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func scene( | |
_ scene: UIScene, | |
willConnectTo session: UISceneSession, | |
options connectionOptions: UIScene.ConnectionOptions | |
) { | |
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | |
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | |
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | |
guard let scene = (scene as? UIWindowScene) else { return } | |
let vc = buildViewController() | |
#if UITESTING | |
self.resetIfNeeded() | |
#endif | |
let window = UIWindow(windowScene: scene) | |
window.rootViewController = vc | |
window.makeKeyAndVisible() | |
self.window = window | |
} | |
#if UITESTING | |
func resetIfNeeded() { | |
guard UserDefaults.standard.bool(forKey: Arguments.reset.rawValue) else { | |
return | |
} | |
// put the code to reset the state, remove eventual local files | |
// and remove the keys from the UserDefaults, if any. | |
} | |
#endif |
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