Created
March 19, 2016 00:10
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<html> | |
<head> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script> | |
<link rel="stylesheet" href="style.css"> | |
<title>Fluid Painting</title> | |
</head> | |
<body> | |
<canvas id="c"></canvas> | |
<div class="instruct" selectable="false"> | |
<h1>Draw With Fire</h1> | |
</div> | |
<script src="main.js"></script> | |
</body> | |
</html> |
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var c = $("#c")[0]; | |
var ctx = c.getContext("2d"); | |
var arr = []; | |
var arrTemp = []; | |
var w = document.body.clientWidth - 4; | |
var h = document.body.clientHeight - 4; | |
var fps = 60, | |
step = 1 / fps, | |
dt = 0, | |
now, last = timestamp(); | |
var mouse = { | |
x: 0, | |
y: 0 | |
}; | |
var pressed = false; | |
c.width = w; | |
c.height = h; | |
var options = { | |
size: 3, | |
strength: 2, | |
expand: 1, | |
speed: 8, | |
squaresize: 5 | |
}; | |
function bound(x, min, max) { | |
return Math.max(min, Math.min(max, x)); | |
} | |
function timestamp() { | |
if (window.performance && window.performance.now) | |
return window.performance.now(); | |
else | |
return new Date().getTime(); | |
} | |
for (var r = 0; r < w - 1; r++) { | |
arr[r] = []; | |
for (var c = 0; c < h - 1; c++) { | |
arr[r][c] = []; | |
} | |
} | |
var nodes = []; | |
var colors = ["hsla(20,100%,50%,0.5)", "hsla(0,100%,50%,0.2)"]; | |
function node(x, y) { | |
this.x = x; | |
this.y = y; | |
this.color = "hsla(20,100%,50%,0.5)"; | |
return this; | |
} | |
function tick() { | |
if (pressed) { | |
for (var i = 0; i < options.strength; i++) { | |
for (var y = -1; y <= options.size * options.expand; y += options.expand) { | |
for (var x = -1; x <= options.size * options.expand; x += options.expand) { | |
nodes.push(new node(Math.max(Math.min(w - 1, Math.floor(mouse.x + x - options.size * options.expand / 2)), 0), Math.max(Math.min(h - 1, Math.floor(mouse.y + y - options.size * options.expand / 2)), 0))); | |
} | |
} | |
} | |
} | |
arrTemp = []; | |
for (var i = 0; i < nodes.length; i++) { | |
var nod = nodes[i]; | |
var r = nod.y; | |
var c = nod.x; | |
if (Math.floor(Math.random() * 200) == 5) { | |
if (nodes[i].color == "hsla(20,100%,50%,0.5)") { | |
nodes[i].color = "hsla(0,100%,50%,0.2)"; | |
} | |
} | |
if (Math.floor(Math.random() * 400) == 5) { | |
if (nodes[i].color == "hsla(0,100%,50%,0.2)") { | |
nodes[i].color = "hsla(20,100%,50%,0.1)"; | |
} | |
} | |
if (Math.floor(Math.random() * 300) == 5) { | |
if (nodes[i].color == "hsla(0,100%,50%,0.2)") { | |
nodes[i].color = "hsla(20,100%,50%,0.5)"; | |
} | |
} | |
var choice = Math.floor(Math.random() * 5); | |
if (Math.floor(Math.random() * 40) != 10) { | |
if (choice === 0 && r > 0) { | |
nod.y -= options.speed; | |
} else if (choice == 1 && c < w - 1) { | |
nod.x += options.speed; | |
} else if (choice == 2 && r > 0) { | |
nod.y -= options.speed; | |
} else if (choice == 3 && c > 0) { | |
nod.x -= options.speed; | |
} | |
} else { | |
nodes.splice(i, 1); | |
i--; | |
} | |
} | |
} | |
function draw() { | |
if (w != document.body.clientWidth - 4 || h != document.body.clientHeight - 4) { | |
w = document.body.clientWidth - 4; | |
h = document.body.clientHeight - 4; | |
c.width = w; | |
c.height = h; | |
} | |
ctx.clearRect(0, 0, w, h); | |
ctx.globalCompositeOperation = "screen"; | |
for (var c = 0; c < nodes.length; c++) { | |
ctx.beginPath(); | |
ctx.fillStyle = nodes[c].color; | |
ctx.arc(nodes[c].x, nodes[c].y, options.squaresize, 0,Math.PI*2,false); | |
ctx.fill(); | |
} | |
/*ctx.globalCompositeOperation = "difference"; | |
ctx.beginPath(); | |
ctx.fillStyle = "black"; | |
ctx.fillRect(0,0,w,h); | |
ctx.fill();*/ | |
} | |
document.body.onmousedown = function(event) { | |
mouse = { | |
x: event.clientX, | |
y: event.clientY | |
}; | |
pressed = true; | |
}; | |
document.body.onmouseup = function(event) { | |
mouse = { | |
x: event.clientX, | |
y: event.clientY | |
}; | |
pressed = false; | |
}; | |
document.body.onmousemove = function(event) { | |
mouse = { | |
x: event.clientX, | |
y: event.clientY | |
}; | |
}; | |
//window.setInterval(tick, 1); | |
//window.setInterval(draw, 10); | |
function frame() { | |
now = timestamp(); | |
dt = dt + Math.min(1, (now - last) / 1000); | |
while (dt > step) { | |
dt = dt - step; | |
tick(); | |
} | |
draw(); | |
last = now; | |
requestAnimationFrame(frame, c); | |
} | |
frame(); // start the first frame |
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@import url(https://fonts.googleapis.com/css?family=Flavors); | |
body, html { | |
background: black; | |
margin:0; | |
padding:0px; | |
width:100%; | |
height:100%; | |
overflow:hidden; | |
} | |
canvas { | |
position:absolute; | |
top:0; | |
left:0; | |
background:black; | |
filter: blur(10px); | |
-webkit-filter:blur(10px); | |
} | |
.instruct { | |
position:absolute; | |
top:calc(50% - 200px); | |
left:0; | |
right:0; | |
color:yellow; | |
text-align:center; | |
} | |
.instruct h1 { | |
text-align:center; | |
width:100%; | |
font-family:"Flavors","Cursive"; | |
} |
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