Created
December 31, 2013 22:28
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The idea is you should be able to drag pawns from one spot to another and they should stick on the spot where you drop them.
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from kivy.properties import ( | |
ObjectProperty, | |
NumericProperty, | |
ListProperty | |
) | |
from kivy.uix.floatlayout import FloatLayout | |
from kivy.uix.scatter import Scatter | |
class Spot(Scatter): | |
pawns_here = ListProperty([]) | |
def collide_point(self, x, y): | |
return self.ids.img.collide_point(x, y) | |
def on_pawns_here(self, *args): | |
for pawn in self.pawns_here: | |
pawn.pos = self.pos | |
class Pawn(Scatter): | |
board = ObjectProperty() | |
where_upon = ObjectProperty() | |
offx = NumericProperty(16) | |
offy = NumericProperty(16) | |
def collide_point(self, x, y): | |
return self.ids.img.collide_point(x, y) | |
def on_touch_up(self, touch): | |
if touch.grab_current is not self: | |
return | |
for spot in self.board.spotlayout.children: | |
if self.collide_widget(spot): | |
self.where_upon.pawns_here.remove(self) | |
spot.pawns_here.append(self) | |
self.where_upon = spot | |
class Board(FloatLayout): | |
pawnlayout = ObjectProperty() | |
spotlayout = ObjectProperty() | |
def __init__(self, **kwargs): | |
super(Board, self).__init__(**kwargs) | |
self.add_widget(self.spotlayout) | |
self.add_widget(self.pawnlayout) | |
def on_touch_down(self, touch): | |
return ( | |
self.pawnlayout.on_touch_down(touch) or | |
self.spotlayout.on_touch_down(touch) or | |
super(Board, self).on_touch_down(touch)) | |
def on_touch_move(self, touch): | |
return ( | |
self.pawnlayout.on_touch_move(touch) or | |
self.spotlayout.on_touch_move(touch) or | |
super(Board, self).on_touch_move(touch)) | |
def on_touch_up(self, touch): | |
return ( | |
self.pawnlayout.on_touch_up(touch) or | |
self.spotlayout.on_touch_up(touch) or | |
super(Board, self).on_touch_up(touch)) | |
kv = """ | |
<Spot>: | |
AsyncImage: | |
id: img | |
source: 'http://rltiles.cvs.sourceforge.net/viewvc/rltiles/rltiles/dc-dngn64/cdoor1.bmp' | |
pos: root.pos | |
<Pawn>: | |
AsyncImage: | |
id: img | |
source: 'http://rltiles.cvs.sourceforge.net/viewvc/rltiles/rltiles/dc-mon64/crystal_golem.bmp' | |
x: root.x + root.offx | |
y: root.y + root.offy | |
""" | |
from kivy.lang import Builder | |
Builder.load_string(kv) | |
from kivy.app import App | |
class BoardApp(App): | |
def build(self): | |
board = Board( | |
pawnlayout=FloatLayout(), | |
spotlayout=FloatLayout(), | |
size=(400, 400)) | |
spots = [ | |
Spot(pos=(100, 100)), | |
Spot(pos=(200, 200)), | |
Spot(pos=(300, 300))] | |
for spot in spots: | |
pawn = Pawn(board=board, where_upon=spot) | |
spot.pawns_here.append(pawn) | |
board.pawnlayout.add_widget(pawn) | |
board.spotlayout.add_widget(spot) | |
return board | |
BoardApp().run() |
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