Create a gist now

Instantly share code, notes, and snippets.

Embed
What would you like to do?
// Draws the first glyph of the first embedded font in a SWF
// Visualizes on and off curve points
import com.codeazur.as3swf.SWF;
import com.codeazur.as3swf.tags.TagDefineFont3;
import com.codeazur.as3swf.exporters.AS3GraphicsDataShapeExporter;
import flash.display.IGraphicsData;
import flash.display.GraphicsPath;
import flash.display.GraphicsPathCommand;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.display.Shape;
import flash.display.Graphics;
var sOutline:Shape = new Shape();
addChild(sOutline);
var sDots:Shape = new Shape();
addChild(sDots);
var swf:SWF = new SWF(loaderInfo.bytes);
// Assume the font has character id 1. Change this if needed
var font:TagDefineFont3 = swf.getTagByCharacterId(1) as TagDefineFont3;
var exporter:AS3GraphicsDataShapeExporter = new AS3GraphicsDataShapeExporter(swf);
font.export(exporter, 0);
for(var i:uint = 0; i < exporter.graphicsData.length; i++) {
var gdo:IGraphicsData = exporter.graphicsData[i];
if(gdo is GraphicsPath) {
var gp:GraphicsPath = gdo as GraphicsPath;
processGraphicsPath(gp);
}
}
function processGraphicsPath(gp:GraphicsPath):void {
var c:Vector.<int> = gp.commands;
var d:Vector.<Number> = gp.data;
var p:Point = new Point(0, 0);
var coords:Vector.<Number>;
var bounds:Rectangle = getCharacterBounds(d);
var dx:Number = bounds.x - 20;
var dy:Number = bounds.y - 20;
sOutline.graphics.lineStyle(1, 0x000000);
for(var i:uint = 0; i < c.length; i++) {
coords = null;
switch(c[i]) {
case GraphicsPathCommand.MOVE_TO:
coords = d.splice(0, 2);
//trace("moveTo",coords);
sOutline.graphics.moveTo(coords[0] - dx, coords[1] - dy);
drawDot(sDots.graphics, coords[0] - dx, coords[1] - dy, 2);
break;
case GraphicsPathCommand.LINE_TO:
coords = d.splice(0, 2);
if(coords[0] != p.x || coords[1] != p.y) {
//trace("lineTo",coords);
sOutline.graphics.lineTo(coords[0] - dx, coords[1] - dy);
drawDot(sDots.graphics, coords[0] - dx, coords[1] - dy);
}
break;
case GraphicsPathCommand.CURVE_TO:
coords = d.splice(0, 4);
if(coords[0] != p.x || coords[1] != p.y) {
//trace("curveTo",coords);
sOutline.graphics.curveTo(coords[0] - dx, coords[1] - dy, coords[2] - dx, coords[3] - dy);
drawDot(sDots.graphics, coords[0] - dx, coords[1] - dy, 1);
drawDot(sDots.graphics, coords[2] - dx, coords[3] - dy);
}
break;
}
if(coords) {
p.y = coords.pop();
p.x = coords.pop();
}
}
}
function drawDot(g:Graphics, px:Number, py:Number, type:uint = 0):void {
var col:uint;
switch(type) {
case 0: col = 0x000000; break;
case 1: col = 0x0000ff; break;
case 2: col = 0xff0000; break;
}
g.lineStyle(1, col);
g.drawRect(px - 3, py - 3, 6, 6);
}
function getCharacterBounds(points:Vector.<Number>):Rectangle {
var tl:Point = new Point(Number.MAX_VALUE, Number.MAX_VALUE);
var br:Point = new Point(-Number.MAX_VALUE, -Number.MAX_VALUE);
var num:uint = points.length;
for(var i:uint = 0; i < num; i += 2) {
var px:Number = points[i];
var py:Number = points[i + 1];
if(tl.x > px) tl.x = px;
if(tl.y > py) tl.y = py;
if(br.x < px) br.x = px;
if(br.y < py) br.y = py;
}
return new Rectangle(tl.x, tl.y, br.x - tl.x, br.y - tl.y);
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment