Skip to content

Instantly share code, notes, and snippets.

@chuck0523
Created June 9, 2015 14:48
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save chuck0523/6dc8b314e1e573fd7eab to your computer and use it in GitHub Desktop.
Save chuck0523/6dc8b314e1e573fd7eab to your computer and use it in GitHub Desktop.
$(document).ready(function(){
/*
* In this js file, two plugins are combined
* 1. moment.js
* 2. jCanvas.js
* to make COOL CLOCK :)
*/
//to see what's going on.
var log = function(x){console.log(x)};
//there's 1.0s delay until rendering. so I use this
$("#fakeLoader").fakeLoader({
timeToHide:2000,
zIndex:'999',
spinner:'spinner2',
bgColor:'#5aa'
});
var resizeCanvas = function() {
var winW = $(window).width(),
winH = $(window).height();
log(winW +'/'+ winH);
$('canvas').width(winW).css('margin','0 auto');
}
var canvas = $('canvas').css({
'background-color' : '#5aa',
'font-family' : 'sans-serif'
});
//content of setInterval function is too fat.
//Excuse:
//I tried to fix this, Like below,
// setInterval('clock()',1000);
//But it doesn't work..
//console said 'can't find 'work()'. What?!
setInterval(
function clock() {
//shoudn't I declare these variable in this function?
//cause these are initialized everytime this function is called..
var ccNow = moment(),
//Note: I originally and mistakenly coded like below
// w = $('canvas').width;
//But this doesn't work...
w = canvas.width() / 2,
h = canvas.height() / 2,
radius = w * 0.6;
canvas.clearCanvas();
//outer border of clock
canvas.drawArc({
strokeStyle : '#eee',
strokeWidth :13,
x : w,
y : h,
radius : radius
});
for(var i = 0; i < 12; i++) {
var rad = i * Math.PI / 6,
x = w + radius*0.85 * Math.sin(rad),
y = h - radius*0.85 * Math.cos(rad),
text = "" + (i == 0 ? '12' : i);
canvas.drawText({
fillStyle : '#eee',
strokeStyle : '#eee',
strokeWidth : 2,
x : x,
y : y,
fontSize : 50,
text : text
});
}
var now = moment();
var sec = now.get('s'),
min = now.get('m'),
hr = now.get('h');
hr = hr >= 12 ? hr -12 : hr;
//log(hr +'/'+ min +'/'+ sec);
//I'm not confident to do this..
//minute hand
var minRadian = Math.PI / 30 * min;
canvas.drawLine({
strokeStyle : '#eee',
strokeWidth : 8,
rounded : true,
x1 : w,
y1 : h,
x2 : (w + Math.sin(minRadian)*radius*0.7),
y2 : (h - Math.cos(minRadian)*radius*0.7)
});
//log((w + Math.sin(minRadian)) +'/'+ (h + Math.cos(minRadian)));
//hour hand
var hrRadian = Math.PI / 6 * hr + Math.PI / 6 / 60 * min;
canvas.drawLine({
strokeStyle : '#eee',
strokeWidth : 10,
rounded : true,
x1 : w,
y1 : h,
x2 : (w + Math.sin(hrRadian)*radius*0.5),
y2 : (h - Math.cos(hrRadian)*radius*0.5)
});
//log((Math.sin(hrRadian)) + '/' + (Math.cos(hrRadian)));
log(moment().format('hh-mm-ss'));
//second hand... I mean time :)
var secRadian = Math.PI / 30 * sec;
canvas.drawLine({
strokeStyle : '#eee',
strokeWidth : 2,
rounded : true,
x1 : w,
y1 : h,
x2 : (w + Math.sin(secRadian)*radius*0.85),
y2 : (h - Math.cos(secRadian)*radius*0.85)
});
},1000);
//init();
resizeCanvas();
$(window).resize(function(){
resizeCanvas();
});
});
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment