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FOAC Strategy: qualitativeThree, now with a preference for the person called by the first person on the couch.
# Keep track of who has three pseudonyms, forgetting one in order to remember a better one
class StrategyqualitativeThreeCouchCaller
def initialize(parent)
@strategy = parent
@player = @strategy.player
@memory = @strategy.memory
end
def remember(calledName, calledTeam, calledPosition, calledPseudonym, callerName)
# if someone called a number being remembered
if @memory.value?(calledPseudonym)
# delete the now obsolete memory
@memory.delete_if {|key, value| value == calledPseudonym}
end
# if someone called me and I got their number
if @memory.value?(@player.pseudonym)
# delete the now obsolete memory
@memory.delete_if {|key, value| value == @player.pseudonym}
end
# if my memory is full and I was not it
if @memory.length == 3 and callerName != @player.name
# determine usefulness of the new one
uselessness = 5
# if they are on the couch and not on my team
if $positions[callerName] < 5 and $teams[callerName] != @player.team
uselessness = 0
# if they are on my team I might be able to call them to the couch
elsif $teams[callerName] == @player.team
uselessness = 1
# if they are in the position which the first person on the couch calls to,
# we can call them away and then get a known identity for the first person on the couch
elsif $positions[callerName] == $playerCount + 1
uselessness = 2
end
# loop through players and find if any are worth losing to store the new one
inutility = 0
inutilePlayer = nil
@memory.reject{|key, value| value == calledPseudonym }.each do |mem|
# if the player is on the couch and they are not on my team
if $positions[mem.first] < 5 and $teams[mem.first] != @player.team
if inutility == 0
inutility = 0
inutilePlayer = mem.first
end
# if they are on my team I might be able to call them to the couch
elsif $teams[mem.first] == @player.team
if inutility < 1
inutility = 1
inutilePlayer = mem.first
end
# if they are in the position which the first person on the couch calls to,
# we can call them away and then get a known identity for the first person on the couch
elsif $positions[mem.first] == $playerCount + 1
if inutility < 2
inutility = 2
inutilePlayer = mem.first
end
elsif inutility < 3
inutility = 3
inutilePlayer = mem.first
end
end
# if the new one is more useful than the old one
if uselessness < inutility and inutilePlayer
# delete the inutile player
@memory.delete(inutilePlayer)
end
end
# if there are less than three items in my memory and I was not it
if @memory.length < 3 and callerName != @player.name
# remember the it has the number that was just called because they traded
@memory[callerName] = calledPseudonym
end
end
def think
selection = $players.reject { |a| a == @player.pseudonym or a == @strategy.lastPseudonym }.sample
# loop through remembered numbers
evil = 6
@memory.reject{|key, value| value == @strategy.lastPseudonym }.each do |mem|
# if I can call someone to the couch and the remembered number is on my team
if @player.position > 1 and @player.position < 6 and $teams[mem.first] == @player.team
if evil > 0
# lets stick them on
selection = mem.last
evil = 0
end
# if the remembered number is not on my team and they are on the couch
elsif $teams[mem.first] != @player.team and $positions[mem.first] < 5
if evil > 1
# lets pull them off
selection = mem.last
evil = 1
end
# if they are in the position which the first person on the couch calls to,
# we can call them away and then get a known identity for the first person on the couch
elsif $positions[mem.first] == $playerCount + 1
if evil > 2
selection = mem.last
evil = 2
end
# if they are not on the couch and are not being called to the couch we can't hurt much
elsif $positions[mem.first] > 4 and @player.position.between?(2,5) != true
if evil > 3
# call them but don't break loop yet in case the next number is better
selection = mem.last
evil = 3
end
# if I can call someone to the couch but the remembered number is not on my team, better a random number, with theirs rejected.
elsif @player.position > 1 and @player.position < 6 and $teams[mem.first] != @player.team
if evil > 4
selection = $players.reject { |a| a == @player.pseudonym or a == @strategy.lastPseudonym or a == mem.last}.sample
evil = 4
end
# if they are on my team and they are on the couch, better a random number, with theirs rejected. If I am able to call to the couch, this will have already been caught.
elsif $teams[mem.first] == @player.team and $positions[mem.first] < 5
if evil > 5
selection = $players.reject { |a| a == @player.pseudonym or a == @strategy.lastPseudonym or a == mem.last}.sample
evil = 5
end
else
# this is for debugging purposes
puts "else called in strategy qualitativeThreeCouchCaller.rb"
puts @player.team
puts $teams[mem.first]
puts @player.position
puts $positions[mem.first]
end
end
return selection
end
end
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