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Last active May 18, 2020 15:23
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Dota Underlords crash
05/18 17:19:27 [CommandLine] command line arguments:
05/18 17:19:27 [CommandLine] -steam -consolelog -conrotate 3 -novid
05/18 17:19:27 [SteamNetSockets] Initialized low level socket/threading support.
05/18 17:19:27 [Networking] Got ISteamNetworkingSockets user interfaces from standalone lib
05/18 17:19:27 [SteamNetSockets] Pending ping measurement until network config is obtained.
05/18 17:19:27 [SteamNetSockets] RelayNetWorkStatus: avail=Attempting config=Attempting anyrelay=Waiting (Attempt #1 to fetch config from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=1046930&partner=valve)
05/18 17:19:27 [SteamNetSockets] AuthStatus (steamid:76561197962346817): Attempting (Requesting cert)
05/18 17:19:27 [Networking] Network System Initialized
05/18 17:19:27 [SceneSystem] Thread pool has 7 threads, scene system using 8 partitions
05/18 17:19:27 [Vfx] No valid vcs file found for shader cables.vfx
05/18 17:19:27 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
05/18 17:19:27 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
05/18 17:19:27 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
05/18 17:19:27 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
05/18 17:19:27 Physics Console Communications is not initialized
05/18 17:19:27 [ResourceSystem] Error loading resource file "materials/dev/combine_colorcorrection_lut_cs.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:27 [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
05/18 17:19:27 ConVarRef r_dota_force_forward doesn't point to an existing ConVar
05/18 17:19:27 Affinity preferences: 16 logical processors, limiting to 16
05/18 17:19:27 0 - proc 0 (grp 0:0 / phy 0 / cor 0 / smt 1): max freq 0
05/18 17:19:27 1 - proc 1 (grp 0:1 / phy 0 / cor 0 / smt 2): max freq 0
05/18 17:19:27 2 - proc 2 (grp 0:2 / phy 0 / cor 1 / smt 1): max freq 0
05/18 17:19:27 3 - proc 3 (grp 0:3 / phy 0 / cor 1 / smt 2): max freq 0
05/18 17:19:27 4 - proc 4 (grp 0:4 / phy 0 / cor 2 / smt 1): max freq 0
05/18 17:19:27 5 - proc 5 (grp 0:5 / phy 0 / cor 2 / smt 2): max freq 0
05/18 17:19:27 6 - proc 6 (grp 0:6 / phy 0 / cor 3 / smt 1): max freq 0
05/18 17:19:27 7 - proc 7 (grp 0:7 / phy 0 / cor 3 / smt 2): max freq 0
05/18 17:19:27 8 - proc 8 (grp 0:8 / phy 0 / cor 4 / smt 1): max freq 0
05/18 17:19:27 9 - proc 9 (grp 0:9 / phy 0 / cor 4 / smt 2): max freq 0
05/18 17:19:27 10 - proc 10 (grp 0:10 / phy 0 / cor 5 / smt 1): max freq 0
05/18 17:19:27 11 - proc 11 (grp 0:11 / phy 0 / cor 5 / smt 2): max freq 0
05/18 17:19:27 12 - proc 12 (grp 0:12 / phy 0 / cor 6 / smt 1): max freq 0
05/18 17:19:27 13 - proc 13 (grp 0:13 / phy 0 / cor 6 / smt 2): max freq 0
05/18 17:19:27 14 - proc 14 (grp 0:14 / phy 0 / cor 7 / smt 1): max freq 0
05/18 17:19:27 15 - proc 15 (grp 0:15 / phy 0 / cor 7 / smt 2): max freq 0
05/18 17:19:27 Affinity preferences: no logical processor speed variation
05/18 17:19:27 Affinity preferences: disabled (8 physical procs, 16 logical)
05/18 17:19:27 nopref-all 0: proc 0 (group 0:0)
05/18 17:19:27 nopref-all 0: proc 1 (group 0:1)
05/18 17:19:27 nopref-all slot 0 combined mask 0:0x3
05/18 17:19:27 nopref-all 1: proc 2 (group 0:2)
05/18 17:19:27 nopref-all 1: proc 3 (group 0:3)
05/18 17:19:27 nopref-all slot 1 combined mask 0:0xc
05/18 17:19:27 nopref-all 2: proc 4 (group 0:4)
05/18 17:19:27 nopref-all 2: proc 5 (group 0:5)
05/18 17:19:27 nopref-all slot 2 combined mask 0:0x30
05/18 17:19:27 nopref-all 3: proc 6 (group 0:6)
05/18 17:19:27 nopref-all 3: proc 7 (group 0:7)
05/18 17:19:27 nopref-all slot 3 combined mask 0:0xc0
05/18 17:19:27 nopref-all 4: proc 8 (group 0:8)
05/18 17:19:27 nopref-all 4: proc 9 (group 0:9)
05/18 17:19:27 nopref-all slot 4 combined mask 0:0x300
05/18 17:19:27 nopref-all 5: proc 10 (group 0:10)
05/18 17:19:27 nopref-all 5: proc 11 (group 0:11)
05/18 17:19:27 nopref-all slot 5 combined mask 0:0xc00
05/18 17:19:27 nopref-all 6: proc 12 (group 0:12)
05/18 17:19:27 nopref-all 6: proc 13 (group 0:13)
05/18 17:19:27 nopref-all slot 6 combined mask 0:0x3000
05/18 17:19:27 nopref-all 7: proc 14 (group 0:14)
05/18 17:19:27 nopref-all 7: proc 15 (group 0:15)
05/18 17:19:27 nopref-all slot 7 combined mask 0:0xc000
05/18 17:19:27 Affinity preferences: no preferences, skipping assignment
05/18 17:19:30 ILocalize::AddFile() failed to load file "resource/dac_english.txt".
05/18 17:19:30 [SceneFileCache] Loaded 1825 .vcds from 5 vcdlist files
05/18 17:19:30 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/modifiers.vdacdefs'
05/18 17:19:30 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/puzzles.vdacdefs'
05/18 17:19:30 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/tutorialstates.vdacdefs'
05/18 17:19:30 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/waves.vdacdefs'
05/18 17:19:30 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/streetfights.vdacdefs'
05/18 17:19:30 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/underlord_builds.vdacdefs'
05/18 17:19:30 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/bots.vdacdefs'
05/18 17:19:30 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/bots_difficulties.vdacdefs'
05/18 17:19:30 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/bots_personalities.vdacdefs'
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/dev/visualize_depth.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [Client] Event System loaded 96 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/core/pak01.vpk:resource/core.gameevents.
05/18 17:19:30 [Client] Event System loaded 241 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/dac/pak01.vpk:resource/game.gameevents.
05/18 17:19:30 [Client] Event System loaded 1 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/dac/pak01.vpk:./resource/port.gameevents.
05/18 17:19:30 [Client] Parse error on scripts/surfaceproperties_impact_effects.txt: Failed to open file
05/18 17:19:30 [DAC Game Manager] Activating Definition Set (ClientActivateDefinitionSet): eDefinitionSet = 1
05/18 17:19:30 [DAC Game Manager] ... activated.
05/18 17:19:30 [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 16.548 msecs for 103 out of 113 classes
05/18 17:19:30 Telling Steam it is safe to update the app
05/18 17:19:30 [GCClient] Logged on to Steam, set GC connection state to NO_SESSION
05/18 17:19:30 [GCClient] Send msg 4006 (k_EMsgGCClientHello), 112 bytes
05/18 17:19:30 ILocalize::AddFile() failed to load file "resource/gameui_english.txt".
05/18 17:19:30 [Server] Event System loaded 96 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/core/pak01.vpk:resource/core.gameevents.
05/18 17:19:30 [Server] Event System loaded 241 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/dac/pak01.vpk:resource/game.gameevents.
05/18 17:19:30 [Server] Event System loaded 1 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/dac/pak01.vpk:./resource/port.gameevents.
05/18 17:19:30 [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 13.403 msecs for 100 out of 108 classes
05/18 17:19:30 [Server] SV: Executing server config file listenserver.cfg
05/18 17:19:30 [Vfx] No valid vcs file found for shader downsample.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/dev/radial_distortion.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/dev/deferred_local_light_cs.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/dev/bloom_cs.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/dev/bloom_blur_cs.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [Vfx] No valid vcs file found for shader general_filter.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader tools_wireframe.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader tools_solid.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader cs_mipgen.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader bink.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/tools/show_skeleton.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/tools/copy_texture_with_gamma.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [Vfx] No valid vcs file found for shader generic_light.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/deferred_lights/envmaplight.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader irradiance_volume.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader debugoverlay_wireframe.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader debug_wireframe_2d.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader debug_show_texture.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/tools/copy_to_backbuffer.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader sunlight.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader debug_sunshadow_vis.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader occlusion.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader occluder_depth_overlay.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [Vfx] No valid vcs file found for shader sky_model.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
05/18 17:19:30 [Vfx] No valid vcs file found for shader generic.vfx
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/rupture.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/shadow_shackle.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_inversion.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/mossy_stone_status.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/compendium_2014_stone.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/statue_frosty_rad.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/statue_frosty_dire.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_frosty_effigy_radiant.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/gold_statue.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_goldenmetal.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/jade_statue.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_frosty_effigy_radiant_2d.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_frosty_effigy_dire_2d.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/blankmasks1.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "prestige_halo.vpcf_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_default.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_opaque.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
05/18 17:19:30 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
05/18 17:19:30 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_no_depth.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_no_backface.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "soundstacks/soundstacks_core.vsndstck_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_spec_psd_974b817c.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes_staging/snapfire/snapfire_cube_psd_86acb04e.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:30 [ResourceSystem] Error loading resource file "materials/models/heroes/techies/techies_metal_cube_tga_ca5b4207.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [ResourceSystem] Error loading resource file "soundstacks/soundstacks_src1.vsndstck_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [SplitScreen] Loaded 'user.vcfg' from SteamRemoteStorage, 37 bytes OK
05/18 17:19:31 name[ 0 ] changing from 'unnamed' to 'I bims 1 Ede'
05/18 17:19:31 name[ 0 ] changing from 'I bims 1 Ede' to 'I bims 1 Ede'
05/18 17:19:31 [SplitScreen] Loaded 'user_keys.vcfg' from SteamRemoteStorage, 71 bytes OK
05/18 17:19:31 [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
05/18 17:19:31 Source2Init OK
05/18 17:19:31 [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
05/18 17:19:31 [DAC Play Controller] CDAC_PlayController::CDAC_PlayController()
05/18 17:19:31 [HostStateManager] Idle (levelload)
05/18 17:19:31 Affinity preferences: no preferences, skipping assignment
05/18 17:19:31 [SplitScreen] Writing configuration for slot 0
05/18 17:19:31 [SplitScreen] Saved 'user_keys.vcfg' to SteamRemoteStorage, 71 bytes OK
05/18 17:19:31 [SplitScreen] Saved user config file 'cfg/user_keys_2081089_slot0.vcfg'
05/18 17:19:31 [SplitScreen] Saved offline user config file 'cfg/user_keys_0_slot0.vcfg'
05/18 17:19:31 [SplitScreen] Saved 'user.vcfg' to SteamRemoteStorage, 37 bytes OK
05/18 17:19:31 [SplitScreen] Saved user config file 'cfg/user_2081089_slot0.vcfg'
05/18 17:19:31 [SplitScreen] Saved offline user config file 'cfg/user_0_slot0.vcfg'
05/18 17:19:31 [InputService] exec: couldn't exec '{*}cfg/listenserver.cfg', unable to read file
05/18 17:19:31 [Steam] Running SteamAPI_RunCallbacks for first time
05/18 17:19:31 [GCClient] Recv msg 4009 (k_EMsgGCClientConnectionStatus), 12 bytes
05/18 17:19:31 [GCClient] In logon queue; waiting for GC to confirm connection.
05/18 17:19:31 [GCClient] Recv msg 1049 (k_EMsgGCUpdateItemSchema), 15 bytes
05/18 17:19:31 Current item schema is up-to-date with version 91E99A14.
05/18 17:19:31 [GCClient] Recv msg 4004 (k_EMsgGCClientWelcome), 162 bytes
05/18 17:19:31 [GCClient] Received client welcome from GC.
05/18 17:19:31 [SOCache] CMsgClientWelcome subscribed: 1 up-to-date, 0 out-of-date
05/18 17:19:31 [GCClient] Recv msg 29 (k_ESOMsg_CacheSubscribedUpToDate), 44 bytes
05/18 17:19:31 [SteamNetSockets] Got SDR network config. Loaded revision 275 OK
05/18 17:19:31 [SteamNetSockets] Performing ping measurement
05/18 17:19:31 [SteamNetSockets] RelayNetWorkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
05/18 17:19:31 [SteamNetSockets] AuthStatus (steamid:76561197962346817): OK (OK)
05/18 17:19:31 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
05/18 17:19:31 [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
05/18 17:19:31 [GCClient] Send msg 9165 (k_EMsgClientToGCEventRequestInfoSync), 23 bytes
05/18 17:19:31 [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
05/18 17:19:31 [Server] SV: maxplayers set to 32
05/18 17:19:31 [Server] SV: CGameRulesGameSystem::GameInit installed game rules
05/18 17:19:31 [Server] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/18 17:19:31 Failed to open file: scripts/surfaceproperties_footsteps.txt
05/18 17:19:31 [RESPONSE_RULES] CResponseSystem: scripts\talker\response_rules.txt (1211 rules, 571 criteria, and 1212 responses)
05/18 17:19:31 [RESPONSE_RULES] (token -1) : scripts/talker/response_rules.txt/scripts/talker/response_rules_jull.txt: discarded rule because of invalid criterion 1: jull_happyhour
05/18 17:19:31 [RESPONSE_RULES] (token -1) : scripts/talker/response_rules.txt/scripts/talker/response_rules_jull.txt: discarded rule because of invalid criterion 0: jull_barrelsoffun
05/18 17:19:31 Entry player was not found in surfaceproperties_footsteps.txt
05/18 17:19:31 [Server] SV: Spawn Server: <empty>
05/18 17:19:31 [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
05/18 17:19:31 [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
05/18 17:19:31 [GCClient] Recv msg 9143 (k_EMsgGCToClientEventInfo), 1057 bytes
05/18 17:19:31 [ResourceSystem] Error loading resource file "panorama/images/dashboard/heroes-beta_png.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [ResourceSystem] Error loading resource file "panorama/images/dashboard/background/foreground_png.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [ResourceSystem] Error loading resource file "panorama/images/dashboard/background/middleground_png.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [ResourceSystem] Error loading resource file "panorama/images/dashboard/background/windows_png.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_heropedia_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_settings_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_play_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_heropedia_active_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_settings_active_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_play_active_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire_nodepth.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/18 17:19:31 [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
05/18 17:19:31 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/18 17:19:31 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/18 17:19:31 [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
05/18 17:19:31 [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
05/18 17:19:31 [SteamNetSockets] [#1892766115 pipe] connected
05/18 17:19:31 [SteamNetSockets] [#3901354625 pipe] connected
05/18 17:19:31 [Networking] Created poll group for socket 'client'
05/18 17:19:31 [Networking] Created poll group for socket 'server'
05/18 17:19:31 [Networking] Connected loopback client=70d151a3@loopback:1 <-> server=e889f281@loopback:0
05/18 17:19:31 [NetSteamConn] Associating NetChan I bims 1 Ede loopback:0[1] (loopback:0) with Steam Net Connection handle #3901354625
05/18 17:19:31 [NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #1892766115
05/18 17:19:31 [Client] CL: Connected to 'loopback:1'
05/18 17:19:31 [Server] SV: Sending server info to client 'I bims 1 Ede' at loopback:0
05/18 17:19:31 [Server] SV: WriteInitialSpawnGroups sending 1 groups
05/18 17:19:31 [SteamNetSockets] Relay mad#4 (155.133.246.34:27018) is going offline in 402 seconds
05/18 17:19:31 [Client] Game: "Dota Underlords"
05/18 17:19:31 [Client] Map: "<empty>"
05/18 17:19:31 [Client] Players: 1 (0 bots) / 32 humans
05/18 17:19:31 [Client] Build: 8560 (revision 5866162)
05/18 17:19:31 [Client] Server Number: 1
05/18 17:19:31 [SignonState] CL: CNetworkGameClient::ProcessServerInfo
05/18 17:19:31 [Client] CL: CGameRulesGameSystem::GameInit installed game rules
05/18 17:19:31 [Client] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/18 17:19:31 ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000241 seconds
05/18 17:19:31 Loading Game State Integration: gamestate_integration_sample.cfg
05/18 17:19:31 Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
05/18 17:19:31 Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
05/18 17:19:31 CDACClientSimulation: Issuing 48 new manifest load requests from manifest tier 0
05/18 17:19:31 [ResourceSystem] Error loading resource file "materials/vgui/hud/iconsheet.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:31 [SteamNetSockets] Relay ord#300 (162.254.193.101:27054) is going offline in 161 seconds
05/18 17:19:32 [GCClient] Recv msg 9166 (k_EMsgClientToGCEventRequestInfoSyncResponse), 1071 bytes
05/18 17:19:32 [SteamNetSockets] Relay tyo1#1 (155.133.245.34:27015) is going offline in 320 seconds
05/18 17:19:32 [ResourceSystem] Error loading resource file "materials/particle/frost/frost.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "particles/units/heroes/hero_nevermore/nevermore_shadowraze.vpcf_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "particles/items_fx/diffusal_blade.vpcf_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "particles/dev/board_proxy.vpcf_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "models/dev/sphere.vmdl_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "materials/particle/particle_sphere_break.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "materials/particle/beam_edge_06.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "materials/particle/projected_magnetic_wave_mod.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "materials/particle/beam_crack_07.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "materials/particle/beam_groundscrape.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "models/particle/earth_spirit_rockspikesphy.vmdl_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "materials/particle/lanaya/lanaya_refract_outline_single.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "materials/particle/magneticring/ring_magneticpulse.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "materials/particle/ribbon_beam1.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "materials/particle/magneticring/ring_magneticpulse_streak.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "models/particle/cracked_boulder.vmdl_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "models/particle/cracked_boulder_v2.vmdl_c" (Error: ERROR_FILEOPEN)
05/18 17:19:32 [ResourceSystem] Error loading resource file "materials/particle/frost_linear_projected.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:33 [ResourceSystem] Error loading resource file "invisibletexture.vmat_c" (Error: ERROR_FILEOPEN)
05/18 17:19:33 [ResourceSystem] Error loading resource file "particles/models/card/card_border.vsnap_c" (Error: ERROR_FILEOPEN)
05/18 17:19:33 [ResourceSystem] Error loading resource file "materials/particle/particle_ring_wave_14.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:33 [Client] CL: CGameClientConnectPrerequisite connection succeeded
05/18 17:19:33 [Server] SV: IGameSystem::LoopActivateAllSystems {
05/18 17:19:33 [Host] HO: IGameSystem::LoopActivateAllSystems {
05/18 17:19:33 [Host] HO: } IGameSystem::LoopActivateAllSystems done
05/18 17:19:33 [Server] SV: } IGameSystem::LoopActivateAllSystems done
05/18 17:19:33 [Server] SV: 32 player server started
05/18 17:19:33 [Client] CL: IGameSystem::LoopActivateAllSystems {
05/18 17:19:33 ReadSteamRemoteStorageFile( bufOut, "cfg/selected_underlord.lst" ) -> 0.000298 seconds
05/18 17:19:33 ReadSteamRemoteStorageFile( bufOut, "cfg/active_challenge_slot_id.lst" ) -> 0.000167 seconds
05/18 17:19:33 [Client] CL: } IGameSystem::LoopActivateAllSystems done
05/18 17:19:33 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
05/18 17:19:33 [ResourceSystem] Error loading resource file "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:33 PutClientInServer: no info_player_start on level
05/18 17:19:33 [Server] SV: Sending full update to client I bims 1 Ede (reason: initial update)
05/18 17:19:33 [Client] CL: Receiving uncompressed update from server
05/18 17:19:33 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/18 17:19:33 [Client] CL: Signon traffic "client": incoming 20.734 KB [103 pkts], outgoing 948 bytes [98 pkts]
05/18 17:19:33 [Client] Loading dashboard map spawngroup 'dac_forest'
05/18 17:19:33 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 14.942277ms
05/18 17:19:33 CDACClientSimulation: Manifest tier 0 has finished loading 48 manifest requests
05/18 17:19:33 CDACClientSimulation: Issuing 69 new manifest load requests from manifest tier 2
05/18 17:19:34 [AnimResource] Model models/heroes/batrider/batrider.vmdl: group models/heroes/batrider/batrider_090135b0.vseq: missing referenced sequence "@owl_run"
05/18 17:19:34 [AnimResource] Model models/heroes/axe/axe.vmdl: group models/heroes/axe/axe_9d33771c.vseq: missing referenced sequence "@rampant_berserkers_call"
05/18 17:19:34 [ResourceSystem] Error loading resource file "models/heroes/terrorblade/demon_lvl1.vmdl_c" (Error: ERROR_FILEOPEN)
05/18 17:19:34 [ResourceSystem] Error loading resource file "hobgen base outfit.vmdl_c" (Error: ERROR_FILEOPEN)
05/18 17:19:34 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 428.411400ms
05/18 17:19:34 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_detail_psd_90b947c1.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:34 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_normal_psd_5f64569f.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:34 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_color_psd_e5bbab6d.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:34 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_spec_psd_93b8576f.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:35 [ResourceSystem] Error loading resource file "materials/particle/beam_plasma_08.vtex_c" (Error: ERROR_FILEOPEN)
05/18 17:19:35 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment blade_attachment to an unknown bone sword_1!
05/18 17:19:35 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryParityChain_plc1_R to an unknown bone pad1_0_R!
05/18 17:19:35 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryParityChain_plc0_L to an unknown bone pad0_0_L!
05/18 17:19:35 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryChain2_plc2 to an unknown bone L_panel2_0!
05/18 17:19:35 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryChain3_plc3 to an unknown bone R_panel3_0!
05/18 17:19:35 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryChain4_plc4 to an unknown bone belt4_0!
05/18 17:19:35 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@immosh_run_anim"
05/18 17:19:35 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@immosh_run_anim_ti7"
05/18 17:19:35 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@run_anim_ti7"
05/18 17:19:35 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@immosh_turns"
05/18 17:19:35 [AnimResource] Model models/heroes/morphling/morphling.vmdl: group models/heroes/morphling/morphling_1e5c4693.vseq: missing referenced sequence "@tears_run"
05/18 17:19:35 [AnimResource] Model models/heroes/razor/razor.vmdl: group models/heroes/razor/razor_4d458f5d.vseq: missing referenced sequence "@razor_ti6_plasma_field"
05/18 17:19:35 [AnimResource] Model models/heroes/razor/razor.vmdl: group models/heroes/razor/razor_4d458f5d.vseq: missing referenced sequence "razor_idle"
05/18 17:19:35 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_desolation"
05/18 17:19:35 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_alt_desolation_anim"
05/18 17:19:35 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_haste_desolation_anim"
05/18 17:19:35 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_fast_desolation"
05/18 17:19:35 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_alt_fast_desolation"
05/18 17:19:35 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_fast_desolation_base"
05/18 17:19:35 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_injured_desolation"
05/18 17:19:35 [AnimResource] Model models/heroes/slardar/slardar.vmdl: group models/heroes/slardar/slardar_7e0d8854.vseq: missing referenced sequence "@run_wide_grip"
05/18 17:19:35 [AnimResource] Model models/heroes/slardar/slardar.vmdl: group models/heroes/slardar/slardar_7e0d8854.vseq: missing referenced sequence "@run_injured_tako"
05/18 17:19:35 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@run_latch"
05/18 17:19:35 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@run_latch_slash"
05/18 17:19:35 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@run_injured_latch"
05/18 17:19:35 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@shadow_dance_latch"
05/18 17:19:35 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_lanaya_run"
05/18 17:19:35 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_refraction"
05/18 17:19:35 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_run_injured"
05/18 17:19:35 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_turns"
05/18 17:19:35 [AnimResource] Model models/heroes/viper/viper.vmdl: group models/heroes/viper/viper_b41c3c5b.vseq: missing referenced sequence "@ti8_run_injured"
05/18 17:19:35 [AnimResource] Model models/heroes/viper/viper.vmdl: group models/heroes/viper/viper_b41c3c5b.vseq: missing referenced sequence "@ti8_run_injured_haste"
05/18 17:19:35 [AnimResource] Model models/heroes/viper/viper.vmdl: group models/heroes/viper/viper_b41c3c5b.vseq: missing referenced sequence "@ti8_turns"
05/18 17:19:35 [AnimResource] Model models/heroes/warlock/warlock.vmdl: group models/heroes/warlock/warlock_654223c6.vseq: missing referenced sequence "@warlock_run_glory_anim"
05/18 17:19:35 [AnimResource] Model models/heroes/warlock/warlock.vmdl: group models/heroes/warlock/warlock_654223c6.vseq: missing referenced sequence "@warlock_run_glory_aggressive"
05/18 17:19:35 [AnimResource] Model models/heroes/warlock/warlock.vmdl: group models/heroes/warlock/warlock_654223c6.vseq: missing referenced sequence "@warlock_turns_glory"
05/18 17:19:35 [AnimResource] Model models/heroes/mirana/mirana.vmdl: group models/heroes/mirana/mirana_9b6b2fa7.vseq: missing referenced sequence "@bunny_run"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_0_root"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_a_l_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_b_l_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_c_l_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_d_l_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_a_r_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_b_r_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_c_r_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_d_r_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_a_l_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_b_l_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_c_l_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_a_r_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_b_r_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_c_r_0"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run_haste"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run_overwhelmingodds"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run_injured"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@lotfl_pta_overlay"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@lotfl_run"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@lotfl_dualwield_run"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_run_haste_turns"
05/18 17:19:35 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_run_injured_turns"
05/18 17:19:35 [AnimResource] Model models/heroes/bristleback/bristleback.vmdl: group models/heroes/bristleback/bristleback_a3c25c62.vseq: missing referenced sequence "@spike_quill_spray"
05/18 17:19:35 [AnimResource] Model models/heroes/dazzle/dazzle.vmdl: group models/heroes/dazzle/dazzle_2fb316fa.vseq: missing referenced sequence "@dc_run"
05/18 17:19:35 [AnimResource] Model models/heroes/dazzle/dazzle.vmdl: group models/heroes/dazzle/dazzle_2fb316fa.vseq: missing referenced sequence "@dc_run_haste"
05/18 17:19:35 [AnimResource] Model models/heroes/dazzle/dazzle.vmdl: group models/heroes/dazzle/dazzle_2fb316fa.vseq: missing referenced sequence "@dc_run_injured"
05/18 17:19:35 [AnimResource] Model models/heroes/storm_spirit/storm_spirit.vmdl: group models/heroes/storm_spirit/storm_spirit_950567fa.vseq: missing referenced sequence "@run_injured_overload"
05/18 17:19:35 [AnimResource] Model models/heroes/storm_spirit/storm_spirit.vmdl: group models/heroes/storm_spirit/storm_spirit_950567fa.vseq: missing referenced sequence "@run_overload"
05/18 17:19:35 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_end"
05/18 17:19:35 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_start"
05/18 17:19:35 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_end_aggro"
05/18 17:19:35 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_end_injured"
05/18 17:19:35 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_run_aggro"
05/18 17:19:35 [AnimResource] Model models/heroes/windrunner/windrunner_ec40d0a5.vseq: unable to find bone reference "spine1"
05/18 17:19:35 [AnimResource] Model models/heroes/luna/luna.vmdl: group models/heroes/luna/luna_91193f3e.vseq: missing referenced sequence "@lucentyr_run_haste_anim"
05/18 17:19:35 [AnimResource] Model models/heroes/luna/luna.vmdl: group models/heroes/luna/luna_91193f3e.vseq: missing referenced sequence "@lucentyr_run_haste_turns"
05/18 17:19:35 [AnimResource] Model models/heroes/witchdoctor/witchdoctor.vmdl: group models/heroes/witchdoctor/witchdoctor_15ab23be.vseq: missing referenced sequence "@bonkers_voodoo_restoration"
05/18 17:19:35 [ResourceSystem] Error loading resource file "particles/units/heroes_staging/hero_void_spirit/ar/vs_portal_debut.vpcf_c" (Error: ERROR_FILEOPEN)
05/18 17:19:35 [ResourceSystem] Error loading resource file "particles/units/heroes_staging/hero_void_spirit/ar/void_spirit_ar_channel.vpcf_c" (Error: ERROR_FILEOPEN)
05/18 17:19:35 [ResourceSystem] Error loading resource file "particles/units/heroes_staging/hero_void_spirit/ar/void_spirit_ar_weapon_grab.vpcf_c" (Error: ERROR_FILEOPEN)
05/18 17:19:35 [ResourceSystem] Error loading resource file "particles/units/heroes_staging/hero_void_spirit/ar/vs_portal_loadout.vpcf_c" (Error: ERROR_FILEOPEN)
05/18 17:19:35 [ResourceSystem] Error loading resource file "particles/units/heroes/hero_snapfire/hero_snapfire_cookie_selfcast.vpcf_c" (Error: ERROR_FILEOPEN)
05/18 17:19:35 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/18 17:19:35 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/18 17:19:35 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/18 17:19:35 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/18 17:19:35 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/18 17:19:35 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/18 17:19:35 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/18 17:19:35 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/18 17:19:35 CDACClientSimulation: Manifest tier 2 has finished loading 69 manifest requests
05/18 17:19:35 Underlord 2 playing scene scenes/jull/jull_jull_log_in_02.vcd
05/18 17:19:35 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
05/18 17:19:37 [SteamNetSockets] Failed to communicate with routing cluster 'gnrt'.
05/18 17:19:37 [SteamNetSockets] Failed to communicate with routing cluster 'waw'.
05/18 17:19:41 [SteamNetSockets] Ping measurement completed
05/18 17:19:41 [SteamNetSockets] Ping location: ams=8+0,lhr=14+1/13+0,fra=13+1,lux=19+1/17+0,par=19+1/18+0,vie=26+2/24+1,sto=31+3/28+0,sto2=35+3/28+0,waw=/28+1,iad=97+9/86+1,sgp=265+26/215+13,gru=216+21/229+1
05/18 17:19:41 [SteamNetSockets] RelayNetWorkStatus: avail=OK config=OK anyrelay=OK (OK)
05/18 17:20:12 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
05/18 17:20:12 CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
05/18 17:20:13 CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
05/18 17:20:13 CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.
05/18 17:20:13 CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.
05/18 17:20:13 CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event.
05/18 17:20:14 CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event.
05/18 17:20:14 CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event.
05/18 17:20:14 CSwapChainBase::QueuePresentAndWait() looped for 27 iterations without a present event.
05/18 17:20:14 CSwapChainBase::QueuePresentAndWait() looped for 28 iterations without a present event.
05/18 17:20:15 CSwapChainBase::QueuePresentAndWait() looped for 28 iterations without a present event.
05/18 17:20:15 CSwapChainBase::QueuePresentAndWait() looped for 29 iterations without a present event.
05/18 17:20:15 CSwapChainBase::QueuePresentAndWait() looped for 30 iterations without a present event.
05/18 17:20:16 CSwapChainBase::QueuePresentAndWait() looped for 31 iterations without a present event.
05/18 17:20:16 CSwapChainBase::QueuePresentAndWait() looped for 31 iterations without a present event.
05/18 17:20:16 CSwapChainBase::QueuePresentAndWait() looped for 32 iterations without a present event.
05/18 17:20:17 CSwapChainBase::QueuePresentAndWait() looped for 33 iterations without a present event.
05/18 17:20:17 CSwapChainBase::QueuePresentAndWait() looped for 33 iterations without a present event.
05/18 17:20:17 CSwapChainBase::QueuePresentAndWait() looped for 34 iterations without a present event.
05/18 17:20:18 CSwapChainBase::QueuePresentAndWait() looped for 35 iterations without a present event.
05/18 17:20:18 CSwapChainBase::QueuePresentAndWait() looped for 36 iterations without a present event.
05/18 17:20:18 CSwapChainBase::QueuePresentAndWait() looped for 36 iterations without a present event.
05/18 17:20:19 CSwapChainBase::QueuePresentAndWait() looped for 37 iterations without a present event.
05/18 17:20:19 CSwapChainBase::QueuePresentAndWait() looped for 38 iterations without a present event.
05/18 17:20:19 CSwapChainBase::QueuePresentAndWait() looped for 39 iterations without a present event.
05/18 17:20:20 CSwapChainBase::QueuePresentAndWait() looped for 39 iterations without a present event.
05/18 17:20:20 CSwapChainBase::QueuePresentAndWait() looped for 40 iterations without a present event.
05/18 17:20:21 CSwapChainBase::QueuePresentAndWait() looped for 41 iterations without a present event.
05/18 17:20:21 CSwapChainBase::QueuePresentAndWait() looped for 41 iterations without a present event.
05/18 17:20:21 CSwapChainBase::QueuePresentAndWait() looped for 42 iterations without a present event.
05/18 17:20:22 CSwapChainBase::QueuePresentAndWait() looped for 43 iterations without a present event.
05/18 17:20:22 CSwapChainBase::QueuePresentAndWait() looped for 44 iterations without a present event.
05/18 17:20:23 CSwapChainBase::QueuePresentAndWait() looped for 44 iterations without a present event.
05/18 17:20:23 CSwapChainBase::QueuePresentAndWait() looped for 45 iterations without a present event.
05/18 17:20:24 CSwapChainBase::QueuePresentAndWait() looped for 46 iterations without a present event.
05/18 17:20:24 CSwapChainBase::QueuePresentAndWait() looped for 46 iterations without a present event.
05/18 17:20:25 CSwapChainBase::QueuePresentAndWait() looped for 47 iterations without a present event.
05/18 17:20:25 **** Panel has fill-parent-flow for width, but isn't in a flowing right layout
05/18 17:20:25 **** Panel has fill-parent-flow for width, but isn't in a flowing right layout
05/18 17:20:26 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
05/18 17:20:26 CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
05/18 17:20:27 CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
05/18 17:20:27 CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
05/18 17:20:27 CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.
05/18 17:20:27 CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.
05/18 17:20:28 CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event.
05/18 17:20:28 CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event.
05/18 17:20:28 CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event.
05/18 17:20:28 CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event.
05/18 17:20:29 CSwapChainBase::QueuePresentAndWait() looped for 27 iterations without a present event.
05/18 17:20:29 CSwapChainBase::QueuePresentAndWait() looped for 28 iterations without a present event.
05/18 17:20:29 CSwapChainBase::QueuePresentAndWait() looped for 28 iterations without a present event.
05/18 17:20:30 CSwapChainBase::QueuePresentAndWait() looped for 29 iterations without a present event.
05/18 17:20:30 CSwapChainBase::QueuePresentAndWait() looped for 30 iterations without a present event.
05/18 17:20:30 CSwapChainBase::QueuePresentAndWait() looped for 30 iterations without a present event.
05/18 17:20:30 CSwapChainBase::QueuePresentAndWait() looped for 31 iterations without a present event.
05/18 17:20:31 CSwapChainBase::QueuePresentAndWait() looped for 32 iterations without a present event.
05/18 17:20:31 CSwapChainBase::QueuePresentAndWait() looped for 33 iterations without a present event.
05/18 17:20:31 CSwapChainBase::QueuePresentAndWait() looped for 33 iterations without a present event.
05/18 17:20:32 CSwapChainBase::QueuePresentAndWait() looped for 34 iterations without a present event.
05/18 17:20:32 CSwapChainBase::QueuePresentAndWait() looped for 35 iterations without a present event.
05/18 17:20:33 CSwapChainBase::QueuePresentAndWait() looped for 36 iterations without a present event.
05/18 17:20:33 CSwapChainBase::QueuePresentAndWait() looped for 36 iterations without a present event.
05/18 17:20:33 CSwapChainBase::QueuePresentAndWait() looped for 37 iterations without a present event.
05/18 17:20:34 CSwapChainBase::QueuePresentAndWait() looped for 37 iterations without a present event.
05/18 17:20:34 CSwapChainBase::QueuePresentAndWait() looped for 38 iterations without a present event.
05/18 17:20:34 CSwapChainBase::QueuePresentAndWait() looped for 39 iterations without a present event.
05/18 17:20:35 CSwapChainBase::QueuePresentAndWait() looped for 39 iterations without a present event.
05/18 17:20:35 CSwapChainBase::QueuePresentAndWait() looped for 40 iterations without a present event.
05/18 17:20:36 CSwapChainBase::QueuePresentAndWait() looped for 41 iterations without a present event.
05/18 17:20:36 CSwapChainBase::QueuePresentAndWait() looped for 41 iterations without a present event.
05/18 17:20:36 CSwapChainBase::QueuePresentAndWait() looped for 42 iterations without a present event.
05/18 17:20:37 CSwapChainBase::QueuePresentAndWait() looped for 43 iterations without a present event.
05/18 17:20:37 CSwapChainBase::QueuePresentAndWait() looped for 44 iterations without a present event.
05/18 17:20:38 CSwapChainBase::QueuePresentAndWait() looped for 44 iterations without a present event.
05/18 17:20:38 CSwapChainBase::QueuePresentAndWait() looped for 45 iterations without a present event.
05/18 17:20:39 CSwapChainBase::QueuePresentAndWait() looped for 46 iterations without a present event.
05/18 17:20:39 CSwapChainBase::QueuePresentAndWait() looped for 47 iterations without a present event.
05/18 17:20:40 CSwapChainBase::QueuePresentAndWait() looped for 47 iterations without a present event.
05/18 17:20:40 CSwapChainBase::QueuePresentAndWait() looped for 48 iterations without a present event.
05/18 17:20:41 CSwapChainBase::QueuePresentAndWait() looped for 49 iterations without a present event.
05/18 17:20:41 CSwapChainBase::QueuePresentAndWait() looped for 50 iterations without a present event.
05/18 17:20:42 CSwapChainBase::QueuePresentAndWait() looped for 51 iterations without a present event.
05/18 17:20:42 Hitch alert: Present was waiting for 51 iterations and 0.5 seconds.
05/18 17:20:42 CSwapChainBase::QueuePresentAndWait() looped for 51 iterations without a present event.
05/18 17:20:43 Hitch alert: Present was waiting for 52 iterations and 0.5 seconds.
05/18 17:20:43 CSwapChainBase::QueuePresentAndWait() looped for 52 iterations without a present event.
05/18 17:20:43 Hitch alert: Present was waiting for 53 iterations and 0.5 seconds.
05/18 17:20:43 CSwapChainBase::QueuePresentAndWait() looped for 53 iterations without a present event.
05/18 17:20:44 Hitch alert: Present was waiting for 53 iterations and 0.5 seconds.
05/18 17:20:44 CSwapChainBase::QueuePresentAndWait() looped for 53 iterations without a present event.
05/18 17:20:44 Hitch alert: Present was waiting for 54 iterations and 0.5 seconds.
05/18 17:20:44 CSwapChainBase::QueuePresentAndWait() looped for 54 iterations without a present event.
05/18 17:20:45 Hitch alert: Present was waiting for 55 iterations and 0.5 seconds.
05/18 17:20:45 CSwapChainBase::QueuePresentAndWait() looped for 55 iterations without a present event.
05/18 17:20:45 Hitch alert: Present was waiting for 56 iterations and 0.6 seconds.
05/18 17:20:45 CSwapChainBase::QueuePresentAndWait() looped for 56 iterations without a present event.
05/18 17:20:46 Hitch alert: Present was waiting for 56 iterations and 0.6 seconds.
05/18 17:20:46 CSwapChainBase::QueuePresentAndWait() looped for 56 iterations without a present event.
05/18 17:20:47 Hitch alert: Present was waiting for 57 iterations and 0.6 seconds.
05/18 17:20:47 CSwapChainBase::QueuePresentAndWait() looped for 57 iterations without a present event.
This file has been truncated, but you can view the full file.
05/16 02:11:01 [RenderSystem] Determined driver version for graphics adapter 0 [output 0] 'NVIDIA GeForce RTX 2080 SUPER': 26.21.14.4587
05/16 02:11:01 [RenderSystem] Loaded video settings config from 'cfg\video.txt'
05/16 02:11:02 [Filesystem] ---------------
05/16 02:11:02 [Filesystem] Path ID: File Path:
05/16 02:11:02 [Filesystem] CONTENT ..\steamapps\common\Underlords\content\dac_desktop\"
05/16 02:11:02 [Filesystem] CONTENT ..\steamapps\common\Underlords\content\dac\"
05/16 02:11:02 [Filesystem] CONTENT ..\steamapps\common\Underlords\content\core\"
05/16 02:11:02 [Filesystem] CONTENTROOT ..\steamapps\common\Underlords\content\"
05/16 02:11:02 [Filesystem] DEFAULT_WRITE_PATH ..\steamapps\common\Underlords\game\dac\pak01.vpk" (vpk) C:\Games\Steam\steamapps\common\Underlords\game\dac\pak01.vpk
05/16 02:11:02 [Filesystem] DEFAULT_WRITE_PATH ..\steamapps\common\Underlords\game\dac\"
05/16 02:11:02 [Filesystem] EXECUTABLE_PATH ..\steamapps\common\Underlords\game\bin\win64\"
05/16 02:11:02 [Filesystem] EXECUTABLE_PATH ..\steamapps\common\Underlords\game\bin\"
05/16 02:11:02 [Filesystem] GAME ..\steamapps\common\Underlords\game\dac_desktop\pak01.vpk" (vpk) C:\Games\Steam\steamapps\common\Underlords\game\dac_desktop\pak01.vpk
05/16 02:11:02 [Filesystem] GAME ..\steamapps\common\Underlords\game\dac\pak01.vpk" (vpk) C:\Games\Steam\steamapps\common\Underlords\game\dac\pak01.vpk
05/16 02:11:02 [Filesystem] GAME ..\steamapps\common\Underlords\game\core\pak01.vpk" (vpk) C:\Games\Steam\steamapps\common\Underlords\game\core\pak01.vpk
05/16 02:11:02 [Filesystem] GAME ..\steamapps\common\Underlords\game\dac\shaders_pc.vpk" (vpk) C:\Games\Steam\steamapps\common\Underlords\game\dac\shaders_pc.vpk
05/16 02:11:02 [Filesystem] GAME ..\steamapps\common\Underlords\game\core\shaders_pc.vpk" (vpk) C:\Games\Steam\steamapps\common\Underlords\game\core\shaders_pc.vpk
05/16 02:11:02 [Filesystem] GAME ..\steamapps\common\Underlords\game\dac_desktop\"
05/16 02:11:02 [Filesystem] GAME ..\steamapps\common\Underlords\game\dac\"
05/16 02:11:02 [Filesystem] GAME ..\steamapps\common\Underlords\game\core\"
05/16 02:11:02 [Filesystem] GAMEBIN ..\steamapps\common\Underlords\game\dac\bin\win64\"
05/16 02:11:02 [Filesystem] GAMEBIN ..\steamapps\common\Underlords\game\dac\bin\"
05/16 02:11:02 [Filesystem] GAMEBIN ..\steamapps\common\Underlords\game\core\bin\win64\"
05/16 02:11:02 [Filesystem] GAMEBIN ..\steamapps\common\Underlords\game\core\bin\"
05/16 02:11:02 [Filesystem] GAMEROOT ..\steamapps\common\Underlords\game\"
05/16 02:11:02 [Filesystem] MOD ..\steamapps\common\Underlords\game\dac\pak01.vpk" (vpk) C:\Games\Steam\steamapps\common\Underlords\game\dac\pak01.vpk
05/16 02:11:02 [Filesystem] MOD ..\steamapps\common\Underlords\game\dac\"
05/16 02:11:02 [Filesystem] PLATFORM ..\steamapps\common\Underlords\game\core\pak01.vpk" (vpk) C:\Games\Steam\steamapps\common\Underlords\game\core\pak01.vpk
05/16 02:11:02 [Filesystem] PLATFORM ..\steamapps\common\Underlords\game\core\"
05/16 02:11:02 [Filesystem] SHADER_SOURCE ..\steamapps\common\Underlords\src\shaders\dac\"
05/16 02:11:02 [Filesystem] SHADER_SOURCE ..\steamapps\common\Underlords\src\shaders\core\"
05/16 02:11:02 [Filesystem] SHADER_SOURCE_MOD ..\steamapps\common\Underlords\src\shaders\dac\"
05/16 02:11:02 [Filesystem] SHADER_SOURCE_ROOT ..\steamapps\common\Underlords\src\shaders\"
05/16 02:11:02 [CommandLine] command line arguments:
05/16 02:11:02 [CommandLine] -steam -consolelog -conrotate 3
05/16 02:11:02 [SteamNetSockets] Initialized low level socket/threading support.
05/16 02:11:02 [Networking] Got ISteamNetworkingSockets user interfaces from standalone lib
05/16 02:11:02 [SteamNetSockets] Pending ping measurement until network config is obtained.
05/16 02:11:02 [SteamNetSockets] RelayNetWorkStatus: avail=Attempting config=Attempting anyrelay=Waiting (Attempt #1 to fetch config from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=1046930&partner=valve)
05/16 02:11:02 [SteamNetSockets] AuthStatus (steamid:76561197962346817): Attempting (Requesting cert)
05/16 02:11:02 [Networking] Network System Initialized
05/16 02:11:02 [SceneSystem] Thread pool has 7 threads, scene system using 8 partitions
05/16 02:11:02 [Vfx] No valid vcs file found for shader cables.vfx
05/16 02:11:02 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
05/16 02:11:02 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
05/16 02:11:02 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
05/16 02:11:02 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
05/16 02:11:02 Physics Console Communications is not initialized
05/16 02:11:02 [ResourceSystem] Error loading resource file "materials/dev/combine_colorcorrection_lut_cs.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:02 [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
05/16 02:11:02 ConVarRef r_dota_force_forward doesn't point to an existing ConVar
05/16 02:11:02 Affinity preferences: 16 logical processors, limiting to 16
05/16 02:11:02 0 - proc 0 (grp 0:0 / phy 0 / cor 0 / smt 1): max freq 0
05/16 02:11:02 1 - proc 1 (grp 0:1 / phy 0 / cor 0 / smt 2): max freq 0
05/16 02:11:02 2 - proc 2 (grp 0:2 / phy 0 / cor 1 / smt 1): max freq 0
05/16 02:11:02 3 - proc 3 (grp 0:3 / phy 0 / cor 1 / smt 2): max freq 0
05/16 02:11:02 4 - proc 4 (grp 0:4 / phy 0 / cor 2 / smt 1): max freq 0
05/16 02:11:02 5 - proc 5 (grp 0:5 / phy 0 / cor 2 / smt 2): max freq 0
05/16 02:11:02 6 - proc 6 (grp 0:6 / phy 0 / cor 3 / smt 1): max freq 0
05/16 02:11:02 7 - proc 7 (grp 0:7 / phy 0 / cor 3 / smt 2): max freq 0
05/16 02:11:02 8 - proc 8 (grp 0:8 / phy 0 / cor 4 / smt 1): max freq 0
05/16 02:11:02 9 - proc 9 (grp 0:9 / phy 0 / cor 4 / smt 2): max freq 0
05/16 02:11:02 10 - proc 10 (grp 0:10 / phy 0 / cor 5 / smt 1): max freq 0
05/16 02:11:02 11 - proc 11 (grp 0:11 / phy 0 / cor 5 / smt 2): max freq 0
05/16 02:11:02 12 - proc 12 (grp 0:12 / phy 0 / cor 6 / smt 1): max freq 0
05/16 02:11:02 13 - proc 13 (grp 0:13 / phy 0 / cor 6 / smt 2): max freq 0
05/16 02:11:02 14 - proc 14 (grp 0:14 / phy 0 / cor 7 / smt 1): max freq 0
05/16 02:11:02 15 - proc 15 (grp 0:15 / phy 0 / cor 7 / smt 2): max freq 0
05/16 02:11:02 Affinity preferences: no logical processor speed variation
05/16 02:11:02 Affinity preferences: disabled (8 physical procs, 16 logical)
05/16 02:11:02 nopref-all 0: proc 0 (group 0:0)
05/16 02:11:02 nopref-all 0: proc 1 (group 0:1)
05/16 02:11:02 nopref-all slot 0 combined mask 0:0x3
05/16 02:11:02 nopref-all 1: proc 2 (group 0:2)
05/16 02:11:02 nopref-all 1: proc 3 (group 0:3)
05/16 02:11:02 nopref-all slot 1 combined mask 0:0xc
05/16 02:11:02 nopref-all 2: proc 4 (group 0:4)
05/16 02:11:02 nopref-all 2: proc 5 (group 0:5)
05/16 02:11:02 nopref-all slot 2 combined mask 0:0x30
05/16 02:11:02 nopref-all 3: proc 6 (group 0:6)
05/16 02:11:02 nopref-all 3: proc 7 (group 0:7)
05/16 02:11:02 nopref-all slot 3 combined mask 0:0xc0
05/16 02:11:02 nopref-all 4: proc 8 (group 0:8)
05/16 02:11:02 nopref-all 4: proc 9 (group 0:9)
05/16 02:11:02 nopref-all slot 4 combined mask 0:0x300
05/16 02:11:02 nopref-all 5: proc 10 (group 0:10)
05/16 02:11:02 nopref-all 5: proc 11 (group 0:11)
05/16 02:11:02 nopref-all slot 5 combined mask 0:0xc00
05/16 02:11:02 nopref-all 6: proc 12 (group 0:12)
05/16 02:11:02 nopref-all 6: proc 13 (group 0:13)
05/16 02:11:02 nopref-all slot 6 combined mask 0:0x3000
05/16 02:11:02 nopref-all 7: proc 14 (group 0:14)
05/16 02:11:02 nopref-all 7: proc 15 (group 0:15)
05/16 02:11:02 nopref-all slot 7 combined mask 0:0xc000
05/16 02:11:02 Affinity preferences: no preferences, skipping assignment
05/16 02:11:05 ILocalize::AddFile() failed to load file "resource/dac_english.txt".
05/16 02:11:05 [SceneFileCache] Loaded 1825 .vcds from 5 vcdlist files
05/16 02:11:05 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/modifiers.vdacdefs'
05/16 02:11:05 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/puzzles.vdacdefs'
05/16 02:11:05 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/tutorialstates.vdacdefs'
05/16 02:11:05 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/waves.vdacdefs'
05/16 02:11:05 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/streetfights.vdacdefs'
05/16 02:11:05 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/underlord_builds.vdacdefs'
05/16 02:11:05 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/bots.vdacdefs'
05/16 02:11:05 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/bots_difficulties.vdacdefs'
05/16 02:11:05 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/bots_personalities.vdacdefs'
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/dev/visualize_depth.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [Client] Event System loaded 96 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/core/pak01.vpk:resource/core.gameevents.
05/16 02:11:05 [Client] Event System loaded 241 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/dac/pak01.vpk:resource/game.gameevents.
05/16 02:11:05 [Client] Event System loaded 1 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/dac/pak01.vpk:./resource/port.gameevents.
05/16 02:11:05 [Client] Parse error on scripts/surfaceproperties_impact_effects.txt: Failed to open file
05/16 02:11:05 [DAC Game Manager] Activating Definition Set (ClientActivateDefinitionSet): eDefinitionSet = 1
05/16 02:11:05 [DAC Game Manager] ... activated.
05/16 02:11:05 [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 14.839 msecs for 103 out of 113 classes
05/16 02:11:05 Telling Steam it is safe to update the app
05/16 02:11:05 [GCClient] Logged on to Steam, set GC connection state to NO_SESSION
05/16 02:11:05 [GCClient] Send msg 4006 (k_EMsgGCClientHello), 112 bytes
05/16 02:11:05 ILocalize::AddFile() failed to load file "resource/gameui_english.txt".
05/16 02:11:05 [Server] Event System loaded 96 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/core/pak01.vpk:resource/core.gameevents.
05/16 02:11:05 [Server] Event System loaded 241 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/dac/pak01.vpk:resource/game.gameevents.
05/16 02:11:05 [Server] Event System loaded 1 events from file: vpk:C:/Games/Steam/steamapps/common/Underlords/game/dac/pak01.vpk:./resource/port.gameevents.
05/16 02:11:05 [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 16.184 msecs for 100 out of 108 classes
05/16 02:11:05 [Server] SV: Executing server config file listenserver.cfg
05/16 02:11:05 [Vfx] No valid vcs file found for shader downsample.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/dev/radial_distortion.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/dev/deferred_local_light_cs.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/dev/bloom_cs.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/dev/bloom_blur_cs.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [Vfx] No valid vcs file found for shader general_filter.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader tools_wireframe.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader tools_solid.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader cs_mipgen.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader bink.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/tools/show_skeleton.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/tools/copy_texture_with_gamma.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [Vfx] No valid vcs file found for shader generic_light.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/deferred_lights/envmaplight.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader irradiance_volume.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader debugoverlay_wireframe.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader debug_wireframe_2d.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader debug_show_texture.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/tools/copy_to_backbuffer.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader sunlight.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader debug_sunshadow_vis.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader occlusion.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader occluder_depth_overlay.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [Vfx] No valid vcs file found for shader sky_model.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
05/16 02:11:05 [Vfx] No valid vcs file found for shader generic.vfx
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/rupture.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/shadow_shackle.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_inversion.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/mossy_stone_status.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/compendium_2014_stone.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/statue_frosty_rad.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/statue_frosty_dire.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_frosty_effigy_radiant.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/gold_statue.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_goldenmetal.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/jade_statue.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_frosty_effigy_radiant_2d.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_frosty_effigy_dire_2d.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/blankmasks1.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "prestige_halo.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_default.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_opaque.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
05/16 02:11:05 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
05/16 02:11:05 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_no_depth.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_no_backface.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "soundstacks/soundstacks_core.vsndstck_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_spec_psd_974b817c.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes_staging/snapfire/snapfire_cube_psd_86acb04e.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "materials/models/heroes/techies/techies_metal_cube_tga_ca5b4207.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:05 [ResourceSystem] Error loading resource file "soundstacks/soundstacks_src1.vsndstck_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [SplitScreen] Loaded 'user.vcfg' from SteamRemoteStorage, 37 bytes OK
05/16 02:11:06 name[ 0 ] changing from 'unnamed' to 'I bims 1 Ede'
05/16 02:11:06 name[ 0 ] changing from 'I bims 1 Ede' to 'I bims 1 Ede'
05/16 02:11:06 [SplitScreen] Loaded 'user_keys.vcfg' from SteamRemoteStorage, 71 bytes OK
05/16 02:11:06 [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
05/16 02:11:06 Source2Init OK
05/16 02:11:06 [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
05/16 02:11:06 [DAC Play Controller] CDAC_PlayController::CDAC_PlayController()
05/16 02:11:06 [HostStateManager] Idle (levelload)
05/16 02:11:06 Affinity preferences: no preferences, skipping assignment
05/16 02:11:06 [SplitScreen] Writing configuration for slot 0
05/16 02:11:06 [SplitScreen] Saved 'user_keys.vcfg' to SteamRemoteStorage, 71 bytes OK
05/16 02:11:06 [SplitScreen] Saved user config file 'cfg/user_keys_2081089_slot0.vcfg'
05/16 02:11:06 [SplitScreen] Saved offline user config file 'cfg/user_keys_0_slot0.vcfg'
05/16 02:11:06 [SplitScreen] Saved 'user.vcfg' to SteamRemoteStorage, 37 bytes OK
05/16 02:11:06 [SplitScreen] Saved user config file 'cfg/user_2081089_slot0.vcfg'
05/16 02:11:06 [SplitScreen] Saved offline user config file 'cfg/user_0_slot0.vcfg'
05/16 02:11:06 [InputService] exec: couldn't exec '{*}cfg/listenserver.cfg', unable to read file
05/16 02:11:06 [Steam] Running SteamAPI_RunCallbacks for first time
05/16 02:11:06 [SteamNetSockets] SDR network config fetch first attempt failed. HTTP 504. . Trying again.
05/16 02:11:06 [GCClient] Recv msg 4009 (k_EMsgGCClientConnectionStatus), 12 bytes
05/16 02:11:06 [GCClient] In logon queue; waiting for GC to confirm connection.
05/16 02:11:06 [GCClient] Recv msg 1049 (k_EMsgGCUpdateItemSchema), 15 bytes
05/16 02:11:06 Current item schema is up-to-date with version 91E99A14.
05/16 02:11:06 [GCClient] Recv msg 4004 (k_EMsgGCClientWelcome), 162 bytes
05/16 02:11:06 [GCClient] Received client welcome from GC.
05/16 02:11:06 [SOCache] CMsgClientWelcome subscribed: 1 up-to-date, 0 out-of-date
05/16 02:11:06 [GCClient] Recv msg 29 (k_ESOMsg_CacheSubscribedUpToDate), 44 bytes
05/16 02:11:06 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
05/16 02:11:06 [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
05/16 02:11:06 [GCClient] Send msg 9165 (k_EMsgClientToGCEventRequestInfoSync), 23 bytes
05/16 02:11:06 [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
05/16 02:11:06 [Server] SV: maxplayers set to 32
05/16 02:11:06 [Server] SV: CGameRulesGameSystem::GameInit installed game rules
05/16 02:11:06 [Server] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:11:06 Failed to open file: scripts/surfaceproperties_footsteps.txt
05/16 02:11:06 [RESPONSE_RULES] CResponseSystem: scripts\talker\response_rules.txt (1211 rules, 571 criteria, and 1212 responses)
05/16 02:11:06 [RESPONSE_RULES] (token -1) : scripts/talker/response_rules.txt/scripts/talker/response_rules_jull.txt: discarded rule because of invalid criterion 1: jull_happyhour
05/16 02:11:06 [RESPONSE_RULES] (token -1) : scripts/talker/response_rules.txt/scripts/talker/response_rules_jull.txt: discarded rule because of invalid criterion 0: jull_barrelsoffun
05/16 02:11:06 Entry player was not found in surfaceproperties_footsteps.txt
05/16 02:11:06 [Server] SV: Spawn Server: <empty>
05/16 02:11:06 [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
05/16 02:11:06 [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
05/16 02:11:06 [ResourceSystem] Error loading resource file "panorama/images/dashboard/heroes-beta_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "panorama/images/dashboard/background/foreground_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "panorama/images/dashboard/background/middleground_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "panorama/images/dashboard/background/windows_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_heropedia_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_settings_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_play_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_heropedia_active_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_settings_active_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_play_active_psd.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire_nodepth.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:11:06 [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
05/16 02:11:06 [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
05/16 02:11:06 [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
05/16 02:11:06 [SteamNetSockets] [#2092795652 pipe] connected
05/16 02:11:06 [SteamNetSockets] [#571466458 pipe] connected
05/16 02:11:06 [SteamNetSockets] SteamNetworkingSockets lock held for 5.3ms. (Performance warning). CreateSocketPair,BRecvCryptoHandshake(x2)
05/16 02:11:06 [Networking] Created poll group for socket 'client'
05/16 02:11:06 [Networking] Created poll group for socket 'server'
05/16 02:11:06 [Networking] Connected loopback client=7cbd8704@loopback:1 <-> server=220fe2da@loopback:0
05/16 02:11:06 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:11:06 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:11:06 [GCClient] Recv msg 9143 (k_EMsgGCToClientEventInfo), 1056 bytes
05/16 02:11:06 [NetSteamConn] Associating NetChan I bims 1 Ede loopback:0[1] (loopback:0) with Steam Net Connection handle #571466458
05/16 02:11:06 [NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #2092795652
05/16 02:11:06 [Client] CL: Connected to 'loopback:1'
05/16 02:11:06 [Server] SV: Sending server info to client 'I bims 1 Ede' at loopback:0
05/16 02:11:06 [Server] SV: WriteInitialSpawnGroups sending 1 groups
05/16 02:11:06 [Client] Game: "Dota Underlords"
05/16 02:11:06 [Client] Map: "<empty>"
05/16 02:11:06 [Client] Players: 1 (0 bots) / 32 humans
05/16 02:11:06 [Client] Build: 8560 (revision 5862881)
05/16 02:11:06 [Client] Server Number: 1
05/16 02:11:06 [SignonState] CL: CNetworkGameClient::ProcessServerInfo
05/16 02:11:06 [Client] CL: CGameRulesGameSystem::GameInit installed game rules
05/16 02:11:06 [Client] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:11:06 ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000264 seconds
05/16 02:11:06 Loading Game State Integration: gamestate_integration_sample.cfg
05/16 02:11:06 Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
05/16 02:11:06 Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
05/16 02:11:06 CDACClientSimulation: Issuing 48 new manifest load requests from manifest tier 0
05/16 02:11:06 [ResourceSystem] Error loading resource file "materials/vgui/hud/iconsheet.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "materials/particle/frost/frost.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "particles/dev/board_proxy.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "invisibletexture.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [GCClient] Recv msg 9166 (k_EMsgClientToGCEventRequestInfoSyncResponse), 1070 bytes
05/16 02:11:06 [ResourceSystem] Error loading resource file "particles/units/heroes/hero_nevermore/nevermore_shadowraze.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "particles/items_fx/diffusal_blade.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:11:06 [ResourceSystem] Error loading resource file "particles/models/card/card_border.vsnap_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "models/dev/sphere.vmdl_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/particle/particle_sphere_break.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/particle/beam_edge_06.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/particle/projected_magnetic_wave_mod.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/particle/beam_crack_07.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/particle/beam_groundscrape.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "models/particle/earth_spirit_rockspikesphy.vmdl_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/particle/lanaya/lanaya_refract_outline_single.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/particle/magneticring/ring_magneticpulse.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/particle/ribbon_beam1.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/particle/magneticring/ring_magneticpulse_streak.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "models/particle/cracked_boulder.vmdl_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "models/particle/cracked_boulder_v2.vmdl_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/particle/frost_linear_projected.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/particle/particle_ring_wave_14.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [Client] CL: CGameClientConnectPrerequisite connection succeeded
05/16 02:11:07 [Server] SV: IGameSystem::LoopActivateAllSystems {
05/16 02:11:07 [Host] HO: IGameSystem::LoopActivateAllSystems {
05/16 02:11:07 [Host] HO: } IGameSystem::LoopActivateAllSystems done
05/16 02:11:07 [Server] SV: } IGameSystem::LoopActivateAllSystems done
05/16 02:11:07 [Server] SV: 32 player server started
05/16 02:11:07 [Client] CL: IGameSystem::LoopActivateAllSystems {
05/16 02:11:07 ReadSteamRemoteStorageFile( bufOut, "cfg/selected_underlord.lst" ) -> 0.000277 seconds
05/16 02:11:07 ReadSteamRemoteStorageFile( bufOut, "cfg/active_challenge_slot_id.lst" ) -> 0.000134 seconds
05/16 02:11:07 [Client] CL: } IGameSystem::LoopActivateAllSystems done
05/16 02:11:07 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
05/16 02:11:07 [ResourceSystem] Error loading resource file "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 PutClientInServer: no info_player_start on level
05/16 02:11:07 [Server] SV: Sending full update to client I bims 1 Ede (reason: initial update)
05/16 02:11:07 [Client] CL: Receiving uncompressed update from server
05/16 02:11:07 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:11:07 [Client] CL: Signon traffic "client": incoming 20.452 KB [87 pkts], outgoing 900 bytes [82 pkts]
05/16 02:11:07 [Client] Loading dashboard map spawngroup 'dac_forest'
05/16 02:11:07 CDACClientSimulation: Manifest tier 0 has finished loading 48 manifest requests
05/16 02:11:07 CDACClientSimulation: Issuing 69 new manifest load requests from manifest tier 2
05/16 02:11:07 [AnimResource] Model models/heroes/axe/axe.vmdl: group models/heroes/axe/axe_9d33771c.vseq: missing referenced sequence "@rampant_berserkers_call"
05/16 02:11:07 [AnimResource] Model models/heroes/batrider/batrider.vmdl: group models/heroes/batrider/batrider_090135b0.vseq: missing referenced sequence "@owl_run"
05/16 02:11:07 [ResourceSystem] Error loading resource file "models/heroes/terrorblade/demon_lvl1.vmdl_c" (Error: ERROR_FILEOPEN)
05/16 02:11:07 [ResourceSystem] Error loading resource file "hobgen base outfit.vmdl_c" (Error: ERROR_FILEOPEN)
05/16 02:11:08 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_detail_psd_90b947c1.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:08 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_normal_psd_5f64569f.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:08 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_color_psd_e5bbab6d.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:08 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_spec_psd_93b8576f.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:08 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 1077.069138ms
05/16 02:11:08 [ResourceSystem] Error loading resource file "materials/particle/beam_plasma_08.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:08 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment blade_attachment to an unknown bone sword_1!
05/16 02:11:08 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryParityChain_plc1_R to an unknown bone pad1_0_R!
05/16 02:11:08 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryParityChain_plc0_L to an unknown bone pad0_0_L!
05/16 02:11:08 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryChain2_plc2 to an unknown bone L_panel2_0!
05/16 02:11:08 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryChain3_plc3 to an unknown bone R_panel3_0!
05/16 02:11:08 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryChain4_plc4 to an unknown bone belt4_0!
05/16 02:11:08 [AnimResource] Model models/heroes/morphling/morphling.vmdl: group models/heroes/morphling/morphling_1e5c4693.vseq: missing referenced sequence "@tears_run"
05/16 02:11:08 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@immosh_run_anim"
05/16 02:11:08 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@immosh_run_anim_ti7"
05/16 02:11:08 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@run_anim_ti7"
05/16 02:11:08 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@immosh_turns"
05/16 02:11:08 [AnimResource] Model models/heroes/razor/razor.vmdl: group models/heroes/razor/razor_4d458f5d.vseq: missing referenced sequence "@razor_ti6_plasma_field"
05/16 02:11:08 [AnimResource] Model models/heroes/razor/razor.vmdl: group models/heroes/razor/razor_4d458f5d.vseq: missing referenced sequence "razor_idle"
05/16 02:11:08 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_desolation"
05/16 02:11:08 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_alt_desolation_anim"
05/16 02:11:08 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_haste_desolation_anim"
05/16 02:11:08 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_fast_desolation"
05/16 02:11:08 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_alt_fast_desolation"
05/16 02:11:08 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_fast_desolation_base"
05/16 02:11:08 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_injured_desolation"
05/16 02:11:08 [AnimResource] Model models/heroes/slardar/slardar.vmdl: group models/heroes/slardar/slardar_7e0d8854.vseq: missing referenced sequence "@run_wide_grip"
05/16 02:11:08 [AnimResource] Model models/heroes/slardar/slardar.vmdl: group models/heroes/slardar/slardar_7e0d8854.vseq: missing referenced sequence "@run_injured_tako"
05/16 02:11:08 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@run_latch"
05/16 02:11:08 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@run_latch_slash"
05/16 02:11:08 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@run_injured_latch"
05/16 02:11:08 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@shadow_dance_latch"
05/16 02:11:08 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_lanaya_run"
05/16 02:11:08 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_refraction"
05/16 02:11:08 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_run_injured"
05/16 02:11:08 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_turns"
05/16 02:11:08 [AnimResource] Model models/heroes/viper/viper.vmdl: group models/heroes/viper/viper_b41c3c5b.vseq: missing referenced sequence "@ti8_run_injured"
05/16 02:11:08 [AnimResource] Model models/heroes/viper/viper.vmdl: group models/heroes/viper/viper_b41c3c5b.vseq: missing referenced sequence "@ti8_run_injured_haste"
05/16 02:11:08 [AnimResource] Model models/heroes/viper/viper.vmdl: group models/heroes/viper/viper_b41c3c5b.vseq: missing referenced sequence "@ti8_turns"
05/16 02:11:08 [AnimResource] Model models/heroes/warlock/warlock.vmdl: group models/heroes/warlock/warlock_654223c6.vseq: missing referenced sequence "@warlock_run_glory_anim"
05/16 02:11:08 [AnimResource] Model models/heroes/warlock/warlock.vmdl: group models/heroes/warlock/warlock_654223c6.vseq: missing referenced sequence "@warlock_run_glory_aggressive"
05/16 02:11:08 [AnimResource] Model models/heroes/warlock/warlock.vmdl: group models/heroes/warlock/warlock_654223c6.vseq: missing referenced sequence "@warlock_turns_glory"
05/16 02:11:08 [AnimResource] Model models/heroes/mirana/mirana.vmdl: group models/heroes/mirana/mirana_9b6b2fa7.vseq: missing referenced sequence "@bunny_run"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_0_root"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_a_l_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_b_l_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_c_l_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_d_l_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_a_r_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_b_r_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_c_r_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_d_r_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_a_l_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_b_l_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_c_l_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_a_r_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_b_r_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_c_r_0"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run_haste"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run_overwhelmingodds"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run_injured"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@lotfl_pta_overlay"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@lotfl_run"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@lotfl_dualwield_run"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_run_haste_turns"
05/16 02:11:08 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_run_injured_turns"
05/16 02:11:08 [AnimResource] Model models/heroes/bristleback/bristleback.vmdl: group models/heroes/bristleback/bristleback_a3c25c62.vseq: missing referenced sequence "@spike_quill_spray"
05/16 02:11:08 [AnimResource] Model models/heroes/dazzle/dazzle.vmdl: group models/heroes/dazzle/dazzle_2fb316fa.vseq: missing referenced sequence "@dc_run"
05/16 02:11:08 [AnimResource] Model models/heroes/dazzle/dazzle.vmdl: group models/heroes/dazzle/dazzle_2fb316fa.vseq: missing referenced sequence "@dc_run_haste"
05/16 02:11:08 [AnimResource] Model models/heroes/dazzle/dazzle.vmdl: group models/heroes/dazzle/dazzle_2fb316fa.vseq: missing referenced sequence "@dc_run_injured"
05/16 02:11:08 [AnimResource] Model models/heroes/storm_spirit/storm_spirit.vmdl: group models/heroes/storm_spirit/storm_spirit_950567fa.vseq: missing referenced sequence "@run_injured_overload"
05/16 02:11:08 [AnimResource] Model models/heroes/storm_spirit/storm_spirit.vmdl: group models/heroes/storm_spirit/storm_spirit_950567fa.vseq: missing referenced sequence "@run_overload"
05/16 02:11:08 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_end"
05/16 02:11:08 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_start"
05/16 02:11:08 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_end_aggro"
05/16 02:11:08 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_end_injured"
05/16 02:11:08 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_run_aggro"
05/16 02:11:09 [AnimResource] Model models/heroes/luna/luna.vmdl: group models/heroes/luna/luna_91193f3e.vseq: missing referenced sequence "@lucentyr_run_haste_anim"
05/16 02:11:09 [AnimResource] Model models/heroes/luna/luna.vmdl: group models/heroes/luna/luna_91193f3e.vseq: missing referenced sequence "@lucentyr_run_haste_turns"
05/16 02:11:09 [AnimResource] Model models/heroes/witchdoctor/witchdoctor.vmdl: group models/heroes/witchdoctor/witchdoctor_15ab23be.vseq: missing referenced sequence "@bonkers_voodoo_restoration"
05/16 02:11:09 [AnimResource] Model models/heroes/windrunner/windrunner_ec40d0a5.vseq: unable to find bone reference "spine1"
05/16 02:11:09 [ResourceSystem] Error loading resource file "particles/units/heroes_staging/hero_void_spirit/ar/vs_portal_debut.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:11:09 [ResourceSystem] Error loading resource file "particles/units/heroes_staging/hero_void_spirit/ar/void_spirit_ar_channel.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:11:09 [ResourceSystem] Error loading resource file "particles/units/heroes_staging/hero_void_spirit/ar/void_spirit_ar_weapon_grab.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:11:09 [ResourceSystem] Error loading resource file "particles/units/heroes_staging/hero_void_spirit/ar/vs_portal_loadout.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:11:09 [ResourceSystem] Error loading resource file "particles/units/heroes/hero_snapfire/hero_snapfire_cookie_selfcast.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:11:09 CDACClientSimulation: Manifest tier 2 has finished loading 69 manifest requests
05/16 02:11:09 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:11:09 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:11:09 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:11:09 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:11:09 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:11:09 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:11:09 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:11:09 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:11:09 Underlord 2 playing scene scenes/jull/jull_jull_log_in_02.vcd
05/16 02:11:09 [SteamNetSockets] Got SDR network config. Loaded revision 275 OK
05/16 02:11:09 [SteamNetSockets] Performing ping measurement
05/16 02:11:09 [SteamNetSockets] RelayNetWorkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
05/16 02:11:09 [SteamNetSockets] AuthStatus (steamid:76561197962346817): OK (OK)
05/16 02:11:09 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
05/16 02:11:09 [SteamNetSockets] Cluster 'atl' has a selection penalty of 3ms for load balancing purposes. (As per atl#3 (162.254.199.170:27017)).
05/16 02:11:15 [SteamNetSockets] Failed to communicate with routing cluster 'gnrt'.
05/16 02:11:15 [SteamNetSockets] Failed to communicate with routing cluster 'waw'.
05/16 02:11:15 [SteamNetSockets] Failed to communicate with routing cluster 'sto2'.
05/16 02:11:15 [SteamNetSockets] Communications with routing cluster 'sto2' restored.
05/16 02:11:18 [SteamNetSockets] Ping measurement completed
05/16 02:11:18 [SteamNetSockets] Ping location: ams=8+0,lhr=18+1/13+0,fra=14+1/14+0,lux=19+1/17+1,par=20+2/18+0,vie=27+2/25+0,sto=29+2/28+0,sto2=33+3/28+0,waw=/29+0,iad=101+10/89+1,sgp=263+26/222+13,gru=217+21/233+1
05/16 02:11:18 [SteamNetSockets] RelayNetWorkStatus: avail=OK config=OK anyrelay=OK (OK)
05/16 02:11:18 [DAC Play Controller] Network location: ams=8+0,lhr=18+1/13+0,fra=14+1/14+0,lux=19+1/17+1,par=20+2/18+0,vie=27+2/25+0,sto=29+2/28+0,sto2=33+3/28+0,waw=/29+0,iad=101+10/89+1,sgp=263+26/222+13,gru=217+21/233+1
05/16 02:11:18 [GCClient] Send msg 9123 (k_EMsgClientToGCPartyCreate), 211 bytes
05/16 02:11:19 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 42 bytes
05/16 02:11:19 [GCClient] Recv msg 9124 (k_EMsgClientToGCPartyCreateResponse), 28 bytes
05/16 02:11:19 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 115 bytes
05/16 02:11:24 [GCClient] Send msg 9129 (k_EMsgClientToGCPartyAction), 21 bytes
05/16 02:11:24 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 101 bytes
05/16 02:11:24 [GCClient] Recv msg 9130 (k_EMsgClientToGCPartyActionResponse), 19 bytes
05/16 02:11:26 [GCClient] Send msg 9125 (k_EMsgClientToGCPartyLeave), 26 bytes
05/16 02:11:27 [GCClient] Recv msg 9126 (k_EMsgClientToGCPartyLeaveResponse), 19 bytes
05/16 02:11:27 [GCClient] Recv msg 25 (k_ESOMsg_CacheUnsubscribed), 22 bytes
05/16 02:11:27 [SOCache] CGCSOCacheUnsubscribedJob(owner=<Party:98724671511349246>)
05/16 02:11:32 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 33.186021ms
05/16 02:11:32 dac_challenge_map_challenge at (-277.500, 219.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-276.500, 61.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-188.500, 261.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-235.500, 61.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-275.000, 6.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-141.000, 61.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-169.500, 6.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-126.500, 10.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-207.500, 92.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-222.500, 157.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-161.500, 156.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-164.500, 199.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-129.500, 221.250, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-59.375, 220.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-130.500, 186.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-60.125, 185.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-32.000, 184.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-130.500, 113.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-94.500, 162.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-55.625, 136.125, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-32.000, 153.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-180.000, 91.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-162.000, 112.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-74.500, 86.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-96.500, 26.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-75.000, 56.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-110.000, 58.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-32.500, 114.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-3.500, 153.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-22.500, 89.625, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-46.000, 85.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-75.375, 19.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-84.875, 112.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-108.500, 136.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-58.625, 113.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (6.500, 4.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-22.000, 19.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (45.000, 7.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (57.000, 30.250, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (61.500, 59.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (24.000, 106.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (19.500, 67.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (47.500, 136.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (62.000, 179.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (102.000, 178.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (73.500, 142.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (71.000, 117.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (62.500, 88.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (96.500, 21.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (96.000, 59.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (84.500, 96.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (113.000, 113.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (140.500, 99.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (173.000, 97.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (137.500, 21.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (173.500, 21.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (201.500, 96.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (95.500, 128.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (131.000, 151.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (177.500, 153.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (229.000, 151.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (227.500, 96.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (268.000, 117.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (277.000, 59.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (263.000, 28.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (219.500, 22.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (293.000, 99.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (315.500, 148.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (293.500, 233.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (228.000, 234.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (182.500, 235.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (152.000, 246.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (175.500, 179.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (119.000, 217.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (59.000, -20.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (98.750, -31.750, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (128.000, -19.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (169.000, -19.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (208.500, -19.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (268.000, -23.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (356.000, -25.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (337.500, -105.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (317.000, -52.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (293.500, -83.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (268.000, -60.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (206.000, -58.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (170.000, -58.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (134.000, -59.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (94.000, -57.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (75.500, -85.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (124.000, -86.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (159.000, -100.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (239.500, -99.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (247.500, -130.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (69.000, -110.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (65.000, -148.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (76.000, -186.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (102.000, -213.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (111.500, -164.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (148.000, -209.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (141.500, -164.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (211.500, -162.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (206.000, -198.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (241.000, -234.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (339.000, -238.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (339.500, -177.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (295.500, -178.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (303.000, -132.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (159.500, -133.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (97.000, -126.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (127.000, -134.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-14.982, -12.127, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-72.000, -11.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (13.750, -12.750, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-40.000, -11.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-69.500, -51.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (1.000, -39.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-22.500, -57.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-96.000, -41.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-134.500, -17.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-142.500, -56.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-170.000, -31.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-225.000, -23.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-276.000, -20.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-233.000, -94.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-203.500, -75.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-190.500, -122.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-174.500, -74.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-156.500, -118.375, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-104.500, -69.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-95.500, -97.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-275.500, -63.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-272.250, -126.625, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-256.750, -170.250, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-201.500, -199.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-253.500, -89.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-210.000, -156.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-128.500, -169.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-148.500, -140.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-71.500, -138.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-48.500, -99.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-17.500, -94.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-30.500, -130.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-27.000, -174.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-44.500, -199.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-85.000, -210.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-137.000, -208.000, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (-64.000, -179.000, 9.279) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (34.750, -15.500, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (21.250, -61.750, 9.000) has no model name!
05/16 02:11:32 dac_challenge_map_challenge at (15.000, -83.000, 47.000) has no model name!
05/16 02:11:42 **** Unable to localize '#DAC_Challenge_Street_Fight_quote' on panel 'PopupMapChallenge'
05/16 02:11:42 **** Unable to localize '#DAC_Challenge_Streetfight_savage_druids_desc' on panel 'ChallengeDescription'
05/16 02:11:42 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 34.476142ms
05/16 02:11:44 [DAC Play Controller] Network location: ams=8+0,lhr=18+1/13+0,fra=14+1/14+0,lux=19+1/17+1,par=20+2/18+0,vie=27+2/25+0,sto=29+2/28+0,sto2=33+3/28+0,waw=/29+0,iad=101+10/89+1,sgp=263+26/222+13,gru=217+21/233+1
05/16 02:11:44 [GCClient] Send msg 9010 (k_EMsgClientToGCStartMatchmaking), 224 bytes
05/16 02:11:44 [GCClient] Recv msg 9011 (k_EMsgClientToGCStartMatchmakingResponse), 19 bytes
05/16 02:11:45 [GCClient] Recv msg 9120 (k_EMsgGCToClientSDRTicket), 254 bytes
05/16 02:11:45 [SteamNetSockets] Received Steam datagram ticket for server steamid:90135310490944513 vport -1. match_id=64419659
05/16 02:11:45 [SteamNetSockets] SteamNetworkingSockets lock held for 8.8ms. (Performance warning).
05/16 02:11:46 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 42 bytes
05/16 02:11:46 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 86 bytes
05/16 02:11:46 Lobby 170782265549478885 for Match 64419659 created
05/16 02:11:46 [GCClient] Recv msg 21 (k_ESOMsg_Create), 75 bytes
05/16 02:11:46 Persisting reconnect info to disk: server_steam_id: 90135310490944513 lobby_id: 170782265549478885 time_updated: 1589587906 udp_connect_ip: 0 udp_connect_port: 0 compatibility_version: 423
05/16 02:11:46 CDACClientGCSystem::ConnectToGame([A:1:1535656961:14742])
05/16 02:11:46 [Client] CDACGameConstants::DestroyConstants()
05/16 02:11:46 [DAC Client Networking] Attempting to connect to server [A:1:1535656961:14742] via SDR
05/16 02:11:46 Telling Steam not to update the app for the next 900 seconds
05/16 02:11:46 [HostStateManager] CHostStateMgr::QueueNewRequest( Changelevel (<empty>), 2 )
05/16 02:11:46 [Server] SV: CNetworkServerService::StartChangeLevel( )
05/16 02:11:46 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_FULL -> SIGNONSTATE_CHANGELEVEL
05/16 02:11:46 [Client] CL: CNetworkGameClientBase::StartChangeLevel
05/16 02:11:46 [Networking] client loopback:1[0]: NetChan Setting Timeout to 120.00 seconds
05/16 02:11:46 [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
05/16 02:11:46 [Client] CL: IGameSystem::LoopDeactivateAllSystems {
05/16 02:11:46 [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:11:46 [Client] CL: Disconnecting from server: changelevel
05/16 02:11:46 [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:11:46 [Server] SV: IGameSystem::LoopDeactivateAllSystems {
05/16 02:11:46 [Host] HO: IGameSystem::LoopDeactivateAllSystems {
05/16 02:11:46 [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:11:46 [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:11:46 [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
05/16 02:11:46 [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
05/16 02:11:46 [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:11:46 [Client] CDACClientSimulation::GameShutdown
05/16 02:11:46 [Client] CDACClientUI::DestroyHUD()
05/16 02:11:46 [Client] Unloaded all precache spawngroups
05/16 02:11:46 [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:11:46 [Client] CL: CGameRules::CGameRules destructed
05/16 02:11:46 WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 45.452
05/16 02:11:46 [DAC Server Networking] CloseAllConnections( 0, GameShutdown )
05/16 02:11:46 [DAC Server Networking] CDACNetwork_Server::Reset()
05/16 02:11:46 [DAC Server Networking] CloseAllConnections( 2000, CDACNetwork_Server::Reset )
05/16 02:11:46 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:11:46 [Server] SV: CGameRules::CGameRules destructed
05/16 02:11:46 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 45.453
05/16 02:11:46 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
05/16 02:11:46 [EngineServiceManager] SwitchToLoop game requested: id [2] addons []
05/16 02:11:46 [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
05/16 02:11:46 [Server] SV: maxplayers set to 32
05/16 02:11:46 [Networking] Can't open network socket 'server'. No SteamNetworkingSockets
05/16 02:11:46 [Server] Failed to open/bind server socket
05/16 02:11:46 [Server] SV: CGameRulesGameSystem::GameInit installed game rules
05/16 02:11:46 [Server] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:11:46 [Server] SV: Spawn Server: <empty>
05/16 02:11:46 [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
05/16 02:11:46 [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
05/16 02:11:46 [SteamNetSockets] Requesting session from ams#45 (155.133.248.50:27059). Ping = 7+10=17 (front+back=total).
05/16 02:11:46 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire_nodepth.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:46 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:11:46 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:11:46 [Server] SV: CNetworkServerService::FinishChangeLevel: reactivating previous clients
05/16 02:11:46 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
05/16 02:11:46 [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
05/16 02:11:46 [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
05/16 02:11:46 [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
05/16 02:11:46 [Client] CL: CNetworkGameClientBase::FinishChangeLevel: reconnecting client
05/16 02:11:46 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:11:46 [Networking] client loopback:1[0]: NetChan Setting Timeout to 120.00 seconds
05/16 02:11:46 [SteamNetSockets] [#2802062504 SDR server steamid:90135310490944513(vport 0)] Selecting ams#45 (155.133.248.50:27059) as primary. (Ping = 7+10=17 (front+back=total).)
05/16 02:11:46 [SteamNetSockets] SteamNetworkingSockets lock held for 6.9ms. (Performance warning). ServiceThread,RecvUDPPacket,SendUDPacket
05/16 02:11:46 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 120.00 seconds
05/16 02:11:46 [Server] SV: Sending server info to client 'I bims 1 Ede' at loopback:0
05/16 02:11:46 [SteamNetSockets] Requesting session from fra#685 (162.254.197.179:27063). Ping = 12+4=16 (front+back=total).
05/16 02:11:46 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_CONNECTED -> SIGNONSTATE_NEW
05/16 02:11:46 [Server] SV: WriteInitialSpawnGroups sending 1 groups
05/16 02:11:46 [Client] Game: "Dota Underlords"
05/16 02:11:46 [Client] Map: "<empty>"
05/16 02:11:46 [Client] Players: 1 (0 bots) / 32 humans
05/16 02:11:46 [Client] Build: 8560 (revision 5862881)
05/16 02:11:46 [Client] Server Number: 2
05/16 02:11:46 [SignonState] CL: CNetworkGameClient::ProcessServerInfo
05/16 02:11:46 [Client] CL: CGameRulesGameSystem::GameInit installed game rules
05/16 02:11:46 [Client] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:11:46 ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000219 seconds
05/16 02:11:46 Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
05/16 02:11:46 Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
05/16 02:11:46 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_NEW -> SIGNONSTATE_PRESPAWN
05/16 02:11:46 [ResourceSystem] Error loading resource file "materials/vgui/hud/iconsheet.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:46 [SteamNetSockets] [#2802062504 SDR server steamid:90135310490944513(vport 0)] Selecting fra#685 (162.254.197.179:27063) as backup #1 (Ping = 12+4=16 (front+back=total).)
05/16 02:11:46 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_PRESPAWN -> SIGNONSTATE_SPAWN
05/16 02:11:46 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:46 [SteamNetSockets] [#2802062504 SDR server steamid:90135310490944513(vport 0)] connected
05/16 02:11:46 [ResourceSystem] Error loading resource file "invisibletexture.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:11:46 [ResourceSystem] Error loading resource file "particles/models/card/card_border.vsnap_c" (Error: ERROR_FILEOPEN)
05/16 02:11:46 [Client] CL: CGameClientConnectPrerequisite connection succeeded
05/16 02:11:46 [Server] SV: IGameSystem::LoopActivateAllSystems {
05/16 02:11:46 [Host] HO: IGameSystem::LoopActivateAllSystems {
05/16 02:11:46 [Host] HO: } IGameSystem::LoopActivateAllSystems done
05/16 02:11:46 [Server] SV: } IGameSystem::LoopActivateAllSystems done
05/16 02:11:46 [Server] SV: 32 player server started
05/16 02:11:46 [Client] CL: IGameSystem::LoopActivateAllSystems {
05/16 02:11:46 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:11:46 [Client] loading map 'dac_forest' (precache = 1)
05/16 02:11:46 [Client] CL: } IGameSystem::LoopActivateAllSystems done
05/16 02:11:46 [HostStateManager] Changelevel (<empty>)
05/16 02:11:46 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
05/16 02:11:46 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_SPAWN -> SIGNONSTATE_FULL
05/16 02:11:46 PutClientInServer: no info_player_start on level
05/16 02:11:46 [Server] SV: Sending full update to client I bims 1 Ede (reason: requested uncompressed update (2))
05/16 02:11:46 [Client] CL: Receiving uncompressed update from server
05/16 02:11:46 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:11:46 [Client] CL: Signon traffic "client": incoming 76.206 KB [853 pkts], outgoing 28.622 KB [842 pkts]
05/16 02:11:46 [Client] CDACGameConstants::DestroyConstants()
05/16 02:11:46 [Client] CDACGameConstants::OnClientConnectionStarted() -- creating constants
05/16 02:11:46 [DAC Game Manager] Activating Definition Set (ServerActivateDefinitionSet): eDefinitionSet = 0
05/16 02:11:46 [DAC Game Manager] ... activated.
05/16 02:11:46 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:11:46 [Client] loading map 'dac_forest' (precache = 1)
05/16 02:11:46 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:11:46 [Client] CDACClientSimulation::OnClientConnectionComplete()
05/16 02:11:46 [Client] CDACClientUI::CreateHUD()
05/16 02:11:46 WARNING: synergy icon with invalid keyword param 38
05/16 02:11:46 WARNING: synergy icon with invalid keyword param 41
05/16 02:11:46 WARNING: synergy icon with invalid keyword param 42
05/16 02:11:46 WARNING: synergy icon with invalid keyword param 43
05/16 02:11:46 WARNING: synergy icon with invalid keyword param 44
05/16 02:11:46 WARNING: synergy icon with invalid keyword param 45
05/16 02:11:46 WARNING: synergy icon with invalid keyword param 46
05/16 02:11:46 WARNING: synergy icon with invalid keyword param 47
05/16 02:11:46 WARNING: synergy icon with invalid keyword param 48
05/16 02:11:46 WARNING: synergy icon with invalid keyword param 49
05/16 02:11:46 [DAC Play Controller] CDAC_PlayController::OnMatchFormed
05/16 02:11:46 [Client] Unloading dashboard map spawngroup
05/16 02:11:46 [Client] loading map 'dac_forest' (precache = 0)
05/16 02:11:46 CDACClientSimulation: Manifest tier 1 has finished loading 2 manifest requests
05/16 02:11:46 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 29.897916ms
05/16 02:11:47 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 83.014835ms
05/16 02:11:47 dac_challenge_map_challenge at (-277.500, 219.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-276.500, 61.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-188.500, 261.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-235.500, 61.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-275.000, 6.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-141.000, 61.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-169.500, 6.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-126.500, 10.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-207.500, 92.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-222.500, 157.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-161.500, 156.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-164.500, 199.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-129.500, 221.250, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-59.375, 220.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-130.500, 186.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-60.125, 185.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-32.000, 184.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-130.500, 113.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-94.500, 162.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-55.625, 136.125, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-32.000, 153.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-180.000, 91.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-162.000, 112.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-74.500, 86.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-96.500, 26.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-75.000, 56.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-110.000, 58.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-32.500, 114.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-3.500, 153.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-22.500, 89.625, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-46.000, 85.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-75.375, 19.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-84.875, 112.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-108.500, 136.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-58.625, 113.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (6.500, 4.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-22.000, 19.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (45.000, 7.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (57.000, 30.250, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (61.500, 59.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (24.000, 106.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (19.500, 67.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (47.500, 136.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (62.000, 179.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (102.000, 178.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (73.500, 142.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (71.000, 117.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (62.500, 88.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (96.500, 21.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (96.000, 59.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (84.500, 96.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (113.000, 113.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (140.500, 99.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (173.000, 97.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (137.500, 21.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (173.500, 21.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (201.500, 96.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (95.500, 128.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (131.000, 151.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (177.500, 153.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (229.000, 151.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (227.500, 96.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (268.000, 117.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (277.000, 59.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (263.000, 28.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (219.500, 22.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (293.000, 99.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (315.500, 148.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (293.500, 233.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (228.000, 234.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (182.500, 235.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (152.000, 246.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (175.500, 179.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (119.000, 217.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (59.000, -20.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (98.750, -31.750, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (128.000, -19.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (169.000, -19.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (208.500, -19.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (268.000, -23.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (356.000, -25.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (337.500, -105.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (317.000, -52.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (293.500, -83.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (268.000, -60.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (206.000, -58.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (170.000, -58.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (134.000, -59.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (94.000, -57.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (75.500, -85.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (124.000, -86.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (159.000, -100.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (239.500, -99.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (247.500, -130.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (69.000, -110.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (65.000, -148.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (76.000, -186.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (102.000, -213.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (111.500, -164.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (148.000, -209.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (141.500, -164.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (211.500, -162.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (206.000, -198.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (241.000, -234.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (339.000, -238.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (339.500, -177.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (295.500, -178.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (303.000, -132.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (159.500, -133.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (97.000, -126.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (127.000, -134.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-14.982, -12.127, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-72.000, -11.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (13.750, -12.750, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-40.000, -11.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-69.500, -51.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (1.000, -39.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-22.500, -57.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-96.000, -41.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-134.500, -17.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-142.500, -56.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-170.000, -31.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-225.000, -23.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-276.000, -20.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-233.000, -94.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-203.500, -75.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-190.500, -122.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-174.500, -74.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-156.500, -118.375, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-104.500, -69.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-95.500, -97.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-275.500, -63.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-272.250, -126.625, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-256.750, -170.250, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-201.500, -199.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-253.500, -89.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-210.000, -156.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-128.500, -169.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-148.500, -140.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-71.500, -138.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-48.500, -99.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-17.500, -94.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-30.500, -130.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-27.000, -174.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-44.500, -199.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-85.000, -210.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-137.000, -208.000, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (-64.000, -179.000, 9.279) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (34.750, -15.500, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (21.250, -61.750, 9.000) has no model name!
05/16 02:11:47 dac_challenge_map_challenge at (15.000, -83.000, 47.000) has no model name!
05/16 02:11:47 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 30.782834ms
05/16 02:11:47 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:11:47 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:11:47 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:11:47 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:11:47 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:11:47 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:11:47 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:11:47 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:11:47 [Client] CDAC_UI_Hud::OnSwitchToGame() (showing hud)
05/16 02:11:47 [Client] CDAC_UI_Main::OnSwitchToGame() (hiding main)
05/16 02:11:47 [Client] CDAC_UI_Hud::OnSwitchToGame() (showing hud)
05/16 02:11:47 [Client] CDAC_UI_Main::OnSwitchToGame() (hiding main)
05/16 02:11:47 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
05/16 02:11:47 [Server] SV: I bims 1 Ede clock correction would have gone negative, preventing
05/16 02:11:47 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_tombstone_zombie_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:47 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_broodmother_spiderling_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:47 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_warrior_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:47 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_archer_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:47 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/anessix_golem_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:11:47 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_shadow_shaman_ward_1_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:12:09 [Client] CDACCS_CombatGlobal: Created
05/16 02:12:09 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:12:10 Underlord 2 playing scene scenes/jull/jull_jull_power_up_07.vcd
05/16 02:13:11 [SteamNetSockets] Cluster 'atl' selection penalty for load balancing purposes changed from 3ms to 4ms. (As per atl#3 (162.254.199.170:27017)).
05/16 02:13:36 [Client] CDACCS_CombatGlobal: Created
05/16 02:13:36 [Client] CDACCS_CombatGlobal: Initialized. 1 combat player slots with data. Longest combat player slot is 1.
05/16 02:13:36 [Client] CDACCS_CombatGlobal: Switching to Player Slot 1 (from 0)
05/16 02:13:42 [RenderSystem] Texture missing shader resource view - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:46 [RenderSystem] Texture missing shader resource view - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:47 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:48 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:48 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:48 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:48 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:48 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:48 [RenderSystem] Texture manager doesn't know about texture "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex" - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:48 Couldn't find Sequence for Activity 1508 on Unit terrorblade
05/16 02:13:49 [RenderSystem] Texture missing shader resource view - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:13:53 Couldn't find Sequence for Activity 1508 on Unit terrorblade
05/16 02:14:20 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:14:20 Underlord 2 playing scene scenes/jull/jull_jull_power_up_08.vcd
05/16 02:15:12 [SteamNetSockets] Cluster 'atl' selection penalty for load balancing purposes changed from 4ms to 3ms. (As per atl#3 (162.254.199.170:27017)).
05/16 02:15:50 [Client] CDACCS_CombatGlobal: Created
05/16 02:15:50 [Client] CDACCS_CombatGlobal: Initialized. 1 combat player slots with data. Longest combat player slot is 1.
05/16 02:15:50 [Client] CDACCS_CombatGlobal: Switching to Player Slot 1 (from 0)
05/16 02:16:00 Underlord 2 playing scene scenes/jull/jull_jull_enemy_summoner_02.vcd
05/16 02:16:02 [RenderSystem] Texture missing shader resource view - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:16:22 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:16:22 Underlord 2 playing scene scenes/jull/jull_jull_power_up_04.vcd
05/16 02:17:12 [SteamNetSockets] Cluster 'atl' selection penalty for load balancing purposes changed from 3ms to 4ms. (As per atl#3 (162.254.199.170:27017)).
05/16 02:18:00 [Client] CDACCS_CombatGlobal: Created
05/16 02:18:00 [Client] CDACCS_CombatGlobal: Initialized. 1 combat player slots with data. Longest combat player slot is 1.
05/16 02:18:00 [Client] CDACCS_CombatGlobal: Switching to Player Slot 1 (from 0)
05/16 02:18:08 Couldn't find Sequence for Activity 1510 on Unit sand_king
05/16 02:18:18 Couldn't find Sequence for Activity 1510 on Unit sand_king
05/16 02:18:19 [Client] ----------------- CMsgIndividualPostMatchStats:
05/16 02:18:19 [Client] rounds {
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 16
05/16 02:18:19 [Client] unit_id: 99
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 18
05/16 02:18:19 [Client] unit_id: 36
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 20
05/16 02:18:19 [Client] unit_id: 19
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 22
05/16 02:18:19 [Client] unit_id: 5
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 24
05/16 02:18:19 [Client] unit_id: 9
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 0
05/16 02:18:19 [Client] item_id: 10106
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 1
05/16 02:18:19 [Client] item_id: 10174
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 2
05/16 02:18:19 [Client] item_id: 10125
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] gold_spent_on_rerolls: 0
05/16 02:18:19 [Client] gold_earned: 16
05/16 02:18:19 [Client] interest_gold_earned: 0
05/16 02:18:19 [Client] streak_gold_earned: 0
05/16 02:18:19 [Client] victory: 0
05/16 02:18:19 [Client] health: 2
05/16 02:18:19 [Client] gold: 0
05/16 02:18:19 [Client] round_ranking: 1
05/16 02:18:19 [Client] level: 5
05/16 02:18:19 [Client] enemy_player_slot: 0
05/16 02:18:19 [Client] gold_spent_on_levels: 0
05/16 02:18:19 [Client] gold_spent_on_units: 0
05/16 02:18:19 [Client] damage_dealt_to_units: 0
05/16 02:18:19 [Client] victory_level: 8
05/16 02:18:19 [Client] damage_dealt_to_player: 0
05/16 02:18:19 [Client] enemy_underlord: 0
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] rounds {
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 18
05/16 02:18:19 [Client] unit_id: 36
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 20
05/16 02:18:19 [Client] unit_id: 19
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 26
05/16 02:18:19 [Client] unit_id: 1002
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 52
05/16 02:18:19 [Client] unit_id: 5
05/16 02:18:19 [Client] rank: 2
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 56
05/16 02:18:19 [Client] unit_id: 99
05/16 02:18:19 [Client] rank: 2
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 58
05/16 02:18:19 [Client] unit_id: 112
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 60
05/16 02:18:19 [Client] unit_id: 86
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] synergies: 20003
05/16 02:18:19 [Client] synergies: 20021
05/16 02:18:19 [Client] synergies: 20034
05/16 02:18:19 [Client] synergies: 20092
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 0
05/16 02:18:19 [Client] item_id: 10106
05/16 02:18:19 [Client] assigned_unit_entindex: 18
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 1
05/16 02:18:19 [Client] item_id: 10174
05/16 02:18:19 [Client] assigned_unit_entindex: 58
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 2
05/16 02:18:19 [Client] item_id: 10125
05/16 02:18:19 [Client] assigned_unit_entindex: 56
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] gold_spent_on_rerolls: 4
05/16 02:18:19 [Client] gold_earned: 31
05/16 02:18:19 [Client] interest_gold_earned: 0
05/16 02:18:19 [Client] streak_gold_earned: 0
05/16 02:18:19 [Client] victory: 1
05/16 02:18:19 [Client] health: 2
05/16 02:18:19 [Client] gold: 0
05/16 02:18:19 [Client] round_ranking: 1
05/16 02:18:19 [Client] level: 6
05/16 02:18:19 [Client] enemy_player_slot: 2
05/16 02:18:19 [Client] gold_spent_on_levels: 0
05/16 02:18:19 [Client] gold_spent_on_units: 11
05/16 02:18:19 [Client] damage_dealt_to_units: 17430
05/16 02:18:19 [Client] victory_level: 3
05/16 02:18:19 [Client] damage_dealt_to_player: 1
05/16 02:18:19 [Client] enemy_underlord: 0
05/16 02:18:19 [Client] underlord_selected_talents: 100100
05/16 02:18:19 [Client] underlord_selected_talents: 100111
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] rounds {
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 18
05/16 02:18:19 [Client] unit_id: 36
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 26
05/16 02:18:19 [Client] unit_id: 1002
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 52
05/16 02:18:19 [Client] unit_id: 5
05/16 02:18:19 [Client] rank: 2
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 56
05/16 02:18:19 [Client] unit_id: 99
05/16 02:18:19 [Client] rank: 2
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 60
05/16 02:18:19 [Client] unit_id: 86
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 118
05/16 02:18:19 [Client] unit_id: 30
05/16 02:18:19 [Client] rank: 2
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 122
05/16 02:18:19 [Client] unit_id: 106
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 126
05/16 02:18:19 [Client] unit_id: 22
05/16 02:18:19 [Client] rank: 2
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 136
05/16 02:18:19 [Client] unit_id: 14
05/16 02:18:19 [Client] rank: 2
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] synergies: 20003
05/16 02:18:19 [Client] synergies: 20032
05/16 02:18:19 [Client] synergies: 20035
05/16 02:18:19 [Client] synergies: 20092
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 0
05/16 02:18:19 [Client] item_id: 10106
05/16 02:18:19 [Client] assigned_unit_entindex: 136
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 1
05/16 02:18:19 [Client] item_id: 10174
05/16 02:18:19 [Client] assigned_unit_entindex: 60
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 2
05/16 02:18:19 [Client] item_id: 10125
05/16 02:18:19 [Client] assigned_unit_entindex: 56
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] gold_spent_on_rerolls: 16
05/16 02:18:19 [Client] gold_earned: 41
05/16 02:18:19 [Client] interest_gold_earned: 0
05/16 02:18:19 [Client] streak_gold_earned: 0
05/16 02:18:19 [Client] victory: 2
05/16 02:18:19 [Client] health: 2
05/16 02:18:19 [Client] gold: 1
05/16 02:18:19 [Client] round_ranking: 1
05/16 02:18:19 [Client] level: 8
05/16 02:18:19 [Client] enemy_player_slot: 2
05/16 02:18:19 [Client] gold_spent_on_levels: 0
05/16 02:18:19 [Client] gold_spent_on_units: 14
05/16 02:18:19 [Client] damage_dealt_to_units: 18725
05/16 02:18:19 [Client] victory_level: 4
05/16 02:18:19 [Client] damage_dealt_to_player: 0
05/16 02:18:19 [Client] enemy_underlord: 0
05/16 02:18:19 [Client] underlord_selected_talents: 100100
05/16 02:18:19 [Client] underlord_selected_talents: 100111
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] rounds {
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 18
05/16 02:18:19 [Client] unit_id: 36
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 26
05/16 02:18:19 [Client] unit_id: 1002
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 52
05/16 02:18:19 [Client] unit_id: 5
05/16 02:18:19 [Client] rank: 2
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 60
05/16 02:18:19 [Client] unit_id: 86
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 118
05/16 02:18:19 [Client] unit_id: 30
05/16 02:18:19 [Client] rank: 2
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 172
05/16 02:18:19 [Client] unit_id: 14
05/16 02:18:19 [Client] rank: 3
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 184
05/16 02:18:19 [Client] unit_id: 99
05/16 02:18:19 [Client] rank: 3
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 188
05/16 02:18:19 [Client] unit_id: 24
05/16 02:18:19 [Client] rank: 2
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 194
05/16 02:18:19 [Client] unit_id: 106
05/16 02:18:19 [Client] rank: 2
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 198
05/16 02:18:19 [Client] unit_id: 30
05/16 02:18:19 [Client] rank: 1
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] units {
05/16 02:18:19 [Client] entindex: 208
05/16 02:18:19 [Client] unit_id: 22
05/16 02:18:19 [Client] rank: 3
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] synergies: 20003
05/16 02:18:19 [Client] synergies: 20032
05/16 02:18:19 [Client] synergies: 20035
05/16 02:18:19 [Client] synergies: 20093
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 0
05/16 02:18:19 [Client] item_id: 10106
05/16 02:18:19 [Client] assigned_unit_entindex: 172
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 1
05/16 02:18:19 [Client] item_id: 10174
05/16 02:18:19 [Client] assigned_unit_entindex: 188
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] items {
05/16 02:18:19 [Client] slot_index: 2
05/16 02:18:19 [Client] item_id: 10125
05/16 02:18:19 [Client] assigned_unit_entindex: 184
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] gold_spent_on_rerolls: 20
05/16 02:18:19 [Client] gold_earned: 41
05/16 02:18:19 [Client] interest_gold_earned: 0
05/16 02:18:19 [Client] streak_gold_earned: 0
05/16 02:18:19 [Client] victory: 2
05/16 02:18:19 [Client] health: 1
05/16 02:18:19 [Client] gold: 0
05/16 02:18:19 [Client] round_ranking: 1
05/16 02:18:19 [Client] level: 10
05/16 02:18:19 [Client] enemy_player_slot: 2
05/16 02:18:19 [Client] gold_spent_on_levels: 0
05/16 02:18:19 [Client] gold_spent_on_units: 21
05/16 02:18:19 [Client] damage_dealt_to_units: 25042
05/16 02:18:19 [Client] victory_level: 4
05/16 02:18:19 [Client] damage_dealt_to_player: 0
05/16 02:18:19 [Client] enemy_underlord: 0
05/16 02:18:19 [Client] underlord_selected_talents: 100100
05/16 02:18:19 [Client] underlord_selected_talents: 100111
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] player_slot: 1
05/16 02:18:19 [Client] position: 2
05/16 02:18:19 [Client] events {
05/16 02:18:19 [Client] event_id: 2
05/16 02:18:19 [Client] event_owned: false
05/16 02:18:19 [Client] event_tier: 9
05/16 02:18:19 [Client] challenges {
05/16 02:18:19 [Client] slot_id: 4013
05/16 02:18:19 [Client] sequence_id: 1
05/16 02:18:19 [Client] progress: 0
05/16 02:18:19 [Client] initial_progress: 0
05/16 02:18:19 [Client] claimed: 0
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] currencies {
05/16 02:18:19 [Client] currency_id: 0
05/16 02:18:19 [Client] initial_amount: 9270
05/16 02:18:19 [Client] amount_gained: 0
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] game_mode: k_EDACGameMode_Streetfight
05/16 02:18:19 [Client] match_mode: k_EDACMatchMode_PrivateLobby
05/16 02:18:19 [Client] bot_difficulty: k_EDACBotDifficulty_None
05/16 02:18:19 [Client] underlord_id: 2
05/16 02:18:19 [Client] underlord_build_id: 1
05/16 02:18:19 [Client] game_mode_settings {
05/16 02:18:19 [Client] streetfight_settings {
05/16 02:18:19 [Client] underlord_id: 2
05/16 02:18:19 [Client] streetfight_id: 31
05/16 02:18:19 [Client] item_ids_for_player: 10106
05/16 02:18:19 [Client] item_ids_for_player: 10174
05/16 02:18:19 [Client] item_ids_for_player: 10125
05/16 02:18:19 [Client] prestige_level: 0
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] }
05/16 02:18:19 [Client] -----------------
05/16 02:18:19 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:18:20 [GCClient] Recv msg 9143 (k_EMsgGCToClientEventInfo), 16 bytes
05/16 02:18:21 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:18:21 **** Panel PageContainer has fill-parent-flow for height, but isn't in a flowing down or up layout
05/16 02:18:21 **** Panel ScoreboardPage has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:18:21 [RenderSystem] Texture missing shader resource view - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:18:21 **** Panel SeasonProgressPage has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:18:21 **** Panel ScrollTarget has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:18:21 **** Panel ScrollTarget has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:18:21 [GCClient] Recv msg 25 (k_ESOMsg_CacheUnsubscribed), 22 bytes
05/16 02:18:21 [SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:170782265549478885>)
05/16 02:18:21 Lobby 170782265549478885 for Match 64419659 destroyed
05/16 02:18:21 Clearing reconnect info, we are connected to GC and GC says we have no lobby
05/16 02:18:21 Telling Steam it is safe to update the app
05/16 02:18:23 [Client] CDACGameConstants::DestroyConstants()
05/16 02:18:23 [DAC Client Networking] CDACNetwork_Client::DisconnectFromServer( 1001, 'OnReturnToMainMenu' )
05/16 02:18:23 [DAC Game Manager] Activating Definition Set (ServerDeactivateDefinitionSet): eDefinitionSet = 1
05/16 02:18:23 [DAC Game Manager] ... activated.
05/16 02:18:23 [Assert] c:\buildslave\dac_rel_win64\build\src\game\client\dac\panorama\dac_ui_hud.cpp (1044) : Assertion Failed in function CDAC_UI_Hud::OnGameManagerDefinitionSetActivated():
g_pApplication->IsInToolsMode()
Assertion Failed in function CDAC_UI_Hud::OnGameManagerDefinitionSetActivated():
g_pApplication->IsInToolsMode()
05/16 02:18:24 [Client] CDAC_UI_Hud::OnSwitchToDashboard() (hiding hud)
05/16 02:18:24 [Client] CDACGameConstants::DestroyConstants()
05/16 02:18:24 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:18:24 [Client] CL: disconnect
05/16 02:18:24 [Client] CL: Server disconnected: 2: NETWORK_DISCONNECT_DISCONNECT_BY_USER
05/16 02:18:24 [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #571466458 (1000 CloseSocket)
05/16 02:18:24 [NetSteamConn] Disassociating NetChan I bims 1 Ede loopback:0[1] (loopback:0) from Steam Net Connection handle #571466458
05/16 02:18:24 [SteamNetSockets] [#2092795652 pipe] closed by peer
05/16 02:18:24 [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #571466458
05/16 02:18:24 [Networking] Closing 'server' poll group
05/16 02:18:24 [Server] SV: Server shutting down: NETWORK_DISCONNECT_DISCONNECT_BY_USER (2)
05/16 02:18:24 [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
05/16 02:18:24 [Server] SV: Disconnect client 'I bims 1 Ede' from server(1): NETWORK_DISCONNECT_SHUTDOWN
05/16 02:18:24 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
05/16 02:18:24 [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_USER
05/16 02:18:24 [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2092795652 (1002 NETWORK_DISCONNECT_DISCONNECT_BY_USER)
05/16 02:18:24 [NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #2092795652
05/16 02:18:24 [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2092795652
05/16 02:18:24 [Networking] Closing 'client' poll group
05/16 02:18:24 [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
05/16 02:18:24 [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
05/16 02:18:24 [DAC Client Networking] Conection 0x7cbd8704 was closed, which wasn't the one to the server. Code 1000 (CloseSocket)
05/16 02:18:24 [Client] CL: IGameSystem::LoopDeactivateAllSystems {
05/16 02:18:24 [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:18:24 [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:18:24 [Server] SV: IGameSystem::LoopDeactivateAllSystems {
05/16 02:18:24 [Host] HO: IGameSystem::LoopDeactivateAllSystems {
05/16 02:18:24 [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:18:24 [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:18:24 [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:18:24 [Client] CDACClientSimulation::GameShutdown
05/16 02:18:24 [Client] CDACClientUI::DestroyHUD()
05/16 02:18:24 [Client] Unloaded all precache spawngroups
05/16 02:18:24 [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:18:24 [Client] CL: CGameRules::CGameRules destructed
05/16 02:18:24 WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 443.346
05/16 02:18:24 [DAC Server Networking] CloseAllConnections( 0, GameShutdown )
05/16 02:18:24 [DAC Server Networking] CDACNetwork_Server::Reset()
05/16 02:18:24 [DAC Server Networking] CloseAllConnections( 2000, CDACNetwork_Server::Reset )
05/16 02:18:24 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:18:24 [Server] SV: CGameRules::CGameRules destructed
05/16 02:18:24 [HostStateManager] Idle (levelload)
05/16 02:18:24 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 443.356
05/16 02:18:24 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
05/16 02:18:24 [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
05/16 02:18:24 [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
05/16 02:18:24 [Server] SV: maxplayers set to 32
05/16 02:18:24 [Server] SV: CGameRulesGameSystem::GameInit installed game rules
05/16 02:18:24 [Server] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:18:24 [Server] SV: Spawn Server: <empty>
05/16 02:18:24 [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
05/16 02:18:24 [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
05/16 02:18:24 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire_nodepth.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:18:24 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:18:24 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:18:24 [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
05/16 02:18:24 [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
05/16 02:18:24 [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
05/16 02:18:24 [SteamNetSockets] [#3450647671 pipe] connected
05/16 02:18:24 [SteamNetSockets] [#1753357948 pipe] connected
05/16 02:18:24 [Networking] Created poll group for socket 'client'
05/16 02:18:24 [Networking] Created poll group for socket 'server'
05/16 02:18:24 [Networking] Connected loopback client=cdacb477@loopback:1 <-> server=68821e7c@loopback:0
05/16 02:18:24 [NetSteamConn] Associating NetChan I bims 1 Ede loopback:0[1] (loopback:0) with Steam Net Connection handle #1753357948
05/16 02:18:24 [NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #3450647671
05/16 02:18:24 [Client] CL: Connected to 'loopback:1'
05/16 02:18:24 [Server] SV: Sending server info to client 'I bims 1 Ede' at loopback:0
05/16 02:18:24 [Server] SV: WriteInitialSpawnGroups sending 1 groups
05/16 02:18:24 [Client] Game: "Dota Underlords"
05/16 02:18:24 [Client] Map: "<empty>"
05/16 02:18:24 [Client] Players: 1 (0 bots) / 32 humans
05/16 02:18:24 [Client] Build: 8560 (revision 5862881)
05/16 02:18:24 [Client] Server Number: 3
05/16 02:18:24 [SignonState] CL: CNetworkGameClient::ProcessServerInfo
05/16 02:18:24 [Client] CL: CGameRulesGameSystem::GameInit installed game rules
05/16 02:18:24 [Client] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:18:24 ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000198 seconds
05/16 02:18:24 Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
05/16 02:18:24 Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
05/16 02:18:24 [ResourceSystem] Error loading resource file "materials/vgui/hud/iconsheet.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:18:24 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:18:24 [ResourceSystem] Error loading resource file "invisibletexture.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:18:24 [ResourceSystem] Error loading resource file "particles/models/card/card_border.vsnap_c" (Error: ERROR_FILEOPEN)
05/16 02:18:24 [Client] CL: CGameClientConnectPrerequisite connection succeeded
05/16 02:18:24 [Server] SV: IGameSystem::LoopActivateAllSystems {
05/16 02:18:24 [Host] HO: IGameSystem::LoopActivateAllSystems {
05/16 02:18:24 [Host] HO: } IGameSystem::LoopActivateAllSystems done
05/16 02:18:24 [Server] SV: } IGameSystem::LoopActivateAllSystems done
05/16 02:18:24 [Server] SV: 32 player server started
05/16 02:18:24 [Client] CL: IGameSystem::LoopActivateAllSystems {
05/16 02:18:24 [Client] CL: } IGameSystem::LoopActivateAllSystems done
05/16 02:18:24 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
05/16 02:18:24 PutClientInServer: no info_player_start on level
05/16 02:18:24 [Server] SV: Sending full update to client I bims 1 Ede (reason: initial update)
05/16 02:18:24 [Client] CL: Receiving uncompressed update from server
05/16 02:18:24 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:18:24 [Client] CL: Signon traffic "client": incoming 19.215 KB [16 pkts], outgoing 687 bytes [11 pkts]
05/16 02:18:24 [Client] Loading dashboard map spawngroup 'dac_forest'
05/16 02:18:24 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 29.427430ms
05/16 02:18:24 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 11.951627ms
05/16 02:18:24 dac_challenge_map_challenge at (-277.500, 219.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-276.500, 61.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-188.500, 261.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-235.500, 61.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-275.000, 6.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-141.000, 61.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-169.500, 6.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-126.500, 10.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-207.500, 92.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-222.500, 157.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-161.500, 156.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-164.500, 199.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-129.500, 221.250, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-59.375, 220.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-130.500, 186.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-60.125, 185.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-32.000, 184.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-130.500, 113.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-94.500, 162.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-55.625, 136.125, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-32.000, 153.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-180.000, 91.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-162.000, 112.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-74.500, 86.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-96.500, 26.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-75.000, 56.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-110.000, 58.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-32.500, 114.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-3.500, 153.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-22.500, 89.625, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-46.000, 85.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-75.375, 19.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-84.875, 112.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-108.500, 136.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-58.625, 113.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (6.500, 4.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-22.000, 19.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (45.000, 7.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (57.000, 30.250, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (61.500, 59.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (24.000, 106.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (19.500, 67.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (47.500, 136.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (62.000, 179.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (102.000, 178.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (73.500, 142.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (71.000, 117.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (62.500, 88.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (96.500, 21.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (96.000, 59.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (84.500, 96.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (113.000, 113.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (140.500, 99.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (173.000, 97.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (137.500, 21.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (173.500, 21.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (201.500, 96.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (95.500, 128.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (131.000, 151.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (177.500, 153.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (229.000, 151.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (227.500, 96.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (268.000, 117.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (277.000, 59.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (263.000, 28.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (219.500, 22.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (293.000, 99.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (315.500, 148.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (293.500, 233.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (228.000, 234.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (182.500, 235.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (152.000, 246.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (175.500, 179.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (119.000, 217.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (59.000, -20.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (98.750, -31.750, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (128.000, -19.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (169.000, -19.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (208.500, -19.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (268.000, -23.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (356.000, -25.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (337.500, -105.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (317.000, -52.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (293.500, -83.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (268.000, -60.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (206.000, -58.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (170.000, -58.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (134.000, -59.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (94.000, -57.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (75.500, -85.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (124.000, -86.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (159.000, -100.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (239.500, -99.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (247.500, -130.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (69.000, -110.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (65.000, -148.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (76.000, -186.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (102.000, -213.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (111.500, -164.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (148.000, -209.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (141.500, -164.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (211.500, -162.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (206.000, -198.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (241.000, -234.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (339.000, -238.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (339.500, -177.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (295.500, -178.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (303.000, -132.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (159.500, -133.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (97.000, -126.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (127.000, -134.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-14.982, -12.127, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-72.000, -11.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (13.750, -12.750, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-40.000, -11.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-69.500, -51.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (1.000, -39.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-22.500, -57.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-96.000, -41.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-134.500, -17.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-142.500, -56.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-170.000, -31.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-225.000, -23.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-276.000, -20.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-233.000, -94.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-203.500, -75.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-190.500, -122.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-174.500, -74.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-156.500, -118.375, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-104.500, -69.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-95.500, -97.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-275.500, -63.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-272.250, -126.625, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-256.750, -170.250, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-201.500, -199.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-253.500, -89.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-210.000, -156.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-128.500, -169.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-148.500, -140.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-71.500, -138.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-48.500, -99.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-17.500, -94.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-30.500, -130.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-27.000, -174.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-44.500, -199.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-85.000, -210.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-137.000, -208.000, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (-64.000, -179.000, 9.279) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (34.750, -15.500, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (21.250, -61.750, 9.000) has no model name!
05/16 02:18:24 dac_challenge_map_challenge at (15.000, -83.000, 47.000) has no model name!
05/16 02:18:25 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 54.894889ms
05/16 02:18:25 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:18:25 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:18:25 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:18:25 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:18:25 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:18:25 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:18:25 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:18:25 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:18:25 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:18:25 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
05/16 02:18:25 [Server] SV: I bims 1 Ede clock correction would have gone negative, preventing
05/16 02:18:28 [SteamNetSockets] Discarding inactive session fra#685 (162.254.197.179:27063) for connection 0. ConnectionShutdown
05/16 02:18:28 [SteamNetSockets] Discarding inactive session ams#45 (155.133.248.50:27059) for connection 0. ConnectionShutdown
05/16 02:18:30 [DAC Play Controller] Network location: ams=7+0,lhr=13+1/12+0,fra=12+1,lux=18+1/16+1,par=20+2/17+0,vie=25+2/23+1,sto=29+2/27+0,sto2=33+3/27+0,waw=/28+1,iad=99+9/84+1,sgp=264+26/222+13,gru=218+21/228+1
05/16 02:18:30 [GCClient] Send msg 9123 (k_EMsgClientToGCPartyCreate), 211 bytes
05/16 02:18:31 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 42 bytes
05/16 02:18:31 [GCClient] Recv msg 9124 (k_EMsgClientToGCPartyCreateResponse), 28 bytes
05/16 02:18:31 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 114 bytes
05/16 02:18:36 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 140 bytes
05/16 02:18:36 [GCClient] Recv msg 9135 (k_EMsgGCToClientPartyEvent), 25 bytes
05/16 02:18:36 CMsgGCToClientPartyEvent: { party_id: 170782265549277617 event: k_eJoinedParty initiator_account_id: 323219892 }
05/16 02:18:40 [GCClient] Send msg 9129 (k_EMsgClientToGCPartyAction), 32 bytes
05/16 02:18:41 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 140 bytes
05/16 02:18:41 [GCClient] Recv msg 9130 (k_EMsgClientToGCPartyActionResponse), 19 bytes
05/16 02:18:42 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 140 bytes
05/16 02:18:43 **** Panel has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:18:43 **** Panel has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:18:47 [GCClient] Send msg 9131 (k_EMsgClientToGCPartyStartMatch), 32 bytes
05/16 02:18:48 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 142 bytes
05/16 02:18:48 [GCClient] Recv msg 9132 (k_EMsgClientToGCPartyStartMatchResponse), 21 bytes
05/16 02:18:49 [GCClient] Recv msg 9120 (k_EMsgGCToClientSDRTicket), 254 bytes
05/16 02:18:49 [SteamNetSockets] Received Steam datagram ticket for server steamid:90135305342960646 vport -1. match_id=64420232
05/16 02:18:49 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 42 bytes
05/16 02:18:49 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 86 bytes
05/16 02:18:49 Lobby 98724671511536212 for Match 64420232 created
05/16 02:18:49 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 142 bytes
05/16 02:18:49 [GCClient] Recv msg 21 (k_ESOMsg_Create), 75 bytes
05/16 02:18:49 Persisting reconnect info to disk: server_steam_id: 90135305342960646 lobby_id: 98724671511536212 time_updated: 1589588329 udp_connect_ip: 0 udp_connect_port: 0 compatibility_version: 423
05/16 02:18:49 CDACClientGCSystem::ConnectToGame([A:1:682640390:14741])
05/16 02:18:49 [Client] CDACGameConstants::DestroyConstants()
05/16 02:18:49 [DAC Client Networking] Attempting to connect to server [A:1:682640390:14741] via SDR
05/16 02:18:49 Telling Steam not to update the app for the next 900 seconds
05/16 02:18:49 [HostStateManager] CHostStateMgr::QueueNewRequest( Changelevel (<empty>), 4 )
05/16 02:18:49 [Server] SV: CNetworkServerService::StartChangeLevel( )
05/16 02:18:49 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_FULL -> SIGNONSTATE_CHANGELEVEL
05/16 02:18:49 [Client] CL: CNetworkGameClientBase::StartChangeLevel
05/16 02:18:49 [Networking] client loopback:1[0]: NetChan Setting Timeout to 120.00 seconds
05/16 02:18:49 [EngineServiceManager] SwitchToLoop levelload requested: id [4] addons []
05/16 02:18:49 [Client] CL: IGameSystem::LoopDeactivateAllSystems {
05/16 02:18:49 [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:18:49 [Client] CL: Disconnecting from server: changelevel
05/16 02:18:49 [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:18:49 [Server] SV: IGameSystem::LoopDeactivateAllSystems {
05/16 02:18:49 [Host] HO: IGameSystem::LoopDeactivateAllSystems {
05/16 02:18:49 [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:18:49 [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:18:49 [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
05/16 02:18:49 [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
05/16 02:18:49 [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:18:49 [Client] CDACClientSimulation::GameShutdown
05/16 02:18:49 [Client] CDACClientUI::DestroyHUD()
05/16 02:18:49 [Client] Unloaded all precache spawngroups
05/16 02:18:49 [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:18:49 [Client] CL: CGameRules::CGameRules destructed
05/16 02:18:49 WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 468.760
05/16 02:18:49 [DAC Server Networking] CloseAllConnections( 0, GameShutdown )
05/16 02:18:49 [DAC Server Networking] CDACNetwork_Server::Reset()
05/16 02:18:49 [DAC Server Networking] CloseAllConnections( 2000, CDACNetwork_Server::Reset )
05/16 02:18:49 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:18:49 [Server] SV: CGameRules::CGameRules destructed
05/16 02:18:49 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 468.762
05/16 02:18:49 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
05/16 02:18:49 [EngineServiceManager] SwitchToLoop game requested: id [4] addons []
05/16 02:18:49 [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
05/16 02:18:49 [Server] SV: maxplayers set to 32
05/16 02:18:49 [Networking] Can't open network socket 'server'. No SteamNetworkingSockets
05/16 02:18:49 [Server] Failed to open/bind server socket
05/16 02:18:49 [Server] SV: CGameRulesGameSystem::GameInit installed game rules
05/16 02:18:49 [Server] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:18:49 [Server] SV: Spawn Server: <empty>
05/16 02:18:49 [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
05/16 02:18:49 [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
05/16 02:18:49 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire_nodepth.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:18:49 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:18:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:18:49 [Server] SV: CNetworkServerService::FinishChangeLevel: reactivating previous clients
05/16 02:18:49 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
05/16 02:18:49 [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
05/16 02:18:49 [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
05/16 02:18:49 [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
05/16 02:18:49 [Client] CL: CNetworkGameClientBase::FinishChangeLevel: reconnecting client
05/16 02:18:49 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:18:49 [Networking] client loopback:1[0]: NetChan Setting Timeout to 120.00 seconds
05/16 02:18:49 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 120.00 seconds
05/16 02:18:49 [Server] SV: Sending server info to client 'I bims 1 Ede' at loopback:0
05/16 02:18:49 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_CONNECTED -> SIGNONSTATE_NEW
05/16 02:18:49 [Server] SV: WriteInitialSpawnGroups sending 1 groups
05/16 02:18:50 [Client] Game: "Dota Underlords"
05/16 02:18:50 [Client] Map: "<empty>"
05/16 02:18:50 [Client] Players: 1 (0 bots) / 32 humans
05/16 02:18:50 [Client] Build: 8560 (revision 5862881)
05/16 02:18:50 [Client] Server Number: 4
05/16 02:18:50 [SignonState] CL: CNetworkGameClient::ProcessServerInfo
05/16 02:18:50 [Client] CL: CGameRulesGameSystem::GameInit installed game rules
05/16 02:18:50 [Client] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:18:50 ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000203 seconds
05/16 02:18:50 Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
05/16 02:18:50 Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
05/16 02:18:50 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_NEW -> SIGNONSTATE_PRESPAWN
05/16 02:18:50 [ResourceSystem] Error loading resource file "materials/vgui/hud/iconsheet.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:18:50 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_PRESPAWN -> SIGNONSTATE_SPAWN
05/16 02:18:50 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:18:50 [SteamNetSockets] Requesting session from ams#45 (155.133.248.50:27059). Ping = 7+9=16 (front+back=total).
05/16 02:18:50 [SteamNetSockets] [#328546848 SDR server steamid:90135305342960646(vport 0)] Selecting ams#45 (155.133.248.50:27059) as primary. (Ping = 7+9=16 (front+back=total).)
05/16 02:18:50 [ResourceSystem] Error loading resource file "invisibletexture.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:18:50 [SteamNetSockets] Requesting session from fra#685 (162.254.197.179:27063). Ping = 12+3=15 (front+back=total).
05/16 02:18:50 [ResourceSystem] Error loading resource file "particles/models/card/card_border.vsnap_c" (Error: ERROR_FILEOPEN)
05/16 02:18:50 [SteamNetSockets] [#328546848 SDR server steamid:90135305342960646(vport 0)] Selecting fra#685 (162.254.197.179:27063) as backup #1 (Ping = 12+3=15 (front+back=total).)
05/16 02:18:50 [Client] CL: CGameClientConnectPrerequisite connection succeeded
05/16 02:18:50 [Server] SV: IGameSystem::LoopActivateAllSystems {
05/16 02:18:50 [Host] HO: IGameSystem::LoopActivateAllSystems {
05/16 02:18:50 [Host] HO: } IGameSystem::LoopActivateAllSystems done
05/16 02:18:50 [Server] SV: } IGameSystem::LoopActivateAllSystems done
05/16 02:18:50 [Server] SV: 32 player server started
05/16 02:18:50 [Client] CL: IGameSystem::LoopActivateAllSystems {
05/16 02:18:50 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:18:50 [Client] loading map 'dac_forest' (precache = 1)
05/16 02:18:50 [Client] CL: } IGameSystem::LoopActivateAllSystems done
05/16 02:18:50 [HostStateManager] Changelevel (<empty>)
05/16 02:18:50 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
05/16 02:18:50 [SteamNetSockets] [#328546848 SDR server steamid:90135305342960646(vport 0)] connected
05/16 02:18:50 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_SPAWN -> SIGNONSTATE_FULL
05/16 02:18:50 PutClientInServer: no info_player_start on level
05/16 02:18:50 [Server] SV: Sending full update to client I bims 1 Ede (reason: requested uncompressed update (2))
05/16 02:18:50 [Client] CL: Receiving uncompressed update from server
05/16 02:18:50 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:18:50 [Client] CL: Signon traffic "client": incoming 62.441 KB [533 pkts], outgoing 19.938 KB [521 pkts]
05/16 02:18:50 [Client] CDACGameConstants::DestroyConstants()
05/16 02:18:50 [Client] CDACGameConstants::OnClientConnectionStarted() -- creating constants
05/16 02:18:50 [DAC Game Manager] Activating Definition Set (ServerActivateDefinitionSet): eDefinitionSet = 1
05/16 02:18:50 [DAC Game Manager] ... debounced.
05/16 02:18:50 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:18:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:18:50 [Client] Unloading dashboard map spawngroup
05/16 02:18:50 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 37.579285ms
05/16 02:18:50 [Client] CDAC_UI_Main::OnSwitchToGame() (hiding main)
05/16 02:18:50 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
05/16 02:18:50 [Server] SV: I bims 1 Ede clock correction would have gone negative, preventing
05/16 02:18:50 [Client] loading map 'dac_forest' (precache = 1)
05/16 02:18:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:18:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:18:50 [Client] loading map 'dac_forest' (precache = 1)
05/16 02:18:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:18:50 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:18:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:18:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:18:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:18:50 [Client] loading map 'dac' (precache = 1)
05/16 02:18:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:18:50 [Client] CDACClientSimulation::OnClientConnectionComplete()
05/16 02:18:50 [Client] CDACClientUI::CreateHUD()
05/16 02:18:50 WARNING: synergy icon with invalid keyword param 38
05/16 02:18:50 WARNING: synergy icon with invalid keyword param 41
05/16 02:18:50 WARNING: synergy icon with invalid keyword param 42
05/16 02:18:50 WARNING: synergy icon with invalid keyword param 43
05/16 02:18:50 WARNING: synergy icon with invalid keyword param 44
05/16 02:18:50 WARNING: synergy icon with invalid keyword param 45
05/16 02:18:50 WARNING: synergy icon with invalid keyword param 46
05/16 02:18:50 WARNING: synergy icon with invalid keyword param 47
05/16 02:18:50 WARNING: synergy icon with invalid keyword param 48
05/16 02:18:50 WARNING: synergy icon with invalid keyword param 49
05/16 02:18:50 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:18:50 [DAC Play Controller] CDAC_PlayController::OnMatchFormed
05/16 02:18:50 [Client] loading map 'dac_forest' (precache = 0)
05/16 02:18:50 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 53.562800ms
05/16 02:18:50 CDACClientSimulation: Manifest tier 1 has finished loading 10 manifest requests
05/16 02:18:50 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 30.531341ms
05/16 02:18:50 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 29.532487ms
05/16 02:18:50 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 27.164786ms
05/16 02:18:50 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:18:50 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:18:50 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:18:50 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:18:50 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:18:50 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:18:50 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:18:50 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:18:50 [Client] CDAC_UI_Hud::OnSwitchToGame() (showing hud)
05/16 02:18:50 [Client] CDAC_UI_Main::OnSwitchToGame() (hiding main)
05/16 02:18:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_tombstone_zombie_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:18:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_broodmother_spiderling_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:18:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_warrior_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:18:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_archer_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:18:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/anessix_golem_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:18:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_shadow_shaman_ward_1_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:19:07 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 33 bytes
05/16 02:19:07 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:19:07 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:19:12 [SteamNetSockets] Cluster 'atl' selection penalty for load balancing purposes changed from 4ms to 3ms. (As per atl#3 (162.254.199.170:27017)).
05/16 02:19:21 [Client] CDACCS_CombatGlobal: Created
05/16 02:19:21 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:19:31 [Particles] WARNING: Particle system 'particles/ui/generic/ui_center_flash_flare.vpcf' was not precached correctly. Performing blocking load....
05/16 02:19:38 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:19:38 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:20:02 [Client] CDACCS_CombatGlobal: Created
05/16 02:20:02 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 4.
05/16 02:20:02 [Client] CDACCS_CombatGlobal: Switching to Player Slot 4 (from 0)
05/16 02:20:27 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:20:27 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:20:39 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:20:40 Underlord 2 playing scene scenes/jull/jull_jull_start_game_04.vcd
05/16 02:20:41 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:20:41 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:20:54 Underlord 2 playing scene scenes/jull/jull_jull_power_up_07.vcd
05/16 02:20:54 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:20:54 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:20:55 [RenderSystem] Texture missing shader resource view - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:21:12 [SteamNetSockets] Cluster 'atl' selection penalty for load balancing purposes changed from 3ms to 4ms. (As per atl#3 (162.254.199.170:27017)).
05/16 02:21:20 [Client] CDACCS_CombatGlobal: Created
05/16 02:21:20 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 2.
05/16 02:21:20 [Client] CDACCS_CombatGlobal: Switching to Player Slot 2 (from 0)
05/16 02:21:20 [Client] CDACCS_CombatGlobal: Switching to Player Slot 4 (from 2)
05/16 02:21:30 Underlord 2 playing scene scenes/jull/jull_jull_ally_brawny_01.vcd
05/16 02:21:32 Couldn't find Sequence for Activity 1510 on Unit templar_assassin
05/16 02:21:39 Couldn't find Sequence for Activity 1510 on Unit templar_assassin
05/16 02:21:45 Couldn't find Sequence for Activity 1510 on Unit templar_assassin
05/16 02:21:47 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:21:47 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:21:52 [Client] CDACCS_CombatGlobal: Switching to Player Slot 2 (from 4)
05/16 02:22:00 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:22:08 [Particles] WARNING: Particle system 'particles/ui/generic/ui_center_flash_flare.vpcf' was not precached correctly. Performing blocking load....
05/16 02:22:17 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:22:17 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:22:41 [Client] CDACCS_CombatGlobal: Created
05/16 02:22:41 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 1.
05/16 02:22:41 [Client] loading map 'dac_forest' (precache = 0)
05/16 02:22:41 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:22:41 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:22:41 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:22:41 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:22:41 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:22:41 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:22:41 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:22:41 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:22:41 [Client] CDACCS_CombatGlobal: Switching to Player Slot 2 (from 0)
05/16 02:22:51 Couldn't find Sequence for Activity 1510 on Unit templar_assassin
05/16 02:22:52 Warning: Fell out of small block heap!
05/16 02:22:53 Underlord 2 playing scene scenes/jull/jull_jull_ally_hunter_01.vcd
05/16 02:23:02 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:23:02 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:23:07 [Client] CDACCS_CombatGlobal: Switching to Player Slot 1 (from 2)
05/16 02:23:07 [Client] loading map 'dac_forest' (precache = 0)
05/16 02:23:07 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:23:07 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:23:07 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:23:07 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:23:07 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:23:07 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:23:07 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:23:07 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:23:17 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:23:17 Underlord 2 playing scene scenes/jull/jull_jull_power_up_03.vcd
05/16 02:23:17 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:23:17 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:23:35 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:23:35 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:23:44 [Client] CDACCS_CombatGlobal: Created
05/16 02:23:44 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 8.
05/16 02:23:44 [Client] CDACCS_CombatGlobal: Switching to Player Slot 8 (from 0)
05/16 02:23:44 [Client] CDACCS_CombatGlobal: Switching to Player Slot 4 (from 8)
05/16 02:23:58 Underlord 2 playing scene scenes/jull/jull_jull_ally_druid_03.vcd
05/16 02:24:02 Couldn't find Sequence for Activity 1510 on Unit templar_assassin
05/16 02:24:07 [ResourceSystem] Error loading resource file "sounds/units/heroes/bounty_hunter/shadow_walk.vsnd_c" (Error: ERROR_FILEOPEN)
05/16 02:24:08 Couldn't find Sequence for Activity 1510 on Unit templar_assassin
05/16 02:24:11 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:24:11 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:24:19 [Client] CDACCS_CombatGlobal: Switching to Player Slot 8 (from 4)
05/16 02:24:28 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:24:36 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 33 bytes
05/16 02:24:39 [Particles] WARNING: Particle system 'particles/ui/generic/ui_center_flash_flare.vpcf' was not precached correctly. Performing blocking load....
05/16 02:24:43 Set target panel parameter "ability_name" to the value "mirana_arrow"
05/16 02:24:43 Set target panel parameter "rank" to the value "0"
05/16 02:24:43 Set target panel parameter "cooldownMultiplier" to the value "1.000000"
05/16 02:24:47 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:24:47 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:25:09 [Client] CDACCS_CombatGlobal: Created
05/16 02:25:09 [Client] CDACCS_CombatGlobal: Initialized. 3 combat player slots with data. Longest combat player slot is 3.
05/16 02:25:09 [Client] loading map 'dac_townsquare' (precache = 0)
05/16 02:25:10 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 62.385575ms
05/16 02:25:10 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-822: dac_townsquare | world_layer_default | <none> | world_layer]' took 1ms
05/16 02:25:10 info_dac_map_prop at (-528.000, -256.000, 48.000) has no model name!
05/16 02:25:10 info_dac_map_prop at (-576.000, 104.000, 0.000) has no model name!
05/16 02:25:10 info_dac_map_prop at (-600.000, -32.000, 0.000) has no model name!
05/16 02:25:10 info_dac_map_prop at (608.000, 112.000, 0.000) has no model name!
05/16 02:25:10 info_dac_map_prop at (576.000, -144.000, 0.000) has no model name!
05/16 02:25:10 info_dac_map_prop at (528.000, 320.000, 48.000) has no model name!
05/16 02:25:10 info_dac_map_prop at (529.000, -320.000, 49.329) has no model name!
05/16 02:25:10 info_dac_map_prop at (-312.000, 528.000, 52.000) has no model name!
05/16 02:25:10 [Client] CDACCS_CombatGlobal: Switching to Player Slot 8 (from 0)
05/16 02:25:17 Couldn't find Sequence for Activity 1510 on Unit templar_assassin
05/16 02:25:33 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:25:33 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:25:36 [Client] ----------------- CMsgIndividualPostMatchStats:
05/16 02:25:36 [Client] rounds {
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 42
05/16 02:25:36 [Client] unit_id: 36
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 44
05/16 02:25:36 [Client] unit_id: 28
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 46
05/16 02:25:36 [Client] unit_id: 99
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 48
05/16 02:25:36 [Client] unit_id: 112
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 50
05/16 02:25:36 [Client] unit_id: 14
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] gold_spent_on_rerolls: 0
05/16 02:25:36 [Client] gold_earned: 7
05/16 02:25:36 [Client] interest_gold_earned: 0
05/16 02:25:36 [Client] streak_gold_earned: 0
05/16 02:25:36 [Client] victory: 0
05/16 02:25:36 [Client] health: 4
05/16 02:25:36 [Client] gold: 0
05/16 02:25:36 [Client] round_ranking: 4
05/16 02:25:36 [Client] level: 5
05/16 02:25:36 [Client] enemy_player_slot: 0
05/16 02:25:36 [Client] gold_spent_on_levels: 0
05/16 02:25:36 [Client] gold_spent_on_units: 0
05/16 02:25:36 [Client] damage_dealt_to_units: 0
05/16 02:25:36 [Client] victory_level: 8
05/16 02:25:36 [Client] damage_dealt_to_player: 0
05/16 02:25:36 [Client] enemy_underlord: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] rounds {
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 42
05/16 02:25:36 [Client] unit_id: 36
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 46
05/16 02:25:36 [Client] unit_id: 99
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 48
05/16 02:25:36 [Client] unit_id: 112
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 50
05/16 02:25:36 [Client] unit_id: 14
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 102
05/16 02:25:36 [Client] unit_id: 15
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] synergies: 20003
05/16 02:25:36 [Client] synergies: 20034
05/16 02:25:36 [Client] synergies: 20061
05/16 02:25:36 [Client] items {
05/16 02:25:36 [Client] slot_index: 0
05/16 02:25:36 [Client] item_id: 10102
05/16 02:25:36 [Client] assigned_unit_entindex: 50
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] gold_spent_on_rerolls: 2
05/16 02:25:36 [Client] gold_earned: 8
05/16 02:25:36 [Client] interest_gold_earned: 0
05/16 02:25:36 [Client] streak_gold_earned: 0
05/16 02:25:36 [Client] victory: 1
05/16 02:25:36 [Client] health: 4
05/16 02:25:36 [Client] gold: 1
05/16 02:25:36 [Client] round_ranking: 4
05/16 02:25:36 [Client] level: 5
05/16 02:25:36 [Client] enemy_player_slot: 5
05/16 02:25:36 [Client] gold_spent_on_levels: 0
05/16 02:25:36 [Client] gold_spent_on_units: 3
05/16 02:25:36 [Client] damage_dealt_to_units: 5783
05/16 02:25:36 [Client] victory_level: 3
05/16 02:25:36 [Client] damage_dealt_to_player: 1
05/16 02:25:36 [Client] enemy_underlord: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] rounds {
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 42
05/16 02:25:36 [Client] unit_id: 36
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 46
05/16 02:25:36 [Client] unit_id: 99
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 48
05/16 02:25:36 [Client] unit_id: 112
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 50
05/16 02:25:36 [Client] unit_id: 14
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 102
05/16 02:25:36 [Client] unit_id: 15
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 114
05/16 02:25:36 [Client] unit_id: 1002
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 164
05/16 02:25:36 [Client] unit_id: 45
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] synergies: 20003
05/16 02:25:36 [Client] synergies: 20034
05/16 02:25:36 [Client] synergies: 20061
05/16 02:25:36 [Client] items {
05/16 02:25:36 [Client] slot_index: 0
05/16 02:25:36 [Client] item_id: 10102
05/16 02:25:36 [Client] assigned_unit_entindex: 164
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] gold_spent_on_rerolls: 0
05/16 02:25:36 [Client] gold_earned: 10
05/16 02:25:36 [Client] interest_gold_earned: 0
05/16 02:25:36 [Client] streak_gold_earned: 0
05/16 02:25:36 [Client] victory: 2
05/16 02:25:36 [Client] health: 4
05/16 02:25:36 [Client] gold: 1
05/16 02:25:36 [Client] round_ranking: 3
05/16 02:25:36 [Client] level: 6
05/16 02:25:36 [Client] enemy_player_slot: 1
05/16 02:25:36 [Client] gold_spent_on_levels: 0
05/16 02:25:36 [Client] gold_spent_on_units: 8
05/16 02:25:36 [Client] damage_dealt_to_units: 8147
05/16 02:25:36 [Client] victory_level: 7
05/16 02:25:36 [Client] damage_dealt_to_player: 0
05/16 02:25:36 [Client] enemy_underlord: 3
05/16 02:25:36 [Client] underlord_selected_talents: 100100
05/16 02:25:36 [Client] underlord_selected_talents: 100111
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] rounds {
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 42
05/16 02:25:36 [Client] unit_id: 36
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 50
05/16 02:25:36 [Client] unit_id: 14
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 102
05/16 02:25:36 [Client] unit_id: 15
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 114
05/16 02:25:36 [Client] unit_id: 1002
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 164
05/16 02:25:36 [Client] unit_id: 45
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 190
05/16 02:25:36 [Client] unit_id: 99
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 232
05/16 02:25:36 [Client] unit_id: 112
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] synergies: 20003
05/16 02:25:36 [Client] synergies: 20034
05/16 02:25:36 [Client] synergies: 20061
05/16 02:25:36 [Client] items {
05/16 02:25:36 [Client] slot_index: 0
05/16 02:25:36 [Client] item_id: 10102
05/16 02:25:36 [Client] assigned_unit_entindex: 164
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] items {
05/16 02:25:36 [Client] slot_index: 1
05/16 02:25:36 [Client] item_id: 10115
05/16 02:25:36 [Client] assigned_unit_entindex: 102
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] gold_spent_on_rerolls: 4
05/16 02:25:36 [Client] gold_earned: 11
05/16 02:25:36 [Client] interest_gold_earned: 0
05/16 02:25:36 [Client] streak_gold_earned: 0
05/16 02:25:36 [Client] victory: 2
05/16 02:25:36 [Client] health: 3
05/16 02:25:36 [Client] gold: 0
05/16 02:25:36 [Client] round_ranking: 4
05/16 02:25:36 [Client] level: 6
05/16 02:25:36 [Client] enemy_player_slot: 2
05/16 02:25:36 [Client] gold_spent_on_levels: 0
05/16 02:25:36 [Client] gold_spent_on_units: 6
05/16 02:25:36 [Client] damage_dealt_to_units: 5657
05/16 02:25:36 [Client] victory_level: 4
05/16 02:25:36 [Client] damage_dealt_to_player: 0
05/16 02:25:36 [Client] enemy_underlord: 2
05/16 02:25:36 [Client] underlord_selected_talents: 100100
05/16 02:25:36 [Client] underlord_selected_talents: 100111
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] rounds {
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 42
05/16 02:25:36 [Client] unit_id: 36
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 114
05/16 02:25:36 [Client] unit_id: 1002
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 164
05/16 02:25:36 [Client] unit_id: 45
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 190
05/16 02:25:36 [Client] unit_id: 99
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 232
05/16 02:25:36 [Client] unit_id: 112
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 276
05/16 02:25:36 [Client] unit_id: 22
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 278
05/16 02:25:36 [Client] unit_id: 25
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 310
05/16 02:25:36 [Client] unit_id: 86
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] synergies: 20003
05/16 02:25:36 [Client] synergies: 20032
05/16 02:25:36 [Client] synergies: 20034
05/16 02:25:36 [Client] synergies: 20092
05/16 02:25:36 [Client] items {
05/16 02:25:36 [Client] slot_index: 0
05/16 02:25:36 [Client] item_id: 10102
05/16 02:25:36 [Client] assigned_unit_entindex: 164
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] items {
05/16 02:25:36 [Client] slot_index: 1
05/16 02:25:36 [Client] item_id: 10115
05/16 02:25:36 [Client] assigned_unit_entindex: 102
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] gold_spent_on_rerolls: 2
05/16 02:25:36 [Client] gold_earned: 13
05/16 02:25:36 [Client] interest_gold_earned: 0
05/16 02:25:36 [Client] streak_gold_earned: 0
05/16 02:25:36 [Client] victory: 2
05/16 02:25:36 [Client] health: 2
05/16 02:25:36 [Client] gold: 1
05/16 02:25:36 [Client] round_ranking: 5
05/16 02:25:36 [Client] level: 7
05/16 02:25:36 [Client] enemy_player_slot: 6
05/16 02:25:36 [Client] gold_spent_on_levels: 0
05/16 02:25:36 [Client] gold_spent_on_units: 7
05/16 02:25:36 [Client] damage_dealt_to_units: 13912
05/16 02:25:36 [Client] victory_level: 5
05/16 02:25:36 [Client] damage_dealt_to_player: 0
05/16 02:25:36 [Client] enemy_underlord: 3
05/16 02:25:36 [Client] underlord_selected_talents: 100100
05/16 02:25:36 [Client] underlord_selected_talents: 100111
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] rounds {
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 114
05/16 02:25:36 [Client] unit_id: 1002
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 164
05/16 02:25:36 [Client] unit_id: 45
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 190
05/16 02:25:36 [Client] unit_id: 99
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 232
05/16 02:25:36 [Client] unit_id: 112
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 278
05/16 02:25:36 [Client] unit_id: 25
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 310
05/16 02:25:36 [Client] unit_id: 86
05/16 02:25:36 [Client] rank: 1
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 328
05/16 02:25:36 [Client] unit_id: 36
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] units {
05/16 02:25:36 [Client] entindex: 370
05/16 02:25:36 [Client] unit_id: 22
05/16 02:25:36 [Client] rank: 2
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] synergies: 20003
05/16 02:25:36 [Client] synergies: 20032
05/16 02:25:36 [Client] synergies: 20034
05/16 02:25:36 [Client] synergies: 20092
05/16 02:25:36 [Client] items {
05/16 02:25:36 [Client] slot_index: 0
05/16 02:25:36 [Client] item_id: 10102
05/16 02:25:36 [Client] assigned_unit_entindex: 314
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] items {
05/16 02:25:36 [Client] slot_index: 1
05/16 02:25:36 [Client] item_id: 10115
05/16 02:25:36 [Client] assigned_unit_entindex: 232
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] items {
05/16 02:25:36 [Client] slot_index: 2
05/16 02:25:36 [Client] item_id: 10122
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] gold_spent_on_rerolls: 6
05/16 02:25:36 [Client] gold_earned: 14
05/16 02:25:36 [Client] interest_gold_earned: 0
05/16 02:25:36 [Client] streak_gold_earned: 0
05/16 02:25:36 [Client] victory: 2
05/16 02:25:36 [Client] health: 1
05/16 02:25:36 [Client] gold: 1
05/16 02:25:36 [Client] round_ranking: 6
05/16 02:25:36 [Client] level: 7
05/16 02:25:36 [Client] enemy_player_slot: 8
05/16 02:25:36 [Client] gold_spent_on_levels: 0
05/16 02:25:36 [Client] gold_spent_on_units: 6
05/16 02:25:36 [Client] damage_dealt_to_units: 14550
05/16 02:25:36 [Client] victory_level: 4
05/16 02:25:36 [Client] damage_dealt_to_player: 0
05/16 02:25:36 [Client] enemy_underlord: 2
05/16 02:25:36 [Client] underlord_selected_talents: 100100
05/16 02:25:36 [Client] underlord_selected_talents: 100111
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] player_slot: 4
05/16 02:25:36 [Client] position: 6
05/16 02:25:36 [Client] events {
05/16 02:25:36 [Client] event_id: 2
05/16 02:25:36 [Client] event_owned: false
05/16 02:25:36 [Client] event_tier: 9
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 1
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 123
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 17
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 9
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 20
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 9
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 21
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 3
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 22
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 4
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 23
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 1
05/16 02:25:36 [Client] initial_progress: 49
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 24
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 48049
05/16 02:25:36 [Client] initial_progress: 503860
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 25
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 58
05/16 02:25:36 [Client] initial_progress: 376
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 26
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 6
05/16 02:25:36 [Client] initial_progress: 28
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 27
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 0
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 28
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 9
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 29
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 6
05/16 02:25:36 [Client] initial_progress: 205
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 30
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 6
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 31
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 4
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 32
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 2
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 33
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 1
05/16 02:25:36 [Client] initial_progress: 45
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 34
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 1
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 35
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 1
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 61
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 0
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 62
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 0
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 75
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 0
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 76
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 0
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 77
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 0
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] challenges {
05/16 02:25:36 [Client] slot_id: 4016
05/16 02:25:36 [Client] sequence_id: 1
05/16 02:25:36 [Client] progress: 0
05/16 02:25:36 [Client] initial_progress: 0
05/16 02:25:36 [Client] claimed: 0
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] currencies {
05/16 02:25:36 [Client] currency_id: 0
05/16 02:25:36 [Client] initial_amount: 9270
05/16 02:25:36 [Client] amount_gained: 40
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] game_mode: k_EDACGameMode_Turbo
05/16 02:25:36 [Client] match_mode: k_EDACMatchMode_Casual
05/16 02:25:36 [Client] bot_difficulty: k_EDACBotDifficulty_None
05/16 02:25:36 [Client] underlord_id: 2
05/16 02:25:36 [Client] underlord_build_id: 1
05/16 02:25:36 [Client] game_mode_settings {
05/16 02:25:36 [Client] }
05/16 02:25:36 [Client] -----------------
05/16 02:25:37 [GCClient] Recv msg 9143 (k_EMsgGCToClientEventInfo), 66 bytes
05/16 02:25:37 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:25:37 **** Panel PageContainer has fill-parent-flow for height, but isn't in a flowing down or up layout
05/16 02:25:37 **** Panel ScoreboardPage has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:25:37 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 54.521694ms
05/16 02:25:37 **** Panel SeasonProgressPage has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:25:37 **** Panel ScrollTarget has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:25:37 **** Panel ScrollTarget has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:25:41 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 12.362328ms
05/16 02:25:41 [Particles] WARNING: Particle system 'econ/s0/particles/battlepass/s0_battlepass_progress_up.vpcf' was not precached correctly. Performing blocking load....
05/16 02:25:41 [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 158 (was 6718)
05/16 02:25:41 [Client] CDACCS_CombatGlobal: Switching to Player Slot 3 (from 8)
05/16 02:25:41 [Client] loading map 'dac_forest' (precache = 0)
05/16 02:25:42 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 42.782746ms
05/16 02:25:42 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:25:42 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:25:42 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:25:42 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:25:42 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:25:42 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:25:42 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:25:42 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:25:42 [Client] CDAC_UI_Hud::OnSwitchToGame() (showing hud)
05/16 02:25:42 [Client] CDAC_UI_Main::OnSwitchToGame() (hiding main)
05/16 02:25:42 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_warrior_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:25:42 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_archer_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:25:42 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/anessix_golem_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:25:42 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_broodmother_spiderling_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:25:42 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_shadow_shaman_ward_1_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:25:42 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_tombstone_zombie_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:25:44 **** Panel has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:25:45 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:25:45 [GCClient] Send msg 9153 (k_EMsgClientToGCClaimChallengeReward), 25 bytes
05/16 02:25:45 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:25:45 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:25:45 [GCClient] Send msg 9153 (k_EMsgClientToGCClaimChallengeReward), 25 bytes
05/16 02:25:46 [GCClient] Recv msg 9143 (k_EMsgGCToClientEventInfo), 61 bytes
05/16 02:25:46 [GCClient] Send msg 9172 (k_EMsgClientToGCPerformAutoActions), 24 bytes
05/16 02:25:46 [GCClient] Recv msg 9154 (k_EMsgClientToGCClaimChallengeRewardResponse), 28 bytes
05/16 02:25:46 [GCClient] Recv msg 9154 (k_EMsgClientToGCClaimChallengeRewardResponse), 21 bytes
05/16 02:25:46 [GCClient] Recv msg 9143 (k_EMsgGCToClientEventInfo), 34 bytes
05/16 02:25:46 [GCClient] Recv msg 9173 (k_EMsgClientToGCPerformAutoActionsResponse), 21 bytes
05/16 02:25:47 [Client] CDACGameConstants::DestroyConstants()
05/16 02:25:47 [DAC Client Networking] CDACNetwork_Client::DisconnectFromServer( 1001, 'OnReturnToMainMenu' )
05/16 02:25:47 [DAC Game Manager] Activating Definition Set (ServerDeactivateDefinitionSet): eDefinitionSet = 1
05/16 02:25:47 [DAC Game Manager] ... debounced.
05/16 02:25:47 [Client] CDAC_UI_Hud::OnSwitchToDashboard() (hiding hud)
05/16 02:25:47 [Client] CDACGameConstants::DestroyConstants()
05/16 02:25:47 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:25:47 Underlord 2 playing scene scenes/jull/jull_jull_placed_6th_02.vcd
05/16 02:25:47 [Client] CL: disconnect
05/16 02:25:47 [Client] CL: Server disconnected: 2: NETWORK_DISCONNECT_DISCONNECT_BY_USER
05/16 02:25:47 [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1753357948 (1000 CloseSocket)
05/16 02:25:47 [NetSteamConn] Disassociating NetChan I bims 1 Ede loopback:0[1] (loopback:0) from Steam Net Connection handle #1753357948
05/16 02:25:47 [SteamNetSockets] [#3450647671 pipe] closed by peer
05/16 02:25:47 [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1753357948
05/16 02:25:47 [Networking] Closing 'server' poll group
05/16 02:25:47 [Server] SV: Server shutting down: NETWORK_DISCONNECT_DISCONNECT_BY_USER (2)
05/16 02:25:47 [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
05/16 02:25:47 [Server] SV: Disconnect client 'I bims 1 Ede' from server(1): NETWORK_DISCONNECT_SHUTDOWN
05/16 02:25:47 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
05/16 02:25:47 [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_USER
05/16 02:25:47 [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #3450647671 (1002 NETWORK_DISCONNECT_DISCONNECT_BY_USER)
05/16 02:25:47 [NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #3450647671
05/16 02:25:47 [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #3450647671
05/16 02:25:47 [Networking] Closing 'client' poll group
05/16 02:25:47 [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
05/16 02:25:47 [EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
05/16 02:25:47 [DAC Client Networking] Conection 0xcdacb477 was closed, which wasn't the one to the server. Code 1000 (CloseSocket)
05/16 02:25:47 [Client] CL: IGameSystem::LoopDeactivateAllSystems {
05/16 02:25:47 [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:25:47 [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:25:47 [Server] SV: IGameSystem::LoopDeactivateAllSystems {
05/16 02:25:47 [Host] HO: IGameSystem::LoopDeactivateAllSystems {
05/16 02:25:47 [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:25:47 [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:25:47 [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:25:47 [Client] CDACClientSimulation::GameShutdown
05/16 02:25:47 [Client] CDACClientUI::DestroyHUD()
05/16 02:25:47 [Client] Unloaded all precache spawngroups
05/16 02:25:47 [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:25:47 [Client] CL: CGameRules::CGameRules destructed
05/16 02:25:47 WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 886.714
05/16 02:25:47 [DAC Server Networking] CloseAllConnections( 0, GameShutdown )
05/16 02:25:47 [DAC Server Networking] CDACNetwork_Server::Reset()
05/16 02:25:47 [DAC Server Networking] CloseAllConnections( 2000, CDACNetwork_Server::Reset )
05/16 02:25:47 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:25:47 [Server] SV: CGameRules::CGameRules destructed
05/16 02:25:47 [HostStateManager] Idle (levelload)
05/16 02:25:47 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:25:47 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 886.730
05/16 02:25:47 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
05/16 02:25:47 [EngineServiceManager] SwitchToLoop game requested: id [5] addons []
05/16 02:25:47 [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
05/16 02:25:47 [Server] SV: maxplayers set to 32
05/16 02:25:47 [Server] SV: CGameRulesGameSystem::GameInit installed game rules
05/16 02:25:47 [Server] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:25:47 [Server] SV: Spawn Server: <empty>
05/16 02:25:47 [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
05/16 02:25:47 [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
05/16 02:25:47 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire_nodepth.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:25:47 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:25:47 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:25:47 [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
05/16 02:25:47 [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
05/16 02:25:47 [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
05/16 02:25:47 [SteamNetSockets] [#2372519981 pipe] connected
05/16 02:25:47 [SteamNetSockets] [#4282430387 pipe] connected
05/16 02:25:47 [Networking] Created poll group for socket 'client'
05/16 02:25:47 [Networking] Created poll group for socket 'server'
05/16 02:25:47 [Networking] Connected loopback client=8d69c82d@loopback:1 <-> server=ff40b3b3@loopback:0
05/16 02:25:47 [NetSteamConn] Associating NetChan I bims 1 Ede loopback:0[1] (loopback:0) with Steam Net Connection handle #4282430387
05/16 02:25:47 [NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #2372519981
05/16 02:25:47 [Client] CL: Connected to 'loopback:1'
05/16 02:25:47 [Server] SV: Sending server info to client 'I bims 1 Ede' at loopback:0
05/16 02:25:47 [Server] SV: WriteInitialSpawnGroups sending 1 groups
05/16 02:25:47 [Client] Game: "Dota Underlords"
05/16 02:25:47 [Client] Map: "<empty>"
05/16 02:25:47 [Client] Players: 1 (0 bots) / 32 humans
05/16 02:25:47 [Client] Build: 8560 (revision 5862881)
05/16 02:25:47 [Client] Server Number: 5
05/16 02:25:47 [SignonState] CL: CNetworkGameClient::ProcessServerInfo
05/16 02:25:47 [Client] CL: CGameRulesGameSystem::GameInit installed game rules
05/16 02:25:47 [Client] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:25:47 ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000220 seconds
05/16 02:25:47 Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
05/16 02:25:47 Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
05/16 02:25:47 [ResourceSystem] Error loading resource file "materials/vgui/hud/iconsheet.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:25:48 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:25:48 [ResourceSystem] Error loading resource file "invisibletexture.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:25:48 [ResourceSystem] Error loading resource file "particles/models/card/card_border.vsnap_c" (Error: ERROR_FILEOPEN)
05/16 02:25:48 [Client] CL: CGameClientConnectPrerequisite connection succeeded
05/16 02:25:48 [Server] SV: IGameSystem::LoopActivateAllSystems {
05/16 02:25:48 [Host] HO: IGameSystem::LoopActivateAllSystems {
05/16 02:25:48 [Host] HO: } IGameSystem::LoopActivateAllSystems done
05/16 02:25:48 [Server] SV: } IGameSystem::LoopActivateAllSystems done
05/16 02:25:48 [Server] SV: 32 player server started
05/16 02:25:48 [Client] CL: IGameSystem::LoopActivateAllSystems {
05/16 02:25:48 [Client] CL: } IGameSystem::LoopActivateAllSystems done
05/16 02:25:48 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
05/16 02:25:48 PutClientInServer: no info_player_start on level
05/16 02:25:48 [Server] SV: Sending full update to client I bims 1 Ede (reason: initial update)
05/16 02:25:48 [Client] CL: Receiving uncompressed update from server
05/16 02:25:48 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:25:48 [Client] CL: Signon traffic "client": incoming 19.204 KB [16 pkts], outgoing 687 bytes [11 pkts]
05/16 02:25:48 [Client] Loading dashboard map spawngroup 'dac_forest'
05/16 02:25:48 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 32.156246ms
05/16 02:25:48 dac_challenge_map_challenge at (-277.500, 219.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-276.500, 61.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-188.500, 261.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-235.500, 61.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-275.000, 6.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-141.000, 61.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-169.500, 6.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-126.500, 10.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-207.500, 92.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-222.500, 157.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-161.500, 156.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-164.500, 199.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-129.500, 221.250, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-59.375, 220.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-130.500, 186.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-60.125, 185.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-32.000, 184.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-130.500, 113.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-94.500, 162.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-55.625, 136.125, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-32.000, 153.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-180.000, 91.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-162.000, 112.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-74.500, 86.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-96.500, 26.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-75.000, 56.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-110.000, 58.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-32.500, 114.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-3.500, 153.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-22.500, 89.625, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-46.000, 85.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-75.375, 19.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-84.875, 112.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-108.500, 136.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-58.625, 113.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (6.500, 4.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-22.000, 19.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (45.000, 7.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (57.000, 30.250, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (61.500, 59.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (24.000, 106.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (19.500, 67.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (47.500, 136.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (62.000, 179.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (102.000, 178.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (73.500, 142.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (71.000, 117.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (62.500, 88.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (96.500, 21.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (96.000, 59.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (84.500, 96.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (113.000, 113.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (140.500, 99.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (173.000, 97.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (137.500, 21.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (173.500, 21.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (201.500, 96.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (95.500, 128.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (131.000, 151.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (177.500, 153.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (229.000, 151.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (227.500, 96.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (268.000, 117.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (277.000, 59.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (263.000, 28.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (219.500, 22.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (293.000, 99.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (315.500, 148.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (293.500, 233.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (228.000, 234.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (182.500, 235.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (152.000, 246.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (175.500, 179.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (119.000, 217.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (59.000, -20.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (98.750, -31.750, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (128.000, -19.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (169.000, -19.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (208.500, -19.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (268.000, -23.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (356.000, -25.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (337.500, -105.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (317.000, -52.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (293.500, -83.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (268.000, -60.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (206.000, -58.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (170.000, -58.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (134.000, -59.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (94.000, -57.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (75.500, -85.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (124.000, -86.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (159.000, -100.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (239.500, -99.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (247.500, -130.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (69.000, -110.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (65.000, -148.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (76.000, -186.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (102.000, -213.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (111.500, -164.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (148.000, -209.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (141.500, -164.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (211.500, -162.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (206.000, -198.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (241.000, -234.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (339.000, -238.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (339.500, -177.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (295.500, -178.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (303.000, -132.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (159.500, -133.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (97.000, -126.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (127.000, -134.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-14.982, -12.127, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-72.000, -11.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (13.750, -12.750, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-40.000, -11.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-69.500, -51.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (1.000, -39.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-22.500, -57.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-96.000, -41.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-134.500, -17.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-142.500, -56.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-170.000, -31.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-225.000, -23.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-276.000, -20.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-233.000, -94.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-203.500, -75.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-190.500, -122.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-174.500, -74.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-156.500, -118.375, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-104.500, -69.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-95.500, -97.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-275.500, -63.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-272.250, -126.625, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-256.750, -170.250, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-201.500, -199.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-253.500, -89.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-210.000, -156.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-128.500, -169.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-148.500, -140.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-71.500, -138.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-48.500, -99.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-17.500, -94.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-30.500, -130.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-27.000, -174.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-44.500, -199.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-85.000, -210.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-137.000, -208.000, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (-64.000, -179.000, 9.279) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (34.750, -15.500, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (21.250, -61.750, 9.000) has no model name!
05/16 02:25:48 dac_challenge_map_challenge at (15.000, -83.000, 47.000) has no model name!
05/16 02:25:48 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 56.352504ms
05/16 02:25:48 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:25:48 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:25:48 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:25:48 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:25:48 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:25:48 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:25:48 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:25:48 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:25:48 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
05/16 02:25:48 [Server] SV: I bims 1 Ede clock correction would have gone negative, preventing
05/16 02:25:48 [WorldRenderer] Long grass load frame: 11.372499 ms for 1 grass tiles
05/16 02:25:48 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 11.393057ms
05/16 02:25:50 [Client] CDACGameConstants::DestroyConstants()
05/16 02:25:50 [GCClient] Send msg 9015 (k_EMsgClientToGCLeaveLobby), 27 bytes
05/16 02:25:50 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:25:50 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 33 bytes
05/16 02:25:50 [GCClient] Recv msg 9016 (k_EMsgClientToGCLeaveLobbyResponse), 17 bytes
05/16 02:25:50 [GCClient] Recv msg 25 (k_ESOMsg_CacheUnsubscribed), 22 bytes
05/16 02:25:50 [SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:98724671511536212>)
05/16 02:25:50 Lobby 98724671511536212 for Match 64420232 destroyed
05/16 02:25:50 Clearing reconnect info, we are connected to GC and GC says we have no lobby
05/16 02:25:50 Telling Steam it is safe to update the app
05/16 02:25:52 [SteamNetSockets] Discarding inactive session fra#685 (162.254.197.179:27063) for connection 0. ConnectionShutdown
05/16 02:25:52 [SteamNetSockets] Discarding inactive session ams#45 (155.133.248.50:27059) for connection 0. ConnectionShutdown
05/16 02:26:16 [GCClient] Send msg 9129 (k_EMsgClientToGCPartyAction), 32 bytes
05/16 02:26:17 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 142 bytes
05/16 02:26:17 [GCClient] Recv msg 9130 (k_EMsgClientToGCPartyActionResponse), 19 bytes
05/16 02:26:21 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 142 bytes
05/16 02:26:28 [GCClient] Send msg 9131 (k_EMsgClientToGCPartyStartMatch), 32 bytes
05/16 02:26:29 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 142 bytes
05/16 02:26:29 [GCClient] Recv msg 9132 (k_EMsgClientToGCPartyStartMatchResponse), 21 bytes
05/16 02:26:49 [GCClient] Recv msg 9120 (k_EMsgGCToClientSDRTicket), 254 bytes
05/16 02:26:49 [SteamNetSockets] Received Steam datagram ticket for server steamid:90135310290432008 vport -1. match_id=64420855
05/16 02:26:49 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 42 bytes
05/16 02:26:49 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 86 bytes
05/16 02:26:49 Lobby 98724671511536832 for Match 64420855 created
05/16 02:26:49 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 142 bytes
05/16 02:26:49 [GCClient] Recv msg 21 (k_ESOMsg_Create), 75 bytes
05/16 02:26:49 Persisting reconnect info to disk: server_steam_id: 90135310290432008 lobby_id: 98724671511536832 time_updated: 1589588809 udp_connect_ip: 0 udp_connect_port: 0 compatibility_version: 423
05/16 02:26:49 CDACClientGCSystem::ConnectToGame([A:1:1335144456:14742])
05/16 02:26:49 [Client] CDACGameConstants::DestroyConstants()
05/16 02:26:49 [DAC Client Networking] Attempting to connect to server [A:1:1335144456:14742] via SDR
05/16 02:26:49 Telling Steam not to update the app for the next 900 seconds
05/16 02:26:49 [HostStateManager] CHostStateMgr::QueueNewRequest( Changelevel (<empty>), 6 )
05/16 02:26:49 [Server] SV: CNetworkServerService::StartChangeLevel( )
05/16 02:26:49 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_FULL -> SIGNONSTATE_CHANGELEVEL
05/16 02:26:49 [Client] CL: CNetworkGameClientBase::StartChangeLevel
05/16 02:26:49 [Networking] client loopback:1[0]: NetChan Setting Timeout to 120.00 seconds
05/16 02:26:49 [EngineServiceManager] SwitchToLoop levelload requested: id [6] addons []
05/16 02:26:49 [Client] CL: IGameSystem::LoopDeactivateAllSystems {
05/16 02:26:49 [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:26:49 [Client] CL: Disconnecting from server: changelevel
05/16 02:26:49 [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:26:49 [Server] SV: IGameSystem::LoopDeactivateAllSystems {
05/16 02:26:49 [Host] HO: IGameSystem::LoopDeactivateAllSystems {
05/16 02:26:49 [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:26:49 [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:26:49 [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
05/16 02:26:49 [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
05/16 02:26:49 [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:26:49 [Client] CDACClientSimulation::GameShutdown
05/16 02:26:49 [Client] CDACClientUI::DestroyHUD()
05/16 02:26:49 [Client] Unloaded all precache spawngroups
05/16 02:26:49 [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:26:49 [Client] CL: CGameRules::CGameRules destructed
05/16 02:26:49 WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 948.671
05/16 02:26:49 [DAC Server Networking] CloseAllConnections( 0, GameShutdown )
05/16 02:26:49 [DAC Server Networking] CDACNetwork_Server::Reset()
05/16 02:26:49 [DAC Server Networking] CloseAllConnections( 2000, CDACNetwork_Server::Reset )
05/16 02:26:49 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:26:49 [Server] SV: CGameRules::CGameRules destructed
05/16 02:26:49 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 948.674
05/16 02:26:49 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
05/16 02:26:49 [EngineServiceManager] SwitchToLoop game requested: id [6] addons []
05/16 02:26:49 [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
05/16 02:26:49 [Server] SV: maxplayers set to 32
05/16 02:26:49 [Networking] Can't open network socket 'server'. No SteamNetworkingSockets
05/16 02:26:49 [Server] Failed to open/bind server socket
05/16 02:26:49 [Server] SV: CGameRulesGameSystem::GameInit installed game rules
05/16 02:26:49 [Server] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:26:49 [Server] SV: Spawn Server: <empty>
05/16 02:26:49 [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
05/16 02:26:49 [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
05/16 02:26:49 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire_nodepth.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:26:49 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:26:49 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:26:49 [Server] SV: CNetworkServerService::FinishChangeLevel: reactivating previous clients
05/16 02:26:49 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
05/16 02:26:49 [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
05/16 02:26:49 [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
05/16 02:26:49 [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
05/16 02:26:49 [Client] CL: CNetworkGameClientBase::FinishChangeLevel: reconnecting client
05/16 02:26:49 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:26:49 [Networking] client loopback:1[0]: NetChan Setting Timeout to 120.00 seconds
05/16 02:26:49 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 120.00 seconds
05/16 02:26:49 [Server] SV: Sending server info to client 'I bims 1 Ede' at loopback:0
05/16 02:26:49 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_CONNECTED -> SIGNONSTATE_NEW
05/16 02:26:49 [Server] SV: WriteInitialSpawnGroups sending 1 groups
05/16 02:26:49 [Client] Game: "Dota Underlords"
05/16 02:26:49 [Client] Map: "<empty>"
05/16 02:26:49 [Client] Players: 1 (0 bots) / 32 humans
05/16 02:26:49 [Client] Build: 8560 (revision 5862881)
05/16 02:26:49 [Client] Server Number: 6
05/16 02:26:49 [SignonState] CL: CNetworkGameClient::ProcessServerInfo
05/16 02:26:49 [Client] CL: CGameRulesGameSystem::GameInit installed game rules
05/16 02:26:49 [Client] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:26:49 ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000231 seconds
05/16 02:26:49 Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
05/16 02:26:49 Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
05/16 02:26:49 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_NEW -> SIGNONSTATE_PRESPAWN
05/16 02:26:49 [ResourceSystem] Error loading resource file "materials/vgui/hud/iconsheet.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:26:49 [SteamNetSockets] Requesting session from ams#45 (155.133.248.50:27059). Ping = 6+88=94 (front+back=total).
05/16 02:26:49 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_PRESPAWN -> SIGNONSTATE_SPAWN
05/16 02:26:49 [SteamNetSockets] [#973146654 SDR server steamid:90135310290432008(vport 0)] Selecting ams#45 (155.133.248.50:27059) as primary. (Ping = 6+88=94 (front+back=total).)
05/16 02:26:49 [SteamNetSockets] Requesting session from lhr#13 (162.254.196.66:27027). Ping = 13+71=84 (front+back=total).
05/16 02:26:49 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:26:49 [SteamNetSockets] [#973146654 SDR server steamid:90135310290432008(vport 0)] Selecting lhr#13 (162.254.196.66:27027) as backup #1 (Ping = 13+71=84 (front+back=total).)
05/16 02:26:49 [ResourceSystem] Error loading resource file "invisibletexture.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:26:49 [ResourceSystem] Error loading resource file "particles/models/card/card_border.vsnap_c" (Error: ERROR_FILEOPEN)
05/16 02:26:49 [Client] CL: CGameClientConnectPrerequisite connection succeeded
05/16 02:26:49 [Server] SV: IGameSystem::LoopActivateAllSystems {
05/16 02:26:49 [Host] HO: IGameSystem::LoopActivateAllSystems {
05/16 02:26:49 [Host] HO: } IGameSystem::LoopActivateAllSystems done
05/16 02:26:49 [Server] SV: } IGameSystem::LoopActivateAllSystems done
05/16 02:26:49 [Server] SV: 32 player server started
05/16 02:26:49 [Client] CL: IGameSystem::LoopActivateAllSystems {
05/16 02:26:49 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:26:49 [Client] loading map 'dac_forest' (precache = 1)
05/16 02:26:49 [Client] CL: } IGameSystem::LoopActivateAllSystems done
05/16 02:26:49 [HostStateManager] Changelevel (<empty>)
05/16 02:26:49 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
05/16 02:26:50 [SteamNetSockets] [#973146654 SDR server steamid:90135310290432008(vport 0)] connected
05/16 02:26:50 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_SPAWN -> SIGNONSTATE_FULL
05/16 02:26:50 PutClientInServer: no info_player_start on level
05/16 02:26:50 [Server] SV: Sending full update to client I bims 1 Ede (reason: requested uncompressed update (2))
05/16 02:26:50 [Client] CL: Receiving uncompressed update from server
05/16 02:26:50 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:26:50 [Client] CL: Signon traffic "client": incoming 99.380 KB [1261 pkts], outgoing 48.601 KB [1250 pkts]
05/16 02:26:50 [Client] CDACGameConstants::DestroyConstants()
05/16 02:26:50 [Client] CDACGameConstants::OnClientConnectionStarted() -- creating constants
05/16 02:26:50 [DAC Game Manager] Activating Definition Set (ServerActivateDefinitionSet): eDefinitionSet = 1
05/16 02:26:50 [DAC Game Manager] ... debounced.
05/16 02:26:50 [Client] Unloading dashboard map spawngroup
05/16 02:26:50 [Client] CDAC_UI_Main::OnSwitchToGame() (hiding main)
05/16 02:26:50 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
05/16 02:26:50 [Server] SV: I bims 1 Ede clock correction would have gone negative, preventing
05/16 02:26:50 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 61.557842ms
05/16 02:26:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:26:50 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:26:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:26:50 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:26:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:26:50 [Client] loading map 'dac_forest' (precache = 1)
05/16 02:26:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:26:50 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:26:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:26:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:26:50 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:26:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:26:50 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:26:50 [Client] CDACClientSimulation::OnClientConnectionComplete()
05/16 02:26:50 [Client] CDACClientUI::CreateHUD()
05/16 02:26:50 WARNING: synergy icon with invalid keyword param 38
05/16 02:26:50 WARNING: synergy icon with invalid keyword param 41
05/16 02:26:50 WARNING: synergy icon with invalid keyword param 42
05/16 02:26:50 WARNING: synergy icon with invalid keyword param 43
05/16 02:26:50 WARNING: synergy icon with invalid keyword param 44
05/16 02:26:50 WARNING: synergy icon with invalid keyword param 45
05/16 02:26:50 WARNING: synergy icon with invalid keyword param 46
05/16 02:26:50 WARNING: synergy icon with invalid keyword param 47
05/16 02:26:50 WARNING: synergy icon with invalid keyword param 48
05/16 02:26:50 WARNING: synergy icon with invalid keyword param 49
05/16 02:26:50 [DAC Play Controller] CDAC_PlayController::OnMatchFormed
05/16 02:26:50 [Client] CL: AsyncUnloadSpawnGroup( CO-1166 ) -- no such spawn group
05/16 02:26:50 [Client] loading map 'dac_forest' (precache = 0)
05/16 02:26:50 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:26:50 CDACClientSimulation: Manifest tier 1 has finished loading 18 manifest requests
05/16 02:26:50 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 31.466707ms
05/16 02:26:50 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 26.525845ms
05/16 02:26:50 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:26:50 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:26:50 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:26:50 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:26:50 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:26:50 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:26:50 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:26:50 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:26:50 [Client] CDAC_UI_Hud::OnSwitchToGame() (showing hud)
05/16 02:26:50 [Client] CDAC_UI_Main::OnSwitchToGame() (hiding main)
05/16 02:26:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_tombstone_zombie_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:26:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_broodmother_spiderling_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:26:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_warrior_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:26:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_archer_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:26:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/anessix_golem_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:26:50 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_shadow_shaman_ward_1_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:27:21 [Client] CDACCS_CombatGlobal: Created
05/16 02:27:21 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:27:29 [Particles] WARNING: Particle system 'particles/ui/generic/ui_center_flash_flare.vpcf' was not precached correctly. Performing blocking load....
05/16 02:27:38 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:27:38 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:28:02 [Client] CDACCS_CombatGlobal: Created
05/16 02:28:02 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 1.
05/16 02:28:02 [Client] loading map 'dac_townsquare' (precache = 0)
05/16 02:28:02 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 53.934397ms
05/16 02:28:02 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-487: dac_townsquare | world_layer_default | <none> | world_layer]' took 1ms
05/16 02:28:02 info_dac_map_prop at (-528.000, -256.000, 48.000) has no model name!
05/16 02:28:02 info_dac_map_prop at (-576.000, 104.000, 0.000) has no model name!
05/16 02:28:02 info_dac_map_prop at (-600.000, -32.000, 0.000) has no model name!
05/16 02:28:02 info_dac_map_prop at (608.000, 112.000, 0.000) has no model name!
05/16 02:28:02 info_dac_map_prop at (576.000, -144.000, 0.000) has no model name!
05/16 02:28:02 info_dac_map_prop at (528.000, 320.000, 48.000) has no model name!
05/16 02:28:02 info_dac_map_prop at (529.000, -320.000, 49.329) has no model name!
05/16 02:28:02 info_dac_map_prop at (-312.000, 528.000, 52.000) has no model name!
05/16 02:28:02 [Client] CDACCS_CombatGlobal: Switching to Player Slot 1 (from 0)
05/16 02:28:02 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-488: dac_townsquare | world_layer_night | <none> | world_layer]' took 1ms
05/16 02:28:17 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:28:17 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:28:25 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:28:25 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:28:35 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:28:35 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:28:40 [Client] loading map 'dac_forest' (precache = 0)
05/16 02:28:40 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 32.379510ms
05/16 02:28:40 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:28:40 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:28:40 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:28:40 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:28:40 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:28:40 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:28:40 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:28:40 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:28:43 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:28:45 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:28:45 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:28:47 Underlord 2 playing scene scenes/jull/jull_jull_select_02.vcd
05/16 02:28:58 Underlord 2 playing scene scenes/jull/jull_jull_power_up_05.vcd
05/16 02:29:25 [Client] CDACCS_CombatGlobal: Created
05/16 02:29:25 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 4.
05/16 02:29:25 [Client] loading map 'dac_townsquare' (precache = 0)
05/16 02:29:25 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 55.666332ms
05/16 02:29:25 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-708: dac_townsquare | world_layer_default | <none> | world_layer]' took 1ms
05/16 02:29:25 info_dac_map_prop at (-528.000, -256.000, 48.000) has no model name!
05/16 02:29:25 info_dac_map_prop at (-576.000, 104.000, 0.000) has no model name!
05/16 02:29:25 info_dac_map_prop at (-600.000, -32.000, 0.000) has no model name!
05/16 02:29:25 info_dac_map_prop at (608.000, 112.000, 0.000) has no model name!
05/16 02:29:25 info_dac_map_prop at (576.000, -144.000, 0.000) has no model name!
05/16 02:29:25 info_dac_map_prop at (528.000, 320.000, 48.000) has no model name!
05/16 02:29:25 info_dac_map_prop at (529.000, -320.000, 49.329) has no model name!
05/16 02:29:25 info_dac_map_prop at (-312.000, 528.000, 52.000) has no model name!
05/16 02:29:25 [Client] CDACCS_CombatGlobal: Switching to Player Slot 4 (from 0)
05/16 02:29:25 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-709: dac_townsquare | world_layer_night | <none> | world_layer]' took 1ms
05/16 02:29:35 Underlord 2 playing scene scenes/jull/jull_jull_enemy_warlock_01.vcd
05/16 02:29:49 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:29:49 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:30:00 [Client] loading map 'dac_forest' (precache = 0)
05/16 02:30:00 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 36.609697ms
05/16 02:30:00 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:30:00 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:30:00 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:30:00 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:30:00 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:30:00 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:30:00 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:30:00 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:30:03 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:30:12 [Particles] WARNING: Particle system 'particles/ui/generic/ui_center_flash_flare.vpcf' was not precached correctly. Performing blocking load....
05/16 02:30:19 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:30:19 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:30:34 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:30:34 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:30:44 [Client] CDACCS_CombatGlobal: Created
05/16 02:30:44 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 2.
05/16 02:30:44 [Client] CDACCS_CombatGlobal: Switching to Player Slot 2 (from 0)
05/16 02:31:00 Underlord 2 playing scene scenes/jull/jull_jull_enemy_heartless_02.vcd
05/16 02:31:08 Underlord 2 playing scene scenes/jull/jull_jull_use_ability01_01.vcd
05/16 02:31:11 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:31:11 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:31:26 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:31:26 Underlord 2 playing scene scenes/jull/jull_jull_power_up_03.vcd
05/16 02:31:27 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:31:27 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:31:53 [Client] CDACCS_CombatGlobal: Created
05/16 02:31:53 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 3.
05/16 02:31:53 [Client] loading map 'dac_townsquare' (precache = 0)
05/16 02:31:53 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 56.744662ms
05/16 02:31:53 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-944: dac_townsquare | world_layer_default | <none> | world_layer]' took 1ms
05/16 02:31:53 info_dac_map_prop at (-528.000, -256.000, 48.000) has no model name!
05/16 02:31:53 info_dac_map_prop at (-576.000, 104.000, 0.000) has no model name!
05/16 02:31:53 info_dac_map_prop at (-600.000, -32.000, 0.000) has no model name!
05/16 02:31:53 info_dac_map_prop at (608.000, 112.000, 0.000) has no model name!
05/16 02:31:53 info_dac_map_prop at (576.000, -144.000, 0.000) has no model name!
05/16 02:31:53 info_dac_map_prop at (528.000, 320.000, 48.000) has no model name!
05/16 02:31:53 info_dac_map_prop at (529.000, -320.000, 49.329) has no model name!
05/16 02:31:53 info_dac_map_prop at (-312.000, 528.000, 52.000) has no model name!
05/16 02:31:53 [Client] CDACCS_CombatGlobal: Switching to Player Slot 6 (from 0)
05/16 02:31:53 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-945: dac_townsquare | world_layer_rain | <none> | world_layer]' took 1ms
05/16 02:32:04 Underlord 2 playing scene scenes/jull/jull_jull_ally_brute_03.vcd
05/16 02:32:15 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:32:15 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:32:16 Underlord 2 playing scene scenes/jull/jull_jull_underlord_dies_02.vcd
05/16 02:32:24 [Client] CDACCS_CombatGlobal: Switching to Player Slot 3 (from 6)
05/16 02:32:24 [Client] loading map 'dac_forest' (precache = 0)
05/16 02:32:24 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 34.727871ms
05/16 02:32:24 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:32:24 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:32:24 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:32:24 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:32:24 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:32:24 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:32:24 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:32:24 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:32:29 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:32:31 [Particles] WARNING: Particle system 'particles/ui/generic/ui_center_flash_flare.vpcf' was not precached correctly. Performing blocking load....
05/16 02:32:46 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:32:46 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:33:11 [Client] CDACCS_CombatGlobal: Created
05/16 02:33:11 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 8.
05/16 02:33:11 [Client] loading map 'dac_townsquare' (precache = 0)
05/16 02:33:11 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 55.402462ms
05/16 02:33:11 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-1067: dac_townsquare | world_layer_default | <none> | world_layer]' took 1ms
05/16 02:33:11 info_dac_map_prop at (-528.000, -256.000, 48.000) has no model name!
05/16 02:33:11 info_dac_map_prop at (-576.000, 104.000, 0.000) has no model name!
05/16 02:33:11 info_dac_map_prop at (-600.000, -32.000, 0.000) has no model name!
05/16 02:33:11 info_dac_map_prop at (608.000, 112.000, 0.000) has no model name!
05/16 02:33:11 info_dac_map_prop at (576.000, -144.000, 0.000) has no model name!
05/16 02:33:11 info_dac_map_prop at (528.000, 320.000, 48.000) has no model name!
05/16 02:33:11 info_dac_map_prop at (529.000, -320.000, 49.329) has no model name!
05/16 02:33:11 info_dac_map_prop at (-312.000, 528.000, 52.000) has no model name!
05/16 02:33:11 [Client] CDACCS_CombatGlobal: Switching to Player Slot 5 (from 0)
05/16 02:33:11 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-1068: dac_townsquare | world_layer_night | <none> | world_layer]' took 1ms
05/16 02:33:29 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:33:29 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:33:35 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:33:35 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:33:41 [Client] CDACCS_CombatGlobal: Switching to Player Slot 8 (from 5)
05/16 02:33:41 [Client] loading map 'dac_forest' (precache = 0)
05/16 02:33:41 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 36.525580ms
05/16 02:33:41 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:33:41 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:33:41 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:33:41 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:33:41 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:33:41 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:33:41 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:33:41 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:33:49 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:33:49 Underlord 2 playing scene scenes/jull/jull_jull_power_up_06.vcd
05/16 02:33:49 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:33:49 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:34:16 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:34:16 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:34:21 [Client] CDACCS_CombatGlobal: Created
05/16 02:34:21 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 2.
05/16 02:34:21 [Client] CDACCS_CombatGlobal: Switching to Player Slot 2 (from 0)
05/16 02:34:31 Overflow of the sheet cache texture. Releasing and starting over. This is ok in asset browser, not so ok if the game is triggering this!
05/16 02:34:37 Underlord 2 playing scene scenes/jull/jull_jull_ally_druid_03.vcd
05/16 02:34:45 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:34:45 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:35:06 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 33 bytes
05/16 02:35:06 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:35:08 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:35:08 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:35:12 [Particles] WARNING: Particle system 'particles/ui/generic/ui_center_flash_flare.vpcf' was not precached correctly. Performing blocking load....
05/16 02:35:13 [SteamNetSockets] Cluster 'atl' selection penalty for load balancing purposes changed from 4ms to 5ms. (As per atl#3 (162.254.199.170:27017)).
05/16 02:35:23 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:35:23 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:35:31 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:35:31 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:35:31 [SteamNetSockets] Received request to migrate to 155.133.248.52:27032 from ams#45 (155.133.248.50:27059).
05/16 02:35:31 [SteamNetSockets] Started migration to ams#126 (155.133.248.52:27032) at request of current primary ams#45 (155.133.248.50:27059)
05/16 02:35:37 [SteamNetSockets] Requesting session from ams#126 (155.133.248.52:27032). Ping = 8+88=96 (front+back=total).
05/16 02:35:37 [SteamNetSockets] [#973146654 SDR server steamid:90135310290432008(vport 0)] Switched primary to ams#126 (155.133.248.52:27032) (Ping = 8+88=96 (front+back=total). Migration target.) from ams#45 (155.133.248.50:27059) (Ping = 8+88=96 (front+back=total). Requested migration.)
05/16 02:35:37 [SteamNetSockets] [#973146654 SDR server steamid:90135310290432008(vport 0)] Selecting lhr#13 (162.254.196.66:27027) as backup #1 (Ping = 27+71=98 (front+back=total).)
05/16 02:35:53 [Client] CDACCS_CombatGlobal: Created
05/16 02:35:53 [Client] CDACCS_CombatGlobal: Initialized. 3 combat player slots with data. Longest combat player slot is 5.
05/16 02:35:53 [Client] CDACCS_CombatGlobal: Switching to Player Slot 5 (from 0)
05/16 02:35:53 [Client] CDACCS_CombatGlobal: Switching to Player Slot 2 (from 5)
05/16 02:36:11 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:36:11 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:36:15 [ResourceSystem] Error loading resource file "sounds/units/creeps/shared/04.vsnd_c" (Error: ERROR_FILEOPEN)
05/16 02:36:18 [Client] ----------------- CMsgIndividualPostMatchStats:
05/16 02:36:18 [Client] rounds {
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 52
05/16 02:36:18 [Client] unit_id: 25
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 54
05/16 02:36:18 [Client] unit_id: 8
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 56
05/16 02:36:18 [Client] unit_id: 106
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 58
05/16 02:36:18 [Client] unit_id: 27
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 60
05/16 02:36:18 [Client] unit_id: 111
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] gold_spent_on_rerolls: 0
05/16 02:36:18 [Client] gold_earned: 7
05/16 02:36:18 [Client] interest_gold_earned: 0
05/16 02:36:18 [Client] streak_gold_earned: 0
05/16 02:36:18 [Client] victory: 0
05/16 02:36:18 [Client] health: 4
05/16 02:36:18 [Client] gold: 0
05/16 02:36:18 [Client] round_ranking: 2
05/16 02:36:18 [Client] level: 5
05/16 02:36:18 [Client] enemy_player_slot: 0
05/16 02:36:18 [Client] gold_spent_on_levels: 0
05/16 02:36:18 [Client] gold_spent_on_units: 0
05/16 02:36:18 [Client] damage_dealt_to_units: 0
05/16 02:36:18 [Client] victory_level: 8
05/16 02:36:18 [Client] damage_dealt_to_player: 0
05/16 02:36:18 [Client] enemy_underlord: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] rounds {
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 52
05/16 02:36:18 [Client] unit_id: 25
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 54
05/16 02:36:18 [Client] unit_id: 8
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 56
05/16 02:36:18 [Client] unit_id: 106
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 60
05/16 02:36:18 [Client] unit_id: 111
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 100
05/16 02:36:18 [Client] unit_id: 22
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] synergies: 20033
05/16 02:36:18 [Client] synergies: 20090
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 0
05/16 02:36:18 [Client] item_id: 10106
05/16 02:36:18 [Client] assigned_unit_entindex: 100
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] gold_spent_on_rerolls: 0
05/16 02:36:18 [Client] gold_earned: 8
05/16 02:36:18 [Client] interest_gold_earned: 0
05/16 02:36:18 [Client] streak_gold_earned: 0
05/16 02:36:18 [Client] victory: 1
05/16 02:36:18 [Client] health: 4
05/16 02:36:18 [Client] gold: 2
05/16 02:36:18 [Client] round_ranking: 2
05/16 02:36:18 [Client] level: 5
05/16 02:36:18 [Client] enemy_player_slot: 1
05/16 02:36:18 [Client] gold_spent_on_levels: 0
05/16 02:36:18 [Client] gold_spent_on_units: 4
05/16 02:36:18 [Client] damage_dealt_to_units: 6080
05/16 02:36:18 [Client] victory_level: 3
05/16 02:36:18 [Client] damage_dealt_to_player: 1
05/16 02:36:18 [Client] enemy_underlord: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] rounds {
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 52
05/16 02:36:18 [Client] unit_id: 25
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 54
05/16 02:36:18 [Client] unit_id: 8
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 56
05/16 02:36:18 [Client] unit_id: 106
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 60
05/16 02:36:18 [Client] unit_id: 111
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 100
05/16 02:36:18 [Client] unit_id: 22
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 140
05/16 02:36:18 [Client] unit_id: 1002
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 168
05/16 02:36:18 [Client] unit_id: 3
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] synergies: 20033
05/16 02:36:18 [Client] synergies: 20090
05/16 02:36:18 [Client] synergies: 20084
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 0
05/16 02:36:18 [Client] item_id: 10106
05/16 02:36:18 [Client] assigned_unit_entindex: 100
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] gold_spent_on_rerolls: 2
05/16 02:36:18 [Client] gold_earned: 10
05/16 02:36:18 [Client] interest_gold_earned: 0
05/16 02:36:18 [Client] streak_gold_earned: 0
05/16 02:36:18 [Client] victory: 2
05/16 02:36:18 [Client] health: 4
05/16 02:36:18 [Client] gold: 2
05/16 02:36:18 [Client] round_ranking: 1
05/16 02:36:18 [Client] level: 6
05/16 02:36:18 [Client] enemy_player_slot: 4
05/16 02:36:18 [Client] gold_spent_on_levels: 0
05/16 02:36:18 [Client] gold_spent_on_units: 6
05/16 02:36:18 [Client] damage_dealt_to_units: 7313
05/16 02:36:18 [Client] victory_level: 4
05/16 02:36:18 [Client] damage_dealt_to_player: 0
05/16 02:36:18 [Client] enemy_underlord: 1
05/16 02:36:18 [Client] underlord_selected_talents: 100101
05/16 02:36:18 [Client] underlord_selected_talents: 100110
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] rounds {
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 52
05/16 02:36:18 [Client] unit_id: 25
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 54
05/16 02:36:18 [Client] unit_id: 8
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 56
05/16 02:36:18 [Client] unit_id: 106
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 60
05/16 02:36:18 [Client] unit_id: 111
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 140
05/16 02:36:18 [Client] unit_id: 1002
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 246
05/16 02:36:18 [Client] unit_id: 22
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 280
05/16 02:36:18 [Client] unit_id: 114
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] synergies: 20033
05/16 02:36:18 [Client] synergies: 20090
05/16 02:36:18 [Client] synergies: 20084
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 0
05/16 02:36:18 [Client] item_id: 10106
05/16 02:36:18 [Client] assigned_unit_entindex: 246
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 1
05/16 02:36:18 [Client] item_id: 10174
05/16 02:36:18 [Client] assigned_unit_entindex: 56
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] gold_spent_on_rerolls: 2
05/16 02:36:18 [Client] gold_earned: 11
05/16 02:36:18 [Client] interest_gold_earned: 0
05/16 02:36:18 [Client] streak_gold_earned: 0
05/16 02:36:18 [Client] victory: 1
05/16 02:36:18 [Client] health: 3
05/16 02:36:18 [Client] gold: 0
05/16 02:36:18 [Client] round_ranking: 4
05/16 02:36:18 [Client] level: 6
05/16 02:36:18 [Client] enemy_player_slot: 8
05/16 02:36:18 [Client] gold_spent_on_levels: 0
05/16 02:36:18 [Client] gold_spent_on_units: 9
05/16 02:36:18 [Client] damage_dealt_to_units: 12330
05/16 02:36:18 [Client] victory_level: 3
05/16 02:36:18 [Client] damage_dealt_to_player: 1
05/16 02:36:18 [Client] enemy_underlord: 2
05/16 02:36:18 [Client] underlord_selected_talents: 100101
05/16 02:36:18 [Client] underlord_selected_talents: 100110
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] rounds {
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 52
05/16 02:36:18 [Client] unit_id: 25
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 54
05/16 02:36:18 [Client] unit_id: 8
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 56
05/16 02:36:18 [Client] unit_id: 106
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 60
05/16 02:36:18 [Client] unit_id: 111
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 140
05/16 02:36:18 [Client] unit_id: 1002
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 246
05/16 02:36:18 [Client] unit_id: 22
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 248
05/16 02:36:18 [Client] unit_id: 84
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 280
05/16 02:36:18 [Client] unit_id: 114
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] synergies: 20033
05/16 02:36:18 [Client] synergies: 20059
05/16 02:36:18 [Client] synergies: 20090
05/16 02:36:18 [Client] synergies: 20084
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 0
05/16 02:36:18 [Client] item_id: 10106
05/16 02:36:18 [Client] assigned_unit_entindex: 246
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 1
05/16 02:36:18 [Client] item_id: 10174
05/16 02:36:18 [Client] assigned_unit_entindex: 56
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] gold_spent_on_rerolls: 2
05/16 02:36:18 [Client] gold_earned: 13
05/16 02:36:18 [Client] interest_gold_earned: 0
05/16 02:36:18 [Client] streak_gold_earned: 0
05/16 02:36:18 [Client] victory: 2
05/16 02:36:18 [Client] health: 3
05/16 02:36:18 [Client] gold: 3
05/16 02:36:18 [Client] round_ranking: 2
05/16 02:36:18 [Client] level: 7
05/16 02:36:18 [Client] enemy_player_slot: 6
05/16 02:36:18 [Client] gold_spent_on_levels: 0
05/16 02:36:18 [Client] gold_spent_on_units: 6
05/16 02:36:18 [Client] damage_dealt_to_units: 8172
05/16 02:36:18 [Client] victory_level: 6
05/16 02:36:18 [Client] damage_dealt_to_player: 0
05/16 02:36:18 [Client] enemy_underlord: 3
05/16 02:36:18 [Client] underlord_selected_talents: 100101
05/16 02:36:18 [Client] underlord_selected_talents: 100110
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] rounds {
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 52
05/16 02:36:18 [Client] unit_id: 25
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 54
05/16 02:36:18 [Client] unit_id: 8
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 56
05/16 02:36:18 [Client] unit_id: 106
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 60
05/16 02:36:18 [Client] unit_id: 111
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 140
05/16 02:36:18 [Client] unit_id: 1002
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 246
05/16 02:36:18 [Client] unit_id: 22
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 420
05/16 02:36:18 [Client] unit_id: 26
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 444
05/16 02:36:18 [Client] unit_id: 84
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] synergies: 20033
05/16 02:36:18 [Client] synergies: 20059
05/16 02:36:18 [Client] synergies: 20065
05/16 02:36:18 [Client] synergies: 20091
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 0
05/16 02:36:18 [Client] item_id: 10106
05/16 02:36:18 [Client] assigned_unit_entindex: 420
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 1
05/16 02:36:18 [Client] item_id: 10174
05/16 02:36:18 [Client] assigned_unit_entindex: 56
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 2
05/16 02:36:18 [Client] item_id: 10127
05/16 02:36:18 [Client] assigned_unit_entindex: 246
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] gold_spent_on_rerolls: 4
05/16 02:36:18 [Client] gold_earned: 14
05/16 02:36:18 [Client] interest_gold_earned: 0
05/16 02:36:18 [Client] streak_gold_earned: 0
05/16 02:36:18 [Client] victory: 2
05/16 02:36:18 [Client] health: 2
05/16 02:36:18 [Client] gold: 6
05/16 02:36:18 [Client] round_ranking: 5
05/16 02:36:18 [Client] level: 7
05/16 02:36:18 [Client] enemy_player_slot: 5
05/16 02:36:18 [Client] gold_spent_on_levels: 0
05/16 02:36:18 [Client] gold_spent_on_units: 5
05/16 02:36:18 [Client] damage_dealt_to_units: 8119
05/16 02:36:18 [Client] victory_level: 4
05/16 02:36:18 [Client] damage_dealt_to_player: 0
05/16 02:36:18 [Client] enemy_underlord: 3
05/16 02:36:18 [Client] underlord_selected_talents: 100101
05/16 02:36:18 [Client] underlord_selected_talents: 100110
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] rounds {
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 56
05/16 02:36:18 [Client] unit_id: 106
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 60
05/16 02:36:18 [Client] unit_id: 111
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 140
05/16 02:36:18 [Client] unit_id: 1002
05/16 02:36:18 [Client] rank: 3
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 246
05/16 02:36:18 [Client] unit_id: 22
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 296
05/16 02:36:18 [Client] unit_id: 121
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 408
05/16 02:36:18 [Client] unit_id: 29
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 444
05/16 02:36:18 [Client] unit_id: 84
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 488
05/16 02:36:18 [Client] unit_id: 26
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 516
05/16 02:36:18 [Client] unit_id: 23
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] synergies: 20032
05/16 02:36:18 [Client] synergies: 20039
05/16 02:36:18 [Client] synergies: 20060
05/16 02:36:18 [Client] synergies: 20065
05/16 02:36:18 [Client] synergies: 20090
05/16 02:36:18 [Client] items {
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05/16 02:36:18 [Client] item_id: 10106
05/16 02:36:18 [Client] assigned_unit_entindex: 488
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] items {
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05/16 02:36:18 [Client] item_id: 10174
05/16 02:36:18 [Client] assigned_unit_entindex: 56
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 2
05/16 02:36:18 [Client] item_id: 10127
05/16 02:36:18 [Client] assigned_unit_entindex: 246
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] gold_spent_on_rerolls: 0
05/16 02:36:18 [Client] gold_earned: 16
05/16 02:36:18 [Client] interest_gold_earned: 0
05/16 02:36:18 [Client] streak_gold_earned: 0
05/16 02:36:18 [Client] victory: 1
05/16 02:36:18 [Client] health: 1
05/16 02:36:18 [Client] gold: 9
05/16 02:36:18 [Client] round_ranking: 5
05/16 02:36:18 [Client] level: 8
05/16 02:36:18 [Client] enemy_player_slot: 7
05/16 02:36:18 [Client] gold_spent_on_levels: 0
05/16 02:36:18 [Client] gold_spent_on_units: 7
05/16 02:36:18 [Client] damage_dealt_to_units: 38602
05/16 02:36:18 [Client] victory_level: 3
05/16 02:36:18 [Client] damage_dealt_to_player: 0
05/16 02:36:18 [Client] enemy_underlord: 1
05/16 02:36:18 [Client] underlord_selected_talents: 100101
05/16 02:36:18 [Client] underlord_selected_talents: 100110
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] rounds {
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 140
05/16 02:36:18 [Client] unit_id: 1002
05/16 02:36:18 [Client] rank: 3
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 296
05/16 02:36:18 [Client] unit_id: 121
05/16 02:36:18 [Client] rank: 1
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 408
05/16 02:36:18 [Client] unit_id: 29
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 444
05/16 02:36:18 [Client] unit_id: 84
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 488
05/16 02:36:18 [Client] unit_id: 26
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 516
05/16 02:36:18 [Client] unit_id: 23
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 564
05/16 02:36:18 [Client] unit_id: 124
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 618
05/16 02:36:18 [Client] unit_id: 22
05/16 02:36:18 [Client] rank: 3
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] units {
05/16 02:36:18 [Client] entindex: 624
05/16 02:36:18 [Client] unit_id: 106
05/16 02:36:18 [Client] rank: 2
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] synergies: 20032
05/16 02:36:18 [Client] synergies: 20039
05/16 02:36:18 [Client] synergies: 20060
05/16 02:36:18 [Client] synergies: 20090
05/16 02:36:18 [Client] items {
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05/16 02:36:18 [Client] item_id: 10106
05/16 02:36:18 [Client] assigned_unit_entindex: 488
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 1
05/16 02:36:18 [Client] item_id: 10174
05/16 02:36:18 [Client] assigned_unit_entindex: 624
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 2
05/16 02:36:18 [Client] item_id: 10127
05/16 02:36:18 [Client] assigned_unit_entindex: 516
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] items {
05/16 02:36:18 [Client] slot_index: 3
05/16 02:36:18 [Client] item_id: 10175
05/16 02:36:18 [Client] assigned_unit_entindex: 618
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] gold_spent_on_rerolls: 6
05/16 02:36:18 [Client] gold_earned: 17
05/16 02:36:18 [Client] interest_gold_earned: 0
05/16 02:36:18 [Client] streak_gold_earned: 0
05/16 02:36:18 [Client] victory: 2
05/16 02:36:18 [Client] health: 1
05/16 02:36:18 [Client] gold: 1
05/16 02:36:18 [Client] round_ranking: 4
05/16 02:36:18 [Client] level: 8
05/16 02:36:18 [Client] enemy_player_slot: 4
05/16 02:36:18 [Client] gold_spent_on_levels: 0
05/16 02:36:18 [Client] gold_spent_on_units: 18
05/16 02:36:18 [Client] damage_dealt_to_units: 27348
05/16 02:36:18 [Client] victory_level: 4
05/16 02:36:18 [Client] damage_dealt_to_player: 0
05/16 02:36:18 [Client] enemy_underlord: 1
05/16 02:36:18 [Client] underlord_selected_talents: 100101
05/16 02:36:18 [Client] underlord_selected_talents: 100110
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] player_slot: 2
05/16 02:36:18 [Client] position: 6
05/16 02:36:18 [Client] events {
05/16 02:36:18 [Client] event_id: 2
05/16 02:36:18 [Client] event_owned: false
05/16 02:36:18 [Client] event_tier: 9
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 1
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 123
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 2
05/16 02:36:18 [Client] sequence_id: 11
05/16 02:36:18 [Client] progress: 1
05/16 02:36:18 [Client] initial_progress: 0
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 17
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 10
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 20
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 9
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 21
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 3
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 22
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 4
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 23
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 1
05/16 02:36:18 [Client] initial_progress: 50
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 24
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 107964
05/16 02:36:18 [Client] initial_progress: 503860
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 25
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 93
05/16 02:36:18 [Client] initial_progress: 376
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 26
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 8
05/16 02:36:18 [Client] initial_progress: 28
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 27
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 0
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 28
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 9
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 29
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 6
05/16 02:36:18 [Client] initial_progress: 211
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 30
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 6
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 31
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 4
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 32
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 2
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 33
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 1
05/16 02:36:18 [Client] initial_progress: 46
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 34
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 1
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 35
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 1
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 61
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 0
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 62
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 0
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 75
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 0
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 76
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 0
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 77
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 0
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] challenges {
05/16 02:36:18 [Client] slot_id: 4016
05/16 02:36:18 [Client] sequence_id: 1
05/16 02:36:18 [Client] progress: 0
05/16 02:36:18 [Client] initial_progress: 0
05/16 02:36:18 [Client] claimed: 0
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] currencies {
05/16 02:36:18 [Client] currency_id: 0
05/16 02:36:18 [Client] initial_amount: 9510
05/16 02:36:18 [Client] amount_gained: 40
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] game_mode: k_EDACGameMode_Turbo
05/16 02:36:18 [Client] match_mode: k_EDACMatchMode_Casual
05/16 02:36:18 [Client] bot_difficulty: k_EDACBotDifficulty_None
05/16 02:36:18 [Client] underlord_id: 2
05/16 02:36:18 [Client] underlord_build_id: 0
05/16 02:36:18 [Client] game_mode_settings {
05/16 02:36:18 [Client] }
05/16 02:36:18 [Client] -----------------
05/16 02:36:18 [ResourceSystem] Error loading resource file "sounds/units/creeps/shared/02.vsnd_c" (Error: ERROR_FILEOPEN)
05/16 02:36:18 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:36:18 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:36:18 [ResourceSystem] Error loading resource file "sounds/units/creeps/shared/12.vsnd_c" (Error: ERROR_FILEOPEN)
05/16 02:36:19 [GCClient] Recv msg 9143 (k_EMsgGCToClientEventInfo), 86 bytes
05/16 02:36:20 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:36:23 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 33 bytes
05/16 02:36:23 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 128.224330ms
05/16 02:36:23 [Particles] WARNING: Particle system 'econ/s0/particles/battlepass/s0_battlepass_progress_up.vpcf' was not precached correctly. Performing blocking load....
05/16 02:36:24 [Client] CDACCS_CombatGlobal: Switching to Player Slot 5 (from 2)
05/16 02:36:25 You gained 40 xp for placing 6
05/16 02:36:28 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:36:28 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:36:28 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:36:37 [Client] CDACGameConstants::DestroyConstants()
05/16 02:36:37 [DAC Client Networking] CDACNetwork_Client::DisconnectFromServer( 1001, 'OnReturnToMainMenu' )
05/16 02:36:37 [DAC Game Manager] Activating Definition Set (ServerDeactivateDefinitionSet): eDefinitionSet = 1
05/16 02:36:37 [DAC Game Manager] ... debounced.
05/16 02:36:37 [Client] CDAC_UI_Hud::OnSwitchToDashboard() (hiding hud)
05/16 02:36:37 [Client] CDACGameConstants::DestroyConstants()
05/16 02:36:37 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:36:37 [GCClient] Send msg 9015 (k_EMsgClientToGCLeaveLobby), 27 bytes
05/16 02:36:37 [Client] CL: disconnect
05/16 02:36:37 [Client] CL: Server disconnected: 2: NETWORK_DISCONNECT_DISCONNECT_BY_USER
05/16 02:36:37 [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #4282430387 (1000 CloseSocket)
05/16 02:36:37 [NetSteamConn] Disassociating NetChan I bims 1 Ede loopback:0[1] (loopback:0) from Steam Net Connection handle #4282430387
05/16 02:36:37 [SteamNetSockets] [#2372519981 pipe] closed by peer
05/16 02:36:37 [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #4282430387
05/16 02:36:37 [Networking] Closing 'server' poll group
05/16 02:36:37 [Server] SV: Server shutting down: NETWORK_DISCONNECT_DISCONNECT_BY_USER (2)
05/16 02:36:37 [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
05/16 02:36:37 [Server] SV: Disconnect client 'I bims 1 Ede' from server(1): NETWORK_DISCONNECT_SHUTDOWN
05/16 02:36:37 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
05/16 02:36:37 [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_USER
05/16 02:36:37 [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2372519981 (1002 NETWORK_DISCONNECT_DISCONNECT_BY_USER)
05/16 02:36:37 [NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #2372519981
05/16 02:36:37 [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2372519981
05/16 02:36:37 [Networking] Closing 'client' poll group
05/16 02:36:37 [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 7 )
05/16 02:36:37 [EngineServiceManager] SwitchToLoop levelload requested: id [7] addons []
05/16 02:36:37 [DAC Client Networking] Conection 0x8d69c82d was closed, which wasn't the one to the server. Code 1000 (CloseSocket)
05/16 02:36:37 [Client] CL: IGameSystem::LoopDeactivateAllSystems {
05/16 02:36:37 [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:36:37 [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:36:37 [Server] SV: IGameSystem::LoopDeactivateAllSystems {
05/16 02:36:37 [Host] HO: IGameSystem::LoopDeactivateAllSystems {
05/16 02:36:37 [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:36:37 [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:36:37 [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:36:37 [Client] CDACClientSimulation::GameShutdown
05/16 02:36:37 [Client] CDACClientUI::DestroyHUD()
05/16 02:36:37 [Client] Unloaded all precache spawngroups
05/16 02:36:37 [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:36:37 [Client] CL: CGameRules::CGameRules destructed
05/16 02:36:37 WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 1536.526
05/16 02:36:37 [DAC Server Networking] CloseAllConnections( 0, GameShutdown )
05/16 02:36:37 [DAC Server Networking] CDACNetwork_Server::Reset()
05/16 02:36:37 [DAC Server Networking] CloseAllConnections( 2000, CDACNetwork_Server::Reset )
05/16 02:36:37 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:36:37 [Server] SV: CGameRules::CGameRules destructed
05/16 02:36:37 [HostStateManager] Idle (levelload)
05/16 02:36:37 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:36:37 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 1536.544
05/16 02:36:37 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
05/16 02:36:37 [EngineServiceManager] SwitchToLoop game requested: id [7] addons []
05/16 02:36:37 [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
05/16 02:36:37 [Server] SV: maxplayers set to 32
05/16 02:36:37 [Server] SV: CGameRulesGameSystem::GameInit installed game rules
05/16 02:36:37 [Server] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:36:37 [Server] SV: Spawn Server: <empty>
05/16 02:36:37 [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
05/16 02:36:37 [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
05/16 02:36:37 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire_nodepth.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:36:37 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:36:37 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:36:37 [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
05/16 02:36:37 [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
05/16 02:36:37 [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
05/16 02:36:37 [SteamNetSockets] [#3034904273 pipe] connected
05/16 02:36:37 [SteamNetSockets] [#101229585 pipe] connected
05/16 02:36:37 [Networking] Created poll group for socket 'client'
05/16 02:36:37 [Networking] Created poll group for socket 'server'
05/16 02:36:37 [Networking] Connected loopback client=b4e4f6d1@loopback:1 <-> server=608a411@loopback:0
05/16 02:36:37 [NetSteamConn] Associating NetChan I bims 1 Ede loopback:0[1] (loopback:0) with Steam Net Connection handle #101229585
05/16 02:36:37 [NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #3034904273
05/16 02:36:37 [Client] CL: Connected to 'loopback:1'
05/16 02:36:37 [Server] SV: Sending server info to client 'I bims 1 Ede' at loopback:0
05/16 02:36:37 [Server] SV: WriteInitialSpawnGroups sending 1 groups
05/16 02:36:37 [Client] Game: "Dota Underlords"
05/16 02:36:37 [Client] Map: "<empty>"
05/16 02:36:37 [Client] Players: 1 (0 bots) / 32 humans
05/16 02:36:37 [Client] Build: 8560 (revision 5862881)
05/16 02:36:37 [Client] Server Number: 7
05/16 02:36:37 [SignonState] CL: CNetworkGameClient::ProcessServerInfo
05/16 02:36:37 [Client] CL: CGameRulesGameSystem::GameInit installed game rules
05/16 02:36:37 [Client] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:36:37 ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000203 seconds
05/16 02:36:37 Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
05/16 02:36:37 Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
05/16 02:36:37 [ResourceSystem] Error loading resource file "materials/vgui/hud/iconsheet.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:36:37 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:36:37 [ResourceSystem] Error loading resource file "invisibletexture.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:36:37 [ResourceSystem] Error loading resource file "particles/models/card/card_border.vsnap_c" (Error: ERROR_FILEOPEN)
05/16 02:36:38 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 33 bytes
05/16 02:36:38 [GCClient] Recv msg 9016 (k_EMsgClientToGCLeaveLobbyResponse), 17 bytes
05/16 02:36:38 [Client] CL: CGameClientConnectPrerequisite connection succeeded
05/16 02:36:38 [Server] SV: IGameSystem::LoopActivateAllSystems {
05/16 02:36:38 [Host] HO: IGameSystem::LoopActivateAllSystems {
05/16 02:36:38 [Host] HO: } IGameSystem::LoopActivateAllSystems done
05/16 02:36:38 [Server] SV: } IGameSystem::LoopActivateAllSystems done
05/16 02:36:38 [Server] SV: 32 player server started
05/16 02:36:38 [Client] CL: IGameSystem::LoopActivateAllSystems {
05/16 02:36:38 [Client] CL: } IGameSystem::LoopActivateAllSystems done
05/16 02:36:38 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
05/16 02:36:38 PutClientInServer: no info_player_start on level
05/16 02:36:38 [Server] SV: Sending full update to client I bims 1 Ede (reason: initial update)
05/16 02:36:38 [Client] CL: Receiving uncompressed update from server
05/16 02:36:38 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:36:38 [Client] CL: Signon traffic "client": incoming 19.204 KB [16 pkts], outgoing 687 bytes [11 pkts]
05/16 02:36:38 [Client] Loading dashboard map spawngroup 'dac_forest'
05/16 02:36:38 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 32.442092ms
05/16 02:36:38 dac_challenge_map_challenge at (-277.500, 219.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-276.500, 61.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-188.500, 261.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-235.500, 61.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-275.000, 6.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-141.000, 61.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-169.500, 6.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-126.500, 10.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-207.500, 92.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-222.500, 157.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-161.500, 156.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-164.500, 199.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-129.500, 221.250, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-59.375, 220.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-130.500, 186.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-60.125, 185.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-32.000, 184.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-130.500, 113.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-94.500, 162.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-55.625, 136.125, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-32.000, 153.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-180.000, 91.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-162.000, 112.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-74.500, 86.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-96.500, 26.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-75.000, 56.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-110.000, 58.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-32.500, 114.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-3.500, 153.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-22.500, 89.625, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-46.000, 85.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-75.375, 19.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-84.875, 112.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-108.500, 136.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-58.625, 113.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (6.500, 4.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-22.000, 19.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (45.000, 7.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (57.000, 30.250, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (61.500, 59.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (24.000, 106.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (19.500, 67.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (47.500, 136.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (62.000, 179.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (102.000, 178.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (73.500, 142.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (71.000, 117.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (62.500, 88.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (96.500, 21.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (96.000, 59.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (84.500, 96.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (113.000, 113.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (140.500, 99.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (173.000, 97.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (137.500, 21.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (173.500, 21.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (201.500, 96.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (95.500, 128.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (131.000, 151.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (177.500, 153.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (229.000, 151.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (227.500, 96.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (268.000, 117.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (277.000, 59.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (263.000, 28.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (219.500, 22.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (293.000, 99.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (315.500, 148.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (293.500, 233.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (228.000, 234.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (182.500, 235.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (152.000, 246.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (175.500, 179.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (119.000, 217.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (59.000, -20.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (98.750, -31.750, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (128.000, -19.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (169.000, -19.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (208.500, -19.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (268.000, -23.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (356.000, -25.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (337.500, -105.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (317.000, -52.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (293.500, -83.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (268.000, -60.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (206.000, -58.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (170.000, -58.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (134.000, -59.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (94.000, -57.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (75.500, -85.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (124.000, -86.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (159.000, -100.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (239.500, -99.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (247.500, -130.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (69.000, -110.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (65.000, -148.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (76.000, -186.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (102.000, -213.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (111.500, -164.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (148.000, -209.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (141.500, -164.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (211.500, -162.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (206.000, -198.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (241.000, -234.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (339.000, -238.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (339.500, -177.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (295.500, -178.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (303.000, -132.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (159.500, -133.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (97.000, -126.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (127.000, -134.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-14.982, -12.127, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-72.000, -11.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (13.750, -12.750, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-40.000, -11.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-69.500, -51.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (1.000, -39.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-22.500, -57.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-96.000, -41.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-134.500, -17.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-142.500, -56.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-170.000, -31.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-225.000, -23.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-276.000, -20.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-233.000, -94.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-203.500, -75.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-190.500, -122.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-174.500, -74.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-156.500, -118.375, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-104.500, -69.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-95.500, -97.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-275.500, -63.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-272.250, -126.625, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-256.750, -170.250, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-201.500, -199.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-253.500, -89.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-210.000, -156.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-128.500, -169.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-148.500, -140.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-71.500, -138.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-48.500, -99.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-17.500, -94.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-30.500, -130.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-27.000, -174.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-44.500, -199.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-85.000, -210.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-137.000, -208.000, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (-64.000, -179.000, 9.279) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (34.750, -15.500, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (21.250, -61.750, 9.000) has no model name!
05/16 02:36:38 dac_challenge_map_challenge at (15.000, -83.000, 47.000) has no model name!
05/16 02:36:38 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 49.848309ms
05/16 02:36:38 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:36:38 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:36:38 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:36:38 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:36:38 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:36:38 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:36:38 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:36:38 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:36:38 [GCClient] Recv msg 25 (k_ESOMsg_CacheUnsubscribed), 22 bytes
05/16 02:36:38 [SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:98724671511536832>)
05/16 02:36:38 Lobby 98724671511536832 for Match 64420855 destroyed
05/16 02:36:38 Clearing reconnect info, we are connected to GC and GC says we have no lobby
05/16 02:36:38 Telling Steam it is safe to update the app
05/16 02:36:38 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
05/16 02:36:38 [Server] SV: I bims 1 Ede clock correction would have gone negative, preventing
05/16 02:36:39 [GCClient] Send msg 9129 (k_EMsgClientToGCPartyAction), 32 bytes
05/16 02:36:39 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 142 bytes
05/16 02:36:39 [GCClient] Recv msg 9130 (k_EMsgClientToGCPartyActionResponse), 19 bytes
05/16 02:36:42 [SteamNetSockets] Discarding inactive session ams#126 (155.133.248.52:27032) for connection 0. ConnectionShutdown
05/16 02:36:42 [SteamNetSockets] Discarding inactive session lhr#13 (162.254.196.66:27027) for connection 0. ConnectionShutdown
05/16 02:36:42 [SteamNetSockets] Discarding inactive session ams#45 (155.133.248.50:27059) for connection 0. ConnectionShutdown
05/16 02:36:53 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 142 bytes
05/16 02:36:55 [GCClient] Send msg 9131 (k_EMsgClientToGCPartyStartMatch), 32 bytes
05/16 02:36:55 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 142 bytes
05/16 02:36:55 [GCClient] Recv msg 9132 (k_EMsgClientToGCPartyStartMatchResponse), 21 bytes
05/16 02:36:59 [GCClient] Recv msg 9120 (k_EMsgGCToClientSDRTicket), 254 bytes
05/16 02:36:59 [SteamNetSockets] Received Steam datagram ticket for server steamid:90135310673404938 vport -1. match_id=64421723
05/16 02:37:00 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 42 bytes
05/16 02:37:00 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 86 bytes
05/16 02:37:00 Lobby 98724671511537724 for Match 64421723 created
05/16 02:37:00 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 142 bytes
05/16 02:37:00 [GCClient] Recv msg 21 (k_ESOMsg_Create), 75 bytes
05/16 02:37:00 Persisting reconnect info to disk: server_steam_id: 90135310673404938 lobby_id: 98724671511537724 time_updated: 1589589420 udp_connect_ip: 0 udp_connect_port: 0 compatibility_version: 423
05/16 02:37:00 CDACClientGCSystem::ConnectToGame([A:1:1718117386:14742])
05/16 02:37:00 [Client] CDACGameConstants::DestroyConstants()
05/16 02:37:00 [DAC Client Networking] Attempting to connect to server [A:1:1718117386:14742] via SDR
05/16 02:37:00 Telling Steam not to update the app for the next 900 seconds
05/16 02:37:00 [HostStateManager] CHostStateMgr::QueueNewRequest( Changelevel (<empty>), 8 )
05/16 02:37:00 [Server] SV: CNetworkServerService::StartChangeLevel( )
05/16 02:37:00 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_FULL -> SIGNONSTATE_CHANGELEVEL
05/16 02:37:00 [Client] CL: CNetworkGameClientBase::StartChangeLevel
05/16 02:37:00 [Networking] client loopback:1[0]: NetChan Setting Timeout to 120.00 seconds
05/16 02:37:00 [EngineServiceManager] SwitchToLoop levelload requested: id [8] addons []
05/16 02:37:00 [Client] CL: IGameSystem::LoopDeactivateAllSystems {
05/16 02:37:00 [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:37:00 [Client] CL: Disconnecting from server: changelevel
05/16 02:37:00 [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:37:00 [Server] SV: IGameSystem::LoopDeactivateAllSystems {
05/16 02:37:00 [Host] HO: IGameSystem::LoopDeactivateAllSystems {
05/16 02:37:00 [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:37:00 [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:37:00 [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
05/16 02:37:00 [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
05/16 02:37:00 [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:37:00 [Client] CDACClientSimulation::GameShutdown
05/16 02:37:00 [Client] CDACClientUI::DestroyHUD()
05/16 02:37:00 [Client] Unloaded all precache spawngroups
05/16 02:37:00 [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:37:00 [Client] CL: CGameRules::CGameRules destructed
05/16 02:37:00 WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 1559.499
05/16 02:37:00 [DAC Server Networking] CloseAllConnections( 0, GameShutdown )
05/16 02:37:00 [DAC Server Networking] CDACNetwork_Server::Reset()
05/16 02:37:00 [DAC Server Networking] CloseAllConnections( 2000, CDACNetwork_Server::Reset )
05/16 02:37:00 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:37:00 [Server] SV: CGameRules::CGameRules destructed
05/16 02:37:00 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 1559.503
05/16 02:37:00 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
05/16 02:37:00 [EngineServiceManager] SwitchToLoop game requested: id [8] addons []
05/16 02:37:00 [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
05/16 02:37:00 [Server] SV: maxplayers set to 32
05/16 02:37:00 [Networking] Can't open network socket 'server'. No SteamNetworkingSockets
05/16 02:37:00 [Server] Failed to open/bind server socket
05/16 02:37:00 [Server] SV: CGameRulesGameSystem::GameInit installed game rules
05/16 02:37:00 [Server] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:37:00 [Server] SV: Spawn Server: <empty>
05/16 02:37:00 [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
05/16 02:37:00 [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
05/16 02:37:00 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire_nodepth.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:37:00 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:37:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:37:00 [Server] SV: CNetworkServerService::FinishChangeLevel: reactivating previous clients
05/16 02:37:00 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
05/16 02:37:00 [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
05/16 02:37:00 [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
05/16 02:37:00 [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
05/16 02:37:00 [Client] CL: CNetworkGameClientBase::FinishChangeLevel: reconnecting client
05/16 02:37:00 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:37:00 [Networking] client loopback:1[0]: NetChan Setting Timeout to 120.00 seconds
05/16 02:37:00 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 120.00 seconds
05/16 02:37:00 [Server] SV: Sending server info to client 'I bims 1 Ede' at loopback:0
05/16 02:37:00 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_CONNECTED -> SIGNONSTATE_NEW
05/16 02:37:00 [Server] SV: WriteInitialSpawnGroups sending 1 groups
05/16 02:37:00 [SteamNetSockets] Requesting session from ams#45 (155.133.248.50:27059). Ping = 6+10=16 (front+back=total).
05/16 02:37:00 [Client] Game: "Dota Underlords"
05/16 02:37:00 [Client] Map: "<empty>"
05/16 02:37:00 [Client] Players: 1 (0 bots) / 32 humans
05/16 02:37:00 [Client] Build: 8560 (revision 5862881)
05/16 02:37:00 [Client] Server Number: 8
05/16 02:37:00 [SignonState] CL: CNetworkGameClient::ProcessServerInfo
05/16 02:37:00 [Client] CL: CGameRulesGameSystem::GameInit installed game rules
05/16 02:37:00 [Client] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:37:00 ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000195 seconds
05/16 02:37:00 Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
05/16 02:37:00 Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
05/16 02:37:00 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_NEW -> SIGNONSTATE_PRESPAWN
05/16 02:37:00 [ResourceSystem] Error loading resource file "materials/vgui/hud/iconsheet.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:37:00 [SteamNetSockets] [#836887901 SDR server steamid:90135310673404938(vport 0)] Selecting ams#45 (155.133.248.50:27059) as primary. (Ping = 6+10=16 (front+back=total).)
05/16 02:37:00 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_PRESPAWN -> SIGNONSTATE_SPAWN
05/16 02:37:00 [SteamNetSockets] Requesting session from fra#685 (162.254.197.179:27063). Ping = 12+4=16 (front+back=total).
05/16 02:37:00 [SteamNetSockets] [#836887901 SDR server steamid:90135310673404938(vport 0)] Selecting fra#685 (162.254.197.179:27063) as backup #1 (Ping = 12+4=16 (front+back=total).)
05/16 02:37:00 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:37:00 [SteamNetSockets] [#836887901 SDR server steamid:90135310673404938(vport 0)] connected
05/16 02:37:00 [ResourceSystem] Error loading resource file "invisibletexture.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:37:00 [ResourceSystem] Error loading resource file "particles/models/card/card_border.vsnap_c" (Error: ERROR_FILEOPEN)
05/16 02:37:00 [Client] CL: CGameClientConnectPrerequisite connection succeeded
05/16 02:37:00 [Server] SV: IGameSystem::LoopActivateAllSystems {
05/16 02:37:00 [Host] HO: IGameSystem::LoopActivateAllSystems {
05/16 02:37:00 [Host] HO: } IGameSystem::LoopActivateAllSystems done
05/16 02:37:00 [Server] SV: } IGameSystem::LoopActivateAllSystems done
05/16 02:37:00 [Server] SV: 32 player server started
05/16 02:37:00 [Client] CL: IGameSystem::LoopActivateAllSystems {
05/16 02:37:00 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:37:00 [Client] loading map 'dac_forest' (precache = 1)
05/16 02:37:00 [Client] CL: } IGameSystem::LoopActivateAllSystems done
05/16 02:37:00 [HostStateManager] Changelevel (<empty>)
05/16 02:37:00 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
05/16 02:37:00 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_SPAWN -> SIGNONSTATE_FULL
05/16 02:37:00 PutClientInServer: no info_player_start on level
05/16 02:37:00 [Server] SV: Sending full update to client I bims 1 Ede (reason: requested uncompressed update (2))
05/16 02:37:00 [Client] CL: Receiving uncompressed update from server
05/16 02:37:00 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:37:00 [Client] CL: Signon traffic "client": incoming 60.308 KB [480 pkts], outgoing 18.760 KB [468 pkts]
05/16 02:37:00 [Client] CDACGameConstants::DestroyConstants()
05/16 02:37:00 [Client] CDACGameConstants::OnClientConnectionStarted() -- creating constants
05/16 02:37:00 [DAC Game Manager] Activating Definition Set (ServerActivateDefinitionSet): eDefinitionSet = 1
05/16 02:37:00 [DAC Game Manager] ... debounced.
05/16 02:37:00 [Client] loading map 'dac_forest' (precache = 1)
05/16 02:37:00 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:37:00 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:37:00 [Client] loading map 'dac_forest' (precache = 1)
05/16 02:37:00 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:37:00 [Client] loading map 'dac' (precache = 1)
05/16 02:37:00 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:37:00 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:37:00 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:37:00 [Client] loading map 'dac_forest' (precache = 1)
05/16 02:37:00 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:37:00 [Client] loading map 'dac' (precache = 1)
05/16 02:37:00 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:37:00 [Client] loading map 'dac_townsquare' (precache = 1)
05/16 02:37:00 CDACClientSimulation: Issuing 1 new manifest load requests from manifest tier 1
05/16 02:37:00 [Client] CDACClientSimulation::OnClientConnectionComplete()
05/16 02:37:00 [Client] CDACClientUI::CreateHUD()
05/16 02:37:00 WARNING: synergy icon with invalid keyword param 38
05/16 02:37:00 WARNING: synergy icon with invalid keyword param 41
05/16 02:37:00 WARNING: synergy icon with invalid keyword param 42
05/16 02:37:00 WARNING: synergy icon with invalid keyword param 43
05/16 02:37:00 WARNING: synergy icon with invalid keyword param 44
05/16 02:37:00 WARNING: synergy icon with invalid keyword param 45
05/16 02:37:00 WARNING: synergy icon with invalid keyword param 46
05/16 02:37:00 WARNING: synergy icon with invalid keyword param 47
05/16 02:37:00 WARNING: synergy icon with invalid keyword param 48
05/16 02:37:00 WARNING: synergy icon with invalid keyword param 49
05/16 02:37:00 [DAC Play Controller] CDAC_PlayController::OnMatchFormed
05/16 02:37:00 [Client] Unloading dashboard map spawngroup
05/16 02:37:00 [Client] CL: AsyncUnloadSpawnGroup( CO-1087 ) -- no such spawn group
05/16 02:37:00 [Client] loading map 'dac_forest' (precache = 0)
05/16 02:37:00 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:37:00 CDACClientSimulation: Manifest tier 1 has finished loading 26 manifest requests
05/16 02:37:00 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 31.353254ms
05/16 02:37:01 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 67.570487ms
05/16 02:37:01 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 31.626264ms
05/16 02:37:01 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 27.263780ms
05/16 02:37:01 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:37:01 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:37:01 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:37:01 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:37:01 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:37:01 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:37:01 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:37:01 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:37:01 [Client] CDAC_UI_Hud::OnSwitchToGame() (showing hud)
05/16 02:37:01 [Client] CDAC_UI_Main::OnSwitchToGame() (hiding main)
05/16 02:37:01 [Client] CDAC_UI_Hud::OnSwitchToGame() (showing hud)
05/16 02:37:01 [Client] CDAC_UI_Main::OnSwitchToGame() (hiding main)
05/16 02:37:01 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
05/16 02:37:01 [Server] SV: I bims 1 Ede clock correction would have gone negative, preventing
05/16 02:37:01 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_tombstone_zombie_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:37:01 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_broodmother_spiderling_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:37:01 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_warrior_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:37:01 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_archer_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:37:01 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/anessix_golem_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:37:01 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_shadow_shaman_ward_1_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:37:09 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:10 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:10 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:11 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:11 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:12 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:12 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:13 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:13 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:13 [SteamNetSockets] Cluster 'atl' selection penalty for load balancing purposes changed from 5ms to 4ms. (As per atl#3 (162.254.199.170:27017)).
05/16 02:37:14 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:14 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:15 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:15 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:16 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:16 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:17 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:17 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:18 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:18 [Client] CDAC_UI_Hud::OnMatchWaitingForPlayers(), gamestate: 0
05/16 02:37:30 [Client] CDAC_UI_Hud -- RemoveClass HUDWaiting
05/16 02:37:52 [RenderSystem] Texture missing shader resource view - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:38:03 [Client] CDACCS_CombatGlobal: Created
05/16 02:38:03 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:38:06 [Particles] WARNING: Particle system 'particles/ui/generic/ui_center_flash_flare.vpcf' was not precached correctly. Performing blocking load....
05/16 02:38:21 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:38:21 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:38:44 [Client] CDACCS_CombatGlobal: Created
05/16 02:38:44 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 5.
05/16 02:38:44 [Client] CDACCS_CombatGlobal: Switching to Player Slot 5 (from 0)
05/16 02:38:44 [Client] CDACCS_CombatGlobal: Switching to Player Slot 3 (from 5)
05/16 02:39:01 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:39:01 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:39:08 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:39:08 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:39:15 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:39:15 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:39:21 [Client] CDACCS_CombatGlobal: Switching to Player Slot 5 (from 3)
05/16 02:39:24 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:39:26 Underlord 2 playing scene scenes/jull/jull_jull_start_game_09.vcd
05/16 02:39:26 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:39:26 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:39:39 Underlord 2 playing scene scenes/jull/jull_jull_power_up_08.vcd
05/16 02:39:53 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:39:53 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:40:06 [Client] CDACCS_CombatGlobal: Created
05/16 02:40:06 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 3.
05/16 02:40:06 [Client] CDACCS_CombatGlobal: Switching to Player Slot 3 (from 0)
05/16 02:40:23 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:40:23 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:40:25 Underlord 2 playing scene scenes/jull/jull_jull_enemy_assassins_02.vcd
05/16 02:40:32 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:40:32 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:40:44 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:40:48 [Particles] WARNING: Particle system 'particles/ui/generic/ui_center_flash_flare.vpcf' was not precached correctly. Performing blocking load....
05/16 02:41:01 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:41:01 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:41:20 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:41:20 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:41:26 [Client] CDACCS_CombatGlobal: Created
05/16 02:41:26 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 1.
05/16 02:41:26 [Client] CDACCS_CombatGlobal: Switching to Player Slot 1 (from 0)
05/16 02:41:26 [Client] CDACCS_CombatGlobal: Switching to Player Slot 3 (from 1)
05/16 02:41:26 [RenderSystem] Texture missing shader resource view - returning error texture in CTextureManagerDx11::GetResourceView
05/16 02:41:26 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:41:26 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:41:42 Underlord 2 playing scene scenes/jull/jull_jull_enemy_druid_01.vcd
05/16 02:41:46 Underlord 2 playing scene scenes/jull/jull_jull_underlord_dies_09.vcd
05/16 02:41:46 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:41:46 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:41:57 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:41:57 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:42:02 [Client] CDACCS_CombatGlobal: Switching to Player Slot 1 (from 3)
05/16 02:42:06 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:42:06 Underlord 2 playing scene scenes/jull/jull_jull_power_up_01.vcd
05/16 02:42:06 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:42:06 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:42:29 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:42:29 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:42:32 [Client] CDACCS_CombatGlobal: Created
05/16 02:42:32 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 6.
05/16 02:42:32 [Client] CDACCS_CombatGlobal: Switching to Player Slot 6 (from 0)
05/16 02:42:32 [Client] CDACCS_CombatGlobal: Switching to Player Slot 3 (from 6)
05/16 02:42:48 Underlord 2 playing scene scenes/jull/jull_jull_underlord_dies_05.vcd
05/16 02:42:53 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:42:53 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:43:02 [Client] CDACCS_CombatGlobal: Switching to Player Slot 6 (from 3)
05/16 02:43:09 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:43:13 [Particles] WARNING: Particle system 'particles/ui/generic/ui_center_flash_flare.vpcf' was not precached correctly. Performing blocking load....
05/16 02:43:25 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:43:25 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:43:50 [Client] CDACCS_CombatGlobal: Created
05/16 02:43:50 [Client] CDACCS_CombatGlobal: Initialized. 4 combat player slots with data. Longest combat player slot is 7.
05/16 02:43:50 [Client] CDACCS_CombatGlobal: Switching to Player Slot 7 (from 0)
05/16 02:43:50 [Client] CDACCS_CombatGlobal: Switching to Player Slot 3 (from 7)
05/16 02:44:06 Underlord 2 playing scene scenes/jull/jull_jull_enemy_dragon_01.vcd
05/16 02:44:13 Underlord 2 playing scene scenes/jull/jull_jull_underlord_dies_06.vcd
05/16 02:44:14 [Client] ----------------- CMsgIndividualPostMatchStats:
05/16 02:44:14 [Client] rounds {
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 42
05/16 02:44:14 [Client] unit_id: 99
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 44
05/16 02:44:14 [Client] unit_id: 5
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 46
05/16 02:44:14 [Client] unit_id: 98
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 48
05/16 02:44:14 [Client] unit_id: 14
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 50
05/16 02:44:14 [Client] unit_id: 100
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] gold_spent_on_rerolls: 0
05/16 02:44:14 [Client] gold_earned: 7
05/16 02:44:14 [Client] interest_gold_earned: 0
05/16 02:44:14 [Client] streak_gold_earned: 0
05/16 02:44:14 [Client] victory: 0
05/16 02:44:14 [Client] health: 4
05/16 02:44:14 [Client] gold: 0
05/16 02:44:14 [Client] round_ranking: 3
05/16 02:44:14 [Client] level: 5
05/16 02:44:14 [Client] enemy_player_slot: 0
05/16 02:44:14 [Client] gold_spent_on_levels: 0
05/16 02:44:14 [Client] gold_spent_on_units: 0
05/16 02:44:14 [Client] damage_dealt_to_units: 0
05/16 02:44:14 [Client] victory_level: 8
05/16 02:44:14 [Client] damage_dealt_to_player: 0
05/16 02:44:14 [Client] enemy_underlord: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] rounds {
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 44
05/16 02:44:14 [Client] unit_id: 5
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 46
05/16 02:44:14 [Client] unit_id: 98
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 48
05/16 02:44:14 [Client] unit_id: 14
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 50
05/16 02:44:14 [Client] unit_id: 100
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 106
05/16 02:44:14 [Client] unit_id: 99
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] synergies: 20034
05/16 02:44:14 [Client] synergies: 20068
05/16 02:44:14 [Client] items {
05/16 02:44:14 [Client] slot_index: 0
05/16 02:44:14 [Client] item_id: 10100
05/16 02:44:14 [Client] assigned_unit_entindex: 48
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] gold_spent_on_rerolls: 2
05/16 02:44:14 [Client] gold_earned: 8
05/16 02:44:14 [Client] interest_gold_earned: 0
05/16 02:44:14 [Client] streak_gold_earned: 0
05/16 02:44:14 [Client] victory: 1
05/16 02:44:14 [Client] health: 4
05/16 02:44:14 [Client] gold: 0
05/16 02:44:14 [Client] round_ranking: 3
05/16 02:44:14 [Client] level: 5
05/16 02:44:14 [Client] enemy_player_slot: 4
05/16 02:44:14 [Client] gold_spent_on_levels: 0
05/16 02:44:14 [Client] gold_spent_on_units: 4
05/16 02:44:14 [Client] damage_dealt_to_units: 9450
05/16 02:44:14 [Client] victory_level: 3
05/16 02:44:14 [Client] damage_dealt_to_player: 1
05/16 02:44:14 [Client] enemy_underlord: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] rounds {
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 44
05/16 02:44:14 [Client] unit_id: 5
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 48
05/16 02:44:14 [Client] unit_id: 14
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 50
05/16 02:44:14 [Client] unit_id: 100
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 100
05/16 02:44:14 [Client] unit_id: 23
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 106
05/16 02:44:14 [Client] unit_id: 99
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 126
05/16 02:44:14 [Client] unit_id: 1002
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 162
05/16 02:44:14 [Client] unit_id: 29
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] synergies: 20034
05/16 02:44:14 [Client] synergies: 20059
05/16 02:44:14 [Client] synergies: 20068
05/16 02:44:14 [Client] items {
05/16 02:44:14 [Client] slot_index: 0
05/16 02:44:14 [Client] item_id: 10100
05/16 02:44:14 [Client] assigned_unit_entindex: 48
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] gold_spent_on_rerolls: 2
05/16 02:44:14 [Client] gold_earned: 10
05/16 02:44:14 [Client] interest_gold_earned: 0
05/16 02:44:14 [Client] streak_gold_earned: 0
05/16 02:44:14 [Client] victory: 2
05/16 02:44:14 [Client] health: 4
05/16 02:44:14 [Client] gold: 1
05/16 02:44:14 [Client] round_ranking: 2
05/16 02:44:14 [Client] level: 6
05/16 02:44:14 [Client] enemy_player_slot: 1
05/16 02:44:14 [Client] gold_spent_on_levels: 0
05/16 02:44:14 [Client] gold_spent_on_units: 5
05/16 02:44:14 [Client] damage_dealt_to_units: 9781
05/16 02:44:14 [Client] victory_level: 5
05/16 02:44:14 [Client] damage_dealt_to_player: 0
05/16 02:44:14 [Client] enemy_underlord: 2
05/16 02:44:14 [Client] underlord_selected_talents: 100101
05/16 02:44:14 [Client] underlord_selected_talents: 100110
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] rounds {
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 44
05/16 02:44:14 [Client] unit_id: 5
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 48
05/16 02:44:14 [Client] unit_id: 14
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 50
05/16 02:44:14 [Client] unit_id: 100
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 100
05/16 02:44:14 [Client] unit_id: 23
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 106
05/16 02:44:14 [Client] unit_id: 99
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 126
05/16 02:44:14 [Client] unit_id: 1002
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 162
05/16 02:44:14 [Client] unit_id: 29
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] synergies: 20034
05/16 02:44:14 [Client] synergies: 20059
05/16 02:44:14 [Client] synergies: 20068
05/16 02:44:14 [Client] items {
05/16 02:44:14 [Client] slot_index: 0
05/16 02:44:14 [Client] item_id: 10100
05/16 02:44:14 [Client] assigned_unit_entindex: 48
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] items {
05/16 02:44:14 [Client] slot_index: 1
05/16 02:44:14 [Client] item_id: 10113
05/16 02:44:14 [Client] assigned_unit_entindex: 106
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] gold_spent_on_rerolls: 0
05/16 02:44:14 [Client] gold_earned: 11
05/16 02:44:14 [Client] interest_gold_earned: 0
05/16 02:44:14 [Client] streak_gold_earned: 0
05/16 02:44:14 [Client] victory: 2
05/16 02:44:14 [Client] health: 3
05/16 02:44:14 [Client] gold: 3
05/16 02:44:14 [Client] round_ranking: 3
05/16 02:44:14 [Client] level: 6
05/16 02:44:14 [Client] enemy_player_slot: 5
05/16 02:44:14 [Client] gold_spent_on_levels: 0
05/16 02:44:14 [Client] gold_spent_on_units: 7
05/16 02:44:14 [Client] damage_dealt_to_units: 14698
05/16 02:44:14 [Client] victory_level: 5
05/16 02:44:14 [Client] damage_dealt_to_player: 0
05/16 02:44:14 [Client] enemy_underlord: 4
05/16 02:44:14 [Client] underlord_selected_talents: 100101
05/16 02:44:14 [Client] underlord_selected_talents: 100110
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] rounds {
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 44
05/16 02:44:14 [Client] unit_id: 5
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 48
05/16 02:44:14 [Client] unit_id: 14
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 100
05/16 02:44:14 [Client] unit_id: 23
05/16 02:44:14 [Client] rank: 1
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 106
05/16 02:44:14 [Client] unit_id: 99
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 126
05/16 02:44:14 [Client] unit_id: 1002
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 162
05/16 02:44:14 [Client] unit_id: 29
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 210
05/16 02:44:14 [Client] unit_id: 3
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 218
05/16 02:44:14 [Client] unit_id: 98
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] synergies: 20034
05/16 02:44:14 [Client] synergies: 20039
05/16 02:44:14 [Client] synergies: 20059
05/16 02:44:14 [Client] synergies: 20068
05/16 02:44:14 [Client] items {
05/16 02:44:14 [Client] slot_index: 0
05/16 02:44:14 [Client] item_id: 10100
05/16 02:44:14 [Client] assigned_unit_entindex: 48
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] items {
05/16 02:44:14 [Client] slot_index: 1
05/16 02:44:14 [Client] item_id: 10113
05/16 02:44:14 [Client] assigned_unit_entindex: 106
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] gold_spent_on_rerolls: 0
05/16 02:44:14 [Client] gold_earned: 13
05/16 02:44:14 [Client] interest_gold_earned: 0
05/16 02:44:14 [Client] streak_gold_earned: 0
05/16 02:44:14 [Client] victory: 2
05/16 02:44:14 [Client] health: 2
05/16 02:44:14 [Client] gold: 8
05/16 02:44:14 [Client] round_ranking: 5
05/16 02:44:14 [Client] level: 7
05/16 02:44:14 [Client] enemy_player_slot: 7
05/16 02:44:14 [Client] gold_spent_on_levels: 0
05/16 02:44:14 [Client] gold_spent_on_units: 5
05/16 02:44:14 [Client] damage_dealt_to_units: 9575
05/16 02:44:14 [Client] victory_level: 4
05/16 02:44:14 [Client] damage_dealt_to_player: 0
05/16 02:44:14 [Client] enemy_underlord: 3
05/16 02:44:14 [Client] underlord_selected_talents: 100101
05/16 02:44:14 [Client] underlord_selected_talents: 100110
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] rounds {
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 106
05/16 02:44:14 [Client] unit_id: 99
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 126
05/16 02:44:14 [Client] unit_id: 1002
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 162
05/16 02:44:14 [Client] unit_id: 29
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 210
05/16 02:44:14 [Client] unit_id: 3
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 322
05/16 02:44:14 [Client] unit_id: 5
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 332
05/16 02:44:14 [Client] unit_id: 14
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 358
05/16 02:44:14 [Client] unit_id: 121
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] units {
05/16 02:44:14 [Client] entindex: 382
05/16 02:44:14 [Client] unit_id: 36
05/16 02:44:14 [Client] rank: 2
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] synergies: 20003
05/16 02:44:14 [Client] synergies: 20034
05/16 02:44:14 [Client] synergies: 20039
05/16 02:44:14 [Client] items {
05/16 02:44:14 [Client] slot_index: 0
05/16 02:44:14 [Client] item_id: 10100
05/16 02:44:14 [Client] assigned_unit_entindex: 332
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] items {
05/16 02:44:14 [Client] slot_index: 1
05/16 02:44:14 [Client] item_id: 10113
05/16 02:44:14 [Client] assigned_unit_entindex: 382
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] items {
05/16 02:44:14 [Client] slot_index: 2
05/16 02:44:14 [Client] item_id: 10125
05/16 02:44:14 [Client] assigned_unit_entindex: 106
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] gold_spent_on_rerolls: 4
05/16 02:44:14 [Client] gold_earned: 14
05/16 02:44:14 [Client] interest_gold_earned: 0
05/16 02:44:14 [Client] streak_gold_earned: 0
05/16 02:44:14 [Client] victory: 2
05/16 02:44:14 [Client] health: 1
05/16 02:44:14 [Client] gold: 7
05/16 02:44:14 [Client] round_ranking: 6
05/16 02:44:14 [Client] level: 7
05/16 02:44:14 [Client] enemy_player_slot: 6
05/16 02:44:14 [Client] gold_spent_on_levels: 0
05/16 02:44:14 [Client] gold_spent_on_units: 8
05/16 02:44:14 [Client] damage_dealt_to_units: 12809
05/16 02:44:14 [Client] victory_level: 7
05/16 02:44:14 [Client] damage_dealt_to_player: 0
05/16 02:44:14 [Client] enemy_underlord: 2
05/16 02:44:14 [Client] underlord_selected_talents: 100101
05/16 02:44:14 [Client] underlord_selected_talents: 100110
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] player_slot: 3
05/16 02:44:14 [Client] position: 7
05/16 02:44:14 [Client] events {
05/16 02:44:14 [Client] event_id: 2
05/16 02:44:14 [Client] event_owned: false
05/16 02:44:14 [Client] event_tier: 9
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 1
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 123
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 2
05/16 02:44:14 [Client] sequence_id: 11
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 1
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 17
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 10
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 20
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 9
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 21
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 3
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 22
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 4
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 23
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 1
05/16 02:44:14 [Client] initial_progress: 51
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 24
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 56313
05/16 02:44:14 [Client] initial_progress: 503860
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 25
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 53
05/16 02:44:14 [Client] initial_progress: 376
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 26
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 6
05/16 02:44:14 [Client] initial_progress: 28
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 27
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 0
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 28
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 9
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 29
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 7
05/16 02:44:14 [Client] initial_progress: 217
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 30
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 6
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 31
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 4
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 32
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 2
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 33
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 1
05/16 02:44:14 [Client] initial_progress: 47
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 34
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 1
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 35
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 1
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 61
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 0
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 62
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 0
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 75
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 0
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 76
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 0
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 77
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 0
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] challenges {
05/16 02:44:14 [Client] slot_id: 4016
05/16 02:44:14 [Client] sequence_id: 1
05/16 02:44:14 [Client] progress: 0
05/16 02:44:14 [Client] initial_progress: 0
05/16 02:44:14 [Client] claimed: 0
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] currencies {
05/16 02:44:14 [Client] currency_id: 0
05/16 02:44:14 [Client] initial_amount: 9550
05/16 02:44:14 [Client] amount_gained: 20
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] game_mode: k_EDACGameMode_Turbo
05/16 02:44:14 [Client] match_mode: k_EDACMatchMode_Casual
05/16 02:44:14 [Client] bot_difficulty: k_EDACBotDifficulty_None
05/16 02:44:14 [Client] underlord_id: 2
05/16 02:44:14 [Client] underlord_build_id: 0
05/16 02:44:14 [Client] game_mode_settings {
05/16 02:44:14 [Client] }
05/16 02:44:14 [Client] -----------------
05/16 02:44:14 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:44:14 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:44:14 [GCClient] Recv msg 9143 (k_EMsgGCToClientEventInfo), 66 bytes
05/16 02:44:15 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:44:18 [Client] CDAC_UI_Hud::OnSwitchToGame() (showing hud)
05/16 02:44:18 [Client] CDAC_UI_Main::OnSwitchToGame() (hiding main)
05/16 02:44:18 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_warrior_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:44:18 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/dac_name_anessix_archer_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:44:18 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/anessix_golem_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:44:18 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_broodmother_spiderling_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:44:18 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_shadow_shaman_ward_1_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:44:18 [ResourceSystem] Error loading resource file "panorama/images/heroes/icons/npc_dota_tombstone_zombie_png.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:44:19 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 233.789060ms
05/16 02:44:19 [Particles] WARNING: Particle system 'econ/s0/particles/battlepass/s0_battlepass_progress_up.vpcf' was not precached correctly. Performing blocking load....
05/16 02:44:19 [Client] CDACCS_CombatGlobal: Switching to Player Slot 7 (from 3)
05/16 02:44:20 You gained 20 xp for placing 7
05/16 02:44:22 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:44:22 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:44:23 [Client] loading map 'dac_townsquare' (precache = 0)
05/16 02:44:24 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 58.267175ms
05/16 02:44:24 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-1429: dac_townsquare | world_layer_default | <none> | world_layer]' took 1ms
05/16 02:44:24 info_dac_map_prop at (-528.000, -256.000, 48.000) has no model name!
05/16 02:44:24 info_dac_map_prop at (-576.000, 104.000, 0.000) has no model name!
05/16 02:44:24 info_dac_map_prop at (-600.000, -32.000, 0.000) has no model name!
05/16 02:44:24 info_dac_map_prop at (608.000, 112.000, 0.000) has no model name!
05/16 02:44:24 info_dac_map_prop at (576.000, -144.000, 0.000) has no model name!
05/16 02:44:24 info_dac_map_prop at (528.000, 320.000, 48.000) has no model name!
05/16 02:44:24 info_dac_map_prop at (529.000, -320.000, 49.329) has no model name!
05/16 02:44:24 info_dac_map_prop at (-312.000, 528.000, 52.000) has no model name!
05/16 02:44:32 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:44:32 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:44:32 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:45:04 [Client] CDACCS_CombatGlobal: Created
05/16 02:45:04 [Client] CDACCS_CombatGlobal: Initialized. 3 combat player slots with data. Longest combat player slot is 6.
05/16 02:45:04 [Client] CDACCS_CombatGlobal: Switching to Player Slot 6 (from 0)
05/16 02:45:04 [Client] CDACCS_CombatGlobal: Switching to Player Slot 4 (from 6)
05/16 02:45:11 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:45:11 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:45:19 Couldn't find Sequence for Activity 1510 on Unit templar_assassin
05/16 02:45:26 Couldn't find Sequence for Activity 1510 on Unit templar_assassin
05/16 02:45:29 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:45:29 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:45:32 Underlord 3 playing scene scenes/enno/enno_enno_cocky_04.vcd
05/16 02:45:34 [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_sdr_common.cpp(3382): Assertion Failed: We didn't send all the relay stats we needed to!
05/16 02:45:38 [Client] CDACCS_CombatGlobal: Switching to Player Slot 6 (from 4)
05/16 02:45:39 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 33 bytes
05/16 02:45:40 [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(1199): Assertion Failed: Attempt to set target think time to 0
05/16 02:45:40 [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(1199): Assertion Failed: Attempt to set target think time to 0
05/16 02:45:40 [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(1199): Assertion Failed: Attempt to set target think time to 0
05/16 02:45:40 [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(1199): Assertion Failed: Attempt to set target think time to 0
05/16 02:45:41 [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(1199): Assertion Failed: Attempt to set target think time to 0
05/16 02:45:41 [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(1199): Assertion Failed: Attempt to set target think time to 0
05/16 02:45:41 [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(1199): Assertion Failed: Attempt to set target think time to 0
05/16 02:45:41 [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(1199): Assertion Failed: Attempt to set target think time to 0
05/16 02:45:43 [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(1199): Assertion Failed: Attempt to set target think time to 0
05/16 02:45:47 [SteamNetSockets] Requesting session from lux#59 (146.66.154.22:27035). Ping = 19+0=19 (front+back=total).
05/16 02:45:47 [SteamNetSockets] \src\steamnetworkingsockets\clientlib\steamnetworkingsockets_sdr_common.cpp(3382): Assertion Failed: We didn't send all the relay stats we needed to!
05/16 02:45:47 [SteamNetSockets] [#836887901 SDR server steamid:90135310673404938(vport 0)] Switched to backup #1 fra#685 (162.254.197.179:27063) (Ping = 12+4=16 (front+back=total).) as primary, from ams#45 (155.133.248.50:27059) (Ping = 58+10=68 (front+back=total). Connection gap 684ms.)
05/16 02:45:47 [SteamNetSockets] [#836887901 SDR server steamid:90135310673404938(vport 0)] Selecting lux#59 (146.66.154.22:27035) as backup #1 (Ping = 19+0=19 (front+back=total).)
05/16 02:45:47 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:45:47 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:45:47 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:46:18 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:46:18 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:46:29 [Client] CDACCS_CombatGlobal: Created
05/16 02:46:29 [Client] CDACCS_CombatGlobal: Initialized. 3 combat player slots with data. Longest combat player slot is 5.
05/16 02:46:29 [Client] CDACCS_CombatGlobal: Switching to Player Slot 5 (from 0)
05/16 02:46:29 [Client] CDACCS_CombatGlobal: Switching to Player Slot 4 (from 5)
05/16 02:46:40 Underlord 3 playing scene scenes/enno/enno_enno_angry_02.vcd
05/16 02:46:46 [SteamNetSockets] Discarding inactive session ams#45 (155.133.248.50:27059) for connection 836887901. session_inactivity_timeout
05/16 02:46:49 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:46:49 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:46:57 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:46:57 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:47:02 [Client] CDACCS_CombatGlobal: Switching to Player Slot 5 (from 4)
05/16 02:47:03 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:47:03 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:47:08 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 33 bytes
05/16 02:47:12 [Client] CDACCS_CombatGlobal: Destroyed
05/16 02:47:12 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_streaks.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:47:12 [ResourceSystem] Error loading resource file "particles/ui/streaks/ui_win_streak_notifications_1_embers.vpcf_c" (Error: ERROR_FILEOPEN)
05/16 02:47:16 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 33 bytes
05/16 02:47:20 **** Panel has fill-parent-flow for width, but isn't in a flowing right layout
05/16 02:47:21 [Client] CDACGameConstants::DestroyConstants()
05/16 02:47:21 [DAC Client Networking] CDACNetwork_Client::DisconnectFromServer( 1001, 'OnReturnToMainMenu' )
05/16 02:47:21 [DAC Game Manager] Activating Definition Set (ServerDeactivateDefinitionSet): eDefinitionSet = 1
05/16 02:47:21 [DAC Game Manager] ... debounced.
05/16 02:47:21 [Client] CDAC_UI_Hud::OnSwitchToDashboard() (hiding hud)
05/16 02:47:21 [Client] CDACGameConstants::DestroyConstants()
05/16 02:47:21 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:47:21 Underlord 2 playing scene scenes/jull/jull_jull_placed_7th_01.vcd
05/16 02:47:21 [Client] CL: disconnect
05/16 02:47:21 [Client] CL: Server disconnected: 2: NETWORK_DISCONNECT_DISCONNECT_BY_USER
05/16 02:47:21 [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #101229585 (1000 CloseSocket)
05/16 02:47:21 [NetSteamConn] Disassociating NetChan I bims 1 Ede loopback:0[1] (loopback:0) from Steam Net Connection handle #101229585
05/16 02:47:21 [SteamNetSockets] [#3034904273 pipe] closed by peer
05/16 02:47:21 [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #101229585
05/16 02:47:21 [Networking] Closing 'server' poll group
05/16 02:47:21 [Server] SV: Server shutting down: NETWORK_DISCONNECT_DISCONNECT_BY_USER (2)
05/16 02:47:21 [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
05/16 02:47:21 [Server] SV: Disconnect client 'I bims 1 Ede' from server(1): NETWORK_DISCONNECT_SHUTDOWN
05/16 02:47:21 [SignonState] Client 1 'I bims 1 Ede' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
05/16 02:47:21 [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_USER
05/16 02:47:21 [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #3034904273 (1002 NETWORK_DISCONNECT_DISCONNECT_BY_USER)
05/16 02:47:21 [NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #3034904273
05/16 02:47:21 [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #3034904273
05/16 02:47:21 [Networking] Closing 'client' poll group
05/16 02:47:21 [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 9 )
05/16 02:47:21 [EngineServiceManager] SwitchToLoop levelload requested: id [9] addons []
05/16 02:47:21 [DAC Client Networking] Conection 0xb4e4f6d1 was closed, which wasn't the one to the server. Code 1000 (CloseSocket)
05/16 02:47:21 [Client] CL: IGameSystem::LoopDeactivateAllSystems {
05/16 02:47:21 [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:47:21 [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:47:21 [Server] SV: IGameSystem::LoopDeactivateAllSystems {
05/16 02:47:21 [Host] HO: IGameSystem::LoopDeactivateAllSystems {
05/16 02:47:21 [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:47:21 [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
05/16 02:47:21 [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
05/16 02:47:21 [Client] CDACClientSimulation::GameShutdown
05/16 02:47:21 [Client] CDACClientUI::DestroyHUD()
05/16 02:47:21 [Client] Unloaded all precache spawngroups
05/16 02:47:21 [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:47:21 [Client] CL: CGameRules::CGameRules destructed
05/16 02:47:21 WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 2180.441
05/16 02:47:21 [DAC Server Networking] CloseAllConnections( 0, GameShutdown )
05/16 02:47:21 [DAC Server Networking] CDACNetwork_Server::Reset()
05/16 02:47:21 [DAC Server Networking] CloseAllConnections( 2000, CDACNetwork_Server::Reset )
05/16 02:47:21 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
05/16 02:47:21 [Server] SV: CGameRules::CGameRules destructed
05/16 02:47:21 [HostStateManager] Idle (levelload)
05/16 02:47:21 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:47:21 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 2180.461
05/16 02:47:21 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
05/16 02:47:21 [EngineServiceManager] SwitchToLoop game requested: id [9] addons []
05/16 02:47:21 [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
05/16 02:47:21 [Server] SV: maxplayers set to 32
05/16 02:47:21 [Server] SV: CGameRulesGameSystem::GameInit installed game rules
05/16 02:47:21 [Server] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:47:21 [Server] SV: Spawn Server: <empty>
05/16 02:47:21 [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
05/16 02:47:21 [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
05/16 02:47:21 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire_nodepth.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:47:21 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:47:21 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
05/16 02:47:21 [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
05/16 02:47:21 [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
05/16 02:47:21 [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
05/16 02:47:21 [SteamNetSockets] [#4122849984 pipe] connected
05/16 02:47:21 [SteamNetSockets] [#1513739897 pipe] connected
05/16 02:47:21 [Networking] Created poll group for socket 'client'
05/16 02:47:21 [Networking] Created poll group for socket 'server'
05/16 02:47:21 [Networking] Connected loopback client=f5bdb2c0@loopback:1 <-> server=5a39d679@loopback:0
05/16 02:47:21 [NetSteamConn] Associating NetChan I bims 1 Ede loopback:0[1] (loopback:0) with Steam Net Connection handle #1513739897
05/16 02:47:21 [NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #4122849984
05/16 02:47:21 [Client] CL: Connected to 'loopback:1'
05/16 02:47:21 [Server] SV: Sending server info to client 'I bims 1 Ede' at loopback:0
05/16 02:47:21 [Server] SV: WriteInitialSpawnGroups sending 1 groups
05/16 02:47:21 [Client] Game: "Dota Underlords"
05/16 02:47:21 [Client] Map: "<empty>"
05/16 02:47:21 [Client] Players: 1 (0 bots) / 32 humans
05/16 02:47:21 [Client] Build: 8560 (revision 5862881)
05/16 02:47:21 [Client] Server Number: 9
05/16 02:47:21 [SignonState] CL: CNetworkGameClient::ProcessServerInfo
05/16 02:47:21 [Client] CL: CGameRulesGameSystem::GameInit installed game rules
05/16 02:47:21 [Client] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
05/16 02:47:21 ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000229 seconds
05/16 02:47:21 Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
05/16 02:47:21 Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
05/16 02:47:21 [ResourceSystem] Error loading resource file "materials/vgui/hud/iconsheet.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:47:21 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
05/16 02:47:21 [ResourceSystem] Error loading resource file "invisibletexture.vmat_c" (Error: ERROR_FILEOPEN)
05/16 02:47:21 [ResourceSystem] Error loading resource file "particles/models/card/card_border.vsnap_c" (Error: ERROR_FILEOPEN)
05/16 02:47:21 [Client] CL: CGameClientConnectPrerequisite connection succeeded
05/16 02:47:21 [Server] SV: IGameSystem::LoopActivateAllSystems {
05/16 02:47:21 [Host] HO: IGameSystem::LoopActivateAllSystems {
05/16 02:47:21 [Host] HO: } IGameSystem::LoopActivateAllSystems done
05/16 02:47:21 [Server] SV: } IGameSystem::LoopActivateAllSystems done
05/16 02:47:21 [Server] SV: 32 player server started
05/16 02:47:21 [Client] CL: IGameSystem::LoopActivateAllSystems {
05/16 02:47:21 [Client] CL: } IGameSystem::LoopActivateAllSystems done
05/16 02:47:21 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
05/16 02:47:21 PutClientInServer: no info_player_start on level
05/16 02:47:21 [Server] SV: Sending full update to client I bims 1 Ede (reason: initial update)
05/16 02:47:21 [Client] CL: Receiving uncompressed update from server
05/16 02:47:21 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
05/16 02:47:21 [Client] CL: Signon traffic "client": incoming 19.185 KB [15 pkts], outgoing 684 bytes [10 pkts]
05/16 02:47:21 [Client] Loading dashboard map spawngroup 'dac_forest'
05/16 02:47:21 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 32.048528ms
05/16 02:47:22 dac_challenge_map_challenge at (-277.500, 219.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-276.500, 61.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-188.500, 261.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-235.500, 61.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-275.000, 6.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-141.000, 61.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-169.500, 6.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-126.500, 10.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-207.500, 92.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-222.500, 157.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-161.500, 156.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-164.500, 199.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-129.500, 221.250, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-59.375, 220.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-130.500, 186.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-60.125, 185.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-32.000, 184.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-130.500, 113.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-94.500, 162.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-55.625, 136.125, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-32.000, 153.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-180.000, 91.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-162.000, 112.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-74.500, 86.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-96.500, 26.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-75.000, 56.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-110.000, 58.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-32.500, 114.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-3.500, 153.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-22.500, 89.625, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-46.000, 85.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-75.375, 19.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-84.875, 112.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-108.500, 136.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-58.625, 113.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (6.500, 4.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-22.000, 19.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (45.000, 7.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (57.000, 30.250, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (61.500, 59.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (24.000, 106.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (19.500, 67.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (47.500, 136.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (62.000, 179.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (102.000, 178.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (73.500, 142.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (71.000, 117.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (62.500, 88.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (96.500, 21.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (96.000, 59.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (84.500, 96.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (113.000, 113.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (140.500, 99.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (173.000, 97.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (137.500, 21.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (173.500, 21.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (201.500, 96.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (95.500, 128.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (131.000, 151.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (177.500, 153.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (229.000, 151.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (227.500, 96.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (268.000, 117.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (277.000, 59.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (263.000, 28.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (219.500, 22.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (293.000, 99.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (315.500, 148.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (293.500, 233.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (228.000, 234.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (182.500, 235.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (152.000, 246.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (175.500, 179.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (119.000, 217.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (59.000, -20.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (98.750, -31.750, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (128.000, -19.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (169.000, -19.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (208.500, -19.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (268.000, -23.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (356.000, -25.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (337.500, -105.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (317.000, -52.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (293.500, -83.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (268.000, -60.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (206.000, -58.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (170.000, -58.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (134.000, -59.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (94.000, -57.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (75.500, -85.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (124.000, -86.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (159.000, -100.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (239.500, -99.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (247.500, -130.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (69.000, -110.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (65.000, -148.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (76.000, -186.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (102.000, -213.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (111.500, -164.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (148.000, -209.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (141.500, -164.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (211.500, -162.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (206.000, -198.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (241.000, -234.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (339.000, -238.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (339.500, -177.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (295.500, -178.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (303.000, -132.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (159.500, -133.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (97.000, -126.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (127.000, -134.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-14.982, -12.127, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-72.000, -11.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (13.750, -12.750, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-40.000, -11.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-69.500, -51.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (1.000, -39.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-22.500, -57.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-96.000, -41.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-134.500, -17.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-142.500, -56.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-170.000, -31.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-225.000, -23.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-276.000, -20.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-233.000, -94.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-203.500, -75.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-190.500, -122.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-174.500, -74.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-156.500, -118.375, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-104.500, -69.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-95.500, -97.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-275.500, -63.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-272.250, -126.625, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-256.750, -170.250, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-201.500, -199.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-253.500, -89.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-210.000, -156.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-128.500, -169.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-148.500, -140.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-71.500, -138.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-48.500, -99.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-17.500, -94.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-30.500, -130.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-27.000, -174.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-44.500, -199.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-85.000, -210.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-137.000, -208.000, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (-64.000, -179.000, 9.279) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (34.750, -15.500, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (21.250, -61.750, 9.000) has no model name!
05/16 02:47:22 dac_challenge_map_challenge at (15.000, -83.000, 47.000) has no model name!
05/16 02:47:22 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 50.855459ms
05/16 02:47:22 info_dac_map_prop at (-672.000, 256.750, 49.890) has no model name!
05/16 02:47:22 info_dac_map_prop at (656.250, -286.250, 101.784) has no model name!
05/16 02:47:22 info_dac_map_prop at (617.750, 186.250, 0.000) has no model name!
05/16 02:47:22 info_dac_map_prop at (-610.000, -270.500, 0.000) has no model name!
05/16 02:47:22 info_dac_map_prop at (-612.000, -112.750, 0.000) has no model name!
05/16 02:47:22 info_dac_map_prop at (617.500, -116.750, 0.000) has no model name!
05/16 02:47:22 info_dac_map_prop at (704.000, 319.229, 160.000) has no model name!
05/16 02:47:22 info_dac_map_prop at (-712.000, -278.448, 192.000) has no model name!
05/16 02:47:22 [Networking] I bims 1 Ede loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
05/16 02:47:22 [Server] SV: I bims 1 Ede clock correction would have gone negative, preventing
05/16 02:47:23 [Client] CDACGameConstants::DestroyConstants()
05/16 02:47:23 [GCClient] Send msg 9015 (k_EMsgClientToGCLeaveLobby), 27 bytes
05/16 02:47:23 [Client] CDAC_UI_Main::OnSwitchToDashboard() (showing main)
05/16 02:47:23 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 33 bytes
05/16 02:47:23 [GCClient] Recv msg 9016 (k_EMsgClientToGCLeaveLobbyResponse), 17 bytes
05/16 02:47:23 [GCClient] Recv msg 25 (k_ESOMsg_CacheUnsubscribed), 22 bytes
05/16 02:47:23 [SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:98724671511537724>)
05/16 02:47:23 Lobby 98724671511537724 for Match 64421723 destroyed
05/16 02:47:23 Clearing reconnect info, we are connected to GC and GC says we have no lobby
05/16 02:47:23 Telling Steam it is safe to update the app
05/16 02:47:26 [SteamNetSockets] Discarding inactive session fra#685 (162.254.197.179:27063) for connection 0. ConnectionShutdown
05/16 02:47:26 [SteamNetSockets] Discarding inactive session lux#59 (146.66.154.22:27035) for connection 0. ConnectionShutdown
05/16 02:47:40 [GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 88 bytes
05/16 02:48:04 ConVarRef dac_chat_filter_custom_messages doesn't point to an existing ConVar
05/16 02:48:05 [RenderSystem] Saved video settings config to 'cfg\video.txt'
05/16 02:48:05 [SplitScreen] Writing configuration for slot 0
05/16 02:48:05 [SplitScreen] Saved 'user_keys.vcfg' to SteamRemoteStorage, 71 bytes OK
05/16 02:48:05 [SplitScreen] Saved user config file 'cfg/user_keys_2081089_slot0.vcfg'
05/16 02:48:05 [SplitScreen] Saved offline user config file 'cfg/user_keys_0_slot0.vcfg'
05/16 02:48:05 [SplitScreen] Saved 'user.vcfg' to SteamRemoteStorage, 37 bytes OK
05/16 02:48:05 [SplitScreen] Saved user config file 'cfg/user_2081089_slot0.vcfg'
05/16 02:48:05 [SplitScreen] Saved offline user config file 'cfg/user_0_slot0.vcfg'
05/16 02:48:19 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
05/16 03:06:02 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:02 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:09 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:09 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:09 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:36 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
05/16 03:06:47 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:54 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
05/16 03:06:54 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:54 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:54 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:54 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:54 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:54 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:54 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:54 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:54 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:54 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:54 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:54 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:55 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:55 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:56 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:56 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:56 *** IB "<unknown>": Failed to allocate!
05/16 03:06:56 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** IB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** IB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** IB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:57 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:57 *** IB "<unknown>": Failed to allocate!
05/16 03:06:57 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** IB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** IB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** IB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:58 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:58 *** IB "<unknown>": Failed to allocate!
05/16 03:06:58 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** IB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** IB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** IB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:06:59 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:06:59 *** IB "<unknown>": Failed to allocate!
05/16 03:06:59 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** IB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** IB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** IB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:00 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:00 *** IB "<unknown>": Failed to allocate!
05/16 03:07:00 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:01 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:01 *** IB "<unknown>": Failed to allocate!
05/16 03:07:01 *** VB "<unknown>": Failed to allocate!
05/16 03:07:01 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:01 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** IB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:09 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:09 *** IB "<unknown>": Failed to allocate!
05/16 03:07:09 *** VB "<unknown>": Failed to allocate!
05/16 03:07:09 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
05/16 03:07:14 CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
05/16 03:07:15 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:15 CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
05/16 03:07:15 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:15 CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
05/16 03:07:15 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:15 CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
05/16 03:07:15 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:16 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:16 CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
05/16 03:07:16 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:16 CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
05/16 03:07:16 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:16 CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
05/16 03:07:16 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:17 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
05/16 03:07:17 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:17 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** IB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** IB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:17 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:17 *** IB "<unknown>": Failed to allocate!
05/16 03:07:17 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** IB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 Bailing out of OnBlockForQuery after 0.250 seconds
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 [RenderSystem] ERROR! D3D call failed! hr = DXGI_ERROR_DEVICE_REMOVED ( pDevice->CreateBuffer( &desc, NULL, &pD3dBuf ) )
05/16 03:07:18 [RenderSystem] *** Run with -dx11debug to see native D3D errors!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16 03:07:18 *** VB "<unknown>": Failed to allocate!
05/16
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