) {
var object = gizmoMap[ name ][ i ][ 0 ].clone();
var position = gizmoMap[ name ][ i ][ 1 ];
var rotation = gizmoMap[ name ][ i ][ 2 ];
var scale = gizmoMap[ name ][ i ][ 3 ];
var tag = gizmoMap[ name ][ i ][ 4 ];
// name and tag properties are essential for picking and updating logic.
object.name = name;
object.tag = tag;
if ( position ) {
object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
}
if ( rotation ) {
object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
}
if ( scale ) {
object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
}
object.updateMatrix();
var tempGeometry = object.geometry.clone();
tempGeometry.applyMatrix( object.matrix );
object.geometry = tempGeometry;
object.renderOrder = Infinity;
object.position.set( 0, 0, 0 );
object.rotation.set( 0, 0, 0 );
object.scale.set( 1, 1, 1 );
gizmo.add( object );
}
}
return gizmo;
};
// Reusable utility variables
var tempVector = new THREE.Vector3( 0, 0, 0 );
var tempEuler = new THREE.Euler();
var alignVector = new THREE.Vector3( 0, 1, 0 );
var zeroVector = new THREE.Vector3( 0, 0, 0 );
var lookAtMatrix = new THREE.Matrix4();
var tempQuaternion = new THREE.Quaternion();
var tempQuaternion2 = new THREE.Quaternion();
var identityQuaternion = new THREE.Quaternion();
var unitX = new THREE.Vector3( 1, 0, 0 );
var unitY = new THREE.Vector3( 0, 1, 0 );
var unitZ = new THREE.Vector3( 0, 0, 1 );
// Gizmo creation
this.gizmo = {};
this.picker = {};
this.helper = {};
this.add( this.gizmo[ "translate" ] = setupGizmo( gizmoTranslate ) );
this.add( this.gizmo[ "rotate" ] = setupGizmo( gizmoRotate ) );
this.add( this.gizmo[ "scale" ] = setupGizmo( gizmoScale ) );
this.add( this.picker[ "translate" ] = setupGizmo( pickerTranslate ) );
this.add( this.picker[ "rotate" ] = setupGizmo( pickerRotate ) );
this.add( this.picker[ "scale" ] = setupGizmo( pickerScale ) );
this.add( this.helper[ "translate" ] = setupGizmo( helperTranslate ) );
this.add( this.helper[ "rotate" ] = setupGizmo( helperRotate ) );
this.add( this.helper[ "scale" ] = setupGizmo( helperScale ) );
// Pickers should be hidden always
this.picker[ "translate" ].visible = false;
this.picker[ "rotate" ].visible = false;
this.picker[ "scale" ].visible = false;
// updateMatrixWorld will update transformations and appearance of individual handles
this.updateMatrixWorld = function () {
var space = this.space;
if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
var quaternion = space === "local" ? this.worldQuaternion : identityQuaternion;
// Show only gizmos for current transform mode
this.gizmo[ "translate" ].visible = this.mode === "translate";
this.gizmo[ "rotate" ].visible = this.mode === "rotate";
this.gizmo[ "scale" ].visible = this.mode === "scale";
this.helper[ "translate" ].visible = this.mode === "translate";
this.helper[ "rotate" ].visible = this.mode === "rotate";
this.helper[ "scale" ].visible = this.mode === "scale";
var handles = [];
handles = handles.concat( this.picker[ this.mode ].children );
handles = handles.concat( this.gizmo[ this.mode ].children );
handles = handles.concat( this.helper[ this.mode ].children );
for ( var i = 0; i < handles.length; i ++ ) {
var handle = handles[ i ];
// hide aligned to camera
handle.visible = true;
handle.rotation.set( 0, 0, 0 );
handle.position.copy( this.worldPosition );
var eyeDistance = this.worldPosition.distanceTo( this.cameraPosition );
handle.scale.set( 1, 1, 1 ).multiplyScalar( eyeDistance * this.size / 7 );
// TODO: simplify helpers and consider decoupling from gizmo
if ( handle.tag === 'helper' ) {
handle.visible = false;
if ( handle.name === 'AXIS' ) {
handle.position.copy( this.worldPositionStart );
handle.visible = !! this.axis;
if ( this.axis === 'X' ) {
tempQuaternion.setFromEuler( tempEuler.set( 0, 0, 0 ) );
handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
handle.visible = false;
}
}
if ( this.axis === 'Y' ) {
tempQuaternion.setFromEuler( tempEuler.set( 0, 0, Math.PI / 2 ) );
handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
handle.visible = false;
}
}
if ( this.axis === 'Z' ) {
tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
handle.visible = false;
}
}
if ( this.axis === 'XYZE' ) {
tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
alignVector.copy( this.rotationAxis );
handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( zeroVector, alignVector, unitY ) );
handle.quaternion.multiply( tempQuaternion );
handle.visible = this.dragging;
}
if ( this.axis === 'E' ) {
handle.visible = false;
}
} else if ( handle.name === 'START' ) {
handle.position.copy( this.worldPositionStart );
handle.visible = this.dragging;
} else if ( handle.name === 'END' ) {
handle.position.copy( this.worldPosition );
handle.visible = this.dragging;
} else if ( handle.name === 'DELTA' ) {
handle.position.copy( this.worldPositionStart );
handle.quaternion.copy( this.worldQuaternionStart );
tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
tempVector.applyQuaternion( this.worldQuaternionStart.clone().inverse() );
handle.scale.copy( tempVector );
handle.visible = this.dragging;
} else {
handle.quaternion.copy( quaternion );
if ( this.dragging ) {
handle.position.copy( this.worldPositionStart );
} else {
handle.position.copy( this.worldPosition );
}
if ( this.axis ) {
handle.visible = this.axis.search( handle.name ) !== - 1;
}
}
// If updating helper, skip rest of the loop
continue;
}
// Align handles to current local or world rotation
handle.quaternion.copy( quaternion );
if ( this.mode === 'translate' || this.mode === 'scale' ) {
// Hide translate and scale axis facing the camera
var AXIS_HIDE_TRESHOLD = 0.99;
var PLANE_HIDE_TRESHOLD = 0.2;
var AXIS_FLIP_TRESHOLD = 0.0;
if ( handle.name === 'X' || handle.name === 'XYZX' ) {
if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
handle.scale.set( 1e-10, 1e-10, 1e-10 );
handle.visible = false;
}
}
if ( handle.name === 'Y' || handle.name === 'XYZY' ) {
if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
handle.scale.set( 1e-10, 1e-10, 1e-10 );
handle.visible = false;
}
}
if ( handle.name === 'Z' || handle.name === 'XYZZ' ) {
if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
handle.scale.set( 1e-10, 1e-10, 1e-10 );
handle.visible = false;
}
}
if ( handle.name === 'XY' ) {
if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
handle.scale.set( 1e-10, 1e-10, 1e-10 );
handle.visible = false;
}
}
if ( handle.name === 'YZ' ) {
if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
handle.scale.set( 1e-10, 1e-10, 1e-10 );
handle.visible = false;
}
}
if ( handle.name === 'XZ' ) {
if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
handle.scale.set( 1e-10, 1e-10, 1e-10 );
handle.visible = false;
}
}
// Flip translate and scale axis ocluded behind another axis
if ( handle.name.search( 'X' ) !== - 1 ) {
if ( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
if ( handle.tag === 'fwd' ) {
handle.visible = false;
} else {
handle.scale.x *= - 1;
}
} else if ( handle.tag === 'bwd' ) {
handle.visible = false;
}
}
if ( handle.name.search( 'Y' ) !== - 1 ) {
if ( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
if ( handle.tag === 'fwd' ) {
handle.visible = false;
} else {
handle.scale.y *= - 1;
}
} else if ( handle.tag === 'bwd' ) {
handle.visible = false;
}
}
if ( handle.name.search( 'Z' ) !== - 1 ) {
if ( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
if ( handle.tag === 'fwd' ) {
handle.visible = false;
} else {
handle.scale.z *= - 1;
}
} else if ( handle.tag === 'bwd' ) {
handle.visible = false;
}
}
} else if ( this.mode === 'rotate' ) {
// Align handles to current local or world rotation
tempQuaternion2.copy( quaternion );
alignVector.copy( this.eye ).applyQuaternion( tempQuaternion.copy( quaternion ).inverse() );
if ( handle.name.search( "E" ) !== - 1 ) {
handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( this.eye, zeroVector, unitY ) );
}
if ( handle.name === 'X' ) {
tempQuaternion.setFromAxisAngle( unitX, Math.atan2( - alignVector.y, alignVector.z ) );
tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
handle.quaternion.copy( tempQuaternion );
}
if ( handle.name === 'Y' ) {
tempQuaternion.setFromAxisAngle( unitY, Math.atan2( alignVector.x, alignVector.z ) );
tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
handle.quaternion.copy( tempQuaternion );
}
if ( handle.name === 'Z' ) {
tempQuaternion.setFromAxisAngle( unitZ, Math.atan2( alignVector.y, alignVector.x ) );
tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
handle.quaternion.copy( tempQuaternion );
}
}
// Hide disabled axes
handle.visible = handle.visible && ( handle.name.indexOf( "X" ) === - 1 || this.showX );
handle.visible = handle.visible && ( handle.name.indexOf( "Y" ) === - 1 || this.showY );
handle.visible = handle.visible && ( handle.name.indexOf( "Z" ) === - 1 || this.showZ );
handle.visible = handle.visible && ( handle.name.indexOf( "E" ) === - 1 || ( this.showX && this.showY && this.showZ ) );
// highlight selected axis
handle.material._opacity = handle.material._opacity || handle.material.opacity;
handle.material._color = handle.material._color || handle.material.color.clone();
handle.material.color.copy( handle.material._color );
handle.material.opacity = handle.material._opacity;
if ( ! this.enabled ) {
handle.material.opacity *= 0.5;
handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
} else if ( this.axis ) {
if ( handle.name === this.axis ) {
handle.material.opacity = 1.0;
handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
} else if ( this.axis.split( '' ).some( function ( a ) {
return handle.name === a;
} ) ) {
handle.material.opacity = 1.0;
handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
} else {
handle.material.opacity *= 0.25;
handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
}
}
}
THREE.Object3D.prototype.updateMatrixWorld.call( this );
};
};
THREE.TransformControlsGizmo.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
constructor: THREE.TransformControlsGizmo,
isTransformControlsGizmo: true
} );
THREE.TransformControlsPlane = function () {
'use strict';
THREE.Mesh.call( this,
new THREE.PlaneBufferGeometry( 100000, 100000, 2, 2 ),
new THREE.MeshBasicMaterial( { visible: false, wireframe: true, side: THREE.DoubleSide, transparent: true, opacity: 0.1 } )
);
this.type = 'TransformControlsPlane';
var unitX = new THREE.Vector3( 1, 0, 0 );
var unitY = new THREE.Vector3( 0, 1, 0 );
var unitZ = new THREE.Vector3( 0, 0, 1 );
var tempVector = new THREE.Vector3();
var dirVector = new THREE.Vector3();
var alignVector = new THREE.Vector3();
var tempMatrix = new THREE.Matrix4();
var identityQuaternion = new THREE.Quaternion();
this.updateMatrixWorld = function () {
var space = this.space;
this.position.copy( this.worldPosition );
if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
unitX.set( 1, 0, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
unitY.set( 0, 1, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
unitZ.set( 0, 0, 1 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
// Align the plane for current transform mode, axis and space.
alignVector.copy( unitY );
switch ( this.mode ) {
case 'translate':
case 'scale':
switch ( this.axis ) {
case 'X':
alignVector.copy( this.eye ).cross( unitX );
dirVector.copy( unitX ).cross( alignVector );
break;
case 'Y':
alignVector.copy( this.eye ).cross( unitY );
dirVector.copy( unitY ).cross( alignVector );
break;
case 'Z':
alignVector.copy( this.eye ).cross( unitZ );
dirVector.copy( unitZ ).cross( alignVector );
break;
case 'XY':
dirVector.copy( unitZ );
break;
case 'YZ':
dirVector.copy( unitX );
break;
case 'XZ':
alignVector.copy( unitZ );
dirVector.copy( unitY );
break;
case 'XYZ':
case 'E':
dirVector.set( 0, 0, 0 );
break;
}
break;
case 'rotate':
default:
// special case for rotate
dirVector.set( 0, 0, 0 );
}
if ( dirVector.length() === 0 ) {
// If in rotate mode, make the plane parallel to camera
this.quaternion.copy( this.cameraQuaternion );
} else {
tempMatrix.lookAt( tempVector.set( 0, 0, 0 ), dirVector, alignVector );
this.quaternion.setFromRotationMatrix( tempMatrix );
}
THREE.Object3D.prototype.updateMatrixWorld.call( this );
};
};
THREE.TransformControlsPlane.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {
constructor: THREE.TransformControlsPlane,
isTransformControlsPlane: true
} );
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