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@chunkyguy
Created August 16, 2012 20:37
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Apple OpenGL template for iOS uses two sets of enums
/*
At create setup stage
*/
glEnableVertexAttribArray(GLKVertexAttribPosition);
glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(0));
glEnableVertexAttribArray(GLKVertexAttribNormal);
glVertexAttribPointer(GLKVertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(12));
/*
At binding stage
*/
glBindAttribLocation(_program, ATTRIB_VERTEX, "position");
glBindAttribLocation(_program, ATTRIB_NORMAL, "normal");
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