Created
March 10, 2012 22:44
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Debugging ammo.js heightfield
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<html> | |
<head> | |
<script src="ammo.js" type='text/javascript'></script> | |
<script type='text/javascript'> | |
var upIndex = 1; | |
var maxHeight = 100; | |
var flipQuadEdges=true; | |
var points = [0, 1, 2, 3, | |
4, 5, 6, 7, | |
8, 9, 10, 11, | |
12, 13, 14, 15]; | |
var xdiv = 4, | |
zdiv = 4; // 4x4 heightfield | |
var scalarType = { | |
FLOAT: 0, | |
DOUBLE: 1, | |
INTEGER: 2, | |
SHORT: 3, | |
FIXEDPOINT88: 4, | |
UCHAR: 5 | |
}; | |
/* Floats */ | |
var ptr = Ammo.allocate(points.length, "float", Ammo.ALLOC_NORMAL); | |
for (var f = 0, fMax = xdiv*zdiv; f < fMax; f++) { | |
// Ammo.HEAPF32[(ptr>>2)+f] = points[f]; // also works in place of next line | |
Ammo.setValue(ptr+(f<<2), points[f], 'float'); | |
// Data in/out confirmed working: | |
console.log("Input Position["+(f<10?" ":"")+f+"]: "+Ammo.getValue(ptr+(f<<2), 'float')); | |
} | |
btShape = new Ammo.btHeightfieldTerrainShape(xdiv, zdiv, ptr, 1, -maxHeight, maxHeight, upIndex, scalarType.FLOAT, flipQuadEdges); | |
/* */ | |
/* Doubles * / | |
var heapf64 = new Float64Array(Ammo.HEAPF32.buffer); | |
var ptr = Ammo.allocate(points.length, "double", Ammo.ALLOC_NORMAL); | |
for (f = 0, fMax = xdiv*zdiv; f < fMax; f++) { | |
// heapf64[(ptr>>3)+f] = points[f]; | |
Ammo.setValue(ptr+(f<<3), points[f], 'double'); | |
console.log("Input Position["+(f<10?" ":"")+f+"]: "+Ammo.getValue(ptr+(f<<3), 'double')); | |
} | |
btShape = new Ammo.btHeightfieldTerrainShape(xdiv, zdiv, ptr, 1, -maxHeight, maxHeight, upIndex, scalarType.DOUBLE, flipQuadEdges); | |
/* */ | |
console.log("-----------------"); | |
for (var i = 0; i < zdiv; i++) { | |
for (var j = 0; j < xdiv; j++) { | |
var idx = (i*xdiv+j); | |
console.log("Read position ["+(idx<10?" ":"")+idx+"] = "+btShape.getRawHeightFieldValue(j,i)); | |
} | |
} | |
</script> | |
</head> | |
<body> | |
<br/>Check the console...<br/> | |
</body> | |
</html> |
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