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CubeBlocks.sbc modded to unlock atm hidden blocks
<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
<!-- Region ARMOR -->
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeBlockArmorBlock</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LightArmorBlock</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\light_armor_cube</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Box</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="20" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Armor\SquarePlateConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Armor\SquarePlateConstruction_2" RandomOrientation="true" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Armor\SquarePlateConstruction_3" RandomOrientation="true" />
</BuildProgressModels>
<BlockPairName>LightArmorBlock</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>8</BuildTimeSeconds>
<DisassembleRatio>2.5</DisassembleRatio>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeBlockArmorSlope</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LightArmorSlope</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\light_armor_slope</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Slope</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\Armor\SlopePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\CornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\CornerTriangleRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="SteelPlate" Count="3" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.5" EndY="1" />
<MountPoint Side="Left" ExclusionMask="1" PropertiesMask="2" StartX="0.5" StartY="0" EndX="1" EndY="0.5" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.5" EndY="0.5" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0.5" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Armor\SlopePlateConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Armor\SlopePlateConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Armor\SlopePlateConstruction_3" />
</BuildProgressModels>
<BlockPairName>LightArmorSlope</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>5</BuildTimeSeconds>
<DisassembleRatio>2.5</DisassembleRatio>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeBlockArmorCorner</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LightArmorCorner</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\light_armor_corner</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Corner</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\Armor\CornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\CornerTriangleRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\FaceTrianglePlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\CornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="3" />
<Component Subtype="SteelPlate" Count="1" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.2" EndY="1" />
<MountPoint Side="Front" ExclusionMask="1" PropertiesMask="2" StartX="0.2" StartY="0" EndX="0.8" EndY="0.8" />
<MountPoint Side="Front" ExclusionMask="1" PropertiesMask="2" StartX="0.8" StartY="0" EndX="1" EndY="0.2" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.2" EndY="0.2" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0.2" StartY="0" EndX="0.8" EndY="0.8" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0.8" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.2" EndY="0.2" />
<MountPoint Side="Bottom" ExclusionMask="1" PropertiesMask="2" StartX="0.2" StartY="0" EndX="0.8" EndY="0.8" />
<MountPoint Side="Bottom" ExclusionMask="1" PropertiesMask="2" StartX="0.8" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Armor\FaceTrianglePlateConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Armor\FaceTrianglePlateConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Armor\FaceTrianglePlateConstruction_3" />
</BuildProgressModels>
<BlockPairName>LightArmorCorner</BlockPairName>
<MirroringX>YHalfX</MirroringX>
<MirroringY>ZHalfY</MirroringY>
<MirroringZ>YHalfY</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>3</BuildTimeSeconds>
<DisassembleRatio>2.5</DisassembleRatio>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeBlockArmorCornerInv</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LightArmorInvCorner</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\light_armor_inv_corner</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>InvCorner</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\Armor\InvFaceTrianglePlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\CornerTriangleRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\CornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\CornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="16" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="0.2" EndY="1" />
<MountPoint Side="Right" StartX="0.2" StartY="0.2" EndX="0.8" EndY="1" />
<MountPoint Side="Right" StartX="0.8" StartY="0.8" EndX="1" EndY="1" />
<MountPoint Side="Front" StartX="0" StartY="0.8" EndX="0.2" EndY="1" />
<MountPoint Side="Front" StartX="0.2" StartY="0.2" EndX="0.8" EndY="1" />
<MountPoint Side="Front" StartX="0.8" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="0.2" EndY="1" />
<MountPoint Side="Bottom" StartX="0.2" StartY="0.2" EndX="0.8" EndY="1" />
<MountPoint Side="Bottom" StartX="0.8" StartY="0.8" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Armor\InvFaceTrianglePlateConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Armor\InvFaceTrianglePlateConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Armor\InvFaceTrianglePlateConstruction_3" />
</BuildProgressModels>
<BlockPairName>LightArmorInvCorner</BlockPairName>
<MirroringX>YHalfX</MirroringX>
<MirroringY>ZHalfY</MirroringY>
<MirroringZ>YHalfZ</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>7</BuildTimeSeconds>
<DisassembleRatio>2.5</DisassembleRatio>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeRoundArmor_Slope</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LightRoundArmorSlope</DisplayName>
<Icon>Textures\GUI\Icons\Fake</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Slope</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\Armor\RoundSlopePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\RoundCornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\RoundCornerTriangleRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="SteelPlate" Count="3" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.5" EndY="1" />
<MountPoint Side="Left" ExclusionMask="1" PropertiesMask="2" StartX="0.5" StartY="0" EndX="1" EndY="0.5" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.5" EndY="0.5" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0.5" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Armor\SlopePlateConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Armor\SlopePlateConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Armor\SlopePlateConstruction_3" />
</BuildProgressModels>
<BlockPairName>LightRoundArmorSlope</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>5</BuildTimeSeconds>
<DisassembleRatio>2.5</DisassembleRatio>
<Public>true</Public>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeRoundArmor_Corner</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LightRoundArmorCorner</DisplayName>
<Icon>Textures\GUI\Icons\Fake</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Corner</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\Armor\RoundCornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\RoundCornerTriangleRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\RoundFaceTrianglePlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\RoundCornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="3" />
<Component Subtype="SteelPlate" Count="1" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.2" EndY="1" />
<MountPoint Side="Front" ExclusionMask="1" PropertiesMask="2" StartX="0.2" StartY="0" EndX="0.8" EndY="0.8" />
<MountPoint Side="Front" ExclusionMask="1" PropertiesMask="2" StartX="0.8" StartY="0" EndX="1" EndY="0.2" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.2" EndY="1" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0.2" StartY="0" EndX="0.8" EndY="0.8" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0.8" StartY="0" EndX="1" EndY="0.2" />
<MountPoint Side="Bottom" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.2" EndY="1" />
<MountPoint Side="Bottom" ExclusionMask="1" PropertiesMask="2" StartX="0.2" StartY="0" EndX="0.8" EndY="0.8" />
<MountPoint Side="Bottom" ExclusionMask="1" PropertiesMask="2" StartX="0.8" StartY="0" EndX="1" EndY="0.2" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Armor\FaceTrianglePlateConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Armor\FaceTrianglePlateConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Armor\FaceTrianglePlateConstruction_3" />
</BuildProgressModels>
<BlockPairName>LightRoundArmorCorner</BlockPairName>
<MirroringX>YHalfX</MirroringX>
<MirroringY>ZHalfY</MirroringY>
<MirroringZ>YHalfY</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>3</BuildTimeSeconds>
<DisassembleRatio>2.5</DisassembleRatio>
<Public>true</Public>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeRoundArmor_CornerInv</SubtypeId>
</Id>
<DisplayName>LargeRoundArmor_CornerInv</DisplayName>
<Icon>Textures\GUI\Icons\Fake</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>InvCorner</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\Armor\RoundInvFaceTrianglePlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\RoundCornerTriangleRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\RoundCornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\RoundCornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="16" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="0.2" EndY="1" />
<MountPoint Side="Right" StartX="0.2" StartY="0.2" EndX="0.8" EndY="1" />
<MountPoint Side="Right" StartX="0.8" StartY="0.8" EndX="1" EndY="1" />
<MountPoint Side="Front" StartX="0" StartY="0.8" EndX="0.2" EndY="1" />
<MountPoint Side="Front" StartX="0.2" StartY="0.2" EndX="0.8" EndY="1" />
<MountPoint Side="Front" StartX="0.8" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="0.2" EndY="1" />
<MountPoint Side="Bottom" StartX="0.2" StartY="0.2" EndX="0.8" EndY="1" />
<MountPoint Side="Bottom" StartX="0.8" StartY="0.8" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Armor\InvFaceTrianglePlateConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Armor\InvFaceTrianglePlateConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Armor\InvFaceTrianglePlateConstruction_3" />
</BuildProgressModels>
<BlockPairName>LightRoundArmorInvCorner</BlockPairName>
<MirroringX>YHalfX</MirroringX>
<MirroringY>ZHalfY</MirroringY>
<MirroringZ>YHalfZ</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>7</BuildTimeSeconds>
<DisassembleRatio>2.5</DisassembleRatio>
<Public>true</Public>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeHeavyBlockArmorBlock</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_HeavyArmorBlock</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\heavy_armor_cube</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Box</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="135" />
<Component Subtype="SteelPlate" Count="15" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Armor\HeavySquarePlateConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Armor\HeavySquarePlateConstruction_2" RandomOrientation="true"/>
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Armor\HeavySquarePlateConstruction_3" RandomOrientation="true"/>
</BuildProgressModels>
<BlockPairName>HeavyArmorBlock</BlockPairName>
<DeformationRatio>0.2</DeformationRatio>
<EdgeType>Heavy</EdgeType>
<BuildTimeSeconds>24</BuildTimeSeconds>
<DisassembleRatio>3</DisassembleRatio>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeHeavyBlockArmorSlope</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_HeavyArmorSlope</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\heavy_armor_slope</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Slope</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\Armor\HeavySlopePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavyCornerLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\HeavyCornerRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="65" />
<Component Subtype="SteelPlate" Count="10" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.5" EndY="1" />
<MountPoint Side="Left" ExclusionMask="1" PropertiesMask="2" StartX="0.5" StartY="0" EndX="1" EndY="0.5" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.5" EndY="0.5" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0.5" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Armor\HeavySlopePlateConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Armor\HeavySlopePlateConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Armor\HeavySlopePlateConstruction_3" />
</BuildProgressModels>
<BlockPairName>HeavyArmorSlope</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<DeformationRatio>0.2</DeformationRatio>
<EdgeType>Heavy</EdgeType>
<BuildTimeSeconds>14</BuildTimeSeconds>
<DisassembleRatio>3</DisassembleRatio>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeHeavyBlockArmorCorner</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_HeavyArmorCorner</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\heavy_armor_corner</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Corner</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\Armor\HeavyCornerLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\HeavyCornerRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\HeavyFacePlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\HeavyCornerLeftPlate" PatternWidth="1" PatternHeight="1" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="20" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.2" EndY="1" />
<MountPoint Side="Front" ExclusionMask="1" PropertiesMask="2" StartX="0.2" StartY="0" EndX="0.8" EndY="0.8" />
<MountPoint Side="Front" ExclusionMask="1" PropertiesMask="2" StartX="0.8" StartY="0" EndX="1" EndY="0.2" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.2" EndY="0.2" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0.2" StartY="0" EndX="0.8" EndY="0.8" />
<MountPoint Side="Right" ExclusionMask="1" PropertiesMask="2" StartX="0.8" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="0.2" EndY="0.2" />
<MountPoint Side="Bottom" ExclusionMask="1" PropertiesMask="2" StartX="0.2" StartY="0" EndX="0.8" EndY="0.8" />
<MountPoint Side="Bottom" ExclusionMask="1" PropertiesMask="2" StartX="0.8" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Armor\HeavyFacePlateConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Armor\HeavyFacePlateConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Armor\HeavyFacePlateConstruction_3" />
</BuildProgressModels>
<BlockPairName>HeavyArmorCorner</BlockPairName>
<MirroringX>YHalfX</MirroringX>
<MirroringY>ZHalfY</MirroringY>
<MirroringZ>YHalfY</MirroringZ>
<DeformationRatio>0.2</DeformationRatio>
<EdgeType>Heavy</EdgeType>
<BuildTimeSeconds>10</BuildTimeSeconds>
<DisassembleRatio>3</DisassembleRatio>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeHeavyBlockArmorCornerInv</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_HeavyArmorInvCorner</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\heavy_armor_inv_corner</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>InvCorner</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\Armor\HeavyInvFacePlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\HeavyCornerRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\HeavyCornerLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\HeavyCornerLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="110" />
<Component Subtype="SteelPlate" Count="15" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="0.2" EndY="1" />
<MountPoint Side="Right" StartX="0.2" StartY="0.2" EndX="0.8" EndY="1" />
<MountPoint Side="Right" StartX="0.8" StartY="0.8" EndX="1" EndY="1" />
<MountPoint Side="Front" StartX="0" StartY="0.8" EndX="0.2" EndY="1" />
<MountPoint Side="Front" StartX="0.2" StartY="0.2" EndX="0.8" EndY="1" />
<MountPoint Side="Front" StartX="0.8" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="0.2" EndY="1" />
<MountPoint Side="Bottom" StartX="0.2" StartY="0.2" EndX="0.8" EndY="1" />
<MountPoint Side="Bottom" StartX="0.8" StartY="0.8" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Armor\HeavyInvFacePlateConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Armor\HeavyInvFacePlateConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Armor\HeavyInvFacePlateConstruction_3" />
</BuildProgressModels>
<BlockPairName>HeavyArmorInvCorner</BlockPairName>
<MirroringX>YHalfX</MirroringX>
<MirroringY>ZHalfY</MirroringY>
<MirroringZ>YHalfZ</MirroringZ>
<DeformationRatio>0.2</DeformationRatio>
<EdgeType>Heavy</EdgeType>
<BuildTimeSeconds>10</BuildTimeSeconds>
<DisassembleRatio>3</DisassembleRatio>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>SmallBlockArmorBlock</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LightArmorBlock</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\light_armor_cube</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Box</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Small\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="1" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\Armor\SquarePlateConstruction_1" RandomOrientation="true"/>
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\Armor\SquarePlateConstruction_2" RandomOrientation="true"/>
</BuildProgressModels>
<BlockPairName>LightArmorBlock</BlockPairName>
<DeformationRatio>0.24</DeformationRatio>
<BuildTimeSeconds>3</BuildTimeSeconds>
<DisassembleRatio>2.5</DisassembleRatio>
<EdgeType>Light</EdgeType>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>SmallBlockArmorSlope</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LightArmorSlope</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\light_armor_slope</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Slope</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Small\Armor\SlopePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\CornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\CornerTriangleRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="1" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\Armor\SlopePlateConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\Armor\SlopePlateConstruction_2" />
</BuildProgressModels>
<BlockPairName>LightArmorSlope</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<DeformationRatio>0.24</DeformationRatio>
<BuildTimeSeconds>2</BuildTimeSeconds>
<DisassembleRatio>2.5</DisassembleRatio>
<EdgeType>Light</EdgeType>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>SmallBlockArmorCorner</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LightArmorCorner</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\light_armor_corner</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Corner</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Small\Armor\CornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\CornerTriangleRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\FaceTrianglePlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\CornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="1" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\Armor\FaceTrianglePlateConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\Armor\FaceTrianglePlateConstruction_2" />
</BuildProgressModels>
<BlockPairName>LightArmorCorner</BlockPairName>
<MirroringX>YHalfX</MirroringX>
<MirroringY>ZHalfY</MirroringY>
<MirroringZ>YHalfY</MirroringZ>
<DeformationRatio>0.24</DeformationRatio>
<BuildTimeSeconds>2</BuildTimeSeconds>
<DisassembleRatio>2.5</DisassembleRatio>
<EdgeType>Light</EdgeType>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>SmallBlockArmorCornerInv</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LightArmorInvCorner</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\light_armor_inv_corner</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>InvCorner</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Small\Armor\InvFaceTrianglePlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\CornerTriangleRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\CornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\CornerTriangleLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\SquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="1" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\Armor\InvFaceTrianglePlateConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\Armor\InvFaceTrianglePlateConstruction_2" />
</BuildProgressModels>
<BlockPairName>LightArmorInvCorner</BlockPairName>
<MirroringX>YHalfX</MirroringX>
<MirroringY>ZHalfY</MirroringY>
<MirroringZ>YHalfZ</MirroringZ>
<DeformationRatio>0.24</DeformationRatio>
<BuildTimeSeconds>3</BuildTimeSeconds>
<DisassembleRatio>2.5</DisassembleRatio>
<EdgeType>Light</EdgeType>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>SmallHeavyBlockArmorBlock</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_HeavyArmorBlock</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\heavy_armor_cube</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Box</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="3" />
<Component Subtype="SteelPlate" Count="2" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\Armor\HeavySquarePlateConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\Armor\HeavySquarePlateConstruction_2" RandomOrientation="true" />
</BuildProgressModels>
<BlockPairName>HeavyArmorBlock</BlockPairName>
<DeformationRatio>0.08</DeformationRatio>
<BuildTimeSeconds>8</BuildTimeSeconds>
<DisassembleRatio>3</DisassembleRatio>
<EdgeType>Heavy</EdgeType>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>SmallHeavyBlockArmorSlope</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_HeavyArmorSlope</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\heavy_armor_slope</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Slope</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Small\Armor\HeavySlopePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavyCornerLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\HeavyCornerRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="3" />
<Component Subtype="SteelPlate" Count="2" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\Armor\HeavySlopePlateConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\Armor\HeavySlopePlateConstruction_2" />
</BuildProgressModels>
<BlockPairName>HeavyArmorSlope</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<DeformationRatio>0.08</DeformationRatio>
<BuildTimeSeconds>5</BuildTimeSeconds>
<DisassembleRatio>3</DisassembleRatio>
<EdgeType>Heavy</EdgeType>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>SmallHeavyBlockArmorCorner</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_HeavyArmorCorner</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\heavy_armor_corner</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>Corner</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Small\Armor\HeavyCornerLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\HeavyCornerRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\HeavyFacePlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\HeavyCornerLeftPlate" PatternWidth="1" PatternHeight="1" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="3" />
<Component Subtype="SteelPlate" Count="2" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\Armor\HeavyFacePlateConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\Armor\HeavyFacePlateConstruction_2" />
</BuildProgressModels>
<BlockPairName>HeavyArmorCorner</BlockPairName>
<MirroringX>YHalfX</MirroringX>
<MirroringY>ZHalfY</MirroringY>
<MirroringZ>YHalfY</MirroringZ>
<DeformationRatio>0.08</DeformationRatio>
<BuildTimeSeconds>4</BuildTimeSeconds>
<DisassembleRatio>3</DisassembleRatio>
<EdgeType>Heavy</EdgeType>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>SmallHeavyBlockArmorCornerInv</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_HeavyArmorInvCorner</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\heavy_armor_inv_corner</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>InvCorner</CubeTopology>
<ShowEdges>true</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Small\Armor\HeavyInvFacePlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\HeavyCornerRightPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\HeavyCornerLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\HeavyCornerLeftPlate" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlate" PatternWidth="4" PatternHeight="2" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="SteelPlate" Count="3" />
<Component Subtype="SteelPlate" Count="2" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<Variants>
<Variant Color="Red" Suffix="_red" />
<Variant Color="Yellow" Suffix="_yellow" />
<Variant Color="Blue" Suffix="_blue" />
<Variant Color="Green" Suffix="_green" />
<Variant Color="Black" Suffix="_black" />
<Variant Color="White" Suffix="_white" />
</Variants>
<PhysicsOption>Convex</PhysicsOption>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\Armor\HeavyInvFacePlateConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\Armor\HeavyInvFacePlateConstruction_2" />
</BuildProgressModels>
<BlockPairName>HeavyArmorInvCorner</BlockPairName>
<MirroringX>YHalfX</MirroringX>
<MirroringY>ZHalfY</MirroringY>
<MirroringZ>YHalfZ</MirroringZ>
<DeformationRatio>0.08</DeformationRatio>
<BuildTimeSeconds>4</BuildTimeSeconds>
<DisassembleRatio>3</DisassembleRatio>
<EdgeType>Heavy</EdgeType>
</Definition>
<!-- End region ARMOR -->
<Definition>
<Id>
<TypeId>LargeGatlingTurret</TypeId>
<SubtypeId />
</Id>
<DisplayName>DisplayName_Block_GatlingTurret</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\gatling_turret</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\GatlingTurret</Model>
<UseModelIntersection>true</UseModelIntersection>
<Components>
<Component Subtype="SteelPlate" Count="5" />
<Component Subtype="Construction" Count="25" />
<Component Subtype="SmallTube" Count="6" />
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="Motor" Count="8" />
<Component Subtype="Computer" Count="10" />
<Component Subtype="Construction" Count="5" />
<Component Subtype="SteelPlate" Count="15" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="1" StartY="1" EndX="2" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\GatlingTurretConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\GatlingTurretConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\GatlingTurretConstruction_3" />
</BuildProgressModels>
<BlockPairName>GatlingTurret</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>30</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>LargeMissileTurret</TypeId>
<SubtypeId />
</Id>
<DisplayName>DisplayName_Block_MissileTurret</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\missile_turret</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\MissileTurret</Model>
<UseModelIntersection>true</UseModelIntersection>
<Components>
<Component Subtype="SteelPlate" Count="5" />
<Component Subtype="Construction" Count="30" />
<Component Subtype="LargeTube" Count="6" />
<Component Subtype="Motor" Count="16" />
<Component Subtype="Computer" Count="12" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="SteelPlate" Count="15" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="1" StartY="1" EndX="2" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\MissileTurretConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\MissileTurretConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\MissileTurretConstruction_3" />
</BuildProgressModels>
<BlockPairName>MissileTurret</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>40</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>InteriorTurret</TypeId>
<SubtypeId>LargeInteriorTurret</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_InteriorTurret</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\interior_turret</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\InteriorTurret</Model>
<UseModelIntersection>true</UseModelIntersection>
<Components>
<Component Subtype="InteriorPlate" Count="6" />
<Component Subtype="Construction" Count="15" />
<Component Subtype="SmallTube" Count="2" />
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Computer" Count="5" />
<Component Subtype="Construction" Count="5" />
<Component Subtype="SteelPlate" Count="4" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0.46" StartY="0.46" EndX="0.54" EndY="0.54" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\InteriorTurretConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\InteriorTurretConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\InteriorTurretConstruction_3" />
</BuildProgressModels>
<BlockPairName>InteriorTurret</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>25</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>Passage</TypeId>
<SubtypeId />
</Id>
<DisplayName>DisplayName_Block_Passage</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\passage</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\passage</Model>
<Components>
<Component Subtype="InteriorPlate" Count="74" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="MetalGrid" Count="18" />
<Component Subtype="SmallTube" Count="48" />
</Components>
<CriticalComponent Subtype="MetalGrid" Index="0" />
<MountPoints>
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="0.27" />
<MountPoint Side="Top" StartX="0" StartY="0.85" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0.27" EndX="0.25" EndY="0.85" />
<MountPoint Side="Top" StartX="0.75" StartY="0.27" EndX="1" EndY="0.85" />
<MountPoint Side="Bottom" StartX="0" StartY="0.73" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="0.15" />
<MountPoint Side="Bottom" StartX="0" StartY="0.15" EndX="0.25" EndY="0.73" />
<MountPoint Side="Bottom" StartX="0.75" StartY="0.15" EndX="1" EndY="0.73" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\PassageConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\PassageConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\PassageConstruction_3" />
</BuildProgressModels>
<BlockPairName>Passage</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>18</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>Door</TypeId>
<SubtypeId />
</Id>
<DisplayName>DisplayName_Block_Door</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\door</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\door</Model>
<Components>
<Component Subtype="SteelPlate" Count="2" />
<Component Subtype="InteriorPlate" Count="4" />
<Component Subtype="Construction" Count="15" />
<Component Subtype="MetalGrid" Count="4" />
<Component Subtype="SmallTube" Count="4" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Display" Count="1" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="InteriorPlate" Count="6" />
<Component Subtype="Construction" Count="25" />
<Component Subtype="SteelPlate" Count="6" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Left" PropertiesMask="1" StartX="0.4" StartY="0" EndX="0.6" EndY="1" />
<MountPoint Side="Right" PropertiesMask="1" StartX="0.4" StartY="0" EndX="0.6" EndY="1" />
<MountPoint Side="Top" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0.4" EndX="1" EndY="0.6" />
<MountPoint Side="Bottom" StartX="0" StartY="0.325" EndX="0.25" EndY="0.675" />
<MountPoint Side="Bottom" StartX="0.75" StartY="0.325" EndX="1" EndY="0.675" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\DoorConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\DoorConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\DoorConstruction_3" />
</BuildProgressModels>
<BlockPairName>Door</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>24</BuildTimeSeconds>
<DisassembleRatio>1.5</DisassembleRatio>
</Definition>
<Definition>
<Id>
<TypeId>RadioAntenna</TypeId>
<SubtypeId>LargeBlockRadioAntenna</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Antenna</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\antenna</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="6" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\antenna</Model>
<Components>
<Component Subtype="SteelPlate" Count="65" />
<Component Subtype="Construction" Count="30" />
<Component Subtype="SmallTube" Count="60" />
<Component Subtype="LargeTube" Count="40" />
<Component Subtype="Computer" Count="8" />
<Component Subtype="RadioCommunication" Count="40" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="SteelPlate" Count="15" />
</Components>
<CriticalComponent Subtype="RadioCommunication" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" ExclusionMask="1" PropertiesMask="2" StartX="0" StartY="0" EndX="1" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\AntennaConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\AntennaConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\AntennaConstruction_3" />
</BuildProgressModels>
<BlockPairName>Antenna</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>50</BuildTimeSeconds>
<MirroringY>Z</MirroringY>
</Definition>
<Definition>
<Id>
<TypeId>Beacon</TypeId>
<SubtypeId>LargeBlockBeacon</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Beacon</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\beacon</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\beacon</Model>
<Components>
<Component Subtype="SteelPlate" Count="40" />
<Component Subtype="Construction" Count="30" />
<Component Subtype="SmallTube" Count="60" />
<Component Subtype="LargeTube" Count="40" />
<Component Subtype="Computer" Count="8" />
<Component Subtype="RadioCommunication" Count="40" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="SteelPlate" Count="40" />
</Components>
<CriticalComponent Subtype="RadioCommunication" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0.1" StartY="0.1" EndX="0.9" EndY="0.9" />
<MountPoint Side="Top" StartX="0.1" StartY="0.1" EndX="0.9" EndY="0.9" />
<MountPoint Side="Left" StartX="0.175" StartY="0.1" EndX="0.825" EndY="0.9" />
<MountPoint Side="Right" StartX="0.175" StartY="0.1" EndX="0.825" EndY="0.9" />
<MountPoint Side="Front" StartX="0.175" StartY="0.1" EndX="0.825" EndY="0.9" />
<MountPoint Side="Back" StartX="0.175" StartY="0.1" EndX="0.825" EndY="0.9" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\BeaconConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\BeaconConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\BeaconConstruction_3" />
</BuildProgressModels>
<BlockPairName>Beacon</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>50</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>Beacon</TypeId>
<SubtypeId>SmallBlockBeacon</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Beacon</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\beacon</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\beacon</Model>
<Components>
<Component Subtype="Construction" Count="1" />
<Component Subtype="SmallTube" Count="1" />
<Component Subtype="Computer" Count="1" />
<Component Subtype="SteelPlate" Count="1" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\BeaconConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\BeaconConstruction_2" />
</BuildProgressModels>
<BlockPairName>Beacon</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>15</BuildTimeSeconds>
</Definition>
<Definition xsi:type="MyObjectBuilder_LightingBlockDefinition">
<Id>
<TypeId>ReflectorLight</TypeId>
<SubtypeId>LargeBlockFrontLight</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ReflectorLight</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\light</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\light</Model>
<Components>
<Component Subtype="SteelPlate" Count="8" />
<Component Subtype="InteriorPlate" Count="20" />
<Component Subtype="Construction" Count="15" />
<Component Subtype="LargeTube" Count="2" />
<Component Subtype="Construction" Count="5" />
<Component Subtype="BulletproofGlass" Count="2" />
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<CriticalComponent Subtype="Construction" Index="1" />
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<MountPoint Side="Back" StartX="0.2" StartY="0.2" EndX="0.8" EndY="0.8" />
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<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\LightConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\LightConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\LightConstruction_3" />
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<BlockPairName>ReflectorLight</BlockPairName>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<LightRadius Min="2" Max="10" Default="2.8" />
<LightFalloff Min="1" Max="3" Default="1.5" />
<LightIntensity Min="0.5" Max="5" Default="2" />
<RequiredPowerInput>0.001</RequiredPowerInput>
</Definition>
<Definition xsi:type="MyObjectBuilder_LightingBlockDefinition">
<Id>
<TypeId>InteriorLight</TypeId>
<SubtypeId>SmallLight</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_InteriorLight</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\interior_light</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
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<Model>Models\Cubes\Large\InteriorLight</Model>
<Components>
<Component Subtype="Construction" Count="1" />
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<CriticalComponent Subtype="Construction" Index="0" />
<MountPoints>
<MountPoint Side="Back" ExclusionMask="3" PropertiesMask="3" StartX="0.4" StartY="0.44" EndX="0.6" EndY="0.55" />
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<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\InteriorLightConstruction_1" />
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<BlockPairName>InteriorLight</BlockPairName>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>3</BuildTimeSeconds>
<LightRadius Min="1" Max="10" Default="3.6" />
<LightFalloff Min="1" Max="3" Default="1.3" />
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</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeWindowSquare</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_VerticalWindow</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\window</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
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<Model>Models\Cubes\Large\WindowSquare</Model>
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<Component Subtype="Construction" Count="8" />
<Component Subtype="SmallTube" Count="4" />
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<CriticalComponent Subtype="Construction" Index="0" />
<MountPoints>
<MountPoint Side="Top" StartX="0" StartY="0.8" EndX="1" EndY="1" />
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<BlockPairName>VerticalWindow</BlockPairName>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>10</BuildTimeSeconds>
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<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeWindowEdge</SubtypeId>
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<DisplayName>DisplayName_Block_DiagonalWindow</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\window2</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
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<Component Subtype="SmallTube" Count="6" />
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<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Large\WindowEdgeConstruction_1" />
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<BlockPairName>DiagonalWindow</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>12</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeStairs</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Stairs</DisplayName>
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<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
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<Model>Models\Cubes\Large\Stairs</Model>
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<Component Subtype="Construction" Count="20" />
<Component Subtype="MetalGrid" Count="52" />
<Component Subtype="SmallTube" Count="32" />
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<BlockPairName>Stairs</BlockPairName>
<MirroringY>Z</MirroringY>
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<EdgeType>Light</EdgeType>
<BuildTimeSeconds>25</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeRamp</SubtypeId>
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<DisplayName>DisplayName_Block_Ramp</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\ramp</Icon>
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<MirroringY>Z</MirroringY>
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<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeSteelCatwalk</SubtypeId>
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<DisplayName>DisplayName_Block_SteelCatwalk</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\steel_catwalk</Icon>
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<BuildTimeSeconds>10</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
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<DisplayName>DisplayName_Block_FullCoverWall</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\cover_wall_full</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
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<BlockPairName>FullCoverWall</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>8</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeCoverWallHalf</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_HalfCoverWall</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\cover_wall</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
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<Component Subtype="Construction" Count="6" />
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<MountPoint Side="Bottom" StartX="0.3" StartY="0.8" EndX="0.7" EndY="1" />
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<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\CoverWallHalfConstruction_1" />
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<BlockPairName>HalfCoverWall</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>5</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>Warhead</TypeId>
<SubtypeId>LargeWarhead</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Warhead</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\warhead</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
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<Model>Models\Cubes\Large\warhead</Model>
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<Component Subtype="Construction" Count="12" />
<Component Subtype="SmallTube" Count="12" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="Explosives" Count="6" />
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<BlockPairName>Warhead</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>30</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>Warhead</TypeId>
<SubtypeId>SmallWarhead</SubtypeId>
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<DisplayName>DisplayName_Block_Warhead</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\warhead</Icon>
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<Model>Models\Cubes\Small\warhead</Model>
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<Component Subtype="Construction" Count="1" />
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<BlockPairName>Warhead</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>10</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>Decoy</TypeId>
<SubtypeId>LargeDecoy</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Decoy</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\decoy</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\decoy</Model>
<Components>
<Component Subtype="Construction" Count="1" />
<Component Subtype="Computer" Count="1" />
<Component Subtype="SteelPlate" Count="2" />
<Component Subtype="LargeTube" Count="2" />
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<BuildTimeSeconds>7</BuildTimeSeconds>
<CriticalComponent Subtype="Computer" Index="0" />
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</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\DecoyConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\DecoyConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\DecoyConstruction_3" />
</BuildProgressModels>
<Public>true</Public>
<BlockPairName>Decoy</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>30</BuildTimeSeconds>
<!--<UseModelIntersection>true</UseModelIntersection>-->
</Definition>
<Definition>
<Id>
<TypeId>Decoy</TypeId>
<SubtypeId>SmallDecoy</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Decoy</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\decoy</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
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<Model>Models\Cubes\Small\decoy</Model>
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<Component Subtype="Construction" Count="1" />
<Component Subtype="Computer" Count="1" />
<Component Subtype="Girder" Count="1" />
<Component Subtype="SmallTube" Count="2" />
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<BuildTimeSeconds>5</BuildTimeSeconds>
<CriticalComponent Subtype="Computer" Index="0" />
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<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\DecoyConstruction_1" />
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<Public>true</Public>
<BlockPairName>Decoy</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>8</BuildTimeSeconds>
<UseModelIntersection>true</UseModelIntersection>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeBlockInteriorWall</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_InteriorWall</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\interior_wall</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>Cube</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<CubeDefinition>
<CubeTopology>StandaloneBox</CubeTopology>
<ShowEdges>false</ShowEdges>
<Sides>
<Side Model="Models\Cubes\Large\InteriorWallSide" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\InteriorWallTop" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\InteriorWallSide" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\InteriorWallSide" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\InteriorWallBottom" PatternWidth="1" PatternHeight="1" />
<Side Model="Models\Cubes\Large\InteriorWallSide" PatternWidth="1" PatternHeight="1" />
</Sides>
</CubeDefinition>
<Components>
<Component Subtype="InteriorPlate" Count="20" />
<Component Subtype="Construction" Count="8" />
<Component Subtype="InteriorPlate" Count="5" />
<Component Subtype="Construction" Count="2" />
</Components>
<CriticalComponent Subtype="Construction" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\InteriorWallConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\InteriorWallConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\InteriorWallConstruction_3" />
</BuildProgressModels>
<BlockPairName>InteriorWall</BlockPairName>
<MirroringY>X</MirroringY>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeInteriorPillar</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_InteriorPillar</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\interior_pillar</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\InteriorPillar</Model>
<Components>
<Component Subtype="InteriorPlate" Count="20" />
<Component Subtype="Construction" Count="6" />
<Component Subtype="MetalGrid" Count="6" />
<Component Subtype="SmallTube" Count="4" />
</Components>
<CriticalComponent Subtype="MetalGrid" Index="0" />
<MountPoints>
<MountPoint Side="Top" StartX="0.45" StartY="0.45" EndX="0.55" EndY="0.55" />
<MountPoint Side="Bottom" StartX="0.45" StartY="0.45" EndX="0.55" EndY="0.55" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\InteriorPillarConstruction_1" />
</BuildProgressModels>
<BlockPairName>InteriorPillar</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>8</BuildTimeSeconds>
<AutorotateMode>OppositeDirections</AutorotateMode>
</Definition>
<Definition>
<Id>
<TypeId>LandingGear</TypeId>
<SubtypeId>LargeBlockLandingGear</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LandingGear</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\landing_gear</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\LandingGear</Model>
<Components>
<Component Subtype="SteelPlate" Count="100" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="6" />
<Component Subtype="SteelPlate" Count="50" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Top" StartX="0" StartY="1" EndX="1" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\LandingGearConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\LandingGearConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\LandingGearConstruction_3" />
</BuildProgressModels>
<BlockPairName>LandingGear</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>40</BuildTimeSeconds>
</Definition>
<Definition xsi:type="MyObjectBuilder_RefineryDefinition">
<Id>
<TypeId>Refinery</TypeId>
<SubtypeId>LargeRefinery</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Refinery</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\refinery</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="2" y="4" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Refinery</Model>
<Components>
<Component Subtype="SteelPlate" Count="1100" />
<Component Subtype="Construction" Count="40" />
<Component Subtype="LargeTube" Count="20" />
<Component Subtype="Motor" Count="12" />
<Component Subtype="Computer" Count="20" />
<Component Subtype="SteelPlate" Count="100" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="2" EndY="4" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="2" EndY="2" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="2" EndY="2" />
<MountPoint Side="Left" StartX="1" StartY="0" EndX="2" EndY="4" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="4" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.16" File="Models\Cubes\Large\RefineryConstruction_1" />
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\RefineryConstruction_2" />
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Large\RefineryConstruction_3" />
<Model BuildPercentUpperBound="0.83" File="Models\Cubes\Large\RefineryConstruction_4" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\RefineryConstruction_5" />
</BuildProgressModels>
<BlockPairName>Refinery</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>70</BuildTimeSeconds>
<InventoryMaxVolume>4</InventoryMaxVolume>
<InventorySize>
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</InventorySize>
<StandbyPowerConsumption>0.001</StandbyPowerConsumption>
<OperationalPowerConsumption>0.56</OperationalPowerConsumption>
<RefineSpeed>1.3</RefineSpeed>
<MaterialEfficiency>0.8</MaterialEfficiency>
</Definition>
<Definition xsi:type="MyObjectBuilder_AssemblerDefinition">
<Id>
<TypeId>Assembler</TypeId>
<SubtypeId>LargeAssembler</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Assembler</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\assembler</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Assembler</Model>
<Components>
<Component Subtype="SteelPlate" Count="130" />
<Component Subtype="Construction" Count="40" />
<Component Subtype="SmallTube" Count="12" />
<Component Subtype="Motor" Count="8" />
<Component Subtype="Display" Count="4" />
<Component Subtype="Computer" Count="80" />
<Component Subtype="SteelPlate" Count="20" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.16" File="Models\Cubes\Large\AssemblerConstruction_1" />
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\AssemblerConstruction_2" />
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Large\AssemblerConstruction_3" />
<Model BuildPercentUpperBound="0.83" File="Models\Cubes\Large\AssemblerConstruction_4" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\AssemblerConstruction_5" />
</BuildProgressModels>
<BlockPairName>Assembler</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>80</BuildTimeSeconds>
<InventoryMaxVolume>1</InventoryMaxVolume>
<InventorySize>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</InventorySize>
<StandbyPowerConsumption>0.001</StandbyPowerConsumption>
<OperationalPowerConsumption>0.56</OperationalPowerConsumption>
</Definition>
<Definition xsi:type="MyObjectBuilder_OreDetectorDefinition">
<Id>
<TypeId>OreDetector</TypeId>
<SubtypeId>LargeOreDetector</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_OreDetector</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\detector</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\OreDetector</Model>
<Components>
<Component Subtype="SteelPlate" Count="30" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="Motor" Count="5" />
<Component Subtype="Computer" Count="25" />
<Component Subtype="Detector" Count="15" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="Detector" Count="10" />
<Component Subtype="SteelPlate" Count="20" />
</Components>
<CriticalComponent Subtype="Detector" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="1" StartY="0" EndX="2" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="1" EndX="1" EndY="2" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\OreDetectorConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\OreDetectorConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\OreDetectorConstruction_3" />
</BuildProgressModels>
<BlockPairName>OreDetector</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>40</BuildTimeSeconds>
<MaximumRange>150</MaximumRange>
</Definition>
<Definition>
<Id>
<TypeId>MedicalRoom</TypeId>
<SubtypeId>LargeMedicalRoom</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_MedicalRoom</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\medical_room</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="2" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\MedicalRoom</Model>
<Components>
<Component Subtype="InteriorPlate" Count="220" />
<Component Subtype="Construction" Count="80" />
<Component Subtype="MetalGrid" Count="80" />
<Component Subtype="SmallTube" Count="20" />
<Component Subtype="LargeTube" Count="5" />
<Component Subtype="Display" Count="10" />
<Component Subtype="Computer" Count="10" />
<Component Subtype="Medical" Count="15" />
<Component Subtype="InteriorPlate" Count="20" />
</Components>
<CriticalComponent Subtype="Medical" Index="0" />
<MountPoints>
<MountPoint Side="Top" StartX="0.2" StartY="0.1" EndX="0.8" EndY="0.8" />
<MountPoint Side="Bottom" StartX="0.2" StartY="1.2" EndX="0.8" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\MedicalRoomConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\MedicalRoomConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\MedicalRoomConstruction_3" />
</BuildProgressModels>
<BlockPairName>MedicalRoom</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>50</BuildTimeSeconds>
</Definition>
<Definition xsi:type="MyObjectBuilder_GravityGeneratorDefinition">
<Id>
<TypeId>GravityGenerator</TypeId>
<SubtypeId />
</Id>
<DisplayName>DisplayName_Block_GravityGenerator</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\gravity_generator</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\GravityGenerator</Model>
<Components>
<Component Subtype="SteelPlate" Count="54" />
<Component Subtype="GravityGenerator" Count="6" />
<Component Subtype="Construction" Count="60" />
<Component Subtype="SteelPlate" Count="56" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="6" />
<Component Subtype="Computer" Count="40" />
<Component Subtype="SteelPlate" Count="40" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0.25" StartY="0.25" EndX="0.75" EndY="0.75" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\GravityGeneratorConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\GravityGeneratorConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\GravityGeneratorConstruction_3" />
</BuildProgressModels>
<BlockPairName>GravityGenerator</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>50</BuildTimeSeconds>
<RequiredPowerInput>0.56713</RequiredPowerInput>
</Definition>
<!-- Region Cockpits -->
<Definition xsi:type="MyObjectBuilder_CockpitDefinition">
<Id>
<TypeId>Cockpit</TypeId>
<SubtypeId>LargeBlockCockpit</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Cockpit2</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Cockpit</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\CockpitLarge</Model>
<CharacterAnimation>Models\Characters\Animations\cockpit23</CharacterAnimation>
<Components>
<Component Subtype="InteriorPlate" Count="10" />
<Component Subtype="Construction" Count="15" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Display" Count="10" />
<Component Subtype="Construction" Count="5" />
<Component Subtype="InteriorPlate" Count="10" />
</Components>
<CriticalComponent Subtype="Display" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0.3" StartY="0.25" EndX="0.7" EndY="0.85" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\CockpitLargeConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\CockpitLargeConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\CockpitLargeConstruction_3" />
</BuildProgressModels>
<BlockPairName>CockpitLarge</BlockPairName>
<MirroringZ>Y</MirroringZ>
<MirroringY>Z</MirroringY>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>50</BuildTimeSeconds>
<EnableFirstPerson>false</EnableFirstPerson>
<EnableShipControl>true</EnableShipControl>
</Definition>
<Definition xsi:type="MyObjectBuilder_CockpitDefinition">
<Id>
<TypeId>Cockpit</TypeId>
<SubtypeId>LargeBlockCockpitSeat</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Cockpit1</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\CockpitSmall</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Cockpit</Model>
<InteriorModel>Models\Cubes\Large\CockpitInterior</InteriorModel>
<GlassModel>Models\Cubes\Large\CockpitGlass</GlassModel>
<CharacterAnimation>Models\Characters\Animations\cockpit1_large</CharacterAnimation>
<Components>
<Component Subtype="InteriorPlate" Count="20" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="Display" Count="8" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="InteriorPlate" Count="10" />
<Component Subtype="BulletproofGlass" Count="10" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0.3" StartY="0.25" EndX="0.7" EndY="0.85" />
<MountPoint Side="Back" StartX="0.3" StartY="0.25" EndX="0.7" EndY="0.85" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\CockpitConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\CockpitConstruction_2" />
</BuildProgressModels>
<BlockPairName>Cockpit</BlockPairName>
<MirroringZ>Y</MirroringZ>
<MirroringY>Z</MirroringY>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>50</BuildTimeSeconds>
<EnableFirstPerson>true</EnableFirstPerson>
<EnableShipControl>true</EnableShipControl>
</Definition>
<Definition xsi:type="MyObjectBuilder_CockpitDefinition">
<Id>
<TypeId>Cockpit</TypeId>
<SubtypeId>SmallBlockCockpit</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Cockpit1</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\CockpitSmall</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\cockpit</Model>
<InteriorModel>Models\Cubes\Small\cockpitinterior</InteriorModel>
<GlassModel>Models\Cubes\Small\cockpitglass</GlassModel>
<CharacterAnimation>Models\Characters\Animations\cockpit1_small</CharacterAnimation>
<Components>
<Component Subtype="InteriorPlate" Count="5" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="Display" Count="5" />
<Component Subtype="Computer" Count="15" />
<Component Subtype="InteriorPlate" Count="5" />
<Component Subtype="BulletproofGlass" Count="30" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="3" EndY="3" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="3" EndY="3" />
<MountPoint Side="Front" StartX="0" StartY="0" EndX="3" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="3" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="3" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\CockpitConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\CockpitConstruction_2" />
</BuildProgressModels>
<BlockPairName>Cockpit</BlockPairName>
<MirroringZ>Y</MirroringZ>
<MirroringY>Z</MirroringY>
<BuildTimeSeconds>30</BuildTimeSeconds>
<EdgeType>Light</EdgeType>
<EnableFirstPerson>true</EnableFirstPerson>
<EnableShipControl>true</EnableShipControl>
</Definition>
<Definition xsi:type="MyObjectBuilder_CockpitDefinition">
<Id>
<TypeId>Cockpit</TypeId>
<SubtypeId>CockpitOpen</SubtypeId>
</Id>
<public>false</public>
<DisplayName>DisplayName_Block_Cockpit3</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\CockpitOpen</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\CockpitOpen</Model>
<CharacterAnimation>Models\Characters\Animations\cockpit23</CharacterAnimation>
<Components>
<Component Subtype="InteriorPlate" Count="10" />
<Component Subtype="Construction" Count="15" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Display" Count="4" />
<Component Subtype="Construction" Count="5" />
<Component Subtype="InteriorPlate" Count="10" />
</Components>
<CriticalComponent Subtype="Display" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0.3" StartY="0.25" EndX="0.7" EndY="0.85" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\CockpitOpenConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\CockpitOpenConstruction_2" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\CockpitOpenConstruction_3" />
</BuildProgressModels>
<BlockPairName>CockpitOpen</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>45</BuildTimeSeconds>
<MirroringZ>Y</MirroringZ>
<MirroringY>Z</MirroringY>
<EnableFirstPerson>true</EnableFirstPerson>
<EnableShipControl>true</EnableShipControl>
</Definition>
<!-- End region Cockpits -->
<Definition xsi:type="MyObjectBuilder_CockpitDefinition">
<Id>
<TypeId>Cockpit</TypeId>
<SubtypeId>PassengerSeatLarge</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_PassengerSeat</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\PassengerSeat</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\PassengerSeat</Model>
<CharacterAnimation>Models\Characters\Animations\passengerseat_large</CharacterAnimation>
<Components>
<Component Subtype="InteriorPlate" Count="10" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="InteriorPlate" Count="10" />
</Components>
<CriticalComponent Subtype="InteriorPlate" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0.3" StartY="0.5" EndX="0.7" EndY="1" />
<MountPoint Side="Back" StartX="0.3" StartY="0" EndX="0.7" EndY="0.4" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\PassengerSeatConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\PassengerSeatConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\PassengerSeatConstruction_3" />
</BuildProgressModels>
<BlockPairName>PassengerSeat</BlockPairName>
<MirroringZ>Y</MirroringZ>
<MirroringY>Z</MirroringY>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>15</BuildTimeSeconds>
<EnableFirstPerson>true</EnableFirstPerson>
<EnableShipControl>false</EnableShipControl>
</Definition>
<Definition xsi:type="MyObjectBuilder_CockpitDefinition">
<Id>
<TypeId>Cockpit</TypeId>
<SubtypeId>PassengerSeatSmall</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_PassengerSeat</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\PassengerSeat</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\PassengerSeat</Model>
<CharacterAnimation>Models\Characters\Animations\passengerseat_small</CharacterAnimation>
<Components>
<Component Subtype="InteriorPlate" Count="10" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="InteriorPlate" Count="10" />
</Components>
<CriticalComponent Subtype="InteriorPlate" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="1" StartY="1" EndX="2" EndY="3" />
<MountPoint Side="Back" StartX="1" StartY="0" EndX="2" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\PassengerSeatConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\PassengerSeatConstruction_2" />
</BuildProgressModels>
<BlockPairName>PassengerSeat</BlockPairName>
<MirroringZ>Y</MirroringZ>
<MirroringY>Z</MirroringY>
<BuildTimeSeconds>15</BuildTimeSeconds>
<EdgeType>Light</EdgeType>
<EnableFirstPerson>true</EnableFirstPerson>
<EnableShipControl>false</EnableShipControl>
</Definition>
<Definition>
<Id>
<TypeId>LandingGear</TypeId>
<SubtypeId>SmallBlockLandingGear</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LandingGear</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\landing_gear</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\LandingGear</Model>
<Components>
<Component Subtype="Construction" Count="1" />
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="SteelPlate" Count="1" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Top" StartX="0" StartY="1" EndX="1" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\LandingGearConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\LandingGearConstruction_2" />
</BuildProgressModels>
<BlockPairName>LandingGear</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<BuildTimeSeconds>15</BuildTimeSeconds>
<EdgeType>Light</EdgeType>
</Definition>
<Definition xsi:type="MyObjectBuilder_LightingBlockDefinition">
<Id>
<TypeId>ReflectorLight</TypeId>
<SubtypeId>SmallBlockFrontLight</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ReflectorLight</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\light</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\light</Model>
<Components>
<Component Subtype="SteelPlate" Count="1" />
<Component Subtype="Construction" Count="1" />
<Component Subtype="InteriorPlate" Count="1" />
</Components>
<CriticalComponent Subtype="Construction" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\LightConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\LightConstruction_2" />
</BuildProgressModels>
<BlockPairName>ReflectorLight</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>7</BuildTimeSeconds>
<LightRadius Min="1" Max="5" Default="2" />
<LightFalloff Min="1" Max="3" Default="1.5" />
<LightIntensity Min="0.5" Max="5" Default="4" />
<RequiredPowerInput>0.0002</RequiredPowerInput>
</Definition>
<Definition>
<Id>
<TypeId>SmallMissileLauncher</TypeId>
<SubtypeId />
</Id>
<DisplayName>DisplayName_Block_RocketLauncher</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\missile_launcher</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="4" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\RocketLauncher</Model>
<Components>
<Component Subtype="SteelPlate" Count="1" />
<Component Subtype="Construction" Count="2" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="Computer" Count="1" />
<Component Subtype="SteelPlate" Count="3" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="3" EndX="1" EndY="4" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="3" StartY="0" EndX="4" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\RocketLauncherConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\RocketLauncherConstruction_2" />
</BuildProgressModels>
<BlockPairName>RocketLauncher</BlockPairName>
<Center x="0" y="0" z="3" />
<BuildTimeSeconds>15</BuildTimeSeconds>
<EdgeType>Light</EdgeType>
</Definition>
<Definition>
<Id>
<TypeId>SmallMissileLauncher</TypeId>
<SubtypeId>LargeMissileLauncher</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_RocketLauncher</DisplayName>
<public>false</public>
<Icon>Textures\GUI\Icons\Cubes\missile_launcher</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\RocketLauncher</Model>
<Components>
<Component Subtype="SteelPlate" Count="20" />
<Component Subtype="Construction" Count="8" />
<Component Subtype="LargeTube" Count="25" />
<Component Subtype="Motor" Count="6" />
<Component Subtype="Computer" Count="4" />
<Component Subtype="SteelPlate" Count="15" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="2" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="2" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="2" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="2" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\RocketLauncherConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\RocketLauncherConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\RocketLauncherConstruction_3" />
</BuildProgressModels>
<BlockPairName>RocketLauncher</BlockPairName>
<Center x="0" y="0" z="1" />
<BuildTimeSeconds>15</BuildTimeSeconds>
<EdgeType>Light</EdgeType>
</Definition>
<Definition>
<Id>
<TypeId>SmallGatlingGun</TypeId>
<SubtypeId />
</Id>
<DisplayName>DisplayName_Block_GatlingGun</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\gatling_gun</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="4" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\GatlingGun</Model>
<Components>
<Component Subtype="SteelPlate" Count="1" />
<Component Subtype="Construction" Count="1" />
<Component Subtype="SmallTube" Count="3" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="Computer" Count="1" />
<Component Subtype="SteelPlate" Count="3" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="3" EndX="1" EndY="4" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="3" StartY="0" EndX="4" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\GatlingGunConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\GatlingGunConstruction_2" />
</BuildProgressModels>
<BlockPairName>GatlingGun</BlockPairName>
<Center x="0" y="0" z="3" />
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<BuildTimeSeconds>13</BuildTimeSeconds>
<EdgeType>Light</EdgeType>
</Definition>
<Definition xsi:type="MyObjectBuilder_ShipDrillDefinition">
<Id>
<TypeId>Drill</TypeId>
<SubtypeId>SmallBlockDrill</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Drill</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\drill</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="6" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\driller</Model>
<UseModelIntersection>true</UseModelIntersection>
<Components>
<Component Subtype="SteelPlate" Count="20" />
<Component Subtype="Construction" Count="8" />
<Component Subtype="SmallTube" Count="8" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="Computer" Count="1" />
<Component Subtype="SteelPlate" Count="12" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="1" EndX="3" EndY="2" />
<MountPoint Side="Right" StartX="0" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Left" StartX="4" StartY="1" EndX="6" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\DrillerConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\DrillerConstruction_2" />
</BuildProgressModels>
<BlockPairName>Drill</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<SensorRadius>1.1</SensorRadius>
<SensorOffset>0.8</SensorOffset>
<DeformationRatio>0.7</DeformationRatio>
</Definition>
<Definition xsi:type="MyObjectBuilder_ShipDrillDefinition">
<Id>
<TypeId>Drill</TypeId>
<SubtypeId>LargeBlockDrill</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Drill</DisplayName>
<public>false</public>
<Icon>Textures\GUI\Icons\Cubes\drill</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\drill</Model>
<UseModelIntersection>true</UseModelIntersection>
<Components>
<Component Subtype="SteelPlate" Count="180" />
<Component Subtype="Construction" Count="40" />
<Component Subtype="SmallTube" Count="24" />
<Component Subtype="LargeTube" Count="12" />
<Component Subtype="Motor" Count="5" />
<Component Subtype="Computer" Count="5" />
<Component Subtype="SteelPlate" Count="120" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="2" EndX="1" EndY="3" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="2" StartY="0" EndX="3" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\DrillConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\DrillConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\DrillConstruction_3" />
</BuildProgressModels>
<BlockPairName>Drill</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<Center x="0" y="0" z="2" />
<SensorRadius>1.9</SensorRadius>
<SensorOffset>2.8</SensorOffset>
<DeformationRatio>0.7</DeformationRatio>
</Definition>
<Definition xsi:type="MyObjectBuilder_OreDetectorDefinition">
<Id>
<TypeId>OreDetector</TypeId>
<SubtypeId>SmallBlockOreDetector</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_OreDetector</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\detector</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\OreDetector</Model>
<Components>
<Component Subtype="Construction" Count="2" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="Computer" Count="1" />
<Component Subtype="Detector" Count="1" />
<Component Subtype="SteelPlate" Count="2" />
</Components>
<CriticalComponent Subtype="Detector" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="1" EndX="1" EndY="2" />
<MountPoint Side="Left" StartX="1" StartY="0" EndX="2" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\OreDetectorConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\OreDetectorConstruction_2" />
</BuildProgressModels>
<BlockPairName>OreDetector</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<MaximumRange>50</MaximumRange>
</Definition>
<Definition>
<Id>
<TypeId>RadioAntenna</TypeId>
<SubtypeId>SmallBlockRadioAntenna</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Antenna</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\antenna</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\antenna</Model>
<Components>
<Component Subtype="SmallTube" Count="1" />
<Component Subtype="Computer" Count="1" />
<Component Subtype="Construction" Count="1" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="1" StartY="0" EndX="2" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="1" EndX="1" EndY="2" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\AntennaConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\AntennaConstruction_2" />
</BuildProgressModels>
<BlockPairName>Antenna</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
</Definition>
<!-- Region Cargo Container-->
<Definition xsi:type="MyObjectBuilder_CargoContainerDefinition">
<Id>
<TypeId>CargoContainer</TypeId>
<SubtypeId>SmallBlockSmallContainer</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_SmallCargoContainer</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\container</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\CargoContainerSmall</Model>
<Components>
<Component Subtype="InteriorPlate" Count="2" />
<Component Subtype="Construction" Count="1" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Display" Count="1" />
<Component Subtype="InteriorPlate" Count="1" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\CargoContainerSmallConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\CargoContainerSmallConstruction_2" />
</BuildProgressModels>
<BlockPairName>SmallCargoContainer</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<BuildTimeSeconds>6</BuildTimeSeconds>
<EdgeType>Light</EdgeType>
<InventorySize>
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</InventorySize>
</Definition>
<Definition xsi:type="MyObjectBuilder_CargoContainerDefinition">
<Id>
<TypeId>CargoContainer</TypeId>
<SubtypeId>SmallBlockMediumContainer</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_MediumCargoContainer</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\container_medium</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\CargoContainerMedium</Model>
<Components>
<Component Subtype="InteriorPlate" Count="20" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="Computer" Count="4" />
<Component Subtype="Motor" Count="6" />
<Component Subtype="Display" Count="1" />
<Component Subtype="InteriorPlate" Count="10" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\CargoContainerMediumConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\CargoContainerMediumConstruction_2" />
</BuildProgressModels>
<BlockPairName>MediumCargoContainer</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>14</BuildTimeSeconds>
<InventorySize>
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</InventorySize>
</Definition>
<Definition xsi:type="MyObjectBuilder_CargoContainerDefinition">
<Id>
<TypeId>CargoContainer</TypeId>
<SubtypeId>SmallBlockLargeContainer</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LargeCargoContainer</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\container_large</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="5" y="5" z="5" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\CargoContainerLarge</Model>
<Components>
<Component Subtype="InteriorPlate" Count="55" />
<Component Subtype="Construction" Count="25" />
<Component Subtype="Computer" Count="6" />
<Component Subtype="Motor" Count="8" />
<Component Subtype="Display" Count="1" />
<Component Subtype="InteriorPlate" Count="20" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\CargoContainerLargeConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\CargoContainerLargeConstruction_2" />
</BuildProgressModels>
<BlockPairName>LargeCargoContainer</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>25</BuildTimeSeconds>
<InventorySize>
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</InventorySize>
</Definition>
<Definition xsi:type="MyObjectBuilder_CargoContainerDefinition">
<Id>
<TypeId>CargoContainer</TypeId>
<SubtypeId>LargeBlockSmallContainer</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_SmallCargoContainer</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\container</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\CargoContainerSmall</Model>
<Components>
<Component Subtype="InteriorPlate" Count="30" />
<Component Subtype="Construction" Count="35" />
<Component Subtype="SmallTube" Count="20" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Display" Count="1" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="Construction" Count="5" />
<Component Subtype="InteriorPlate" Count="10" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\CargoContainerSmallConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\CargoContainerSmallConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\CargoContainerSmallConstruction_3" />
</BuildProgressModels>
<BlockPairName>SmallCargoContainer</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>15</BuildTimeSeconds>
<InventorySize>
<X>2.5</X>
<Y>2.5</Y>
<Z>2.5</Z>
</InventorySize>
</Definition>
<Definition xsi:type="MyObjectBuilder_CargoContainerDefinition">
<Id>
<TypeId>CargoContainer</TypeId>
<SubtypeId>LargeBlockLargeContainer</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LargeCargoContainer</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\container_large</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\CargoContainerLarge</Model>
<Components>
<Component Subtype="InteriorPlate" Count="300" />
<Component Subtype="Construction" Count="60" />
<Component Subtype="SmallTube" Count="60" />
<Component Subtype="Motor" Count="20" />
<Component Subtype="Display" Count="1" />
<Component Subtype="Computer" Count="8" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="InteriorPlate" Count="60" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Right" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Left" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Top" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Bottom" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Front" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Back" StartX="1" StartY="1" EndX="2" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\CargoContainerLargeConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\CargoContainerLargeConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\CargoContainerLargeConstruction_3" />
</BuildProgressModels>
<BlockPairName>LargeCargoContainer</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>45</BuildTimeSeconds>
<InventorySize>
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</InventorySize>
</Definition>
<!-- End Region Cargo Container-->
<!-- Region Thrust-->
<Definition xsi:type="MyObjectBuilder_ThrustDefinition">
<Id>
<TypeId>Thrust</TypeId>
<SubtypeId>SmallBlockSmallThrust</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_SmallThrust</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\thrust</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\ThrustSmall</Model>
<Components>
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="Thrust" Count="1" />
<Component Subtype="Construction" Count="1" />
<Component Subtype="SteelPlate" Count="1" />
</Components>
<CriticalComponent Subtype="Thrust" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="1" EndX="1" EndY="2" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="1" StartY="0" EndX="2" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\ThrustSmallConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\ThrustSmallConstruction_2" />
</BuildProgressModels>
<BlockPairName>SmallThrust</BlockPairName>
<Center x="0" y="0" z="1" />
<MirroringZ>Y</MirroringZ>
<BuildTimeSeconds>12</BuildTimeSeconds>
<EdgeType>Light</EdgeType>
<FlameScale>0.2</FlameScale>
<MovementCoefficient>0.5</MovementCoefficient>
<ForceMagnitude>12000</ForceMagnitude>
<MaxPowerConsumption>0.0336</MaxPowerConsumption>
<MinPowerConsumption>0.000002</MinPowerConsumption>
<DamageAreaSize>0.125</DamageAreaSize>
</Definition>
<Definition xsi:type="MyObjectBuilder_ThrustDefinition">
<Id>
<TypeId>Thrust</TypeId>
<SubtypeId>SmallBlockLargeThrust</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LargeThrust</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\thrust_large</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="2" z="4" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\ThrustLarge</Model>
<Components>
<Component Subtype="SteelPlate" Count="1" />
<Component Subtype="Construction" Count="1" />
<Component Subtype="LargeTube" Count="5" />
<Component Subtype="Thrust" Count="12" />
<Component Subtype="Construction" Count="1" />
<Component Subtype="SteelPlate" Count="4" />
</Components>
<CriticalComponent Subtype="Thrust" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="3" EndY="2" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="3" EndY="2" />
<MountPoint Side="Bottom" StartX="0" StartY="2" EndX="3" EndY="4" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="2" EndY="2" />
<MountPoint Side="Left" StartX="2" StartY="0" EndX="4" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\ThrustLargeConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\ThrustLargeConstruction_2" />
</BuildProgressModels>
<BlockPairName>LargeThrust</BlockPairName>
<Center x="1" y="0" z="2" />
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<BuildTimeSeconds>28</BuildTimeSeconds>
<EdgeType>Light</EdgeType>
<FlameScale>0.4</FlameScale>
<MovementCoefficient>1</MovementCoefficient>
<ForceMagnitude>144000</ForceMagnitude>
<MaxPowerConsumption>0.4</MaxPowerConsumption>
<MinPowerConsumption>0.000002</MinPowerConsumption>
<DamageAreaSize>0.25</DamageAreaSize>
</Definition>
<Definition xsi:type="MyObjectBuilder_ThrustDefinition">
<Id>
<TypeId>Thrust</TypeId>
<SubtypeId>LargeBlockSmallThrust</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_SmallThrust</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\thrust</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\ThrustSmall</Model>
<Components>
<Component Subtype="SteelPlate" Count="15" />
<Component Subtype="Construction" Count="40" />
<Component Subtype="LargeTube" Count="8" />
<Component Subtype="Computer" Count="20" />
<Component Subtype="Thrust" Count="80" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="SteelPlate" Count="10" />
</Components>
<CriticalComponent Subtype="Thrust" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="1" EndX="1" EndY="2" />
<MountPoint Side="Left" StartX="1" StartY="0" EndX="2" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\ThrustSmallConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\ThrustSmallConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\ThrustSmallConstruction_3" />
</BuildProgressModels>
<BlockPairName>SmallThrust</BlockPairName>
<Center x="0" y="0" z="1" />
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>25</BuildTimeSeconds>
<FlameScale>1</FlameScale>
<MovementCoefficient>2</MovementCoefficient>
<ForceMagnitude>100000</ForceMagnitude>
<MaxPowerConsumption>0.56</MaxPowerConsumption>
<MinPowerConsumption>0.000002</MinPowerConsumption>
<DamageAreaSize>0.375</DamageAreaSize>
</Definition>
<Definition xsi:type="MyObjectBuilder_ThrustDefinition">
<Id>
<TypeId>Thrust</TypeId>
<SubtypeId>LargeBlockLargeThrust</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LargeThrust</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\thrust_large</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="2" z="4" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\ThrustLarge</Model>
<Components>
<Component Subtype="SteelPlate" Count="100" />
<Component Subtype="Construction" Count="70" />
<Component Subtype="LargeTube" Count="40" />
<Component Subtype="Thrust" Count="960" />
<Component Subtype="Construction" Count="30" />
<Component Subtype="SteelPlate" Count="50" />
</Components>
<CriticalComponent Subtype="Thrust" Index="0" />
<MountPoints>
<MountPoint Side="Top" StartX="0" StartY="0" EndX="3" EndY="2" />
<MountPoint Side="Bottom" StartX="0" StartY="2" EndX="3" EndY="4" />
<MountPoint Side="Left" StartX="2" StartY="0" EndX="4" EndY="2" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="2" EndY="2" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="3" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.16" File="Models\Cubes\Large\ThrustLargeConstruction_1" />
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\ThrustLargeConstruction_2" />
<Model BuildPercentUpperBound="0.49" File="Models\Cubes\Large\ThrustLargeConstruction_3" />
<Model BuildPercentUpperBound="0.83" File="Models\Cubes\Large\ThrustLargeConstruction_4" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\ThrustLargeConstruction_5" />
</BuildProgressModels>
<BlockPairName>LargeThrust</BlockPairName>
<Center x="1" y="0" z="2" />
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>40</BuildTimeSeconds>
<FlameScale>1.4</FlameScale>
<MovementCoefficient>4</MovementCoefficient>
<ForceMagnitude>1200000</ForceMagnitude>
<MaxPowerConsumption>6.72</MaxPowerConsumption>
<MinPowerConsumption>0.000002</MinPowerConsumption>
<DamageAreaSize>0.75</DamageAreaSize>
</Definition>
<!-- End Region Thrust-->
<Definition xsi:type="MyObjectBuilder_GyroDefinition">
<Id>
<TypeId>Gyro</TypeId>
<SubtypeId>LargeBlockGyro</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Gyroscope</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\gyro</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\gyroscope</Model>
<Components>
<Component Subtype="SteelPlate" Count="800" />
<Component Subtype="Construction" Count="40" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Computer" Count="5" />
<Component Subtype="SteelPlate" Count="100" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\GyroscopeConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\GyroscopeConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\GyroscopeConstruction_3" />
</BuildProgressModels>
<BlockPairName>Gyroscope</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>45</BuildTimeSeconds>
<ForceMagnitude>3.36E+07</ForceMagnitude>
<RequiredPowerInput>0.00003</RequiredPowerInput>
</Definition>
<Definition xsi:type="MyObjectBuilder_GyroDefinition">
<Id>
<TypeId>Gyro</TypeId>
<SubtypeId>SmallBlockGyro</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Gyroscope</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\gyro</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\gyroscope</Model>
<Components>
<Component Subtype="SteelPlate" Count="15" />
<Component Subtype="Construction" Count="5" />
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Computer" Count="3" />
<Component Subtype="SteelPlate" Count="10" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\GyroscopeConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\GyroscopeConstruction_2" />
</BuildProgressModels>
<BlockPairName>Gyroscope</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<BuildTimeSeconds>25</BuildTimeSeconds>
<EdgeType>Light</EdgeType>
<ForceMagnitude>448000</ForceMagnitude>
<RequiredPowerInput>0.0000006</RequiredPowerInput>
</Definition>
<!-- Region Reactor-->
<Definition xsi:type="MyObjectBuilder_ReactorDefinition">
<Id>
<TypeId>Reactor</TypeId>
<SubtypeId>SmallBlockSmallGenerator</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_SmallReactor</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\nuclear_reactor</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\GeneratorSmall</Model>
<Components>
<Component Subtype="Construction" Count="1" />
<Component Subtype="MetalGrid" Count="1" />
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="Reactor" Count="1" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="Computer" Count="10" />
<Component Subtype="SteelPlate" Count="2" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Front" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\GeneratorSmallConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\GeneratorSmallConstruction_2" />
</BuildProgressModels>
<BlockPairName>SmallReactor</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<MaxPowerOutput>0.1</MaxPowerOutput>
<InventorySize>
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</InventorySize>
</Definition>
<Definition xsi:type="MyObjectBuilder_ReactorDefinition">
<Id>
<TypeId>Reactor</TypeId>
<SubtypeId>SmallBlockLargeGenerator</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LargeReactor</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\nuclear_reactor_large</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\GeneratorLarge</Model>
<Components>
<Component Subtype="SteelPlate" Count="40" />
<Component Subtype="Construction" Count="9" />
<Component Subtype="MetalGrid" Count="9" />
<Component Subtype="LargeTube" Count="3" />
<Component Subtype="Reactor" Count="50" />
<Component Subtype="Motor" Count="5" />
<Component Subtype="Computer" Count="25" />
<Component Subtype="SteelPlate" Count="20" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Right" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Left" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Top" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Bottom" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Front" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Back" StartX="1" StartY="1" EndX="2" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.16" File="Models\Cubes\Small\GeneratorLargeConstruction_1" />
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Small\GeneratorLargeConstruction_1" />
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\GeneratorLargeConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Small\GeneratorLargeConstruction_2" />
<Model BuildPercentUpperBound="0.83" File="Models\Cubes\Small\GeneratorLargeConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\GeneratorLargeConstruction_2" />
</BuildProgressModels>
<BlockPairName>LargeReactor</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<BuildTimeSeconds>35</BuildTimeSeconds>
<EdgeType>Light</EdgeType>
<MaxPowerOutput>3.5</MaxPowerOutput>
<InventorySize>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</InventorySize>
</Definition>
<Definition xsi:type="MyObjectBuilder_ReactorDefinition">
<Id>
<TypeId>Reactor</TypeId>
<SubtypeId>LargeBlockSmallGenerator</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_SmallReactor</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\nuclear_reactor</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\GeneratorSmall</Model>
<Components>
<Component Subtype="SteelPlate" Count="50" />
<Component Subtype="Construction" Count="40" />
<Component Subtype="MetalGrid" Count="4" />
<Component Subtype="LargeTube" Count="8" />
<Component Subtype="Reactor" Count="100" />
<Component Subtype="Motor" Count="6" />
<Component Subtype="Computer" Count="25" />
<Component Subtype="SteelPlate" Count="30" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Top" StartX="0.15" StartY="0.15" EndX="0.85" EndY="0.85" />
<MountPoint Side="Back" StartX="0.15" StartY="0.15" EndX="0.85" EndY="0.85" />
<MountPoint Side="Right" StartX="0.3" StartY="0.3" EndX="0.7" EndY="0.7" />
<MountPoint Side="Left" StartX="0.3" StartY="0.3" EndX="0.7" EndY="0.7" />
<MountPoint Side="Bottom" StartX="0.3" StartY="0.3" EndX="0.7" EndY="0.7" />
<MountPoint Side="Front" StartX="0.3" StartY="0.3" EndX="0.7" EndY="0.7" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\GeneratorSmallConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\GeneratorSmallConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\GeneratorSmallConstruction_3" />
</BuildProgressModels>
<BlockPairName>SmallReactor</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>40</BuildTimeSeconds>
<MaxPowerOutput>5</MaxPowerOutput>
<InventorySize>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</InventorySize>
</Definition>
<Definition xsi:type="MyObjectBuilder_ReactorDefinition">
<Id>
<TypeId>Reactor</TypeId>
<SubtypeId>LargeBlockLargeGenerator</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_LargeReactor</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\nuclear_reactor_large</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\GeneratorLarge</Model>
<Components>
<Component Subtype="SteelPlate" Count="800" />
<Component Subtype="Construction" Count="70" />
<Component Subtype="MetalGrid" Count="40" />
<Component Subtype="LargeTube" Count="40" />
<Component Subtype="Reactor" Count="2000" />
<Component Subtype="Motor" Count="20" />
<Component Subtype="Computer" Count="75" />
<Component Subtype="SteelPlate" Count="200" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Right" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Left" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Top" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Bottom" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Front" StartX="1" StartY="1" EndX="2" EndY="2" />
<MountPoint Side="Back" StartX="1" StartY="1" EndX="2" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.16" File="Models\Cubes\Large\GeneratorLargeConstruction_1" />
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\GeneratorLargeConstruction_2" />
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Large\GeneratorLargeConstruction_3" />
<Model BuildPercentUpperBound="0.83" File="Models\Cubes\Large\GeneratorLargeConstruction_4" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\GeneratorLargeConstruction_5" />
</BuildProgressModels>
<BlockPairName>LargeReactor</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>100</BuildTimeSeconds>
<MaxPowerOutput>100</MaxPowerOutput>
<InventorySize>
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</InventorySize>
</Definition>
<!-- End Region Reactor-->
<!-- Region MotorStator-->
<Definition xsi:type="MyObjectBuilder_MotorStatorDefinition">
<Id>
<TypeId>MotorStator</TypeId>
<SubtypeId>LargeStator</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Rotor</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\motor</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="1" />
<ModelOffset x="0" y="-1.25" z="0" />
<Model>Models\Cubes\Large\MotorStator</Model>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="4" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Right" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Front" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Back" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\MotorStatorConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\MotorStatorConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\MotorStatorConstruction_3" />
</BuildProgressModels>
<BlockPairName>MotorStator</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<RequiredPowerInput>0.002</RequiredPowerInput>
<MaxForceMagnitude>3.36E+07</MaxForceMagnitude>
<RotorPart>MotorRotor</RotorPart>
</Definition>
<Definition xsi:type="MyObjectBuilder_MotorStatorDefinition">
<Id>
<TypeId>MotorSuspension</TypeId>
<SubtypeId>Suspension3x3</SubtypeId>
</Id>
<Public>true</Public>
<DisplayName>DisplayName_Block_Suspension3x3</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Suspension</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="1" />
<ModelOffset x="0" y="-1.25" z="0" />
<Model>Models\Cubes\Large\MotorSuspension</Model>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="4" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Right" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Front" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Back" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\MotorSuspensionConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\MotorSuspensionConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\MotorSuspensionConstruction_3" />
</BuildProgressModels>
<BlockPairName>Suspension3x3</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<RequiredPowerInput>0.002</RequiredPowerInput>
<MaxForceMagnitude>3.36E+07</MaxForceMagnitude>
<RotorPart>Wheel3x3</RotorPart>
</Definition>
<Definition xsi:type="MyObjectBuilder_MotorStatorDefinition">
<Id>
<TypeId>MotorSuspension</TypeId>
<SubtypeId>Suspension5x5</SubtypeId>
</Id>
<Public>true</Public>
<DisplayName>DisplayName_Block_Suspension5x5</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Suspension</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="1" />
<ModelOffset x="0" y="-1.25" z="0" />
<Model>Models\Cubes\Large\MotorSuspension</Model>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="4" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Right" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Front" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Back" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\MotorSuspensionConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\MotorSuspensionConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\MotorSuspensionConstruction_3" />
</BuildProgressModels>
<BlockPairName>Suspension5x5</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<RequiredPowerInput>0.002</RequiredPowerInput>
<MaxForceMagnitude>3.36E+07</MaxForceMagnitude>
<RotorPart>Wheel5x5</RotorPart>
</Definition>
<Definition xsi:type="MyObjectBuilder_MotorStatorDefinition">
<Id>
<TypeId>MotorSuspension</TypeId>
<SubtypeId>Suspension1x1</SubtypeId>
</Id>
<Public>true</Public>
<DisplayName>DisplayName_Block_Suspension1x1</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Suspension</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="1" />
<ModelOffset x="0" y="-1.25" z="0" />
<Model>Models\Cubes\Large\MotorSuspension</Model>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="4" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Right" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Front" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Back" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\MotorSuspensionConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\MotorSuspensionConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\MotorSuspensionConstruction_3" />
</BuildProgressModels>
<BlockPairName>Suspension1x1</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<RequiredPowerInput>0.002</RequiredPowerInput>
<MaxForceMagnitude>3.36E+07</MaxForceMagnitude>
<RotorPart>Wheel1x1</RotorPart>
</Definition>
<Definition xsi:type="MyObjectBuilder_MotorStatorDefinition">
<Id>
<TypeId>MotorSuspension</TypeId>
<SubtypeId>SmallSuspension3x3</SubtypeId>
</Id>
<Public>true</Public>
<DisplayName>DisplayName_Block_Suspension3x3</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Suspension</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="1" />
<ModelOffset x="0" y="-0.25" z="0" />
<Model>Models\Cubes\Small\MotorSuspension</Model>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="4" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Right" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Front" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Back" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Small\MotorSuspensionConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Small\MotorSuspensionConstruction_2" />
</BuildProgressModels>
<BlockPairName>Suspension3x3</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<RequiredPowerInput>0.002</RequiredPowerInput>
<MaxForceMagnitude>3.36E+07</MaxForceMagnitude>
<RotorPart>Wheel3x3</RotorPart>
</Definition>
<Definition xsi:type="MyObjectBuilder_MotorStatorDefinition">
<Id>
<TypeId>MotorSuspension</TypeId>
<SubtypeId>SmallSuspension5x5</SubtypeId>
</Id>
<Public>true</Public>
<DisplayName>DisplayName_Block_Suspension5x5</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Suspension</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="1" />
<ModelOffset x="0" y="-0.25" z="0" />
<Model>Models\Cubes\Small\MotorSuspension</Model>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="4" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Right" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Front" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Back" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Small\MotorSuspensionConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Small\MotorSuspensionConstruction_2" />
</BuildProgressModels>
<BlockPairName>Suspension5x5</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<RequiredPowerInput>0.002</RequiredPowerInput>
<MaxForceMagnitude>3.36E+07</MaxForceMagnitude>
<RotorPart>Wheel5x5</RotorPart>
</Definition>
<Definition xsi:type="MyObjectBuilder_MotorStatorDefinition">
<Id>
<TypeId>MotorSuspension</TypeId>
<SubtypeId>SmallSuspension1x1</SubtypeId>
</Id>
<Public>true</Public>
<DisplayName>DisplayName_Block_Suspension1x1</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Suspension</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="1" />
<ModelOffset x="0" y="-0.25" z="0" />
<Model>Models\Cubes\Small\MotorSuspension</Model>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="Motor" Count="4" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Right" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Front" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Back" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Small\MotorSuspensionConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Small\MotorSuspensionConstruction_2" />
</BuildProgressModels>
<BlockPairName>Suspension1x1</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<RequiredPowerInput>0.002</RequiredPowerInput>
<MaxForceMagnitude>3.36E+07</MaxForceMagnitude>
<RotorPart>Wheel1x1</RotorPart>
</Definition>
<Definition>
<Id>
<TypeId>MotorRotor</TypeId>
<SubtypeId>LargeRotor</SubtypeId>
</Id>
<DisplayName>HiddenRotorPart</DisplayName>
<Icon>Textures\GUI\Icons\fake</Icon>
<Public>true</Public>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\MotorRotor</Model>
<UseModelIntersection>true</UseModelIntersection>
<Components>
<Component Subtype="SteelPlate" Count="5" />
<Component Subtype="LargeTube" Count="4" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\MotorRotorConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\MotorRotorConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\MotorRotorConstruction_3" />
</BuildProgressModels>
<BlockPairName>MotorRotor</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>5</BuildTimeSeconds>
</Definition>
<Definition xsi:type="MyObjectBuilder_MotorStatorDefinition">
<Id>
<TypeId>MotorStator</TypeId>
<SubtypeId>SmallStator</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Rotor</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\motor</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="1" />
<ModelOffset x="0" y="-0.25" z="0" />
<Model>Models\Cubes\Small\MotorStator</Model>
<Components>
<Component Subtype="SteelPlate" Count="3" />
<Component Subtype="Construction" Count="5" />
<Component Subtype="SmallTube" Count="1" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="Computer" Count="1" />
<Component Subtype="SteelPlate" Count="2" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Right" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Front" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
<MountPoint Side="Back" StartX="0.25" StartY="0" EndX="0.75" EndY="0.61" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\MotorStatorConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\MotorStatorConstruction_2" />
</BuildProgressModels>
<BlockPairName>MotorStator</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>10</BuildTimeSeconds>
<RequiredPowerInput>0.0002</RequiredPowerInput>
<MaxForceMagnitude>448000</MaxForceMagnitude>
<RotorPart>MotorRotor</RotorPart>
</Definition>
<Definition>
<Id>
<TypeId>MotorRotor</TypeId>
<SubtypeId>SmallRotor</SubtypeId>
</Id>
<DisplayName>HiddenRotorPart</DisplayName>
<Icon>Textures\GUI\Icons\fake</Icon>
<Public>true</Public>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\MotorRotor</Model>
<UseModelIntersection>true</UseModelIntersection>
<Components>
<Component Subtype="SteelPlate" Count="1" />
<Component Subtype="SmallTube" Count="1" />
</Components>
<CriticalComponent Subtype="SteelPlate" Index="0" />
<MountPoints>
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\MotorRotorConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\MotorRotorConstruction_2" />
</BuildProgressModels>
<BlockPairName>MotorRotor</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>2</BuildTimeSeconds>
<RotorPart>MotorRotor</RotorPart>
</Definition>
<!-- End Region MotorStator-->
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>LargeRailStraight</SubtypeId>
</Id>
<DisplayName>LargeRailStraight</DisplayName>
<Icon>Textures\GUI\Icons\Fake</Icon>
<Public>true</Public>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\RailStraight</Model>
<Components>
<Component Subtype="SteelPlate" Count="12" />
<Component Subtype="Construction" Count="8" />
<Component Subtype="LargeTube" Count="4" />
</Components>
<CriticalComponent Subtype="Construction" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0.37" EndX="1" EndY="0.63" />
<MountPoint Side="Left" StartX="0.37" StartY="0" EndX="0.63" EndY="0.1" />
<MountPoint Side="Right" StartX="0.37" StartY="0" EndX="0.63" EndY="0.1" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\RailStraight" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\RailStraight" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\RailStraight" />
</BuildProgressModels>
<BlockPairName>RailStraight</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>10</BuildTimeSeconds>
</Definition>
<Definition xsi:type="MyObjectBuilder_SolarPanelDefinition">
<Id>
<TypeId>SolarPanel</TypeId>
<SubtypeId>LargeBlockSolarPanel</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_SolarPanel</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\SolarPanel</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="4" y="2" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\SolarPanel</Model>
<Components>
<Component Subtype="Construction" Count="7" />
<Component Subtype="MetalGrid" Count="5" />
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="SteelPlate" Count="4" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="SolarCell" Count="64"/>
<Component Subtype="Construction" Count="3" />
</Components>
<CriticalComponent Subtype="SolarCell" Index="0" />
<MountPoints>
<MountPoint Side="Right" StartX="0.9" StartY="0" EndX="1" EndY="2" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="0.1" EndY="2" />
<MountPoint Side="Top" StartX="3.8" StartY="0.9" EndX="4" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0.9" EndX="0.2" EndY="1" />
<MountPoint Side="Bottom" StartX="3.8" StartY="0" EndX="4" EndY="0.1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="0.2" EndY="0.1" />
<MountPoint Side="Front" StartX="0" StartY="0" EndX="0.2" EndY="2" />
<MountPoint Side="Front" StartX="3.8" StartY="0" EndX="4" EndY="2" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\SolarPanelConstruction1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\SolarPanelConstruction2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\SolarPanelConstruction3" />
</BuildProgressModels>
<BlockPairName>SolarPanel</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>140</BuildTimeSeconds>
<MaxPowerOutput>0.006</MaxPowerOutput>
<PanelOrientation>
<X>0</X>
<Y>0</Y>
<Z>-1</Z>
</PanelOrientation>
<TwoSidedPanel>true</TwoSidedPanel>
<PanelOffset>1.0</PanelOffset>
<MirroringX>ZThenOffsetX</MirroringX>
</Definition>
<Definition xsi:type="MyObjectBuilder_SolarPanelDefinition">
<Id>
<TypeId>SolarPanel</TypeId>
<SubtypeId>SmallBlockSolarPanel</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_SolarPanel</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\SolarPanel</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="10" y="5" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\SolarPanel</Model>
<Components>
<Component Subtype="Construction" Count="1" />
<Component Subtype="MetalGrid" Count="2" />
<Component Subtype="SmallTube" Count="1" />
<Component Subtype="SteelPlate" Count="1" />
<Component Subtype="Computer" Count="1" />
<Component Subtype="SolarCell" Count="16"/>
<Component Subtype="Construction" Count="1" />
</Components>
<CriticalComponent Subtype="SolarCell" Index="0" />
<MountPoints>
<MountPoint Side="Right" StartX="0.9" StartY="0" EndX="1" EndY="5" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="0.1" EndY="5" />
<MountPoint Side="Top" StartX="9.8" StartY="0.9" EndX="10" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0.9" EndX="0.2" EndY="1" />
<MountPoint Side="Bottom" StartX="9.8" StartY="0" EndX="10" EndY="0.1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="0.2" EndY="0.1" />
<MountPoint Side="Front" StartX="0" StartY="0" EndX="0.2" EndY="5" />
<MountPoint Side="Front" StartX="9.8" StartY="0" EndX="10" EndY="5" />
</MountPoints>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Small\SolarPanelConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Small\SolarPanelConstruction_2" />
</BuildProgressModels>
<BlockPairName>SolarPanel</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>40</BuildTimeSeconds>
<MaxPowerOutput>0.0015</MaxPowerOutput>
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<X>0</X>
<Y>0</Y>
<Z>-1</Z>
</PanelOrientation>
<TwoSidedPanel>true</TwoSidedPanel>
<PanelOffset>1.0</PanelOffset>
<MirroringX>Y</MirroringX>
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<!-- Region Window-->
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x2Slope</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x2Slope</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x2Slope</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
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<Model>Models\Cubes\Large\Window1x2Slope</Model>
<Components>
<Component Subtype="Girder" Count="16" />
<Component Subtype="BulletproofGlass" Count="40" />
<Component Subtype="BulletproofGlass" Count="15" />
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<CriticalComponent Subtype="BulletproofGlass" Index="0" />
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<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x2SlopeConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x2SlopeConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window1x2Slope</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>8</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Bottom" StartX="0.0" StartY="0.0" EndX="1.0" EndY="0.1" PropertiesMask="2" />
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</MountPoints>
<MirroringZ>Y</MirroringZ>
<MirroringY>Z</MirroringY>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x2Inv</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x2Inv</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x2Inv</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
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<Model>Models\Cubes\Large\Window1x2Inv</Model>
<Components>
<Component Subtype="Girder" Count="15" />
<Component Subtype="BulletproofGlass" Count="30" />
<Component Subtype="BulletproofGlass" Count="10" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
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<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x2InvConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x2InvConstruction_2" />
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<BlockPairName>Window1x2Inv</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>8</BuildTimeSeconds>
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<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.2" EndY="0.2" PropertiesMask="2" />
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<MountPoint Side="Right" StartY="0.8" StartX="0.4" EndY="1.0" EndX="0.0" PropertiesMask="2" />
</MountPoints>
<MirroringX>MinusHalfZ</MirroringX>
<MirroringY>HalfZ</MirroringY>
<MirroringZ>YMinusHalfZ</MirroringZ>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x2Face</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x2Face</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x2Face</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
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<Model>Models\Cubes\Large\Window1x2Face</Model>
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<Component Subtype="Girder" Count="15" />
<Component Subtype="BulletproofGlass" Count="30" />
<Component Subtype="BulletproofGlass" Count="10" />
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<CriticalComponent Subtype="BulletproofGlass" Index="0" />
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<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x2FaceConstruction_1" />
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<BlockPairName>Window1x2Face</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>6</BuildTimeSeconds>
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<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.2" EndY="0.2" PropertiesMask="2" />
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<MountPoint Side="Left" StartY="0.8" StartX="0.4" EndY="1.0" EndX="0.0" PropertiesMask="2" />
</MountPoints>
<MirroringX>MinusHalfZ</MirroringX>
<MirroringY>HalfZ</MirroringY>
<MirroringZ>YMinusHalfZ</MirroringZ>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x2SideLeft</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x2SideLeft</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x2SideLeft</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
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<Model>Models\Cubes\Large\Window1x2SideLeft</Model>
<Components>
<Component Subtype="Girder" Count="13" />
<Component Subtype="BulletproofGlass" Count="20" />
<Component Subtype="BulletproofGlass" Count="6" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
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<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x2SideLeftConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x2SideLeftConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window1x2SideLeft</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>8</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Bottom" StartX="0.9" StartY="0.0" EndX="1.0" EndY="2.0" PropertiesMask="2" />
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</MountPoints>
<MirroringZ>Y</MirroringZ>
<MirroringY>Z</MirroringY>
<MirroringBlock>Window1x2Inv</MirroringBlock>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x2SideRight</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x2SideRight</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x2SideRight</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Window1x2SideRight</Model>
<Components>
<Component Subtype="Girder" Count="13" />
<Component Subtype="BulletproofGlass" Count="20" />
<Component Subtype="BulletproofGlass" Count="6" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
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<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x2SideRightConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x2SideRightConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window1x2SideRight</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>8</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Bottom" StartX="0.0" StartY="0.0" EndX="0.1" EndY="2.0" PropertiesMask="2" />
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</MountPoints>
<MirroringZ>Y</MirroringZ>
<MirroringY>Z</MirroringY>
<MirroringBlock>Window1x2SideLeft</MirroringBlock>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x1Slope</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x1Slope</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x1Slope</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Window1x1Slope</Model>
<Components>
<Component Subtype="Girder" Count="12" />
<Component Subtype="BulletproofGlass" Count="25" />
<Component Subtype="BulletproofGlass" Count="10" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
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<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x1SlopeConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x1SlopeConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window1x1Slope</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>6</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Bottom" StartX="0.0" StartY="0.0" EndX="1.0" EndY="0.1" PropertiesMask="2" />
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</MountPoints>
<MirroringZ>Y</MirroringZ>
<MirroringY>Z</MirroringY>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x1Face</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x1Face</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x1Face</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Window1x1Face</Model>
<Components>
<Component Subtype="Girder" Count="11" />
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<Component Subtype="BulletproofGlass" Count="8" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
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<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x1FaceConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x1FaceConstruction_2" />
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<BlockPairName>Window1x1Face</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>5</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.2" EndY="0.2" PropertiesMask="2" />
<MountPoint Side="Front" StartX="0.2" StartY="0.2" EndX="0.4" EndY="0.4" PropertiesMask="2" />
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<MountPoint Side="Left" StartY="0.2" StartX="0.8" EndY="0.4" EndX="0.6" PropertiesMask="2" />
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<MountPoint Side="Left" StartY="0.8" StartX="0.2" EndY="1.0" EndX="0.0" PropertiesMask="2" />
</MountPoints>
<MirroringX>HalfY</MirroringX>
<MirroringY>XHalfY</MirroringY>
<MirroringZ>MinusHalfY</MirroringZ>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x1Side</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x1Side</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x1Side</Icon>
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<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
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<Model>Models\Cubes\Large\Window1x1Side</Model>
<Components>
<Component Subtype="Girder" Count="9" />
<Component Subtype="BulletproofGlass" Count="12" />
<Component Subtype="BulletproofGlass" Count="5" />
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<CriticalComponent Subtype="BulletproofGlass" Index="0" />
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<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x1SideConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x1SideConstruction_2" />
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<BlockPairName>Window1x1Side</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>6</BuildTimeSeconds>
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<MountPoint Side="Bottom" StartX="0.0" StartY="0.0" EndX="0.1" EndY="1.0" PropertiesMask="2" />
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</MountPoints>
<MirroringX>YMinusHalfX</MirroringX>
<MirroringY>HalfX</MirroringY>
<MirroringZ>MinusHalfX</MirroringZ>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x1Inv</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x1Inv</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x1Inv</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
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<Model>Models\Cubes\Large\Window1x1Inv</Model>
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<Component Subtype="Girder" Count="11" />
<Component Subtype="BulletproofGlass" Count="16" />
<Component Subtype="BulletproofGlass" Count="8" />
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<CriticalComponent Subtype="BulletproofGlass" Index="0" />
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<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x1InvConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x1InvConstruction_2" />
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<BlockPairName>Window1x1Inv</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>6</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.2" EndY="0.2" PropertiesMask="2" />
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<MountPoint Side="Top" StartX="0.0" StartY="1.0" EndX="0.2" EndY="0.8" PropertiesMask="2" />
<MountPoint Side="Top" StartX="0.2" StartY="0.8" EndX="0.4" EndY="0.6" PropertiesMask="2" />
<MountPoint Side="Top" StartX="0.4" StartY="0.6" EndX="0.6" EndY="0.4" PropertiesMask="2" />
<MountPoint Side="Top" StartX="0.6" StartY="0.4" EndX="0.8" EndY="0.2" PropertiesMask="2" />
<MountPoint Side="Top" StartX="0.8" StartY="0.2" EndX="1.0" EndY="0.0" PropertiesMask="2" />
<MountPoint Side="Right" StartY="0.0" StartX="1.0" EndY="0.2" EndX="0.8" PropertiesMask="2" />
<MountPoint Side="Right" StartY="0.2" StartX="0.8" EndY="0.4" EndX="0.6" PropertiesMask="2" />
<MountPoint Side="Right" StartY="0.4" StartX="0.6" EndY="0.6" EndX="0.4" PropertiesMask="2" />
<MountPoint Side="Right" StartY="0.6" StartX="0.4" EndY="0.8" EndX="0.2" PropertiesMask="2" />
<MountPoint Side="Right" StartY="0.8" StartX="0.2" EndY="1.0" EndX="0.0" PropertiesMask="2" />
</MountPoints>
<MirroringX>MinusHalfY</MirroringX>
<MirroringY>HalfZ</MirroringY>
<MirroringZ>HalfY</MirroringZ>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x2Flat</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x2Flat</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x2Flat</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Window1x2Flat</Model>
<Components>
<Component Subtype="Girder" Count="15" />
<Component Subtype="BulletproofGlass" Count="40" />
<Component Subtype="BulletproofGlass" Count="10" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x2FlatConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x2FlatConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window1x2Flat</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>8</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.1" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Top" StartX="1.0" StartY="0.0" EndX="0.9" EndY="2.0" PropertiesMask="2" />
<MountPoint Side="Back" StartX="1.0" StartY="0.0" EndX="0.9" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Bottom" StartX="1.0" StartY="0.0" EndX="0.9" EndY="2.0" PropertiesMask="2" />
<MountPoint Side="Right" StartX="0.0" StartY="0.0" EndX="2.0" EndY="1.0" PropertiesMask="2" ExclusionMask="1"/>
</MountPoints>
<MirroringX>Z</MirroringX>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x2FlatInv</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x2FlatInv</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x2FlatInv</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Window1x2FlatInv</Model>
<Components>
<Component Subtype="Girder" Count="15" />
<Component Subtype="BulletproofGlass" Count="35" />
<Component Subtype="BulletproofGlass" Count="15" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x2FlatInvConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x2FlatInvConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window1x2FlatInv</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>8</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.1" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Top" StartX="1.0" StartY="0.0" EndX="0.9" EndY="2.0" PropertiesMask="2" />
<MountPoint Side="Back" StartX="1.0" StartY="0.0" EndX="0.9" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Bottom" StartX="1.0" StartY="0.0" EndX="0.9" EndY="2.0" PropertiesMask="2" />
<MountPoint Side="Right" StartX="0.0" StartY="0.0" EndX="2.0" EndY="1.0" PropertiesMask="2" ExclusionMask="1"/>
</MountPoints>
<MirroringX>Z</MirroringX>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x1Flat</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x1Flat</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x1Flat</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Window1x1Flat</Model>
<Components>
<Component Subtype="Girder" Count="10" />
<Component Subtype="BulletproofGlass" Count="15" />
<Component Subtype="BulletproofGlass" Count="10" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x1FlatConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x1FlatConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window1x1Flat</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>6</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.1" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Top" StartX="1.0" StartY="0.0" EndX="0.9" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Back" StartX="1.0" StartY="0.0" EndX="0.9" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Bottom" StartX="1.0" StartY="0.0" EndX="0.9" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Right" StartX="0.0" StartY="0.0" EndX="1.0" EndY="1.0" PropertiesMask="2" ExclusionMask="1"/>
</MountPoints>
<MirroringX>Y</MirroringX>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window1x1FlatInv</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window1x1FlatInv</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window1x1FlatInv</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Window1x1FlatInv</Model>
<Components>
<Component Subtype="Girder" Count="10" />
<Component Subtype="BulletproofGlass" Count="15" />
<Component Subtype="BulletproofGlass" Count="10" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window1x1FlatInvConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window1x1FlatInvConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window1x1FlatInv</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>6</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.1" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Top" StartX="1.0" StartY="0.0" EndX="0.9" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Back" StartX="1.0" StartY="0.0" EndX="0.9" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Bottom" StartX="1.0" StartY="0.0" EndX="0.9" EndY="1.0" PropertiesMask="2" />
<MountPoint Side="Right" StartX="0.0" StartY="0.0" EndX="1.0" EndY="1.0" PropertiesMask="2" ExclusionMask="1"/>
</MountPoints>
<MirroringX>Y</MirroringX>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window3x3Flat</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window3x3Flat</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window3x3Flat</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Window3x3Flat</Model>
<Components>
<Component Subtype="Girder" Count="40" />
<Component Subtype="BulletproofGlass" Count="160" />
<Component Subtype="BulletproofGlass" Count="36" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window3x3FlatConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window3x3FlatConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window3x3Flat</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>25</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.1" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Top" StartX="1.0" StartY="0.0" EndX="0.9" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Back" StartX="1.0" StartY="0.0" EndX="0.9" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Bottom" StartX="1.0" StartY="0.0" EndX="0.9" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Right" StartX="0.0" StartY="0.0" EndX="3.0" EndY="3.0" PropertiesMask="2" ExclusionMask="1"/>
</MountPoints>
<MirroringX>Y</MirroringX>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window3x3FlatInv</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window3x3FlatInv</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window3x3FlatInv</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Window3x3FlatInv</Model>
<Components>
<Component Subtype="Girder" Count="40" />
<Component Subtype="BulletproofGlass" Count="160" />
<Component Subtype="BulletproofGlass" Count="36" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window3x3FlatInvConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window3x3FlatInvConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window3x3FlatInv</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>25</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.1" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Top" StartX="1.0" StartY="0.0" EndX="0.9" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Back" StartX="1.0" StartY="0.0" EndX="0.9" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Bottom" StartX="1.0" StartY="0.0" EndX="0.9" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Right" StartX="0.0" StartY="0.0" EndX="3.0" EndY="3.0" PropertiesMask="2" ExclusionMask="1"/>
</MountPoints>
<MirroringX>Y</MirroringX>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window2x3Flat</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window2x3Flat</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window2x3Flat</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Window2x3Flat</Model>
<Components>
<Component Subtype="Girder" Count="25" />
<Component Subtype="BulletproofGlass" Count="115" />
<Component Subtype="BulletproofGlass" Count="25" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window2x3FlatConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window2x3FlatConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window2x3Flat</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.1" EndY="2.0" PropertiesMask="2" />
<MountPoint Side="Top" StartX="1.0" StartY="0.0" EndX="0.9" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Back" StartX="1.0" StartY="0.0" EndX="0.9" EndY="2.0" PropertiesMask="2" />
<MountPoint Side="Bottom" StartX="1.0" StartY="0.0" EndX="0.9" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Right" StartX="0.0" StartY="0.0" EndX="3.0" EndY="2.0" PropertiesMask="2" ExclusionMask="1"/>
</MountPoints>
<MirroringX>Y</MirroringX>
<MirroringY>X</MirroringY>
</Definition>
<Definition>
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>Window2x3FlatInv</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Window2x3FlatInv</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Window2x3FlatInv</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="2" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Window2x3FlatInv</Model>
<Components>
<Component Subtype="Girder" Count="25" />
<Component Subtype="BulletproofGlass" Count="115" />
<Component Subtype="BulletproofGlass" Count="25" />
</Components>
<CriticalComponent Subtype="BulletproofGlass" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Large\Window2x3FlatInvConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\Window2x3FlatInvConstruction_2" />
</BuildProgressModels>
<BlockPairName>Window2x3FlatInv</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Front" StartX="0.0" StartY="0.0" EndX="0.1" EndY="2.0" PropertiesMask="2" />
<MountPoint Side="Top" StartX="1.0" StartY="0.0" EndX="0.9" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Back" StartX="1.0" StartY="0.0" EndX="0.9" EndY="2.0" PropertiesMask="2" />
<MountPoint Side="Bottom" StartX="1.0" StartY="0.0" EndX="0.9" EndY="3.0" PropertiesMask="2" />
<MountPoint Side="Right" StartX="0.0" StartY="0.0" EndX="3.0" EndY="2.0" PropertiesMask="2" ExclusionMask="1"/>
</MountPoints>
<MirroringX>Y</MirroringX>
</Definition>
<!-- End Region Window-->
<!-- Region Conveyor system -->
<Definition>
<Id>
<TypeId>Conveyor</TypeId>
<SubtypeId>SmallBlockConveyor</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ConveyorSmall</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\ConveyorSmall</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\conveyor</Model>
<Components>
<Component Subtype="InteriorPlate" Count="2" />
<Component Subtype="Construction" Count="4" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="InteriorPlate" Count="2" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\ConveyorConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\ConveyorConstruction_2" />
</BuildProgressModels>
<BlockPairName>ConveyorSmall</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>10</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>Conveyor</TypeId>
<SubtypeId>LargeBlockConveyor</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Conveyor</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\conveyor</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\conveyor</Model>
<Components>
<Component Subtype="InteriorPlate" Count="40" />
<Component Subtype="Construction" Count="100" />
<Component Subtype="SmallTube" Count="50" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Computer" Count="5" />
<Component Subtype="Construction" Count="20" />
<Component Subtype="InteriorPlate" Count="10" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\ConveyorConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\ConveyorConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\ConveyorConstruction_3" />
</BuildProgressModels>
<BlockPairName>Conveyor</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>24</BuildTimeSeconds>
</Definition>
<Definition xsi:type="MyObjectBuilder_CargoContainerDefinition">
<Id>
<TypeId>Collector</TypeId>
<SubtypeId>Collector</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Collector</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\collector</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Collector</Model>
<Components>
<Component Subtype="SteelPlate" Count="30" />
<Component Subtype="Construction" Count="50" />
<Component Subtype="SmallTube" Count="12" />
<Component Subtype="Motor" Count="8" />
<Component Subtype="Display" Count="4" />
<Component Subtype="Computer" Count="10" />
<Component Subtype="SteelPlate" Count="15" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\CollectorConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\CollectorConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\CollectorConstruction_3" />
</BuildProgressModels>
<BlockPairName>Collector</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>25</BuildTimeSeconds>
<InventorySize>
<X>2.5</X>
<Y>2.5</Y>
<Z>1</Z>
</InventorySize>
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
</Definition>
<Definition xsi:type="MyObjectBuilder_CargoContainerDefinition">
<Id>
<TypeId>Collector</TypeId>
<SubtypeId>CollectorSmall</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Collector</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\collector</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\Collector</Model>
<Components>
<Component Subtype="SteelPlate" Count="25" />
<Component Subtype="Construction" Count="35" />
<Component Subtype="SmallTube" Count="12" />
<Component Subtype="Motor" Count="8" />
<Component Subtype="Display" Count="2" />
<Component Subtype="Computer" Count="8" />
<Component Subtype="SteelPlate" Count="10" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\CollectorConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\CollectorConstruction_2" />
</BuildProgressModels>
<BlockPairName>Collector</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>15</BuildTimeSeconds>
<InventorySize>
<X>1.5</X>
<Y>1.5</Y>
<Z>0.7</Z>
</InventorySize>
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="3" EndY="3" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="3" EndY="3" />
<MountPoint Side="Back" StartX="0" StartY="0" EndX="3" EndY="3" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="3" EndY="3" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="3" EndY="3" />
</MountPoints>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
</Definition>
<Definition>
<Id>
<TypeId>ShipConnector</TypeId>
<SubtypeId>Connector</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Connector</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Connector</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Connector</Model>
<Components>
<Component Subtype="SteelPlate" Count="130" />
<Component Subtype="Construction" Count="40" />
<Component Subtype="SmallTube" Count="12" />
<Component Subtype="Motor" Count="8" />
<Component Subtype="Display" Count="4" />
<Component Subtype="Computer" Count="20" />
<Component Subtype="SteelPlate" Count="20" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\ConnectorConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\ConnectorConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\ConnectorConstruction_3" />
</BuildProgressModels>
<BlockPairName>Connector</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>35</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Back" StartX="0.15" StartY="0.15" EndX="0.85" EndY="0.9" />
<MountPoint Side="Top" StartX="0.27" StartY="0.65" EndX="0.73" EndY="0.9" />
<MountPoint Side="Top" StartX="0.27" StartY="0.0" EndX="0.73" EndY="0.09" />
<MountPoint Side="Bottom" StartX="0.27" StartY="0.1" EndX="0.73" EndY="0.35" />
<MountPoint Side="Bottom" StartX="0.27" StartY="0.91" EndX="0.73" EndY="1.0" />
</MountPoints>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
</Definition>
<Definition>
<Id>
<TypeId>ShipConnector</TypeId>
<SubtypeId>ConnectorSmall</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ConnectorSmall</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\ConnectorSmall</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\Connector</Model>
<Components>
<Component Subtype="SteelPlate" Count="5" />
<Component Subtype="Construction" Count="4" />
<Component Subtype="SmallTube" Count="2" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="Display" Count="1" />
<Component Subtype="Computer" Count="4" />
<Component Subtype="SteelPlate" Count="2" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\ConnectorConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\ConnectorConstruction_2" />
</BuildProgressModels>
<BlockPairName>ConnectorSmall</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>15</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Back" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Left" StartX="0" StartY="0" EndX="1" EndY="1" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="1" />
</MountPoints>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
</Definition>
<Definition>
<Id>
<TypeId>ShipConnector</TypeId>
<SubtypeId>ConnectorMedium</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Connector</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Connector</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\ConnectorMedium</Model>
<Components>
<Component Subtype="SteelPlate" Count="15" />
<Component Subtype="Construction" Count="12" />
<Component Subtype="SmallTube" Count="6" />
<Component Subtype="Motor" Count="6" />
<Component Subtype="Display" Count="1" />
<Component Subtype="Computer" Count="6" />
<Component Subtype="SteelPlate" Count="6" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\ConnectorMediumConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\ConnectorMediumConstruction_2" />
</BuildProgressModels>
<BlockPairName>Connector</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>25</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Back" StartX="0.3" StartY="0.3" EndX="0.4" EndY="2.7" />
<MountPoint Side="Back" StartX="0.3" StartY="0.3" EndX="2.7" EndY="0.4" />
<MountPoint Side="Back" StartX="2.6" StartY="0.3" EndX="2.7" EndY="2.7" />
<MountPoint Side="Back" StartX="0.3" StartY="2.6" EndX="2.7" EndY="2.7" />
<MountPoint Side="Left" StartX="1" StartY="0" EndX="2" EndY="3" />
<MountPoint Side="Right" StartX="0" StartY="0" EndX="1" EndY="3" />
<MountPoint Side="Top" StartX="0" StartY="0" EndX="3" EndY="1" />
<MountPoint Side="Bottom" StartX="0" StartY="1" EndX="3" EndY="2" />
</MountPoints>
<MirroringZ>X</MirroringZ>
</Definition>
<Definition>
<Id>
<TypeId>ConveyorConnector</TypeId>
<SubtypeId>ConveyorTube</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ConveyorTube</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\ConveyorTube</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\ConveyorTube</Model>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="Construction" Count="40" />
<Component Subtype="SmallTube" Count="12" />
<Component Subtype="Motor" Count="8" />
<Component Subtype="BulletproofGlass" Count="4" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Large\ConveyorTubeConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\ConveyorTubeConstruction_2" />
</BuildProgressModels>
<BlockPairName>ConveyorTube</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>7</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Bottom" StartX="0.2" StartY="0.2" EndX="0.8" EndY="0.3" />
<MountPoint Side="Bottom" StartX="0.2" StartY="0.7" EndX="0.8" EndY="0.8" />
<MountPoint Side="Bottom" StartX="0.2" StartY="0.3" EndX="0.3" EndY="0.7" />
<MountPoint Side="Bottom" StartX="0.7" StartY="0.3" EndX="0.8" EndY="0.7" />
<MountPoint Side="Top" StartX="0.2" StartY="0.2" EndX="0.8" EndY="0.3" />
<MountPoint Side="Top" StartX="0.2" StartY="0.7" EndX="0.8" EndY="0.8" />
<MountPoint Side="Top" StartX="0.2" StartY="0.3" EndX="0.3" EndY="0.7" />
<MountPoint Side="Top" StartX="0.7" StartY="0.3" EndX="0.8" EndY="0.7" />
</MountPoints>
<AutorotateMode>OppositeDirections</AutorotateMode>
</Definition>
<Definition>
<Id>
<TypeId>ConveyorConnector</TypeId>
<SubtypeId>ConveyorTubeSmall</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ConveyorTubeSmall</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\ConveyorTubeSmall</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\ConveyorTube</Model>
<Components>
<Component Subtype="InteriorPlate" Count="1" />
<Component Subtype="Construction" Count="1" />
<Component Subtype="Motor" Count="1" />
</Components>
<CriticalComponent Subtype="Construction" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\ConveyorTubeConstruction_1" />
</BuildProgressModels>
<BlockPairName>ConveyorTubeSmall</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>3</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>ConveyorConnector</TypeId>
<SubtypeId>ConveyorTubeMedium</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ConveyorTubeMedium</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\ConveyorTube</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\ConveyorTubeMedium</Model>
<Components>
<Component Subtype="SteelPlate" Count="8" />
<Component Subtype="Construction" Count="30" />
<Component Subtype="SmallTube" Count="10" />
<Component Subtype="Motor" Count="6" />
</Components>
<CriticalComponent Subtype="SmallTube" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\ConveyorTubeMediumConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\ConveyorTubeMediumConstruction_2" />
</BuildProgressModels>
<BlockPairName>ConveyorTube</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>7</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Left" StartX="0.3" StartY="0.3" EndX="2.7" EndY="0.4" />
<MountPoint Side="Left" StartX="0.3" StartY="2.6" EndX="2.7" EndY="2.7" />
<MountPoint Side="Left" StartX="0.3" StartY="0.3" EndX="0.4" EndY="2.7" />
<MountPoint Side="Left" StartX="2.6" StartY="0.3" EndX="2.7" EndY="2.7" />
<MountPoint Side="Right" StartX="0.3" StartY="0.3" EndX="2.7" EndY="0.4" />
<MountPoint Side="Right" StartX="0.3" StartY="2.6" EndX="2.7" EndY="2.7" />
<MountPoint Side="Right" StartX="0.3" StartY="0.3" EndX="0.4" EndY="2.7" />
<MountPoint Side="Right" StartX="2.6" StartY="0.3" EndX="2.7" EndY="2.7" />
</MountPoints>
<AutorotateMode>OppositeDirections</AutorotateMode>
</Definition>
<Definition>
<Id>
<TypeId>ConveyorConnector</TypeId>
<SubtypeId>ConveyorFrameMedium</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ConveyorFrame</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\ConveyorFrameMedium</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\ConveyorFrameMedium</Model>
<Components>
<Component Subtype="SteelPlate" Count="4" />
<Component Subtype="Construction" Count="12" />
<Component Subtype="SmallTube" Count="5" />
<Component Subtype="Motor" Count="2" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\ConveyorFrameMediumConstruction_1" />
</BuildProgressModels>
<BlockPairName>ConveyorFrame</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>3</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Left" StartX="0.3" StartY="0.3" EndX="2.7" EndY="0.4" />
<MountPoint Side="Left" StartX="0.3" StartY="2.6" EndX="2.7" EndY="2.7" />
<MountPoint Side="Left" StartX="0.3" StartY="0.3" EndX="0.4" EndY="2.7" />
<MountPoint Side="Left" StartX="2.6" StartY="0.3" EndX="2.7" EndY="2.7" />
<MountPoint Side="Right" StartX="0.3" StartY="0.3" EndX="2.7" EndY="0.4" />
<MountPoint Side="Right" StartX="0.3" StartY="2.6" EndX="2.7" EndY="2.7" />
<MountPoint Side="Right" StartX="0.3" StartY="0.3" EndX="0.4" EndY="2.7" />
<MountPoint Side="Right" StartX="2.6" StartY="0.3" EndX="2.7" EndY="2.7" />
</MountPoints>
<AutorotateMode>OppositeDirections</AutorotateMode>
</Definition>
<Definition>
<Id>
<TypeId>ConveyorConnector</TypeId>
<SubtypeId>ConveyorTubeCurved</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ConveyorTubeCurved</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\ConveyorTubeCurved</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\ConveyorTubeCurved</Model>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="Construction" Count="40" />
<Component Subtype="SmallTube" Count="12" />
<Component Subtype="Motor" Count="8" />
<Component Subtype="BulletproofGlass" Count="4" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Large\ConveyorTubeCurvedConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\ConveyorTubeCurvedConstruction_2" />
</BuildProgressModels>
<BlockPairName>ConveyorTubeCurved</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>7</BuildTimeSeconds>
<MountPoints>
<MountPoint Side="Bottom" StartX="0.2" StartY="0.2" EndX="0.8" EndY="0.3" />
<MountPoint Side="Bottom" StartX="0.2" StartY="0.7" EndX="0.8" EndY="0.8" />
<MountPoint Side="Bottom" StartX="0.2" StartY="0.3" EndX="0.3" EndY="0.7" />
<MountPoint Side="Bottom" StartX="0.7" StartY="0.3" EndX="0.8" EndY="0.7" />
<MountPoint Side="Right" StartX="0.2" StartY="0.2" EndX="0.8" EndY="0.3" />
<MountPoint Side="Right" StartX="0.2" StartY="0.7" EndX="0.8" EndY="0.8" />
<MountPoint Side="Right" StartX="0.2" StartY="0.3" EndX="0.3" EndY="0.7" />
<MountPoint Side="Right" StartX="0.7" StartY="0.3" EndX="0.8" EndY="0.7" />
</MountPoints>
<AutorotateMode>FirstDirection</AutorotateMode>
<MirroringX>Y</MirroringX>
<MirroringY>X</MirroringY>
</Definition>
<Definition>
<Id>
<TypeId>ConveyorConnector</TypeId>
<SubtypeId>ConveyorTubeSmallCurved</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ConveyorTubeCurvedSmall</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\ConveyorCurveSmall</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\ConveyorTubeCurved</Model>
<Components>
<Component Subtype="InteriorPlate" Count="1" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="Construction" Count="1" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\ConveyorTubeCurvedConstruction_1" />
</BuildProgressModels>
<BlockPairName>ConveyorTubeCurvedSmall</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>3</BuildTimeSeconds>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
</Definition>
<Definition>
<Id>
<TypeId>ConveyorConnector</TypeId>
<SubtypeId>ConveyorTubeCurvedMedium</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ConveyorTubeCurved</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\ConveyorTubeCurved</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\ConveyorTurnMedium</Model>
<Components>
<Component Subtype="SteelPlate" Count="2" />
<Component Subtype="Construction" Count="30" />
<Component Subtype="SmallTube" Count="10" />
<Component Subtype="Motor" Count="6" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\ConveyorTurnMediumConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\ConveyorTurnMediumConstruction_2" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Bottom" StartX="0.3" StartY="0.3" EndX="2.7" EndY="0.4" />
<MountPoint Side="Bottom" StartX="0.3" StartY="2.6" EndX="2.7" EndY="2.7" />
<MountPoint Side="Bottom" StartX="0.3" StartY="0.3" EndX="0.4" EndY="2.7" />
<MountPoint Side="Bottom" StartX="2.6" StartY="0.3" EndX="2.7" EndY="2.7" />
<MountPoint Side="Right" StartX="0.3" StartY="0.3" EndX="2.7" EndY="0.4" />
<MountPoint Side="Right" StartX="0.3" StartY="2.6" EndX="2.7" EndY="2.7" />
<MountPoint Side="Right" StartX="0.3" StartY="0.3" EndX="0.4" EndY="2.7" />
<MountPoint Side="Right" StartX="2.6" StartY="0.3" EndX="2.7" EndY="2.7" />
</MountPoints>
<BlockPairName>ConveyorTubeCurved</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>7</BuildTimeSeconds>
<AutorotateMode>FirstDirection</AutorotateMode>
<MirroringX>Y</MirroringX>
<MirroringY>X</MirroringY>
</Definition>
<Definition>
<Id>
<TypeId>Conveyor</TypeId>
<SubtypeId>SmallShipConveyorHub</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Conveyor</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Conveyor</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<!--<Center x="1" y="1" z="1" />-->
<Model>Models\Cubes\Small\ConveyorHub</Model>
<Components>
<Component Subtype="InteriorPlate" Count="20" />
<Component Subtype="Construction" Count="55" />
<Component Subtype="SmallTube" Count="25" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Computer" Count="3" />
<Component Subtype="Construction" Count="15" />
<Component Subtype="InteriorPlate" Count="5" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Small\ConveyorHubConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Small\ConveyorHubConstruction_2" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Top" StartX="0.25" StartY="0.25" EndX="2.75" EndY="2.75" />
<MountPoint Side="Bottom" StartX="0.25" StartY="0.25" EndX="2.75" EndY="2.75" />
<MountPoint Side="Right" StartX="0.25" StartY="0.25" EndX="0.35" EndY="2.75" />
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<MountPoint Side="Right" StartX="0.35" StartY="2.65" EndX="2.65" EndY="2.75" />
<MountPoint Side="Left" StartX="0.25" StartY="0.25" EndX="0.35" EndY="2.75" />
<MountPoint Side="Left" StartX="2.65" StartY="0.25" EndX="2.75" EndY="2.75" />
<MountPoint Side="Left" StartX="0.35" StartY="0.25" EndX="2.65" EndY="0.35" />
<MountPoint Side="Left" StartX="0.35" StartY="2.65" EndX="2.65" EndY="2.75" />
<MountPoint Side="Back" StartX="0.25" StartY="0.25" EndX="0.35" EndY="2.75" />
<MountPoint Side="Back" StartX="2.65" StartY="0.25" EndX="2.75" EndY="2.75" />
<MountPoint Side="Back" StartX="0.35" StartY="0.25" EndX="2.65" EndY="0.35" />
<MountPoint Side="Back" StartX="0.35" StartY="2.65" EndX="2.65" EndY="2.75" />
<MountPoint Side="Front" StartX="0.25" StartY="0.25" EndX="0.35" EndY="2.75" />
<MountPoint Side="Front" StartX="2.65" StartY="0.25" EndX="2.75" EndY="2.75" />
<MountPoint Side="Front" StartX="0.35" StartY="0.25" EndX="2.65" EndY="0.35" />
<MountPoint Side="Front" StartX="0.35" StartY="2.65" EndX="2.65" EndY="2.75" />
</MountPoints>
<BlockPairName>Conveyor</BlockPairName>
<MirroringZ>X</MirroringZ>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>25</BuildTimeSeconds>
</Definition>
<!-- End Region Conveyor system -->
<Definition xsi:type="MyObjectBuilder_VirtualMassDefinition">
<Id>
<TypeId>VirtualMass</TypeId>
<SubtypeId>VirtualMassLarge</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_VirtualMass</DisplayName>
<Public>true</Public>
<Icon>Textures\GUI\Icons\Cubes\ArtificialMass</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\VirtualMassBlock</Model>
<Components>
<Component Subtype="SteelPlate" Count="30" />
<Component Subtype="GravityGenerator" Count="3" />
<Component Subtype="Construction" Count="30" />
<Component Subtype="Computer" Count="20" />
<Component Subtype="SteelPlate" Count="60" />
</Components>
<CriticalComponent Subtype="GravityGenerator" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\VirtualMassBlockConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\VirtualMassBlockConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\VirtualMassBlockConstruction_3" />
</BuildProgressModels>
<BlockPairName>VirtualMass</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>10</BuildTimeSeconds>
<VirtualMass>50000</VirtualMass>
<RequiredPowerInput>0.6</RequiredPowerInput>
</Definition>
<Definition xsi:type="MyObjectBuilder_VirtualMassDefinition">
<Id>
<TypeId>VirtualMass</TypeId>
<SubtypeId>VirtualMassSmall</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_VirtualMass</DisplayName>
<Public>true</Public>
<Icon>Textures\GUI\Icons\Cubes\ArtificialMass</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\VirtualMassBlock</Model>
<Components>
<Component Subtype="SteelPlate" Count="1" />
<Component Subtype="GravityGenerator" Count="1" />
<Component Subtype="Construction" Count="2" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="SteelPlate" Count="2" />
</Components>
<CriticalComponent Subtype="GravityGenerator" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.55" File="Models\Cubes\Small\VirtualMassBlockConstruction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\VirtualMassBlockConstruction_2" />
</BuildProgressModels>
<BlockPairName>VirtualMass</BlockPairName>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>10</BuildTimeSeconds>
<VirtualMass>2000</VirtualMass>
<RequiredPowerInput>0.025</RequiredPowerInput>
</Definition>
<Definition>
<Id>
<TypeId>RealWheel</TypeId>
<SubtypeId>RealWheel</SubtypeId>
</Id>
<Public>true</Public>
<DisplayName>DisplayName_Block_Wheel3x3</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Wheel3x3</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="1" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Wheel3x3</Model>
<Components>
<Component Subtype="SteelPlate" Count="6" />
<Component Subtype="MetalGrid" Count="12" />
<Component Subtype="Construction" Count="30" />
<Component Subtype="LargeTube" Count="6" />
<Component Subtype="SteelPlate" Count="6" />
</Components>
<CriticalComponent Subtype="LargeTube" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Wheel3x3Construction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Wheel3x3Construction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Wheel3x3Construction_3" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Top" StartX="0.6" StartY="0.6" EndX="2.4" EndY="2.4" />
<MountPoint Side="Bottom" StartX="0.6" StartY="0.6" EndX="2.4" EndY="2.4" />
</MountPoints>
<BlockPairName>RealWheel</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>15</BuildTimeSeconds>
<InventorySize>
<X>2.5</X>
<Y>2.5</Y>
<Z>2.5</Z>
</InventorySize>
</Definition>
<Definition>
<Id>
<TypeId>Wheel</TypeId>
<SubtypeId>Wheel1x1</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Wheel1x1</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Wheel1x1</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Wheel1x1</Model>
<Components>
<Component Subtype="SteelPlate" Count="5" />
<Component Subtype="MetalGrid" Count="10" />
<Component Subtype="Construction" Count="17" />
<Component Subtype="LargeTube" Count="4" />
<Component Subtype="SteelPlate" Count="4" />
</Components>
<CriticalComponent Subtype="LargeTube" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Wheel1x1Construction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Wheel1x1Construction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Wheel1x1Construction_3" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Top" StartX="0.25" StartY="0.25" EndX="0.75" EndY="0.75" />
<MountPoint Side="Bottom" StartX="0.25" StartY="0.25" EndX="0.75" EndY="0.75" />
</MountPoints>
<BlockPairName>Wheel1x1</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>15</BuildTimeSeconds>
<Public>true</Public>
<InventorySize>
<X>2.5</X>
<Y>2.5</Y>
<Z>2.5</Z>
</InventorySize>
</Definition>
<Definition>
<Id>
<TypeId>Wheel</TypeId>
<SubtypeId>SmallWheel1x1</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Wheel1x1</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Wheel1x1</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\Wheel1x1</Model>
<Components>
<Component Subtype="SteelPlate" Count="2" />
<Component Subtype="MetalGrid" Count="4" />
<Component Subtype="Construction" Count="10" />
<Component Subtype="LargeTube" Count="2" />
<Component Subtype="SteelPlate" Count="2" />
</Components>
<CriticalComponent Subtype="LargeTube" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\Wheel1x1Construction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\Wheel1x1Construction_2" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Top" StartX="0.25" StartY="0.25" EndX="0.75" EndY="0.75" />
<MountPoint Side="Bottom" StartX="0.25" StartY="0.25" EndX="0.75" EndY="0.75" />
</MountPoints>
<BlockPairName>Wheel1x1</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>15</BuildTimeSeconds>
<Public>true</Public>
<InventorySize>
<X>2.5</X>
<Y>2.5</Y>
<Z>2.5</Z>
</InventorySize>
</Definition>
<Definition>
<Id>
<TypeId>Wheel</TypeId>
<SubtypeId>Wheel3x3</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Wheel3x3</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Wheel3x3</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="1" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Wheel3x3</Model>
<Components>
<Component Subtype="SteelPlate" Count="6" />
<Component Subtype="MetalGrid" Count="12" />
<Component Subtype="Construction" Count="30" />
<Component Subtype="LargeTube" Count="6" />
<Component Subtype="SteelPlate" Count="6" />
</Components>
<CriticalComponent Subtype="LargeTube" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Wheel3x3Construction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Wheel3x3Construction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Wheel3x3Construction_3" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Top" StartX="0.6" StartY="0.6" EndX="2.4" EndY="2.4" />
<MountPoint Side="Bottom" StartX="0.6" StartY="0.6" EndX="2.4" EndY="2.4" />
</MountPoints>
<BlockPairName>Wheel3x3</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>15</BuildTimeSeconds>
<InventorySize>
<X>2.5</X>
<Y>2.5</Y>
<Z>2.5</Z>
</InventorySize>
</Definition>
<Definition>
<Id>
<TypeId>Wheel</TypeId>
<SubtypeId>SmallWheel3x3</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Wheel3x3</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Wheel3x3</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="1" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\Wheel3x3</Model>
<Components>
<Component Subtype="SteelPlate" Count="6" />
<Component Subtype="MetalGrid" Count="12" />
<Component Subtype="Construction" Count="30" />
<Component Subtype="LargeTube" Count="6" />
<Component Subtype="SteelPlate" Count="6" />
</Components>
<CriticalComponent Subtype="LargeTube" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\Wheel3x3Construction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\Wheel3x3Construction_2" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Top" StartX="0.6" StartY="0.6" EndX="2.4" EndY="2.4" />
<MountPoint Side="Bottom" StartX="0.6" StartY="0.6" EndX="2.4" EndY="2.4" />
</MountPoints>
<BlockPairName>Wheel3x3</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>15</BuildTimeSeconds>
<InventorySize>
<X>2.5</X>
<Y>2.5</Y>
<Z>2.5</Z>
</InventorySize>
</Definition>
<Definition>
<Id>
<TypeId>Wheel</TypeId>
<SubtypeId>Wheel5x5</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Wheel5x5</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Wheel5x5</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="5" y="2" z="5" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\Wheel5x5</Model>
<Components>
<Component Subtype="SteelPlate" Count="20" />
<Component Subtype="MetalGrid" Count="40" />
<Component Subtype="Construction" Count="100" />
<Component Subtype="LargeTube" Count="20" />
<Component Subtype="SteelPlate" Count="20" />
</Components>
<CriticalComponent Subtype="LargeTube" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\Wheel5x5Construction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\Wheel5x5Construction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\Wheel5x5Construction_3" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Top" StartX="1" StartY="1" EndX="4" EndY="4" />
<MountPoint Side="Bottom" StartX="1" StartY="1" EndX="4" EndY="4" />
</MountPoints>
<BlockPairName>Wheel5x5</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>15</BuildTimeSeconds>
<InventorySize>
<X>2.5</X>
<Y>2.5</Y>
<Z>2.5</Z>
</InventorySize>
</Definition>
<Definition>
<Id>
<TypeId>Wheel</TypeId>
<SubtypeId>SmallWheel5x5</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_Wheel5x5</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Wheel5x5</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="5" y="2" z="5" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\Wheel5x5</Model>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="MetalGrid" Count="20" />
<Component Subtype="Construction" Count="50" />
<Component Subtype="LargeTube" Count="10" />
<Component Subtype="SteelPlate" Count="10" />
</Components>
<CriticalComponent Subtype="LargeTube" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.50" File="Models\Cubes\Small\Wheel5x5Construction_1" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Small\Wheel5x5Construction_2" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Top" StartX="1" StartY="1" EndX="4" EndY="4" />
<MountPoint Side="Bottom" StartX="1" StartY="1" EndX="4" EndY="4" />
</MountPoints>
<BlockPairName>Wheel5x5</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>15</BuildTimeSeconds>
<InventorySize>
<X>2.5</X>
<Y>2.5</Y>
<Z>2.5</Z>
</InventorySize>
</Definition>
<Definition>
<Id>
<TypeId>ShipGrinder</TypeId>
<SubtypeId>LargeShipGrinder</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ShipGrinder</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Grinder</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Center x="0" y="0" z="1" />
<Model>Models\Cubes\Large\Grinder</Model>
<UseModelIntersection>true</UseModelIntersection>
<Components>
<Component Subtype="SteelPlate" Count="15" />
<Component Subtype="Construction" Count="25" />
<Component Subtype="SmallTube" Count="4" />
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="Motor" Count="4" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="Construction" Count="5" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\GrinderConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\GrinderConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\GrinderConstruction_3" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Left" StartX="1.18" StartY="0.20" EndX="1.92" EndY="0.80" />
<MountPoint Side="Right" StartX="0.08" StartY="0.20" EndX="0.82" EndY="0.80" />
<MountPoint Side="Top" StartX="0.30" StartY="0.30" EndX="0.70" EndY="0.70" />
<MountPoint Side="Bottom" StartX="0.30" StartY="1.30" EndX="0.70" EndY="1.70" />
<MountPoint Side="Back" StartX="0.08" StartY="0.20" EndX="0.92" EndY="0.80" />
</MountPoints>
<BlockPairName>ShipGrinder</BlockPairName>
<MirroringZ>X</MirroringZ>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>25</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>ShipGrinder</TypeId>
<SubtypeId>SmallShipGrinder</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ShipGrinder</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Grinder</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="6" />
<ModelOffset x="0" y="0" z="0" />
<Center x="1" y="1" z="3" />
<Model>Models\Cubes\Small\Grinder</Model>
<UseModelIntersection>true</UseModelIntersection>
<Components>
<Component Subtype="SteelPlate" Count="10" />
<Component Subtype="Construction" Count="15" />
<Component Subtype="SmallTube" Count="4" />
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="Motor" Count="4" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="Construction" Count="2" />
<Component Subtype="SteelPlate" Count="2" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Small\GrinderConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Small\GrinderConstruction_2" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Left" StartX="3.5" StartY="0.5" EndX="5.8" EndY="2.5" />
<MountPoint Side="Right" StartX="0.2" StartY="0.5" EndX="2.5" EndY="2.5" />
<MountPoint Side="Top" StartX="0.8" StartY="0.2" EndX="2.2" EndY="2.5" />
<MountPoint Side="Bottom" StartX="0.8" StartY="3.5" EndX="2.2" EndY="5.8" />
<MountPoint Side="Back" StartX="0.25" StartY="0.25" EndX="0.35" EndY="2.75" />
<MountPoint Side="Back" StartX="2.65" StartY="0.25" EndX="2.75" EndY="2.75" />
<MountPoint Side="Back" StartX="0.35" StartY="0.25" EndX="2.65" EndY="0.35" />
<MountPoint Side="Back" StartX="0.35" StartY="2.65" EndX="2.65" EndY="2.75" />
</MountPoints>
<BlockPairName>ShipGrinder</BlockPairName>
<MirroringZ>X</MirroringZ>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>20</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>ShipWelder</TypeId>
<SubtypeId>LargeShipWelder</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ShipWelder</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Welder</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="2" />
<ModelOffset x="0" y="0" z="0" />
<Center x="0" y="0" z="1" />
<Model>Models\Cubes\Large\Welder</Model>
<UseModelIntersection>true</UseModelIntersection>
<Components>
<Component Subtype="SteelPlate" Count="15" />
<Component Subtype="Construction" Count="25" />
<Component Subtype="SmallTube" Count="8" />
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="Construction" Count="5" />
<Component Subtype="SteelPlate" Count="5" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\WelderConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\WelderConstruction_2" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\WelderConstruction_3" />
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<MountPoints>
<MountPoint Side="Left" StartX="1.18" StartY="0.20" EndX="1.92" EndY="0.80" />
<MountPoint Side="Right" StartX="0.08" StartY="0.20" EndX="0.82" EndY="0.80" />
<MountPoint Side="Top" StartX="0.30" StartY="0.30" EndX="0.70" EndY="0.70" />
<MountPoint Side="Bottom" StartX="0.30" StartY="1.30" EndX="0.70" EndY="1.70" />
<MountPoint Side="Back" StartX="0.08" StartY="0.20" EndX="0.92" EndY="0.80" />
</MountPoints>
<BlockPairName>ShipWelder</BlockPairName>
<MirroringZ>X</MirroringZ>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>25</BuildTimeSeconds>
</Definition>
<Definition>
<Id>
<TypeId>ShipWelder</TypeId>
<SubtypeId>SmallShipWelder</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_ShipWelder</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\Welder</Icon>
<CubeSize>Small</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="3" z="6" />
<ModelOffset x="0" y="0" z="0" />
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<Model>Models\Cubes\Small\Welder</Model>
<UseModelIntersection>true</UseModelIntersection>
<Components>
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<Component Subtype="Construction" Count="15" />
<Component Subtype="SmallTube" Count="6" />
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="Construction" Count="2" />
<Component Subtype="SteelPlate" Count="2" />
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<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.5" File="Models\Cubes\Small\WelderConstruction_1" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Small\WelderConstruction_2" />
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<MountPoints>
<MountPoint Side="Left" StartX="3.5" StartY="0.5" EndX="5.8" EndY="2.5" />
<MountPoint Side="Right" StartX="0.2" StartY="0.5" EndX="2.5" EndY="2.5" />
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</MountPoints>
<BlockPairName>ShipWelder</BlockPairName>
<MirroringZ>X</MirroringZ>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>20</BuildTimeSeconds>
</Definition>
<Definition xsi:type="MyObjectBuilder_MergeBlockDefinition">
<Id>
<TypeId>MergeBlock</TypeId>
<SubtypeId>LargeShipMergeBlock</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_MergeBlock</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\MergeBlock</Icon>
<CubeSize>Large</CubeSize>
<Strength>0.1</Strength>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="1" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Large\MergeBlock</Model>
<Components>
<Component Subtype="SteelPlate" Count="5" />
<Component Subtype="Construction" Count="15" />
<Component Subtype="Motor" Count="2" />
<Component Subtype="SmallTube" Count="6" />
<Component Subtype="LargeTube" Count="1" />
<Component Subtype="Computer" Count="2" />
<Component Subtype="Construction" Count="2" />
<Component Subtype="SteelPlate" Count="7" />
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<CriticalComponent Subtype="Motor" Index="0" />
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\MergeBlockConstruction_1" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\MergeBlockConstruction_2" />
<Model BuildPercentUpperBound="1.0" File="Models\Cubes\Large\MergeBlockConstruction_3" />
</BuildProgressModels>
<MountPoints>
<MountPoint Side="Left" StartX="0.1" StartY="0.1" EndX="0.9" EndY="0.9" />
<MountPoint Side="Right" StartX="0.1" StartY="0.1" EndX="0.9" EndY="0.9" />
<MountPoint Side="Top" StartX="0.1" StartY="0.1" EndX="0.9" EndY="0.9" />
<MountPoint Side="Bottom" StartX="0.1" StartY="0.1" EndX="0.9" EndY="0.9" />
<MountPoint Side="Back" StartX="0.1" StartY="0.1" EndX="0.9" EndY="0.9" />
<MountPoint Side="Front" StartX="0.1" StartY="0.1" EndX="0.9" EndY="0.9" />
</MountPoints>
<BlockPairName>MergeBlock</BlockPairName>
<MirroringX>Y</MirroringX>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>20</BuildTimeSeconds>
</Definition>
<Definition xsi:type="MyObjectBuilder_MergeBlockDefinition">
<Id>
<TypeId>MergeBlock</TypeId>
<SubtypeId>SmallShipMergeBlock</SubtypeId>
</Id>
<DisplayName>DisplayName_Block_MergeBlock</DisplayName>
<Icon>Textures\GUI\Icons\Cubes\MergeBlock</Icon>
<CubeSize>Small</CubeSize>
<Strength>0.015</Strength>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="3" z="3" />
<ModelOffset x="0" y="0" z="0" />
<Model>Models\Cubes\Small\MergeBlock</Model>
<Components>
<Component Subtype="SteelPlate" Count="1" />
<Component Subtype="Construction" Count="5" />
<Component Subtype="Motor" Count="1" />
<Component Subtype="SmallTube" Count="2" />
<Component Subtype="Computer" Count="1" />
<Component Subtype="SteelPlate" Count="3" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
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<MirroringX>Y</MirroringX>
<EdgeType>Light</EdgeType>
<Public>true</Public>
<BuildTimeSeconds>12</BuildTimeSeconds>
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<Name>GatlingGun</Name>
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<BlockPosition>
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<!-- End Region Row 9 -->
<!-- unfinished modded in blocks Row 10 -->
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<Name>RailStraight</Name>
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</BlockPosition>
<BlockPosition>
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<BlockPosition>
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<BlockPosition>
<Name>LightRoundArmorInvCorner</Name>
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<Y>10</Y>
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<Y>10</Y>
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<BlockPosition>
<Name>Suspension5x5</Name>
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</Position>
</BlockPosition>
<BlockPosition>
<Name>RealWheel</Name>
<Position>
<X>8</X>
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</Position>
</BlockPosition>
<!-- Region Auto-assigned-->
<!-- Region Page 1-->
<BlockPosition>
<Name>MotorWheel</Name>
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<X>-2</X>
<Y>-2</Y>
</Position>
</BlockPosition>
<!-- End Region Page 1-->
<!-- Region Page 2-->
<!-- End Region Page 2-->
<!--End Region Auto-assigned-->
</BlockPositions>
</Definitions>
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