Created
September 7, 2015 16:52
-
-
Save clarkwinkelmann/db28f3217cb4ba9d6982 to your computer and use it in GitHub Desktop.
The original TetrisBot for CEEBOT
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
extern void object::Tetris() | |
{ | |
/* | |
######### ####### ######### ####### ### ####### | |
######### ####### ######### ######## ### ######## | |
### ### ### ### ### ### #### | |
### ##### ### ######## ### ###### | |
### ### ### ####### ### #### | |
### ####### ### ### ### ### ######## | |
### ####### ### ### ### ### ####### | |
####### ###### ######### | |
######## ### ### ######### | |
## ### ### ### ### | |
####### ### ### ### | |
## ### ### ### ### | |
######## ### ### ### | |
####### ###### ### | |
BY CLARK | |
Commandes: | |
- Touches gauche et droite pour diriger le tetrimino | |
- Touche haut pour faire tourner le tetrimino | |
- Touche bas pour accélérer la chute | |
Bon jeu ! | |
*/ | |
//////////////////////////////////////////////// | |
////////////// Variables /////////////////////// | |
int i, j, k; | |
int cases[][]; | |
for(i=0;i<10;i++){ | |
for(j=0;j<20;j++){ | |
cases[i][j] = 0; | |
} | |
} | |
int tetrimino_tombe = 0; | |
int lignes_completees = 0; | |
int partie_finie = 0; | |
int tetrimino_choisi ,peut_tomber, ligne_incomplete, couleur_tetrimino, couleur_a_peindre, cases_a_colorier; | |
float position_x, position_y, rotation_tetrimino, nouvelle_rotation, vitesse; | |
string type_tetrimino; | |
float score = 0; | |
float combo; | |
dialog("Appuyez sur Enter pour commencer"); | |
while(partie_finie == 0){ | |
// on affiche le score | |
message("- - - - - - -"); | |
message("Score: " + score); | |
message("- - - - - - -"); | |
////////////////////////////////////////////////// | |
/////////// Création d'un tetrimino ////////////// | |
// on choisit un nouveau tetrimino au hasard | |
if(tetrimino_tombe == 0){ | |
tetrimino_choisi = 0; | |
while(tetrimino_choisi < 1 or tetrimino_choisi > 7){ | |
tetrimino_choisi = rand()*7.5; | |
} | |
if(tetrimino_choisi == 1){ | |
type_tetrimino = "i"; | |
couleur_tetrimino = 15; | |
} | |
if(tetrimino_choisi == 2){ | |
type_tetrimino = "o"; | |
couleur_tetrimino = 8; | |
} | |
if(tetrimino_choisi == 3){ | |
type_tetrimino = "t"; | |
couleur_tetrimino = 6; | |
} | |
if(tetrimino_choisi == 4){ | |
type_tetrimino = "l"; | |
couleur_tetrimino = 7; | |
} | |
if(tetrimino_choisi == 5){ | |
type_tetrimino = "j"; | |
couleur_tetrimino = 14; | |
} | |
if(tetrimino_choisi == 6){ | |
type_tetrimino = "z"; | |
couleur_tetrimino = 4; | |
} | |
if(tetrimino_choisi == 7){ | |
type_tetrimino = "s"; | |
couleur_tetrimino = 13; | |
} | |
tetrimino_tombe = 1; | |
position_x = 5; | |
position_y = 17; | |
rotation_tetrimino = 0; | |
} | |
for(i=0;i<2;i++){ | |
//////////////////////////////////////////////////// | |
//////// Ajout des tetriminos dans le tableau ////// | |
if(i == 0){ | |
couleur_a_peindre = 0; | |
}else{ | |
couleur_a_peindre = couleur_tetrimino; | |
} | |
cases[Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 1, "x")][Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 1, "y")] = couleur_a_peindre; | |
cases[Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 2, "x")][Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 2, "y")] = couleur_a_peindre; | |
cases[Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 3, "x")][Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 3, "y")] = couleur_a_peindre; | |
cases[Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 4, "x")][Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 4, "y")] = couleur_a_peindre; | |
// les contrôles ont lieu uniquement au premier passage | |
if(i == 0){ | |
///////////////////////////////////////////////////// | |
////////////// Contrôles claviers /////////////////// | |
// on teste si la touche haut est enfoncée | |
if(keypushed( VK_UP )){ | |
nouvelle_rotation = rotation_tetrimino + 90; | |
while(nouvelle_rotation >=360){ | |
nouvelle_rotation -= 360; | |
} | |
if(EstValide(Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 1, "x")) and EstValide(Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 2, "x")) and EstValide(Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 3, "x")) and EstValide(Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 4, "x")) and Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 1, "y") >= 0 and Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 2, "y") >= 0 and Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 3, "y") >= 0 and Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 4, "y") >= 0){ | |
if(cases[Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 1, "x")][Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 1, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 2, "x")][Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 2, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 3, "x")][Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 3, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 4, "x")][Tetrimino(type_tetrimino, position_x, position_y, nouvelle_rotation, 4, "y")] == 0){ | |
rotation_tetrimino = nouvelle_rotation; | |
} | |
} | |
} | |
// on teste les touches gauche et droite | |
if(keypushed( VK_LEFT )){ | |
if(EstValide(Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 1, "x")) and EstValide(Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 2, "x")) and EstValide(Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 3, "x")) and EstValide(Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 4, "x"))){ | |
if(cases[Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 1, "x")][Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 1, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 2, "x")][Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 2, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 3, "x")][Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 3, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 4, "x")][Tetrimino(type_tetrimino, position_x-1, position_y, rotation_tetrimino, 4, "y")] == 0){ | |
position_x -= 1; | |
} | |
} | |
} | |
if(keypushed( VK_RIGHT )){ | |
if(EstValide(Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 1, "x")) and EstValide(Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 2, "x")) and EstValide(Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 3, "x")) and EstValide(Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 4, "x"))){ | |
if(cases[Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 1, "x")][Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 1, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 2, "x")][Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 2, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 3, "x")][Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 3, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 4, "x")][Tetrimino(type_tetrimino, position_x+1, position_y, rotation_tetrimino, 4, "y")] == 0){ | |
position_x += 1; | |
} | |
} | |
} | |
if(keypushed( VK_DOWN )){ | |
vitesse = 0.05; | |
}else{ | |
vitesse = 0.2; | |
} | |
///////////////////////////////////////////////////// | |
////////////// Gestion de la chute ////////////////// | |
// on regarde si on peut faire tomber le tetrimino | |
peut_tomber = 0; | |
if(Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 1, "y") >= 0 and Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 2, "y") >= 0 and Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 3, "y") >= 0 and Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 4, "y") >= 0){ | |
if(cases[Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 1, "x")][Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 1, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 2, "x")][Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 2, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 3, "x")][Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 3, "y")] == 0 and | |
cases[Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 4, "x")][Tetrimino(type_tetrimino, position_x, position_y-1, rotation_tetrimino, 4, "y")] == 0){ | |
peut_tomber = 1; | |
} | |
} | |
// si on peut baisser la pièce, on diminue sa position y | |
if(peut_tomber == 1){ | |
position_y -= 1; | |
}else{ | |
//sinon on arrête la chute et on demande un nouveau tetrimino | |
tetrimino_tombe = 0; | |
if(Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 1, "y") >= 17 and Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 2, "y") >= 17 and Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 3, "y") >= 17 and Tetrimino(type_tetrimino, position_x, position_y, rotation_tetrimino, 4, "y") >= 17){ | |
message("Fin de la partie !"); | |
message("Score: " + score + " - Lignes complétées: " + lignes_completees); | |
message("Cliquez sur rafraîchir avant de commencer une nouvelle partie"); | |
partie_finie = 1; | |
} | |
} | |
} | |
} | |
////////////////////////////////////////////////////// | |
////////// Détection des lignes complètes //////////// | |
combo = 0; | |
if(tetrimino_tombe == 0){ | |
for(i=0;i<16;i++){ | |
ligne_incomplete = 0; | |
for(j=0;j<10;j++){ | |
if(cases[j][i] == 0){ | |
ligne_incomplete = 1; | |
} | |
} | |
// si la ligne est remplie complètement, on copie le contenu de chaque ligne dans la ligne du dessous à partir de la ligne complétée précédemment | |
if(ligne_incomplete == 0){ | |
for(k=i;k<16;k++){ | |
for(j=0;j<10;j++){ | |
cases[j][k] = cases[j][k+1]; | |
} | |
} | |
lignes_completees++; | |
combo++; | |
i -= 1; | |
} | |
} | |
} | |
// on compte les combos | |
if(combo == 1){ | |
score += 40; | |
} | |
if(combo == 2){ | |
score += 100; | |
} | |
if(combo == 3){ | |
score += 300; | |
} | |
if(combo == 4){ | |
score += 1200; | |
} | |
//////////////////////////////////////////////////// | |
//////////// Impression de la grille /////////////// | |
// on met l'arrière-plan en blanc | |
clear(); | |
white(); | |
fillall(); | |
penwidth(1); | |
// remplir la zone selon le tableau - moteur graphique par défaut | |
for(i=0;i<10;i++){ | |
goto(2.5+i,2); | |
lookat(90); | |
// on compte le nombre de cases à colorier. lorsqu'on en a colorié autant, on passe à la ligne suivant | |
// ceci évite d'imprimer les cases blanches au-dessus du reste | |
cases_a_colorier = 0; | |
for(j=0;j<16;j++){ | |
if(cases[i][j] != 0){cases_a_colorier++;} | |
} | |
j = 0; | |
while(cases_a_colorier > 0){ | |
if(cases[i][j] != 0){ | |
cases_a_colorier -= 1; | |
} | |
pencolor(cases[i][j]); | |
pendown(); | |
move(1); | |
penup(); | |
j++; | |
} | |
} | |
// on dessine la zone de jeu | |
black(); | |
penwidth(0.1); | |
for(i=0;i<=10;i++){ | |
goto(2+i,2); | |
lookat(90); | |
pendown(); | |
move(16); | |
penup(); | |
} | |
for(i=0;i<=16;i++){ | |
goto(2,2+i); | |
lookat(0); | |
pendown(); | |
move(10); | |
penup(); | |
} | |
goto(16,16); | |
lookat(0); | |
wait(vitesse); | |
} | |
} | |
////////////////////////////////////////////////// | |
/////////// Définition des tetriminos //////////// | |
int Tetrimino(string type, float position_x, float position_y, float rotation, float position_n, string x_ou_y){ | |
if(type == "t"){ | |
if(rotation == 0){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
} | |
if(rotation == 90){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y-1;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
} | |
if(rotation == 180){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y-1;} | |
} | |
} | |
if(rotation == 270){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y-1;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y;} | |
} | |
} | |
} | |
if(type == "i"){ | |
if(rotation == 0 or rotation == 180){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y-1;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+2;} | |
} | |
} | |
if(rotation == 90 or rotation == 270){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x+2;} | |
else{return position_y;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y;} | |
} | |
} | |
} | |
if(type == "o"){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y+1;} | |
} | |
} | |
if(type == "l"){ | |
if(rotation == 0){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y-1;} | |
} | |
} | |
if(rotation == 90){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y+1;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y-1;} | |
} | |
} | |
if(rotation == 180){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y+1;} | |
} | |
} | |
if(rotation == 270){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y-1;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y-1;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
} | |
} | |
if(type == "j"){ | |
if(rotation == 0){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y-1;} | |
} | |
} | |
if(rotation == 90){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y-1;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y-1;} | |
} | |
} | |
if(rotation == 180){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y+1;} | |
} | |
} | |
if(rotation == 270){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y+1;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y-1;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
} | |
} | |
if(type == "z"){ | |
if(rotation == 0){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y+1;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
} | |
if(rotation == 90){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y-1;} | |
} | |
} | |
} | |
if(type == "s"){ | |
if(rotation == 0){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x-1;} | |
else{return position_y-1;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y-1;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
} | |
if(rotation == 90){ | |
if(position_n == 1){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y+1;} | |
} | |
if(position_n == 2){ | |
if(x_ou_y == "x"){return position_x;} | |
else{return position_y;} | |
} | |
if(position_n == 3){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y;} | |
} | |
if(position_n == 4){ | |
if(x_ou_y == "x"){return position_x+1;} | |
else{return position_y-1;} | |
} | |
} | |
} | |
} | |
bool EstValide(float valeur){ | |
if(valeur >= 0 and valeur <= 9){ | |
return true; | |
}else{ | |
return false; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment