Created
April 15, 2024 18:30
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import SwiftUI | |
struct ContentView: View { | |
var body: some View { | |
IceCreamView(viewModel: ViewModel(iceCream: "banana")) | |
} | |
} | |
struct IceCreamView: View { | |
@State var viewModel: ViewModel | |
var body: some View { | |
VStack { | |
Text("Flavor: \(viewModel.iceCream)") | |
// This random number changes every 1 second | |
// and ideally it wouldn't | |
Text("Enjoy your ice cream! \(arc4random_uniform(9999999))") | |
} | |
.overlay { | |
// Option 1: ❌ | |
if let secondsSinceCreation = viewModel.secondsSinceCreation { | |
// Still will cause updates as view model is still rebuilding the body | |
IceCreamOverlayView(secondsSinceCreation: secondsSinceCreation) | |
} | |
// Option 2: ✅ | |
MaybeExistsIceCreamOverlayView(viewModel: viewModel) | |
} | |
} | |
} | |
// ❌ This would not be enough, as it would be recreated | |
// each time secondsSinceCreation changes | |
struct IceCreamOverlayView: View { | |
let secondsSinceCreation: Int | |
var body: some View { | |
Text("Ordered \(secondsSinceCreation) second(s) ago") | |
.padding(.top, 100) | |
} | |
} | |
// ✅ This WOULD be enough, but feels weird. What | |
// do you even call it? | |
struct MaybeExistsIceCreamOverlayView: View { | |
let viewModel: ViewModel | |
var body: some View { | |
if let secondsSinceCreation = viewModel.secondsSinceCreation { | |
// Still will cause updates as view model is still rebuilding the body | |
IceCreamOverlayView(secondsSinceCreation: secondsSinceCreation) | |
} | |
} | |
} | |
@Observable class ViewModel { | |
let iceCream: String | |
var secondsSinceCreation: Int? | |
init(iceCream: String) { | |
self.iceCream = iceCream | |
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { timer in | |
if let secondsSinceCreation = self.secondsSinceCreation { | |
self.secondsSinceCreation = secondsSinceCreation + 1 | |
} else { | |
self.secondsSinceCreation = 1 | |
} | |
} | |
} | |
} |
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@aerickson14 Interesting, okay thanks! Will have to dig a bit deeper and try to understand