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March 24, 2016 17:27
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compton config
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# Shadow | |
#shadow = true; # Enabled client-side shadows on windows. | |
#no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. | |
#no-dnd-shadow = true; # Don't draw shadows on DND windows. | |
#clear-shadow = true; # Zero the part of the shadow's mask behind the | |
# window. Fix some weirdness with ARGB windows. | |
#shadow-radius = 7; # The blur radius for shadows. (default 12) | |
#shadow-offset-x = -7; # The left offset for shadows. (default -15) | |
#shadow-offset-y = -7; # The top offset for shadows. (default -15) | |
# shadow-opacity = 0.7; # The translucency for shadows. (default .75) | |
# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) | |
# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) | |
# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) | |
#shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows. | |
# shadow-exclude = "n:e:Notification"; | |
#shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows | |
# (see also: --detect-rounded-corners) | |
# Opacity | |
# menu-opacity = 0.9; # The opacity for menus. (default 1.0) | |
# inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) | |
# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0) | |
# frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0) | |
# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides | |
# value of _NET_WM_OPACITY. Bad choice. | |
alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing | |
# it may result in less X resource usage, | |
# Yet fading may look bad. | |
#inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0) | |
#inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. | |
blur-background = true; # Blur background of transparent windows. | |
# Bad performance with X Render backend. | |
# GLX backend is preferred. | |
# blur-background-frame = true; # Blur background of opaque windows with transparent | |
# frames as well. | |
blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. | |
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; | |
# Exclude conditions for background blur. | |
# Fading | |
fading = true; # Fade windows during opacity changes. | |
# fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10). | |
fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028). | |
fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03). | |
# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. | |
fade-exclude = [ ]; # Exclude conditions for fading. | |
# Other | |
backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically | |
# much faster but depends on a sane driver. | |
mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. | |
mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). | |
use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused | |
# instead of using FocusIn/Out events. Usually more reliable but | |
# depends on a EWMH-compliant WM. | |
detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. | |
detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window | |
# managers not passing _NET_WM_OPACITY of client windows to frame | |
# windows. | |
refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. | |
vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" | |
# See man page for more details. | |
dbe = false; # Enable DBE painting mode. Rarely needed. | |
paint-on-overlay = false; # Painting on X Composite overlay window. Recommended. | |
sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate. | |
# Incompatible with certain VSync methods. | |
unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is | |
# detected, to maximize performance for full-screen windows. | |
focus-exclude = [ ]; # A list of conditions of windows that should always be considered | |
# focused. | |
detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in | |
# the same group focused at the same time. | |
detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows. | |
invert-color-include = [ ]; # Conditions for windows to be painted with inverted color. | |
# GLX backend # GLX backend fine-tune options. See man page for more info. | |
# glx-no-stencil = true; # Recommended. | |
glx-copy-from-front = false; # Useful with --glx-swap-method, | |
# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. | |
# glx-no-rebind-pixmap = true; # Recommended if it works. | |
glx-swap-method = "undefined"; # See man page. | |
# Window type settings | |
wintypes: | |
{ | |
tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; | |
# fade: Fade the particular type of windows. | |
# shadow: Give those windows shadow | |
# opacity: Default opacity for the type of windows. | |
# focus: Whether to always consider windows of this type focused. | |
}; |
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