Created
August 22, 2012 12:13
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How to generate electricity
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/* | |
Electricity: | |
resolution_ = 0; means straight line | |
pointA_, pointB_; are vec4s | |
*/ | |
void ElectricCurrent::createVertexData(){ | |
int tfloats = (2+resolution_) * 4; //num_points * num_floats_per_point | |
GLfloat data[tfloats]; | |
int atIndx = 0; | |
atIndx = copyData(pointA_, data, atIndx); | |
for(int p = 0; p < resolution_; p++){ | |
GLfloat point = 1.0/GLfloat(resolution_+1)*(p+1.0); | |
glm::vec4 pt = glm::mix(pointA_, pointB_, glm::vec4(point+GLfloat(rand())/GLfloat(RAND_MAX)*0.1,point+GLfloat(rand())/GLfloat(RAND_MAX)*0.1, 0.0, 1.0)); | |
atIndx = copyData(pt, data, atIndx); | |
} | |
atIndx = copyData(pointB_, data, atIndx); | |
glBindBuffer(GL_ARRAY_BUFFER, buffer_); | |
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * tfloats, data, GL_DYNAMIC_DRAW); | |
} | |
int ElectricCurrent::copyData(glm::vec4 pt, GLfloat *data, int atIndex){ | |
data[atIndex++] = pt.x; | |
data[atIndex++] = pt.y; | |
data[atIndex++] = pt.z; | |
data[atIndex++] = pt.w; | |
return atIndex; | |
} |
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