Created
October 7, 2023 16:40
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A simple trie data structure for C#
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/* | |
* Created by C.J. Kimberlin (http://cjkimberlin.com) | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2023 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all | |
* copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
* | |
*/ | |
using System.Collections.Generic; | |
public class Trie | |
{ | |
public readonly Node root; | |
public class Node | |
{ | |
public readonly char value; | |
public readonly int depth; | |
public bool isCompleteString; | |
// PERF: If we have a small set of characters, could be an array look up | |
private Dictionary<char, Node> _childrenToNode = new Dictionary<char, Node>(); | |
private List<Node> _children = new List<Node>(); | |
public int childrenCount => _childrenToNode.Count; | |
public Node(char value, int depth) | |
{ | |
this.value = value; | |
this.depth = depth; | |
} | |
public Node GetChild(char c, bool caseInsensitive) | |
{ | |
if (caseInsensitive) | |
{ | |
if (_childrenToNode.TryGetValue(char.ToLower(c), out Node node)) | |
{ | |
return node; | |
} | |
if (_childrenToNode.TryGetValue(char.ToUpper(c), out node)) | |
{ | |
return node; | |
} | |
} | |
else | |
{ | |
if (_childrenToNode.TryGetValue(c, out Node node)) | |
{ | |
return node; | |
} | |
} | |
return null; | |
} | |
public void AddChild(Node node) | |
{ | |
if (!_childrenToNode.ContainsKey(node.value)) | |
{ | |
_childrenToNode[node.value] = node; | |
_children.Add(node); | |
} | |
} | |
public Node GetFirstChild() | |
{ | |
return _children.Count > 0 ? _children[0] : null; | |
} | |
public Node[] GetChildren() | |
{ | |
return _children.ToArray(); | |
} | |
} | |
public Trie() | |
{ | |
root = new Node(default, 0); | |
} | |
public Node Prefix(string s, bool caseInsensitive = false) | |
{ | |
Node currentNode = root; | |
Node result = currentNode; | |
foreach (char c in s) | |
{ | |
currentNode = currentNode.GetChild(c, caseInsensitive); | |
if (currentNode == null) | |
{ | |
break; | |
} | |
result = currentNode; | |
} | |
return result; | |
} | |
public bool Search(string s, bool caseInsensitive = false) | |
{ | |
Node prefix = Prefix(s, caseInsensitive); | |
return prefix.depth == s.Length && prefix.isCompleteString; | |
} | |
public void Add(IEnumerable<string> items) | |
{ | |
foreach (string item in items) | |
{ | |
Add(item); | |
} | |
} | |
public void Add(string[] items) | |
{ | |
for (int i = 0; i < items.Length; i++) | |
{ | |
Add(items[i]); | |
} | |
} | |
public void Add(string s) | |
{ | |
Node prefix = Prefix(s); | |
Node current = prefix; | |
for (int i = current.depth; i < s.Length; i++) | |
{ | |
Node newNode = new Node(s[i], current.depth + 1); | |
current.AddChild(newNode); | |
current = newNode; | |
} | |
current.isCompleteString = true; | |
} | |
} |
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