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@cjvandyk
Last active January 4, 2024 06:50
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InfoPath Attachment Encoder Code
using System;
using System.IO;
using System.Text;
using System.Security.Cryptography;
using InfoPathAttachmentEncoding;
namespace InfoPathAttachmentEncoding
{
/// <summary>
/// InfoPathAttachment encodes file data into the format expected by InfoPath for use in file attachment nodes.
/// </summary>
public class InfoPathAttachmentEncoder
{
private string base64EncodedFile = string.Empty;
private string fullyQualifiedFileName;
/// <summary>
/// Creates an encoder to create an InfoPath attachment string.
/// </summary>
/// <param name="fullyQualifiedFileName"></param>
public InfoPathAttachmentEncoder(string fullyQualifiedFileName)
{
if (fullyQualifiedFileName == string.Empty)
throw new ArgumentException("Must specify file name", "fullyQualifiedFileName");
if (!File.Exists(fullyQualifiedFileName))
throw new FileNotFoundException("File does not exist: " + fullyQualifiedFileName, fullyQualifiedFileName);
this.fullyQualifiedFileName = fullyQualifiedFileName;
}
/// <summary>
/// Returns a Base64 encoded string.
/// </summary>
/// <returns>String</returns>
public string ToBase64String()
{
if (base64EncodedFile != string.Empty)
return base64EncodedFile;
// This memory stream will hold the InfoPath file attachment buffer before Base64 encoding.
MemoryStream ms = new MemoryStream();
// Obtain the file information.
using (BinaryReader br = new BinaryReader(File.Open(fullyQualifiedFileName, FileMode.Open, FileAccess.Read, FileShare.Read)))
{
string fileName = Path.GetFileName(fullyQualifiedFileName);
uint fileNameLength = (uint)fileName.Length + 1;
byte[] fileNameBytes = Encoding.Unicode.GetBytes(fileName);
using (BinaryWriter bw = new BinaryWriter(ms))
{
// Write the InfoPath attachment signature.
bw.Write(new byte[] { 0xC7, 0x49, 0x46, 0x41 });
// Write the default header information.
bw.Write((uint)0x14);// size
bw.Write((uint)0x01);// version
bw.Write((uint)0x00);// reserved
// Write the file size.
bw.Write((uint)br.BaseStream.Length);
// Write the size of the file name.
bw.Write((uint)fileNameLength);
// Write the file name (Unicode encoded).
bw.Write(fileNameBytes);
// Write the file name terminator. This is two nulls in Unicode.
bw.Write(new byte[] {0,0});
// Iterate through the file reading data and writing it to the outbuffer.
byte[] data = new byte[64*1024];
int bytesRead = 1;
while (bytesRead > 0)
{
bytesRead = br.Read(data, 0, data.Length);
bw.Write(data, 0, bytesRead);
}
}
}
// This memorystream will hold the Base64 encoded InfoPath attachment.
MemoryStream msOut = new MemoryStream();
using (BinaryReader br = new BinaryReader(new MemoryStream(ms.ToArray())))
{
// Create a Base64 transform to do the encoding.
ToBase64Transform tf = new ToBase64Transform();
byte[] data = new byte[tf.InputBlockSize];
byte[] outData = new byte[tf.OutputBlockSize];
int bytesRead = 1;
while (bytesRead > 0)
{
bytesRead = br.Read(data, 0, data.Length);
if (bytesRead == data.Length)
tf.TransformBlock(data, 0, bytesRead, outData, 0);
else
outData = tf.TransformFinalBlock(data, 0, bytesRead);
msOut.Write(outData, 0, outData.Length);
}
}
msOut.Close();
return base64EncodedFile = Encoding.ASCII.GetString(msOut.ToArray());
}
}
}
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