Last active
October 7, 2021 08:54
-
-
Save christianascone/eb67619a499748b8e5017e7aeced203e to your computer and use it in GitHub Desktop.
UIView extension for setting an hexagonal mask on layer
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import Foundation | |
// http://sapandiwakar.in/make-hexagonal-view-on-ios/ | |
extension UIView { | |
/// Set the view layer as an hexagon | |
func setupHexagonView() { | |
let lineWidth: CGFloat = 5 | |
let path = self.roundedPolygonPath(rect: self.bounds, lineWidth: lineWidth, sides: 6, cornerRadius: 10, rotationOffset: CGFloat(.pi / 2.0)) | |
let mask = CAShapeLayer() | |
mask.path = path.cgPath | |
mask.lineWidth = lineWidth | |
mask.strokeColor = UIColor.clear.cgColor | |
mask.fillColor = UIColor.white.cgColor | |
self.layer.mask = mask | |
let border = CAShapeLayer() | |
border.path = path.cgPath | |
border.lineWidth = lineWidth | |
border.strokeColor = UIColor.white.cgColor | |
border.fillColor = UIColor.clear.cgColor | |
self.layer.addSublayer(border) | |
} | |
/// Makes a bezier path which can be used for a rounded polygon | |
/// layer | |
/// | |
/// - Parameters: | |
/// - rect: uiview rect bounds | |
/// - lineWidth: width border line | |
/// - sides: number of polygon's sides | |
/// - cornerRadius: radius for corners | |
/// - rotationOffset: offset of rotation of the view | |
/// - Returns: the newly created bezier path for layer mask | |
public func roundedPolygonPath(rect: CGRect, lineWidth: CGFloat, sides: NSInteger, cornerRadius: CGFloat, rotationOffset: CGFloat = 0) -> UIBezierPath { | |
let path = UIBezierPath() | |
let theta: CGFloat = CGFloat(2.0 * .pi) / CGFloat(sides) // How much to turn at every corner | |
let width = min(rect.size.width, rect.size.height) // Width of the square | |
let center = CGPoint(x: rect.origin.x + width / 2.0, y: rect.origin.y + width / 2.0) | |
// Radius of the circle that encircles the polygon | |
// Notice that the radius is adjusted for the corners, that way the largest outer | |
// dimension of the resulting shape is always exactly the width - linewidth | |
let radius = (width - lineWidth + cornerRadius - (cos(theta) * cornerRadius)) / 2.0 | |
// Start drawing at a point, which by default is at the right hand edge | |
// but can be offset | |
var angle = CGFloat(rotationOffset) | |
let corner = CGPoint(x: center.x + (radius - cornerRadius) * cos(angle), y: center.y + (radius - cornerRadius) * sin(angle)) | |
path.move(to: CGPoint(x: corner.x + cornerRadius * cos(angle + theta), y: corner.y + cornerRadius * sin(angle + theta))) | |
for _ in 0..<sides { | |
angle += theta | |
let corner = CGPoint(x: center.x + (radius - cornerRadius) * cos(angle), y: center.y + (radius - cornerRadius) * sin(angle)) | |
let tip = CGPoint(x: center.x + radius * cos(angle), y: center.y + radius * sin(angle)) | |
let start = CGPoint(x: corner.x + cornerRadius * cos(angle - theta), y: corner.y + cornerRadius * sin(angle - theta)) | |
let end = CGPoint(x: corner.x + cornerRadius * cos(angle + theta), y: corner.y + cornerRadius * sin(angle + theta)) | |
path.addLine(to: start) | |
path.addQuadCurve(to: end, controlPoint: tip) | |
} | |
path.close() | |
// Move the path to the correct origins | |
let bounds = path.bounds | |
let transform = CGAffineTransform(translationX: -bounds.origin.x + rect.origin.x + lineWidth / 2.0, y: -bounds.origin.y + rect.origin.y + lineWidth / 2.0) | |
path.apply(transform) | |
return path | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment