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Pybullet permute ground plane
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#!/usr/bin/env python3 | |
# -*- coding: utf-8 -*- | |
""" | |
@author: Caleb Hyde | |
@date: November, 2020 | |
""" | |
import numpy as np | |
import pybullet as pb | |
import pybullet_data | |
import time | |
import logging | |
pb.connect(pb.GUI) | |
pb.setAdditionalSearchPath(pybullet_data.getDataPath()) | |
pb.setGravity(0, 0, -9.81) | |
ALPHA = 0.1 | |
POSITION = [0, 0, -0.1] | |
groundId = pb.createCollisionShape(pb.GEOM_BOX, halfExtents=[1, 1, 0.1]) | |
shapeID = pb.createVisualShape(pb.GEOM_BOX, halfExtents=[1, 1, 0.1]) | |
ground = pb.createMultiBody( | |
baseMass=0, | |
baseCollisionShapeIndex=groundId, | |
basePosition=POSITION, | |
baseVisualShapeIndex=shapeID, | |
) | |
def permute_ground(gnd): | |
force = [ALPHA * np.sin(now), ALPHA * np.cos(now), 0] | |
orientation = pb.getQuaternionFromEuler(force) | |
# logging.debug(orientation) | |
pb.resetBasePositionAndOrientation( | |
bodyUniqueId=gnd, | |
ornObj=orientation, | |
posObj=POSITION, | |
) | |
while True: | |
now = time.time() | |
permute_ground(ground) | |
pb.stepSimulation() | |
time.sleep(0.05) |
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