requires :
npm install webvr-polyfill
http-server --cors .
ngrok http 8080
then navigate to https://xxxx.ngrok.io/examples/webvr_rollercoaster.html
requires :
npm install webvr-polyfill
http-server --cors .
ngrok http 8080
then navigate to https://xxxx.ngrok.io/examples/webvr_rollercoaster.html
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>three.js webvr - roller coaster</title> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> | |
<!-- Origin Trial Token, feature = WebVR (For Chrome M59+), origin = https://threejs.org, expires = 2017-09-03 --> | |
<meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M59+)" data-expires="2017-09-03" content="Aqj+6XPnxHoSxQj/CDjGXhzrVFeP12/Pgvj7rfqFqVzodYX0ZXJNHTJIvCVExQfvip+Zq9GES+SOQ/zJlpceZgcAAABNeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMSIsImV4cGlyeSI6MTUwNDQ2NDIwNn0="> | |
<style> | |
body { | |
margin: 0px; | |
color: #fff; | |
font-family: Monospace; | |
background-color: #444; | |
overflow: hidden; | |
} | |
a { | |
color: #00f; | |
} | |
</style> | |
</head> | |
<body> | |
<script src="/node_modules/webvr-polyfill/build/webvr-polyfill.min.js"></script> | |
<script src="../build/three.js"></script> | |
<script src="js/RollerCoaster.js"></script> | |
<script src="js/vr/WebVR.js"></script> | |
<script> | |
WEBVR.checkAvailability().catch( function( message ) { | |
document.body.appendChild( WEBVR.getMessageContainer( message ) ); | |
} ); | |
var video = document.createElement('video'); | |
video.width = 512; | |
video.height = 256; | |
video.autoplay = true; | |
video.style.position = "absolute"; | |
video.style.zIndex = "2000"; | |
video.style.width = "320px"; | |
video.style.height = "240px"; | |
video.style.border = "5px solid red"; | |
//document.body.appendChild(video); | |
try{ | |
var constraints = { | |
video : { | |
width : 320, | |
height: 240 | |
}, | |
audio : true | |
}; | |
// var constraints = { | |
// video: facingMode: { exact: "environment" } | |
// }; | |
navigator.mediaDevices.getUserMedia(constraints).then( function(stream){ | |
console.log('got video',stream); | |
stream.onaddtrack = function(t){ | |
console.log('track added',t); | |
} | |
video.src = webkitURL.createObjectURL(stream); | |
}).catch( function(error){ | |
alert("Failed to get a stream due to error" ); | |
}); | |
} catch(e){ | |
alert("Error getting user media " + e); | |
} | |
var videoTexture = new THREE.VideoTexture( video ); | |
videoTexture.minFilter = THREE.LinearFilter; | |
//videoTexture.magFilter = THREE.LinearFilter; | |
//videoTexture.format = THREE.RGBFormat; | |
var videoMaterial = new THREE.MeshLambertMaterial({ | |
map : videoTexture | |
}); | |
// | |
var renderer = new THREE.WebGLRenderer( { antialias: false } ); | |
renderer.setPixelRatio( window.devicePixelRatio ); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
renderer.vr.enabled = true; | |
var scene = new THREE.Scene(); | |
scene.background = new THREE.Color( 0xf0f0ff ); | |
var light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 ); | |
light.position.set( 1, 1, 1 ); | |
scene.add( light ); | |
var train = new THREE.Object3D(); | |
scene.add( train ); | |
var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 500 ); | |
train.add( camera ); | |
// environment | |
var geometry = new THREE.PlaneBufferGeometry( 500, 500, 15, 15 ); | |
geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) ); | |
var positions = geometry.attributes.position.array; | |
var vertex = new THREE.Vector3(); | |
for ( var i = 0; i < positions.length; i += 3 ) { | |
vertex.fromArray( positions, i ); | |
vertex.x += Math.random() * 10 - 5; | |
vertex.z += Math.random() * 10 - 5; | |
var distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25; | |
vertex.y = Math.random() * Math.max( 0, distance ); | |
vertex.toArray( positions, i ); | |
} | |
geometry.computeVertexNormals(); | |
var material = new THREE.MeshLambertMaterial( { | |
color: 0x407000 | |
} ); | |
var material = videoMaterial; | |
var mesh = new THREE.Mesh( geometry, material ); | |
scene.add( mesh ); | |
var geometry = new TreesGeometry( mesh ); | |
var material = new THREE.MeshBasicMaterial( { | |
side: THREE.DoubleSide, vertexColors: THREE.VertexColors | |
} ); | |
var mesh = new THREE.Mesh( geometry, material ); | |
scene.add( mesh ); | |
var geometry = new SkyGeometry(); | |
var material = new THREE.MeshBasicMaterial( { color: 0xffffff } ); | |
var mesh = new THREE.Mesh( geometry, material ); | |
scene.add( mesh ); | |
// | |
var PI2 = Math.PI * 2; | |
var curve = ( function () { | |
var vector = new THREE.Vector3(); | |
var vector2 = new THREE.Vector3(); | |
return { | |
getPointAt: function ( t ) { | |
t = t * PI2; | |
var x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50; | |
var y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5; | |
var z = Math.sin( t ) * Math.sin( t * 4 ) * 50; | |
return vector.set( x, y, z ).multiplyScalar( 2 ); | |
}, | |
getTangentAt: function ( t ) { | |
var delta = 0.0001; | |
var t1 = Math.max( 0, t - delta ); | |
var t2 = Math.min( 1, t + delta ); | |
return vector2.copy( this.getPointAt ( t2 ) ) | |
.sub( this.getPointAt( t1 ) ).normalize(); | |
} | |
}; | |
} )(); | |
var geometry = new RollerCoasterGeometry( curve, 1500 ); | |
var material = new THREE.MeshPhongMaterial( { | |
vertexColors: THREE.VertexColors | |
} ); | |
var mesh = new THREE.Mesh( geometry, material ); | |
scene.add( mesh ); | |
var geometry = new RollerCoasterLiftersGeometry( curve, 100 ); | |
var material = new THREE.MeshPhongMaterial(); | |
var mesh = new THREE.Mesh( geometry, material ); | |
mesh.position.y = 0.1; | |
scene.add( mesh ); | |
var geometry = new RollerCoasterShadowGeometry( curve, 500 ); | |
var material = new THREE.MeshBasicMaterial( { | |
color: 0x305000, depthWrite: false, transparent: true | |
} ); | |
var mesh = new THREE.Mesh( geometry, material ); | |
mesh.position.y = 0.1; | |
scene.add( mesh ); | |
var funfairs = []; | |
// | |
var geometry = new THREE.CylinderBufferGeometry( 10, 10, 5, 15 ); | |
var material = new THREE.MeshLambertMaterial( { | |
color: 0xff8080, | |
//flatShading: true // Lambert does not support flat shading | |
} ); | |
var mesh = new THREE.Mesh( geometry, material ); | |
mesh.position.set( - 80, 10, - 70 ); | |
mesh.rotation.x = Math.PI / 2; | |
scene.add( mesh ); | |
funfairs.push( mesh ); | |
var geometry = new THREE.CylinderBufferGeometry( 5, 6, 4, 10 ); | |
var material = new THREE.MeshLambertMaterial( { | |
color: 0x8080ff, | |
//flatShading: true // Lambert does not support flat shading | |
} ); | |
var mesh = new THREE.Mesh( geometry, material ); | |
mesh.position.set( 50, 2, 30 ); | |
scene.add( mesh ); | |
funfairs.push( mesh ); | |
// | |
WEBVR.getVRDisplay( function ( display ) { | |
renderer.vr.setDevice( display ); | |
document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) ); | |
} ); | |
// | |
window.addEventListener( 'resize', onWindowResize, false ); | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
} | |
// | |
var position = new THREE.Vector3(); | |
var tangent = new THREE.Vector3(); | |
var lookAt = new THREE.Vector3(); | |
var velocity = 0; | |
var progress = 0; | |
var prevTime = performance.now(); | |
function render() { | |
//console.log('video ready state', video.readyState); | |
//if( video.readyState === video.HAVE_ENOUGH_DATA ){ | |
// videoTexture.needsUpdate = true; | |
//} | |
var time = performance.now(); | |
var delta = time - prevTime; | |
for ( var i = 0; i < funfairs.length; i ++ ) { | |
funfairs[ i ].rotation.y = time * 0.0004; | |
} | |
// | |
progress += velocity; | |
progress = progress % 1; | |
position.copy( curve.getPointAt( progress ) ); | |
position.y += 0.3; | |
train.position.copy( position ); | |
tangent.copy( curve.getTangentAt( progress ) ); | |
velocity -= tangent.y * 0.0000001 * delta; | |
velocity = Math.max( 0.00004, Math.min( 0.0002, velocity ) ); | |
train.lookAt( lookAt.copy( position ).sub( tangent ) ); | |
// | |
renderer.render( scene, camera ); | |
prevTime = time; | |
} | |
renderer.animate( render ); | |
</script> | |
</body> | |
</html> |