Skip to content

Instantly share code, notes, and snippets.

@ciembor
Created December 18, 2011 21:28
Show Gist options
  • Save ciembor/1494530 to your computer and use it in GitHub Desktop.
Save ciembor/1494530 to your computer and use it in GitHub Desktop.
RGB to HSL and HSL to RGB conversion functions
#define MIN(a,b) ((a)<(b)?(a):(b))
#define MAX(a,b) ((a)>(b)?(a):(b))
typedef struct rgb {
float r, g, b;
} RGB;
typedef struct hsl {
float h, s, l;
} HSL;
/*
* Converts an RGB color value to HSL. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes r, g, and b are contained in the set [0, 255] and
* returns HSL in the set [0, 1].
*/
HSL rgb2hsl(float r, float g, float b) {
HSL result;
r /= 255;
g /= 255;
b /= 255;
float max = MAX(MAX(r,g),b);
float min = MIN(MIN(r,g),b);
result.h = result.s = result.l = (max + min) / 2;
if (max == min) {
result.h = result.s = 0; // achromatic
}
else {
float d = max - min;
result.s = (result.l > 0.5) ? d / (2 - max - min) : d / (max + min);
if (max == r) {
result.h = (g - b) / d + (g < b ? 6 : 0);
}
else if (max == g) {
result.h = (b - r) / d + 2;
}
else if (max == b) {
result.h = (r - g) / d + 4;
}
result.h /= 6;
}
return result;
}
////////////////////////////////////////////////////////////////////////
/*
* Converts an HUE to r, g or b.
* returns float in the set [0, 1].
*/
float hue2rgb(float p, float q, float t) {
if (t < 0)
t += 1;
if (t > 1)
t -= 1;
if (t < 1./6)
return p + (q - p) * 6 * t;
if (t < 1./2)
return q;
if (t < 2./3)
return p + (q - p) * (2./3 - t) * 6;
return p;
}
////////////////////////////////////////////////////////////////////////
/*
* Converts an HSL color value to RGB. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes h, s, and l are contained in the set [0, 1] and
* returns RGB in the set [0, 255].
*/
RGB hsl2rgb(float h, float s, float l) {
RGB result;
if(0 == s) {
result.r = result.g = result.b = l; // achromatic
}
else {
float q = l < 0.5 ? l * (1 + s) : l + s - l * s;
float p = 2 * l - q;
result.r = hue2rgb(p, q, h + 1./3) * 255;
result.g = hue2rgb(p, q, h) * 255;
result.b = hue2rgb(p, q, h - 1./3) * 255;
}
return result;
}
@ciembor
Copy link
Author

ciembor commented Apr 12, 2023

@Wdestroier what are you talking about?

@ciembor
Copy link
Author

ciembor commented Apr 12, 2023

@alpheratz0 It's possible there is a mistake, does you code works for you? I can correct it.

@alpheratz0
Copy link

@ciembor it works if I change that line, the comment says...

 * Assumes h, s, and l are contained in the set [0, 1] and
 * returns RGB in the set [0, 255].

but when the saturation is 0, the function returns an RGB color in the range [0, 1]

@qShuan
Copy link

qShuan commented Sep 11, 2023

This is what I've been searching for, I can't thank you enough! ;))

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment