Created
August 24, 2019 09:49
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Tracking
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namespace Interakt.Utility { | |
using UnityEngine; | |
public class Tracking | |
{ | |
// Rotates the source rigidbody towards the target transforms rotation at RotationSpeed | |
public static void RotateRBTowardsTransform(Rigidbody source, Transform target, float RotationSpeed) | |
{ | |
var delta = target.rotation * Quaternion.Inverse(source.rotation); | |
delta.ToAngleAxis(out float _angle, out Vector3 _axis); | |
if (float.IsInfinity(_axis.x)) | |
return; | |
if (_angle > 180f) | |
_angle -= 360f; | |
Vector3 angular = (RotationSpeed * Mathf.Deg2Rad * _angle / Time.deltaTime) * _axis.normalized; | |
source.angularVelocity = angular; | |
} | |
// Moves the source rigidbody towards the target rigidbody at MovementSpeed | |
public static void MoveRBtowardsTransform(Rigidbody source, Transform target, float MovementSpeed) | |
{ | |
source.velocity = (target.position - source.position) * MovementSpeed; | |
} | |
// Matches target transform rotation to source transform rotation | |
public static void MatchTransformRotation(Transform source, Transform target) | |
{ | |
source.rotation = target.rotation; | |
} | |
// Matchs target transform position to source transform position | |
public static void MatchTransformPosition(Transform source, Transform target) | |
{ | |
source.position = target.position; | |
} | |
} | |
} |
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